About

TQ SDE Complements

"Programmers are inherently broken. Closing as Won't Fix." - CCP Logibro

Comparing Duality_Previous (Build: 1428004) to Duality_Next (Build: 1466012)

Note: Duality is only temporarily tracked, as it normally only contains very delayed Singularity changes.

Est. patch size: 1308mb

New Items (229 Entries)
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<url=showinfo:49747>Ice Dwarf Planet</url>
<url=showinfo:49753>Onslaught Accelerator</url>
<url=showinfo:49754>Winter_ENV_S1_01a</url>
<url=showinfo:49755>Winter_Cloud_R2</url>
<url=showinfo:49759>Frostline Industrial Warehouse Unit</url>
<url=showinfo:49763>Mordu's Legionnaire</url>
<url=showinfo:49764>Mordu's Decurion</url>
<url=showinfo:49765>Mordu's Centurion</url>
<url=showinfo:49770>Heavy Mutadaptive Remote Armor Repairer I</url>
<url=showinfo:49771>Heavy Mutadaptive Scoped Remote Armor Repairer</url>
<url=showinfo:49772>Heavy Mutadaptive Compact Remote Armor Repairer</url>
<url=showinfo:49773>Heavy Mutadaptive Remote Armor Repairer II</url>
<url=showinfo:49774>Perun Heavy Mutadaptive Remote Armor Repairer</url>
<url=showinfo:49775>Heavy Mutadaptive Remote Armor Repairer I Blueprint</url>
<url=showinfo:49776>Heavy Mutadaptive Scoped Remote Armor Repairer Blueprint</url>
<url=showinfo:49777>Heavy Mutadaptive Compact Remote Armor Repairer Blueprint</url>
<url=showinfo:49778>Heavy Mutadaptive Remote Armor Repairer II Blueprint</url>
<url=showinfo:49779>Perun Heavy Mutadaptive Remote Armor Repairer Blueprint</url>
<url=showinfo:49782>Winter Event Camera Lock</url>
<url=showinfo:49784>Polar Gate North</url>
<url=showinfo:49785>Polar Gate West</url>
<url=showinfo:49786>Polar Gate East</url>
<url=showinfo:49787>Hiemal Tricarboxyl Vapor</url>
<url=showinfo:49788>Frostline Logistics Node</url>
<url=showinfo:49789>Hiemal Tricarboxyl Condensate</url>
<url=showinfo:49790>ML-EKP 'Polybolos' Ballistic Control System</url>
<url=showinfo:49791>Frostline 'Clavicula' Integrated Analyzer</url>
<url=showinfo:49792>Frostline 'Omnivore' Harvester Upgrade</url>
<url=showinfo:49793>Frostline Transporter</url>
<url=showinfo:49794>Apotheosis Icecloud Investigators SKIN (Permanent)</url>
<url=showinfo:49795>Gnosis Icecloud Investigators SKIN (Permanent)</url>
<url=showinfo:49796>Praxis Icecloud Investigators SKIN (Permanent)</url>
<url=showinfo:49797>Sunesis Icecloud Investigators SKIN (Permanent)</url>
<url=showinfo:49798>Punisher Chromodynamic Candy SKIN (Permanent)</url>
<url=showinfo:49799>Tristan Chromodynamic Candy SKIN (Permanent)</url>
<url=showinfo:49800>Drake Chromodynamic Candy SKIN (Permanent)</url>
<url=showinfo:49801>Rupture Chromodynamic Candy SKIN (Permanent)</url>
<url=showinfo:49802>Gnosis & Punisher SKIN Crate</url>
<url=showinfo:49803>Men's & Women's Frostline Exploration Suit</url>
<url=showinfo:49804>'Bitwave Glacier' Augmentation Crate</url>
<url=showinfo:49805>Drake & Rupture SKIN Crate</url>
<url=showinfo:49806>'Mistborne Rime' Augmentation Crate</url>
<url=showinfo:49807>Mordu's Spatha</url>
<url=showinfo:49809>50,000 Skillpoints</url>
<url=showinfo:49810>100,000 Skillpoints</url>
<url=showinfo:49811>Hurricane Operation Permafrost SKIN (Permanent)</url>
<url=showinfo:49812>Merlin Operation Permafrost SKIN (Permanent)</url>
<url=showinfo:49813>Omen Operation Permafrost SKIN (Permanent)</url>
<url=showinfo:49814>Megathron Operation Permafrost SKIN (Permanent)</url>
<url=showinfo:49816>Confessor Lavacore Imperial SKIN (Permanent)</url>
<url=showinfo:49817>Apocalypse Lavacore Imperial SKIN (Permanent)</url>
<url=showinfo:49818>Armageddon Lavacore Imperial SKIN (Permanent)</url>
<url=showinfo:49819>Redeemer Lavacore Imperial SKIN (Permanent)</url>
<url=showinfo:49820>Apocalypse Navy Issue Lavacore Imperial SKIN (Permanent)</url>
<url=showinfo:49821>Armageddon Navy Issue Lavacore Imperial SKIN (Permanent)</url>
<url=showinfo:49822>Revelation Lavacore Imperial SKIN (Permanent)</url>
<url=showinfo:49823>Aeon Lavacore Imperial SKIN (Permanent)</url>
<url=showinfo:49824>Avatar Lavacore Imperial SKIN (Permanent)</url>
<url=showinfo:49825>Apostle Lavacore Imperial SKIN (Permanent)</url>
<url=showinfo:49922>Damavik Blackfire Steel SKIN (Permanent)</url>
<url=showinfo:49923>Kikimora Blackfire Steel SKIN (Permanent)</url>
<url=showinfo:49924>Vedmak Blackfire Steel SKIN (Permanent)</url>
<url=showinfo:49925>Rodiva Blackfire Steel SKIN (Permanent)</url>
<url=showinfo:49926>Zarmazd Blackfire Steel SKIN (Permanent)</url>
<url=showinfo:49927>Drekavac Blackfire Steel SKIN (Permanent)</url>
<url=showinfo:49928>Leshak Blackfire Steel SKIN (Permanent)</url>
<url=showinfo:49933>Kikimora Hadean Horror SKIN (Permanent)</url>
<url=showinfo:49934>Rodiva Hadean Horror SKIN (Permanent)</url>
<url=showinfo:49935>Zarmazd Hadean Horror SKIN (Permanent)</url>
<url=showinfo:49936>Drekavac Hadean Horror SKIN (Permanent)</url>
<url=showinfo:49946>Oracle Yoiul Festival YC121 SKIN (Permanent)</url>
<url=showinfo:49947>Paladin Yoiul Festival YC121 SKIN (Permanent)</url>
<url=showinfo:49948>Ark Yoiul Festival YC121 SKIN (Permanent)</url>
<url=showinfo:49952>Jackdaw Yoiul Festival YC121 SKIN (Permanent)</url>
<url=showinfo:49953>Cerberus Yoiul Festival YC121 SKIN (Permanent)</url>
<url=showinfo:49954>Minokawa Yoiul Festival YC121 SKIN (Permanent)</url>
<url=showinfo:49955>Vexor Navy Issue Yoiul Festival YC121 SKIN (Permanent)</url>
<url=showinfo:49956>Talos Yoiul Festival YC121 SKIN (Permanent)</url>
<url=showinfo:49957>Dominix Yoiul Festival YC121 SKIN (Permanent)</url>
<url=showinfo:49958>Sleipnir Yoiul Festival YC121 SKIN (Permanent)</url>
<url=showinfo:49959>Typhoon Yoiul Festival YC121 SKIN (Permanent)</url>
<url=showinfo:49960>Panther Yoiul Festival YC121 SKIN (Permanent)</url>
<url=showinfo:49961>Astero Yoiul Festival YC121 SKIN (Permanent)</url>
<url=showinfo:49962>Stratios Yoiul Festival YC121 SKIN (Permanent)</url>
<url=showinfo:49963>Nestor Yoiul Festival YC121 SKIN (Permanent)</url>
<url=showinfo:49964>Frostline Gatherer</url>
<url=showinfo:49965>Automated Frostline Vapor Condensation Rig</url>
<url=showinfo:49967>Expired Basic 'Brainfreeze' Cerebral Accelerator Blueprint</url>
<url=showinfo:49968>Expired Standard 'Brainfreeze' Cerebral Accelerator Blueprint</url>
<url=showinfo:49969>Expired Advanced 'Brainfreeze' Cerebral Accelerator Blueprint</url>
<url=showinfo:49970>Expired Extended 'Brainfreeze' Cerebral Accelerator Blueprint</url>
<url=showinfo:49971>ML-EKP 'Polybolos' Ballistic Control System Blueprint</url>
<url=showinfo:49972>Frostline 'Clavicula' Integrated Analyzer Blueprint</url>
<url=showinfo:49973>Frostline 'Omnivore' Harvester Upgrade Blueprint</url>
<url=showinfo:49974>ML-EKP 'Polybolos' Ballistic Control System Blueprint Crate</url>
<url=showinfo:49975>Frostline 'Clavicula' Integrated Analyzer Blueprint Crate</url>
<url=showinfo:49976>Debris</url>
<url=showinfo:49977>Jump Gate Wreckage</url>
<url=showinfo:49978>Men's Frostline Exploration Suit</url>
<url=showinfo:49979>Expired 'Absolute' Injection Augmentor</url>
<url=showinfo:49980>Women's Frostline Exploration Suit</url>
<url=showinfo:49981>Frostline 'Omnivore' Harvester Upgrade Blueprint Crate</url>
<url=showinfo:49984>Women's 'Bitwave Glacier' Augmentation</url>
<url=showinfo:49985>Women's 'Mistborne Rime' Augmentation</url>
<url=showinfo:49986>Men's 'Mistborne Rime' Augmentation</url>
<url=showinfo:49987>Men's 'Bitwave Glacier' Augmentation</url>
<url=showinfo:49991>Stargazer Lantern Firework</url>
<url=showinfo:49992>Cherubic Heartburst Firework</url>
<url=showinfo:50002>Vexor Police SKIN (Permanent)</url>
<url=showinfo:50003>Ishtar Police SKIN (Permanent)</url>
<url=showinfo:50004>Nyx Police SKIN (Permanent)</url>
<url=showinfo:50007>Basic 'Ardour' Cerebral Accelerator</url>
<url=showinfo:50008>Standard 'Ardour' Cerebral Accelerator</url>
<url=showinfo:50009>Advanced 'Ardour' Cerebral Accelerator</url>
<url=showinfo:50010>Extended 'Ardour' Cerebral Accelerator</url>
<url=showinfo:50011>Basic 'Ardour' Cerebral Accelerator Blueprint</url>
<url=showinfo:50012>Standard 'Ardour' Cerebral Accelerator Blueprint</url>
<url=showinfo:50013>Advanced 'Ardour' Cerebral Accelerator Blueprint</url>
<url=showinfo:50014>Extended 'Ardour' Cerebral Accelerator Blueprint</url>
<url=showinfo:50015>Amethystic Crystallite</url>
<url=showinfo:50016>Guardian's Gala YC121 Nebula</url>
<url=showinfo:50017>Paradise Club</url>
<url=showinfo:50018>Paradise Club</url>
<url=showinfo:50019>Gala Bunker</url>
<url=showinfo:50020>Gala Elevator</url>
<url=showinfo:50021>Gala Junction</url>
<url=showinfo:50022>Gala Lookout</url>
<url=showinfo:50023>Gala Missile Battery</url>
<url=showinfo:50024>Gala Wall</url>
<url=showinfo:50025>Gala Barricade</url>
<url=showinfo:50026>Gala Fence</url>
<url=showinfo:50027>Gala Barrier</url>
<url=showinfo:50028>Gala Coatroom</url>
<url=showinfo:50029>Basic 'Ardour' Cerebral Accelerator Blueprint Crate</url>
<url=showinfo:50030>Standard 'Ardour' Cerebral Accelerator Blueprint Crate</url>
<url=showinfo:50031>Talos Amaranthine Mantle SKIN (Permanent)</url>
<url=showinfo:50033>Tornado Amaranthine Mantle SKIN (Permanent)</url>
<url=showinfo:50034>Vindicator Amaranthine Mantle SKIN (Permanent)</url>
<url=showinfo:50035>Machariel Amaranthine Mantle SKIN (Permanent)</url>
<url=showinfo:50036>Amaranthine Divide Facial Augmentation Package</url>
<url=showinfo:50037>GalaFacAugM</url>
<url=showinfo:50038>GalaFacAugF</url>
<url=showinfo:50039>YC121 Guardian's Gala Ticket</url>
<url=showinfo:50040>Log Fragment 6 (Gala YC121)</url>
<url=showinfo:50041>Log Fragment 7 (Gala YC121)</url>
<url=showinfo:50042>Log Fragment 8 (Gala YC121)</url>
<url=showinfo:50043>50043_Female_Makeup_Augmentations_Face_Paint_F01_Types_Face_Paint_F01_V30_ChOper.png</url>
<url=showinfo:50044>50044_Male_Makeup_Augmentations_Face_Paint_M01_Types_Face_Paint_M01_V5_Purple.png</url>
<url=showinfo:50045>Guardian's Gala Surprise Gift</url>
<url=showinfo:50046>Guardian's Gala VIP Surprise Gift</url>
<url=showinfo:50047>Guardian's Gala Surprise Gift, Damaged</url>
<url=showinfo:50048>Guardian's Gala VIP Surprise Gift, Damaged</url>
<url=showinfo:50049>50049_Female_Makeup_Augmentations_Face_Paint_F01_Types_Face_Paint_F01_V5_Purple.png</url>
<url=showinfo:50050>50050_Male_Makeup_Augmentations_Face_Paint_M01_Types_Face_Paint_M01_V30_ChOper.png</url>
<url=showinfo:50051>Men's Amaranthine Divide Facial Augmentation</url>
<url=showinfo:50052>Women's Amaranthine Divide Facial Augmentation</url>
<url=showinfo:50053>Inquest 'Hedone' Entanglement Optimizer WS-802</url>
<url=showinfo:50066>Inquest 'Hedone' Entanglement Optimizer WS-803</url>
<url=showinfo:50067>Inquest 'Hedone' Entanglement Optimizer WS-804</url>
<url=showinfo:50068>Inquest 'Hedone' Entanglement Optimizer WS-802 Blueprint</url>
<url=showinfo:50069>Confessor Eros Blossom SKIN (Permanent)</url>
<url=showinfo:50070>Redeemer Eros Blossom SKIN (Permanent)</url>
<url=showinfo:50071>Avatar Eros Blossom SKIN (Permanent)</url>
<url=showinfo:50072>Inquest 'Hedone' Entanglement Optimizer WS-803 Blueprint</url>
<url=showinfo:50073>Inquest 'Hedone' Entanglement Optimizer WS-804 Blueprint</url>
<url=showinfo:50074>Eagle Eros Blossom SKIN (Permanent)</url>
<url=showinfo:50075>Basilisk Eros Blossom SKIN (Permanent)</url>
<url=showinfo:50076>Leviathan Eros Blossom SKIN (Permanent)</url>
<url=showinfo:50077>Deimos Eros Blossom SKIN (Permanent)</url>
<url=showinfo:50078>Nyx Eros Blossom SKIN (Permanent)</url>
<url=showinfo:50079>Erebus Eros Blossom SKIN (Permanent)</url>
<url=showinfo:50083>Sabre Eros Blossom SKIN (Permanent)</url>
<url=showinfo:50084>Panther Eros Blossom SKIN (Permanent)</url>
<url=showinfo:50085>Ragnarok Eros Blossom SKIN (Permanent)</url>
<url=showinfo:50088>McGuffin</url>
<url=showinfo:50089>Seeker Boss</url>
<url=showinfo:50090>Seeker Drone</url>
<url=showinfo:50091>Cerebral Accelerator</url>
<url=showinfo:50092>Circadian Seeker</url>
<url=showinfo:50093>Drifter Battleship</url>
<url=showinfo:50094>Particle Cloud Thunder 01a</url>
<url=showinfo:50095>Construction Dungeon Cloud 6463</url>
<url=showinfo:50096>ENV_Triglavian_Construction_01a</url>
<url=showinfo:50097>Avatar</url>
<url=showinfo:50098>Avatar Wreck</url>
<url=showinfo:50099>Amarr Station</url>
<url=showinfo:50100>Aeon</url>
<url=showinfo:50104>Amarr Frigate</url>
<url=showinfo:50105>Amarr Cruiser</url>
<url=showinfo:50106>Aeon</url>
<url=showinfo:50107>Amarr Apoc</url>
<url=showinfo:50108>Amarr Armageddon</url>
<url=showinfo:50109>Amarr Providence</url>
<url=showinfo:50110>Amarr Prophecy</url>
<url=showinfo:50111>Amarr Oracle</url>
<url=showinfo:50117>Amarr Cruiser 2</url>
<url=showinfo:50118>Environment Moon 3D</url>
<url=showinfo:50119>Placeholder TG construction phase 1</url>
<url=showinfo:50120>Placeholder TG construction phase 2</url>
<url=showinfo:50121>Placeholder TG construction phase 3</url>
<url=showinfo:50122>Placeholder TG site 1</url>
<url=showinfo:50123>Placeholder TG site 2</url>
<url=showinfo:50124>Placeholder TG site 3</url>
<url=showinfo:50125>ENV_Amarr_01a</url>
<url=showinfo:50126>Particle cloud 01a</url>
<url=showinfo:50127>Triglavian storage facility</url>
<url=showinfo:50128>Triglavian storage transfer facility</url>
<url=showinfo:50130>50130_Female_TopMiddle_TshirtF01_Types_TshirtF01_PWT.png</url>
<url=showinfo:50131>50131_Male_topMiddle_TshirtM01_Types_TshirtM01_PWT.png</url>
<url=showinfo:50132>50132_Female_hair_HeadWear_Cap_F01_Types_HeadWear_Cap_F01_PWT.png</url>
<url=showinfo:50133>50133_Male_hair_HeadWear_Cap_M01_Types_HeadWear_Cap_M01_PWT.png</url>
<url=showinfo:50135>loot_structure_locator</url>
<url=showinfo:50137>npc_spawn_locator</url>
<url=showinfo:50138>Easter Firework</url>
<url=showinfo:50139>Damavik Metamateria Exotica SKIN (Permanent)</url>
<url=showinfo:50140>Kikimora Metamateria Exotica SKIN (Permanent)</url>
<url=showinfo:50141>Vedmak Metamateria Exotica SKIN (Permanent)</url>
<url=showinfo:50142>Rodiva Metamateria Exotica SKIN (Permanent)</url>
<url=showinfo:50143>Zarmazd Metamateria Exotica SKIN (Permanent)</url>
<url=showinfo:50144>Drekavac Metamateria Exotica SKIN (Permanent)</url>
<url=showinfo:50145>Leshak Metamateria Exotica SKIN (Permanent)</url>
<url=showinfo:50146>Hecate Caille Neon SKIN (Permanent)</url>
<url=showinfo:50147>Deimos Caille Neon SKIN (Permanent)</url>
<url=showinfo:50148>Ishtar Caille Neon SKIN (Permanent)</url>
<url=showinfo:50149>Kronos Caille Neon SKIN (Permanent)</url>
<url=showinfo:50150>Thanatos Caille Neon SKIN (Permanent)</url>
<url=showinfo:50151>Nyx Caille Neon SKIN (Permanent)</url>
<url=showinfo:50152>Erebus Caille Neon SKIN (Permanent)</url>
<url=showinfo:50153>Nemesis Caille Neon SKIN (Permanent)</url>
Icon TypeID & Name Description Group Attributes
49747 - Ice Dwarf Planet No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 49747
graphicID: 22322
Capacity: 0.0
isDynamicType: False
typeNameID: 543399
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1e+15
groupID: 1975
portionSize: 1
49753 - Onslaught Accelerator The compounds are only guaranteed to function until YC 120-11-19.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid uptake of skill-related neural data. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 144 hours.
Booster
Click to toggle showing the 26 attributes. descriptionID: 543476
typeID: 49753
Capacity: 0.0
isDynamicType: False
typeNameID: 543475
iconID: 10144
basePrice: 0.0
metaGroupID: 19
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 17862.4583333
Booster Duration: 259200000.0
Non-Destructible: 1.0
Charisma Modifier: 10.0
Intelligence Modifier: 10.0
Memory Modifier: 10.0
Perception Modifier: 10.0
Willpower Modifier: 10.0
requiredSkill1Level: 1.0
Primary Skill required: 3402.0
Follows Jump Clones: 1.0
Booster Slot: 10.0
49754 - Winter_ENV_S1_01a No Description Cloud
Click to toggle showing the 12 attributes. typeID: 49754
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 543567
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 227
portionSize: 1
49755 - Winter_Cloud_R2 No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 49755
graphicID: 22323
Capacity: 0.0
isDynamicType: False
typeNameID: 543568
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1e+15
groupID: 1975
portionSize: 1
49759 - Frostline Industrial Warehouse Unit Extensive warehousing has been established by Frostline Laboratories at the sites of its exploration and exploitation of ice dwarfs. Irregular Container
Click to toggle showing the 13 attributes. descriptionID: 544814
typeID: 49759
graphicID: 2403
Capacity: 2700.0
isDynamicType: False
typeNameID: 543627
basePrice: 0.0
Volume: 27500.0
radius: 1255.0
published: False
Mass: 100000.0
groupID: 1928
portionSize: 1
49763 - Mordu's Legionnaire No Description Irregular Frigate
Click to toggle showing the 65 attributes. typeID: 49763
graphicID: 22333
Capacity: 235.0
isDynamicType: False
raceID: 1
typeNameID: 543641
basePrice: 0.0
Volume: 16500.0
wreckTypeID: 27062
radius: 39.0
published: False
Mass: 1650000.0
groupID: 1568
portionSize: 1
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 1.5
Shield Capacity: 954.5
behaviorWebifierDischarge: 7.0
Structure Hitpoints: 620.0
Armor EM Damage Resistance: 0.8
Armor Explosive Damage Resistance: 0.5
Armor Kinetic Damage Resistance: 1.0
Armor Thermal Damage Resistance: 0.4
Shield EM Damage Resistance: 0.8
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 0.4
entityChaseMaxDistance: 10000.0
entityBracketColour: 1.0
behaviorWebifierFalloff: 0.0
entityFlyRange: 7500.0
Maximum Velocity: 1940.526671
Signature Radius: 260.8588795
entityFactionLoss: 0.0
Scan Resolution: 650.0
Armor Hitpoints: 550.0
Maximum Locked Targets: 5.0
behaviorWebifierDuration: 5000.0
entityChaseMaxDelay: 25000.0
entityChaseMaxDelayChance: 0.25
Inertia Modifier: 3.8
entityChaseMaxDurationChance: 1.0
entityEquipmentMin: 0.0
entityEquipmentMax: 3.0
Capacitor Recharge time: 144160.0
Maximum Targeting Range: 30000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 15.0
Missile Damage Bonus: 3.0
Disallows Assistance: 1.0
Explosion Radius Bonus: 1.0
Explosion Velocity Bonus: 1.0
Rate of fire: 5000.0
Shield recharge time: 625000.0
Bounty: 0.0
Capacitor Capacity: 285.0
Orbit Velocity: 200.0
gfxBoosterID: 395.0
entityLootCountMin: 0.0
Missile Type: 266.0
Security Status Kill Amount: 0.0
entityChaseMaxDuration: 10000.0
behaviorWebifierRange: 10000.0
49764 - Mordu's Decurion No Description Irregular Cruiser
Click to toggle showing the 52 attributes. typeID: 49764
graphicID: 22334
Capacity: 235.0
isDynamicType: False
raceID: 1
typeNameID: 543642
basePrice: 0.0
Volume: 101000.0
wreckTypeID: 27061
radius: 199.86
published: False
Mass: 10100000.0
groupID: 1665
portionSize: 1
Missile Velocity Bonus: 2.499
Missile Flight Time Bonus: 1.666
Shield Capacity: 5000.0
Structure Hitpoints: 1000.0
Armor EM Damage Resistance: 0.8
Armor Explosive Damage Resistance: 0.5
Armor Kinetic Damage Resistance: 1.0
Armor Thermal Damage Resistance: 0.4
Shield EM Damage Resistance: 0.8
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 0.4
Armor Hitpoints: 1000.0
entityBracketColour: 1.0
Maximum Velocity: 400.0
Signature Radius: 197.2050789
entityFactionLoss: 0.0
Scan Resolution: 337.5
Capacitor Recharge time: 333750.0
Maximum Locked Targets: 6.0
Inertia Modifier: 0.31725
entityEquipmentMin: 0.0
entityEquipmentMax: 3.0
Maximum Targeting Range: 71875.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 19.2
Missile Damage Bonus: 5.5
Explosion Radius Bonus: 0.652
Explosion Velocity Bonus: 1.708
Rate of fire: 2613.211457
Shield recharge time: 937500.0
Bounty: 0.0
Capacitor Capacity: 1562.5
gfxBoosterID: 395.0
entityLootCountMin: 0.0
Missile Type: 27407.0
49765 - Mordu's Centurion No Description Irregular Battleship
Click to toggle showing the 54 attributes. typeID: 49765
graphicID: 22335
Capacity: 235.0
isDynamicType: False
raceID: 1
typeNameID: 543643
basePrice: 0.0
Volume: 22000000.0
wreckTypeID: 27060
radius: 500.0
published: False
Mass: 19000000.0
groupID: 1667
portionSize: 1
Missile Velocity Bonus: 2.4
Missile Flight Time Bonus: 1.658
Shield Capacity: 14000.0
Structure Hitpoints: 3000.0
Armor EM Damage Resistance: 0.8
Armor Explosive Damage Resistance: 0.5
Armor Kinetic Damage Resistance: 1.0
Armor Thermal Damage Resistance: 0.4
Shield EM Damage Resistance: 0.8
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 0.4
Armor Hitpoints: 3000.0
Maximum Velocity: 340.0
Signature Radius: 518.367636
entityFactionLoss: 0.0
Scan Resolution: 122.1875
Capacitor Recharge time: 862500.0
Maximum Locked Targets: 9.0
Inertia Modifier: 0.081
entityEquipmentMin: 1.0
entityEquipmentMax: 3.0
Maximum Targeting Range: 121875.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 39.072
Missile Damage Bonus: 7.5
Explosion Radius Bonus: 0.6387
Explosion Velocity Bonus: 1.739
Rate of fire: 6265.0
Shield recharge time: 1875000.0
Bounty: 0.0
Capacitor Capacity: 6875.0
Shield Uniformity: 1.0
gfxTurretID: 13929.0
gfxBoosterID: 395.0
entityLootCountMin: 1.0
Missile Type: 27391.0
49770 - Heavy Mutadaptive Remote Armor Repairer I Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors.

As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
Mutadaptive Remote Armor Repairer
Click to toggle showing the 36 attributes. descriptionID: 543974
typeID: 49770
graphicID: 22326
Capacity: 0.0
Meta Level: 0.0
isDynamicType: False
typeNameID: 543665
iconID: 22091
basePrice: 12470.0
marketGroupID: 2529 (Medium)
Volume: 10.0
radius: 1.0
published: True
Mass: 20.0
Tech Level: 1.0
groupID: 2018
portionSize: 1
Activation Cost: 465.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
requiredSkill1Level: 2.0
Can be fitted to: 49712.0
Can be fitted to: 49713.0
heatDissipationRateModifier: 0.01
Powergrid Usage: 360.0
CPU usage: 60.0
Optimal Range: 10500.0
Heat Damage: 2.0
Required Thermodynamics Level: 1.0
Overload duration bonus: -15.0
Activation time / duration: 6000.0
Armor Hitpoints Repaired: 392.0
Primary Skill required: 16069.0
Repair Multiplier Bonus Per Cycle: 0.1
Maximum Repair Multiplier Bonus: 1.5
Effectiveness Falloff: 0.0
49771 - Heavy Mutadaptive Scoped Remote Armor Repairer Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors.

As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
Mutadaptive Remote Armor Repairer
Click to toggle showing the 37 attributes. descriptionID: 543976
typeID: 49771
graphicID: 22326
Capacity: 0.0
Meta Level: 1.0
isDynamicType: False
typeNameID: 543666
Volume: 10.0
iconID: 22091
basePrice: 12470.0
marketGroupID: 2529 (Medium)
metaGroupID: 1
radius: 1.0
published: True
Mass: 20.0
Tech Level: 1.0
groupID: 2018
portionSize: 1
Activation Cost: 465.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
requiredSkill1Level: 2.0
Can be fitted to: 49712.0
Can be fitted to: 49713.0
heatDissipationRateModifier: 0.01
Powergrid Usage: 360.0
CPU usage: 60.0
Optimal Range: 11625.0
Heat Damage: 2.0
Required Thermodynamics Level: 1.0
Overload duration bonus: -15.0
Activation time / duration: 6000.0
Armor Hitpoints Repaired: 448.0
Primary Skill required: 16069.0
Repair Multiplier Bonus Per Cycle: 0.1
Maximum Repair Multiplier Bonus: 1.5
Effectiveness Falloff: 0.0
49772 - Heavy Mutadaptive Compact Remote Armor Repairer Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors.

As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
Mutadaptive Remote Armor Repairer
Click to toggle showing the 37 attributes. descriptionID: 543973
typeID: 49772
graphicID: 22326
Capacity: 0.0
Meta Level: 1.0
isDynamicType: False
typeNameID: 543667
Volume: 10.0
iconID: 22091
basePrice: 12470.0
marketGroupID: 2529 (Medium)
metaGroupID: 1
radius: 1.0
published: True
Mass: 20.0
Tech Level: 1.0
groupID: 2018
portionSize: 1
Activation Cost: 465.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
requiredSkill1Level: 2.0
Can be fitted to: 49712.0
Can be fitted to: 49713.0
heatDissipationRateModifier: 0.01
Powergrid Usage: 330.0
CPU usage: 48.0
Optimal Range: 10750.0
Heat Damage: 2.0
Required Thermodynamics Level: 1.0
Overload duration bonus: -15.0
Activation time / duration: 6000.0
Armor Hitpoints Repaired: 448.0
Primary Skill required: 16069.0
Repair Multiplier Bonus Per Cycle: 0.1
Maximum Repair Multiplier Bonus: 1.5
Effectiveness Falloff: 0.0
49773 - Heavy Mutadaptive Remote Armor Repairer II Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors.

As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
Mutadaptive Remote Armor Repairer
Click to toggle showing the 37 attributes. descriptionID: 543975
typeID: 49773
graphicID: 22326
Capacity: 0.0
Meta Level: 5.0
isDynamicType: False
typeNameID: 543668
Volume: 10.0
iconID: 22091
basePrice: 12470.0
marketGroupID: 2529 (Medium)
metaGroupID: 2
radius: 1.0
published: True
Mass: 20.0
Tech Level: 2.0
groupID: 2018
portionSize: 1
Activation Cost: 513.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
requiredSkill1Level: 4.0
Can be fitted to: 49712.0
Can be fitted to: 49713.0
heatDissipationRateModifier: 0.01
Powergrid Usage: 396.0
CPU usage: 72.0
Optimal Range: 12000.0
Heat Damage: 2.0
Required Thermodynamics Level: 1.0
Overload duration bonus: -15.0
Activation time / duration: 6000.0
Armor Hitpoints Repaired: 512.0
Primary Skill required: 16069.0
Repair Multiplier Bonus Per Cycle: 0.1
Maximum Repair Multiplier Bonus: 1.5
Effectiveness Falloff: 0.0
49774 - Perun Heavy Mutadaptive Remote Armor Repairer Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors.

As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
Mutadaptive Remote Armor Repairer
Click to toggle showing the 37 attributes. descriptionID: 543977
typeID: 49774
graphicID: 22326
Capacity: 0.0
Meta Level: 3.0
isDynamicType: False
typeNameID: 543669
Volume: 10.0
iconID: 22091
basePrice: 12470.0
marketGroupID: 2529 (Medium)
metaGroupID: 4
radius: 1.0
published: True
Mass: 20.0
Tech Level: 1.0
groupID: 2018
portionSize: 1
Activation Cost: 564.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 40.0
requiredSkill1Level: 2.0
Can be fitted to: 49712.0
Can be fitted to: 49713.0
heatDissipationRateModifier: 0.01
Powergrid Usage: 561.0
CPU usage: 72.0
Optimal Range: 12500.0
Heat Damage: 2.1
Required Thermodynamics Level: 1.0
Overload duration bonus: -15.0
Activation time / duration: 6000.0
Armor Hitpoints Repaired: 496.0
Primary Skill required: 16069.0
Repair Multiplier Bonus Per Cycle: 0.1
Maximum Repair Multiplier Bonus: 1.5
Effectiveness Falloff: 0.0
49775 - Heavy Mutadaptive Remote Armor Repairer I Blueprint No Description Mutadaptive Remote Armor Repairer Blueprint
Click to toggle showing the 12 attributes. typeID: 49775
Capacity: 0.0
isDynamicType: False
typeNameID: 543670
iconID: 22091
basePrice: 124700.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 2019
portionSize: 1
49776 - Heavy Mutadaptive Scoped Remote Armor Repairer Blueprint No Description Mutadaptive Remote Armor Repairer Blueprint
Click to toggle showing the 12 attributes. typeID: 49776
Capacity: 0.0
isDynamicType: False
typeNameID: 543671
iconID: 22091
basePrice: 124700.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 2019
portionSize: 1
49777 - Heavy Mutadaptive Compact Remote Armor Repairer Blueprint No Description Mutadaptive Remote Armor Repairer Blueprint
Click to toggle showing the 12 attributes. typeID: 49777
Capacity: 0.0
isDynamicType: False
typeNameID: 543672
iconID: 22091
basePrice: 124700.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 2019
portionSize: 1
49778 - Heavy Mutadaptive Remote Armor Repairer II Blueprint No Description Mutadaptive Remote Armor Repairer Blueprint
Click to toggle showing the 13 attributes. typeID: 49778
Capacity: 0.0
isDynamicType: False
typeNameID: 543673
iconID: 22091
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
Tech Level: 2
groupID: 2019
portionSize: 1
49779 - Perun Heavy Mutadaptive Remote Armor Repairer Blueprint No Description Mutadaptive Remote Armor Repairer Blueprint
Click to toggle showing the 12 attributes. typeID: 49779
Capacity: 0.0
isDynamicType: False
typeNameID: 543674
iconID: 22091
basePrice: 124700.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 2019
portionSize: 1
49782 - Winter Event Camera Lock Camera pitch locking for winter planet dungeon #System
Click to toggle showing the 13 attributes. descriptionID: 543714
typeID: 49782
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 543713
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 0
portionSize: 1
49784 - Polar Gate North No Description Warp Gate
Click to toggle showing the 13 attributes. typeID: 49784
graphicID: 2341
Capacity: 0.0
isDynamicType: False
typeNameID: 543756
basePrice: 0.0
Volume: 0.0
soundID: 20808
radius: 12706.0
published: False
Mass: 100000.0
groupID: 366
portionSize: 1
49785 - Polar Gate West No Description Warp Gate
Click to toggle showing the 13 attributes. typeID: 49785
graphicID: 2341
Capacity: 0.0
isDynamicType: False
typeNameID: 543757
basePrice: 0.0
Volume: 0.0
soundID: 20808
radius: 12706.0
published: False
Mass: 100000.0
groupID: 366
portionSize: 1
49786 - Polar Gate East No Description Warp Gate
Click to toggle showing the 13 attributes. typeID: 49786
graphicID: 2341
Capacity: 0.0
isDynamicType: False
typeNameID: 543758
basePrice: 0.0
Volume: 0.0
soundID: 20808
radius: 12706.0
published: False
Mass: 100000.0
groupID: 366
portionSize: 1
49787 - Hiemal Tricarboxyl Vapor Spectrographic analyses of this vapor cloud's composition indicates the presence of trace amounts of sublimed chromodynamic tricarboxyl compounds.

Processing these gases at an appropriate facility should yield usable quantities of chromodynamic tricarboxyls.
Harvestable Cloud
Click to toggle showing the 16 attributes. descriptionID: 543763
typeID: 49787
graphicID: 3221
Capacity: 0.0
isDynamicType: False
typeNameID: 543759
Volume: 10.0
iconID: 3221
basePrice: 0.0
marketGroupID: 518 (Veldspar)
metaGroupID: 19
radius: 100.0
published: True
Mass: 0.0
groupID: 711
portionSize: 15
49788 - Frostline Logistics Node A logistics node used by Frostline Laboratories to co-ordinate and supply its operations in the vicinity of the ice dwarf. Scatter Container
Click to toggle showing the 29 attributes. descriptionID: 544813
typeID: 49788
graphicID: 20298
Capacity: 2700.0
isDynamicType: False
typeNameID: 543770
iconID: 16
basePrice: 0.0
Volume: 27500.0
soundID: 20182
radius: 14.0
published: False
Mass: 10000.0
groupID: 1207
portionSize: 1
lootRespawnTime: 300000.0
spawnWithoutGuardsToo: 1.0
entityEquipmentMin: 0.0
Structure Hitpoints: 1000000.0
hackable: 1.0
Capacitor Capacity: 2700.0
structureUniformity: 1.0
Signature Radius: 500.0
isHacking: 1.0
Disallows Assistance: 1.0
requiredSkill1Level: 1.0
Primary Skill required: 21718.0
entityEquipmentMax: 2.0
tierDifficulty: 4.0
49789 - Hiemal Tricarboxyl Condensate Spectrographic analyses of ice asteroids of this type have indicated the presence of trace condensates of chromodynamic tricarboxyls trapped in the frozen material.

Processing this ice material at an appropriate facility should yield usable quantities of chromodynamic tricarboxyls.
Temporal Resources
Click to toggle showing the 22 attributes. descriptionID: 544357
typeID: 49789
graphicID: 20525
Capacity: 0.0
isDynamicType: False
typeNameID: 543771
Volume: 6.0
iconID: 2554
basePrice: 2000.0
marketGroupID: 518 (Veldspar)
metaGroupID: 19
radius: 1.0
published: True
Mass: 1e+35
groupID: 2022
portionSize: 100
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 1.0
Reprocessing Skill: 12195.0
Asteroid radius size multiplier: 0.85
Asteroid unit radius: 300.0
49790 - ML-EKP 'Polybolos' Ballistic Control System A computer system designed for monitoring and guiding missiles in flight, modified by Mordu's Legion to enhance kill probability of missiles against faster targets. Ballistic Control system
Click to toggle showing the 25 attributes. descriptionID: 543782
typeID: 49790
Capacity: 0.0
Meta Level: 1.0
isDynamicType: False
typeNameID: 543781
Volume: 5.0
iconID: 21440
basePrice: 0.0
marketGroupID: 645 (Ballistic Control Systems)
metaGroupID: 19
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1.0
groupID: 367
portionSize: 1
Structure Hitpoints: 40.0
rate of fire bonus: 0.92
Explosion Velocity Bonus: 8.0
CPU usage: 35.0
Missile Damage Bonus: 1.08
Primary Skill required: 3318.0
Powergrid Usage: 1.0
requiredSkill1Level: 1.0
49791 - Frostline 'Clavicula' Integrated Analyzer As this multi-use analyzer has both fully integrated archaeology and hacking systems, it can be used to both analyze ancient ruins and bypass electronic security systems.

Whilst comparatively weaker than its more specialized counterparts, its combined functionality provides the user with an increased flexibility when it comes to fitting.

Note: Due to recently discovered branch prediction vulnerabilities in certain Upwell Consortium Recursive Computing Modules this analyzer may also be used to collect sensitive information concerning reinforcement periods of Upwell Structures.
Data Miners
Click to toggle showing the 31 attributes. descriptionID: 543787
typeID: 49791
Capacity: 0.0
Meta Level: 6
isDynamicType: False
typeNameID: 543786
Volume: 5.0
iconID: 21618
basePrice: 33264.0
marketGroupID: 1718 (Analyzers)
metaGroupID: 19
radius: 500.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 538
portionSize: 1
Activation Cost: 20.0
Structure Hitpoints: 40.0
Virus Coherence: 26.0
Secondary Skill required: 21718.0
Access Difficulty Bonus: 6.0
CPU usage: 25.0
Virus Utility Element Slots: 2.0
requiredSkill1Level: 3.0
Optimal Range: 6000.0
Activation time / duration: 10000.0
requiredSkill2Level: 3.0
Virus Strength: 26.0
Powergrid Usage: 1.0
Primary Skill required: 13278.0
49792 - Frostline 'Omnivore' Harvester Upgrade Developed by the industrious engineers of ORE's Frostline division, this harvester upgrade is able to increase the efficiency of modules designed to harvest ore and ice materials but at the expense of the higher efficiency that can be achieved by material specific harvester upgrades. Mining Upgrade
Click to toggle showing the 25 attributes. descriptionID: 543789
typeID: 49792
Capacity: 0.0
isDynamicType: False
typeNameID: 543788
iconID: 1046
basePrice: 0.0
marketGroupID: 935 (Mining Upgrades)
Volume: 5.0
radius: 1.0
published: True
Mass: 1.0
groupID: 546
portionSize: 1
requiredSkill2Level: 3.0
Structure Hitpoints: 40.0
miningDurationMultiplier: 0.96
Cycle Time bonus: -8.0
Mining Amount Bonus: 7.0
CPU usage: 38.0
requiredSkill1Level: 3.0
Primary Skill required: 22578.0
Secondary Skill required: 16281.0
Cpu Penalty: 12.5
Powergrid Usage: 1.0
49793 - Frostline Transporter A transport ship used by Frostline Laboratories for various tasks related to exploitation of ice dwarfs at its exploratory facilities. Irregular Industrial
Click to toggle showing the 80 attributes. descriptionID: 544811
typeID: 49793
graphicID: 328
Capacity: 30000.0
isDynamicType: False
typeNameID: 543856
basePrice: 0.0
Volume: 275000.0
soundID: 20074
wreckTypeID: 26529
radius: 553.0
published: False
Mass: 13500000.0
groupID: 1895
portionSize: 1
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 0.5
Shield Capacity: 20.0
Structure Hitpoints: 20.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.75
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 0.0
Armor Hitpoints: 20.0
Orbit Velocity: 250.0
entityStrength: 9.0
entityFlyRange: 20000.0
entityAttackDelayMin: 4500.0
Maximum Velocity: 350.0
entityDefenderChance: 0.075
Signature Radius: 45.0
entityReactionFactor: 0.5
entityFactionLoss: 0.0
entitySecurityMaxGain: 3.0
Scan Resolution: 69.0
entityBracketColour: 1.0
Optimal Range: 0.0
Capacitor Recharge time: 500000.0
Maximum Locked Targets: 2.0
maxAttackTargets: 1.0
structureUniformity: 1.0
Inertia Modifier: 0.6206385729
entityEquipmentMin: 1.0
entityEquipmentMax: 2.0
Maximum Targeting Range: 65625.0
Targeting Speed: 3000.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 8.0
Magnetometric Sensor Strength: 8.0
Gravimetric Sensor Strength: 8.0
Missile Damage Bonus: 0.04
Disallows Assistance: 1.0
Warp Speed Multiplier: 4.5
propulsionGraphicID: 395.0
entityEquipmentGroupMax: 1.0
entityAttackDelayMax: 12500.0
Rate of fire: 8000.0
Shield recharge time: 500000.0
Bounty: 10000.0
Capacitor Capacity: 125.0
Shield Uniformity: 0.75
entityOverviewShipGroupId: 25.0
Warp Disruption Range: 0.0
Warp Scramble Strength: 0.0
Structure Kinetic Damage Resistance: 0.4355
Structure Thermal Damage Resistance: 0.4355
Structure Explosive Damage Resistance: 0.4355
Structure EM Damage Resistance: 0.4355
gfxBoosterID: 395.0
entityAttackRange: 15000.0
entityWarpScrambleChance: 0.0
entityLootCountMin: 1.0
Missile Type: 211.0
Security Status Kill Amount: 0.0035
armorUniformity: 0.75
49794 - Apotheosis Icecloud Investigators SKIN (Permanent) The Society of Conscious Thought was among several groups that took a keen interest in the discovery of trace amounts of chromodynamic tricarboxyls in ice and vapor clouds associated with the formation of the so-called "ice dwarf" planets in certain star systems. The SoCT's investigators were apparently keen to understand the processes by which the valuable material could be extracted and refined in useful quantities from the wisps of icy vapor cloaking the icy dwarf planets.

As with much SoCT technology and associated equipment, the icecloud nanocoating was released into the hands of capsuleers, perhaps if only to see what they would do with it.
Permanent SKIN
Click to toggle showing the 26 attributes. descriptionID: 544298
typeID: 49794
Capacity: 0.0
isDynamicType: False
raceID: 16
typeNameID: 543958
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2316 (Special Shuttles)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Apotheosis Winter '18
skin_skinMaterialID: 342
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 5789
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [29266]
skin_licenseTypeID: 49794
Extra Skin Attributes:
Applies to: Apotheosis
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49795 - Gnosis Icecloud Investigators SKIN (Permanent) The Society of Conscious Thought was among several groups that took a keen interest in the discovery of trace amounts of chromodynamic tricarboxyls in ice and vapor clouds associated with the formation of the so-called "ice dwarf" planets in certain star systems. The SoCT's investigators were apparently keen to understand the processes by which the valuable material could be extracted and refined in useful quantities from the wisps of icy vapor cloaking the icy dwarf planets.

As with much SoCT technology and associated equipment, the icecloud nanocoating was released into the hands of capsuleers, perhaps if only to see what they would do with it.
Permanent SKIN
Click to toggle showing the 26 attributes. descriptionID: 544805
typeID: 49795
Capacity: 0.0
isDynamicType: False
raceID: 16
typeNameID: 543959
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2312 (Special Battlecruisers)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Gnosis Winter '18
skin_skinMaterialID: 342
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 5801
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [3756]
skin_licenseTypeID: 49795
Extra Skin Attributes:
Applies to: Gnosis
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49796 - Praxis Icecloud Investigators SKIN (Permanent) The Society of Conscious Thought was among several groups that took a keen interest in the discovery of trace amounts of chromodynamic tricarboxyls in ice and vapor clouds associated with the formation of the so-called "ice dwarf" planets in certain star systems. The SoCT's investigators were apparently keen to understand the processes by which the valuable material could be extracted and refined in useful quantities from the wisps of icy vapor cloaking the icy dwarf planets.

As with much SoCT technology and associated equipment, the icecloud nanocoating was released into the hands of capsuleers, perhaps if only to see what they would do with it.
Permanent SKIN
Click to toggle showing the 26 attributes. descriptionID: 544300
typeID: 49796
Capacity: 0.0
isDynamicType: False
raceID: 16
typeNameID: 543960
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2421 (Special Battleships)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Praxis Winter '18
skin_skinMaterialID: 342
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 5802
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [47466]
skin_licenseTypeID: 49796
Extra Skin Attributes:
Applies to: Praxis
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49797 - Sunesis Icecloud Investigators SKIN (Permanent) The Society of Conscious Thought was among several groups that took a keen interest in the discovery of trace amounts of chromodynamic tricarboxyls in ice and vapor clouds associated with the formation of the so-called "ice dwarf" planets in certain star systems. The SoCT's investigators were apparently keen to understand the processes by which the valuable material could be extracted and refined in useful quantities from the wisps of icy vapor cloaking the icy dwarf planets.

As with much SoCT technology and associated equipment, the icecloud nanocoating was released into the hands of capsuleers, perhaps if only to see what they would do with it.
Permanent SKIN
Click to toggle showing the 26 attributes. descriptionID: 544301
typeID: 49797
Capacity: 0.0
isDynamicType: False
raceID: 16
typeNameID: 543961
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2314 (Special Destroyers)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Sunesis Winter '18
skin_skinMaterialID: 342
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 5800
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [42685]
skin_licenseTypeID: 49797
Extra Skin Attributes:
Applies to: Sunesis
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49798 - Punisher Chromodynamic Candy SKIN (Permanent) The Chromodynamic Candy Company was a shortlived attempt by a group of Intaki and Ni-Kunni confectionary businesses to leverage the interest in chromodynamic tricarboxyls into a marketing scheme for their new range of festival candies. The intent of selling a range of candies to celebrate the Yoiul Festival, and a variety of local holidays and festivals, fell apart after rumors spread that the candies were laced with the notorious "Deathglow", a hallucinogenic drug manufactured using certain types of chromodynamic tricarboxyls.

While the candies were an abject failure, the striking and colourful livery produced for the promotional campaign still found its way into the hands of capsuleers as a nanocoating that could be used on a variety of popular ships.
Permanent SKIN
Click to toggle showing the 26 attributes. descriptionID: 544295
typeID: 49798
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 543962
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2002 (Amarr)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Punisher Winter'18
skin_skinMaterialID: 347
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 5807
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [597]
skin_licenseTypeID: 49798
Extra Skin Attributes:
Applies to: Punisher
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49799 - Tristan Chromodynamic Candy SKIN (Permanent) The Chromodynamic Candy Company was a shortlived attempt by a group of Intaki and Ni-Kunni confectionary businesses to leverage the interest in chromodynamic tricarboxyls into a marketing scheme for their new range of festival candies. The intent of selling a range of candies to celebrate the Yoiul Festival, and a variety of local holidays and festivals, fell apart after rumors spread that the candies were laced with the notorious "Deathglow", a hallucinogenic drug manufactured using certain types of chromodynamic tricarboxyls.

While the candies were an abject failure, the striking and colourful livery produced for the promotional campaign still found its way into the hands of capsuleers as a nanocoating that could be used on a variety of popular ships.
Permanent SKIN
Click to toggle showing the 26 attributes. descriptionID: 544297
typeID: 49799
Capacity: 0.0
isDynamicType: False
raceID: 8
typeNameID: 543963
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2004 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Tristan Winter '18
skin_skinMaterialID: 346
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 5813
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [593]
skin_licenseTypeID: 49799
Extra Skin Attributes:
Applies to: Tristan
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49800 - Drake Chromodynamic Candy SKIN (Permanent) The Chromodynamic Candy Company was a shortlived attempt by a group of Intaki and Ni-Kunni confectionary businesses to leverage the interest in chromodynamic tricarboxyls into a marketing scheme for their new range of festival candies. The intent of selling a range of candies to celebrate the Yoiul Festival, and a variety of local holidays and festivals, fell apart after rumors spread that the candies were laced with the notorious "Deathglow", a hallucinogenic drug manufactured using certain types of chromodynamic tricarboxyls.

While the candies were an abject failure, the striking and colourful livery produced for the promotional campaign still found its way into the hands of capsuleers as a nanocoating that could be used on a variety of popular ships.
Permanent SKIN
Click to toggle showing the 26 attributes. descriptionID: 544294
typeID: 49800
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 543964
basePrice: 0.0
metaGroupID: 19
marketGroupID: 1957 (Caldari)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Drake Winter '18
skin_skinMaterialID: 343
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 5816
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [24698]
skin_licenseTypeID: 49800
Extra Skin Attributes:
Applies to: Drake
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49801 - Rupture Chromodynamic Candy SKIN (Permanent) The Chromodynamic Candy Company was a shortlived attempt by a group of Intaki and Ni-Kunni confectionary businesses to leverage the interest in chromodynamic tricarboxyls into a marketing scheme for their new range of festival candies. The intent of selling a range of candies to celebrate the Yoiul Festival, and a variety of local holidays and festivals, fell apart after rumors spread that the candies were laced with the notorious "Deathglow", a hallucinogenic drug manufactured using certain types of chromodynamic tricarboxyls.

While the candies were an abject failure, the striking and colourful livery produced for the promotional campaign still found its way into the hands of capsuleers as a nanocoating that could be used on a variety of popular ships.
Permanent SKIN
Click to toggle showing the 26 attributes. descriptionID: 544296
typeID: 49801
Capacity: 0.0
isDynamicType: False
raceID: 2
typeNameID: 543965
basePrice: 0.0
metaGroupID: 19
marketGroupID: 1993 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Rupture Winter '18
skin_skinMaterialID: 345
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 5819
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [629]
skin_licenseTypeID: 49801
Extra Skin Attributes:
Applies to: Rupture
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49802 - Gnosis & Punisher SKIN Crate This crate contains an Icecloud Investigator SKIN License for the Gnosis and a Chromodynamic Candy SKIN for the Punisher. Special Edition Commodities
Click to toggle showing the 15 attributes. descriptionID: 544740
typeID: 49802
Capacity: 0.0
isDynamicType: False
typeNameID: 543966
iconID: 22093
basePrice: 0.0
metaGroupID: 19
marketGroupID: 1661 (Special Edition Commodities)
Volume: 4.0
radius: 1.0
published: True
Mass: 0.1
groupID: 1194
portionSize: 1
49803 - Men's & Women's Frostline Exploration Suit No Description Special Edition Commodities
Click to toggle showing the 14 attributes. typeID: 49803
Capacity: 0.0
isDynamicType: False
typeNameID: 543967
iconID: 22094
basePrice: 0.0
metaGroupID: 19
marketGroupID: 1661 (Special Edition Commodities)
Volume: 4.0
radius: 1.0
published: True
Mass: 0.1
groupID: 1194
portionSize: 1
49804 - 'Bitwave Glacier' Augmentation Crate This container contains a special gift set of female and male versions of the 'Bitwave Glacier' Facial Augmentation. Special Edition Commodities
Click to toggle showing the 15 attributes. descriptionID: 544739
typeID: 49804
Capacity: 0.0
isDynamicType: False
typeNameID: 543968
iconID: 22080
basePrice: 0.0
metaGroupID: 19
marketGroupID: 1661 (Special Edition Commodities)
Volume: 4.0
radius: 1.0
published: True
Mass: 0.0
groupID: 1194
portionSize: 1
49805 - Drake & Rupture SKIN Crate This crate contains Chromodynamic Candy SKIN Licenses for the Drake and Rupture. Special Edition Commodities
Click to toggle showing the 15 attributes. descriptionID: 544741
typeID: 49805
Capacity: 0.0
isDynamicType: False
typeNameID: 543969
iconID: 22093
basePrice: 0.0
metaGroupID: 19
marketGroupID: 1661 (Special Edition Commodities)
Volume: 4.0
radius: 1.0
published: True
Mass: 0.0
groupID: 1194
portionSize: 1
49806 - 'Mistborne Rime' Augmentation Crate This container contains a special gift set of female and male versions of the 'Mistborne Rime' Facial Augmentation. Special Edition Commodities
Click to toggle showing the 14 attributes. descriptionID: 544738
typeID: 49806
Capacity: 0.0
isDynamicType: False
typeNameID: 543970
iconID: 22079
basePrice: 0.0
metaGroupID: 19
Volume: 4.0
radius: 1.0
published: True
Mass: 0.0
groupID: 1194
portionSize: 1
49807 - Mordu's Spatha No Description Irregular Frigate
Click to toggle showing the 99 attributes. typeID: 49807
graphicID: 22333
Capacity: 235.0
isDynamicType: False
raceID: 1
typeNameID: 543972
basePrice: 0.0
Volume: 16500.0
wreckTypeID: 27062
radius: 44.0
published: False
Mass: 1650000.0
groupID: 1568
portionSize: 1
modifyTargetSpeedChance: 0.0
modifyTargetSpeedDuration: 0.0
modifyTargetSpeedRange: 0.0
Structure Hitpoints: 400.0
armorUniformity: 0.75
structureUniformity: 1.0
Maximum Velocity Bonus: -75.0
Maximum Velocity: 1100.0
Signature Radius: 25.0
entityFactionLoss: 0.0
Rate of fire: 3500.0
Scan Resolution: 850.0
Optimal Range: 7500.0
Capacitor Recharge time: 500000.0
Damage Modifier: 2.3
entityChaseMaxDelay: 25000.0
entityChaseMaxDelayChance: 0.25
entityChaseMaxDuration: 10000.0
entityChaseMaxDurationChance: 1.0
Targeting Speed: 2000.0
Warp Disruption Range: 0.0
Signature Resolution: 30.0
Threat Target Switch: 1.0
Use Secondary targeting: 1.0
Use Signature Radius: 1.0
Chance to not change targets: 0.5
use effect monitoring: 1.0
Kinetic damage: 5.0
Thermal damage: 7.0
Preferred Signature Radius: 1.0
Drone Tanking Modifier: 0.7
entityShieldBoostDuration: 10000.0
entityShieldBoostAmount: 50.0
entityShieldBoostDelayChance: 0.35
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 1.5
entityChaseMaxDistance: 10000.0
Accuracy falloff : 6000.0
Turret Tracking: 0.0805
EM damage: 0.0
Explosive damage: 0.0
Maximum Locked Targets: 2.0
maxAttackTargets: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 10.0
Missile Damage Bonus: 2.0
propulsionGraphicID: 395.0
entityOverviewShipGroupId: 25.0
gfxTurretID: 561.0
gfxBoosterID: 395.0
entityAttackRange: 15000.0
entityLootCountMin: 1.0
Security Status Kill Amount: 0.0
Shield Capacity: 400.0
Armor Hitpoints: 400.0
Armor EM Damage Resistance: 0.8
Armor Explosive Damage Resistance: 0.5
Armor Kinetic Damage Resistance: 1.0
Armor Thermal Damage Resistance: 0.4
Shield EM Damage Resistance: 0.8
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 0.4
entityBracketColour: 1.0
entitySecurityMaxGain: 0.0
Ignore Drones Below This Size: 0.0
Disallows Assistance: 1.0
Evasive Maneuver Level: 1.0
entityFlyRange: 7500.0
entityEquipmentMin: 1.0
entityEquipmentMax: 4.0
entityReactionFactor: 0.5
entityAttackDelayMin: 3500.0
entityAttackDelayMax: 11000.0
Shield recharge time: 2000000.0
Bounty: 0.0
Capacitor Capacity: 130.0
Shield Uniformity: 0.75
entityDefenderChance: 0.0
entityWarpScrambleChance: 0.0
Rate of fire: 14238.0
Missile Type: 210.0
Orbit Velocity: 450.0
49809 - 50,000 Skillpoints No Description Commodities
Click to toggle showing the 13 attributes. typeID: 49809
Capacity: 0.0
isDynamicType: False
typeNameID: 543987
iconID: 22076
basePrice: 0.0
metaGroupID: 19
Volume: 0.0
radius: 1.0
published: True
Mass: 0.0
groupID: 526
portionSize: 1
49810 - 100,000 Skillpoints No Description Commodities
Click to toggle showing the 13 attributes. typeID: 49810
Capacity: 0.0
isDynamicType: False
typeNameID: 543988
iconID: 22076
basePrice: 0.0
metaGroupID: 19
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 526
portionSize: 1
49811 - Hurricane Operation Permafrost SKIN (Permanent) As a leading part of the Upwell Consortium's expanding efforts in space colonization and resource extraction, the ORE Frostline division spearheaded the exploitation of icy dwarf planets in orbits far from the ecliptic plane upon discovering trace deposits of valuable chromodynamic tricarboxyls in the ices and vapors of such minor orbital bodies.

Frostline's Operation Permafrost teams encountered many challenges in close orbit of the ice dwarfs and this nanocoating marks their efforts on behalf of the Upwell family of corporations.
Permanent SKIN
Click to toggle showing the 26 attributes. descriptionID: 544302
typeID: 49811
Capacity: 0.0
isDynamicType: False
raceID: 2
typeNameID: 543989
basePrice: 0.0
metaGroupID: 19
marketGroupID: 1959 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Hurricane Permafrost '18
skin_skinMaterialID: 341
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 5822
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [24702]
skin_licenseTypeID: 49811
Extra Skin Attributes:
Applies to: Hurricane
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49812 - Merlin Operation Permafrost SKIN (Permanent) As a leading part of the Upwell Consortium's expanding efforts in space colonization and resource extraction, the ORE Frostline division spearheaded the exploitation of icy dwarf planets in orbits far from the ecliptic plane upon discovering trace deposits of valuable chromodynamic tricarboxyls in the ices and vapors of such minor orbital bodies.

Frostline's Operation Permafrost teams encountered many challenges in close orbit of the ice dwarfs and this nanocoating marks their efforts on behalf of the Upwell family of corporations.
Permanent SKIN
Click to toggle showing the 26 attributes. descriptionID: 544304
typeID: 49812
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 543990
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2003 (Caldari)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Merlin Permafrost '18
skin_skinMaterialID: 341
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 5824
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [603]
skin_licenseTypeID: 49812
Extra Skin Attributes:
Applies to: Merlin
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49813 - Omen Operation Permafrost SKIN (Permanent) As a leading part of the Upwell Consortium's expanding efforts in space colonization and resource extraction, the ORE Frostline division spearheaded the exploitation of icy dwarf planets in orbits far from the ecliptic plane upon discovering trace deposits of valuable chromodynamic tricarboxyls in the ices and vapors of such minor orbital bodies.

Frostline's Operation Permafrost teams encountered many challenges in close orbit of the ice dwarfs and this nanocoating marks their efforts on behalf of the Upwell family of corporations.
Permanent SKIN
Click to toggle showing the 26 attributes. descriptionID: 544305
typeID: 49813
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 543991
basePrice: 0.0
metaGroupID: 19
marketGroupID: 1990 (Amarr)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Omen Permafrost '18
skin_skinMaterialID: 341
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 5825
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [2006]
skin_licenseTypeID: 49813
Extra Skin Attributes:
Applies to: Omen
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49814 - Megathron Operation Permafrost SKIN (Permanent) As a leading part of the Upwell Consortium's expanding efforts in space colonization and resource extraction, the ORE Frostline division spearheaded the exploitation of icy dwarf planets in orbits far from the ecliptic plane upon discovering trace deposits of valuable chromodynamic tricarboxyls in the ices and vapors of such minor orbital bodies.

Frostline's Operation Permafrost teams encountered many challenges in close orbit of the ice dwarfs and this nanocoating marks their efforts on behalf of the Upwell family of corporations.
Permanent SKIN
Click to toggle showing the 26 attributes. descriptionID: 544303
typeID: 49814
Capacity: 0.0
isDynamicType: False
raceID: 8
typeNameID: 543992
basePrice: 0.0
metaGroupID: 19
marketGroupID: 1966 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Megathron Permafrost '18
skin_skinMaterialID: 341
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 5826
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [641]
skin_licenseTypeID: 49814
Extra Skin Attributes:
Applies to: Megathron
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49816 - Confessor Lavacore Imperial SKIN (Permanent) The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 543996
typeID: 49816
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 543995
basePrice: 0.0
marketGroupID: 2310 (Amarr)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Confessor Lavacore Imperial
skin_skinMaterialID: 340
skin_isSingleUse: False
skin_skinDescription: 543994
skin_visibleSerenity: False
skin_skinID: 5790
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [34317]
skin_licenseTypeID: 49816
Extra Skin Attributes:
Applies to: Confessor
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49817 - Apocalypse Lavacore Imperial SKIN (Permanent) The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 543999
typeID: 49817
Capacity: 0.0
raceID: 4
typeNameID: 543998
basePrice: 0.0
marketGroupID: 1964 (Amarr)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Apocalypse Lavacore Imperial
skin_skinMaterialID: 340
skin_isSingleUse: False
skin_skinDescription: 543997
skin_visibleSerenity: False
skin_skinID: 5791
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [642]
skin_licenseTypeID: 49817
Extra Skin Attributes:
Applies to: Apocalypse
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49818 - Armageddon Lavacore Imperial SKIN (Permanent) The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 544002
typeID: 49818
Capacity: 0.0
raceID: 4
typeNameID: 544001
basePrice: 0.0
marketGroupID: 1964 (Amarr)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Armageddon Lavacore Imperial
skin_skinMaterialID: 340
skin_isSingleUse: False
skin_skinDescription: 544000
skin_visibleSerenity: False
skin_skinID: 5792
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [643]
skin_licenseTypeID: 49818
Extra Skin Attributes:
Applies to: Armageddon
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49819 - Redeemer Lavacore Imperial SKIN (Permanent) The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 544005
typeID: 49819
Capacity: 0.0
raceID: 4
typeNameID: 544004
basePrice: 0.0
marketGroupID: 2110 (Amarr)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Redeemer Lavacore Imperial
skin_skinMaterialID: 340
skin_isSingleUse: False
skin_skinDescription: 544003
skin_visibleSerenity: False
skin_skinID: 5793
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [22428]
skin_licenseTypeID: 49819
Extra Skin Attributes:
Applies to: Redeemer
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49820 - Apocalypse Navy Issue Lavacore Imperial SKIN (Permanent) The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 544008
typeID: 49820
Capacity: 0.0
raceID: 4
typeNameID: 544007
basePrice: 0.0
marketGroupID: 2108 (Navy Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Apocalypse Navy Issue Lavacore Imperial
skin_skinMaterialID: 340
skin_isSingleUse: False
skin_skinDescription: 544006
skin_visibleSerenity: False
skin_skinID: 5794
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17726]
skin_licenseTypeID: 49820
Extra Skin Attributes:
Applies to: Apocalypse Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49821 - Armageddon Navy Issue Lavacore Imperial SKIN (Permanent) The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 544011
typeID: 49821
Capacity: 0.0
raceID: 4
typeNameID: 544010
basePrice: 0.0
marketGroupID: 2108 (Navy Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Armageddon Navy Issue Lavacore Imperial
skin_skinMaterialID: 340
skin_isSingleUse: False
skin_skinDescription: 544009
skin_visibleSerenity: False
skin_skinID: 5795
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [32305]
skin_licenseTypeID: 49821
Extra Skin Attributes:
Applies to: Armageddon Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49822 - Revelation Lavacore Imperial SKIN (Permanent) The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 544014
typeID: 49822
Capacity: 0.0
raceID: 4
typeNameID: 544013
basePrice: 0.0
marketGroupID: 1980 (Amarr)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Revelation Lavacore Imperial
skin_skinMaterialID: 340
skin_isSingleUse: False
skin_skinDescription: 544012
skin_visibleSerenity: False
skin_skinID: 5796
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [19720]
skin_licenseTypeID: 49822
Extra Skin Attributes:
Applies to: Revelation
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49823 - Aeon Lavacore Imperial SKIN (Permanent) The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 544017
typeID: 49823
Capacity: 0.0
raceID: 4
typeNameID: 544016
basePrice: 0.0
marketGroupID: 1974 (Amarr)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Aeon Lavacore Imperial
skin_skinMaterialID: 340
skin_isSingleUse: False
skin_skinDescription: 544015
skin_visibleSerenity: False
skin_skinID: 5797
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [23919]
skin_licenseTypeID: 49823
Extra Skin Attributes:
Applies to: Aeon
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49824 - Avatar Lavacore Imperial SKIN (Permanent) The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 544020
typeID: 49824
Capacity: 0.0
raceID: 4
typeNameID: 544019
basePrice: 0.0
marketGroupID: 1978 (Amarr)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Avatar Lavacore Imperial
skin_skinMaterialID: 340
skin_isSingleUse: False
skin_skinDescription: 544018
skin_visibleSerenity: False
skin_skinID: 5798
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11567]
skin_licenseTypeID: 49824
Extra Skin Attributes:
Applies to: Avatar
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49825 - Apostle Lavacore Imperial SKIN (Permanent) The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 544023
typeID: 49825
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 544022
basePrice: 0.0
marketGroupID: 2278 (Amarr)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Apostle Lavacore Imperial
skin_skinMaterialID: 340
skin_isSingleUse: False
skin_skinDescription: 544021
skin_visibleSerenity: False
skin_skinID: 5799
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [37604]
skin_licenseTypeID: 49825
Extra Skin Attributes:
Applies to: Apostle
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49922 - Damavik Blackfire Steel SKIN (Permanent) The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 544260
typeID: 49922
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 544259
basePrice: 0.0
marketGroupID: 2486 (Triglavian)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Damavik Blackfire Steel
skin_skinMaterialID: 348
skin_isSingleUse: False
skin_skinDescription: 544258
skin_visibleSerenity: False
skin_skinID: 5835
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [47269]
skin_licenseTypeID: 49922
Extra Skin Attributes:
Applies to: Damavik
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49923 - Kikimora Blackfire Steel SKIN (Permanent) The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 544263
typeID: 49923
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 544262
basePrice: 0.0
marketGroupID: 2521 (Triglavian)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Kikimora Blackfire Steel
skin_skinMaterialID: 348
skin_isSingleUse: False
skin_skinDescription: 544261
skin_visibleSerenity: False
skin_skinID: 5836
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [49710]
skin_licenseTypeID: 49923
Extra Skin Attributes:
Applies to: Kikimora
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49924 - Vedmak Blackfire Steel SKIN (Permanent) The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 544266
typeID: 49924
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 544265
basePrice: 0.0
marketGroupID: 2485 (Triglavian)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Vedmak Blackfire Steel
skin_skinMaterialID: 348
skin_isSingleUse: False
skin_skinDescription: 544264
skin_visibleSerenity: False
skin_skinID: 5837
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [47270]
skin_licenseTypeID: 49924
Extra Skin Attributes:
Applies to: Vedmak
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49925 - Rodiva Blackfire Steel SKIN (Permanent) The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 544269
typeID: 49925
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 544268
basePrice: 0.0
marketGroupID: 2485 (Triglavian)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Rodiva Blackfire Steel
skin_skinMaterialID: 348
skin_isSingleUse: False
skin_skinDescription: 544267
skin_visibleSerenity: False
skin_skinID: 5838
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [49712]
skin_licenseTypeID: 49925
Extra Skin Attributes:
Applies to: Rodiva
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49926 - Zarmazd Blackfire Steel SKIN (Permanent) The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 544272
typeID: 49926
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 544271
basePrice: 0.0
marketGroupID: 2485 (Triglavian)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Zarmazd Blackfire Steel
skin_skinMaterialID: 348
skin_isSingleUse: False
skin_skinDescription: 544270
skin_visibleSerenity: False
skin_skinID: 5839
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [49713]
skin_licenseTypeID: 49926
Extra Skin Attributes:
Applies to: Zarmazd
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49927 - Drekavac Blackfire Steel SKIN (Permanent) The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 544275
typeID: 49927
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 544274
basePrice: 0.0
marketGroupID: 2519 (Triglavian)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Drekavac Blackfire Steel
skin_skinMaterialID: 348
skin_isSingleUse: False
skin_skinDescription: 544273
skin_visibleSerenity: False
skin_skinID: 5840
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [49711]
skin_licenseTypeID: 49927
Extra Skin Attributes:
Applies to: Drekavac
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49928 - Leshak Blackfire Steel SKIN (Permanent) The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 544278
typeID: 49928
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 544277
basePrice: 0.0
marketGroupID: 2482 (Triglavian)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Leshak Blackfire Steel
skin_skinMaterialID: 348
skin_isSingleUse: False
skin_skinDescription: 544276
skin_visibleSerenity: False
skin_skinID: 5841
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [47271]
skin_licenseTypeID: 49928
Extra Skin Attributes:
Applies to: Leshak
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49933 - Kikimora Hadean Horror SKIN (Permanent) Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus.

Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 544290
typeID: 49933
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 544286
basePrice: 0.0
marketGroupID: 2521 (Triglavian)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Kikimora Hadean Horror
skin_skinMaterialID: 302
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5846
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [49710]
skin_licenseTypeID: 49933
Extra Skin Attributes:
Applies to: Kikimora
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49934 - Rodiva Hadean Horror SKIN (Permanent) Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus.

Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 544291
typeID: 49934
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 544287
basePrice: 0.0
marketGroupID: 2485 (Triglavian)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Rodiva Hadean Horror
skin_skinMaterialID: 302
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5847
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [49712]
skin_licenseTypeID: 49934
Extra Skin Attributes:
Applies to: Rodiva
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49935 - Zarmazd Hadean Horror SKIN (Permanent) Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus.

Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 544292
typeID: 49935
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 544288
basePrice: 0.0
marketGroupID: 2485 (Triglavian)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Zarmazd Hadean Horror
skin_skinMaterialID: 302
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5848
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [49713]
skin_licenseTypeID: 49935
Extra Skin Attributes:
Applies to: Zarmazd
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49936 - Drekavac Hadean Horror SKIN (Permanent) Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus.

Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 544293
typeID: 49936
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 544289
basePrice: 0.0
marketGroupID: 2519 (Triglavian)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Drekavac Hadean Horror
skin_skinMaterialID: 302
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5849
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [49711]
skin_licenseTypeID: 49936
Extra Skin Attributes:
Applies to: Drekavac
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49946 - Oracle Yoiul Festival YC121 SKIN (Permanent) The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 544350
typeID: 49946
Capacity: 0.0
raceID: 4
typeNameID: 544349
basePrice: 0.0
marketGroupID: 1956 (Amarr)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Oracle Yoiul Festival YC121
skin_skinMaterialID: 354
skin_isSingleUse: False
skin_skinDescription: 544348
skin_visibleSerenity: False
skin_skinID: 5859
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [4302]
skin_licenseTypeID: 49946
Extra Skin Attributes:
Applies to: Oracle
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49947 - Paladin Yoiul Festival YC121 SKIN (Permanent) The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 544353
typeID: 49947
Capacity: 0.0
raceID: 4
typeNameID: 544352
basePrice: 0.0
marketGroupID: 2024 (Amarr)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Paladin Yoiul Festival YC121
skin_skinMaterialID: 354
skin_isSingleUse: False
skin_skinDescription: 544351
skin_visibleSerenity: False
skin_skinID: 5860
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [28659]
skin_licenseTypeID: 49947
Extra Skin Attributes:
Applies to: Paladin
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49948 - Ark Yoiul Festival YC121 SKIN (Permanent) The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 544356
typeID: 49948
Capacity: 0.0
raceID: 4
typeNameID: 544355
basePrice: 0.0
marketGroupID: 2095 (Amarr)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Ark Yoiul Festival YC121
skin_skinMaterialID: 354
skin_isSingleUse: False
skin_skinDescription: 544354
skin_visibleSerenity: False
skin_skinID: 5861
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [28850]
skin_licenseTypeID: 49948
Extra Skin Attributes:
Applies to: Ark
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49952 - Jackdaw Yoiul Festival YC121 SKIN (Permanent) The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 544369
typeID: 49952
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 544368
basePrice: 0.0
marketGroupID: 2391 (Caldari)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Jackdaw Yoiul Festival YC121
skin_skinMaterialID: 355
skin_isSingleUse: False
skin_skinDescription: 544367
skin_visibleSerenity: False
skin_skinID: 5865
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [34828]
skin_licenseTypeID: 49952
Extra Skin Attributes:
Applies to: Jackdaw
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49953 - Cerberus Yoiul Festival YC121 SKIN (Permanent) The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 544372
typeID: 49953
Capacity: 0.0
raceID: 1
typeNameID: 544371
basePrice: 0.0
marketGroupID: 2070 (Caldari)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Cerberus Yoiul Festival YC121
skin_skinMaterialID: 355
skin_isSingleUse: False
skin_skinDescription: 544370
skin_visibleSerenity: False
skin_skinID: 5866
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11993]
skin_licenseTypeID: 49953
Extra Skin Attributes:
Applies to: Cerberus
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49954 - Minokawa Yoiul Festival YC121 SKIN (Permanent) The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 544375
typeID: 49954
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 544374
basePrice: 0.0
marketGroupID: 2279 (Caldari)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Minokawa Yoiul Festival YC121
skin_skinMaterialID: 355
skin_isSingleUse: False
skin_skinDescription: 544373
skin_visibleSerenity: False
skin_skinID: 5867
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [37605]
skin_licenseTypeID: 49954
Extra Skin Attributes:
Applies to: Minokawa
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49955 - Vexor Navy Issue Yoiul Festival YC121 SKIN (Permanent) The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. Permanent SKIN
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skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17843]
skin_licenseTypeID: 49955
Extra Skin Attributes:
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visibleTranquility: True
visibleSerenity: False
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49956 - Talos Yoiul Festival YC121 SKIN (Permanent) The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. Permanent SKIN
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typeID: 49956
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raceID: 8
typeNameID: 544380
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marketGroupID: 1958 (Gallente)
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skin_internalName: Talos Yoiul Festival YC121
skin_skinMaterialID: 356
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skin_skinDescription: 544379
skin_visibleSerenity: False
skin_skinID: 5869
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [4308]
skin_licenseTypeID: 49956
Extra Skin Attributes:
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isSingleUse: False
visibleTranquility: True
visibleSerenity: False
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49957 - Dominix Yoiul Festival YC121 SKIN (Permanent) The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. Permanent SKIN
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raceID: 8
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skin_internalName: Dominix Yoiul Festival YC121
skin_skinMaterialID: 356
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skin_skinDescription: 544382
skin_visibleSerenity: False
skin_skinID: 5870
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [645]
skin_licenseTypeID: 49957
Extra Skin Attributes:
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isSingleUse: False
visibleTranquility: True
visibleSerenity: False
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49958 - Sleipnir Yoiul Festival YC121 SKIN (Permanent) The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. Permanent SKIN
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basePrice: 0.0
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skin_internalName: Sleipnir Yoiul Festival YC121
skin_skinMaterialID: 357
skin_isSingleUse: False
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skin_visibleSerenity: False
skin_skinID: 5871
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [22444]
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Extra Skin Attributes:
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49959 - Typhoon Yoiul Festival YC121 SKIN (Permanent) The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. Permanent SKIN
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basePrice: 0.0
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skin_internalName: Typhoon Yoiul Festival YC121
skin_skinMaterialID: 357
skin_isSingleUse: False
skin_skinDescription: 544388
skin_visibleSerenity: False
skin_skinID: 5872
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [644]
skin_licenseTypeID: 49959
Extra Skin Attributes:
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isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49960 - Panther Yoiul Festival YC121 SKIN (Permanent) The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 544393
typeID: 49960
Capacity: 0.0
raceID: 2
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basePrice: 0.0
marketGroupID: 2113 (Minmatar)
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published: True
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groupID: 1950
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skin_internalName: Panther Yoiul Festival YC121
skin_skinMaterialID: 357
skin_isSingleUse: False
skin_skinDescription: 544391
skin_visibleSerenity: False
skin_skinID: 5873
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [22440]
skin_licenseTypeID: 49960
Extra Skin Attributes:
Applies to: Panther
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49961 - Astero Yoiul Festival YC121 SKIN (Permanent) The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. Permanent SKIN
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Capacity: 0.0
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basePrice: 0.0
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groupID: 1950
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skin_internalName: Astero Yoiul Festival YC121
skin_skinMaterialID: 358
skin_isSingleUse: False
skin_skinDescription: 544394
skin_visibleSerenity: False
skin_skinID: 5874
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [33468]
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Extra Skin Attributes:
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isSingleUse: False
visibleTranquility: True
visibleSerenity: False
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49962 - Stratios Yoiul Festival YC121 SKIN (Permanent) The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. Permanent SKIN
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typeID: 49962
Capacity: 0.0
raceID: 8
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basePrice: 0.0
marketGroupID: 2030 (Pirate Faction)
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published: True
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skin_internalName: Stratios Yoiul Festival YC121
skin_skinMaterialID: 358
skin_isSingleUse: False
skin_skinDescription: 544397
skin_visibleSerenity: False
skin_skinID: 5875
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [33470]
skin_licenseTypeID: 49962
Extra Skin Attributes:
Applies to: Stratios
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
49963 - Nestor Yoiul Festival YC121 SKIN (Permanent) The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. Permanent SKIN
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typeID: 49963
Capacity: 0.0
raceID: 8
typeNameID: 544401
basePrice: 0.0
marketGroupID: 1963 (Pirate Faction)
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published: True
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groupID: 1950
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skin_internalName: Nestor Yoiul Festival YC121
skin_skinMaterialID: 358
skin_isSingleUse: False
skin_skinDescription: 544400
skin_visibleSerenity: False
skin_skinID: 5876
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [33472]
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Extra Skin Attributes:
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visibleSerenity: False
duration: -1
49964 - Frostline Gatherer An advanced exhumer-class mining ship used by Frostline Laboratories for various tasks related to exploitation of ice dwarfs at its exploratory facilities. ♦ Mining Exhumer
Click to toggle showing the 50 attributes. descriptionID: 544812
typeID: 49964
graphicID: 2940
Capacity: 15000.0
isDynamicType: False
typeNameID: 544403
basePrice: 0.0
Volume: 100000.0
wreckTypeID: 26526
radius: 137.0
published: False
Mass: 10000000.0
groupID: 1766
portionSize: 1
Shield Capacity: 17151.0
Structure Hitpoints: 7500.0
Armor EM Damage Resistance: 0.35
Armor Explosive Damage Resistance: 0.7875
Armor Kinetic Damage Resistance: 0.65625
Armor Thermal Damage Resistance: 0.56875
Shield EM Damage Resistance: 0.3346
Shield Explosive Damage Resistance: 0.27
Shield Kinetic Damage Resistance: 0.324
Shield Thermal Damage Resistance: 0.22769
Armor Hitpoints: 6875.0
entityBracketColour: 0.0
Maximum Velocity: 175.0
Signature Radius: 217.0
entityFactionLoss: 0.01
Capacitor Recharge time: 140625.0
behaviorMiningAmount: 1230.0
behaviorMiningDuration: 146000.0
Maximum Locked Targets: 7.0
structureUniformity: 1.0
Maximum Targeting Range: 43750.0
Targeting Speed: 1500.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 14.4
Gravimetric Sensor Strength: 0.0
Disallows Assistance: 1.0
Shield recharge time: 1875000.0
Bounty: 300000.0
Capacitor Capacity: 781.0
Shield Uniformity: 0.75
entityOverviewShipGroupId: 25.0
behaviorMiningMaxRange: 15000.0
behaviorMiningDischarge: 180.0
gfxTurretID: 17482.0
gfxBoosterID: 397.0
49965 - Automated Frostline Vapor Condensation Rig This automated facility is geared towards condensing the wispy vapors surrounding this Ice Dwarf into useful resources. Large Collidable Object
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typeID: 49965
graphicID: 22302
Capacity: 0.0
isDynamicType: False
raceID: 128
typeNameID: 544440
basePrice: 0.0
Volume: 1e+11
soundID: 20869
radius: 30000.0
published: False
Mass: 1000000.0
groupID: 226
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49967 - Expired Basic 'Brainfreeze' Cerebral Accelerator Blueprint No Description Booster Blueprints
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Capacity: 0.0
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iconID: 10144
basePrice: 1000000.0
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published: False
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49968 - Expired Standard 'Brainfreeze' Cerebral Accelerator Blueprint No Description Booster Blueprints
Click to toggle showing the 13 attributes. typeID: 49968
Capacity: 0.0
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typeNameID: 544494
iconID: 10144
basePrice: 1000000.0
metaGroupID: 19
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published: False
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49969 - Expired Advanced 'Brainfreeze' Cerebral Accelerator Blueprint No Description Booster Blueprints
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Capacity: 0.0
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typeNameID: 544495
iconID: 10144
basePrice: 1000000.0
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49970 - Expired Extended 'Brainfreeze' Cerebral Accelerator Blueprint No Description Booster Blueprints
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iconID: 10144
basePrice: 1000000.0
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49971 - ML-EKP 'Polybolos' Ballistic Control System Blueprint No Description Ballistic Control System Blueprint
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Capacity: 0.0
isDynamicType: False
typeNameID: 544497
iconID: 21440
basePrice: 499200.0
metaGroupID: 19
marketGroupID: 343 (Weapon Upgrades)
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published: True
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groupID: 400
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49972 - Frostline 'Clavicula' Integrated Analyzer Blueprint No Description Data Miner Blueprint
Click to toggle showing the 13 attributes. typeID: 49972
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iconID: 2856
basePrice: 0.0
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published: True
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49973 - Frostline 'Omnivore' Harvester Upgrade Blueprint No Description Mining Laser Upgrade Blueprint
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Capacity: 0.0
isDynamicType: False
typeNameID: 544499
iconID: 1046
basePrice: 250000.0
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published: True
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49974 - ML-EKP 'Polybolos' Ballistic Control System Blueprint Crate This crate contains a three-run blueprint copy for the <a href=showinfo:49790>ML-EKP 'Polybolos' Ballistic Control System</a> Special Edition Commodities
Click to toggle showing the 15 attributes. descriptionID: 544791
typeID: 49974
Capacity: 0.0
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typeNameID: 544500
iconID: 21440
basePrice: 0.0
metaGroupID: 19
marketGroupID: 1661 (Special Edition Commodities)
Volume: 4.0
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49975 - Frostline 'Clavicula' Integrated Analyzer Blueprint Crate This crate contains a three-run blueprint copy for the <a href=showinfo:49791>Frostline 'Clavicula' Integrated Analyzer</a> Special Edition Commodities
Click to toggle showing the 15 attributes. descriptionID: 544792
typeID: 49975
Capacity: 0.0
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iconID: 21618
basePrice: 0.0
metaGroupID: 19
marketGroupID: 1661 (Special Edition Commodities)
Volume: 4.0
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published: True
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49976 - Debris No Description Large Collidable Object
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graphicID: 1694
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basePrice: 0.0
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published: False
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Structure Hitpoints: 100000000.0
49977 - Jump Gate Wreckage No Description Large Collidable Object
Click to toggle showing the 12 attributes. typeID: 49977
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basePrice: 0.0
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49978 - Men's Frostline Exploration Suit Adapted for Frostline's resource exploration work, this suit features a Frostline Laboratories color scheme and a number of modifications particular to the needs of Frostline's field teams.

Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Outer
Click to toggle showing the 15 attributes. descriptionID: 544804
typeID: 49978
Capacity: 0.0
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iconID: 22077
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metaGroupID: 19
marketGroupID: 1399 (Outerwear)
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49979 - Expired 'Absolute' Injection Augmentor This modified booster removes the diminishing Skill Point returns experienced by veteran Capsuleers when using Skill Injectors of any size. However, the complex cocktail of narcotics and neurotransmitters used to achieve this effect loses potency after just 3 such injections.

Rumors that the booster is one of the fruits of the mysterious 'Hyperconsciousness' project attributed to renegade Society of Conscious Thought scientists are surely exaggerated.

Users will be unable to consume another of these boosters while under the influence of the hangover effects, which may last up to 32 hours after consuming the booster.

This booster will cease to be consumable after YC121.01.07.
Booster
Click to toggle showing the 20 attributes. descriptionID: 544516
typeID: 49979
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radius: 1.0
published: True
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groupID: 303
portionSize: 1
Penaltyless Skill Injections Allowed: 3.0
Booster Duration: 57600000.0
Non-Destructible: 1.0
Expiry Date: 17903.4583333
Follows Jump Clones: 1.0
Booster Slot: 14.0
49980 - Women's Frostline Exploration Suit Adapted for Frostline's resource exploration work, this suit features a Frostline Laboratories color scheme and a number of modifications particular to the needs of Frostline's field teams.

Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Outer
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typeID: 49980
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iconID: 22078
basePrice: 0.0
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49981 - Frostline 'Omnivore' Harvester Upgrade Blueprint Crate This crate contains a three-run blueprint copy for the <a href=showinfo:49792>Frostline 'Omnivore' Harvester Upgrade</a> Special Edition Commodities
Click to toggle showing the 14 attributes. descriptionID: 544793
typeID: 49981
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marketGroupID: 1661 (Special Edition Commodities)
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49984 - Women's 'Bitwave Glacier' Augmentation Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Augmentations
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49985 - Women's 'Mistborne Rime' Augmentation Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Augmentations
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49986 - Men's 'Mistborne Rime' Augmentation Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Augmentations
Click to toggle showing the 15 attributes. descriptionID: 544799
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49987 - Men's 'Bitwave Glacier' Augmentation Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Augmentations
Click to toggle showing the 15 attributes. descriptionID: 544798
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49991 - Stargazer Lantern Firework Achur spiritualism takes many forms, and influences many aspects of their culture, but aside from the monastic orders of Achura (Saisio III), it rarely approaches the level of organized religion. The Stargazers are an example of a particular form of popular Achur spiritualism that eschews supernatural revelation in favor of a philosophy that aims to understand the world through observation and contemplation of the stars. Using visionary interpretations based on a kind of "as above, so below" thinking, the Stargazers emphasize awareness of the surrounding universe and understanding of the living world beyond the self.

Stargazer festivals are held wherever the viewing is good and for obvious reasons are conducted in darkness. By ancient rule, only shrouded red-light lanterns are permitted, and then only for safe movement to and from the viewing fields or vantage points. At the end of a Stargazer gathering, it is traditional to unshroud the lanterns and send them aloft by various means to symbolize the insights the Stargazers have garnered being sent out to the wider universe.

The Stargazer Lantern pyrotechnic is a spectacular means of celebrating Achur festivals, or similar celebrations among other peoples of New Eden, and is popular among those living and working in space.
Festival Charges
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basePrice: 0.0
marketGroupID: 1663 (Special Edition Festival Assets)
Volume: 0.1
radius: 1.0
published: True
Mass: 100.0
Tech Level: 1.0
groupID: 500
portionSize: 100
Maximum Velocity: 2000.0
Inertia Modifier: 3000.0
Structure Hitpoints: 10.0
Detonation proximity: 35.0
structureUniformity: 1.0
Base Shield Damage: 0.0
aimedLaunch: 1.0
missileNeverDoesDamage: 1.0
rate of fire bonus: 1.0
requiredSkill1Level: 1.0
requiredSkill2Level: 1.0
Used with (Launcher Group): 1974.0
Maximum Flight Time: 100000.0
armorPiercingChance: 1.0
Base Armor Damage: 0.0
49992 - Cherubic Heartburst Firework This special pyrotechnic display charge celebrates love and desire in dramatic fashion with multiple fireworks tracing symbolic paths to a final explosive burst. The romantic side of the notorious Guardian Angels is shown off once again in an impressive use of micro-rockets and pyrotechnic charges. Festival Charges
Click to toggle showing the 32 attributes. descriptionID: 545653
typeID: 49992
graphicID: 22345
Capacity: 0.0
isDynamicType: False
typeNameID: 545112
Volume: 0.1
iconID: 20973
basePrice: 0.0
marketGroupID: 1663 (Special Edition Festival Assets)
metaGroupID: 19
radius: 1.0
published: True
Mass: 100.0
Tech Level: 1.0
groupID: 500
portionSize: 100
Maximum Velocity: 2000.0
Inertia Modifier: 3000.0
Structure Hitpoints: 10.0
Detonation proximity: 35.0
structureUniformity: 1.0
Base Shield Damage: 0.0
aimedLaunch: 1.0
missileNeverDoesDamage: 1.0
rate of fire bonus: 1.0
requiredSkill1Level: 1.0
requiredSkill2Level: 1.0
Used with (Launcher Group): 56.0
Maximum Flight Time: 100000.0
armorPiercingChance: 1.0
Base Armor Damage: 0.0
50002 - Vexor Police SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 50002
Capacity: 0.0
raceID: 8
typeNameID: 545137
basePrice: 0.0
marketGroupID: 1992 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Vexor Police
skin_skinMaterialID: 18
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5877
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [626]
skin_licenseTypeID: 50002
Extra Skin Attributes:
Applies to: Vexor
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50003 - Ishtar Police SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 50003
Capacity: 0.0
raceID: 8
typeNameID: 545138
basePrice: 0.0
marketGroupID: 2071 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Ishtar Police
skin_skinMaterialID: 18
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5878
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [12005]
skin_licenseTypeID: 50003
Extra Skin Attributes:
Applies to: Ishtar
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50004 - Nyx Police SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 22 attributes. typeID: 50004
Capacity: 0.0
raceID: 8
typeNameID: 545139
basePrice: 0.0
marketGroupID: 1976 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Nyx Police
skin_skinMaterialID: 18
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5879
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [23913]
skin_licenseTypeID: 50004
Extra Skin Attributes:
Applies to: Nyx
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50007 - Basic 'Ardour' Cerebral Accelerator The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Booster
Click to toggle showing the 27 attributes. descriptionID: 545159
typeID: 50007
Capacity: 0.0
isDynamicType: False
typeNameID: 545158
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2487 (Cerebral Accelerators)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 17967.4583333
Booster Duration: 86400000.0
Non-Destructible: 1.0
Charisma Modifier: 6.0
Intelligence Modifier: 6.0
Memory Modifier: 6.0
Perception Modifier: 6.0
Willpower Modifier: 6.0
requiredSkill1Level: 1.0
Primary Skill required: 3402.0
Follows Jump Clones: 1.0
Booster Slot: 10.0
50008 - Standard 'Ardour' Cerebral Accelerator The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Booster
Click to toggle showing the 27 attributes. descriptionID: 545161
typeID: 50008
Capacity: 0.0
isDynamicType: False
typeNameID: 545160
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2487 (Cerebral Accelerators)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 17967.4583333
Booster Duration: 86400000.0
Non-Destructible: 1.0
Charisma Modifier: 10.0
Intelligence Modifier: 10.0
Memory Modifier: 10.0
Perception Modifier: 10.0
Willpower Modifier: 10.0
requiredSkill1Level: 1.0
Primary Skill required: 3402.0
Follows Jump Clones: 1.0
Booster Slot: 10.0
50009 - Advanced 'Ardour' Cerebral Accelerator The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Booster
Click to toggle showing the 27 attributes. descriptionID: 545831
typeID: 50009
Capacity: 0.0
isDynamicType: False
typeNameID: 545162
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2487 (Cerebral Accelerators)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 17967.4583333
Booster Duration: 86400000.0
Non-Destructible: 1.0
Charisma Modifier: 12.0
Intelligence Modifier: 12.0
Memory Modifier: 12.0
Perception Modifier: 12.0
Willpower Modifier: 12.0
requiredSkill1Level: 1.0
Primary Skill required: 3402.0
Follows Jump Clones: 1.0
Booster Slot: 10.0
50010 - Extended 'Ardour' Cerebral Accelerator The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Booster
Click to toggle showing the 27 attributes. descriptionID: 545165
typeID: 50010
Capacity: 0.0
isDynamicType: False
typeNameID: 545164
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2487 (Cerebral Accelerators)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 17967.4583333
Booster Duration: 259200000.0
Non-Destructible: 1.0
Charisma Modifier: 10.0
Intelligence Modifier: 10.0
Memory Modifier: 10.0
Perception Modifier: 10.0
Willpower Modifier: 10.0
requiredSkill1Level: 1.0
Primary Skill required: 3402.0
Follows Jump Clones: 1.0
Booster Slot: 10.0
50011 - Basic 'Ardour' Cerebral Accelerator Blueprint No Description Booster Blueprints
Click to toggle showing the 13 attributes. typeID: 50011
Capacity: 0.0
isDynamicType: False
typeNameID: 545166
iconID: 10144
basePrice: 1000000.0
metaGroupID: 19
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 718
portionSize: 1
50012 - Standard 'Ardour' Cerebral Accelerator Blueprint No Description Booster Blueprints
Click to toggle showing the 13 attributes. typeID: 50012
Capacity: 0.0
isDynamicType: False
typeNameID: 545167
iconID: 10144
basePrice: 1000000.0
metaGroupID: 19
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 718
portionSize: 1
50013 - Advanced 'Ardour' Cerebral Accelerator Blueprint No Description Booster Blueprints
Click to toggle showing the 13 attributes. typeID: 50013
Capacity: 0.0
isDynamicType: False
typeNameID: 545168
iconID: 10144
basePrice: 1000000.0
metaGroupID: 19
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 718
portionSize: 1
50014 - Extended 'Ardour' Cerebral Accelerator Blueprint No Description Booster Blueprints
Click to toggle showing the 13 attributes. typeID: 50014
Capacity: 0.0
isDynamicType: False
typeNameID: 545169
iconID: 10144
basePrice: 1000000.0
metaGroupID: 19
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 718
portionSize: 1
50015 - Amethystic Crystallite The violet hues of this glassy fluorite crystal formation appear to be particularly emboldened by the presence of trace amounts of <a href=showinfo:48927>Chromodynamic Tricarboxyls</a> compared to other specimens of this stratum.

Though the concentration of these compounds is markedly less than that found in previous observations of similar examples, enterprising individuals may be able to exploit this limited resource.
Fluorite
Click to toggle showing the 22 attributes. descriptionID: 545173
typeID: 50015
graphicID: 22348
Capacity: 0.0
isDynamicType: False
typeNameID: 545172
Volume: 3.0
iconID: 21823
basePrice: 2000.0
marketGroupID: 518 (Veldspar)
metaGroupID: 19
radius: 1.0
published: True
Mass: 1e+35
groupID: 2024
portionSize: 1000
Stasis Webifier Resistance: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 1.0
Reprocessing Skill: 12195.0
Asteroid radius size multiplier: 0.85
Asteroid unit radius: 300.0
50016 - Guardian's Gala YC121 Nebula No Description Cloud
Click to toggle showing the 12 attributes. typeID: 50016
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 545174
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
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groupID: 227
portionSize: 1
50017 - Paradise Club Note: Gala patrons should present their ticket and deposit at check in to receive their Gala Surprise Gift from the Angel Cartel.

The Paradise Club is the center of the Guardian's Gala YC121 celebrations. As elite attendees you will be pampered and entertained by a legion of servants, dancers, chefs, sommeliers, pharma-vendors, gladiators, robot comedians (a big hit in the Syndicate this year), performing loons, hired ranters, poets, fighting bantam cocks and so many, many more dazzling delights.

The Serpentis Corporation spares no expense in welcoming partners and clients, one and all, to the Guardian's Gala!

WARNING: Anyone found on station without an invitation will be made to run the cyber-slaver hound gauntlet. (Hounds provided by kind donation of Zashev Human Resources Extraction Services.)
Large Collidable Object
Click to toggle showing the 14 attributes. descriptionID: 545176
typeID: 50017
graphicID: 22367
Capacity: 0.0
isDynamicType: False
typeNameID: 545175
basePrice: 0.0
Volume: 0.0
soundID: 20231
radius: 16000.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
50018 - Paradise Club Note: Gala patrons should present their ticket and deposit at check in to receive their Gala Surprise Gift from the Angel Cartel.

The Paradise Club is the center of the Guardian's Gala YC121 celebrations. As elite attendees you will be pampered and entertained by a legion of servants, dancers, chefs, sommeliers, pharma-vendors, gladiators, robot comedians (a big hit in the Syndicate this year), performing loons, hired ranters, poets, fighting bantam cocks and so many, many more dazzling delights.

The Serpentis Corporation spares no expense in welcoming partners and clients, one and all, to the Guardian's Gala!

WARNING: Anyone found on station without an invitation will be made to run the cyber-slaver hound gauntlet. (Hounds provided by kind donation of Zashev Human Resources Extraction Services.)
Large Collidable Object
Click to toggle showing the 14 attributes. descriptionID: 545654
typeID: 50018
graphicID: 22366
Capacity: 0.0
isDynamicType: False
typeNameID: 545177
basePrice: 0.0
Volume: 0.0
soundID: 20232
radius: 85000.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
50019 - Gala Bunker No Description Large Collidable Object
Click to toggle showing the 13 attributes. typeID: 50019
graphicID: 22354
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 545179
basePrice: 0.0
Volume: 100000000.0
radius: 834.0
published: False
Mass: 100000.0
groupID: 226
portionSize: 1
50020 - Gala Elevator No Description Large Collidable Object
Click to toggle showing the 13 attributes. typeID: 50020
graphicID: 22355
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 545180
basePrice: 0.0
Volume: 0.0
radius: 844.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
50021 - Gala Junction No Description Large Collidable Object
Click to toggle showing the 13 attributes. typeID: 50021
graphicID: 22357
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 545181
basePrice: 0.0
Volume: 0.0
radius: 194.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
50022 - Gala Lookout No Description Large Collidable Object
Click to toggle showing the 13 attributes. typeID: 50022
graphicID: 22358
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 545182
basePrice: 0.0
Volume: 0.0
radius: 1415.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
50023 - Gala Missile Battery No Description Destructible Sentry Gun
Click to toggle showing the 67 attributes. typeID: 50023
graphicID: 22359
Capacity: 1000.0
isDynamicType: False
typeNameID: 545183
basePrice: 0.0
Volume: 1000.0
radius: 371.0
published: False
Mass: 1000.0
groupID: 383
portionSize: 1
Maximum Locked Targets: 8.0
Missile Velocity Bonus: 1.5
Activation Cost: 0.0
Shield Capacity: 500.0
Structure Hitpoints: 800.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Maximum Velocity Bonus: -75.0
entityChaseMaxDistance: 0.0
Activation proximity: 250000.0
Armor Hitpoints: 1600.0
Accuracy falloff : 50000.0
Turret Tracking: 0.04
Missile Flight Time Bonus: 1.5
Signature Radius: 150.0
Use Signature Radius: 1.0
entityFactionLoss: 0.0
Rate of fire: 20000000.0
entityBracketColour: 1.0
Optimal Range: 250000.0
Capacitor Recharge time: 500000.0
use effect monitoring: 1.0
entityFlyRange: 0.0
gfxTurretID: 372.0
Damage Modifier: 3.5
maxAttackTargets: 3.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 55.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Missile Damage Bonus: 3.0
Disallows Assistance: 1.0
Shield recharge time: 500000.0
Bounty: 0.0
Capacitor Capacity: 1000.0
Shield Uniformity: 0.75
Signature Resolution: 100.0
Threat Target Switch: 1.0
entityDefenderChance: 0.1
EM damage: 0.0
Chance to not change targets: 0.0
Explosive damage: 30.0
Kinetic damage: 0.0
Thermal damage: 0.0
entityAttackRange: 250000.0
Drone Tanking Modifier: 0.5
Rate of fire: 24000.0
Missile Type: 206.0
Security Status Kill Amount: 0.0
50024 - Gala Wall No Description Large Collidable Object
Click to toggle showing the 13 attributes. typeID: 50024
graphicID: 22360
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 545184
basePrice: 0.0
Volume: 0.0
radius: 320.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
50025 - Gala Barricade No Description Large Collidable Object
Click to toggle showing the 13 attributes. typeID: 50025
graphicID: 22361
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 545185
basePrice: 0.0
Volume: 0.0
radius: 614.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
50026 - Gala Fence No Description Large Collidable Object
Click to toggle showing the 13 attributes. typeID: 50026
graphicID: 22362
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 545186
basePrice: 0.0
Volume: 0.0
radius: 300.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
50027 - Gala Barrier No Description Large Collidable Object
Click to toggle showing the 13 attributes. typeID: 50027
graphicID: 22363
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 545187
basePrice: 0.0
Volume: 0.0
radius: 656.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
50028 - Gala Coatroom No Description Large Collidable Object
Click to toggle showing the 13 attributes. typeID: 50028
graphicID: 1711
Capacity: 0.0
isDynamicType: False
raceID: 2
typeNameID: 545188
basePrice: 0.0
Volume: 0.0
radius: 280.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
50029 - Basic 'Ardour' Cerebral Accelerator Blueprint Crate This crate contains a 5-run Blueprint Copy for the <a href=showinfo:50007>Basic 'Ardour' Cerebral Accelerator</a>. Special Edition Commodities
Click to toggle showing the 15 attributes. descriptionID: 545212
typeID: 50029
Capacity: 0.0
isDynamicType: False
typeNameID: 545211
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 1661 (Special Edition Commodities)
Volume: 4.0
radius: 1.0
published: True
Mass: 0.0
groupID: 1194
portionSize: 1
50030 - Standard 'Ardour' Cerebral Accelerator Blueprint Crate This crate contains a 4-run Blueprint Copy for the <a href=showinfo:50008>Standard 'Ardour' Cerebral Accelerator</a>. Special Edition Commodities
Click to toggle showing the 15 attributes. descriptionID: 545214
typeID: 50030
Capacity: 0.0
isDynamicType: False
typeNameID: 545213
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 1661 (Special Edition Commodities)
Volume: 4.0
radius: 1.0
published: True
Mass: 0.0
groupID: 1194
portionSize: 1
50031 - Talos Amaranthine Mantle SKIN (Permanent) This nanocoating is a prestige livery designed for the elite attendees of the Guardian's Gala and is a companion piece to the 'Amaranthine Divide' facial augmentation.

A mantle of amaranthine desire adorns the flanks of any ship using this romantically charged nanocoating from the Guardian Angels.
Permanent SKIN
Click to toggle showing the 26 attributes. descriptionID: 545832
typeID: 50031
Capacity: 0.0
isDynamicType: False
raceID: 8
typeNameID: 545227
basePrice: 0.0
metaGroupID: 19
marketGroupID: 1958 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Talos Guardians Gala 2019
skin_skinMaterialID: 359
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 5880
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [4308]
skin_licenseTypeID: 50031
Extra Skin Attributes:
Applies to: Talos
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50033 - Tornado Amaranthine Mantle SKIN (Permanent) This nanocoating is a prestige livery designed for the elite attendees of the Guardian's Gala and is a companion piece to the 'Amaranthine Divide' facial augmentation.

A mantle of amaranthine desire adorns the flanks of any ship using this romantically charged nanocoating from the Guardian Angels.
Permanent SKIN
Click to toggle showing the 26 attributes. descriptionID: 545834
typeID: 50033
Capacity: 0.0
isDynamicType: False
raceID: 2
typeNameID: 545228
basePrice: 0.0
metaGroupID: 19
marketGroupID: 1959 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Tornado Guardians Gala 2019
skin_skinMaterialID: 360
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 5881
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [4310]
skin_licenseTypeID: 50033
Extra Skin Attributes:
Applies to: Tornado
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50034 - Vindicator Amaranthine Mantle SKIN (Permanent) This nanocoating is a prestige livery designed for the elite attendees of the Guardian's Gala and is a companion piece to the 'Amaranthine Divide' facial augmentation.

A mantle of amaranthine desire adorns the flanks of any ship using this romantically charged nanocoating from the Guardian Angels.
Permanent SKIN
Click to toggle showing the 26 attributes. descriptionID: 545835
typeID: 50034
Capacity: 0.0
isDynamicType: False
raceID: 8
typeNameID: 545229
basePrice: 0.0
metaGroupID: 19
marketGroupID: 1963 (Pirate Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Vindicator Guardians Gala 2019
skin_skinMaterialID: 359
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 5882
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17740]
skin_licenseTypeID: 50034
Extra Skin Attributes:
Applies to: Vindicator
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50035 - Machariel Amaranthine Mantle SKIN (Permanent) This nanocoating is a prestige livery designed for the elite attendees of the Guardian's Gala and is a companion piece to the 'Amaranthine Divide' facial augmentation.

A mantle of amaranthine desire adorns the flanks of any ship using this romantically charged nanocoating from the Guardian Angels.
Permanent SKIN
Click to toggle showing the 26 attributes. descriptionID: 545833
typeID: 50035
Capacity: 0.0
isDynamicType: False
raceID: 2
typeNameID: 545230
basePrice: 0.0
metaGroupID: 19
marketGroupID: 1963 (Pirate Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Machariel Guardians Gala 2019
skin_skinMaterialID: 361
skin_isSingleUse: False
skin_isStructureSkin: False
skin_visibleSerenity: False
skin_skinID: 5883
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17738]
skin_licenseTypeID: 50035
Extra Skin Attributes:
Applies to: Machariel
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50036 - Amaranthine Divide Facial Augmentation Package This package contains Male and Female variants of the 'Amaranthine Divide' Facial Augmentation. Special Edition Commodities
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50037 - GalaFacAugM No Description Augmentations
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50038 - GalaFacAugF No Description Augmentations
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50039 - YC121 Guardian's Gala Ticket Try your luck at the Paradise Club!

Redeem this ticket at the Guardian's Gala Paradise Club, along with a deposit of <a href=showinfo:48927>Chromodynamic Tricarboxyls</a> and ISK to receive an item from the following categories:

Boosters
'Spirit' SKINs
'Ardour' Cerebral Accelerators
'Eros' Implants
'Hedone' Implants
Domination Modules
Shadow Serpentis Modules
Overseer Effects
Deadspace Modules
Special Edition Commodities
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typeNameID: 545240
iconID: 2886
basePrice: 2500000.0
metaGroupID: 19
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50040 - Log Fragment 6 (Gala YC121) 120.02.23 11:31.09
To: s.network

Dear Editor,

Your publication’s bias against any entrepreneur working beyond the almighty CONCORD’s limits is well known, but your recent coverage has been outrageous even by your standards.

A gathering of like-minded innovators was attacked by individuals who consider themselves above the rest of humanity. By failing to condemn these attacks you are as good as endorsing terrorism.

Despite your anti-business attitude, the free thinkers of New Eden will not be intimidated by these terrorists. I promise you if they are foolish enough to return next year you will find yourself telling a very different story.
Special Edition Commodities
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50041 - Log Fragment 7 (Gala YC121) Dear Sir/Madam,

Thank you for your inquiry. The reasons for the rejection of your initial insurance application were as follows:

* Failed blood test
* Failed urine test
* Failed neuro-conditioning test
* Presence of unsanctioned cybernetics
* Threatening correspondence
* Planned attendance at the YC121 Guardians Gala

However, thanks to the enthusiastic advocacy of this case made by your associates upon visiting our offices, we are happy to inform you that your request has now been approved.

Regards,
[Staff name redacted for security reasons]
Applications Officer, Pend Insurance
Special Edition Commodities
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50042 - Log Fragment 8 (Gala YC121) 121.01.07 15:01.49
To: instructors.fleet

Command understands the desire to prepare recruits for the upcoming event, but all references to “the immortal threat” must cease. Now.

Our enemies die the same as anyone else. The only difference is that when you watch a capsuleer die, you might get the pleasure of a repeat performance.
Special Edition Commodities
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50043 - 50043_Female_Makeup_Augmentations_Face_Paint_F01_Types_Face_Paint_F01_V30_ChOper.png No Description Augmentations
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50044 - 50044_Male_Makeup_Augmentations_Face_Paint_M01_Types_Face_Paint_M01_V5_Purple.png No Description Augmentations
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50045 - Guardian's Gala Surprise Gift Presented to all invited attendees of the YC121 Guardian's Gala, this crate contains a surprise gift from the Angel Cartel.

The gift box purportedly contains items of immense value but, in reality, can the Cartel really be trusted to leave such things unmolested?
Special Edition Commodities
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typeNameID: 545477
iconID: 21620
basePrice: 0.0
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marketGroupID: 1661 (Special Edition Commodities)
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50046 - Guardian's Gala VIP Surprise Gift As VIP treatment for ultra elite attendees of the YC121 Guardian's Gala, this crate contains an extra-special surprise gift from the Angel Cartel.

The gift box purportedly contains items of immense value but, in reality, can the Cartel really be trusted to leave such things unmolested?
Special Edition Commodities
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Capacity: 0.0
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50047 - Guardian's Gala Surprise Gift, Damaged Handed to all invited attendees of the YC121 Guardian's Gala, this gift box contains a surprise gift from the Angel Cartel.

It purportedly contains items of immense value but, in reality, who can trust the Cartel to leave such things unmolested?

This gift box seems to have suffered some damage in transit.
Special Edition Commodities
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Capacity: 0.0
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typeNameID: 545479
iconID: 21620
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50048 - Guardian's Gala VIP Surprise Gift, Damaged As VIP treatment for ultra elite attendees of the YC121 Guardian's Gala, this gift box contains an extra-special surprise gift from the Angel Cartel.

It purportedly contains items of immense value but, in reality, can the Cartel really be trusted to leave such things unmolested?

This gift box seems to have suffered some damage in transit.
Special Edition Commodities
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50049 - 50049_Female_Makeup_Augmentations_Face_Paint_F01_Types_Face_Paint_F01_V5_Purple.png No Description Augmentations
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50050 - 50050_Male_Makeup_Augmentations_Face_Paint_M01_Types_Face_Paint_M01_V30_ChOper.png No Description Augmentations
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50051 - Men's Amaranthine Divide Facial Augmentation Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Augmentations
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50052 - Women's Amaranthine Divide Facial Augmentation Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Augmentations
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50053 - Inquest 'Hedone' Entanglement Optimizer WS-802 A neural interface upgrade that increases the maximum range of Stasis Webifiers and Warp Scramblers by 2%.

Serpentis Inquest is an offshoot of the Serpentis Corporation that specializes in cutting-edge cybernetic and clone research.

The corporation makes its black cyber implants available to both Serpentis operatives and the forces of the allied Angel Cartel.
Cyber Electronic Systems
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typeID: 50053
Capacity: 0.0
isDynamicType: False
typeNameID: 545518
Volume: 1.0
iconID: 2224
basePrice: 200000.0
marketGroupID: 1512 (Implant Slot 08)
metaGroupID: 19
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1.0
groupID: 740
portionSize: 1
Implant Slot: 8.0
Warp Scrambler Range Bonus: 2.0
requiredSkill1Level: 1.0
Primary Skill required: 3411.0
Stasis Webifier Maximum Range Bonus: 2.0
50066 - Inquest 'Hedone' Entanglement Optimizer WS-803 A neural interface upgrade that increases the maximum range of Stasis Webifiers and Warp Scramblers by 3%.

Serpentis Inquest is an offshoot of the Serpentis Corporation that specializes in cutting-edge cybernetic and clone research.

The corporation makes its black cyber implants available to both Serpentis operatives and the forces of the allied Angel Cartel.
Cyber Electronic Systems
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isDynamicType: False
typeNameID: 545566
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iconID: 2224
basePrice: 200000.0
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groupID: 740
portionSize: 1
Implant Slot: 8.0
Warp Scrambler Range Bonus: 3.0
requiredSkill1Level: 1.0
Primary Skill required: 3411.0
Stasis Webifier Maximum Range Bonus: 3.0
50067 - Inquest 'Hedone' Entanglement Optimizer WS-804 A neural interface upgrade that increases the maximum range of Stasis Webifiers and Warp Scramblers by 4%.

Serpentis Inquest is an offshoot of the Serpentis Corporation that specializes in cutting-edge cybernetic and clone research.

The corporation makes its black cyber implants available to both Serpentis operatives and the forces of the allied Angel Cartel.
Cyber Electronic Systems
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iconID: 2224
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Tech Level: 1.0
groupID: 740
portionSize: 1
Implant Slot: 8.0
Warp Scrambler Range Bonus: 4.0
requiredSkill1Level: 1.0
Primary Skill required: 3411.0
Stasis Webifier Maximum Range Bonus: 4.0
50068 - Inquest 'Hedone' Entanglement Optimizer WS-802 Blueprint No Description Cyber Electronics Implant Blueprints
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50069 - Confessor Eros Blossom SKIN (Permanent) Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. Permanent SKIN
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skin_internalName: Confessor Eros Blossom
skin_skinMaterialID: 243
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skin_visibleSerenity: False
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skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [34317]
skin_licenseTypeID: 50069
Extra Skin Attributes:
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visibleTranquility: True
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50070 - Redeemer Eros Blossom SKIN (Permanent) Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 545583
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typeNameID: 545575
basePrice: 0.0
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skin_internalName: Redeemer Eros Blossom
skin_skinMaterialID: 243
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5897
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [22428]
skin_licenseTypeID: 50070
Extra Skin Attributes:
Applies to: Redeemer
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50071 - Avatar Eros Blossom SKIN (Permanent) Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. Permanent SKIN
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skin_skinMaterialID: 243
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5898
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11567]
skin_licenseTypeID: 50071
Extra Skin Attributes:
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isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50072 - Inquest 'Hedone' Entanglement Optimizer WS-803 Blueprint No Description Cyber Electronics Implant Blueprints
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50073 - Inquest 'Hedone' Entanglement Optimizer WS-804 Blueprint No Description Cyber Electronics Implant Blueprints
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50074 - Eagle Eros Blossom SKIN (Permanent) Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. Permanent SKIN
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skin_skinMaterialID: 245
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5899
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [12011]
skin_licenseTypeID: 50074
Extra Skin Attributes:
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isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50075 - Basilisk Eros Blossom SKIN (Permanent) Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. Permanent SKIN
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typeID: 50075
Capacity: 0.0
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raceID: 1
typeNameID: 545585
basePrice: 0.0
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groupID: 1950
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skin_internalName: Basilisk Eros Blossom
skin_skinMaterialID: 245
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5900
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11985]
skin_licenseTypeID: 50075
Extra Skin Attributes:
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isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50076 - Leviathan Eros Blossom SKIN (Permanent) Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. Permanent SKIN
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Capacity: 0.0
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raceID: 1
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basePrice: 0.0
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groupID: 1950
portionSize: 1
skin_internalName: Leviathan Eros Blossom
skin_skinMaterialID: 245
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5901
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [3764]
skin_licenseTypeID: 50076
Extra Skin Attributes:
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isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50077 - Deimos Eros Blossom SKIN (Permanent) Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 545594
typeID: 50077
Capacity: 0.0
isDynamicType: False
raceID: 8
typeNameID: 545590
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2071 (Gallente)
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published: True
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groupID: 1950
portionSize: 1
skin_internalName: Deimos Eros Blossom
skin_skinMaterialID: 244
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5902
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [12023]
skin_licenseTypeID: 50077
Extra Skin Attributes:
Applies to: Deimos
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50078 - Nyx Eros Blossom SKIN (Permanent) Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 545596
typeID: 50078
Capacity: 0.0
isDynamicType: False
raceID: 8
typeNameID: 545591
basePrice: 0.0
metaGroupID: 17
marketGroupID: 1976 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Nyx Eros Blossom
skin_skinMaterialID: 244
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5903
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [23913]
skin_licenseTypeID: 50078
Extra Skin Attributes:
Applies to: Nyx
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50079 - Erebus Eros Blossom SKIN (Permanent) Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 545595
typeID: 50079
Capacity: 0.0
isDynamicType: False
raceID: 8
typeNameID: 545592
basePrice: 0.0
metaGroupID: 17
marketGroupID: 1979 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Erebus Eros Blossom
skin_skinMaterialID: 244
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5904
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [671]
skin_licenseTypeID: 50079
Extra Skin Attributes:
Applies to: Erebus
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50083 - Sabre Eros Blossom SKIN (Permanent) Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 545603
typeID: 50083
Capacity: 0.0
isDynamicType: False
raceID: 2
typeNameID: 545600
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2041 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Sabre Eros Blossom
skin_skinMaterialID: 246
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5908
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [22456]
skin_licenseTypeID: 50083
Extra Skin Attributes:
Applies to: Sabre
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50084 - Panther Eros Blossom SKIN (Permanent) Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 545604
typeID: 50084
Capacity: 0.0
isDynamicType: False
raceID: 2
typeNameID: 545601
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2113 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Panther Eros Blossom
skin_skinMaterialID: 246
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5909
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [22440]
skin_licenseTypeID: 50084
Extra Skin Attributes:
Applies to: Panther
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50085 - Ragnarok Eros Blossom SKIN (Permanent) Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 545605
typeID: 50085
Capacity: 0.0
isDynamicType: False
raceID: 2
typeNameID: 545602
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2093 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Ragnarok Eros Blossom
skin_skinMaterialID: 246
skin_isSingleUse: False
skin_visibleSerenity: False
skin_skinID: 5910
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [23773]
skin_licenseTypeID: 50085
Extra Skin Attributes:
Applies to: Ragnarok
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50088 - McGuffin No Description Commodities
Click to toggle showing the 12 attributes. typeID: 50088
Capacity: 0.0
isDynamicType: False
typeNameID: 545855
iconID: 2908
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: True
Mass: 1.0
groupID: 526
portionSize: 1
50089 - Seeker Boss No Description Seeker Scouts
Click to toggle showing the 70 attributes. typeID: 50089
graphicID: 3527
Capacity: 0.0
isDynamicType: False
raceID: 64
typeNameID: 545856
basePrice: 0.0
Volume: 0.0
soundID: 12
wreckTypeID: 47758
radius: 50.0
factionID: 500021
published: False
Mass: 2000000.0
groupID: 1768
portionSize: 1
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 1.0
Shield Capacity: 30.0
Structure Hitpoints: 10.0
Armor EM Damage Resistance: 1.0
Armor Explosive Damage Resistance: 1.0
Armor Kinetic Damage Resistance: 1.0
Armor Thermal Damage Resistance: 1.0
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 1.0
entityChaseMaxDistance: 0.0
Armor Hitpoints: 20.0
Orbit Velocity: 150.0
entityStrength: 9.0
entityFlyRange: 1000.0
entityAttackDelayMin: 4500.0
Maximum Velocity: 320.0
Signature Radius: 70.0
entitySecurityMaxGain: 3.0
entityBracketColour: 1.0
Optimal Range: 0.0
Capacitor Recharge time: 500000.0
Maximum Locked Targets: 2.0
maxAttackTargets: 1.0
structureUniformity: 1.0
entityEquipmentMin: 1.0
entityEquipmentMax: 2.0
Targeting Speed: 3000.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 8.0
Magnetometric Sensor Strength: 8.0
Gravimetric Sensor Strength: 8.0
Missile Damage Bonus: 0.15
Disallows Assistance: 1.0
entityEquipmentGroupMax: 1.0
entityAttackDelayMax: 12500.0
Rate of fire: 8000.0
Shield recharge time: 500000.0
Bounty: 10000.0
Capacitor Capacity: 125.0
Shield Uniformity: 0.75
entityOverviewShipGroupId: 25.0
Warp Disruption Range: 0.0
Warp Scramble Strength: 0.0
entityReactionFactor: 0.5
entityDefenderChance: 0.075
gfxBoosterID: 395.0
entityAttackRange: 15000.0
entityWarpScrambleChance: 0.0
entityLootCountMin: 1.0
Missile Type: 211.0
Security Status Kill Amount: 0.0035
50090 - Seeker Drone No Description Seeker Scouts
Click to toggle showing the 70 attributes. typeID: 50090
graphicID: 3528
Capacity: 0.0
isDynamicType: False
raceID: 64
typeNameID: 545857
basePrice: 0.0
Volume: 0.0
soundID: 12
wreckTypeID: 47758
radius: 50.0
factionID: 500021
published: False
Mass: 2000000.0
groupID: 1768
portionSize: 1
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 1.0
Shield Capacity: 20.0
Structure Hitpoints: 10.0
Armor EM Damage Resistance: 1.0
Armor Explosive Damage Resistance: 1.0
Armor Kinetic Damage Resistance: 1.0
Armor Thermal Damage Resistance: 1.0
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 1.0
Shield Kinetic Damage Resistance: 1.0
Shield Thermal Damage Resistance: 1.0
entityChaseMaxDistance: 0.0
Armor Hitpoints: 15.0
Orbit Velocity: 150.0
entityStrength: 9.0
entityFlyRange: 1000.0
entityAttackDelayMin: 4500.0
Maximum Velocity: 320.0
Signature Radius: 70.0
entitySecurityMaxGain: 3.0
entityBracketColour: 1.0
Optimal Range: 0.0
Capacitor Recharge time: 500000.0
Maximum Locked Targets: 2.0
maxAttackTargets: 1.0
structureUniformity: 1.0
entityEquipmentMin: 1.0
entityEquipmentMax: 2.0
Targeting Speed: 3000.0
RADAR Sensor Strength: 8.0
Ladar Sensor Strength: 8.0
Magnetometric Sensor Strength: 8.0
Gravimetric Sensor Strength: 8.0
Missile Damage Bonus: 0.05
Disallows Assistance: 1.0
entityEquipmentGroupMax: 1.0
entityAttackDelayMax: 12500.0
Rate of fire: 8000.0
Shield recharge time: 500000.0
Bounty: 10000.0
Capacitor Capacity: 125.0
Shield Uniformity: 0.75
entityOverviewShipGroupId: 25.0
Warp Disruption Range: 0.0
Warp Scramble Strength: 0.0
entityReactionFactor: 0.5
entityDefenderChance: 0.075
gfxBoosterID: 395.0
entityAttackRange: 15000.0
entityWarpScrambleChance: 0.0
entityLootCountMin: 1.0
Missile Type: 211.0
Security Status Kill Amount: 0.0035
50091 - Cerebral Accelerator No Description Booster
Click to toggle showing the 13 attributes. typeID: 50091
Capacity: 0.0
isDynamicType: False
typeNameID: 545858
iconID: 10144
basePrice: 0.0
marketGroupID: 2487 (Cerebral Accelerators)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
50092 - Circadian Seeker No Description Seeker Scouts
Click to toggle showing the 16 attributes. typeID: 50092
graphicID: 3516
Capacity: 0.0
isDynamicType: False
raceID: 64
typeNameID: 545860
basePrice: 0.0
Volume: 0.0
soundID: 12
wreckTypeID: 34440
radius: 50.0
factionID: 500021
published: False
Mass: 2000000.0
groupID: 1768
portionSize: 1
50093 - Drifter Battleship No Description Drifter Battleship
Click to toggle showing the 16 attributes. typeID: 50093
graphicID: 21049
Capacity: 120.0
isDynamicType: False
raceID: 64
typeNameID: 545861
basePrice: 0.0
Volume: 109000.0
soundID: 20207
wreckTypeID: 34768
radius: 350.0
factionID: 500024
published: False
Mass: 10900000.0
groupID: 1310
portionSize: 1
50094 - Particle Cloud Thunder 01a No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 50094
graphicID: 22371
Capacity: 0.0
isDynamicType: False
typeNameID: 545866
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
50095 - Construction Dungeon Cloud 6463 No Description Non-Scalable Clouds
Click to toggle showing the 12 attributes. typeID: 50095
graphicID: 22370
Capacity: 0.0
isDynamicType: False
typeNameID: 545867
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1980
portionSize: 1
50096 - ENV_Triglavian_Construction_01a No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 50096
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 545868
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
50097 - Avatar No Description Hidden Zenith Amarr Capital
Click to toggle showing the 12 attributes. typeID: 50097
graphicID: 2910
Capacity: 0.0
isDynamicType: False
typeNameID: 545870
basePrice: 0.0
Volume: 100000000.0
radius: 7800.0
published: False
Mass: 2075625000.0
groupID: 1804
portionSize: 1
50098 - Avatar Wreck No Description Large Collidable Object
Click to toggle showing the 12 attributes. typeID: 50098
graphicID: 3100
Capacity: 0.0
isDynamicType: False
typeNameID: 545869
basePrice: 0.0
Volume: 0.0
radius: 2000.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
50099 - Amarr Station No Description Large Collidable Object
Click to toggle showing the 13 attributes. typeID: 50099
graphicID: 20621
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 545881
basePrice: 0.0
Volume: 0.0
radius: 17000.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
50100 - Aeon No Description Amarr Navy Roaming Capital
Click to toggle showing the 14 attributes. typeID: 50100
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 545882
basePrice: 0.0
Volume: 0.0
wreckTypeID: 27927
radius: 1650.0
factionID: 1000084
published: False
Mass: 1012500000.0
groupID: 1412
portionSize: 1
50104 - Amarr Frigate No Description Hidden Zenith Amarr Frigate
Click to toggle showing the 14 attributes. typeID: 50104
graphicID: 300
Capacity: 235.0
isDynamicType: False
raceID: 4
typeNameID: 545884
basePrice: 0.0
Volume: 24398.0
radius: 50.0
factionID: 500003
published: False
Mass: 2820000.0
groupID: 1791
portionSize: 1
50105 - Amarr Cruiser No Description Hidden Zenith Amarr Cruiser
Click to toggle showing the 14 attributes. typeID: 50105
graphicID: 1065
Capacity: 235.0
isDynamicType: False
raceID: 4
typeNameID: 545883
basePrice: 0.0
Volume: 118000.0
radius: 150.0
factionID: 500003
published: False
Mass: 11800000.0
groupID: 1790
portionSize: 1
50106 - Aeon No Description Hidden Zenith Amarr Capital
Click to toggle showing the 15 attributes. typeID: 50106
graphicID: 22373
Capacity: 3300.0
isDynamicType: False
raceID: 64
typeNameID: 545899
basePrice: 0.0
Volume: 13950000.0
wreckTypeID: 44273
radius: 1650.0
factionID: 500021
published: False
Mass: 1012500000.0
groupID: 1804
portionSize: 1
50107 - Amarr Apoc No Description Hidden Zenith Amarr Battleship
Click to toggle showing the 15 attributes. typeID: 50107
graphicID: 296
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 545900
basePrice: 0.0
Volume: 495000.0
wreckTypeID: 27050
radius: 400.0
factionID: 1000084
published: False
Mass: 97100000.0
groupID: 1789
portionSize: 1
50108 - Amarr Armageddon No Description Hidden Zenith Amarr Battleship
Click to toggle showing the 15 attributes. typeID: 50108
graphicID: 297
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 545901
basePrice: 0.0
Volume: 1100000.0
wreckTypeID: 27050
radius: 250.0
factionID: 1000084
published: False
Mass: 20500000.0
groupID: 1789
portionSize: 1
50109 - Amarr Providence No Description Irregular Freighter
Click to toggle showing the 14 attributes. typeID: 50109
graphicID: 2738
Capacity: 235.0
isDynamicType: False
raceID: 4
typeNameID: 545902
basePrice: 0.0
Volume: 1040000.0
soundID: 31
radius: 350.0
published: False
Mass: 21000000.0
groupID: 1926
portionSize: 1
50110 - Amarr Prophecy No Description Mission Amarr Empire Battlecruiser
Click to toggle showing the 14 attributes. typeID: 50110
graphicID: 2385
Capacity: 350.0
isDynamicType: False
raceID: 4
typeNameID: 545904
basePrice: 0.0
Volume: 130000.0
wreckTypeID: 27051
radius: 198.0
published: False
Mass: 13500000.0
groupID: 666
portionSize: 1
50111 - Amarr Oracle No Description Mission Amarr Empire Battlecruiser
Click to toggle showing the 14 attributes. typeID: 50111
graphicID: 11775
Capacity: 350.0
isDynamicType: False
raceID: 4
typeNameID: 545903
basePrice: 0.0
Volume: 130000.0
wreckTypeID: 27051
radius: 198.0
published: False
Mass: 13500000.0
groupID: 666
portionSize: 1
50117 - Amarr Cruiser 2 No Description Hidden Zenith Amarr Cruiser
Click to toggle showing the 14 attributes. typeID: 50117
graphicID: 57
Capacity: 235.0
isDynamicType: False
raceID: 4
typeNameID: 545905
basePrice: 0.0
Volume: 118000.0
radius: 150.0
factionID: 500003
published: False
Mass: 11800000.0
groupID: 1790
portionSize: 1
50118 - Environment Moon 3D No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 50118
graphicID: 22372
Capacity: 0.0
isDynamicType: False
typeNameID: 545906
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
50119 - Placeholder TG construction phase 1 No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 50119
graphicID: 22377
Capacity: 0.0
isDynamicType: False
typeNameID: 545907
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
50120 - Placeholder TG construction phase 2 No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 50120
graphicID: 22376
Capacity: 0.0
isDynamicType: False
typeNameID: 545908
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
50121 - Placeholder TG construction phase 3 No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 50121
graphicID: 22378
Capacity: 0.0
isDynamicType: False
typeNameID: 545909
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
50122 - Placeholder TG site 1 No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 50122
graphicID: 22379
Capacity: 0.0
isDynamicType: False
typeNameID: 545910
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
50123 - Placeholder TG site 2 No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 50123
graphicID: 22380
Capacity: 0.0
isDynamicType: False
typeNameID: 545911
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
50124 - Placeholder TG site 3 No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 50124
graphicID: 22381
Capacity: 0.0
isDynamicType: False
typeNameID: 545912
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
50125 - ENV_Amarr_01a No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 50125
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 545913
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
50126 - Particle cloud 01a No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 50126
graphicID: 22375
Capacity: 0.0
isDynamicType: False
typeNameID: 545931
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
50127 - Triglavian storage facility No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 50127
graphicID: 22217
Capacity: 0.0
isDynamicType: False
typeNameID: 545952
basePrice: 0.0
Volume: 0.0
radius: 435.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
50128 - Triglavian storage transfer facility No Description Non-Interactable Object
Click to toggle showing the 12 attributes. typeID: 50128
graphicID: 22382
Capacity: 0.0
isDynamicType: False
typeNameID: 545953
basePrice: 0.0
Volume: 0.0
radius: 1100.0
published: False
Mass: 0.0
groupID: 1975
portionSize: 1
50130 - 50130_Female_TopMiddle_TshirtF01_Types_TshirtF01_PWT.png No Description Tops
Click to toggle showing the 11 attributes. typeID: 50130
Capacity: 0.0
typeNameID: 545955
iconID: 22105
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: False
Mass: 0.5
groupID: 1089
portionSize: 1
50131 - 50131_Male_topMiddle_TshirtM01_Types_TshirtM01_PWT.png No Description Tops
Click to toggle showing the 11 attributes. typeID: 50131
Capacity: 0.0
typeNameID: 545956
iconID: 22106
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: False
Mass: 0.5
groupID: 1089
portionSize: 1
50132 - 50132_Female_hair_HeadWear_Cap_F01_Types_HeadWear_Cap_F01_PWT.png No Description Headwear
Click to toggle showing the 11 attributes. typeID: 50132
Capacity: 0.0
typeNameID: 545969
iconID: 22107
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: False
Mass: 0.5
groupID: 1092
portionSize: 1
50133 - 50133_Male_hair_HeadWear_Cap_M01_Types_HeadWear_Cap_M01_PWT.png No Description Headwear
Click to toggle showing the 11 attributes. typeID: 50133
Capacity: 0.0
typeNameID: 545970
iconID: 22108
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: False
Mass: 0.5
groupID: 1092
portionSize: 1
50135 - loot_structure_locator No Description Locators
Click to toggle showing the 12 attributes. typeID: 50135
graphicID: 2742
Capacity: 0.0
isDynamicType: False
typeNameID: 546000
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 1973
portionSize: 1
50137 - npc_spawn_locator No Description Locators
Click to toggle showing the 12 attributes. typeID: 50137
graphicID: 2742
Capacity: 0.0
isDynamicType: False
typeNameID: 546003
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 1973
portionSize: 1
50138 - Easter Firework No Description Festival Charges
Click to toggle showing the 30 attributes. typeID: 50138
graphicID: 22388
Capacity: 0.0
isDynamicType: False
typeNameID: 546073
iconID: 20973
basePrice: 0.0
marketGroupID: 1663 (Special Edition Festival Assets)
Volume: 0.1
radius: 1.0
published: True
Mass: 100.0
Tech Level: 1.0
groupID: 500
portionSize: 100
Maximum Velocity: 1000.0
Inertia Modifier: 3000.0
Structure Hitpoints: 10.0
Detonation proximity: 35.0
structureUniformity: 1.0
Base Shield Damage: 0.0
aimedLaunch: 1.0
missileNeverDoesDamage: 1.0
rate of fire bonus: 1.0
requiredSkill1Level: 1.0
requiredSkill2Level: 1.0
Used with (Launcher Group): 56.0
Maximum Flight Time: 100000.0
armorPiercingChance: 1.0
Base Armor Damage: 0.0
50139 - Damavik Metamateria Exotica SKIN (Permanent) Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 546087
typeID: 50139
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 546086
basePrice: 0.0
marketGroupID: 2486 (Triglavian)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Damavik Metamateria Exotica
skin_skinMaterialID: 362
skin_isSingleUse: False
skin_skinDescription: 546085
skin_visibleSerenity: False
skin_skinID: 5911
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [47269]
skin_licenseTypeID: 50139
Extra Skin Attributes:
Applies to: Damavik
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50140 - Kikimora Metamateria Exotica SKIN (Permanent) Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 546090
typeID: 50140
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 546089
basePrice: 0.0
marketGroupID: 2521 (Triglavian)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Kikimora Metamateria Exotica
skin_skinMaterialID: 362
skin_isSingleUse: False
skin_skinDescription: 546088
skin_visibleSerenity: False
skin_skinID: 5912
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [49710]
skin_licenseTypeID: 50140
Extra Skin Attributes:
Applies to: Kikimora
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50141 - Vedmak Metamateria Exotica SKIN (Permanent) Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 546093
typeID: 50141
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 546092
basePrice: 0.0
marketGroupID: 2485 (Triglavian)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Vedmak Metamateria Exotica
skin_skinMaterialID: 362
skin_isSingleUse: False
skin_skinDescription: 546091
skin_visibleSerenity: False
skin_skinID: 5913
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [47270]
skin_licenseTypeID: 50141
Extra Skin Attributes:
Applies to: Vedmak
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50142 - Rodiva Metamateria Exotica SKIN (Permanent) Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 546096
typeID: 50142
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 546095
basePrice: 0.0
marketGroupID: 2485 (Triglavian)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Rodiva Metamateria Exotica
skin_skinMaterialID: 362
skin_isSingleUse: False
skin_skinDescription: 546094
skin_visibleSerenity: False
skin_skinID: 5914
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [49712]
skin_licenseTypeID: 50142
Extra Skin Attributes:
Applies to: Rodiva
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50143 - Zarmazd Metamateria Exotica SKIN (Permanent) Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 546099
typeID: 50143
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 546098
basePrice: 0.0
marketGroupID: 2485 (Triglavian)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Zarmazd Metamateria Exotica
skin_skinMaterialID: 362
skin_isSingleUse: False
skin_skinDescription: 546097
skin_visibleSerenity: False
skin_skinID: 5915
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [49713]
skin_licenseTypeID: 50143
Extra Skin Attributes:
Applies to: Zarmazd
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50144 - Drekavac Metamateria Exotica SKIN (Permanent) Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 546102
typeID: 50144
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 546101
basePrice: 0.0
marketGroupID: 2519 (Triglavian)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Drekavac Metamateria Exotica
skin_skinMaterialID: 362
skin_isSingleUse: False
skin_skinDescription: 546100
skin_visibleSerenity: False
skin_skinID: 5916
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [49711]
skin_licenseTypeID: 50144
Extra Skin Attributes:
Applies to: Drekavac
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50145 - Leshak Metamateria Exotica SKIN (Permanent) Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 546105
typeID: 50145
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 546104
basePrice: 0.0
marketGroupID: 2482 (Triglavian)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Leshak Metamateria Exotica
skin_skinMaterialID: 362
skin_isSingleUse: False
skin_skinDescription: 546103
skin_visibleSerenity: False
skin_skinID: 5917
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [47271]
skin_licenseTypeID: 50145
Extra Skin Attributes:
Applies to: Leshak
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50146 - Hecate Caille Neon SKIN (Permanent) The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 546109
typeID: 50146
Capacity: 0.0
isDynamicType: False
raceID: 8
typeNameID: 546108
basePrice: 0.0
marketGroupID: 2356 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Hecate Caille Neon
skin_skinMaterialID: 364
skin_isSingleUse: False
skin_skinDescription: 546107
skin_visibleSerenity: False
skin_skinID: 5918
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [35683]
skin_licenseTypeID: 50146
Extra Skin Attributes:
Applies to: Hecate
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50147 - Deimos Caille Neon SKIN (Permanent) The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 546112
typeID: 50147
Capacity: 0.0
raceID: 8
typeNameID: 546111
basePrice: 0.0
marketGroupID: 2071 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Deimos Caille Neon
skin_skinMaterialID: 364
skin_isSingleUse: False
skin_skinDescription: 546110
skin_visibleSerenity: False
skin_skinID: 5919
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [12023]
skin_licenseTypeID: 50147
Extra Skin Attributes:
Applies to: Deimos
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50148 - Ishtar Caille Neon SKIN (Permanent) The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 546115
typeID: 50148
Capacity: 0.0
raceID: 8
typeNameID: 546114
basePrice: 0.0
marketGroupID: 2071 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Ishtar Caille Neon
skin_skinMaterialID: 364
skin_isSingleUse: False
skin_skinDescription: 546113
skin_visibleSerenity: False
skin_skinID: 5920
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [12005]
skin_licenseTypeID: 50148
Extra Skin Attributes:
Applies to: Ishtar
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50149 - Kronos Caille Neon SKIN (Permanent) The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 546118
typeID: 50149
Capacity: 0.0
raceID: 8
typeNameID: 546117
basePrice: 0.0
marketGroupID: 2026 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Kronos Caille Neon
skin_skinMaterialID: 364
skin_isSingleUse: False
skin_skinDescription: 546116
skin_visibleSerenity: False
skin_skinID: 5921
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [28661]
skin_licenseTypeID: 50149
Extra Skin Attributes:
Applies to: Kronos
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50150 - Thanatos Caille Neon SKIN (Permanent) The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 546121
typeID: 50150
Capacity: 0.0
raceID: 8
typeNameID: 546120
basePrice: 0.0
marketGroupID: 1976 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Thanatos Caille Neon
skin_skinMaterialID: 364
skin_isSingleUse: False
skin_skinDescription: 546119
skin_visibleSerenity: False
skin_skinID: 5922
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [23911]
skin_licenseTypeID: 50150
Extra Skin Attributes:
Applies to: Thanatos
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50151 - Nyx Caille Neon SKIN (Permanent) The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 546124
typeID: 50151
Capacity: 0.0
raceID: 8
typeNameID: 546123
basePrice: 0.0
marketGroupID: 1976 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Nyx Caille Neon
skin_skinMaterialID: 364
skin_isSingleUse: False
skin_skinDescription: 546122
skin_visibleSerenity: False
skin_skinID: 5923
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [23913]
skin_licenseTypeID: 50151
Extra Skin Attributes:
Applies to: Nyx
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50152 - Erebus Caille Neon SKIN (Permanent) The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 546127
typeID: 50152
Capacity: 0.0
raceID: 8
typeNameID: 546126
basePrice: 0.0
marketGroupID: 1979 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Erebus Caille Neon
skin_skinMaterialID: 364
skin_isSingleUse: False
skin_skinDescription: 546125
skin_visibleSerenity: False
skin_skinID: 5924
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [671]
skin_licenseTypeID: 50152
Extra Skin Attributes:
Applies to: Erebus
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
50153 - Nemesis Caille Neon SKIN (Permanent) The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 546130
typeID: 50153
Capacity: 0.0
raceID: 8
typeNameID: 546129
basePrice: 0.0
marketGroupID: 2053 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Nemesis Caille Neon
skin_skinMaterialID: 364
skin_isSingleUse: False
skin_skinDescription: 546128
skin_visibleSerenity: False
skin_skinID: 5925
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11377]
skin_licenseTypeID: 50153
Extra Skin Attributes:
Applies to: Nemesis
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
Removed Items (0 Entries)

Please note that a "removed" item usually means the item was just not yet added to the "newer" build.

TypeID & Name Description Group Attributes

Changed Blueprints (22 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
2788 - Cynosural Generator Array Blueprint BP Price: 250,000,000 ISK
Build Time: 3:20:00
Copy:9600 ME:4200 TE:4200 Limit:10x
Materials:
2x Capital Construction Parts
11x Broadcast Node
9x Organic Mortar Applicators
7x Recursive Computing Module
7x Self-Harmonizing Power Core
4x Sterile Conduits
2x Wetware Mainframe
Skills:
Industry V
Outcome:
1x Cynosural Generator Array (27673)
BP Price: 250,000,000 ISK
Build Time: 3:20:00
Copy:9600 ME:4200 TE:4200 Limit:10x
Materials:
1x Cynosural Generator Array
Skills:
Starbase Management V
Industry V
Outcome:
1x Cynosural Generator Array (27673)
BP Price: 250,000,000 ISK
Build Time: 3:20:00
Copy:9600 ME:4200 TE:4200 Limit:10x
Materials:
2x 21037
11x 2867
9x 2870
7x 2871
7x 2872
4x 2875
2x 2876
1x 27673
Skills:
3365 V
3380 V
Outcome:
1x 27673
2789 - Cynosural System Jammer Blueprint BP Price: 250,000,000 ISK
Build Time: 3:20:00
Copy:9600 ME:4200 TE:4200 Limit:10x
Materials:
4x Capital Construction Parts
11x Broadcast Node
7x Integrity Response Drones
7x Organic Mortar Applicators
6x Recursive Computing Module
11x Self-Harmonizing Power Core
4x Wetware Mainframe
Skills:
Industry V
Outcome:
1x Cynosural System Jammer (27674)
BP Price: 250,000,000 ISK
Build Time: 3:20:00
Copy:9600 ME:4200 TE:4200 Limit:10x
Materials:
1x Cynosural System Jammer
Skills:
Starbase Management V
Industry V
Outcome:
1x Cynosural System Jammer (27674)
BP Price: 250,000,000 ISK
Build Time: 3:20:00
Copy:9600 ME:4200 TE:4200 Limit:10x
Materials:
4x 21037
11x 2867
7x 2868
7x 2870
6x 2871
11x 2872
4x 2876
1x 27674
Skills:
3365 V
3380 V
Outcome:
1x 27674
2800 - Jump Bridge Blueprint BP Price: 250,000,000 ISK
Build Time: 6:40:00
Copy:19200 ME:8400 TE:8400 Limit:7x
Materials:
4x Capital Construction Parts
6x Broadcast Node
4x Integrity Response Drones
9x Nano-Factory
9x Organic Mortar Applicators
6x Recursive Computing Module
6x Self-Harmonizing Power Core
9x Sterile Conduits
4x Wetware Mainframe
Skills:
Industry V
Outcome:
1x Jump Bridge (27897)
BP Price: 250,000,000 ISK
Build Time: 6:40:00
Copy:19200 ME:8400 TE:8400 Limit:7x
Materials:
1x Jump Bridge
Skills:
Starbase Management V
Industry V
Outcome:
1x Jump Bridge (27897)
BP Price: 250,000,000 ISK
Build Time: 6:40:00
Copy:19200 ME:8400 TE:8400 Limit:7x
Materials:
4x 21037
6x 2867
4x 2868
9x 2869
9x 2870
6x 2871
6x 2872
9x 2875
4x 2876
1x 27897
Skills:
3365 V
3380 V
Outcome:
1x 27897
49775 - Heavy Mutadaptive Remote Armor Repairer I Blueprint No blueprint entry found. BP Price: 124,700 ISK
Build Time: 0:30:00
Copy:1440 ME:630 TE:630 Limit:100x
Materials:
20x Crystalline Isogen-10
108x Mexallon
280x Zero-Point Condensate
924x Pyerite
1506x Tritanium
Skills:
Industry I
Outcome:
1x Heavy Mutadaptive Remote Armor Repairer I (49770)
BP Price: 124,700 ISK
Build Time: 0:30:00
Copy:1440 ME:630 TE:630 Limit:100x
Materials:
20x 47975
108x 36
280x 48112
924x 35
1506x 34
Skills:
3380 I
Outcome:
1x 49770
49776 - Heavy Mutadaptive Scoped Remote Armor Repairer Blueprint No blueprint entry found. BP Price: 124,700 ISK
Build Time: 0:30:00
Copy:1440 ME:630 TE:630 Limit:100x
Materials:
12x Crystalline Isogen-10
108x Mexallon
300x Zero-Point Condensate
924x Pyerite
1506x Tritanium
Skills:
Industry I
Outcome:
1x Heavy Mutadaptive Scoped Remote Armor Repairer (49771)
BP Price: 124,700 ISK
Build Time: 0:30:00
Copy:1440 ME:630 TE:630 Limit:100x
Materials:
12x 47975
108x 36
300x 48112
924x 35
1506x 34
Skills:
3380 I
Outcome:
1x 49771
49777 - Heavy Mutadaptive Compact Remote Armor Repairer Blueprint No blueprint entry found. BP Price: 124,700 ISK
Build Time: 0:30:00
Copy:1440 ME:630 TE:630 Limit:100x
Materials:
12x Crystalline Isogen-10
108x Mexallon
300x Zero-Point Condensate
924x Pyerite
1506x Tritanium
Skills:
Industry I
Outcome:
1x Heavy Mutadaptive Compact Remote Armor Repairer (49772)
BP Price: 124,700 ISK
Build Time: 0:30:00
Copy:1440 ME:630 TE:630 Limit:100x
Materials:
12x 47975
108x 36
300x 48112
924x 35
1506x 34
Skills:
3380 I
Outcome:
1x 49772
49778 - Heavy Mutadaptive Remote Armor Repairer II Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 1:18:00
Copy:3744 ME:1638 TE:1638 Limit:10x
Materials:
1x R.A.M.- Armor/Hull Tech
1x Heavy Mutadaptive Remote Armor Repairer I
3x Nanoelectrical Microprocessor
5x Morphite
12x Robotics
Skills:
Nanite Engineering I
Hydromagnetic Physics I
Industry V
Outcome:
1x Heavy Mutadaptive Remote Armor Repairer II (49773)
BP Price: 0 ISK
Build Time: 1:18:00
Copy:3744 ME:1638 TE:1638 Limit:10x
Materials:
1x 11475
1x 49770
3x 11539
5x 11399
12x 9848
Skills:
11442 I
11443 I
3380 V
Outcome:
1x 49773
49779 - Perun Heavy Mutadaptive Remote Armor Repairer Blueprint No blueprint entry found. BP Price: 124,700 ISK
Build Time: 0:30:00
Copy:1440 ME:630 TE:630 Limit:100x
Materials:
22x Crystalline Isogen-10
108x Mexallon
320x Zero-Point Condensate
924x Pyerite
1506x Tritanium
Skills:
Industry I
Outcome:
1x Perun Heavy Mutadaptive Remote Armor Repairer (49774)
BP Price: 124,700 ISK
Build Time: 0:30:00
Copy:1440 ME:630 TE:630 Limit:100x
Materials:
22x 47975
108x 36
320x 48112
924x 35
1506x 34
Skills:
3380 I
Outcome:
1x 49774
49967 - Expired Basic 'Brainfreeze' Cerebral Accelerator Blueprint No blueprint entry found. BP Price: 1,000,000 ISK
Build Time: 0:01:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Synthetic Synapses
1x Transcranial Microcontrollers
1x Electronic Link
1x Data Processor
1x Positron Cord
1x Current Amplifier
42x Chromodynamic Tricarboxyls
Skills:
Industry I
Outcome:
1x Expired Basic 'Brainfreeze' Cerebral Accelerator (48613)
BP Price: 1,000,000 ISK
Build Time: 0:01:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 2346
1x 12836
1x 21587
1x 21596
1x 23158
1x 23163
42x 48927
Skills:
3380 I
Outcome:
1x 48613
49968 - Expired Standard 'Brainfreeze' Cerebral Accelerator Blueprint No blueprint entry found. BP Price: 1,000,000 ISK
Build Time: 0:01:40
Copy:? ME:? TE:? Limit:10x
Materials:
1x Synthetic Synapses
1x Transcranial Microcontrollers
1x Electronic Link
1x Data Processor
1x Positron Cord
1x Current Amplifier
70x Chromodynamic Tricarboxyls
Skills:
Industry I
Outcome:
1x Expired Standard 'Brainfreeze' Cerebral Accelerator (48614)
BP Price: 1,000,000 ISK
Build Time: 0:01:40
Copy:? ME:? TE:? Limit:10x
Materials:
1x 2346
1x 12836
1x 21587
1x 21596
1x 23158
1x 23163
70x 48927
Skills:
3380 I
Outcome:
1x 48614
49969 - Expired Advanced 'Brainfreeze' Cerebral Accelerator Blueprint No blueprint entry found. BP Price: 1,000,000 ISK
Build Time: 0:02:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Synthetic Synapses
1x Transcranial Microcontrollers
1x Electronic Link
1x Data Processor
1x Positron Cord
1x Current Amplifier
84x Chromodynamic Tricarboxyls
Skills:
Industry I
Outcome:
1x Expired Advanced 'Brainfreeze' Cerebral Accelerator (48615)
BP Price: 1,000,000 ISK
Build Time: 0:02:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 2346
1x 12836
1x 21587
1x 21596
1x 23158
1x 23163
84x 48927
Skills:
3380 I
Outcome:
1x 48615
49970 - Expired Extended 'Brainfreeze' Cerebral Accelerator Blueprint No blueprint entry found. BP Price: 1,000,000 ISK
Build Time: 0:05:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Synthetic Synapses
1x Transcranial Microcontrollers
1x Electronic Link
1x Data Processor
1x Positron Cord
1x Current Amplifier
210x Chromodynamic Tricarboxyls
Skills:
Industry I
Outcome:
1x Expired Extended 'Brainfreeze' Cerebral Accelerator (48616)
BP Price: 1,000,000 ISK
Build Time: 0:05:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 2346
1x 12836
1x 21587
1x 21596
1x 23158
1x 23163
210x 48927
Skills:
3380 I
Outcome:
1x 48616
49971 - ML-EKP 'Polybolos' Ballistic Control System Blueprint No blueprint entry found. BP Price: 499,200 ISK
Build Time: 0:03:00
Copy:? ME:? TE:? Limit:3x
Materials:
6x Isogen
6x Megacyte
16x Chromodynamic Tricarboxyls
21x Zydrine
848x Mexallon
2027x Tritanium
Skills:
Industry I
Outcome:
1x ML-EKP 'Polybolos' Ballistic Control System (49790)
BP Price: 499,200 ISK
Build Time: 0:03:00
Copy:? ME:? TE:? Limit:3x
Materials:
6x 37
6x 40
16x 48927
21x 39
848x 36
2027x 34
Skills:
3380 I
Outcome:
1x 49790
49972 - Frostline 'Clavicula' Integrated Analyzer Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 0:03:00
Copy:? ME:? TE:? Limit:3x
Materials:
1x Data Analyzer I
1x Relic Analyzer I
24x Chromodynamic Tricarboxyls
100x High-Tech Data Chip
175x High-Tech Scanner
175x High-Tech Manufacturing Tools
Skills:
Industry I
Outcome:
1x Frostline 'Clavicula' Integrated Analyzer (49791)
BP Price: 0 ISK
Build Time: 0:03:00
Copy:? ME:? TE:? Limit:3x
Materials:
1x 22175
1x 22177
24x 48927
100x 17893
175x 17894
175x 17895
Skills:
3380 I
Outcome:
1x 49791
49973 - Frostline 'Omnivore' Harvester Upgrade Blueprint No blueprint entry found. BP Price: 250,000 ISK
Build Time: 0:03:00
Copy:? ME:? TE:? Limit:3x
Materials:
6x Megacyte
12x Isogen
12x Chromodynamic Tricarboxyls
38x Zydrine
954x Mexallon
2322x Tritanium
Skills:
Industry I
Outcome:
1x Frostline 'Omnivore' Harvester Upgrade (49792)
BP Price: 250,000 ISK
Build Time: 0:03:00
Copy:? ME:? TE:? Limit:3x
Materials:
6x 40
12x 37
12x 48927
38x 39
954x 36
2322x 34
Skills:
3380 I
Outcome:
1x 49792
50011 - Basic 'Ardour' Cerebral Accelerator Blueprint No blueprint entry found. BP Price: 1,000,000 ISK
Build Time: 0:01:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Synthetic Synapses
1x Transcranial Microcontrollers
1x Electronic Link
1x Data Processor
1x Positron Cord
1x Current Amplifier
42x Chromodynamic Tricarboxyls
Skills:
Industry I
Outcome:
1x Basic 'Ardour' Cerebral Accelerator (50007)
BP Price: 1,000,000 ISK
Build Time: 0:01:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 2346
1x 12836
1x 21587
1x 21596
1x 23158
1x 23163
42x 48927
Skills:
3380 I
Outcome:
1x 50007
50012 - Standard 'Ardour' Cerebral Accelerator Blueprint No blueprint entry found. BP Price: 1,000,000 ISK
Build Time: 0:01:40
Copy:? ME:? TE:? Limit:10x
Materials:
1x Synthetic Synapses
1x Transcranial Microcontrollers
1x Electronic Link
1x Data Processor
1x Positron Cord
1x Current Amplifier
70x Chromodynamic Tricarboxyls
Skills:
Industry I
Outcome:
1x Standard 'Ardour' Cerebral Accelerator (50008)
BP Price: 1,000,000 ISK
Build Time: 0:01:40
Copy:? ME:? TE:? Limit:10x
Materials:
1x 2346
1x 12836
1x 21587
1x 21596
1x 23158
1x 23163
70x 48927
Skills:
3380 I
Outcome:
1x 50008
50013 - Advanced 'Ardour' Cerebral Accelerator Blueprint No blueprint entry found. BP Price: 1,000,000 ISK
Build Time: 0:02:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Synthetic Synapses
1x Transcranial Microcontrollers
1x Electronic Link
1x Data Processor
1x Positron Cord
1x Current Amplifier
84x Chromodynamic Tricarboxyls
Skills:
Industry I
Outcome:
1x Advanced 'Ardour' Cerebral Accelerator (50009)
BP Price: 1,000,000 ISK
Build Time: 0:02:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 2346
1x 12836
1x 21587
1x 21596
1x 23158
1x 23163
84x 48927
Skills:
3380 I
Outcome:
1x 50009
50014 - Extended 'Ardour' Cerebral Accelerator Blueprint No blueprint entry found. BP Price: 1,000,000 ISK
Build Time: 0:05:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Synthetic Synapses
1x Transcranial Microcontrollers
1x Electronic Link
1x Data Processor
1x Positron Cord
1x Current Amplifier
210x Chromodynamic Tricarboxyls
Skills:
Industry I
Outcome:
1x Extended 'Ardour' Cerebral Accelerator (50010)
BP Price: 1,000,000 ISK
Build Time: 0:05:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 2346
1x 12836
1x 21587
1x 21596
1x 23158
1x 23163
210x 48927
Skills:
3380 I
Outcome:
1x 50010
50068 - Inquest 'Hedone' Entanglement Optimizer WS-802 Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 0:15:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Inquest 'Eros' Stasis Webifier MR-803
3x Transcranial Microcontrollers
50x Chromodynamic Tricarboxyls
312x Current Amplifier
Skills:
Industry I
Outcome:
1x Inquest 'Hedone' Entanglement Optimizer WS-802 (50053)
BP Price: 0 ISK
Build Time: 0:15:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47261
3x 12836
50x 48927
312x 23163
Skills:
3380 I
Outcome:
1x 50053
50072 - Inquest 'Hedone' Entanglement Optimizer WS-803 Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 0:15:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Inquest 'Eros' Stasis Webifier MR-805
3x Transcranial Microcontrollers
80x Chromodynamic Tricarboxyls
312x Current Amplifier
Skills:
Industry I
Outcome:
1x Inquest 'Hedone' Entanglement Optimizer WS-803 (50066)
BP Price: 0 ISK
Build Time: 0:15:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47262
3x 12836
80x 48927
312x 23163
Skills:
3380 I
Outcome:
1x 50066
50073 - Inquest 'Hedone' Entanglement Optimizer WS-804 Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 0:15:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x Inquest 'Eros' Stasis Webifier MR-807
3x Transcranial Microcontrollers
110x Chromodynamic Tricarboxyls
312x Current Amplifier
Skills:
Industry I
Outcome:
1x Inquest 'Hedone' Entanglement Optimizer WS-804 (50067)
BP Price: 0 ISK
Build Time: 0:15:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 47263
3x 12836
110x 48927
312x 23163
Skills:
3380 I
Outcome:
1x 50067
Changed Reprocessing (17 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff
47769 - Small Abyssal Armor Repairer (Armor Repair Unit) 858x Tritanium
288x Pyerite
4x Megacyte
3x Robotics
858x Tritanium
288x Pyerite
4x Megacyte
858x 34
288x 35
4x 40

3x 9848
49712 - Rodiva (Cruiser) 614356x Tritanium
154233x Pyerite
39907x Mexallon
9687x Isogen
2387x Nocxium
1202x Zydrine
356x Megacyte
435x Crystalline Isogen-10
400x Zero-Point Condensate
514356x Tritanium
184233x Pyerite
39907x Mexallon
9687x Isogen
2387x Nocxium
1202x Zydrine
156x Megacyte
235x Crystalline Isogen-10
546x Zero-Point Condensate
6514356x 34
1
584233x 35
39907x 36
9687x 37
2387x 38
1202x 39
3156x 40
4235x 47975
400546x 48112
49713 - Zarmazd (Logistics) 566667x Tritanium
134444x Pyerite
32222x Mexallon
8889x Isogen
1111x Nocxium
800x Zydrine
200x Megacyte
75x Construction Blocks
90x Morphite
75x Ion Thruster
263x Magnetometric Sensor Cluster
1800x Photon Microprocessor
2250x Crystalline Carbonide Armor Plate
23x Fusion Reactor Unit
750x Oscillator Capacitor Unit
150x Pulse Shield Emitter
514356x Tritanium
184233x Pyerite
39907x Mexallon
9687x Isogen
2387x Nocxium
1202x Zydrine
156x Megacyte
75x Construction Blocks
90x Morphite
75x Fusion Thruster
263x Radar Sensor Cluster
1800x Nanoelectrical Microprocessor
2250x Tungsten Carbide Armor Plate
23x Antimatter Reactor Unit
750x Tesseract Capacitor Unit
150x Linear Shield Emitter
546x Zero-Point Condensate
56666714356x 34
1
3444484233x 35
3
22229907x 36
88899687x 37
11112387x 38
8001202x 39
200156x 40
75x 3828
90x 11399
75x 1153
12
263x 1153
57
1800x 115
4139
2250x 1154
53
23x 1154
79
750x 1155
34
150x 1155
67
546x 48112
49770 - Heavy Mutadaptive Remote Armor Repairer I (Mutadaptive Remote Armor Repairer) No reprocessing data found. 1506x Tritanium
924x Pyerite
108x Mexallon
20x Crystalline Isogen-10
280x Zero-Point Condensate
1506x 34
924x 35
108x 36
20x 47975
280x 48112
49771 - Heavy Mutadaptive Scoped Remote Armor Repairer (Mutadaptive Remote Armor Repairer) No reprocessing data found. 1506x Tritanium
924x Pyerite
108x Mexallon
12x Crystalline Isogen-10
300x Zero-Point Condensate
1506x 34
924x 35
108x 36
12x 47975
300x 48112
49772 - Heavy Mutadaptive Compact Remote Armor Repairer (Mutadaptive Remote Armor Repairer) No reprocessing data found. 1506x Tritanium
924x Pyerite
108x Mexallon
12x Crystalline Isogen-10
300x Zero-Point Condensate
1506x 34
924x 35
108x 36
12x 47975
300x 48112
49773 - Heavy Mutadaptive Remote Armor Repairer II (Mutadaptive Remote Armor Repairer) No reprocessing data found. 1506x Tritanium
924x Pyerite
108x Mexallon
12x Robotics
5x Morphite
3x Nanoelectrical Microprocessor
1506x 34
924x 35
108x 36
12x 9848
5x 11399
3x 11539
49774 - Perun Heavy Mutadaptive Remote Armor Repairer (Mutadaptive Remote Armor Repairer) No reprocessing data found. 1506x Tritanium
924x Pyerite
108x Mexallon
22x Crystalline Isogen-10
320x Zero-Point Condensate
1506x 34
924x 35
108x 36
22x 47975
320x 48112
49787 - Hiemal Tricarboxyl Vapor (Harvestable Cloud) No reprocessing data found. 1x Chromodynamic Tricarboxyls 1x 48927
49789 - Hiemal Tricarboxyl Condensate (Temporal Resources) No reprocessing data found. 2x Chromodynamic Tricarboxyls 2x 48927
49790 - ML-EKP 'Polybolos' Ballistic Control System (Ballistic Control system) No reprocessing data found. 1351x Tritanium
636x Mexallon
4x Isogen
14x Zydrine
4x Megacyte
1351x 34
636x 36
4x 37
14x 39
4x 40
49791 - Frostline 'Clavicula' Integrated Analyzer (Data Miners) No reprocessing data found. 912x Tritanium
198x Pyerite
542x Mexallon
5x Isogen
2x Megacyte
912x 34
198x 35
542x 36
5x 37
2x 40
49792 - Frostline 'Omnivore' Harvester Upgrade (Mining Upgrade) No reprocessing data found. 676x Tritanium
318x Mexallon
2x Isogen
6x Zydrine
2x Megacyte
8x Mechanical Parts
3x Miniature Electronics
5x Morphite
8x Laser Focusing Crystals
676x 34
318x 36
2x 37
6x 39
2x 40
8x 3689
3x 9842
5x 11399
8x 11689
50015 - Amethystic Crystallite (Fluorite) No reprocessing data found. 2x Chromodynamic Tricarboxyls 2x 48927
50053 - Inquest 'Hedone' Entanglement Optimizer WS-802 (Cyber Electronic Systems) No reprocessing data found. 3x Transcranial Microcontrollers
312x Current Amplifier
3x 12836
312x 23163
50066 - Inquest 'Hedone' Entanglement Optimizer WS-803 (Cyber Electronic Systems) No reprocessing data found. 3x Transcranial Microcontrollers
312x Current Amplifier
3x 12836
312x 23163
50067 - Inquest 'Hedone' Entanglement Optimizer WS-804 (Cyber Electronic Systems) No reprocessing data found. 3x Transcranial Microcontrollers
312x Current Amplifier
3x 12836
312x 23163

Changed Traits (8 Entries)
TypeID, Group, & Name Duality_Previous Duality_Next Diff
671 - Erebus
(Titan)
Gallente Titan bonuses (per skill level):
  • 180% bonus to Capital Hybrid Turret damage
  • 5% bonus to Capital Hybrid Turret rate of fire
  • 10+ bonus to ship warp core strength


Role Bonus:
  • Can fit a Doomsday module
  • Can fit a Phenomena Generator module
  • Can fit a Jump Portal Generator module
  • Can fit a Clone Vat Bay module
  • Can use three Command Burst modules
  • 200% bonus to Command Burst area of effect range
  • 500% bonus to Armor Plates and Shield Extenders
  • 80% bonus to Sensor Dampener resistance
  • 80% bonus to Weapon Disruption resistance
  • 80% bonus to Stasis effect resistance
  • 80% increase to Remote Electronic Assistance impedance
  • 5x penalty to Entosis Link duration
Gallente Titan bonuses (per skill level):
  • 180% bonus to Capital Hybrid Turret damage
  • 5% bonus to Capital Hybrid Turret rate of fire
  • 10+ bonus to ship warp core strength


Role Bonus:
  • Can fit a Doomsday module
  • Can fit a Phenomena Generator module
  • Can fit a Jump Portal Generator module
  • Can fit a Clone Vat Bay module
  • Can use three Command Burst modules
  • 200% bonus to Command Burst area of effect range
  • 500% bonus to Armor Plates and Shield Extenders
  • 80% bonus to Sensor Dampener resistance
  • 80% bonus to Weapon Disruption resistance
  • 80% bonus to Stasis effect resistance
  • 80% increase to Remote Electronic Assistance impedance
  • 5x penalty to Entosis Link duration
Gallente Titan bonuses (per skill level):
180% bonus to <a href=showinfo:21666>Capital Hybrid Turret</a> damage
5% bonus to <a href=showinfo:21666>Capital Hybrid Turret</a> rate of fire
10+ bonus to ship warp core strength

Role Bonus:
Can fit a <a href=showinfo:24563>Doomsday</a> module
Can fit a <a href=showinfo:43
662728>Phenomena Generator</a> module
Can fit a <a href=showinfo:23953>Jump Portal Generator</a> module
Can fit a <a href=showinfo:23735>Clone Vat Bay</a> module
Can use three <a href=showinfo:3348>Command Burst</a> modules
200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
500% bonus to Armor Plates and Shield Extenders
80% bonus to Sensor Dampener resistance
80% bonus to Weapon Disruption resistance
80% bonus to Stasis effect resistance
80% increase to Remote Electronic Assistance impedance
5x penalty to <a href=showinfo:34593>Entosis Link</a> duration
3764 - Leviathan
(Titan)
Caldari Titan bonuses (per skill level):
  • 50% bonus to kinetic XL Cruise, XL Torpedo and Torpedo damage
  • 40% bonus to EM, explosive and thermal XL Cruise, XL Torpedo and Torpedo damage
  • 15% bonus to XL Cruise Missile Launchers, XL Torpedo Launchers and Rapid Torpedo Launcher rate of fire
  • 10+ bonus to ship warp core strength


Role Bonus:
  • Can fit a Doomsday module
  • Can fit a Phenomena Generator module
  • Can fit a Jump Portal Generator module
  • Can fit a Clone Vat Bay module
  • Can use three Command Burst modules
  • 200% bonus to Command Burst area of effect range
  • 500% bonus to Armor Plates and Shield Extenders
  • 100% bonus to Torpedo Velocity
  • 80% bonus to Sensor Dampener resistance
  • 80% bonus to Weapon Disruption resistance
  • 80% bonus to Stasis effect resistance
  • 80% increase to Remote Electronic Assistance impedance
  • 5x penalty to Entosis Link duration
Caldari Titan bonuses (per skill level):
  • 50% bonus to kinetic XL Cruise, XL Torpedo and Torpedo damage
  • 40% bonus to EM, explosive and thermal XL Cruise, XL Torpedo and Torpedo damage
  • 15% bonus to XL Cruise Missile Launchers, XL Torpedo Launchers and Rapid Torpedo Launcher rate of fire
  • 10+ bonus to ship warp core strength


Role Bonus:
  • Can fit a Doomsday module
  • Can fit a Phenomena Generator module
  • Can fit a Jump Portal Generator module
  • Can fit a Clone Vat Bay module
  • Can use three Command Burst modules
  • 200% bonus to Command Burst area of effect range
  • 500% bonus to Armor Plates and Shield Extenders
  • 100% bonus to Torpedo Velocity
  • 80% bonus to Sensor Dampener resistance
  • 80% bonus to Weapon Disruption resistance
  • 80% bonus to Stasis effect resistance
  • 80% increase to Remote Electronic Assistance impedance
  • 5x penalty to Entosis Link duration
Caldari Titan bonuses (per skill level):
50% bonus to kinetic <a href=showinfo:32435>XL Cruise</a>, <a href=showinfo:21668>XL Torpedo</a> and <a href=showinfo:3325>Torpedo</a> damage
40% bonus to EM, explosive and thermal <a href=showinfo:32435>XL Cruise</a>, <a href=showinfo:21668>XL Torpedo</a> and <a href=showinfo:3325>Torpedo</a> damage
15% bonus to <a href=showinfo:32435>XL Cruise Missile Launchers</a>, <a href=showinfo:21668>XL Torpedo Launchers</a> and <a href=showinfo:3325>Rapid Torpedo Launcher</a> rate of fire
10+ bonus to ship warp core strength

Role Bonus:
Can fit a <a href=showinfo:24563>Doomsday</a> module
Can fit a <a href=showinfo:43
662728>Phenomena Generator</a> module
Can fit a <a href=showinfo:23953>Jump Portal Generator</a> module
Can fit a <a href=showinfo:23735>Clone Vat Bay</a> module
Can use three <a href=showinfo:3348>Command Burst</a> modules
200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
500% bonus to Armor Plates and Shield Extenders
100% bonus to <a href=showinfo:3325>Torpedo</a> Velocity
80% bonus to Sensor Dampener resistance
80% bonus to Weapon Disruption resistance
80% bonus to Stasis effect resistance
80% increase to Remote Electronic Assistance impedance
5x penalty to <a href=showinfo:34593>Entosis Link</a> duration
11567 - Avatar
(Titan)
Amarr Titan bonuses (per skill level):
  • 180% bonus to Capital Energy Turret damage
  • 10% reduction in Capital Energy Turret activation cost
  • 10+ bonus to ship warp core strength


Role Bonus:
  • Can fit a Doomsday module
  • Can fit a Phenomena Generator module
  • Can fit a Jump Portal Generator module
  • Can fit a Clone Vat Bay module
  • Can use three Command Burst modules
  • 200% bonus to Command Burst area of effect range
  • 500% bonus to Armor Plates and Shield Extenders
  • 80% bonus to Sensor Dampener resistance
  • 80% bonus to Weapon Disruption resistance
  • 80% bonus to Stasis effect resistance
  • 80% increase to Remote Electronic Assistance impedance
  • 5x penalty to Entosis Link duration
Amarr Titan bonuses (per skill level):
  • 180% bonus to Capital Energy Turret damage
  • 10% reduction in Capital Energy Turret activation cost
  • 10+ bonus to ship warp core strength


Role Bonus:
  • Can fit a Doomsday module
  • Can fit a Phenomena Generator module
  • Can fit a Jump Portal Generator module
  • Can fit a Clone Vat Bay module
  • Can use three Command Burst modules
  • 200% bonus to Command Burst area of effect range
  • 500% bonus to Armor Plates and Shield Extenders
  • 80% bonus to Sensor Dampener resistance
  • 80% bonus to Weapon Disruption resistance
  • 80% bonus to Stasis effect resistance
  • 80% increase to Remote Electronic Assistance impedance
  • 5x penalty to Entosis Link duration
Amarr Titan bonuses (per skill level):
180% bonus to <a href=showinfo:20327>Capital Energy Turret</a> damage
10% reduction in <a href=showinfo:20327>Capital Energy Turret</a> activation cost
10+ bonus to ship warp core strength

Role Bonus:
Can fit a <a href=showinfo:24563>Doomsday</a> module
Can fit a <a href=showinfo:43
662728>Phenomena Generator</a> module
Can fit a <a href=showinfo:23953>Jump Portal Generator</a> module
Can fit a <a href=showinfo:23735>Clone Vat Bay</a> module
Can use three <a href=showinfo:3348>Command Burst</a> modules
200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
500% bonus to Armor Plates and Shield Extenders
80% bonus to Sensor Dampener resistance
80% bonus to Weapon Disruption resistance
80% bonus to Stasis effect resistance
80% increase to Remote Electronic Assistance impedance
5x penalty to <a href=showinfo:34593>Entosis Link</a> duration
23773 - Ragnarok
(Titan)
Minmatar Titan bonuses (per skill level):
  • 180% bonus to Capital Projectile Turret damage
  • 5% bonus to Capital Projectile Turret rate of fire
  • 10+ bonus to ship warp core strength


Role Bonus:
  • Can fit a Doomsday module
  • Can fit a Phenomena Generator module
  • Can fit a Jump Portal Generator module
  • Can fit a Clone Vat Bay module
  • Can use three Command Burst modules
  • 200% bonus to Command Burst area of effect range
  • 500% bonus to Armor Plates and Shield Extenders
  • 80% bonus to Sensor Dampener resistance
  • 80% bonus to Weapon Disruption resistance
  • 80% bonus to Stasis effect resistance
  • 80% increase to Remote Electronic Assistance impedance
  • 5x penalty to Entosis Link duration
Minmatar Titan bonuses (per skill level):
  • 180% bonus to Capital Projectile Turret damage
  • 5% bonus to Capital Projectile Turret rate of fire
  • 10+ bonus to ship warp core strength


Role Bonus:
  • Can fit a Doomsday module
  • Can fit a Phenomena Generator module
  • Can fit a Jump Portal Generator module
  • Can fit a Clone Vat Bay module
  • Can use three Command Burst modules
  • 200% bonus to Command Burst area of effect range
  • 500% bonus to Armor Plates and Shield Extenders
  • 80% bonus to Sensor Dampener resistance
  • 80% bonus to Weapon Disruption resistance
  • 80% bonus to Stasis effect resistance
  • 80% increase to Remote Electronic Assistance impedance
  • 5x penalty to Entosis Link duration
Minmatar Titan bonuses (per skill level):
180% bonus to <a href=showinfo:21667>Capital Projectile Turret</a> damage
5% bonus to <a href=showinfo:21667>Capital Projectile Turret</a> rate of fire
10+ bonus to ship warp core strength

Role Bonus:
Can fit a <a href=showinfo:24563>Doomsday</a> module
Can fit a <a href=showinfo:43
662728>Phenomena Generator</a> module
Can fit a <a href=showinfo:23953>Jump Portal Generator</a> module
Can fit a <a href=showinfo:23735>Clone Vat Bay</a> module
Can use three <a href=showinfo:3348>Command Burst</a> modules
200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
500% bonus to Armor Plates and Shield Extenders
80% bonus to Sensor Dampener resistance
80% bonus to Weapon Disruption resistance
80% bonus to Stasis effect resistance
80% increase to Remote Electronic Assistance impedance
5x penalty to <a href=showinfo:34593>Entosis Link</a> duration
49710 - Kikimora
(Destroyer)
Precursor Destroyer bonuses (per skill level):
  • 25% bonus to Small Precursor Weapon damage
  • 20% bonus to Small Precursor Weapon optimal range


Role Bonus:
  • 50% bonus to Small Precursor Weapon optimal range
  • 50% reduced Energy Neutralizer capacitor need
  • 50% reduced Remote Armor Repairer capacitor need
  • 50% reduced Smart Bomb capacitor need
  • 100% bonus to Remote Armor Repairer range
Precursor Destroyer bonuses (per skill level):
  • 25% bonus to Light Entropic Disintegrator damage
  • 20% bonus to Light Entropic Disintegrator optimal range


Role Bonus:
  • 50% bonus to Light Entropic Disintegrator optimal range
  • 50% reduced Energy Neutralizer capacitor need
  • 50% reduced Remote Armor Repairer capacitor need
  • 50% reduced Smart Bomb capacitor need
  • 100% bonus to Remote Armor Repairer range
Precursor Destroyer bonuses (per skill level):
25% bonus to <a href=showinfo:47870>
Small Precursor WeaponLight Entropic Disintegrator</a> damage
20% bonus to <a href=showinfo:47870>
Small Precursor WeaponLight Entropic Disintegrator</a> optimal range

Role Bonus:
50% bonus to <a href=showinfo:47870>
Small Precursor WeaponLight Entropic Disintegrator</a> optimal range
50% reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need
50% reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need
50% reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need
100% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range
49711 - Drekavac
(Combat Battlecruiser)
Precursor Battlecruiser bonuses (per skill level):
  • 10% bonus to Medium Precursor Turret damage
  • 4% bonus to all armor resistances


Role Bonus:
  • Can use one Command Burst module
  • 50% bonus to Command Burst area of effect range
  • 25% bonus to Medium Precursor Turret optimal range
  • 50% reduced Energy Neutralizer capacitor need
  • 50% reduced Remote Armor Repairer capacitor need
  • 50% reduced Smart Bomb capacitor need
  • 100% bonus to Remote Armor Repairer range
Precursor Battlecruiser bonuses (per skill level):
  • 10% bonus to Heavy Entropic Disintegrator damage
  • 4% bonus to all armor resistances


Role Bonus:
  • Can use one Command Burst module
  • 50% bonus to Command Burst area of effect range
  • 25% bonus to Heavy Entropic Disintegrator optimal range
  • 50% reduced Energy Neutralizer capacitor need
  • 50% reduced Remote Armor Repairer capacitor need
  • 50% reduced Smart Bomb capacitor need
  • 100% bonus to Remote Armor Repairer range
Precursor Battlecruiser bonuses (per skill level):
10% bonus to <a href=showinfo:47871>
Medium Precursor TurretHeavy Entropic Disintegrator</a> damage
4% bonus to all armor resistances

Role Bonus:
Can use one <a href=showinfo:3348>Command Burst</a> module
50% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
25% bonus to <a href=showinfo:47871>
Medium Precursor TurretHeavy Entropic Disintegrator</a> optimal range
50% reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need
50% reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need
50% reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need
100% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range
49712 - Rodiva
(Cruiser)
Precursor Cruiser bonuses (per skill level):
  • 12.5% bonus to Mutadaptive Remote Armor Repairer amount
  • 5% reduced Mutadaptive Remote Armor Repairer capacitor need


Role Bonus:
  • 525% bonus to Mutadaptive Remote Armor Repairer range
  • 100% bonus to Remote Capacitor Transfer range
  • 50% reduced Energy Neutralizer capacitor need
  • 50% reduced Smart Bomb capacitor need
  • 50% reduced Remote Capacitor Transfer capacitor need
Precursor Cruiser bonuses (per skill level):
12.5% bonus to <a href=showinfo:49770>Mutadaptive Remote Armor Repairer</a> amount
5% reduced <a href=showinfo:49770>Mutadaptive Remote Armor Repairer</a> capacitor need

Role Bonus:
525% bonus to <a href=showinfo:49770>Mutadaptive Remote Armor Repairer</a> range
100% bonus to <a href=showinfo:3423>Remote Capacitor Transfer</a> range
50% reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need
50% reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need
50% reduced <a href=showinfo:3423>Remote Capacitor Transfer</a> capacitor need
49713 - Zarmazd
(Logistics)
Logistics Cruisers bonuses (per skill level):
  • 20% bonus to Mutadaptive Remote Armor Repairer amount
  • 15% reduced Mutadaptive Remote Armor Repairer capacitor need


Precursor Cruiser bonuses (per skill level):
  • 20% bonus to Logistic Drone transfer amount
  • 100% bonus to Mutadaptive Remote Armor Repairer range


Role Bonus:
  • 100% bonus Remote Capacitor Transfer range
  • 50% reduced Remote Capacitor Transfer capacitor need
  • 50% reduced Smart Bomb capacitor need
  • 50% reduced Energy Neutralizer capacitor need
Logistics Cruisers bonuses (per skill level):
20% bonus to <a href=showinfo:49770>Mutadaptive Remote Armor Repairer</a> amount
15% reduced <a href=showinfo:49770>Mutadaptive Remote Armor Repairer</a> capacitor need

Precursor Cruiser bonuses (per skill level):
20% bonus to <a href=showinfo:3439>Logistic Drone</a> transfer amount
100% bonus to <a href=showinfo:49770>Mutadaptive Remote Armor Repairer</a> range

Role Bonus:
100% bonus <a href=showinfo:3423>Remote Capacitor Transfer</a> range
50% reduced <a href=showinfo:3423>Remote Capacitor Transfer</a> capacitor need
50% reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need
50% reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need
Changes to Attributes (8 Entries)
Attribute Name Diff
669 - moduleReactivationDelay iconID: 0 => 1392
1327 - warpScrambleRangeBonus categoryID: 7 => 27
unitID: 105 => 121
1366 - subSystemSlot iconID: None => 3756
1985 - stanceSwitchTime unitID: 3 => 101
2115 - stasisWebifierResistance unitID: 127 => 108
2747 - stasisWebRangeBonus iconID: None => 1391
2806 - NonDiminishingSkillInjectorUses attributeCategory: None => 4
attributeID: None => 2806
attributeName: None => NonDiminishingSkillInjectorUses
categoryID: None => 7
defaultValue: None => 1.0
description: None => Attribute defining usage count for penaltyless skill injections
displayName: None =>
displayNameID: None => 318063 ("Penaltyless Skill Injections Allowed")
highIsGood: None => True
published: None => True
stackable: None => True
2807 - reactivationDelayBonus attributeCategory: None => 5
attributeID: None => 2807
attributeName: None => reactivationDelayBonus
categoryID: None => 7
defaultValue: None => 0.0
description: None =>
displayName: None =>
displayNameID: None => 318064 ("Reactivation Delay Reduction")
highIsGood: None => True
iconID: None => 1392
published: None => True
stackable: None => True
unitID: None => 105
Attribute Changes per Type (2638 Entries)
TypeID, Name, and Group Diff
263 - Cap Booster 25 (Capacitor Booster Charge) Capacity: 100.0 => 0.0
radius: 0.0 => 1.0
isDynamicType: None => False
264 - Cap Booster 50 (Capacitor Booster Charge) Capacity: 100.0 => 0.0
radius: 0.0 => 1.0
isDynamicType: None => False
996 - Apocalypse Blueprint (Battleship Blueprint) graphicID: None => 296
1002 - Erebus Blueprint (Titan Blueprint) graphicID: None => 2942
1214 - Wasp I Blueprint (Combat Drone Blueprint) graphicID: None => 1079
1218 - Civilian Mining Drone Blueprint (Mining Drone Blueprint) graphicID: None => 1009
2012 - Terrorist Leader (Deadspace Angel Cartel Frigate) soundID: 31 => 20900
2072 - Anire Scarlet (Deadspace Blood Raiders BattleCruiser) soundID: 31 => 20901
2098 - Phenod's Broke-Ass Destroyer (Deadspace Serpentis Destroyer) soundID: 31 => 20903
2126 - Anakism (Deadspace Serpentis Frigate) soundID: 31 => 20903
2128 - Locced's Destroyer (Deadspace Serpentis Destroyer) soundID: 31 => 20903
2174 - Infiltrator I Blueprint (Combat Drone Blueprint) graphicID: None => 2778
2176 - Infiltrator II Blueprint (Combat Drone Blueprint) graphicID: None => 1109
2178 - Guristas Nova XL Cruise Missile (XL Cruise Missile) Used with (Launcher Group): 524.0 => 1674.0
2180 - Guristas Scourge XL Cruise Missile (XL Cruise Missile) Used with (Launcher Group): 524.0 => 1674.0
2182 - Guristas Inferno XL Cruise Missile (XL Cruise Missile) Used with (Launcher Group): 524.0 => 1674.0
2188 - Guristas Mjolnir XL Cruise Missile (XL Cruise Missile) Used with (Launcher Group): 524.0 => 1674.0
2190 - Renyn Meten (Incursion Sansha's Nation Frigate) soundID: 31 => 20902
2191 - Antem Neo (Incursion Sansha's Nation Cruiser) soundID: 31 => 20902
2194 - Praetor I Blueprint (Combat Drone Blueprint) graphicID: None => 1119
2196 - Praetor II Blueprint (Combat Drone Blueprint) graphicID: None => 1120
2206 - Acolyte II Blueprint (Combat Drone Blueprint) graphicID: None => 2764
2207 - Vylade Dien (Incursion Sansha's Nation Cruiser) soundID: 31 => 20902
2208 - Uitra Telen (Incursion Sansha's Nation Cruiser) soundID: 31 => 20902
2209 - Arnon Epithalamus (Incursion Sansha's Nation Cruiser) soundID: 31 => 20902
2370 - Serpentis Initiate (Asteroid Serpentis Frigate) soundID: 31 => 20903
2372 - Angel Rogue (Asteroid Angel Cartel Frigate) soundID: 31 => 20900
2379 - Serpentis Spy (Asteroid Serpentis Frigate) soundID: 31 => 20903
2381 - Serpentis Chief Spy (Asteroid Serpentis Cruiser) soundID: 31 => 20903
2382 - Guristas Arrogator (Asteroid Guristas Frigate) soundID: 31 => 20904
2383 - Guristas Invader (Asteroid Guristas Frigate) soundID: 31 => 20904
2384 - Guristas Imputor (Asteroid Guristas Frigate) soundID: 31 => 20904
2385 - Guristas Despoiler (Asteroid Guristas Frigate) soundID: 31 => 20904
2386 - Guristas Plunderer (Asteroid Guristas Frigate) soundID: 31 => 20904
2387 - Guristas Silencer (Asteroid Guristas Cruiser) soundID: 31 => 20904
2437 - Wasp II Blueprint (Combat Drone Blueprint) graphicID: None => 1080
2465 - Hornet I Blueprint (Combat Drone Blueprint) graphicID: None => 1104
2467 - Hornet II Blueprint (Combat Drone Blueprint) graphicID: None => 20261
2735 - Infrastructure Hub Blueprint (Sovereignty Structure Blueprint) graphicID: None => 3827
2736 - Warp Disruption Battery Blueprint (Starbase - Warp Scrambling Battery Blueprints) graphicID: None => 2615
2737 - Territorial Claim Unit Blueprint (Sovereignty Structure Blueprint) graphicID: None => 3822
2738 - Sovereignty Blockade Unit Blueprint (Sovereignty Structure Blueprint) graphicID: None => 3826
2740 - Warp Scrambling Battery Blueprint (Starbase - Warp Scrambling Battery Blueprints) graphicID: None => 2615
2741 - Stasis Webification Battery Blueprint (Starbase - Stasis Webification Battery Blueprints) graphicID: None => 2613
2742 - Biochemical Silo Blueprint (Starbase Blueprint) graphicID: None => 2598
2743 - Catalyst Silo Blueprint (Starbase Blueprint) graphicID: None => 2598
2744 - Coupling Array Blueprint (Starbase Blueprint) graphicID: None => 2598
2745 - General Storage Blueprint (Starbase Blueprint) graphicID: None => 2598
2746 - Hazardous Chemical Silo Blueprint (Starbase Blueprint) graphicID: None => 2598
2747 - Hybrid Polymer Silo Blueprint (Starbase Blueprint) graphicID: None => 2598
2748 - Silo Blueprint (Starbase Blueprint) graphicID: None => 2598
2749 - Advanced Large Ship Assembly Array Blueprint (Starbase Blueprint) graphicID: None => 2625
2750 - X-Large Ship Maintenance Array Blueprint (Starbase Blueprint) graphicID: None => 2977
2751 - Advanced Medium Ship Assembly Array Blueprint (Starbase Blueprint) graphicID: None => 2625
2752 - Ship Maintenance Array Blueprint (Starbase Blueprint) graphicID: None => 2595
2753 - Advanced Small Ship Assembly Array Blueprint (Starbase Blueprint) graphicID: None => 2625
2754 - Ammunition Assembly Array Blueprint (Starbase Blueprint) graphicID: None => 2377
2755 - Ballistic Deflection Array Blueprint (Starbase Blueprint) graphicID: None => 2380
2756 - Supercapital Ship Assembly Array Blueprint (Starbase Blueprint) graphicID: None => 2977
2757 - Explosion Dampening Array Blueprint (Starbase Blueprint) graphicID: None => 2380
2758 - Component Assembly Array Blueprint (Starbase Blueprint) graphicID: None => 2377
2759 - Heat Dissipation Array Blueprint (Starbase Blueprint) graphicID: None => 2380
2760 - Drone Assembly Array Blueprint (Starbase Blueprint) graphicID: None => 2377
2761 - Photon Scattering Array Blueprint (Starbase Blueprint) graphicID: None => 2380
2762 - Drug Lab Blueprint (Starbase Blueprint) graphicID: None => 2377
2763 - Sensor Dampening Battery Blueprint (Starbase Blueprint) graphicID: None => 2613
2764 - Equipment Assembly Array Blueprint (Starbase Blueprint) graphicID: None => 2366
2765 - Intensive Reprocessing Array Blueprint (Starbase Blueprint) graphicID: None => 2300
2766 - Large Ship Assembly Array Blueprint (Starbase Blueprint) graphicID: None => 2625
2767 - Compression Array Blueprint (Starbase Blueprint) graphicID: None => 2300
2768 - Medium Ship Assembly Array Blueprint (Starbase Blueprint) graphicID: None => 2625
2769 - Reprocessing Array Blueprint (Starbase Blueprint) graphicID: None => 2300
2770 - Rapid Equipment Assembly Array Blueprint (Starbase Blueprint) graphicID: None => 2377
2771 - Small Ship Assembly Array Blueprint (Starbase Blueprint) graphicID: None => 2625
2772 - Subsystem Assembly Array Blueprint (Starbase Blueprint) graphicID: None => 2625
2773 - Capital Ship Assembly Array Blueprint (Starbase Blueprint) graphicID: None => 2625
2774 - Amarr Control Tower Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 2593
2775 - Amarr Control Tower Medium Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 2593
2776 - Amarr Control Tower Small Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 2593
2777 - Caldari Control Tower Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 2599
2778 - Caldari Control Tower Medium Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 2599
2779 - Caldari Control Tower Small Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 2599
2780 - Gallente Control Tower Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 2594
2781 - Gallente Control Tower Medium Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 2594
2782 - Gallente Control Tower Small Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 2594
2783 - Minmatar Control Tower Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 2600
2784 - Minmatar Control Tower Medium Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 2600
2785 - Minmatar Control Tower Small Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 2600
2786 - Moon Harvesting Array Blueprint (Starbase Blueprint) graphicID: None => 2378
2787 - Corporate Hangar Array Blueprint (Starbase Blueprint) graphicID: None => 2301
2788 - Cynosural Generator Array Blueprint (Starbase Blueprint) graphicID: None => 2613
2789 - Cynosural System Jammer Blueprint (Starbase Blueprint) graphicID: None => 2615
2790 - Biochemical Reactor Array Blueprint (Starbase Blueprint) graphicID: None => 2377
2791 - Complex Reactor Array Blueprint (Starbase Blueprint) graphicID: None => 2377
2792 - Ion Field Projection Battery Blueprint (Starbase - ECM Jamming Array Blueprints) graphicID: None => 2613
2793 - Medium Biochemical Reactor Array Blueprint (Starbase Blueprint) graphicID: None => 2377
2794 - Phase Inversion Battery Blueprint (Starbase - ECM Jamming Array Blueprints) graphicID: None => 2613
2795 - Polymer Reactor Array Blueprint (Starbase Blueprint) graphicID: None => 2377
2796 - Spatial Destabilization Battery Blueprint (Starbase - ECM Jamming Array Blueprints) graphicID: None => 2613
2797 - Simple Reactor Array Blueprint (Starbase Blueprint) graphicID: None => 2377
2798 - White Noise Generation Battery Blueprint (Starbase - ECM Jamming Array Blueprints) graphicID: None => 2613
2799 - Energy Neutralizing Battery Blueprint (Starbase - Energy Neutralizing Battery Blueprints) graphicID: None => 2613
2800 - Jump Bridge Blueprint (Starbase Blueprint) graphicID: None => 2374
2803 - Large Blaster Battery Blueprint (Starbase - Hybrid Battery Blueprints) graphicID: None => 2751
2804 - Large Railgun Battery Blueprint (Starbase - Hybrid Battery Blueprints) graphicID: None => 2751
2805 - Large Artillery Battery Blueprint (Starbase - Projectile Battery Blueprints) graphicID: None => 2751
2806 - Medium Blaster Battery Blueprint (Starbase - Hybrid Battery Blueprints) graphicID: None => 1213
2807 - Large AutoCannon Battery Blueprint (Starbase - Projectile Battery Blueprints) graphicID: None => 2751
2808 - Medium Railgun Battery Blueprint (Starbase - Hybrid Battery Blueprints) graphicID: None => 1213
2810 - Medium Artillery Battery Blueprint (Starbase - Projectile Battery Blueprints) graphicID: None => 1216
2813 - Small Blaster Battery Blueprint (Starbase - Hybrid Battery Blueprints) graphicID: None => 1213
2814 - Medium AutoCannon Battery Blueprint (Starbase - Projectile Battery Blueprints) graphicID: None => 1216
2815 - Small Railgun Battery Blueprint (Starbase - Hybrid Battery Blueprints) graphicID: None => 1213
2816 - Small Artillery Battery Blueprint (Starbase - Projectile Battery Blueprints) graphicID: None => 1216
2819 - Small AutoCannon Battery Blueprint (Starbase - Projectile Battery Blueprints) graphicID: None => 1216
2820 - Experimental Laboratory Blueprint (Starbase - Mobile Laboratory Blueprints) graphicID: None => 2373
2821 - Research Laboratory Blueprint (Starbase - Mobile Laboratory Blueprints) graphicID: None => 2373
2822 - XL Torpedo Battery Blueprint (Starbase - Missile Battery Blueprints) graphicID: None => 2603
2823 - Cruise Missile Battery Blueprint (Starbase - Missile Battery Blueprints) graphicID: None => 2603
2824 - Torpedo Battery Blueprint (Starbase - Missile Battery Blueprints) graphicID: None => 2603
2825 - Small Pulse Laser Battery Blueprint (Starbase - Laser Battery Blueprints) graphicID: None => 1006
2826 - Small Beam Laser Battery Blueprint (Starbase - Laser Battery Blueprints) graphicID: None => 1006
2827 - Medium Pulse Laser Battery Blueprint (Starbase - Laser Battery Blueprints) graphicID: None => 1006
2828 - Medium Beam Laser Battery Blueprint (Starbase - Laser Battery Blueprints) graphicID: None => 1006
2829 - Large Pulse Laser Battery Blueprint (Starbase - Laser Battery Blueprints) graphicID: None => 2751
2830 - Large Beam Laser Battery Blueprint (Starbase - Laser Battery Blueprints) graphicID: None => 2751
2845 - Outuni Mesen (Incursion Sansha's Nation Battleship) soundID: 31 => 20902
2846 - Domination Excavator (Deadspace Overseer Cruiser) soundID: 31 => 20900
2847 - True Sansha Foreman (Deadspace Overseer Cruiser) soundID: 31 => 20902
2855 - Intaki Colliculus (Incursion Sansha's Nation Battleship) soundID: 31 => 20902
2859 - Romi Thalamus (Incursion Sansha's Nation Cruiser) soundID: 31 => 20902
2907 - Schmaeel Medulla (Incursion Sansha's Nation Frigate) soundID: 31 => 20902
2909 - Niarja Myelen (Incursion Sansha's Nation Frigate) soundID: 31 => 20902
2931 - Mara Paleo (Incursion Sansha's Nation Cruiser) soundID: 31 => 20902
2932 - Ostingele Tectum (Incursion Sansha's Nation Battleship) soundID: 31 => 20902
2933 - Deltole Tegmentum (Incursion Sansha's Nation Battleship) soundID: 31 => 20902
2935 - Yulai Crus Cerebi (Incursion Sansha's Nation Battleship) soundID: 31 => 20902
2936 - Auga Hypophysis (Incursion Sansha's Nation Cruiser) soundID: 31 => 20902
2939 - Tama Cerebellum (Incursion Sansha's Nation Frigate) soundID: 31 => 20902
2949 - Shadow Blueprint (Heavy Fighter Blueprint) graphicID: None => 10039
2950 - Lirsautton Parichaya (Incursion Sansha's Nation Cruiser) soundID: 31 => 20902
2966 - Eystur Rhomben (Incursion Sansha's Nation Frigate) soundID: 31 => 20902
3259 - Orkashu Pontine (Incursion Sansha's Nation Frigate) soundID: 31 => 20902
3484 - Citizen Astur (Incursion Sansha's Nation Battleship) soundID: 31 => 20902
3485 - Slave 32152 (Incursion Sansha's Nation Battleship) soundID: 31 => 20902
3486 - Slave Tama01 (Incursion Sansha's Nation Battleship) soundID: 31 => 20902
3487 - Slave Heavenbound02 (Incursion Sansha's Nation Battleship) soundID: 31 => 20902
3490 - Slave Endoma01 (Incursion Sansha's Nation Battleship) soundID: 31 => 20902
3492 - Sansha's Nation Commander (Incursion Sansha's Nation Frigate) soundID: 31 => 20902
3511 - Gang booster test NPC (Incursion Sansha's Nation Cruiser) soundID: 31 => 20902
3524 - Jel Rhomben (Incursion Sansha's Nation Frigate) soundID: 31 => 20902
3525 - Youl Meten (Incursion Sansha's Nation Frigate) soundID: 31 => 20902
3526 - Orkashu Myelen (Incursion Sansha's Nation Frigate) soundID: 31 => 20902
3527 - Raa Thalamus (Incursion Sansha's Nation Cruiser) soundID: 31 => 20902
3552 - Cap Booster 75 (Capacitor Booster Charge) Capacity: 100.0 => 0.0
radius: 0.0 => 1.0
isDynamicType: None => False
3554 - Cap Booster 100 (Capacitor Booster Charge) Capacity: 100.0 => 0.0
radius: 0.0 => 1.0
isDynamicType: None => False
3765 - Leviathan Blueprint (Titan Blueprint) graphicID: None => 2930
3767 - Vigil Blueprint (Frigate Blueprint) graphicID: None => 1240
3769 - Amarr Police Frigate Blueprint (Frigate Blueprint) graphicID: None => 1067
3821 - Dread Guristas Commanding Officer (Deadspace Overseer Battleship) soundID: 31 => 20904
3823 - True Sansha Archduke (Deadspace Overseer Battleship) soundID: 31 => 20902
3825 - Dark Blood Hunter (Deadspace Overseer Battleship) soundID: 31 => 20901
3827 - Shadow Serpentis Big Boss (Deadspace Overseer Battleship) soundID: 31 => 20903
3882 - Exsanguinator (Deadspace Overseer Cruiser) soundID: 31 => 20901
3884 - Guristas Distributor (Deadspace Overseer Cruiser) soundID: 31 => 20904
3889 - Slave Ation09 (Deadspace Overseer Cruiser) soundID: 31 => 20902
3890 - Sarpati Family Enforcer (Deadspace Overseer Cruiser) soundID: 31 => 20903
3891 - 5/10 DED Angel Big Boss (Deadspace Overseer Cruiser) soundID: 31 => 20900
3963 - Customs Office Gantry Blueprint (Starbase Blueprint) graphicID: None => 2625
4010 - Domination Grigori (Deadspace Overseer Frigate) soundID: 31 => 20900
4012 - Dread Guristas Irregular (Deadspace Overseer Frigate) soundID: 31 => 20904
4015 - Dark Blood Alpha (Deadspace Overseer Frigate) soundID: 31 => 20901
4354 - Sansha Tenebrus (Deadspace Overseer Frigate) soundID: 31 => 20902
4355 - Dark Blood Keeper (Deadspace Overseer Frigate) soundID: 31 => 20901
4356 - Shadow Serpentis Warden (Deadspace Overseer Frigate) soundID: 31 => 20903
10013 - Angel Hijacker (Asteroid Angel Cartel Frigate) soundID: 31 => 20900
10014 - Angel Outlaw (Asteroid Angel Cartel Frigate) soundID: 31 => 20900
10015 - Angel Nomad (Asteroid Angel Cartel Frigate) soundID: 31 => 20900
10016 - Angel Raider (Asteroid Angel Cartel Frigate) soundID: 31 => 20900
10017 - Angel Depredator (Asteroid Angel Cartel Cruiser) soundID: 31 => 20900
10018 - Angel Smasher (Asteroid Angel Cartel Cruiser) soundID: 31 => 20900
10019 - Angel Hunter (Asteroid Angel Cartel Frigate) soundID: 31 => 20900
10025 - Sansha's Servant (Asteroid Sansha's Nation Frigate) soundID: 31 => 20902
10026 - Sansha's Scavenger (Asteroid Sansha's Nation Frigate) soundID: 31 => 20902
10027 - Sansha's Savage (Asteroid Sansha's Nation Frigate) soundID: 31 => 20902
10028 - Sansha's Plague (Asteroid Sansha's Nation Frigate) soundID: 31 => 20902
10030 - Sansha's Ravager (Asteroid Sansha's Nation Cruiser) soundID: 31 => 20902
10247 - Mining Drone I Blueprint (Mining Drone Blueprint) graphicID: None => 1009
10251 - Mining Drone II Blueprint (Mining Drone Blueprint) graphicID: None => 20263
10265 - Guristas Ascriber (Asteroid Guristas Cruiser) soundID: 31 => 20904
10266 - Guristas Wrecker (Asteroid Guristas Frigate) soundID: 31 => 20904
10273 - Sansha's Minion (Asteroid Sansha's Nation Frigate) soundID: 31 => 20902
10274 - Sansha's Ravisher (Asteroid Sansha's Nation Cruiser) soundID: 31 => 20902
10275 - Blood Follower (Asteroid Blood Raiders Frigate) soundID: 31 => 20901
10276 - Blood Herald (Asteroid Blood Raiders Frigate) soundID: 31 => 20901
10277 - Blood Upholder (Asteroid Blood Raiders Frigate) soundID: 31 => 20901
10278 - Blood Seeker (Asteroid Blood Raiders Frigate) soundID: 31 => 20901
10279 - Blood Collector (Asteroid Blood Raiders Frigate) soundID: 31 => 20901
10280 - Blood Reaver (Asteroid Blood Raiders Frigate) soundID: 31 => 20901
10281 - Blood Arch Reaver (Asteroid Blood Raiders Cruiser) soundID: 31 => 20901
10282 - Blood Arch Engraver (Asteroid Blood Raiders Cruiser) soundID: 31 => 20901
10283 - Serpentis Scout (Asteroid Serpentis Frigate) soundID: 31 => 20903
10284 - Serpentis Watchman (Asteroid Serpentis Frigate) soundID: 31 => 20903
10285 - Serpentis Patroller (Asteroid Serpentis Frigate) soundID: 31 => 20903
10286 - Serpentis Defender (Asteroid Serpentis Frigate) soundID: 31 => 20903
10287 - Serpentis Chief Patroller (Asteroid Serpentis Cruiser) soundID: 31 => 20903
11021 - Angel Thug (Asteroid Angel Cartel Frigate) soundID: 31 => 20900
11022 - Angel Ruffian (Asteroid Angel Cartel Frigate) soundID: 31 => 20900
11023 - Angel Ambusher (Asteroid Angel Cartel Frigate) soundID: 31 => 20900
11024 - Angel Impaler (Asteroid Angel Cartel Frigate) soundID: 31 => 20900
11025 - Angel Predator (Asteroid Angel Cartel Cruiser) soundID: 31 => 20900
11026 - Angel Crusher (Asteroid Angel Cartel Cruiser) soundID: 31 => 20900
11027 - Guristas Infiltrator (Asteroid Guristas Frigate) soundID: 31 => 20904
11028 - Guristas Saboteur (Asteroid Guristas Frigate) soundID: 31 => 20904
11029 - Guristas Destructor (Asteroid Guristas Frigate) soundID: 31 => 20904
11030 - Guristas Demolisher (Asteroid Guristas Frigate) soundID: 31 => 20904
11031 - Guristas Murderer (Asteroid Guristas Cruiser) soundID: 31 => 20904
11032 - Sansha's Ravener (Asteroid Sansha's Nation Frigate) soundID: 31 => 20902
11033 - Sansha's Enslaver (Asteroid Sansha's Nation Frigate) soundID: 31 => 20902
11034 - Sansha's Slavehunter (Asteroid Sansha's Nation Frigate) soundID: 31 => 20902
11035 - Sansha's Butcher (Asteroid Sansha's Nation Frigate) soundID: 31 => 20902
11036 - Guristas Killer (Asteroid Guristas Cruiser) soundID: 31 => 20904
11037 - Sansha's Beast (Asteroid Sansha's Nation Cruiser) soundID: 31 => 20902
11038 - Sansha's Juggernaut (Asteroid Sansha's Nation Cruiser) soundID: 31 => 20902
11039 - Blood Worshipper (Asteroid Blood Raiders Frigate) soundID: 31 => 20901
11040 - Blood Raider (Asteroid Blood Raiders Frigate) soundID: 31 => 20901
11041 - Blood Diviner (Asteroid Blood Raiders Frigate) soundID: 31 => 20901
11042 - Blood Engraver (Asteroid Blood Raiders Frigate) soundID: 31 => 20901
11043 - Blood Arch Templar (Asteroid Blood Raiders Cruiser) soundID: 31 => 20901
11044 - Blood Revenant (Asteroid Blood Raiders Cruiser) soundID: 31 => 20901
11045 - Serpentis Agent (Asteroid Serpentis Frigate) soundID: 31 => 20903
11046 - Serpentis Patroller (Asteroid Serpentis Frigate) soundID: 31 => 20903
11047 - Serpentis Safeguard (Asteroid Serpentis Frigate) soundID: 31 => 20903
11048 - Serpentis Protector (Asteroid Serpentis Frigate) soundID: 31 => 20903
11049 - Serpentis Chief Scout (Asteroid Serpentis Cruiser) soundID: 31 => 20903
11050 - Serpentis Chief Watchman (Asteroid Serpentis Cruiser) soundID: 31 => 20903
11183 - Cheetah Blueprint (Frigate Blueprint) graphicID: None => 1948
11283 - Cap Booster 150 (Capacitor Booster Charge) Capacity: 100.0 => 0.0
radius: 0.0 => 1.0
isDynamicType: None => False
11285 - Cap Booster 200 (Capacitor Booster Charge) Capacity: 100.0 => 0.0
radius: 0.0 => 1.0
isDynamicType: None => False
11287 - Cap Booster 400 (Capacitor Booster Charge) Capacity: 100.0 => 0.0
radius: 0.0 => 1.0
Used with (Launcher Group): None => 2013.0
isDynamicType: None => False
11289 - Cap Booster 800 (Capacitor Booster Charge) Capacity: 100.0 => 0.0
radius: 0.0 => 1.0
isDynamicType: None => False
11568 - Avatar Blueprint (Titan Blueprint) graphicID: None => 2910
11601 - Guristas Emissary (Deadspace Guristas Cruiser) soundID: 31 => 20904
11655 - Shiez Kuzak (Mission Generic Cruisers) soundID: 31 => 20904
11704 - Shakyr Maruk (Mission Generic Cruisers) soundID: 31 => 20900
11716 - Blood Raider Transport Ship (Deadspace Blood Raiders Cruiser) soundID: 31 => 20901
11717 - Sanshas Transport Ship (Deadspace Sansha's Nation Cruiser) soundID: 31 => 20902
11718 - Guristas Transport Ship (Deadspace Guristas Cruiser) soundID: 31 => 20904
11719 - Angel Cartel Transport Ship (Deadspace Angel Cartel Cruiser) soundID: 31 => 20900
11720 - Serpentis Transport Ship (Deadspace Serpentis Cruiser) soundID: 31 => 20903
11894 - Angel Breaker (Asteroid Angel Cartel Cruiser) soundID: 31 => 20900
11895 - Angel Defeater (Asteroid Angel Cartel Cruiser) soundID: 31 => 20900
11896 - Angel Marauder (Asteroid Angel Cartel Cruiser) soundID: 31 => 20900
11897 - Angel Liquidator (Asteroid Angel Cartel Cruiser) soundID: 31 => 20900
11898 - Angel Commander (Asteroid Angel Cartel Battleship) soundID: 31 => 20900
11899 - Angel General (Asteroid Angel Cartel Battleship) soundID: 31 => 20900
11900 - Angel Warlord (Asteroid Angel Cartel Battleship) soundID: 31 => 20900
11901 - Blood Sage (Asteroid Blood Raiders Cruiser) soundID: 31 => 20901
11902 - Blood Priest (Asteroid Blood Raiders Cruiser) soundID: 31 => 20901
11903 - Blood Arch Sage (Asteroid Blood Raiders Cruiser) soundID: 31 => 20901
11904 - Blood Arch Priest (Asteroid Blood Raiders Cruiser) soundID: 31 => 20901
11905 - Blood Archon (Asteroid Blood Raiders Battleship) soundID: 31 => 20901
11906 - Blood Prophet (Asteroid Blood Raiders Battleship) soundID: 31 => 20901
11907 - Blood Oracle (Asteroid Blood Raiders Battleship) soundID: 31 => 20901
11908 - Blood Apostle (Asteroid Blood Raiders Battleship) soundID: 31 => 20901
11909 - Sansha's Slaughterer (Asteroid Sansha's Nation Cruiser) soundID: 31 => 20902
11910 - Sansha's Execrator (Asteroid Sansha's Nation Cruiser) soundID: 31 => 20902
11911 - Sansha's Mutilator (Asteroid Sansha's Nation Cruiser) soundID: 31 => 20902
11912 - Sansha's Torturer (Asteroid Sansha's Nation Cruiser) soundID: 31 => 20902
11913 - Sansha's Lord (Asteroid Sansha's Nation Battleship) soundID: 31 => 20902
11914 - Sansha's Slave Lord (Asteroid Sansha's Nation Battleship) soundID: 31 => 20902
11915 - Sansha's Mutant Lord (Asteroid Sansha's Nation Battleship) soundID: 31 => 20902
11916 - Sansha's Savage Lord (Asteroid Sansha's Nation Battleship) soundID: 31 => 20902
11917 - Serpentis Chief Guard (Asteroid Serpentis Cruiser) soundID: 31 => 20903
11918 - Serpentis Chief Safeguard (Asteroid Serpentis Cruiser) soundID: 31 => 20903
11919 - Serpentis Chief Defender (Asteroid Serpentis Cruiser) soundID: 31 => 20903
11920 - Serpentis Chief Protector (Asteroid Serpentis Cruiser) soundID: 31 => 20903
11921 - Serpentis Baron (Asteroid Serpentis Battleship) soundID: 31 => 20903
11922 - Serpentis Commodore (Asteroid Serpentis Battleship) soundID: 31 => 20903
11923 - Serpentis Port Admiral (Asteroid Serpentis Battleship) soundID: 31 => 20903
11924 - Serpentis Rear Admiral (Asteroid Serpentis Battleship) soundID: 31 => 20903
11927 - Angel War General (Asteroid Angel Cartel Battleship) soundID: 31 => 20900
11928 - Guristas Annihilator (Asteroid Guristas Cruiser) soundID: 31 => 20904
11929 - Guristas Nullifier (Asteroid Guristas Cruiser) soundID: 31 => 20904
11930 - Guristas Mortifier (Asteroid Guristas Cruiser) soundID: 31 => 20904
11931 - Guristas Inferno (Asteroid Guristas Cruiser) soundID: 31 => 20904
11932 - Guristas Eradicator (Asteroid Guristas Battleship) soundID: 31 => 20904
11933 - Guristas Obliterator (Asteroid Guristas Battleship) soundID: 31 => 20904
11934 - Guristas Dismantler (Asteroid Guristas Battleship) soundID: 31 => 20904
11935 - Guristas Extinguisher (Asteroid Guristas Battleship) soundID: 31 => 20904
11937 - Apocalypse Imperial Issue Blueprint (Battleship Blueprint) graphicID: None => 4515
12097 - Destroyers (Spaceship Command) radius: 0.0 => 1.0
isDynamicType: None => False
12099 - Battlecruisers (Spaceship Command) radius: 0.0 => 1.0
isDynamicType: None => False
12198 - Mobile Small Warp Disruptor I (Mobile Warp Disruptor) isDynamicType: None => False
12199 - Mobile Medium Warp Disruptor I (Mobile Warp Disruptor) isDynamicType: None => False
12200 - Mobile Large Warp Disruptor I (Mobile Warp Disruptor) isDynamicType: None => False
12245 - Angel Fugitive (Pirate Drone) soundID: 31 => 20900
12246 - Blood Fugitive (Pirate Drone) soundID: 31 => 20901
12248 - Sansha's Fugitive (Pirate Drone) soundID: 31 => 20902
12249 - Serpentis Fugitive (Pirate Drone) soundID: 31 => 20903
12254 - Test_NONE (Mission Generic Cruisers) soundID: 31 => 20900
13032 - Arch Angel Rogue (Asteroid Angel Cartel Frigate) soundID: 31 => 20900
13033 - Arch Angel Thug (Asteroid Angel Cartel Frigate) soundID: 31 => 20900
13035 - Arch Angel Hijacker (Asteroid Angel Cartel Frigate) soundID: 31 => 20900
13036 - Arch Angel Outlaw (Asteroid Angel Cartel Frigate) soundID: 31 => 20900
13037 - Elder Blood Upholder (Asteroid Blood Raiders Frigate) soundID: 31 => 20901
13038 - Elder Blood Worshipper (Asteroid Blood Raiders Frigate) soundID: 31 => 20901
13039 - Elder Blood Follower (Asteroid Blood Raiders Frigate) soundID: 31 => 20901
13040 - Elder Blood Herald (Asteroid Blood Raiders Frigate) soundID: 31 => 20901
13041 - Dire Guristas Invader (Asteroid Guristas Frigate) soundID: 31 => 20904
13042 - Dire Guristas Infiltrator (Asteroid Guristas Frigate) soundID: 31 => 20904
13043 - Dire Guristas Imputor (Asteroid Guristas Frigate) soundID: 31 => 20904
13044 - Dire Guristas Arrogator (Asteroid Guristas Frigate) soundID: 31 => 20904
13045 - Sansha's Loyal Ravener (Asteroid Sansha's Nation Frigate) soundID: 31 => 20902
13046 - Sansha's Loyal Scavanger (Asteroid Sansha's Nation Frigate) soundID: 31 => 20902
13047 - Sansha's Loyal Minion (Asteroid Sansha's Nation Frigate) soundID: 31 => 20902
13048 - Sansha's Loyal Servant (Asteroid Sansha's Nation Frigate) soundID: 31 => 20902
13049 - Guardian Agent (Asteroid Serpentis Frigate) soundID: 31 => 20903
13050 - Guardian Spy (Asteroid Serpentis Frigate) soundID: 31 => 20903
13051 - Guardian Scout (Asteroid Serpentis Frigate) soundID: 31 => 20903
13052 - Guardian Initiate (Asteroid Serpentis Frigate) soundID: 31 => 20903
13268 - Cathedral Carrier (Mission Generic Cruisers) soundID: 31 => 20902
13515 - Domination Hijacker (Asteroid Angel Cartel Commander Frigate) soundID: 31 => 20900
13516 - Domination Rogue (Asteroid Angel Cartel Commander Frigate) soundID: 31 => 20900
13517 - Domination Outlaw (Asteroid Angel Cartel Commander Frigate) soundID: 31 => 20900
13518 - Domination Thug (Asteroid Angel Cartel Commander Frigate) soundID: 31 => 20900
13519 - Domination Ambusher (Asteroid Angel Cartel Commander Frigate) soundID: 31 => 20900
13520 - Domination Depredator (Asteroid Angel Cartel Commander Cruiser) soundID: 31 => 20900
13521 - Domination Hunter (Asteroid Angel Cartel Commander Frigate) soundID: 31 => 20900
13522 - Domination Impaler (Asteroid Angel Cartel Commander Frigate) soundID: 31 => 20900
13523 - Domination Crusher (Asteroid Angel Cartel Commander Cruiser) soundID: 31 => 20900
13524 - Domination Smasher (Asteroid Angel Cartel Commander Cruiser) soundID: 31 => 20900
13525 - Domination Nomad (Asteroid Angel Cartel Commander Frigate) soundID: 31 => 20900
13526 - Domination Predator (Asteroid Angel Cartel Commander Cruiser) soundID: 31 => 20900
13527 - Domination Raider (Asteroid Angel Cartel Commander Frigate) soundID: 31 => 20900
13528 - Domination Ruffian (Asteroid Angel Cartel Commander Frigate) soundID: 31 => 20900
13529 - Domination Breaker (Asteroid Angel Cartel Commander Cruiser) soundID: 31 => 20900
13530 - Domination Defeater (Asteroid Angel Cartel Commander Cruiser) soundID: 31 => 20900
13531 - Domination Marauder (Asteroid Angel Cartel Commander Cruiser) soundID: 31 => 20900
13532 - Domination Phalanx (Asteroid Angel Cartel Commander Cruiser) soundID: 31 => 20900
13533 - Domination Liquidator (Asteroid Angel Cartel Commander Cruiser) soundID: 31 => 20900
13534 - Domination Centurion (Asteroid Angel Cartel Commander Cruiser) soundID: 31 => 20900
13535 - Domination Commander (Asteroid Angel Cartel Commander Battleship) soundID: 31 => 20900
13536 - Mizuro Cybon (Asteroid Angel Cartel Officer) soundID: 31 => 20900
13537 - Domination General (Asteroid Angel Cartel Commander Battleship) soundID: 31 => 20900
13538 - Hakim Stormare (Asteroid Angel Cartel Officer) soundID: 31 => 20900
13539 - Domination War General (Asteroid Angel Cartel Commander Battleship) soundID: 31 => 20900
13540 - Domination Saint (Asteroid Angel Cartel Commander Battleship) soundID: 31 => 20900
13541 - Gotan Kreiss (Asteroid Angel Cartel Officer) soundID: 31 => 20900
13542 - Domination Nephilim (Asteroid Angel Cartel Commander Battleship) soundID: 31 => 20900
13543 - Domination Warlord (Asteroid Angel Cartel Commander Battleship) soundID: 31 => 20900
13544 - Tobias Kruzhor (Asteroid Angel Cartel Officer) soundID: 31 => 20900
13545 - Dark Blood Reaver (Asteroid Blood Raiders Commander Frigate) soundID: 31 => 20901
13546 - Dark Blood Follower (Asteroid Blood Raiders Commander Frigate) soundID: 31 => 20901
13547 - Dark Blood Arch Engraver (Asteroid Blood Raiders Commander Cruiser) soundID: 31 => 20901
13548 - Dark Blood Arch Priest (Asteroid Blood Raiders Commander Cruiser) soundID: 31 => 20901
13549 - Dark Blood Dark Priest (Asteroid Blood Raiders Commander Cruiser) soundID: 31 => 20901
13550 - Dark Blood Arch Reaver (Asteroid Blood Raiders Commander Cruiser) soundID: 31 => 20901
13551 - Dark Blood Arch Sage (Asteroid Blood Raiders Commander Cruiser) soundID: 31 => 20901
13552 - Dark Blood Shadow Sage (Asteroid Blood Raiders Commander Cruiser) soundID: 31 => 20903
13553 - Dark Blood Arch Templar (Asteroid Blood Raiders Commander Cruiser) soundID: 31 => 20901
13554 - Dark Blood Diviner (Asteroid Blood Raiders Commander Frigate) soundID: 31 => 20901
13555 - Dark Blood Upholder (Asteroid Blood Raiders Commander Frigate) soundID: 31 => 20901
13556 - Dark Blood Prophet (Asteroid Blood Raiders Commander Battleship) soundID: 31 => 20901
13557 - Raysere Giant (Asteroid Blood Raiders Officer) soundID: 31 => 20901
13558 - Dark Blood Collector (Asteroid Blood Raiders Commander Frigate) soundID: 31 => 20901
13559 - Dark Blood Oracle (Asteroid Blood Raiders Commander Battleship) soundID: 31 => 20901
13560 - Dark Blood Archbishop (Asteroid Blood Raiders Commander Battleship) soundID: 31 => 20901
13561 - Ahremen Arkah (Asteroid Blood Raiders Officer) soundID: 31 => 20901
13562 - Dark Blood Apostle (Asteroid Blood Raiders Commander Battleship) soundID: 31 => 20901
13563 - Dark Blood Harbinger (Asteroid Blood Raiders Commander Battleship) soundID: 31 => 20901
13564 - Draclira Merlonne (Asteroid Blood Raiders Officer) soundID: 31 => 20901
13565 - Dark Blood Priest (Asteroid Blood Raiders Commander Cruiser) soundID: 31 => 20901
13566 - Dark Blood Raider (Asteroid Blood Raiders Commander Frigate) soundID: 31 => 20901
13567 - Dark Blood Herald (Asteroid Blood Raiders Commander Frigate) soundID: 31 => 20901
13568 - Dark Blood Seeker (Asteroid Blood Raiders Commander Frigate) soundID: 31 => 20901
13569 - Dark Blood Revenant (Asteroid Blood Raiders Commander Cruiser) soundID: 31 => 20901
13570 - Dark Blood Sage (Asteroid Blood Raiders Commander Cruiser) soundID: 31 => 20901
13571 - Dark Blood Worshipper (Asteroid Blood Raiders Commander Frigate) soundID: 31 => 20901
13572 - Dark Blood Archon (Asteroid Blood Raiders Commander Battleship) soundID: 31 => 20901
13573 - Tairei Namazoth (Asteroid Blood Raiders Officer) soundID: 31 => 20901
13574 - Dark Blood Engraver (Asteroid Blood Raiders Commander Frigate) soundID: 31 => 20901
13575 - Dread Guristas Killer (Asteroid Guristas Commander Cruiser) soundID: 31 => 20904
13576 - Dread Guristas Arrogator (Asteroid Guristas Commander Frigate) soundID: 31 => 20904
13577 - Dread Guristas Ascriber (Asteroid Guristas Commander Cruiser) soundID: 31 => 20904
13578 - Dread Guristas Dismantler (Asteroid Guristas Commander Battleship) soundID: 31 => 20904
13579 - Dread Guristas Eliminator (Asteroid Guristas Commander Battleship) soundID: 31 => 20904
13580 - Vepas Minimala (Asteroid Guristas Officer) soundID: 31 => 20904
13581 - Dread Guristas Demolisher (Asteroid Guristas Commander Frigate) soundID: 31 => 20904
13582 - Dread Guristas Despoiler (Asteroid Guristas Commander Frigate) soundID: 31 => 20904
13583 - Dread Guristas Obliterator (Asteroid Guristas Commander Battleship) soundID: 31 => 20904
13584 - Thon Eney (Asteroid Guristas Officer) soundID: 31 => 20904
13585 - Dread Guristas Destructor (Asteroid Guristas Commander Frigate) soundID: 31 => 20904
13586 - Dread Guristas Inferno (Asteroid Guristas Commander Cruiser) soundID: 31 => 20904
13587 - Dread Guristas Abolisher (Asteroid Guristas Commander Cruiser) soundID: 31 => 20904
13588 - Dread Guristas Eradicator (Asteroid Guristas Commander Battleship) soundID: 31 => 20904
13589 - Kaikka Peunato (Asteroid Guristas Officer) soundID: 31 => 20904
13590 - Dread Guristas Imputor (Asteroid Guristas Commander Frigate) soundID: 31 => 20904
13591 - Dread Guristas Mortifier (Asteroid Guristas Commander Cruiser) soundID: 31 => 20904
13592 - Dread Guristas Eraser (Asteroid Guristas Commander Cruiser) soundID: 31 => 20904
13593 - Dread Guristas Infiltrator (Asteroid Guristas Commander Frigate) soundID: 31 => 20904
13594 - Dread Guristas Invader (Asteroid Guristas Commander Frigate) soundID: 31 => 20904
13595 - Dread Guristas Nullifier (Asteroid Guristas Commander Cruiser) soundID: 31 => 20904
13596 - Dread Guristas Murderer (Asteroid Guristas Commander Cruiser) soundID: 31 => 20904
13597 - Dread Guristas Plunderer (Asteroid Guristas Commander Frigate) soundID: 31 => 20904
13598 - Dread Guristas Saboteur (Asteroid Guristas Commander Frigate) soundID: 31 => 20904
13599 - Dread Guristas Annihilator (Asteroid Guristas Commander Cruiser) soundID: 31 => 20904
13600 - Dread Guristas Silencer (Asteroid Guristas Commander Cruiser) soundID: 31 => 20904
13601 - Dread Guristas Extinguisher (Asteroid Guristas Commander Battleship) soundID: 31 => 20904
13602 - Dread Guristas Exterminator (Asteroid Guristas Commander Battleship) soundID: 31 => 20904
13603 - Estamel Tharchon (Asteroid Guristas Officer) soundID: 31 => 20904
13604 - Dread Guristas Wrecker (Asteroid Guristas Commander Frigate) soundID: 31 => 20904
13605 - True Sansha's Beast (Asteroid Sansha's Nation Commander Cruiser) soundID: 31 => 20902
13606 - True Sansha's Lord (Asteroid Sansha's Nation Commander Battleship) soundID: 31 => 20902
13609 - Brokara Ryver (Asteroid Sansha's Nation Officer) soundID: 31 => 20902
13610 - True Sansha's Butcher (Asteroid Sansha's Nation Commander Frigate) soundID: 31 => 20902
13611 - True Sansha's Slaughterer (Asteroid Sansha's Nation Commander Cruiser) soundID: 31 => 20902
13612 - True Sansha's Enslaver (Asteroid Sansha's Nation Commander Frigate) soundID: 31 => 20902
13613 - True Sansha's Juggernaut (Asteroid Sansha's Nation Commander Cruiser) soundID: 31 => 20902
13614 - True Sansha's Slave Lord (Asteroid Sansha's Nation Commander Battleship) soundID: 31 => 20902
13615 - Selynne Mardakar (Asteroid Sansha's Nation Officer) soundID: 31 => 20902
13616 - True Sansha's Manslayer (Asteroid Sansha's Nation Commander Frigate) soundID: 31 => 20902
13617 - True Sansha's Minion (Asteroid Sansha's Nation Commander Frigate) soundID: 31 => 20902
13618 - True Sansha's Torturer (Asteroid Sansha's Nation Commander Cruiser) soundID: 31 => 20902
13619 - True Sansha's Hellhound (Asteroid Sansha's Nation Commander Cruiser) soundID: 31 => 20902
13620 - True Sansha's Mutant Lord (Asteroid Sansha's Nation Commander Battleship) soundID: 31 => 20902
13621 - True Sansha's Plague Lord (Asteroid Sansha's Nation Commander Battleship) soundID: 31 => 20902
13622 - Vizan Ankonin (Asteroid Sansha's Nation Officer) soundID: 31 => 20902
13623 - True Sansha's Plague (Asteroid Sansha's Nation Commander Frigate) soundID: 31 => 20902
13624 - True Sansha's Ravager (Asteroid Sansha's Nation Commander Cruiser) soundID: 31 => 20902
13625 - True Sansha's Ravener (Asteroid Sansha's Nation Commander Frigate) soundID: 31 => 20902
13626 - True Sansha's Ravisher (Asteroid Sansha's Nation Commander Cruiser) soundID: 31 => 20902
13627 - True Sansha's Savage (Asteroid Sansha's Nation Commander Frigate) soundID: 31 => 20902
13628 - True Sansha's Scavenger (Asteroid Sansha's Nation Commander Frigate) soundID: 31 => 20902
13629 - True Sansha's Servant (Asteroid Sansha's Nation Commander Frigate) soundID: 31 => 20902
13630 - True Sansha's Mutilator (Asteroid Sansha's Nation Commander Cruiser) soundID: 31 => 20902
13631 - True Sansha's Fiend (Asteroid Sansha's Nation Commander Cruiser) soundID: 31 => 20902
13632 - True Sansha's Slavehunter (Asteroid Sansha's Nation Commander Frigate) soundID: 31 => 20902
13633 - True Sansha's Beast Lord (Asteroid Sansha's Nation Commander Battleship) soundID: 31 => 20902
13634 - True Sansha's Savage Lord (Asteroid Sansha's Nation Commander Battleship) soundID: 31 => 20902
13635 - Chelm Soran (Asteroid Sansha's Nation Officer) soundID: 31 => 20902
13636 - True Sansha's Execrator (Asteroid Sansha's Nation Commander Cruiser) soundID: 31 => 20902
13637 - Shadow Serpentis Chief Watchman (Asteroid Serpentis Commander Cruiser) soundID: 31 => 20903
13638 - Shadow Serpentis Chief Patroller (Asteroid Serpentis Commander Cruiser) soundID: 31 => 20903
13639 - Shadow Serpentis Chief Scout (Asteroid Serpentis Commander Cruiser) soundID: 31 => 20903
13640 - Shadow Serpentis Safeguard (Asteroid Serpentis Commander Frigate) soundID: 31 => 20903
13641 - Shadow Serpentis Chief Spy (Asteroid Serpentis Commander Cruiser) soundID: 31 => 20903
13642 - Shadow Serpentis Guard (Asteroid Serpentis Commander Frigate) soundID: 31 => 20903
13643 - Shadow Serpentis Spy (Asteroid Serpentis Commander Frigate) soundID: 31 => 20903
13644 - Shadow Serpentis Watchman (Asteroid Serpentis Commander Frigate) soundID: 31 => 20903
13645 - Shadow Serpentis Scout (Asteroid Serpentis Commander Frigate) soundID: 31 => 20903
13646 - Shadow Serpentis Agent (Asteroid Serpentis Commander Frigate) soundID: 31 => 20903
13647 - Shadow Serpentis Defender (Asteroid Serpentis Commander Frigate) soundID: 31 => 20903
13648 - Shadow Serpentis Patroller (Asteroid Serpentis Commander Frigate) soundID: 31 => 20903
13649 - Shadow Serpentis Initiate (Asteroid Serpentis Commander Frigate) soundID: 31 => 20903
13650 - Shadow Serpentis Protector (Asteroid Serpentis Commander Frigate) soundID: 31 => 20903
13651 - Shadow Serpentis Chief Protector (Asteroid Serpentis Commander Cruiser) soundID: 31 => 20903
13652 - Shadow Serpentis Vice Admiral (Asteroid Serpentis Commander Battleship) soundID: 31 => 20903
13653 - Shadow Serpentis Rear Admiral (Asteroid Serpentis Commander Battleship) soundID: 31 => 20903
13654 - Cormack Vaaja (Asteroid Serpentis Officer) soundID: 31 => 20903
13656 - Shadow Serpentis Chief Sentinel (Asteroid Serpentis Commander Cruiser) soundID: 31 => 20903
13658 - Shadow Serpentis Commodore (Asteroid Serpentis Commander Battleship) soundID: 31 => 20903
13659 - Tuvan Orth (Asteroid Serpentis Officer) soundID: 31 => 20903
13660 - Shadow Serpentis Baron (Asteroid Serpentis Commander Battleship) soundID: 31 => 20903
13661 - Brynn Jerdola (Asteroid Serpentis Officer) soundID: 31 => 20903
13663 - Shadow Serpentis Chief Safeguard (Asteroid Serpentis Commander Cruiser) soundID: 31 => 20903
13664 - Shadow Serpentis Chief Guard (Asteroid Serpentis Commander Cruiser) soundID: 31 => 20903
13665 - Shadow Serpentis Port Admiral (Asteroid Serpentis Commander Battleship) soundID: 31 => 20903
13666 - Shadow Serpentis Flotilla Admiral (Asteroid Serpentis Commander Battleship) soundID: 31 => 20903
13667 - Setele Schellan (Asteroid Serpentis Officer) soundID: 31 => 20903
13668 - Shadow Serpentis Chief Defender (Asteroid Serpentis Commander Cruiser) soundID: 31 => 20903
13669 - Shadow Serpentis Chief Infantry (Asteroid Serpentis Commander Cruiser) soundID: 31 => 20903
13678 - Angel Carrier (Asteroid Angel Cartel Hauler) soundID: 31 => 20900
13679 - Angel Convoy (Asteroid Angel Cartel Hauler) soundID: 31 => 20900
13680 - Angel Trailer (Asteroid Angel Cartel Hauler) soundID: 31 => 20900
13681 - Angel Hauler (Asteroid Angel Cartel Hauler) soundID: 31 => 20900
13682 - Angel Bulker (Asteroid Angel Cartel Hauler) soundID: 31 => 20900
13683 - Angel Transporter (Asteroid Angel Cartel Hauler) soundID: 31 => 20900
13684 - Angel Trucker (Asteroid Angel Cartel Hauler) soundID: 31 => 20900
13685 - Angel Courier (Asteroid Angel Cartel Hauler) soundID: 31 => 20900
13686 - Angel Loader (Asteroid Angel Cartel Hauler) soundID: 31 => 20900
13687 - Angel Ferrier (Asteroid Angel Cartel Hauler) soundID: 31 => 20900
13688 - Angel Gatherer (Asteroid Angel Cartel Hauler) soundID: 31 => 20900
13689 - Angel Harvester (Asteroid Angel Cartel Hauler) soundID: 31 => 20900
13690 - Blood Carrier (Asteroid Blood Raiders Hauler) soundID: 31 => 20901
13691 - Blood Convoy (Asteroid Blood Raiders Hauler) soundID: 31 => 20901
13692 - Blood Trailer (Asteroid Blood Raiders Hauler) soundID: 31 => 20901
13693 - Blood Hauler (Asteroid Blood Raiders Hauler) soundID: 31 => 20901
13694 - Blood Bulker (Asteroid Blood Raiders Hauler) soundID: 31 => 20901
13695 - Blood Transporter (Asteroid Blood Raiders Hauler) soundID: 31 => 20901
13696 - Blood Trucker (Asteroid Blood Raiders Hauler) soundID: 31 => 20901
13697 - Blood Courier (Asteroid Blood Raiders Hauler) soundID: 31 => 20901
13698 - Blood Loader (Asteroid Blood Raiders Hauler) soundID: 31 => 20901
13699 - Blood Ferrier (Asteroid Blood Raiders Hauler) soundID: 31 => 20901
13700 - Blood Gatherer (Asteroid Blood Raiders Hauler) soundID: 31 => 20901
13701 - Blood Harvester (Asteroid Blood Raiders Hauler) soundID: 31 => 20901
13702 - Serpentis Carrier (Asteroid Serpentis Hauler) soundID: 31 => 20903
13703 - Serpentis Convoy (Asteroid Serpentis Hauler) soundID: 31 => 20903
13704 - Serpentis Trailer (Asteroid Serpentis Hauler) soundID: 31 => 20903
13705 - Serpentis Hauler (Asteroid Serpentis Hauler) soundID: 31 => 20903
13706 - Serpentis Bulker (Asteroid Serpentis Hauler) soundID: 31 => 20903
13707 - Serpentis Transporter (Asteroid Serpentis Hauler) soundID: 31 => 20903
13708 - Serpentis Trucker (Asteroid Serpentis Hauler) soundID: 31 => 20903
13709 - Serpentis Courier (Asteroid Serpentis Hauler) soundID: 31 => 20903
13710 - Serpentis Loader (Asteroid Serpentis Hauler) soundID: 31 => 20903
13711 - Serpentis Ferrier (Asteroid Serpentis Hauler) soundID: 31 => 20903
13712 - Serpentis Gatherer (Asteroid Serpentis Hauler) soundID: 31 => 20903
13713 - Serpentis Harvester (Asteroid Serpentis Hauler) soundID: 31 => 20903
13714 - Guristas Carrier (Asteroid Guristas Hauler) soundID: 31 => 20904
13715 - Guristas Convoy (Asteroid Guristas Hauler) soundID: 31 => 20904
13716 - Guristas Trailer (Asteroid Guristas Hauler) soundID: 31 => 20904
13717 - Guristas Hauler (Asteroid Guristas Hauler) soundID: 31 => 20904
13718 - Guristas Bulker (Asteroid Guristas Hauler) soundID: 31 => 20904
13719 - Guristas Transporter (Asteroid Guristas Hauler) soundID: 31 => 20904
13720 - Guristas Trucker (Asteroid Guristas Hauler) soundID: 31 => 20904
13721 - Guristas Courier (Asteroid Guristas Hauler) soundID: 31 => 20904
13722 - Guristas Loader (Asteroid Guristas Hauler) soundID: 31 => 20904
13723 - Guristas Ferrier (Asteroid Guristas Hauler) soundID: 31 => 20904
13724 - Guristas Gatherer (Asteroid Guristas Hauler) soundID: 31 => 20904
13725 - Guristas Harvester (Asteroid Guristas Hauler) soundID: 31 => 20904
13726 - Sansha's Carrier (Asteroid Sansha's Nation Hauler) soundID: 31 => 20902
13727 - Sansha's Convoy (Asteroid Sansha's Nation Hauler) soundID: 31 => 20902
13728 - Sansha's Trailer (Asteroid Sansha's Nation Hauler) soundID: 31 => 20902
13729 - Sansha's Hauler (Asteroid Sansha's Nation Hauler) soundID: 31 => 20902
13730 - Sansha's Bulker (Asteroid Sansha's Nation Hauler) soundID: 31 => 20902
13731 - Sansha's Transporter (Asteroid Sansha's Nation Hauler) soundID: 31 => 20902
13732 - Sansha's Trucker (Asteroid Sansha's Nation Hauler) soundID: 31 => 20902
13733 - Sansha's Courier (Asteroid Sansha's Nation Hauler) soundID: 31 => 20902
13734 - Sansha's Loader (Asteroid Sansha's Nation Hauler) soundID: 31 => 20902
13735 - Sansha's Ferrier (Asteroid Sansha's Nation Hauler) soundID: 31 => 20902
13736 - Sansha's Gatherer (Asteroid Sansha's Nation Hauler) soundID: 31 => 20902
13737 - Sansha's Harvester (Asteroid Sansha's Nation Hauler) soundID: 31 => 20902
13771 - Drazin Jaruk (Mission Generic Cruisers) soundID: 31 => 20900
14344 - Renegade Guristas Pirate (Deadspace Guristas Cruiser) soundID: 31 => 20904
14345 - Renegade Angel Goon (Deadspace Angel Cartel Cruiser) soundID: 31 => 20900
14346 - Renegade Blood Raider (Deadspace Blood Raiders Cruiser) soundID: 31 => 20901
14347 - Renegade Serpentis Assassin (Deadspace Serpentis Cruiser) soundID: 31 => 20903
14348 - Renegade Sanshas Slaver (Deadspace Sansha's Nation Cruiser) soundID: 31 => 20902
15509 - Vespa I Blueprint (Combat Drone Blueprint) graphicID: None => 2776
15511 - Valkyrie I Blueprint (Combat Drone Blueprint) graphicID: None => 2780
16165 - Angel Cartel Personnel Transport (Deadspace Angel Cartel Cruiser) soundID: 31 => 20900
16166 - Blood Raider Personnel Transport (Deadspace Blood Raiders Cruiser) soundID: 31 => 20901
16167 - Sanshas Personnel Transport (Deadspace Sansha's Nation Cruiser) soundID: 31 => 20902
16168 - Serpentis Personnel Transport (Deadspace Serpentis Cruiser) soundID: 31 => 20903
16169 - Guristas Personnel Transport (Deadspace Guristas Cruiser) soundID: 31 => 20904
16561 - Angel Viper (Asteroid Angel Cartel Frigate) soundID: 31 => 20900
16562 - Angel Webifier (Asteroid Angel Cartel Frigate) soundID: 31 => 20900
16563 - Blood Wraith (Deadspace Blood Raiders Frigate) soundID: 31 => 20901
16564 - Blood Disciple (Deadspace Blood Raiders Frigate) soundID: 31 => 20901
16565 - Guristas Kyoukan (Deadspace Guristas Frigate) soundID: 31 => 20904
16566 - Guristas Webifier (Deadspace Guristas Frigate) soundID: 31 => 20904
16567 - Sansha's Demon (Deadspace Sansha's Nation Frigate) soundID: 31 => 20902
16568 - Sansha's Berserker (Deadspace Sansha's Nation Frigate) soundID: 31 => 20902
16569 - Guardian Veteran (Deadspace Serpentis Frigate) soundID: 31 => 20903
16609 - Jabar Kurr (Mission Generic Cruisers) soundID: 31 => 20900
16611 - Tehmi Anieu (Mission Generic Cruisers) soundID: 31 => 20900
16612 - Zerone Anieu (Mission Generic Cruisers) soundID: 31 => 20900
16670 - Crystalline Carbonide (Composite) radius: 0.0 => 1.0
isDynamicType: None => False
16874 - Gistii Ambusher (Deadspace Angel Cartel Frigate) soundID: 31 => 20900
16875 - Gistum Depredator (Deadspace Angel Cartel Cruiser) soundID: 31 => 20900
16876 - Gistii Fugitive (Deadspace Angel Cartel Frigate) soundID: 31 => 20900
16878 - Gistii Hunter (Deadspace Angel Cartel Frigate) soundID: 31 => 20900
16879 - Gistii Impaler (Deadspace Angel Cartel Frigate) soundID: 31 => 20900
16880 - Gistum Crusher (Deadspace Angel Cartel Cruiser) soundID: 31 => 20900
16881 - Gistum Smasher (Deadspace Angel Cartel Cruiser) soundID: 31 => 20900
16882 - Gistii Nomad (Deadspace Angel Cartel Frigate) soundID: 31 => 20900
16883 - Gistii Outlaw (Deadspace Angel Cartel Frigate) soundID: 31 => 20900
16884 - Gistum Predator (Deadspace Angel Cartel Cruiser) soundID: 31 => 20900
16885 - Gistii Raider (Deadspace Angel Cartel Frigate) soundID: 31 => 20900
16886 - Gistii Rogue (Deadspace Angel Cartel Frigate) soundID: 31 => 20900
16887 - Gistii Ruffian (Deadspace Angel Cartel Frigate) soundID: 31 => 20900
16888 - Gistii Thug (Deadspace Angel Cartel Frigate) soundID: 31 => 20900
16889 - Gistum Breaker (Deadspace Angel Cartel Cruiser) soundID: 31 => 20900
16890 - Arch Gistii Hijacker (Deadspace Angel Cartel Frigate) soundID: 31 => 20900
16891 - Gistum Marauder (Deadspace Angel Cartel Cruiser) soundID: 31 => 20900
16892 - Gist Commander (Deadspace Angel Cartel Battleship) soundID: 31 => 20900
16893 - Gist General (Deadspace Angel Cartel Battleship) soundID: 31 => 20900
16894 - Arch Gistii Thug (Deadspace Angel Cartel Frigate) soundID: 31 => 20900
16895 - Arch Gistii Outlaw (Deadspace Angel Cartel Frigate) soundID: 31 => 20900
16896 - Gistum Liquidator (Deadspace Angel Cartel Cruiser) soundID: 31 => 20900
16897 - Arch Gistii Rogue (Deadspace Angel Cartel Frigate) soundID: 31 => 20900
16898 - Gistum Defeater (Deadspace Angel Cartel Cruiser) soundID: 31 => 20900
16899 - Gist Warlord (Deadspace Angel Cartel Battleship) soundID: 31 => 20900
16900 - Gist War General (Deadspace Angel Cartel Battleship) soundID: 31 => 20900
16901 - Gistii Domination Hijacker (Deadspace Angel Cartel Frigate) soundID: 31 => 20900
16902 - Gistii Domination Rogue (Deadspace Angel Cartel Frigate) soundID: 31 => 20900
16903 - Gistii Domination Outlaw (Deadspace Angel Cartel Frigate) soundID: 31 => 20900
16904 - Gistii Domination Thug (Deadspace Angel Cartel Frigate) soundID: 31 => 20900
16905 - Gistii Domination Ambusher (Deadspace Angel Cartel Frigate) soundID: 31 => 20900
16906 - Gistum Domination Depredator (Deadspace Angel Cartel Cruiser) soundID: 31 => 20900
16907 - Gistii Domination Hunter (Deadspace Angel Cartel Frigate) soundID: 31 => 20900
16908 - Gistii Domination Impaler (Deadspace Angel Cartel Frigate) soundID: 31 => 20900
16909 - Gistum Domination Crusher (Deadspace Angel Cartel Cruiser) soundID: 31 => 20900
16910 - Gistum Domination Smasher (Deadspace Angel Cartel Cruiser) soundID: 31 => 20900
16911 - Gistii Domination Nomad (Deadspace Angel Cartel Frigate) soundID: 31 => 20900
16912 - Gistum Domination Predator (Deadspace Angel Cartel Cruiser) soundID: 31 => 20900
16913 - Gistii Domination Raider (Deadspace Angel Cartel Frigate) soundID: 31 => 20900
16914 - Gistii Domination Ruffian (Deadspace Angel Cartel Frigate) soundID: 31 => 20900
16915 - Gistum Domination Breaker (Deadspace Angel Cartel Cruiser) soundID: 31 => 20900
16916 - Gistum Domination Defeater (Deadspace Angel Cartel Cruiser) soundID: 31 => 20900
16917 - Gistum Domination Marauder (Deadspace Angel Cartel Cruiser) soundID: 31 => 20900
16918 - Gistum Domination Phalanx (Deadspace Angel Cartel Cruiser) soundID: 31 => 20900
16919 - Gistum Domination Liquidator (Deadspace Angel Cartel Cruiser) soundID: 31 => 20900
16920 - Gistum Domination Centurion (Deadspace Angel Cartel Cruiser) soundID: 31 => 20900
16921 - Gist Domination Commander (Deadspace Angel Cartel Battleship) soundID: 31 => 20900
16922 - Gist Domination General (Deadspace Angel Cartel Battleship) soundID: 31 => 20900
16923 - Gist Domination War General (Deadspace Angel Cartel Battleship) soundID: 31 => 20900
16924 - Gist Domination Saint (Deadspace Angel Cartel Battleship) soundID: 31 => 20900
16925 - Gist Domination Nephilim (Deadspace Angel Cartel Battleship) soundID: 31 => 20900
16926 - Gist Domination Warlord (Deadspace Angel Cartel Battleship) soundID: 31 => 20900
16927 - Corpum Arch Engraver (Deadspace Blood Raiders Cruiser) soundID: 31 => 20901
16928 - Corpum Arch Priest (Deadspace Blood Raiders Cruiser) soundID: 31 => 20901
16929 - Corpum Arch Reaver (Deadspace Blood Raiders Cruiser) soundID: 31 => 20901
16930 - Corpum Arch Sage (Deadspace Blood Raiders Cruiser) soundID: 31 => 20901
16931 - Corpum Arch Templar (Deadspace Blood Raiders Cruiser) soundID: 31 => 20901
16932 - Corpii Diviner (Deadspace Blood Raiders Frigate) soundID: 31 => 20901
16933 - Corpii Upholder (Deadspace Blood Raiders Frigate) soundID: 31 => 20901
16934 - Corpus Prophet (Deadspace Blood Raiders Battleship) soundID: 31 => 20901
16935 - Corpii Collector (Deadspace Blood Raiders Frigate) soundID: 31 => 20901
16937 - Corpii Fugitive (Deadspace Blood Raiders Frigate) soundID: 31 => 20901
16938 - Corpus Oracle (Deadspace Blood Raiders Battleship) soundID: 31 => 20901
16939 - Elder Corpii Herald (Deadspace Blood Raiders Frigate) soundID: 31 => 20901
16940 - Corpii Reaver (Deadspace Blood Raiders Frigate) soundID: 31 => 20901
16941 - Corpus Apostle (Deadspace Blood Raiders Battleship) soundID: 31 => 20901
16942 - Elder Corpii Upholder (Deadspace Blood Raiders Frigate) soundID: 31 => 20901
16943 - Elder Corpii Follower (Deadspace Blood Raiders Frigate) soundID: 31 => 20901
16944 - Corpum Priest (Deadspace Blood Raiders Cruiser) soundID: 31 => 20901
16945 - Corpii Raider (Deadspace Blood Raiders Frigate) soundID: 31 => 20901
16946 - Corpii Herald (Deadspace Blood Raiders Frigate) soundID: 31 => 20901
16947 - Corpii Seeker (Deadspace Blood Raiders Frigate) soundID: 31 => 20901
16948 - Corpum Revenant (Deadspace Blood Raiders Cruiser) soundID: 31 => 20901
16949 - Corpum Sage (Deadspace Blood Raiders Cruiser) soundID: 31 => 20901
16950 - Corpii Worshipper (Deadspace Blood Raiders Frigate) soundID: 31 => 20901
16951 - Elder Corpii Worshiper (Deadspace Blood Raiders Frigate) soundID: 31 => 20901
16952 - Corpus Archon (Deadspace Blood Raiders Battleship) soundID: 31 => 20901
16953 - Corpii Engraver (Deadspace Blood Raiders Frigate) soundID: 31 => 20901
16954 - Dark Corpii Reaver (Deadspace Blood Raiders Frigate) soundID: 31 => 20901
16955 - Dark Corpii Follower (Deadspace Blood Raiders Frigate) soundID: 31 => 20901
16956 - Dark Corpum Arch Engraver (Deadspace Blood Raiders Cruiser) soundID: 31 => 20901
16957 - Dark Corpum Arch Priest (Deadspace Blood Raiders Cruiser) soundID: 31 => 20901
16958 - Dark Corpum Dark Priest (Deadspace Blood Raiders Cruiser) soundID: 31 => 20901
16959 - Dark Corpum Arch Reaver (Deadspace Blood Raiders Cruiser) soundID: 31 => 20901
16960 - Dark Corpum Arch Sage (Deadspace Blood Raiders Cruiser) soundID: 31 => 20901
16961 - Dark Corpum Shadow Sage (Deadspace Blood Raiders Cruiser) soundID: 31 => 20903
16962 - Dark Corpum Arch Templar (Deadspace Blood Raiders Cruiser) soundID: 31 => 20901
16963 - Dark Corpii Diviner (Deadspace Blood Raiders Frigate) soundID: 31 => 20901
16964 - Dark Corpii Upholder (Deadspace Blood Raiders Frigate) soundID: 31 => 20901
16965 - Dark Corpus Prophet (Deadspace Blood Raiders Battleship) soundID: 31 => 20901
16966 - Dark Corpii Collector (Deadspace Blood Raiders Frigate) soundID: 31 => 20901
16967 - Dark Corpus Oracle (Deadspace Blood Raiders Battleship) soundID: 31 => 20901
16968 - Dark Corpus Archbishop (Deadspace Blood Raiders Battleship) soundID: 31 => 20901
16969 - Dark Corpus Apostle (Deadspace Blood Raiders Battleship) soundID: 31 => 20901
16970 - Dark Corpus Harbinger (Deadspace Blood Raiders Battleship) soundID: 31 => 20901
16971 - Dark Corpum Priest (Deadspace Blood Raiders Cruiser) soundID: 31 => 20901
16972 - Dark Corpii Raider (Deadspace Blood Raiders Frigate) soundID: 31 => 20901
16973 - Dark Corpii Herald (Deadspace Blood Raiders Frigate) soundID: 31 => 20901
16974 - Dark Corpii Seeker (Deadspace Blood Raiders Frigate) soundID: 31 => 20901
16975 - Dark Corpum Revenant (Deadspace Blood Raiders Cruiser) soundID: 31 => 20901
16976 - Dark Corpum Sage (Deadspace Blood Raiders Cruiser) soundID: 31 => 20901
16977 - Dark Corpii Worshipper (Deadspace Blood Raiders Frigate) soundID: 31 => 20901
16978 - Dark Corpus Archon (Deadspace Blood Raiders Battleship) soundID: 31 => 20901
16979 - Dark Corpii Engraver (Deadspace Blood Raiders Frigate) soundID: 31 => 20901
16980 - Pithum Killer (Deadspace Guristas Cruiser) soundID: 31 => 20904
16982 - Pithum Ascriber (Deadspace Guristas Cruiser) soundID: 31 => 20904
16983 - Dire Pithi Infiltrator (Deadspace Guristas Frigate) soundID: 31 => 20904
16984 - Pith Dismantler (Deadspace Guristas Battleship) soundID: 31 => 20904
16985 - Dire Pithi Invader (Deadspace Guristas Frigate) soundID: 31 => 20904
16986 - Pithi Demolisher (Deadspace Guristas Frigate) soundID: 31 => 20904
16987 - Pithi Despoiler (Deadspace Guristas Frigate) soundID: 31 => 20904
16988 - Pith Obliterator (Deadspace Guristas Battleship) soundID: 31 => 20904
16989 - Pithi Destructor (Deadspace Guristas Frigate) soundID: 31 => 20904
16990 - Dire Pithi Imputor (Deadspace Guristas Frigate) soundID: 31 => 20904
16991 - Pithum Inferno (Deadspace Guristas Cruiser) soundID: 31 => 20904
16992 - Pith Eradicator (Deadspace Guristas Battleship) soundID: 31 => 20904
16993 - Pithi Fugitive (Deadspace Guristas Frigate) soundID: 31 => 20904
16994 - Pithi Imputor (Deadspace Guristas Frigate) soundID: 31 => 20904
16995 - Pithum Mortifier (Deadspace Guristas Cruiser) soundID: 31 => 20904
16996 - Pithi Infiltrator (Deadspace Guristas Frigate) soundID: 31 => 20904
16997 - Pithi Invader (Deadspace Guristas Frigate) soundID: 31 => 20904
16998 - Pithum Nullifier (Deadspace Guristas Cruiser) soundID: 31 => 20904
16999 - Dire Pithi Arrogator (Deadspace Guristas Frigate) soundID: 31 => 20904
17000 - Pithum Murderer (Deadspace Guristas Cruiser) soundID: 31 => 20904
17001 - Pithi Plunderer (Deadspace Guristas Frigate) soundID: 31 => 20904
17002 - Pithi Saboteur (Deadspace Guristas Frigate) soundID: 31 => 20904
17003 - Pithum Annihilator (Deadspace Guristas Cruiser) soundID: 31 => 20904
17004 - Pithum Silencer (Deadspace Guristas Cruiser) soundID: 31 => 20904
17005 - Pith Extinguisher (Deadspace Guristas Battleship) soundID: 31 => 20904
17006 - Pithi Wrecker (Deadspace Guristas Frigate) soundID: 31 => 20904
17007 - Dread Pithum Killer (Deadspace Guristas Cruiser) soundID: 31 => 20904
17008 - Dread Pithi Arrogator (Deadspace Guristas Frigate) soundID: 31 => 20904
17009 - Dread Pithum Ascriber (Deadspace Guristas Cruiser) soundID: 31 => 20904
17010 - Dread Pith Dismantler (Deadspace Guristas Battleship) soundID: 31 => 20904
17011 - Dread Pith Eliminator (Deadspace Guristas Battleship) soundID: 31 => 20904
17012 - Dread Pithi Demolisher (Deadspace Guristas Frigate) soundID: 31 => 20904
17013 - Dread Pithi Despoiler (Deadspace Guristas Frigate) soundID: 31 => 20904
17014 - Dread Pith Obliterator (Deadspace Guristas Battleship) soundID: 31 => 20904
17015 - Dread Pithi Destructor (Deadspace Guristas Frigate) soundID: 31 => 20904
17016 - Dread Pithum Inferno (Deadspace Guristas Cruiser) soundID: 31 => 20904
17017 - Dread Pithum Abolisher (Deadspace Guristas Cruiser) soundID: 31 => 20904
17018 - Dread Pith Eradicator (Deadspace Guristas Battleship) soundID: 31 => 20904
17019 - Dread Pithi Imputor (Deadspace Guristas Frigate) soundID: 31 => 20904
17020 - Dread Pithum Mortifier (Deadspace Guristas Cruiser) soundID: 31 => 20904
17021 - Dread Pithum Eraser (Deadspace Guristas Cruiser) soundID: 31 => 20904
17022 - Dread Pithi Infiltrator (Deadspace Guristas Frigate) soundID: 31 => 20904
17023 - Dread Pithi Invader (Deadspace Guristas Frigate) soundID: 31 => 20904
17024 - Dread Pithum Nullifier (Deadspace Guristas Cruiser) soundID: 31 => 20904
17025 - Dread Pithum Murderer (Deadspace Guristas Cruiser) soundID: 31 => 20904
17026 - Dread Pithi Plunderer (Deadspace Guristas Frigate) soundID: 31 => 20904
17027 - Dread Pithi Saboteur (Deadspace Guristas Frigate) soundID: 31 => 20904
17028 - Dread Pithum Annihilator (Deadspace Guristas Cruiser) soundID: 31 => 20904
17029 - Dread Pithum Silencer (Deadspace Guristas Cruiser) soundID: 31 => 20904
17030 - Dread Pith Extinguisher (Deadspace Guristas Battleship) soundID: 31 => 20904
17031 - Dread Pith Exterminator (Deadspace Guristas Battleship) soundID: 31 => 20904
17032 - Dread Pithi Wrecker (Deadspace Guristas Frigate) soundID: 31 => 20904
17033 - Corelum Chief Protector (Deadspace Serpentis Cruiser) soundID: 31 => 20903
17034 - Core Rear Admiral (Deadspace Serpentis Battleship) soundID: 31 => 20903
17035 - Coreli Guardian Scout (Deadspace Serpentis Frigate) soundID: 31 => 20903
17036 - Core Port Admiral (Deadspace Serpentis Battleship) soundID: 31 => 20903
17037 - Core Commodore (Deadspace Serpentis Battleship) soundID: 31 => 20903
17038 - Core Baron (Deadspace Serpentis Battleship) soundID: 31 => 20903
17039 - Corelum Chief Guard (Deadspace Serpentis Cruiser) soundID: 31 => 20903
17040 - Coreli Guardian Initiate (Deadspace Serpentis Frigate) soundID: 31 => 20903
17041 - Coreli Guardian Spy (Deadspace Serpentis Frigate) soundID: 31 => 20903
17042 - Corelum Chief Safeguard (Deadspace Serpentis Cruiser) soundID: 31 => 20903
17043 - Coreli Guardian Agent (Deadspace Serpentis Frigate) soundID: 31 => 20903
17044 - Corelum Chief Defender (Deadspace Serpentis Cruiser) soundID: 31 => 20903
17045 - Shadow Corelum Chief Guard (Deadspace Serpentis Cruiser) soundID: 31 => 20903
17046 - Shadow Corelum Chief Sentinel (Deadspace Serpentis Cruiser) soundID: 31 => 20903
17047 - Shadow Corelum Chief Protector (Deadspace Serpentis Cruiser) soundID: 31 => 20903
17048 - Shadow Corelum Chief Infantry (Deadspace Serpentis Cruiser) soundID: 31 => 20903
17049 - Shadow Core Port Admiral (Deadspace Serpentis Battleship) soundID: 31 => 20903
17050 - Shadow Core Vice Admiral (Deadspace Serpentis Battleship) soundID: 31 => 20903
17051 - Shadow Core Commodore (Deadspace Serpentis Battleship) soundID: 31 => 20903
17052 - Shadow Core Baron (Deadspace Serpentis Battleship) soundID: 31 => 20903
17053 - Shadow Core Flotilla Admiral (Deadspace Serpentis Battleship) soundID: 31 => 20903
17054 - Shadow Core Rear Admiral (Deadspace Serpentis Battleship) soundID: 31 => 20903
17055 - Shadow Corelum Chief Safeguard (Deadspace Serpentis Cruiser) soundID: 31 => 20903
17056 - Shadow Corelum Chief Defender (Deadspace Serpentis Cruiser) soundID: 31 => 20903
17057 - Centum Beast (Deadspace Sansha's Nation Cruiser) soundID: 31 => 20902
17058 - Centus Lord (Deadspace Sansha's Nation Battleship) soundID: 31 => 20902
17059 - Centii Butcher (Deadspace Sansha's Nation Frigate) soundID: 31 => 20902
17060 - Centii Loyal Minion (Deadspace Sansha's Nation Frigate) soundID: 31 => 20902
17061 - Centii Loyal Ravener (Deadspace Sansha's Nation Frigate) soundID: 31 => 20902
17062 - Centum Slaughterer (Deadspace Sansha's Nation Cruiser) soundID: 31 => 20902
17063 - Centii Enslaver (Deadspace Sansha's Nation Frigate) soundID: 31 => 20902
17064 - Centii Fugitive (Deadspace Sansha's Nation Frigate) soundID: 31 => 20902
17065 - Centum Juggernaut (Deadspace Sansha's Nation Cruiser) soundID: 31 => 20902
17066 - Centus Slave Lord (Deadspace Sansha's Nation Battleship) soundID: 31 => 20902
17067 - Centii Manslayer (Deadspace Sansha's Nation Frigate) soundID: 31 => 20902
17068 - Centii Minion (Deadspace Sansha's Nation Frigate) soundID: 31 => 20902
17069 - Centii Loyal Servant (Deadspace Sansha's Nation Frigate) soundID: 31 => 20902
17070 - Centum Torturer (Deadspace Sansha's Nation Cruiser) soundID: 31 => 20902
17071 - Centus Mutant Lord (Deadspace Sansha's Nation Battleship) soundID: 31 => 20902
17072 - Centii Plague (Deadspace Sansha's Nation Frigate) soundID: 31 => 20902
17073 - Centum Ravager (Deadspace Sansha's Nation Cruiser) soundID: 31 => 20902
17074 - Centii Ravener (Deadspace Sansha's Nation Frigate) soundID: 31 => 20902
17075 - Centum Ravisher (Deadspace Sansha's Nation Cruiser) soundID: 31 => 20902
17076 - Centii Savage (Deadspace Sansha's Nation Frigate) soundID: 31 => 20902
17077 - Centii Scavenger (Deadspace Sansha's Nation Frigate) soundID: 31 => 20902
17078 - Centii Servant (Deadspace Sansha's Nation Frigate) soundID: 31 => 20902
17079 - Centii Loyal Scavenger (Deadspace Sansha's Nation Frigate) soundID: 31 => 20902
17080 - Centum Mutilator (Deadspace Sansha's Nation Cruiser) soundID: 31 => 20902
17081 - Centii Slavehunter (Deadspace Sansha's Nation Frigate) soundID: 31 => 20902
17082 - Centus Savage Lord (Deadspace Sansha's Nation Battleship) soundID: 31 => 20902
17083 - Centum Execrator (Deadspace Sansha's Nation Cruiser) soundID: 31 => 20902
17084 - True Centum Beast (Deadspace Sansha's Nation Cruiser) soundID: 31 => 20902
17085 - True Centus Lord (Deadspace Sansha's Nation Battleship) soundID: 31 => 20902
17086 - True Centii Butcher (Deadspace Sansha's Nation Frigate) soundID: 31 => 20902
17087 - True Centum Slaughterer (Deadspace Sansha's Nation Cruiser) soundID: 31 => 20902
17088 - True Centii Enslaver (Deadspace Sansha's Nation Frigate) soundID: 31 => 20902
17089 - True Centum Juggernaut (Deadspace Sansha's Nation Cruiser) soundID: 31 => 20902
17090 - True Centus Slave Lord (Deadspace Sansha's Nation Battleship) soundID: 31 => 20902
17091 - True Centii Manslayer (Deadspace Sansha's Nation Frigate) soundID: 31 => 20902
17092 - True Centii Minion (Deadspace Sansha's Nation Frigate) soundID: 31 => 20902
17093 - True Centum Torturer (Deadspace Sansha's Nation Cruiser) soundID: 31 => 20902
17094 - True Centum Hellhound (Deadspace Sansha's Nation Cruiser) soundID: 31 => 20902
17095 - True Centus Mutant Lord (Deadspace Sansha's Nation Battleship) soundID: 31 => 20902
17096 - True Centus Plague Lord (Deadspace Sansha's Nation Battleship) soundID: 31 => 20902
17097 - True Centii Plague (Deadspace Sansha's Nation Frigate) soundID: 31 => 20902
17098 - True Centum Ravager (Deadspace Sansha's Nation Cruiser) soundID: 31 => 20902
17099 - True Centii Ravener (Deadspace Sansha's Nation Frigate) soundID: 31 => 20902
17100 - True Centum Ravisher (Deadspace Sansha's Nation Cruiser) soundID: 31 => 20902
17101 - True Centii Savage (Deadspace Sansha's Nation Frigate) soundID: 31 => 20902
17102 - True Centii Scavenger (Deadspace Sansha's Nation Frigate) soundID: 31 => 20902
17103 - True Centii Servant (Deadspace Sansha's Nation Frigate) soundID: 31 => 20902
17104 - True Centum Mutilator (Deadspace Sansha's Nation Cruiser) soundID: 31 => 20902
17105 - True Centum Fiend (Deadspace Sansha's Nation Cruiser) soundID: 31 => 20902
17106 - True Centii Slavehunter (Deadspace Sansha's Nation Frigate) soundID: 31 => 20902
17107 - True Centus Beast Lord (Deadspace Sansha's Nation Battleship) soundID: 31 => 20902
17108 - True Centus Savage Lord (Deadspace Sansha's Nation Battleship) soundID: 31 => 20902
17109 - True Centum Execrator (Deadspace Sansha's Nation Cruiser) soundID: 31 => 20902
17110 - Corelum Chief Watchman (Deadspace Serpentis Cruiser) soundID: 31 => 20903
17111 - Corelum Chief Patroller (Deadspace Serpentis Cruiser) soundID: 31 => 20903
17112 - Corelum Chief Scout (Deadspace Serpentis Cruiser) soundID: 31 => 20903
17113 - Coreli Safeguard (Deadspace Serpentis Frigate) soundID: 31 => 20903
17114 - Corelum Chief Spy (Deadspace Serpentis Cruiser) soundID: 31 => 20903
17115 - Coreli Fugitive (Deadspace Serpentis Frigate) soundID: 31 => 20903
17116 - Coreli Watchman (Deadspace Serpentis Frigate) soundID: 31 => 20903
17117 - Coreli Scout (Deadspace Serpentis Frigate) soundID: 31 => 20903
17118 - Coreli Agent (Deadspace Serpentis Frigate) soundID: 31 => 20903
17119 - Coreli Defender (Deadspace Serpentis Frigate) soundID: 31 => 20903
17120 - Coreli Patroller (Deadspace Serpentis Frigate) soundID: 31 => 20903
17122 - Coreli Protector (Deadspace Serpentis Frigate) soundID: 31 => 20903
17123 - Shadow Corelum Chief Watchman (Deadspace Serpentis Cruiser) soundID: 31 => 20903
17124 - Shadow Corelum Chief Patroller (Deadspace Serpentis Cruiser) soundID: 31 => 20903
17125 - Shadow Corelum Chief Scout (Deadspace Serpentis Cruiser) soundID: 31 => 20903
17126 - Shadow Coreli Safeguard (Deadspace Serpentis Frigate) soundID: 31 => 20903
17127 - Shadow Corelum Chief Spy (Deadspace Serpentis Cruiser) soundID: 31 => 20903
17128 - Shadow Coreli Watchman (Deadspace Serpentis Frigate) soundID: 31 => 20903
17129 - Shadow Coreli Scout (Deadspace Serpentis Frigate) soundID: 31 => 20903
17130 - Shadow Coreli Agent (Deadspace Serpentis Frigate) soundID: 31 => 20903
17131 - Shadow Coreli Defender (Deadspace Serpentis Frigate) soundID: 31 => 20903
17132 - Shadow Coreli Patroller (Deadspace Serpentis Frigate) soundID: 31 => 20903
17133 - Shadow Coreli Initiate (Deadspace Serpentis Frigate) soundID: 31 => 20903
17134 - Shadow Coreli Protector (Deadspace Serpentis Frigate) soundID: 31 => 20903
17135 - Stargate under construction and repair (Deadspace Overseer's Structure) soundID: 31 => 20900
17165 - Control Headquarters (Deadspace Overseer Cruiser) soundID: 31 => 20900
17166 - Security Coordinator (Deadspace Overseer Cruiser) soundID: 31 => 20900
17179 - UNUSED_Gist_Battlestation_LCS_ID31_DL1_DCP1 (Deadspace Overseer's Structure) soundID: 31 => 20900
17275 - Oofus's Repair Shop (Deadspace Overseer's Structure) soundID: 31 => 20900
17278 - Coreli Guard (Deadspace Serpentis Frigate) soundID: 31 => 20903
17279 - Coreli Spy (Deadspace Serpentis Frigate) soundID: 31 => 20903
17280 - Shadow Coreli Guard (Deadspace Serpentis Frigate) soundID: 31 => 20903
17281 - Shadow Coreli Spy (Deadspace Serpentis Frigate) soundID: 31 => 20903
17283 - Sansha Black Ops Squad Leader (Deadspace Overseer Frigate) soundID: 31 => 20902
17284 - Guristas Scout Officer (Deadspace Overseer Cruiser) soundID: 31 => 20904
17285 - Centus Black Ops Commander (Deadspace Overseer Frigate) soundID: 31 => 20902
17413 - Captain Rouge (Deadspace Overseer Battleship) soundID: 31 => 20900
17425 - Crimson Arkonor (Arkonor) isDynamicType: None => False
17428 - Triclinic Bistot (Bistot) radius: 0.0 => 1.0
isDynamicType: None => False
17429 - Monoclinic Bistot (Bistot) radius: 0.0 => 1.0
isDynamicType: None => False
17432 - Sharp Crokite (Crokite) radius: 0.0 => 1.0
isDynamicType: None => False
17436 - Onyx Ochre (Dark Ochre) radius: 0.0 => 1.0
isDynamicType: None => False
17437 - Obsidian Ochre (Dark Ochre) radius: 0.0 => 1.0
isDynamicType: None => False
17448 - Pure Jaspet (Jaspet) radius: 0.0 => 1.0
isDynamicType: None => False
17455 - Azure Plagioclase (Plagioclase) radius: 0.0 => 1.0
isDynamicType: None => False
17460 - Viscous Pyroxeres (Pyroxeres) radius: 0.0 => 1.0
isDynamicType: None => False
17464 - Massive Scordite (Scordite) radius: 0.0 => 1.0
isDynamicType: None => False
17466 - Bright Spodumain (Spodumain) radius: 0.0 => 1.0
isDynamicType: None => False
17470 - Concentrated Veldspar (Veldspar) radius: 0.0 => 1.0
isDynamicType: None => False
17563 - UNUSED_CargoRig_LCS_DL1_DCP1 (Deadspace Overseer's Structure) soundID: 31 => 20900
17641 - Arch Angel Raelek (Deadspace Angel Cartel Battleship) soundID: 31 => 20900
17823 - Serpentis Chief of Security (Deadspace Overseer Cruiser) soundID: 31 => 20903
17824 - Serpentis Refinery Headmaster (Deadspace Overseer Cruiser) soundID: 31 => 20903
17865 - Iridescent Gneiss (Gneiss) radius: 0.0 => 1.0
isDynamicType: None => False
17867 - Silvery Omber (Omber) radius: 0.0 => 1.0
isDynamicType: None => False
17890 - Serpentis Drugstore Overseer (Deadspace Overseer Frigate) soundID: 31 => 20903
17903 - Outpost Security Officer (Deadspace Overseer Frigate) soundID: 31 => 20902
17921 - Bhaalgorn Blueprint (Battleship Blueprint) graphicID: None => 2122
17973 - Angel Cartel Jailor (Deadspace Overseer Battleship) soundID: 31 => 20900
18565 - Serpentis Executive Officer (Deadspace Overseer Battleship) soundID: 31 => 20903
18584 - Intoxicated Commander (Deadspace Overseer Cruiser) soundID: 31 => 20904
18641 - Guristas Harlot Procurer (Deadspace Overseer Cruiser) soundID: 31 => 20904
19423 - Watch Officer (Deadspace Overseer Battleship) soundID: 31 => 20900
19424 - Serpentis Shipyard Defender (Deadspace Overseer Battleship) soundID: 31 => 20903
19589 - Utori Kumesh (Mission Generic Cruisers) soundID: 31 => 20904
19592 - 'Screaming' Dewak Humfry (Deadspace Overseer Battleship) soundID: 31 => 20904
19662 - Jarkon Puman (Mission Generic Cruisers) soundID: 31 => 20903
19721 - Revelation Blueprint (Dreadnought Blueprint) graphicID: None => 2743
19723 - Naglfar Blueprint (Dreadnought Blueprint) graphicID: None => 2755
19725 - Moros Blueprint (Dreadnought Blueprint) graphicID: None => 2744
19727 - Phoenix Blueprint (Dreadnought Blueprint) graphicID: None => 2786
19731 - Sansha Corpse Collector (Deadspace Overseer Battleship) soundID: 31 => 20902
19737 - Sansha's Tyrant Elite (Deadspace Sansha's Nation Battleship) soundID: 31 => 20902
20077 - Main Supply Storage (Deadspace Overseer's Belongings) soundID: 31 => 20902
20078 - True Creation's Park Overseer (Deadspace Overseer Battleship) soundID: 31 => 20902
20079 - Effotber's Transit Overseer (Deadspace Overseer Battleship) soundID: 31 => 20902
20080 - Overseer Skomener Effotber (Deadspace Overseer Battleship) soundID: 31 => 20902
20173 - Serpentis Major (Deadspace Overseer Battleship) soundID: 31 => 20903
20174 - Serpentis Deadspace Sergeant (Deadspace Overseer Battleship) soundID: 31 => 20903
21043 - Ancient Treasure Map (Commodities) radius: None => 1.0
isDynamicType: None => False
21094 - Cynosural Field I (Cynosural Fields) groupID: 310 => 2020
isDynamicType: None => False
21459 - COSMOS Storage Silo (Deadspace Overseer's Structure) soundID: 31 => 20904
21600 - Officers Quarters (Deadspace Overseer's Structure) soundID: 31 => 20904
21639 - Vespa II Blueprint (Combat Drone Blueprint) graphicID: None => 2775
21641 - Valkyrie II Blueprint (Combat Drone Blueprint) graphicID: None => 2772
21845 - Automated Coreli Training Vessel (Pirate Drone) soundID: 31 => 20903
21846 - Automated Gisti Training Vessel (Pirate Drone) soundID: 31 => 20900
21847 - Automated Corpii Training Vessel (Pirate Drone) soundID: 31 => 20901
21848 - Automated Pithi Training Vessel (Pirate Drone) soundID: 31 => 20904
21849 - Automated Centii Training Vessel (Pirate Drone) soundID: 31 => 20902
21974 - Outlaw Arrogator (Asteroid Guristas Frigate) soundID: 31 => 20904
21975 - Outlaw Imputor (Asteroid Guristas Frigate) soundID: 31 => 20904
21976 - Outlaw Infiltrator (Asteroid Guristas Frigate) soundID: 31 => 20904
21977 - Outlaw Invader (Asteroid Guristas Frigate) soundID: 31 => 20904
21978 - Outlaw Despoiler (Asteroid Guristas Frigate) soundID: 31 => 20904
21979 - Outlaw Saboteur (Asteroid Guristas Frigate) soundID: 31 => 20904
21980 - Outlaw Plunderer (Asteroid Guristas Frigate) soundID: 31 => 20904
21981 - Outlaw Wrecker (Asteroid Guristas Frigate) soundID: 31 => 20904
21982 - Outlaw Destructor (Asteroid Guristas Frigate) soundID: 31 => 20904
21983 - Outlaw Demolisher (Asteroid Guristas Frigate) soundID: 31 => 20904
21984 - Gunslinger Silencer (Asteroid Guristas Cruiser) soundID: 31 => 20904
21985 - Gunslinger Ascriber (Asteroid Guristas Cruiser) soundID: 31 => 20904
21986 - Gunslinger Killer (Asteroid Guristas Cruiser) soundID: 31 => 20904
21987 - Gunslinger Murderer (Asteroid Guristas Cruiser) soundID: 31 => 20904
21988 - Ace Arrogator (Asteroid Guristas Commander Frigate) soundID: 31 => 20904
21989 - Ace Imputor (Asteroid Guristas Commander Frigate) soundID: 31 => 20904
21990 - Ace Infiltrator (Asteroid Guristas Commander Frigate) soundID: 31 => 20904
21991 - Ace Invader (Asteroid Guristas Commander Frigate) soundID: 31 => 20904
21992 - Ace Despoiler (Asteroid Guristas Commander Frigate) soundID: 31 => 20904
21993 - Ace Saboteur (Asteroid Guristas Commander Frigate) soundID: 31 => 20904
21994 - Ace Plunderer (Asteroid Guristas Commander Frigate) soundID: 31 => 20904
21995 - Ace Wrecker (Asteroid Guristas Commander Frigate) soundID: 31 => 20904
21996 - Ace Destructor (Asteroid Guristas Commander Frigate) soundID: 31 => 20904
21997 - Ace Demolisher (Asteroid Guristas Commander Frigate) soundID: 31 => 20904
21998 - Deuce Silencer (Asteroid Guristas Commander Cruiser) soundID: 31 => 20904
21999 - Deuce Ascriber (Asteroid Guristas Commander Cruiser) soundID: 31 => 20904
22000 - Deuce Killer (Asteroid Guristas Commander Cruiser) soundID: 31 => 20904
22001 - Bandit Gatherer (Asteroid Guristas Hauler) soundID: 31 => 20904
22002 - Bandit Ferrier (Asteroid Guristas Hauler) soundID: 31 => 20904
22003 - Bandit Loader (Asteroid Guristas Hauler) soundID: 31 => 20904
22004 - Bandit Courier (Asteroid Guristas Hauler) soundID: 31 => 20904
22005 - Cyber Hijacker (Asteroid Angel Cartel Frigate) soundID: 31 => 20900
22006 - Cyber Rogue (Asteroid Angel Cartel Frigate) soundID: 31 => 20900
22007 - Cyber Outlaw (Asteroid Angel Cartel Frigate) soundID: 31 => 20900
22008 - Cyber Thug (Asteroid Angel Cartel Frigate) soundID: 31 => 20900
22009 - Cyber Ruffian (Asteroid Angel Cartel Frigate) soundID: 31 => 20900
22010 - Cyber Nomad (Asteroid Angel Cartel Frigate) soundID: 31 => 20900
22011 - Cyber Ambusher (Asteroid Angel Cartel Frigate) soundID: 31 => 20900
22012 - Cyber Raider (Asteroid Angel Cartel Frigate) soundID: 31 => 20900
22013 - Cyber Hunter (Asteroid Angel Cartel Frigate) soundID: 31 => 20900
22014 - Cyber Impaler (Asteroid Angel Cartel Frigate) soundID: 31 => 20900
22015 - Psycho Hijacker (Asteroid Angel Cartel Commander Frigate) soundID: 31 => 20900
22016 - Psycho Rogue (Asteroid Angel Cartel Commander Frigate) soundID: 31 => 20900
22017 - Psycho Outlaw (Asteroid Angel Cartel Commander Frigate) soundID: 31 => 20900
22018 - Psycho Thug (Asteroid Angel Cartel Commander Frigate) soundID: 31 => 20900
22019 - Psycho Ruffian (Asteroid Angel Cartel Commander Frigate) soundID: 31 => 20900
22020 - Psycho Nomad (Asteroid Angel Cartel Commander Frigate) soundID: 31 => 20900
22021 - Psycho Ambusher (Asteroid Angel Cartel Commander Frigate) soundID: 31 => 20900
22022 - Psycho Raider (Asteroid Angel Cartel Commander Frigate) soundID: 31 => 20900
22023 - Psycho Hunter (Asteroid Angel Cartel Commander Frigate) soundID: 31 => 20900
22024 - Psycho Impaler (Asteroid Angel Cartel Commander Frigate) soundID: 31 => 20900
22025 - Degenerate Harvester (Asteroid Angel Cartel Hauler) soundID: 31 => 20900
22026 - Degenerate Gatherer (Asteroid Angel Cartel Hauler) soundID: 31 => 20900
22027 - Degenerate Ferrier (Asteroid Angel Cartel Hauler) soundID: 31 => 20900
22028 - Degenerate Loader (Asteroid Angel Cartel Hauler) soundID: 31 => 20900
22029 - Bandit Harvester (Asteroid Guristas Hauler) soundID: 31 => 20904
22053 - Automated Centii Keyholder (Pirate Drone) soundID: 31 => 20902
22241 - Deserted Nefantar Bunker (Deadspace Overseer's Structure) soundID: 31 => 20900
22704 - General Minas Iksan (Deadspace Overseer's Structure) soundID: 31 => 20901
22781 - Fighter Uno Blueprint (Combat Drone Blueprint) graphicID: None => 20250
22812 - Angel Shatterer (Asteroid Angel Cartel Destroyer) soundID: 31 => 20900
22813 - Angel Defacer (Asteroid Angel Cartel Destroyer) soundID: 31 => 20900
22814 - Angel Haunter (Asteroid Angel Cartel Destroyer) soundID: 31 => 20900
22815 - Angel Defiler (Asteroid Angel Cartel Destroyer) soundID: 31 => 20900
22816 - Angel Seizer (Asteroid Angel Cartel Destroyer) soundID: 31 => 20900
22817 - Angel Trasher (Asteroid Angel Cartel Destroyer) soundID: 31 => 20900
22818 - Arch Angel Ruffian (Asteroid Angel Cartel Frigate) soundID: 31 => 20900
22819 - Arch Angel Nomad (Asteroid Angel Cartel Frigate) soundID: 31 => 20900
22820 - Angel Phalanx (Asteroid Angel Cartel Cruiser) soundID: 31 => 20900
22821 - Angel Centurion (Asteroid Angel Cartel Cruiser) soundID: 31 => 20900
22822 - Angel Legionnaire (Asteroid Angel Cartel BattleCruiser) soundID: 31 => 20900
22823 - Angel Primus (Asteroid Angel Cartel BattleCruiser) soundID: 31 => 20900
22824 - Angel Tribuni (Asteroid Angel Cartel BattleCruiser) soundID: 31 => 20900
22825 - Angel Praefectus (Asteroid Angel Cartel BattleCruiser) soundID: 31 => 20900
22826 - Angel Tribunus (Asteroid Angel Cartel BattleCruiser) soundID: 31 => 20900
22827 - Angel Legatus (Asteroid Angel Cartel BattleCruiser) soundID: 31 => 20900
22828 - Arch Angel Depredator (Asteroid Angel Cartel Cruiser) soundID: 31 => 20900
22829 - Arch Angel Predator (Asteroid Angel Cartel Cruiser) soundID: 31 => 20900
22830 - Arch Angel Marauder (Asteroid Angel Cartel Cruiser) soundID: 31 => 20900
22831 - Arch Angel Liquidator (Asteroid Angel Cartel Cruiser) soundID: 31 => 20900
22832 - Arch Angel Phalanx (Asteroid Angel Cartel Cruiser) soundID: 31 => 20900
22833 - Arch Angel Centurion (Asteroid Angel Cartel Cruiser) soundID: 31 => 20900
22834 - Arch Angel Ambusher (Asteroid Angel Cartel Frigate) soundID: 31 => 20900
22835 - Arch Angel Raider (Asteroid Angel Cartel Frigate) soundID: 31 => 20900
22836 - Arch Angel Hunter (Asteroid Angel Cartel Frigate) soundID: 31 => 20900
22837 - Arch Angel Impaler (Asteroid Angel Cartel Frigate) soundID: 31 => 20900
22838 - Angel Saint (Asteroid Angel Cartel Battleship) soundID: 31 => 20900
22839 - Angel Nephilim (Asteroid Angel Cartel Battleship) soundID: 31 => 20900
22840 - Angel Malakim (Asteroid Angel Cartel Battleship) soundID: 31 => 20900
22841 - Angel Throne (Asteroid Angel Cartel Battleship) soundID: 31 => 20900
22842 - Angel Cherubim (Asteroid Angel Cartel Battleship) soundID: 31 => 20900
22843 - Angel Seraphim (Asteroid Angel Cartel Battleship) soundID: 31 => 20900
22857 - Domination Shatterer (Asteroid Angel Cartel Commander Destroyer) soundID: 31 => 20900
22858 - Domination Defacer (Asteroid Angel Cartel Commander Destroyer) soundID: 31 => 20900
22859 - Domination Haunter (Asteroid Angel Cartel Commander Destroyer) soundID: 31 => 20900
22860 - Domination Defiler (Asteroid Angel Cartel Commander Destroyer) soundID: 31 => 20900
22861 - Domination Seizer (Asteroid Angel Cartel Commander Destroyer) soundID: 31 => 20900
22862 - Domination Trasher (Asteroid Angel Cartel Commander Destroyer) soundID: 31 => 20900
22865 - Domination Legionnaire (Asteroid Angel Cartel Commander BattleCruiser) soundID: 31 => 20900
22866 - Domination Primus (Asteroid Angel Cartel Commander BattleCruiser) soundID: 31 => 20900
22867 - Domination Tribuni (Asteroid Angel Cartel Commander BattleCruiser) soundID: 31 => 20900
22868 - Domination Praefectus (Asteroid Angel Cartel Commander BattleCruiser) soundID: 31 => 20900
22869 - Domination Tribunus (Asteroid Angel Cartel Commander BattleCruiser) soundID: 31 => 20900
22870 - Domination Legatus (Asteroid Angel Cartel Commander BattleCruiser) soundID: 31 => 20900
22871 - Domination Malakim (Asteroid Angel Cartel Commander Battleship) soundID: 31 => 20900
22872 - Domination Throne (Asteroid Angel Cartel Commander Battleship) soundID: 31 => 20900
22873 - Domination Cherubim (Asteroid Angel Cartel Commander Battleship) soundID: 31 => 20900
22874 - Domination Seraphim (Asteroid Angel Cartel Commander Battleship) soundID: 31 => 20900
23056 - Templar I Blueprint (Light Fighter Blueprint) graphicID: None => 2899
23058 - Dragonfly I Blueprint (Light Fighter Blueprint) graphicID: None => 2975
23060 - Firbolg I Blueprint (Light Fighter Blueprint) graphicID: None => 2972
23062 - Einherji I Blueprint (Light Fighter Blueprint) graphicID: None => 2973
23244 - Blood Bishop (Asteroid Blood Raiders BattleCruiser) soundID: 31 => 20901
23245 - Blood Visionary (Asteroid Blood Raiders Destroyer) soundID: 31 => 20901
23246 - Blood Converter (Asteroid Blood Raiders Destroyer) soundID: 31 => 20901
23247 - Blood Templar (Asteroid Blood Raiders Destroyer) soundID: 31 => 20901
23248 - Blood Devoter (Asteroid Blood Raiders Destroyer) soundID: 31 => 20901
23249 - Blood Friar (Asteroid Blood Raiders Destroyer) soundID: 31 => 20901
23250 - Blood Cleric (Asteroid Blood Raiders Destroyer) soundID: 31 => 20901
23252 - Blood Seer (Asteroid Blood Raiders BattleCruiser) soundID: 31 => 20901
23253 - Blood Shade (Asteroid Blood Raiders BattleCruiser) soundID: 31 => 20901
23254 - Blood Fanatic (Asteroid Blood Raiders BattleCruiser) soundID: 31 => 20901
23255 - Blood Phantom (Asteroid Blood Raiders BattleCruiser) soundID: 31 => 20901
23256 - Blood Exorcist (Asteroid Blood Raiders BattleCruiser) soundID: 31 => 20901
23257 - Blood Shadow Sage (Asteroid Blood Raiders Cruiser) soundID: 31 => 20903
23258 - Blood Dark Priest (Asteroid Blood Raiders Cruiser) soundID: 31 => 20901
23259 - Elder Blood Seeker (Asteroid Blood Raiders Frigate) soundID: 31 => 20901
23260 - Elder Blood Collector (Asteroid Blood Raiders Frigate) soundID: 31 => 20901
23261 - Elder Blood Raider (Asteroid Blood Raiders Frigate) soundID: 31 => 20901
23262 - Elder Blood Diviner (Asteroid Blood Raiders Frigate) soundID: 31 => 20901
23263 - Elder Blood Reaver (Asteroid Blood Raiders Frigate) soundID: 31 => 20901
23264 - Elder Blood Engraver (Asteroid Blood Raiders Frigate) soundID: 31 => 20901
23265 - Blood Archbishop (Asteroid Blood Raiders Battleship) soundID: 31 => 20901
23266 - Blood Harbinger (Asteroid Blood Raiders Battleship) soundID: 31 => 20901
23267 - Blood Monsignor (Asteroid Blood Raiders Battleship) soundID: 31 => 20901
23268 - Blood Cardinal (Asteroid Blood Raiders Battleship) soundID: 31 => 20901
23269 - Blood Patriarch (Asteroid Blood Raiders Battleship) soundID: 31 => 20901
23270 - Blood Pope (Asteroid Blood Raiders Battleship) soundID: 31 => 20901
23281 - Elder Blood Arch Reaver (Asteroid Blood Raiders Cruiser) soundID: 31 => 20901
23282 - Elder Blood Arch Engraver (Asteroid Blood Raiders Cruiser) soundID: 31 => 20901
23283 - Elder Blood Arch Sage (Asteroid Blood Raiders Cruiser) soundID: 31 => 20901
23284 - Elder Blood Arch Priest (Asteroid Blood Raiders Cruiser) soundID: 31 => 20901
23285 - Elder Blood Shadow Sage (Asteroid Blood Raiders Cruiser) soundID: 31 => 20903
23286 - Elder Blood Dark Priest (Asteroid Blood Raiders Cruiser) soundID: 31 => 20901
23287 - Dark Blood Visionary (Asteroid Blood Raiders Commander Destroyer) soundID: 31 => 20901
23288 - Dark Blood Converter (Asteroid Blood Raiders Commander Destroyer) soundID: 31 => 20901
23289 - Dark Blood Templar (Asteroid Blood Raiders Commander Destroyer) soundID: 31 => 20901
23290 - Dark Blood Devoter (Asteroid Blood Raiders Commander Destroyer) soundID: 31 => 20901
23291 - Dark Blood Friar (Asteroid Blood Raiders Commander Destroyer) soundID: 31 => 20901
23292 - Dark Blood Cleric (Asteroid Blood Raiders Commander Destroyer) soundID: 31 => 20901
23293 - Dark Blood Bishop (Asteroid Blood Raiders Commander BattleCruiser) soundID: 31 => 20901
23294 - Dark Blood Seer (Asteroid Blood Raiders Commander BattleCruiser) soundID: 31 => 20901
23295 - Dark Blood Shade (Asteroid Blood Raiders Commander BattleCruiser) soundID: 31 => 20901
23296 - Dark Blood Fanatic (Asteroid Blood Raiders Commander BattleCruiser) soundID: 31 => 20901
23297 - Dark Blood Phantom (Asteroid Blood Raiders Commander BattleCruiser) soundID: 31 => 20901
23298 - Dark Blood Exorcist (Asteroid Blood Raiders Commander BattleCruiser) soundID: 31 => 20901
23299 - Dark Blood Monsignor (Asteroid Blood Raiders Commander Battleship) soundID: 31 => 20901
23300 - Dark Blood Cardinal (Asteroid Blood Raiders Commander Battleship) soundID: 31 => 20901
23301 - Dark Blood Patriarch (Asteroid Blood Raiders Commander Battleship) soundID: 31 => 20901
23302 - Dark Blood Pope (Asteroid Blood Raiders Commander Battleship) soundID: 31 => 20901
23305 - Dire Guristas Silencer (Asteroid Guristas Cruiser) soundID: 31 => 20904
23306 - Dire Guristas Ascriber (Asteroid Guristas Cruiser) soundID: 31 => 20904
23307 - Dire Guristas Mortifier (Asteroid Guristas Cruiser) soundID: 31 => 20904
23308 - Dire Guristas Inferno (Asteroid Guristas Cruiser) soundID: 31 => 20904
23309 - Dire Guristas Eraser (Asteroid Guristas Cruiser) soundID: 31 => 20904
23310 - Dire Guristas Abolisher (Asteroid Guristas Cruiser) soundID: 31 => 20904
23312 - Guristas Nihilist (Asteroid Guristas Destroyer) soundID: 31 => 20904
23313 - Guristas Anarchist (Asteroid Guristas Destroyer) soundID: 31 => 20904
23314 - Guristas Renegade (Asteroid Guristas Destroyer) soundID: 31 => 20904
23315 - Guristas Guerilla (Asteroid Guristas Destroyer) soundID: 31 => 20904
23319 - Guristas Eraser (Asteroid Guristas Cruiser) soundID: 31 => 20904
23320 - Guristas Abolisher (Asteroid Guristas Cruiser) soundID: 31 => 20904
23321 - Guristas Executor (Asteroid Guristas BattleCruiser) soundID: 31 => 20904
23322 - Guristas Enforcer (Asteroid Guristas BattleCruiser) soundID: 31 => 20904
23323 - Guristas Assaulter (Asteroid Guristas BattleCruiser) soundID: 31 => 20904
23324 - Guristas Assassin (Asteroid Guristas BattleCruiser) soundID: 31 => 20904
23325 - Guristas Death Dealer (Asteroid Guristas BattleCruiser) soundID: 31 => 20904
23326 - Guristas Revolter (Asteroid Guristas BattleCruiser) soundID: 31 => 20904
23328 - Guristas Terrorist (Asteroid Guristas Destroyer) soundID: 31 => 20904
23329 - Guristas Supremacist (Asteroid Guristas Destroyer) soundID: 31 => 20904
23330 - Dire Guristas Despoiler (Asteroid Guristas Frigate) soundID: 31 => 20904
23331 - Dire Guristas Saboteur (Asteroid Guristas Frigate) soundID: 31 => 20904
23332 - Dire Guristas Plunderer (Asteroid Guristas Frigate) soundID: 31 => 20904
23333 - Dire Guristas Wrecker (Asteroid Guristas Frigate) soundID: 31 => 20904
23334 - Dire Guristas Destructor (Asteroid Guristas Frigate) soundID: 31 => 20904
23335 - Dire Guristas Demolisher (Asteroid Guristas Frigate) soundID: 31 => 20904
23337 - Guristas Eliminator (Asteroid Guristas Battleship) soundID: 31 => 20904
23338 - Guristas Exterminator (Asteroid Guristas Battleship) soundID: 31 => 20904
23339 - Guristas Destroyer (Asteroid Guristas Battleship) soundID: 31 => 20904
23340 - Guristas Conquistador (Asteroid Guristas Battleship) soundID: 31 => 20904
23341 - Guristas Massacrer (Asteroid Guristas Battleship) soundID: 31 => 20904
23342 - Guristas Usurper (Asteroid Guristas Battleship) soundID: 31 => 20904
23343 - Dread Guristas Nihilist (Asteroid Guristas Commander Destroyer) soundID: 31 => 20904
23344 - Dread Guristas Anarchist (Asteroid Guristas Commander Destroyer) soundID: 31 => 20904
23345 - Dread Guristas Renegade (Asteroid Guristas Commander Destroyer) soundID: 31 => 20904
23346 - Dread Guristas Guerilla (Asteroid Guristas Commander Destroyer) soundID: 31 => 20904
23347 - Dread Guristas Terrorist (Asteroid Guristas Commander Destroyer) soundID: 31 => 20904
23348 - Dread Guristas Supremacist (Asteroid Guristas Commander Destroyer) soundID: 31 => 20904
23349 - Dread Guristas Executor (Asteroid Guristas Commander BattleCruiser) soundID: 31 => 20904
23350 - Dread Guristas Enforcer (Asteroid Guristas Commander BattleCruiser) soundID: 31 => 20904
23351 - Dread Guristas Assaulter (Asteroid Guristas Commander BattleCruiser) soundID: 31 => 20904
23352 - Dread Guristas Assassin (Asteroid Guristas Commander BattleCruiser) soundID: 31 => 20904
23353 - Dread Guristas Death Dealer (Asteroid Guristas Commander BattleCruiser) soundID: 31 => 20904
23354 - Dread Guristas Revolter (Asteroid Guristas Commander BattleCruiser) soundID: 31 => 20904
23355 - Dread Guristas Destroyer (Asteroid Guristas Commander Battleship) soundID: 31 => 20904
23356 - Dread Guristas Conquistador (Asteroid Guristas Commander Battleship) soundID: 31 => 20904
23357 - Dread Guristas Massacrer (Asteroid Guristas Commander Battleship) soundID: 31 => 20904
23358 - Dread Guristas Usurper (Asteroid Guristas Commander Battleship) soundID: 31 => 20904
23360 - Sansha's Loyal Savage (Asteroid Sansha's Nation Frigate) soundID: 31 => 20902
23361 - Sansha's Loyal Slavehunter (Asteroid Sansha's Nation Frigate) soundID: 31 => 20902
23362 - Sansha's Loyal Enslaver (Asteroid Sansha's Nation Frigate) soundID: 31 => 20902
23363 - Sansha's Loyal Plague (Asteroid Sansha's Nation Frigate) soundID: 31 => 20902
23364 - Sansha's Loyal Manslayer (Asteroid Sansha's Nation Frigate) soundID: 31 => 20902
23365 - Sansha's Loyal Butcher (Asteroid Sansha's Nation Frigate) soundID: 31 => 20902
23366 - Sansha's Loyal Ravisher (Asteroid Sansha's Nation Cruiser) soundID: 31 => 20902
23367 - Sansha's Loyal Ravager (Asteroid Sansha's Nation Cruiser) soundID: 31 => 20902
23368 - Sansha's Loyal Mutilator (Asteroid Sansha's Nation Cruiser) soundID: 31 => 20902
23369 - Sansha's Loyal Torturer (Asteroid Sansha's Nation Cruiser) soundID: 31 => 20902
23370 - Sansha's Loyal Fiend (Asteroid Sansha's Nation Cruiser) soundID: 31 => 20902
23371 - Sansha's Loyal Hellhound (Asteroid Sansha's Nation Cruiser) soundID: 31 => 20902
23372 - Sansha's Plague Lord (Asteroid Sansha's Nation Battleship) soundID: 31 => 20902
23373 - Sansha's Beast Lord (Asteroid Sansha's Nation Battleship) soundID: 31 => 20902
23374 - Sansha's Overlord (Asteroid Sansha's Nation Battleship) soundID: 31 => 20902
23375 - Sansha's Dark Lord (Asteroid Sansha's Nation Battleship) soundID: 31 => 20902
23376 - Sansha's Dread Lord (Asteroid Sansha's Nation Battleship) soundID: 31 => 20902
23377 - Sansha's Tyrant (Asteroid Sansha's Nation Battleship) soundID: 31 => 20902
23378 - Sansha's Misshape (Asteroid Sansha's Nation Destroyer) soundID: 31 => 20902
23379 - Sansha's Cannibal (Asteroid Sansha's Nation Destroyer) soundID: 31 => 20902
23381 - Sansha's Fiend (Asteroid Sansha's Nation Cruiser) soundID: 31 => 20902
23382 - Sansha's Hellhound (Asteroid Sansha's Nation Cruiser) soundID: 31 => 20902
23383 - Sansha's Phantasm (Asteroid Sansha's Nation BattleCruiser) soundID: 31 => 20902
23384 - Sansha's Specter (Asteroid Sansha's Nation BattleCruiser) soundID: 31 => 20902
23385 - Sansha's Wraith (Asteroid Sansha's Nation BattleCruiser) soundID: 31 => 20902
23386 - Sansha's Devil (Asteroid Sansha's Nation BattleCruiser) soundID: 31 => 20902
23387 - Sansha's Daemon (Asteroid Sansha's Nation BattleCruiser) soundID: 31 => 20902
23388 - Sansha's Behemoth (Asteroid Sansha's Nation BattleCruiser) soundID: 31 => 20902
23391 - True Sansha's Misshape (Asteroid Sansha's Nation Commander Destroyer) soundID: 31 => 20902
23392 - True Sansha's Cannibal (Asteroid Sansha's Nation Commander Destroyer) soundID: 31 => 20902
23394 - True Sansha's Phantasm (Asteroid Sansha's Nation Commander BattleCruiser) soundID: 31 => 20902
23395 - True Sansha's Specter (Asteroid Sansha's Nation Commander BattleCruiser) soundID: 31 => 20902
23396 - True Sansha's Wraith (Asteroid Sansha's Nation Commander BattleCruiser) soundID: 31 => 20902
23397 - True Sansha's Devil (Asteroid Sansha's Nation Commander BattleCruiser) soundID: 31 => 20902
23398 - True Sansha's Daemon (Asteroid Sansha's Nation Commander BattleCruiser) soundID: 31 => 20902
23399 - True Sansha's Behemoth (Asteroid Sansha's Nation Commander BattleCruiser) soundID: 31 => 20902
23400 - True Sansha's Overlord (Asteroid Sansha's Nation Commander Battleship) soundID: 31 => 20902
23401 - True Sansha's Dark Lord (Asteroid Sansha's Nation Commander Battleship) soundID: 31 => 20902
23402 - True Sansha's Dread Lord (Asteroid Sansha's Nation Commander Battleship) soundID: 31 => 20902
23403 - True Sansha's Tyrant (Asteroid Sansha's Nation Commander Battleship) soundID: 31 => 20902
23405 - Sansha's Devourer (Asteroid Sansha's Nation Destroyer) soundID: 31 => 20902
23406 - Sansha's Abomination (Asteroid Sansha's Nation Destroyer) soundID: 31 => 20902
23407 - Sansha's Monster (Asteroid Sansha's Nation Destroyer) soundID: 31 => 20902
23408 - Sansha's Horror (Asteroid Sansha's Nation Destroyer) soundID: 31 => 20902
23409 - True Sansha's Devourer (Asteroid Sansha's Nation Commander Destroyer) soundID: 31 => 20902
23410 - True Sansha's Abomination (Asteroid Sansha's Nation Commander Destroyer) soundID: 31 => 20902
23411 - True Sansha's Monster (Asteroid Sansha's Nation Commander Destroyer) soundID: 31 => 20902
23412 - True Sansha's Horror (Asteroid Sansha's Nation Commander Destroyer) soundID: 31 => 20902
23423 - Serpentis Trooper (Asteroid Serpentis Destroyer) soundID: 31 => 20903
23424 - Serpentis Soldier (Asteroid Serpentis Destroyer) soundID: 31 => 20903
23425 - Serpentis Infantry (Asteroid Serpentis Destroyer) soundID: 31 => 20903
23426 - Serpentis Sentinel (Asteroid Serpentis Destroyer) soundID: 31 => 20903
23427 - Serpentis Cannoneer (Asteroid Serpentis Destroyer) soundID: 31 => 20903
23428 - Serpentis Artillery (Asteroid Serpentis Destroyer) soundID: 31 => 20903
23429 - Guardian Watchman (Asteroid Serpentis Frigate) soundID: 31 => 20903
23430 - Guardian Patroller (Asteroid Serpentis Frigate) soundID: 31 => 20903
23431 - Guardian Guard (Asteroid Serpentis Frigate) soundID: 31 => 20903
23432 - Guardian Safeguard (Asteroid Serpentis Frigate) soundID: 31 => 20903
23434 - Guardian Defender (Asteroid Serpentis Frigate) soundID: 31 => 20903
23435 - Guardian Protector (Asteroid Serpentis Frigate) soundID: 31 => 20903
23436 - Serpentis Chief Infantry (Asteroid Serpentis Cruiser) soundID: 31 => 20903
23437 - Serpentis Chief Sentinel (Asteroid Serpentis Cruiser) soundID: 31 => 20903
23438 - Serpentis Wing Leader (Asteroid Serpentis BattleCruiser) soundID: 31 => 20903
23439 - Serpentis Squad Leader (Asteroid Serpentis BattleCruiser) soundID: 31 => 20903
23440 - Serpentis Platoon Leader (Asteroid Serpentis BattleCruiser) soundID: 31 => 20903
23441 - Serpentis Captain (Asteroid Serpentis BattleCruiser) soundID: 31 => 20903
23442 - Serpentis Captain Sentry (Asteroid Serpentis BattleCruiser) soundID: 31 => 20903
23443 - Serpentis High Captain (Asteroid Serpentis BattleCruiser) soundID: 31 => 20903
23444 - Guardian Chief Scout (Asteroid Serpentis Cruiser) soundID: 31 => 20903
23445 - Guardian Chief Spy (Asteroid Serpentis Cruiser) soundID: 31 => 20903
23446 - Guardian Chief Defender (Asteroid Serpentis Cruiser) soundID: 31 => 20903
23447 - Guardian Chief Protector (Asteroid Serpentis Cruiser) soundID: 31 => 20903
23448 - Guardian Chief Infantry (Asteroid Serpentis Cruiser) soundID: 31 => 20903
23449 - Guardian Chief Sentinel (Asteroid Serpentis Cruiser) soundID: 31 => 20903
23450 - Serpentis Flotilla Admiral (Asteroid Serpentis Battleship) soundID: 31 => 20903
23451 - Serpentis Vice Admiral (Asteroid Serpentis Battleship) soundID: 31 => 20903
23452 - Serpentis Admiral (Asteroid Serpentis Battleship) soundID: 31 => 20903
23453 - Serpentis High Admiral (Asteroid Serpentis Battleship) soundID: 31 => 20903
23454 - Serpentis Grand Admiral (Asteroid Serpentis Battleship) soundID: 31 => 20903
23455 - Serpentis Lord Admiral (Asteroid Serpentis Battleship) soundID: 31 => 20903
23457 - Shadow Serpentis Trooper (Asteroid Serpentis Commander Destroyer) soundID: 31 => 20903
23458 - Shadow Serpentis Soldier (Asteroid Serpentis Commander Destroyer) soundID: 31 => 20903
23459 - Shadow Serpentis Infantry (Asteroid Serpentis Commander Destroyer) soundID: 31 => 20903
23460 - Shadow Serpentis Sentinel (Asteroid Serpentis Commander Destroyer) soundID: 31 => 20903
23461 - Shadow Serpentis Cannoneer (Asteroid Serpentis Commander Destroyer) soundID: 31 => 20903
23462 - Shadow Serpentis Artillery (Asteroid Serpentis Commander Destroyer) soundID: 31 => 20903
23463 - Shadow Serpentis Wing Leader (Asteroid Serpentis Commander BattleCruiser) soundID: 31 => 20903
23464 - Shadow Serpentis Squad Leader (Asteroid Serpentis Commander BattleCruiser) soundID: 31 => 20903
23465 - Shadow Serpentis Platoon Leader (Asteroid Serpentis Commander BattleCruiser) soundID: 31 => 20903
23466 - Shadow Serpentis Captain (Asteroid Serpentis Commander BattleCruiser) soundID: 31 => 20903
23467 - Shadow Serpentis Captain Sentry (Asteroid Serpentis Commander BattleCruiser) soundID: 31 => 20903
23468 - Shadow Serpentis High Captain (Asteroid Serpentis Commander BattleCruiser) soundID: 31 => 20903
23469 - Shadow Serpentis Admiral (Asteroid Serpentis Commander Battleship) soundID: 31 => 20903
23470 - Shadow Serpentis High Admiral (Asteroid Serpentis Commander Battleship) soundID: 31 => 20903
23471 - Shadow Serpentis Grand Admiral (Asteroid Serpentis Commander Battleship) soundID: 31 => 20903
23472 - Shadow Serpentis Lord Admiral (Asteroid Serpentis Commander Battleship) soundID: 31 => 20903
23526 - Curator I Blueprint (Combat Drone Blueprint) graphicID: None => 2980
23536 - Berserker SW-900 (Stasis Webifying Drone) isDynamicType: None => False
marketGroupID: 843 (Combat Utility Drones) => 841 (Electronic Warfare Drones)
23537 - Berserker SW-900 Blueprint (Stasis Webifying Drone Blueprint) radius: 0.0 => 1.0
isDynamicType: None => False
marketGroupID: 1586 (Combat Utility Drones) => 1029 (Electronic Warfare Drones)
23560 - Warden I Blueprint (Combat Drone Blueprint) graphicID: None => 2981
23562 - Garde I Blueprint (Combat Drone Blueprint) graphicID: None => 20254
23564 - Bouncer I Blueprint (Combat Drone Blueprint) graphicID: None => 2979
23638 - Arch Angel Smasher (Asteroid Angel Cartel Cruiser) soundID: 31 => 20900
23639 - Arch Angel Crusher (Asteroid Angel Cartel Cruiser) soundID: 31 => 20900
23640 - Arch Angel Breaker (Asteroid Angel Cartel Cruiser) soundID: 31 => 20900
23641 - Arch Angel Defeater (Asteroid Angel Cartel Cruiser) soundID: 31 => 20900
23643 - Elder Blood Arch Templar (Asteroid Blood Raiders Cruiser) soundID: 31 => 20901
23644 - Elder Blood Revenant (Asteroid Blood Raiders Cruiser) soundID: 31 => 20901
23645 - Elder Blood Sage (Asteroid Blood Raiders Cruiser) soundID: 31 => 20901
23646 - Elder Blood Priest (Asteroid Blood Raiders Cruiser) soundID: 31 => 20901
23647 - Dire Guristas Killer (Asteroid Guristas Cruiser) soundID: 31 => 20904
23648 - Dire Guristas Murderer (Asteroid Guristas Cruiser) soundID: 31 => 20904
23649 - Dire Guristas Annihilator (Asteroid Guristas Cruiser) soundID: 31 => 20904
23650 - Dire Guristas Nullifier (Asteroid Guristas Cruiser) soundID: 31 => 20904
23651 - Sansha's Loyal Beast (Asteroid Sansha's Nation Cruiser) soundID: 31 => 20902
23652 - Sansha's Loyal Juggernaut (Asteroid Sansha's Nation Cruiser) soundID: 31 => 20902
23653 - Sansha's Loyal Slaughterer (Asteroid Sansha's Nation Cruiser) soundID: 31 => 20902
23654 - Sansha's Loyal Execrator (Asteroid Sansha's Nation Cruiser) soundID: 31 => 20902
23655 - Guardian Chief Watchman (Asteroid Serpentis Cruiser) soundID: 31 => 20903
23656 - Guardian Chief Patroller (Asteroid Serpentis Cruiser) soundID: 31 => 20903
23657 - Guardian Chief Guard (Asteroid Serpentis Cruiser) soundID: 31 => 20903
23658 - Guardian Chief Safeguard (Asteroid Serpentis Cruiser) soundID: 31 => 20903
23729 - Valkyrie SW-600 (Stasis Webifying Drone) Signature Radius: 110.0 => 52.0
isDynamicType: None => False
marketGroupID: 843 (Combat Utility Drones) => 841 (Electronic Warfare Drones)
23730 - Valkyrie SW-600 Blueprint (Stasis Webifying Drone Blueprint) radius: 0.0 => 1.0
isDynamicType: None => False
marketGroupID: 1586 (Combat Utility Drones) => 1029 (Electronic Warfare Drones)
23731 - Warrior SW-300 (Stasis Webifying Drone) Signature Radius: 110.0 => 26.0
isDynamicType: None => False
marketGroupID: 843 (Combat Utility Drones) => 841 (Electronic Warfare Drones)
23732 - Warrior SW-300 Blueprint (Stasis Webifying Drone Blueprint) radius: 0.0 => 1.0
isDynamicType: None => False
marketGroupID: 1586 (Combat Utility Drones) => 1029 (Electronic Warfare Drones)
23740 - Custom-built Guidance System (Commodities) radius: None => 1.0
isDynamicType: None => False
23760 - FA-14 Templar Blueprint (Combat Drone Blueprint) graphicID: None => 2899
23764 - Bartezo's Message (Commodities) radius: None => 1.0
isDynamicType: None => False
23939 - Deuce Murderer (Asteroid Guristas Commander Cruiser) soundID: 31 => 20904
23940 - Vagrant Nihilist (Asteroid Guristas Destroyer) soundID: 31 => 20904
23941 - Vagrant Anarchist (Asteroid Guristas Destroyer) soundID: 31 => 20904
23942 - Desperado Nihilist (Asteroid Guristas Commander Destroyer) soundID: 31 => 20904
23943 - Desperado Anarchist (Asteroid Guristas Commander Destroyer) soundID: 31 => 20904
23969 - Gistior Shatterer (Deadspace Angel Cartel Destroyer) soundID: 31 => 20900
23970 - Corpior Visionary (Deadspace Blood Raiders Destroyer) soundID: 31 => 20901
23971 - Pithior Nihilist (Deadspace Guristas Destroyer) soundID: 31 => 20904
23972 - Centior Misshape (Deadspace Sansha's Nation Destroyer) soundID: 31 => 20902
23973 - Corelior Trooper (Deadspace Serpentis Destroyer) soundID: 31 => 20903
23974 - Gistior Defacer (Deadspace Angel Cartel Destroyer) soundID: 31 => 20900
23975 - Gistior Haunter (Deadspace Angel Cartel Destroyer) soundID: 31 => 20900
23976 - Gistior Defiler (Deadspace Angel Cartel Destroyer) soundID: 31 => 20900
23977 - Gistior Seizer (Deadspace Angel Cartel Destroyer) soundID: 31 => 20900
23978 - Gistior Trasher (Deadspace Angel Cartel Destroyer) soundID: 31 => 20900
23979 - Corpior Converter (Deadspace Blood Raiders Destroyer) soundID: 31 => 20901
23980 - Corpior Templar (Deadspace Blood Raiders Destroyer) soundID: 31 => 20901
23981 - Corpior Devoter (Deadspace Blood Raiders Destroyer) soundID: 31 => 20901
23982 - Corpior Friar (Deadspace Blood Raiders Destroyer) soundID: 31 => 20901
23983 - Corpior Cleric (Deadspace Blood Raiders Destroyer) soundID: 31 => 20901
23984 - Pithior Anarchist (Deadspace Guristas Destroyer) soundID: 31 => 20904
23985 - Pithior Renegade (Deadspace Guristas Destroyer) soundID: 31 => 20904
23986 - Pithior Guerilla (Deadspace Guristas Destroyer) soundID: 31 => 20904
23987 - Pithior Terrorist (Deadspace Guristas Destroyer) soundID: 31 => 20904
23988 - Pithior Supremacist (Deadspace Guristas Destroyer) soundID: 31 => 20904
23989 - Centior Cannibal (Deadspace Sansha's Nation Destroyer) soundID: 31 => 20902
23990 - Centior Devourer (Deadspace Sansha's Nation Destroyer) soundID: 31 => 20902
23991 - Centior Abomination (Deadspace Sansha's Nation Destroyer) soundID: 31 => 20902
23992 - Centior Monster (Deadspace Sansha's Nation Destroyer) soundID: 31 => 20902
23993 - Centior Horror (Deadspace Sansha's Nation Destroyer) soundID: 31 => 20902
23994 - Corelior Soldier (Deadspace Serpentis Destroyer) soundID: 31 => 20903
23995 - Corelior Infantry (Deadspace Serpentis Destroyer) soundID: 31 => 20903
23996 - Corelior Sentinel (Deadspace Serpentis Destroyer) soundID: 31 => 20903
23997 - Corelior Cannoneer (Deadspace Serpentis Destroyer) soundID: 31 => 20903
23998 - Corelior Artillery (Deadspace Serpentis Destroyer) soundID: 31 => 20903
24000 - Corpatis Bishop (Deadspace Blood Raiders BattleCruiser) soundID: 31 => 20901
24001 - Pithatis Executor (Deadspace Guristas BattleCruiser) soundID: 31 => 20904
24002 - Centatis Phantasm (Deadspace Sansha's Nation BattleCruiser) soundID: 31 => 20902
24003 - Corelatis Wing Leader (Deadspace Serpentis BattleCruiser) soundID: 31 => 20903
24009 - Corpatis Seer (Deadspace Blood Raiders BattleCruiser) soundID: 31 => 20901
24010 - Corpatis Shade (Deadspace Blood Raiders BattleCruiser) soundID: 31 => 20901
24011 - Corpatis Fanatic (Deadspace Blood Raiders BattleCruiser) soundID: 31 => 20901
24012 - Corpatis Phantom (Deadspace Blood Raiders BattleCruiser) soundID: 31 => 20901
24013 - Corpatis Exorcist (Deadspace Blood Raiders BattleCruiser) soundID: 31 => 20901
24014 - Pithatis Enforcer (Deadspace Guristas BattleCruiser) soundID: 31 => 20904
24015 - Pithatis Assaulter (Deadspace Guristas BattleCruiser) soundID: 31 => 20904
24016 - Pithatis Assassin (Deadspace Guristas BattleCruiser) soundID: 31 => 20904
24017 - Pithatis Death Dealer (Deadspace Guristas BattleCruiser) soundID: 31 => 20904
24018 - Pithatis Revolter (Deadspace Guristas BattleCruiser) soundID: 31 => 20904
24019 - Centatis Specter (Deadspace Sansha's Nation BattleCruiser) soundID: 31 => 20902
24020 - Centatis Wraith (Deadspace Sansha's Nation BattleCruiser) soundID: 31 => 20902
24021 - Centatis Devil (Deadspace Sansha's Nation BattleCruiser) soundID: 31 => 20902
24022 - Centatis Daemon (Deadspace Sansha's Nation BattleCruiser) soundID: 31 => 20902
24023 - Centatis Behemoth (Deadspace Sansha's Nation BattleCruiser) soundID: 31 => 20902
24024 - Corelatis Squad Leader (Deadspace Serpentis BattleCruiser) soundID: 31 => 20903
24025 - Corelatis Platoon Leader (Deadspace Serpentis BattleCruiser) soundID: 31 => 20903
24026 - Corelatis Captain (Deadspace Serpentis BattleCruiser) soundID: 31 => 20903
24027 - Corelatis Captain Sentry (Deadspace Serpentis BattleCruiser) soundID: 31 => 20903
24028 - Corelatis High Captain (Deadspace Serpentis BattleCruiser) soundID: 31 => 20903
24033 - Arch Gistii Ruffian (Deadspace Angel Cartel Frigate) soundID: 31 => 20900
24034 - Arch Gistii Nomad (Deadspace Angel Cartel Frigate) soundID: 31 => 20900
24035 - Arch Gistii Ambusher (Deadspace Angel Cartel Frigate) soundID: 31 => 20900
24036 - Arch Gistii Raider (Deadspace Angel Cartel Frigate) soundID: 31 => 20900
24037 - Arch Gistii Hunter (Deadspace Angel Cartel Frigate) soundID: 31 => 20900
24038 - Arch Gistii Impaler (Deadspace Angel Cartel Frigate) soundID: 31 => 20900
24039 - Elder Corpii Seeker (Deadspace Blood Raiders Frigate) soundID: 31 => 20901
24040 - Elder Corpii Collector (Deadspace Blood Raiders Frigate) soundID: 31 => 20901
24041 - Elder Corpii Raider (Deadspace Blood Raiders Frigate) soundID: 31 => 20901
24042 - Elder Corpii Diviner (Deadspace Blood Raiders Frigate) soundID: 31 => 20901
24043 - Elder Corpii Reaver (Deadspace Blood Raiders Frigate) soundID: 31 => 20901
24044 - Elder Corpii Engraver (Deadspace Blood Raiders Frigate) soundID: 31 => 20901
24045 - Dire Pithi Despoiler (Deadspace Guristas Frigate) soundID: 31 => 20904
24046 - Dire Pithi Saboteur (Deadspace Guristas Frigate) soundID: 31 => 20904
24047 - Dire Pithi Plunderer (Deadspace Guristas Frigate) soundID: 31 => 20904
24048 - Dire Pithi Wrecker (Deadspace Guristas Frigate) soundID: 31 => 20904
24049 - Dire Pithi Destructor (Deadspace Guristas Frigate) soundID: 31 => 20904
24050 - Dire Pithi Demolisher (Deadspace Guristas Frigate) soundID: 31 => 20904
24051 - Centii Loyal Savage (Deadspace Sansha's Nation Frigate) soundID: 31 => 20902
24052 - Centii Loyal Slavehunter (Deadspace Sansha's Nation Frigate) soundID: 31 => 20902
24053 - Centii Loyal Enslaver (Deadspace Sansha's Nation Frigate) soundID: 31 => 20902
24054 - Centii Loyal Plague (Deadspace Sansha's Nation Frigate) soundID: 31 => 20902
24055 - Centii Loyal Manslayer (Deadspace Sansha's Nation Frigate) soundID: 31 => 20902
24056 - Centii Loyal Butcher (Deadspace Sansha's Nation Frigate) soundID: 31 => 20902
24057 - Coreli Guardian Watchman (Deadspace Serpentis Frigate) soundID: 31 => 20903
24058 - Coreli Guardian Patroller (Deadspace Serpentis Frigate) soundID: 31 => 20903
24059 - Coreli Guardian Guard (Deadspace Serpentis Frigate) soundID: 31 => 20903
24060 - Coreli Guardian Safeguard (Deadspace Serpentis Frigate) soundID: 31 => 20903
24061 - Coreli Guardian Defender (Deadspace Serpentis Frigate) soundID: 31 => 20903
24062 - Coreli Guardian Protector (Deadspace Serpentis Frigate) soundID: 31 => 20903
24063 - Corelum Chief Infantry (Deadspace Serpentis Cruiser) soundID: 31 => 20903
24064 - Corelum Chief Sentinel (Deadspace Serpentis Cruiser) soundID: 31 => 20903
24065 - Corelum Guardian Chief Scout (Deadspace Serpentis Cruiser) soundID: 31 => 20903
24066 - Corelum Guardian Chief Spy (Deadspace Serpentis Cruiser) soundID: 31 => 20903
24067 - Corelum Guardian Chief Watchman (Deadspace Serpentis Cruiser) soundID: 31 => 20903
24068 - Corelum Guardian Chief Patroller (Deadspace Serpentis Cruiser) soundID: 31 => 20903
24069 - Corelum Guardian Chief Guard (Deadspace Serpentis Cruiser) soundID: 31 => 20903
24070 - Corelum Guardian Chief SafeGuard (Deadspace Serpentis Cruiser) soundID: 31 => 20903
24071 - Corelum Guardian Chief Defender (Deadspace Serpentis Cruiser) soundID: 31 => 20903
24072 - Corelum Guardian Chief Protector (Deadspace Serpentis Cruiser) soundID: 31 => 20903
24073 - Corelum Guardian Chief Infantry (Deadspace Serpentis Cruiser) soundID: 31 => 20903
24074 - Corelum Guardian Chief Sentinel (Deadspace Serpentis Cruiser) soundID: 31 => 20903
24075 - Centum Fiend (Deadspace Sansha's Nation Cruiser) soundID: 31 => 20902
24076 - Centum Hellhound (Deadspace Sansha's Nation Cruiser) soundID: 31 => 20902
24077 - Centum Loyal Ravisher (Deadspace Sansha's Nation Cruiser) soundID: 31 => 20902
24078 - Centum Loyal Ravager (Deadspace Sansha's Nation Cruiser) soundID: 31 => 20902
24079 - Centum Loyal Beast (Deadspace Sansha's Nation Cruiser) soundID: 31 => 20902
24080 - Centum Loyal Juggernaut (Deadspace Sansha's Nation Cruiser) soundID: 31 => 20902
24081 - Centum Loyal Slaughterer (Deadspace Sansha's Nation Cruiser) soundID: 31 => 20902
24082 - Centum Loyal Execrator (Deadspace Sansha's Nation Cruiser) soundID: 31 => 20902
24083 - Centum Loyal Mutilator (Deadspace Sansha's Nation Cruiser) soundID: 31 => 20902
24084 - Centum Loyal Torturer (Deadspace Sansha's Nation Cruiser) soundID: 31 => 20902
24085 - Centum Loyal Fiend (Deadspace Sansha's Nation Cruiser) soundID: 31 => 20902
24086 - Centum Loyal Hellhound (Deadspace Sansha's Nation Cruiser) soundID: 31 => 20902
24087 - Pithum Eraser (Deadspace Guristas Cruiser) soundID: 31 => 20904
24088 - Pithum Abolisher (Deadspace Guristas Cruiser) soundID: 31 => 20904
24089 - Dire Pithum Silencer (Deadspace Guristas Cruiser) soundID: 31 => 20904
24090 - Dire Pithum Ascriber (Deadspace Guristas Cruiser) soundID: 31 => 20904
24091 - Dire Pithum Killer (Deadspace Guristas Cruiser) soundID: 31 => 20904
24092 - Dire Pithum Murderer (Deadspace Guristas Cruiser) soundID: 31 => 20904
24093 - Dire Pithum Annihilator (Deadspace Guristas Cruiser) soundID: 31 => 20904
24094 - Dire Pithum Nullifier (Deadspace Guristas Cruiser) soundID: 31 => 20904
24095 - Dire Pithum Mortifier (Deadspace Guristas Cruiser) soundID: 31 => 20904
24096 - Dire Pithum Inferno (Deadspace Guristas Cruiser) soundID: 31 => 20904
24097 - Dire Pithum Eraser (Deadspace Guristas Cruiser) soundID: 31 => 20904
24098 - Dire Pithum Abolisher (Deadspace Guristas Cruiser) soundID: 31 => 20904
24099 - Corpum Shadow Sage (Deadspace Blood Raiders Cruiser) soundID: 31 => 20903
24100 - Corpum Dark Priest (Deadspace Blood Raiders Cruiser) soundID: 31 => 20901
24101 - Elder Corpum Arch Reaver (Deadspace Blood Raiders Cruiser) soundID: 31 => 20901
24102 - Elder Corpum Arch Engraver (Deadspace Blood Raiders Cruiser) soundID: 31 => 20901
24103 - Elder Corpum Arch Templar (Deadspace Blood Raiders Cruiser) soundID: 31 => 20901
24104 - Elder Corpum Revenant (Deadspace Blood Raiders Cruiser) soundID: 31 => 20901
24105 - Elder Corpum Sage (Deadspace Blood Raiders Cruiser) soundID: 31 => 20901
24106 - Elder Corpum Priest (Deadspace Blood Raiders Cruiser) soundID: 31 => 20901
24107 - Elder Corpum Arch Sage (Deadspace Blood Raiders Cruiser) soundID: 31 => 20901
24108 - Elder Corpum Arch Priest (Deadspace Blood Raiders Cruiser) soundID: 31 => 20901
24109 - Elder Corpum Shadow Sage (Deadspace Blood Raiders Cruiser) soundID: 31 => 20903
24110 - Elder Corpum Dark Priest (Deadspace Blood Raiders Cruiser) soundID: 31 => 20901
24111 - Gistum Phalanx (Deadspace Angel Cartel Cruiser) soundID: 31 => 20900
24112 - Gistum Centurion (Deadspace Angel Cartel Cruiser) soundID: 31 => 20900
24113 - Arch Gistum Depredator (Deadspace Angel Cartel Cruiser) soundID: 31 => 20900
24114 - Arch Gistum Predator (Deadspace Angel Cartel Cruiser) soundID: 31 => 20900
24115 - Arch Gistum Smasher (Deadspace Angel Cartel Cruiser) soundID: 31 => 20900
24116 - Arch Gistum Crusher (Deadspace Angel Cartel Cruiser) soundID: 31 => 20900
24117 - Arch Gistum Breaker (Deadspace Angel Cartel Cruiser) soundID: 31 => 20900
24118 - Arch Gistum Defeater (Deadspace Angel Cartel Cruiser) soundID: 31 => 20900
24119 - Arch Gistum Marauder (Deadspace Angel Cartel Cruiser) soundID: 31 => 20900
24120 - Arch Gistum Liquidator (Deadspace Angel Cartel Cruiser) soundID: 31 => 20900
24121 - Arch Gistum Phalanx (Deadspace Angel Cartel Cruiser) soundID: 31 => 20900
24122 - Arch Gistum Centurion (Deadspace Angel Cartel Cruiser) soundID: 31 => 20900
24125 - Gist Saint (Deadspace Angel Cartel Battleship) soundID: 31 => 20900
24126 - Gist Nephilim (Deadspace Angel Cartel Battleship) soundID: 31 => 20900
24127 - Gist Malakim (Deadspace Angel Cartel Battleship) soundID: 31 => 20900
24128 - Gist Throne (Deadspace Angel Cartel Battleship) soundID: 31 => 20900
24129 - Gist Cherubim (Deadspace Angel Cartel Battleship) soundID: 31 => 20900
24130 - Gist Seraphim (Deadspace Angel Cartel Battleship) soundID: 31 => 20900
24131 - Gist Domination Malakim (Deadspace Angel Cartel Battleship) soundID: 31 => 20900
24132 - Gist Domination Throne (Deadspace Angel Cartel Battleship) soundID: 31 => 20900
24133 - Gist Domination Cherubim (Deadspace Angel Cartel Battleship) soundID: 31 => 20900
24134 - Gist Domination Seraphim (Deadspace Angel Cartel Battleship) soundID: 31 => 20900
24135 - Corpus Archbishop (Deadspace Blood Raiders Battleship) soundID: 31 => 20901
24136 - Corpus Harbinger (Deadspace Blood Raiders Battleship) soundID: 31 => 20901
24137 - Corpus Monsignor (Deadspace Blood Raiders Battleship) soundID: 31 => 20901
24138 - Corpus Cardinal (Deadspace Blood Raiders Battleship) soundID: 31 => 20901
24139 - Corpus Patriarch (Deadspace Blood Raiders Battleship) soundID: 31 => 20901
24140 - Corpus Pope (Deadspace Blood Raiders Battleship) soundID: 31 => 20901
24141 - Dark Corpus Monsignor (Deadspace Blood Raiders Battleship) soundID: 31 => 20901
24142 - Dark Corpus Cardinal (Deadspace Blood Raiders Battleship) soundID: 31 => 20901
24143 - Dark Corpus Patriarch (Deadspace Blood Raiders Battleship) soundID: 31 => 20901
24144 - Dark Corpus Pope (Deadspace Blood Raiders Battleship) soundID: 31 => 20901
24145 - Pith Eliminator (Deadspace Guristas Battleship) soundID: 31 => 20904
24146 - Pith Exterminator (Deadspace Guristas Battleship) soundID: 31 => 20904
24147 - Pith Destroyer (Deadspace Guristas Battleship) soundID: 31 => 20904
24148 - Pith Conquistador (Deadspace Guristas Battleship) soundID: 31 => 20904
24149 - Pith Massacrer (Deadspace Guristas Battleship) soundID: 31 => 20904
24150 - Pith Usurper (Deadspace Guristas Battleship) soundID: 31 => 20904
24151 - Dread Pith Destroyer (Deadspace Guristas Battleship) soundID: 31 => 20904
24152 - Dread Pith Conquistador (Deadspace Guristas Battleship) soundID: 31 => 20904
24153 - Dread Pith Massacrer (Deadspace Guristas Battleship) soundID: 31 => 20904
24154 - Dread Pith Usurper (Deadspace Guristas Battleship) soundID: 31 => 20904
24155 - Centus Plague Lord (Deadspace Sansha's Nation Battleship) soundID: 31 => 20902
24156 - Centus Beast Lord (Deadspace Sansha's Nation Battleship) soundID: 31 => 20902
24157 - Centus Overlord (Deadspace Sansha's Nation Battleship) soundID: 31 => 20902
24158 - Centus Dark Lord (Deadspace Sansha's Nation Battleship) soundID: 31 => 20902
24159 - Centus Dread Lord (Deadspace Sansha's Nation Battleship) soundID: 31 => 20902
24160 - Centus Tyrant (Deadspace Sansha's Nation Battleship) soundID: 31 => 20902
24161 - True Centus Overlord (Deadspace Sansha's Nation Battleship) soundID: 31 => 20902
24162 - True Centus Dark Lord (Deadspace Sansha's Nation Battleship) soundID: 31 => 20902
24163 - True Centus Dread Lord (Deadspace Sansha's Nation Battleship) soundID: 31 => 20902
24164 - True Centus Tyrant (Deadspace Sansha's Nation Battleship) soundID: 31 => 20902
24165 - Core Flotilla Admiral (Deadspace Serpentis Battleship) soundID: 31 => 20903
24166 - Core Vice Admiral (Deadspace Serpentis Battleship) soundID: 31 => 20903
24167 - Core Admiral (Deadspace Serpentis Battleship) soundID: 31 => 20903
24168 - Core High Admiral (Deadspace Serpentis Battleship) soundID: 31 => 20903
24169 - Core Grand Admiral (Deadspace Serpentis Battleship) soundID: 31 => 20903
24170 - Core Lord Admiral (Deadspace Serpentis Battleship) soundID: 31 => 20903
24171 - Shadow Core Admiral (Deadspace Serpentis Battleship) soundID: 31 => 20903
24172 - Shadow Core High Admiral (Deadspace Serpentis Battleship) soundID: 31 => 20903
24173 - Shadow Core Grand Admiral (Deadspace Serpentis Battleship) soundID: 31 => 20903
24174 - Shadow Core Lord Admiral (Deadspace Serpentis Battleship) soundID: 31 => 20903
24181 - Dark Corpatis Bishop (Deadspace Blood Raiders BattleCruiser) soundID: 31 => 20901
24182 - Dark Corpatis Seer (Deadspace Blood Raiders BattleCruiser) soundID: 31 => 20901
24183 - Dark Corpatis Shade (Deadspace Blood Raiders BattleCruiser) soundID: 31 => 20901
24184 - Dark Corpatis Fanatic (Deadspace Blood Raiders BattleCruiser) soundID: 31 => 20901
24185 - Dark Corpatis Phantom (Deadspace Blood Raiders BattleCruiser) soundID: 31 => 20901
24186 - Dark Corpatis Exorcist (Deadspace Blood Raiders BattleCruiser) soundID: 31 => 20901
24187 - Dread Pithatis Executor (Deadspace Guristas BattleCruiser) soundID: 31 => 20904
24188 - Dread Pithatis Enforcer (Deadspace Guristas BattleCruiser) soundID: 31 => 20904
24189 - Dread Pithatis Assaulter (Deadspace Guristas BattleCruiser) soundID: 31 => 20904
24190 - Dread Pithatis Assassin (Deadspace Guristas BattleCruiser) soundID: 31 => 20904
24191 - Dread Pithatis Death Dealer (Deadspace Guristas BattleCruiser) soundID: 31 => 20904
24192 - Dread Pithatis Revolter (Deadspace Guristas BattleCruiser) soundID: 31 => 20904
24193 - True Centatis Phantasm (Deadspace Sansha's Nation BattleCruiser) soundID: 31 => 20902
24194 - True Centatis Specter (Deadspace Sansha's Nation BattleCruiser) soundID: 31 => 20902
24195 - True Centatis Wraith (Deadspace Sansha's Nation BattleCruiser) soundID: 31 => 20902
24196 - True Centatis Devil (Deadspace Sansha's Nation BattleCruiser) soundID: 31 => 20902
24197 - True Centatis Daemon (Deadspace Sansha's Nation BattleCruiser) soundID: 31 => 20902
24198 - True Centatis Behemoth (Deadspace Sansha's Nation BattleCruiser) soundID: 31 => 20902
24199 - Shadow Corelatis Wing Leader (Deadspace Serpentis BattleCruiser) soundID: 31 => 20903
24200 - Shadow Corelatis Squad Leader (Deadspace Serpentis BattleCruiser) soundID: 31 => 20903
24201 - Shadow Corelatis Platoon Leader (Deadspace Serpentis BattleCruiser) soundID: 31 => 20903
24202 - Shadow Corelatis Captain (Deadspace Serpentis BattleCruiser) soundID: 31 => 20903
24203 - Shadow Corelatis Captain Sentry (Deadspace Serpentis BattleCruiser) soundID: 31 => 20903
24204 - Shadow Corelatis High Captain (Deadspace Serpentis BattleCruiser) soundID: 31 => 20903
24205 - Shadow Corelior Trooper (Deadspace Serpentis Destroyer) soundID: 31 => 20903
24206 - Shadow Corelior Soldier (Deadspace Serpentis Destroyer) soundID: 31 => 20903
24207 - Shadow Corelior Infantry (Deadspace Serpentis Destroyer) soundID: 31 => 20903
24208 - Shadow Corelior Sentinel (Deadspace Serpentis Destroyer) soundID: 31 => 20903
24209 - Shadow Corelior Cannoneer (Deadspace Serpentis Destroyer) soundID: 31 => 20903
24210 - Shadow Corelior Artillery (Deadspace Serpentis Destroyer) soundID: 31 => 20903
24211 - True Centior Misshape (Deadspace Sansha's Nation Destroyer) soundID: 31 => 20902
24212 - True Centior Cannibal (Deadspace Sansha's Nation Destroyer) soundID: 31 => 20902
24213 - True Centior Devourer (Deadspace Sansha's Nation Destroyer) soundID: 31 => 20902
24214 - True Centior Abomination (Deadspace Sansha's Nation Destroyer) soundID: 31 => 20902
24215 - True Centior Monster (Deadspace Sansha's Nation Destroyer) soundID: 31 => 20902
24216 - True Centior Horror (Deadspace Sansha's Nation Destroyer) soundID: 31 => 20902
24217 - Dread Pithior Nihilist (Deadspace Guristas Destroyer) soundID: 31 => 20904
24218 - Dread Pithior Anarchist (Deadspace Guristas Destroyer) soundID: 31 => 20904
24219 - Dread Pithior Renegade (Deadspace Guristas Destroyer) soundID: 31 => 20904
24220 - Dread Pithior Guerilla (Deadspace Guristas Destroyer) soundID: 31 => 20904
24221 - Dread Pithior Terrorist (Deadspace Guristas Destroyer) soundID: 31 => 20904
24222 - Dread Pithior Supremacist (Deadspace Guristas Destroyer) soundID: 31 => 20904
24223 - Dark Corpior Visioner (Deadspace Blood Raiders Destroyer) soundID: 31 => 20901
24224 - Dark Corpior Converter (Deadspace Blood Raiders Destroyer) soundID: 31 => 20901
24225 - Dark Corpior Templar (Deadspace Blood Raiders Destroyer) soundID: 31 => 20901
24226 - Dark Corpior Devoter (Deadspace Blood Raiders Destroyer) soundID: 31 => 20901
24227 - Dark Corpior Friar (Deadspace Blood Raiders Destroyer) soundID: 31 => 20901
24228 - Dark Corpior Cleric (Deadspace Blood Raiders Destroyer) soundID: 31 => 20901
24229 - Gistior Domination Shatterer (Deadspace Angel Cartel Destroyer) soundID: 31 => 20900
24230 - Gistior Domination Defacer (Deadspace Angel Cartel Destroyer) soundID: 31 => 20900
24231 - Gistior Domination Haunter (Deadspace Angel Cartel Destroyer) soundID: 31 => 20900
24232 - Gistior Domination Defiler (Deadspace Angel Cartel Destroyer) soundID: 31 => 20900
24233 - Gistior Domination Seizer (Deadspace Angel Cartel Destroyer) soundID: 31 => 20900
24234 - Gistior Domination Trasher (Deadspace Angel Cartel Destroyer) soundID: 31 => 20900
24256 - Generator Building (Deadspace Overseer's Structure) soundID: 31 => 20901
24361 - Crook Spy (Asteroid Serpentis Frigate) soundID: 31 => 20903
24362 - Crook Agent (Asteroid Serpentis Frigate) soundID: 31 => 20903
24363 - Crook Watchman (Asteroid Serpentis Frigate) soundID: 31 => 20903
24364 - Crook Patroller (Asteroid Serpentis Frigate) soundID: 31 => 20903
24365 - Crook Guard (Asteroid Serpentis Frigate) soundID: 31 => 20903
24366 - Crook Safeguard (Asteroid Serpentis Frigate) soundID: 31 => 20903
24367 - Crook Defender (Asteroid Serpentis Frigate) soundID: 31 => 20903
24368 - Crook Protector (Asteroid Serpentis Frigate) soundID: 31 => 20903
24369 - Marauder Spy (Asteroid Serpentis Commander Frigate) soundID: 31 => 20903
24370 - Marauder Agent (Asteroid Serpentis Commander Frigate) soundID: 31 => 20903
24371 - Marauder Watchman (Asteroid Serpentis Commander Frigate) soundID: 31 => 20903
24372 - Marauder Patroller (Asteroid Serpentis Commander Frigate) soundID: 31 => 20903
24373 - Marauder Guard (Asteroid Serpentis Commander Frigate) soundID: 31 => 20903
24374 - Marauder Safeguard (Asteroid Serpentis Commander Frigate) soundID: 31 => 20903
24375 - Marauder Defender (Asteroid Serpentis Commander Frigate) soundID: 31 => 20903
24376 - Marauder Protector (Asteroid Serpentis Commander Frigate) soundID: 31 => 20903
24377 - Mule Harvester (Asteroid Serpentis Hauler) soundID: 31 => 20903
24378 - Mule Gatherer (Asteroid Serpentis Hauler) soundID: 31 => 20903
24379 - Mule Ferrier (Asteroid Serpentis Hauler) soundID: 31 => 20903
24380 - Mule Loader (Asteroid Serpentis Hauler) soundID: 31 => 20903
24381 - Barrow Harvester (Asteroid Blood Raiders Hauler) soundID: 31 => 20901
24382 - Barrow Gatherer (Asteroid Blood Raiders Hauler) soundID: 31 => 20901
24383 - Barrow Ferrier (Asteroid Blood Raiders Hauler) soundID: 31 => 20901
24384 - Barrow Loader (Asteroid Blood Raiders Hauler) soundID: 31 => 20901
24385 - Warrior Collector (Asteroid Blood Raiders Frigate) soundID: 31 => 20901
24386 - Warrior Raider (Asteroid Blood Raiders Frigate) soundID: 31 => 20901
24387 - Warrior Diviner (Asteroid Blood Raiders Frigate) soundID: 31 => 20901
24388 - Warrior Reaver (Asteroid Blood Raiders Frigate) soundID: 31 => 20901
24389 - Warrior Engraver (Asteroid Blood Raiders Frigate) soundID: 31 => 20901
24390 - Sellsword Collector (Asteroid Blood Raiders Commander Frigate) soundID: 31 => 20901
24391 - Sellsword Raider (Asteroid Blood Raiders Commander Frigate) soundID: 31 => 20901
24392 - Sellsword Diviner (Asteroid Blood Raiders Commander Frigate) soundID: 31 => 20901
24393 - Sellsword Reaver (Asteroid Blood Raiders Commander Frigate) soundID: 31 => 20901
24394 - Sellsword Engraver (Asteroid Blood Raiders Commander Frigate) soundID: 31 => 20901
24407 - Warrior Seeker (Asteroid Blood Raiders Frigate) soundID: 31 => 20901
24408 - Sellsword Seeker (Asteroid Blood Raiders Commander Frigate) soundID: 31 => 20901
24446 - Dorga Roes (Commodities) radius: None => 1.0
isDynamicType: None => False
24582 - The Negotiator (Deadspace Overseer Cruiser) soundID: 31 => 20903
24583 - Arcana Patron (Storyline Mission Battleship) Bounty: 380000.0 => 76000.0
24607 - TestScanRadar (Deadspace Sansha's Nation Frigate) soundID: 31 => 20902
24630 - TEST DRAINER (Asteroid Blood Raiders Cruiser) soundID: 31 => 20901
24708 - Caldari Graduation Certificate (signed) (Commodities) radius: None => 1.0
isDynamicType: None => False
24771 - Overseer's Stash (Deadspace Overseer's Structure) soundID: 31 => 20902
25215 - Apocalypse 125ms 2500m (Pirate Drone) soundID: 31 => 20901
25306 - Pithatis Speaker (Deadspace Overseer Cruiser) soundID: 31 => 20904
25407 - Akkeshu Karuan (Deadspace Overseer Battleship) soundID: 31 => 20904
25549 - Security Overseer (Deadspace Overseer Battleship) soundID: 31 => 20900
25550 - Freebooter's Key Alpha (Acceleration Gate Keys) radius: None => 1.0
isDynamicType: None => False
25578 - Security Maintenance Facility Overseer (Deadspace Overseer Battleship) soundID: 31 => 20900
25581 - Security Mining Facility Overseer (Deadspace Overseer Battleship) soundID: 31 => 20900
25734 - Pagera Manton (Deadspace Overseer's Structure) soundID: 31 => 20901
25806 - TEST ATTACKER (Asteroid Guristas Frigate) soundID: 31 => 20904
25808 - TestProphetBlood (Deadspace Overseer Battleship) soundID: 31 => 20901
25822 - Gist_Defender Battleship (Deadspace Angel Cartel Battleship) soundID: 31 => 20900
25823 - Gistii_Defender_Frigate (Deadspace Angel Cartel Frigate) soundID: 31 => 20900
25824 - Pith Defender (Deadspace Guristas Battleship) soundID: 31 => 20904
25825 - Pithi Defender (Deadspace Guristas Frigate) soundID: 31 => 20904
25848 - Kalorr Makur (Deadspace Overseer Battleship) soundID: 31 => 20901
25866 - Rakogh Citadel (Deadspace Overseer's Sentry) soundID: 31 => 20902
25870 - Serpentis Procurer (Deadspace Overseer Battleship) soundID: 31 => 20903
25873 - Piran Ketoisa (Deadspace Overseer Battleship) soundID: 31 => 20904
25881 - Serpentis Thief (Deadspace Overseer Battleship) soundID: 31 => 20903
25884 - Shadow Serpentis Thief (Deadspace Overseer Battleship) soundID: 31 => 20903
25995 - Sansha's Slave Master (Deadspace Overseer Battleship) soundID: 31 => 20902
26119 - Abufyr Joek (Deadspace Overseer Battleship) soundID: 31 => 20902
26130 - Sansha Infiltrator (Deadspace Overseer Cruiser) soundID: 31 => 20902
26250 - Serpentis Control Center (Deadspace Overseer's Structure) soundID: 31 => 20903
26251 - Angel Control Center (Deadspace Overseer's Structure) soundID: 31 => 20900
26264 - Lazron Kamon_ (Deadspace Overseer Battleship) soundID: 31 => 20900
26661 - Gistii Domination Scavenger (Deadspace Overseer Frigate) soundID: 31 => 20900
26679 - Gist Domination Murderer (Deadspace Overseer Battleship) soundID: 31 => 20900
26680 - Corpii Monk (Deadspace Overseer Frigate) soundID: 31 => 20901
26682 - Dark Corpum Believer (Deadspace Overseer Cruiser) soundID: 31 => 20901
26683 - Dark Corpus Preacher (Deadspace Overseer Battleship) soundID: 31 => 20901
26684 - Dread Pithi Terminator (Deadspace Overseer Frigate) soundID: 31 => 20904
26686 - Dread Pithum Vindicator (Deadspace Overseer Cruiser) soundID: 31 => 20904
26687 - True Centii Revelator (Deadspace Overseer Frigate) soundID: 31 => 20902
26688 - Shadow Coreli Antagonist (Deadspace Overseer Frigate) soundID: 31 => 20903
26689 - Dread Pith Protagonist (Deadspace Overseer Battleship) soundID: 31 => 20904
26690 - True Centum General (Deadspace Overseer Cruiser) soundID: 31 => 20902
26691 - Shadow Corelum Infantry (Deadspace Overseer Cruiser) soundID: 31 => 20903
26692 - True Centus Preacher (Deadspace Overseer Battleship) soundID: 31 => 20902
26694 - Shadow Grand Admiral (Deadspace Overseer Battleship) soundID: 31 => 20903
26712 - Blood Phantom - Ectoplasm (Deadspace Blood Raiders Cruiser) soundID: 31 => 20901
26714 - Blood Factory Overseer (Deadspace Overseer Battleship) soundID: 31 => 20901
26716 - Centus Colony General (Deadspace Overseer Battleship) soundID: 31 => 20902
26745 - High Ritualist Padio Atour (Deadspace Overseer Battleship) soundID: 31 => 20901
26749 - Terrorist Overlord Inzi Kika (Deadspace Overseer Battleship) soundID: 31 => 20904
26750 - Sansha Miner (Deadspace Sansha's Nation Cruiser) soundID: 31 => 20902
26752 - Angel Transport (Deadspace Angel Cartel Cruiser) soundID: 31 => 20900
26754 - Corpus Messiah (Deadspace Blood Raiders Battleship) soundID: 31 => 20901
26755 - Gurista Guerilla Special Acquirement Division Captain (Deadspace Blood Raiders Cruiser) soundID: 31 => 20904
26756 - Gurista Special Acquirement Captain (Deadspace Overseer Cruiser) soundID: 31 => 20904
26757 - Sansha Shipyard Foreman (Deadspace Overseer Battleship) soundID: 31 => 20902
26758 - Serpentis Drug Carrier (Deadspace Overseer Cruiser) soundID: 31 => 20903
26793 - Colonial Master Diabolus Maytor (Deadspace Overseer Battleship) soundID: 31 => 20902
26796 - Privateer Admiral Heysus Sarpati (Deadspace Overseer Battleship) soundID: 31 => 20903
26797 - Black Caesar (Deadspace Overseer Battleship) soundID: 31 => 20900
26798 - Naberius Marquis (Deadspace Overseer Battleship) soundID: 31 => 20902
26799 - Dread Guristas Colonel (Deadspace Overseer Battleship) soundID: 31 => 20904
26800 - Angel Colonel (Deadspace Overseer Battleship) soundID: 31 => 20900
26801 - Shadow Serpentis Colonel (Deadspace Overseer Battleship) soundID: 31 => 20903
26802 - True Sansha's Colonel (Deadspace Overseer Battleship) soundID: 31 => 20902
26803 - Dark Blood Colonel (Deadspace Overseer Battleship) soundID: 31 => 20901
26810 - Serpentis Tournament Host (Deadspace Overseer Battleship) soundID: 31 => 20903
26812 - Sepentis Regional Baron Arain Percourt (Deadspace Overseer Battleship) soundID: 31 => 20903
26818 - Serpentis Regional Baron - Arain Percourt (Deadspace Overseer Battleship) soundID: 31 => 20903
26832 - Captain Blood Raven (Deadspace Overseer Battleship) soundID: 31 => 20901
26833 - Serpentis Holder (Deadspace Overseer Battleship) soundID: 31 => 20903
26844 - Rubin Sozar (Deadspace Overseer Battleship) soundID: 31 => 20900
26862 - Jols Eytur (Deadspace Overseer Frigate) soundID: 31 => 20900
26863 - Vlye Cadille (Deadspace Overseer Frigate) soundID: 31 => 20901
26864 - Eha Hidaiki (Deadspace Overseer Frigate) soundID: 31 => 20904
26865 - Gamat Hakoot (Deadspace Overseer Frigate) soundID: 31 => 20902
26866 - Elgur Erinn (Deadspace Overseer Frigate) soundID: 31 => 20903
26871 - Dini Mator (Asteroid Guristas Commander Cruiser) soundID: 31 => 20904
26881 - Dark Templar Uthius (Deadspace Overseer Battleship) soundID: 31 => 20901
26888 - Mobile Large Warp Disruptor II (Mobile Warp Disruptor) isDynamicType: None => False
26890 - Mobile Medium Warp Disruptor II (Mobile Warp Disruptor) isDynamicType: None => False
26892 - Mobile Small Warp Disruptor II (Mobile Warp Disruptor) isDynamicType: None => False
26971 - Blood Raider Slave Transport Ship (Deadspace Blood Raiders Cruiser) soundID: 31 => 20901
26973 - Domination Wang Chunger (Asteroid Angel Cartel Commander Frigate) soundID: 31 => 20900
28073 - Bomb Deployment (Missiles) Rate Of Fire Bonus: -10.0 => None
Reactivation Delay Reduction: None => -10.0
28210 - Warden II Blueprint (Combat Drone Blueprint) graphicID: None => 20259
28212 - Garde II Blueprint (Combat Drone Blueprint) graphicID: None => 20255
28214 - Curator II Blueprint (Combat Drone Blueprint) graphicID: None => 20257
28216 - Bouncer II Blueprint (Combat Drone Blueprint) graphicID: None => 20268
28265 - 'Augmented' Acolyte Blueprint (Combat Drone Blueprint) radius: 0.0 => 1.0
graphicID: None => 1084
isDynamicType: None => False
28269 - 'Augmented' Berserker Blueprint (Combat Drone Blueprint) radius: 0.0 => 1.0
graphicID: None => 1089
isDynamicType: None => False
28271 - 'Integrated' Hammerhead Blueprint (Combat Drone Blueprint) graphicID: None => 2774
28273 - 'Augmented' Hammerhead Blueprint (Combat Drone Blueprint) radius: 0.0 => 1.0
graphicID: None => 2774
isDynamicType: None => False
28275 - 'Integrated' Hobgoblin Blueprint (Combat Drone Blueprint) graphicID: None => 1099
28277 - 'Augmented' Hobgoblin Blueprint (Combat Drone Blueprint) radius: 0.0 => 1.0
graphicID: None => 1099
isDynamicType: None => False
28279 - 'Integrated' Hornet Blueprint (Combat Drone Blueprint) graphicID: None => 1104
28281 - 'Augmented' Hornet Blueprint (Combat Drone Blueprint) radius: 0.0 => 1.0
graphicID: None => 1104
isDynamicType: None => False
28283 - 'Integrated' Infiltrator Blueprint (Combat Drone Blueprint) graphicID: None => 2778
28285 - 'Augmented' Infiltrator Blueprint (Combat Drone Blueprint) radius: 0.0 => 1.0
graphicID: None => 2778
isDynamicType: None => False
28287 - 'Integrated' Ogre Blueprint (Combat Drone Blueprint) graphicID: None => 20250
28289 - 'Augmented' Ogre Blueprint (Combat Drone Blueprint) radius: 0.0 => 1.0
graphicID: None => 20250
isDynamicType: None => False
28291 - 'Integrated' Praetor Blueprint (Combat Drone Blueprint) graphicID: None => 1119
28293 - 'Augmented' Praetor Blueprint (Combat Drone Blueprint) radius: 0.0 => 1.0
graphicID: None => 1119
isDynamicType: None => False
28295 - 'Integrated' Valkyrie Blueprint (Combat Drone Blueprint) graphicID: None => 2780
28297 - 'Augmented' Valkyrie Blueprint (Combat Drone Blueprint) radius: 0.0 => 1.0
graphicID: None => 2780
isDynamicType: None => False
28299 - 'Integrated' Vespa Blueprint (Combat Drone Blueprint) graphicID: None => 2776
28301 - 'Augmented' Vespa Blueprint (Combat Drone Blueprint) radius: 0.0 => 1.0
graphicID: None => 2776
isDynamicType: None => False
28303 - 'Integrated' Warrior Blueprint (Combat Drone Blueprint) graphicID: None => 1124
28305 - 'Augmented' Warrior Blueprint (Combat Drone Blueprint) radius: 0.0 => 1.0
graphicID: None => 1124
isDynamicType: None => False
28307 - 'Integrated' Wasp Blueprint (Combat Drone Blueprint) graphicID: None => 1079
28309 - 'Augmented' Wasp Blueprint (Combat Drone Blueprint) radius: 0.0 => 1.0
graphicID: None => 1079
isDynamicType: None => False
28385 - Compressed Crimson Arkonor (Arkonor) isDynamicType: None => False
28389 - Compressed Monoclinic Bistot (Bistot) radius: 0.0 => 1.0
isDynamicType: None => False
28390 - Compressed Triclinic Bistot (Bistot) radius: 0.0 => 1.0
isDynamicType: None => False
28393 - Compressed Sharp Crokite (Crokite) radius: 0.0 => 1.0
isDynamicType: None => False
28395 - Compressed Obsidian Ochre (Dark Ochre) radius: 0.0 => 1.0
isDynamicType: None => False
28396 - Compressed Onyx Ochre (Dark Ochre) radius: 0.0 => 1.0
isDynamicType: None => False
28398 - Compressed Iridescent Gneiss (Gneiss) radius: 0.0 => 1.0
isDynamicType: None => False
28408 - Compressed Pure Jaspet (Jaspet) radius: 0.0 => 1.0
isDynamicType: None => False
28417 - Compressed Silvery Omber (Omber) radius: 0.0 => 1.0
isDynamicType: None => False
28418 - Compressed Bright Spodumain (Spodumain) radius: 0.0 => 1.0
isDynamicType: None => False
28421 - Compressed Azure Plagioclase (Plagioclase) radius: 0.0 => 1.0
isDynamicType: None => False
28426 - Compressed Viscous Pyroxeres (Pyroxeres) radius: 0.0 => 1.0
isDynamicType: None => False
28428 - Compressed Massive Scordite (Scordite) radius: 0.0 => 1.0
isDynamicType: None => False
28430 - Compressed Concentrated Veldspar (Veldspar) radius: 0.0 => 1.0
isDynamicType: None => False
28583 - Industrial Core I (Siege Module) isDynamicType: None => False
28770 - Syndicate Mobile Large Warp Disruptor (Mobile Warp Disruptor) isDynamicType: None => False
28772 - Syndicate Mobile Medium Warp Disruptor (Mobile Warp Disruptor) isDynamicType: None => False
28774 - Syndicate Mobile Small Warp Disruptor (Mobile Warp Disruptor) isDynamicType: None => False
28838 - Armor of Rouvenor (Commodities) radius: None => 1.0
isDynamicType: None => False
28864 - Uehiro Katsen (Deadspace Overseer Battleship) soundID: 31 => 20903
29472 - Ceremonial Brush (Commodities) radius: None => 1.0
isDynamicType: None => False
29908 - Lieutenant Kaura Triat (Mission Generic Cruisers) soundID: 31 => 20903
29912 - Lieutenant Asitei Ohkunen (Mission Generic Cruisers) soundID: 31 => 20904
29913 - Lieutenant Sukkenen Fusura (Mission Generic Cruisers) soundID: 31 => 20904
29918 - Lieutenant Elois Ottin (Mission Generic Cruisers) soundID: 31 => 20903
29919 - Lieutenant Rayle Melania (Mission Generic Cruisers) soundID: 31 => 20903
29984 - Tengu (Strategic Cruiser) metaGroupID: None => 14
isDynamicType: None => False
29986 - Legion (Strategic Cruiser) metaGroupID: None => 14
isDynamicType: None => False
29988 - Proteus (Strategic Cruiser) metaGroupID: None => 14
isDynamicType: None => False
29990 - Loki (Strategic Cruiser) metaGroupID: None => 14
isDynamicType: None => False
30326 - Electronic Subsystem Technology (Science) isDynamicType: None => False
30536 - Amarr Electronic Systems (Subsystems) isDynamicType: None => False
30541 - Gallente Electronic Systems (Subsystems) isDynamicType: None => False
30542 - Caldari Electronic Systems (Subsystems) isDynamicType: None => False
30543 - Minmatar Electronic Systems (Subsystems) isDynamicType: None => False
30743 - Society of Conscious Thought Cruiser (Deadspace Angel Cartel Cruiser) soundID: 31 => 20900
31867 - Imperial Navy Infiltrator Blueprint (Combat Drone Blueprint) graphicID: None => 2773
31869 - Imperial Navy Curator Blueprint (Combat Drone Blueprint) graphicID: None => 20258
31871 - Imperial Navy Praetor Blueprint (Combat Drone Blueprint) graphicID: None => 2824
31873 - Caldari Navy Hornet Blueprint (Combat Drone Blueprint) graphicID: None => 2822
31875 - Caldari Navy Vespa Blueprint (Combat Drone Blueprint) graphicID: None => 2770
31877 - Caldari Navy Wasp Blueprint (Combat Drone Blueprint) graphicID: None => 2968
31879 - Caldari Navy Warden Blueprint (Combat Drone Blueprint) graphicID: None => 20260
31881 - Federation Navy Hobgoblin Blueprint (Combat Drone Blueprint) graphicID: None => 20246
31883 - Federation Navy Hammerhead Blueprint (Combat Drone Blueprint) graphicID: None => 20248
31887 - Federation Navy Garde Blueprint (Combat Drone Blueprint) graphicID: None => 20256
31891 - Republic Fleet Valkyrie Blueprint (Combat Drone Blueprint) graphicID: None => 20266
31895 - Republic Fleet Bouncer Blueprint (Combat Drone Blueprint) graphicID: None => 20269
31982 - Navy Cap Booster 100 (Capacitor Booster Charge) Capacity: 100.0 => 0.0
radius: 0.0 => 1.0
isDynamicType: None => False
31990 - Navy Cap Booster 150 (Capacitor Booster Charge) Capacity: 100.0 => 0.0
radius: 0.0 => 1.0
isDynamicType: None => False
31998 - Navy Cap Booster 200 (Capacitor Booster Charge) Capacity: 100.0 => 0.0
radius: 0.0 => 1.0
isDynamicType: None => False
32006 - Navy Cap Booster 400 (Capacitor Booster Charge) Capacity: 100.0 => 0.0
radius: 0.0 => 1.0
Used with (Launcher Group): None => 2013.0
isDynamicType: None => False
32014 - Navy Cap Booster 800 (Capacitor Booster Charge) Capacity: 100.0 => 0.0
radius: 0.0 => 1.0
isDynamicType: None => False
32192 - Underground Circus Ringmaster (Deadspace Serpentis Cruiser) soundID: 31 => 20903
32298 - Karkoti Rend (Deadspace Angel Cartel Battleship) soundID: 31 => 20900
32326 - Cyclops I Blueprint (Heavy Fighter Blueprint) graphicID: None => 3818
32341 - Malleus I Blueprint (Heavy Fighter Blueprint) graphicID: None => 3825
32343 - Tyrfing I Blueprint (Heavy Fighter Blueprint) graphicID: None => 3831
32345 - Mantis I Blueprint (Heavy Fighter Blueprint) graphicID: None => 3819
32385 - Guristas Battleship Vessel (Deadspace Guristas Battleship) soundID: 31 => 20904
32391 - Yukiro Demense (Deadspace Guristas Frigate) soundID: 31 => 20904
32400 - Angel Frigate Vessel (Deadspace Angel Cartel Frigate) soundID: 31 => 20900
32401 - Angel Cruiser Vessel (Deadspace Angel Cartel Cruiser) soundID: 31 => 20900
32402 - Angel Battleship Vessel (Deadspace Angel Cartel Battleship) soundID: 31 => 20900
32436 - Scourge XL Cruise Missile (XL Cruise Missile) Used with (Launcher Group): 524.0 => 1674.0
32438 - Nova XL Cruise Missile (XL Cruise Missile) Used with (Launcher Group): 524.0 => 1674.0
32440 - Inferno XL Cruise Missile (XL Cruise Missile) Used with (Launcher Group): 524.0 => 1674.0
32442 - Mjolnir XL Cruise Missile (XL Cruise Missile) Used with (Launcher Group): 524.0 => 1674.0
32982 - Salvage Drone I Blueprint (Salvage Drone Blueprint) graphicID: None => 20129
33117 - Bronze Order of the Mountain (Miscellaneous) radius: None => 1.0
isDynamicType: None => False
33132 - Angel Clone Soldier Trainer (Asteroid Angel Cartel Cruiser) soundID: 31 => 20900
33134 - Guristas Clone Soldier Trainer (Asteroid Guristas Cruiser) soundID: 31 => 20904
33135 - Blood Clone Soldier Trainer (Asteroid Blood Raiders Cruiser) soundID: 31 => 20901
33136 - Sansha Clone Soldier Trainer (Asteroid Sansha's Nation Cruiser) soundID: 31 => 20902
33137 - Serpentis Clone Soldier Trainer (Asteroid Serpentis Cruiser) soundID: 31 => 20903
33142 - Sansha Clone Soldier Recruiter (Asteroid Sansha's Nation Cruiser) soundID: 31 => 20902
33143 - Angel Clone Soldier Recruiter (Asteroid Angel Cartel Cruiser) soundID: 31 => 20900
33144 - Blood Clone Soldier Recruiter (Asteroid Blood Raiders Cruiser) soundID: 31 => 20901
33145 - Guristas Clone Soldier Recruiter (Asteroid Guristas Cruiser) soundID: 31 => 20904
33146 - Serpentis Clone Soldier Recruiter (Asteroid Serpentis Cruiser) soundID: 31 => 20903
33150 - Personal Hangar Array Blueprint (Starbase Blueprint) graphicID: None => 2301
33152 - Brutix Navy Issue Blueprint (Battlecruiser Blueprint) graphicID: None => 20229
33154 - Drake Navy Issue Blueprint (Battlecruiser Blueprint) graphicID: None => 20283
33156 - Harbinger Navy Issue Blueprint (Battlecruiser Blueprint) graphicID: None => 20227
33158 - Hurricane Fleet Issue Blueprint (Battlecruiser Blueprint) graphicID: None => 20230
33163 - Sansha Clone Soldier Transporter (Asteroid Sansha's Nation Cruiser) soundID: 31 => 20902
33164 - Serpentis Clone Soldier Transporter (Asteroid Serpentis Cruiser) soundID: 31 => 20903
33172 - Blood Clone Soldier Transporter (Asteroid Blood Raiders Cruiser) soundID: 31 => 20901
33173 - Angel Clone Soldier Transporter (Asteroid Angel Cartel Cruiser) soundID: 31 => 20900
33174 - Guristas Clone Soldier Transporter (Asteroid Guristas Cruiser) soundID: 31 => 20904
33175 - Angel Clone Soldier Negotiator (Asteroid Angel Cartel Cruiser) soundID: 31 => 20900
33182 - Blood Clone Soldier Negotiator (Asteroid Blood Raiders Cruiser) soundID: 31 => 20901
33183 - Sansha Clone Soldier Negotiator (Asteroid Sansha's Nation Cruiser) soundID: 31 => 20902
33185 - Serpentis Clone Soldier Negotiator (Asteroid Serpentis Cruiser) soundID: 31 => 20903
33189 - Guristas Clone Soldier Negotiator (Asteroid Guristas Cruiser) soundID: 31 => 20904
33191 - Tash-Murkon Magnate Blueprint (Frigate Blueprint) graphicID: None => 20300
33327 - Gnosis Blueprint (Battlecruiser Blueprint) graphicID: None => 1231
33330 - Navy Cap Booster 25 (Capacitor Booster Charge) Capacity: 100.0 => 0.0
radius: 0.0 => 1.0
isDynamicType: None => False
33332 - Navy Cap Booster 50 (Capacitor Booster Charge) Capacity: 100.0 => 0.0
radius: 0.0 => 1.0
isDynamicType: None => False
33334 - Navy Cap Booster 75 (Capacitor Booster Charge) Capacity: 100.0 => 0.0
radius: 0.0 => 1.0
isDynamicType: None => False
33352 - Serpentis Cruiser (Asteroid Serpentis Cruiser) soundID: 31 => 20903
33491 - Angel Warden (Ghost Sites Angel Cartel Cruiser) soundID: 31 => 20900
33492 - Angel Lookout (Ghost Sites Angel Cartel Cruiser) soundID: 31 => 20900
33493 - Angel Watcher (Ghost Sites Angel Cartel Cruiser) soundID: 31 => 20900
33494 - Angel Sentry (Ghost Sites Angel Cartel Cruiser) soundID: 31 => 20900
33495 - Blood Warden (Ghost Sites Blood Raiders Cruiser) soundID: 31 => 20901
33496 - Blood Lookout (Ghost Sites Blood Raiders Cruiser) soundID: 31 => 20901
33497 - Blood Watcher (Ghost Sites Blood Raiders Cruiser) soundID: 31 => 20901
33498 - Blood Sentry (Ghost Sites Blood Raiders Cruiser) soundID: 31 => 20901
33499 - Guristas Warden (Ghost Sites Guristas Cruiser) soundID: 31 => 20904
33500 - Guristas Lookout (Ghost Sites Guristas Cruiser) soundID: 31 => 20904
33501 - Guristas Watcher (Ghost Sites Guristas Cruiser) soundID: 31 => 20904
33502 - Guristas Sentry (Ghost Sites Guristas Cruiser) soundID: 31 => 20904
33503 - Sansha's Nation Warden (Ghost Sites Sanshas Cruiser) soundID: 31 => 20902
33504 - Sansha's Nation Lookout (Ghost Sites Sanshas Cruiser) soundID: 31 => 20902
33505 - Sansha's Nation Watcher (Ghost Sites Sanshas Cruiser) soundID: 31 => 20902
33506 - Sansha's Nation Sentry (Ghost Sites Sanshas Cruiser) soundID: 31 => 20902
33507 - Serpentis Warden (Ghost Sites Serpentis Cruiser) soundID: 31 => 20903
33508 - Serpentis Lookout (Ghost Sites Serpentis Cruiser) soundID: 31 => 20903
33509 - Serpentis Watcher (Ghost Sites Serpentis Cruiser) soundID: 31 => 20903
33510 - Serpentis Sentry (Ghost Sites Serpentis Cruiser) soundID: 31 => 20903
33515 - Small Mobile Siphon Unit Blueprint (Mobile Siphon Unit Blueprint) graphicID: None => 20389
33517 - Mobile Depot Blueprint (Mobile Depot Blueprint) graphicID: None => 20390
33518 - Mobile Cynosural Inhibitor Blueprint (Mobile Cynosural Inhibitor Blueprint) graphicID: None => 20388
33519 - Mobile Tractor Unit Blueprint (Mobile Tractor Unit Blueprint) graphicID: None => 20387
33521 - 'Wetu' Mobile Depot Blueprint (Mobile Depot Blueprint) graphicID: None => 20390
33523 - 'Yurt' Mobile Depot Blueprint (Mobile Depot Blueprint) graphicID: None => 20390
33543 - High-grade Ascendancy Beta Blueprint (Implant Blueprints) Volume: 0.0 => 0.01
radius: 0.0 => 1.0
isDynamicType: None => False
33545 - High-grade Ascendancy Gamma Blueprint (Implant Blueprints) Volume: 0.0 => 0.01
radius: 0.0 => 1.0
isDynamicType: None => False
33546 - High-grade Ascendancy Epsilon Blueprint (Implant Blueprints) Volume: 0.0 => 0.01
radius: 0.0 => 1.0
isDynamicType: None => False
33547 - High-grade Ascendancy Delta Blueprint (Implant Blueprints) Volume: 0.0 => 0.01
radius: 0.0 => 1.0
isDynamicType: None => False
33548 - High-grade Ascendancy Omega Blueprint (Implant Blueprints) Volume: 0.0 => 0.01
radius: 0.0 => 1.0
isDynamicType: None => False
33558 - Mid-grade Ascendancy Beta Blueprint (Implant Blueprints) Volume: 0.0 => 0.01
radius: 0.0 => 1.0
isDynamicType: None => False
33560 - Mid-grade Ascendancy Delta Blueprint (Implant Blueprints) Volume: 0.0 => 0.01
radius: 0.0 => 1.0
isDynamicType: None => False
33562 - Mid-grade Ascendancy Epsilon Blueprint (Implant Blueprints) Volume: 0.0 => 0.01
radius: 0.0 => 1.0
isDynamicType: None => False
33564 - Mid-grade Ascendancy Gamma Blueprint (Implant Blueprints) Volume: 0.0 => 0.01
radius: 0.0 => 1.0
isDynamicType: None => False
33566 - Mid-grade Ascendancy Omega Blueprint (Implant Blueprints) Volume: 0.0 => 0.01
radius: 0.0 => 1.0
isDynamicType: None => False
33582 - Small Mobile 'Hybrid' Siphon Unit Blueprint (Mobile Siphon Unit Blueprint) graphicID: None => 20437
33584 - Small Mobile 'Rote' Siphon Unit Blueprint (Mobile Siphon Unit Blueprint) graphicID: None => 20436
33586 - Amarr Encounter Surveillance System Blueprint (Encounter Surveillance System Blueprint) graphicID: None => 20446
33588 - Mobile Decoy Unit Blueprint (Mobile Decoy Unit Blueprint) graphicID: None => 20438
33590 - Mobile Scan Inhibitor Blueprint (Mobile Scan Inhibitor Blueprint) graphicID: None => 20439
33592 - Mobile Micro Jump Unit Blueprint (Mobile Micro Jump Unit Blueprint) graphicID: None => 20450
33596 - Caldari Encounter Surveillance System Blueprint (Encounter Surveillance System Blueprint) graphicID: None => 20447
33609 - Gallente Encounter Surveillance System Blueprint (Encounter Surveillance System Blueprint) graphicID: None => 20448
33611 - Minmatar Encounter Surveillance System Blueprint (Encounter Surveillance System Blueprint) graphicID: None => 20449
33701 - 'Packrat' Mobile Tractor Unit Blueprint (Mobile Tractor Unit Blueprint) graphicID: None => 20387
33703 - 'Magpie' Mobile Tractor Unit Blueprint (Mobile Tractor Unit Blueprint) graphicID: None => 20387
33868 - Thukker Component Assembly Array Blueprint (Starbase Blueprint) graphicID: None => 2377
34317 - Confessor (Tactical Destroyer) metaGroupID: None => 14
isDynamicType: None => False
34329 - Bowhead Blueprint (Freighter Blueprint) graphicID: None => 20977
34458 - 末日沙场级YC117年特别版蓝图 (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34460 - 地狱天使级YC117年特别版蓝图 (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34462 - 马克瑞级YC117年特别版蓝图 (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34464 - 响尾蛇级YC117年特别版蓝图 (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34466 - 多米尼克斯级YC117年特别版蓝图 (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34468 - 万王宝座级YC117年特别版蓝图 (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34470 - 乌鸦级YC117年特别版蓝图 (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34472 - 灾难级YC117年特别版蓝图 (Battleship Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34474 - 幼龙级YC117年特别版蓝图 (Battlecruiser Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34476 - 毒蜥级YC117年特别版蓝图 (Cruiser Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34478 - 银鹰级YC117年特别版蓝图 (Cruiser Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34480 - 伊什塔级YC117年特别版蓝图 (Cruiser Blueprint) radius: 0.0 => 1.0
published: True => False
isDynamicType: None => False
34562 - Svipul (Tactical Destroyer) metaGroupID: None => 14
isDynamicType: None => False
34592 - Serpentis Burner Cruiser (Mission Generic Cruisers) soundID: 31 => 20903
34783 - Burner Talos (Mission Generic Cruisers) soundID: 31 => 20903
34785 - Burner Ashimmu (Mission Generic Cruisers) soundID: 31 => 20901
34828 - Jackdaw (Tactical Destroyer) metaGroupID: None => 14
isDynamicType: None => False
34841 - Entrapment Array 2 Blueprint (Infrastructure Upgrade Blueprint) iconID: None => 3947
34842 - Entrapment Array 3 Blueprint (Infrastructure Upgrade Blueprint) iconID: None => 3947
34843 - Entrapment Array 4 Blueprint (Infrastructure Upgrade Blueprint) iconID: None => 3947
34844 - Entrapment Array 5 Blueprint (Infrastructure Upgrade Blueprint) iconID: None => 3947
34845 - Pirate Detection Array 1 Blueprint (Infrastructure Upgrade Blueprint) iconID: None => 3951
34846 - Pirate Detection Array 2 Blueprint (Infrastructure Upgrade Blueprint) iconID: None => 3951
34847 - Pirate Detection Array 3 Blueprint (Infrastructure Upgrade Blueprint) iconID: None => 3951
34848 - Pirate Detection Array 4 Blueprint (Infrastructure Upgrade Blueprint) iconID: None => 3951
34849 - Pirate Detection Array 5 Blueprint (Infrastructure Upgrade Blueprint) iconID: None => 3951
34850 - Quantum Flux Generator 1 Blueprint (Infrastructure Upgrade Blueprint) iconID: None => 3943
34851 - Quantum Flux Generator 2 Blueprint (Infrastructure Upgrade Blueprint) iconID: None => 3943
34852 - Quantum Flux Generator 3 Blueprint (Infrastructure Upgrade Blueprint) iconID: None => 3943
34853 - Quantum Flux Generator 4 Blueprint (Infrastructure Upgrade Blueprint) iconID: None => 3943
34854 - Quantum Flux Generator 5 Blueprint (Infrastructure Upgrade Blueprint) iconID: None => 3943
34855 - Ore Prospecting Array 1 Blueprint (Infrastructure Upgrade Blueprint) iconID: None => 3948
34856 - Ore Prospecting Array 2 Blueprint (Infrastructure Upgrade Blueprint) iconID: None => 3948
34857 - Ore Prospecting Array 3 Blueprint (Infrastructure Upgrade Blueprint) iconID: None => 3948
34858 - Ore Prospecting Array 4 Blueprint (Infrastructure Upgrade Blueprint) iconID: None => 3948
34859 - Ore Prospecting Array 5 Blueprint (Infrastructure Upgrade Blueprint) iconID: None => 3948
34860 - Survey Networks 1 Blueprint (Infrastructure Upgrade Blueprint) iconID: None => 3953
34861 - Survey Networks 2 Blueprint (Infrastructure Upgrade Blueprint) iconID: None => 3953
34862 - Survey Networks 3 Blueprint (Infrastructure Upgrade Blueprint) iconID: None => 3953
34863 - Survey Networks 4 Blueprint (Infrastructure Upgrade Blueprint) iconID: None => 3953
34864 - Survey Networks 5 Blueprint (Infrastructure Upgrade Blueprint) iconID: None => 3953
34865 - Advanced Logistics Network Blueprint (Infrastructure Upgrade Blueprint) iconID: None => 3952
34866 - Cynosural Navigation Blueprint (Infrastructure Upgrade Blueprint) iconID: None => 3946
34867 - Cynosural Suppression Blueprint (Infrastructure Upgrade Blueprint) iconID: None => 3945
34868 - Supercapital Construction Facilities Blueprint (Infrastructure Upgrade Blueprint) iconID: None => 3950
34869 - Entrapment Array 1 Blueprint (Infrastructure Upgrade Blueprint) iconID: None => 3947
35683 - Hecate (Tactical Destroyer) metaGroupID: None => 14
isDynamicType: None => False
36939 - Blood Raider Frigate (Irregular Frigate) soundID: 31 => 20901
36940 - Blood Raider Cruiser (Irregular Cruiser) soundID: 31 => 20901
36941 - Blood Raider Battlecruiser (Irregular Battlecruiser) soundID: 31 => 20901
36953 - Structure Electromagnetic Sensor Blueprint (Construction Component Blueprints) iconID: None => 21532
36954 - Structure Acceleration Coils Blueprint (Construction Component Blueprints) iconID: None => 21533
36955 - Structure Advertisement Nexus Blueprint (Construction Component Blueprints) iconID: None => 21534
36960 - Pharolux Cyno Beacon Blueprint (Structure Blueprints) graphicID: None => 22262
36961 - Ansiblex Jump Gate Blueprint (Structure Blueprints) graphicID: None => 22269
36965 - Upwell Monument AM Blueprint (Structure Blueprints) graphicID: None => 22298
36966 - Astrahus Blueprint (Structure Blueprints) graphicID: None => 21137
36967 - Fortizar Blueprint (Structure Blueprints) graphicID: None => 21138
36968 - Keepstar Blueprint (Structure Blueprints) graphicID: None => 21139
36971 - Raitaru Blueprint (Structure Blueprints) graphicID: None => 21344
36972 - Azbel Blueprint (Structure Blueprints) graphicID: None => 21405
36973 - Sotiyo Blueprint (Structure Blueprints) graphicID: None => 21406
36977 - Athanor Blueprint (Structure Blueprints) graphicID: None => 21445
36978 - Tatara Blueprint (Structure Blueprints) graphicID: None => 21451
36979 - X-Large Drilling Platform Blueprint (Structure Blueprints) graphicID: None => 3465
37003 - Structure Armored Targeted Link Blueprint (Unpublished Structure Module and Rig Blueprints) iconID: None => 20970
37004 - Structure Information Targeted Link Blueprint (Unpublished Structure Module and Rig Blueprints) iconID: None => 20970
37005 - Structure Siege Targeted Link Blueprint (Unpublished Structure Module and Rig Blueprints) iconID: None => 20970
37006 - Structure Skirmish Targeted Link Blueprint (Unpublished Structure Module and Rig Blueprints) iconID: None => 20970
37007 - Structure Mining Targeted Link Blueprint (Unpublished Structure Module and Rig Blueprints) iconID: None => 20970
37033 - Structure Compression Plant Blueprint (Unpublished Structure Module and Rig Blueprints) iconID: None => 21598
37034 - Standup Moon Drill I Blueprint (Structure Module Blueprint) iconID: None => 21774
37037 - Structure Drone Link Augmentor Blueprint (Unpublished Structure Module and Rig Blueprints) iconID: None => 2989
37040 - Standup Fighter Tracking Enhancer I Blueprint (Unpublished Structure Module and Rig Blueprints) iconID: None => 1640
37061 - Structure Remote Armor Repairer Blueprint (Unpublished Structure Module and Rig Blueprints) iconID: None => 21426
37062 - Structure Remote Capacitor Transmitter Blueprint (Unpublished Structure Module and Rig Blueprints) iconID: None => 1035
37063 - Structure Remote Hull Repairer Blueprint (Unpublished Structure Module and Rig Blueprints) iconID: None => 21428
37067 - Structure Remote Shield Booster Blueprint (Unpublished Structure Module and Rig Blueprints) iconID: None => 10913
37326 - Medium Consumable Manufacturing II Blueprint (Unpublished Structure Module and Rig Blueprints) iconID: None => 21729
37461 - Angel Dreadnought (Asteroid Angel Cartel Dreadnought) soundID: 31 => 20900
37462 - Domination Titan (Asteroid Angel Cartel Titan) soundID: 31 => 20900
37463 - Blood Dreadnought (Asteroid Blood Raider Dreadnought) soundID: 31 => 20901
37464 - Dark Blood Titan (Asteroid Blood Raider Titan) soundID: 31 => 20901
37465 - Guristas Dreadnought (Asteroid Guristas Dreadnought) soundID: 31 => 20904
37466 - Dread Guristas Titan (Asteroid Guristas Titan) soundID: 31 => 20904
37467 - Sansha's Dreadnought (Asteroid Sansha's Nation Dreadnought) soundID: 31 => 20902
37468 - Serpentis Dreadnought (Asteroid Serpentis Dreadnought) soundID: 31 => 20903
37538 - Tenebrex Cyno Jammer Blueprint (Structure Blueprints) graphicID: None => 22252
37539 - Medium Advertisement Center Blueprint (Structure Blueprints) graphicID: None => 21137
37540 - Large Advertisement Center Blueprint (Structure Blueprints) graphicID: None => 21137
37617 - Stork Blueprint (Command Destroyer Blueprint) graphicID: None => 21221
37618 - Pontifex Blueprint (Command Destroyer Blueprint) graphicID: None => 21222
37619 - Magus Blueprint (Command Destroyer Blueprint) graphicID: None => 21223
37620 - Bifrost Blueprint (Command Destroyer Blueprint) graphicID: None => 21224
37621 - Micro Jump Field Generator Blueprint (Micro Jump Field Generator Blueprint) iconID: None => 20971
38657 - Serpentis Battlecruiser (Irregular Battlecruiser) soundID: 31 => 20903
38658 - Serpentis Cruiser (Irregular Cruiser) soundID: 31 => 20903
38659 - Serpentis Frigate (Irregular Frigate) soundID: 31 => 20903
39580 - Deacon Blueprint (Frigate Blueprint) graphicID: None => 21220
39581 - Kirin Blueprint (Frigate Blueprint) graphicID: None => 21218
40301 - Thalia Blueprint (Frigate Blueprint) graphicID: None => 21217
40302 - Scalpel Blueprint (Frigate Blueprint) graphicID: None => 21219
40308 - Spectre Fleet's Modified Entosis Link (Entosis Link) isDynamicType: None => False
40312 - Spectre Fleet's Modified Entosis Link Blueprint (Entosis Link Blueprint) isDynamicType: None => False
40521 - Upwell Palatine Keepstar Blueprint (Structure Blueprints) graphicID: None => 21315
40535 - Amarr Force Auxiliary (Spaceship Command) isDynamicType: None => False
40536 - Caldari Force Auxiliary (Spaceship Command) isDynamicType: None => False
40537 - Gallente Force Auxiliary (Spaceship Command) isDynamicType: None => False
40538 - Minmatar Force Auxiliary (Spaceship Command) isDynamicType: None => False
40637 - Shadow Serpentis Titan (Asteroid Serpentis Titan) soundID: 31 => 20903
40725 - Guri Hivaa Killer (Irregular Frigate) soundID: 31 => 20904
40726 - Guri Hivaa Assassin (Irregular Cruiser) soundID: 31 => 20904
40727 - Guri Hivaa Rokosabai (Irregular Battleship) soundID: 31 => 20904
40728 - Rakka's Rattlesnake (Irregular Battleship) soundID: 31 => 20904
40729 - Kazue's Caiman (Irregular Dreadnought) soundID: 31 => 20904
41286 - Inferno Precision XL Cruise Missile (Advanced XL Cruise Missile) Used with (Launcher Group): 524.0 => 1674.0
41287 - Inferno Fury XL Cruise Missile (Advanced XL Cruise Missile) Used with (Launcher Group): 524.0 => 1674.0
41290 - Scourge Precision XL Cruise Missile (Advanced XL Cruise Missile) Used with (Launcher Group): 524.0 => 1674.0
41291 - Scourge Fury XL Cruise Missile (Advanced XL Cruise Missile) Used with (Launcher Group): 524.0 => 1674.0
41294 - Nova Fury XL Cruise Missile (Advanced XL Cruise Missile) Used with (Launcher Group): 524.0 => 1674.0
41295 - Nova Precision XL Cruise Missile (Advanced XL Cruise Missile) Used with (Launcher Group): 524.0 => 1674.0
41298 - Mjolnir Precision XL Cruise Missile (Advanced XL Cruise Missile) Used with (Launcher Group): 524.0 => 1674.0
41299 - Mjolnir Fury XL Cruise Missile (Advanced XL Cruise Missile) Used with (Launcher Group): 524.0 => 1674.0
41351 - Cyclops II Blueprint (Heavy Fighter Blueprint) graphicID: None => 3818
41352 - Malleus II Blueprint (Heavy Fighter Blueprint) graphicID: None => 3825
41353 - Mantis II Blueprint (Heavy Fighter Blueprint) graphicID: None => 3819
41354 - Tyrfing II Blueprint (Heavy Fighter Blueprint) graphicID: None => 3831
41355 - Ametat I Blueprint (Heavy Fighter Blueprint) graphicID: None => 3825
41356 - Ametat II Blueprint (Heavy Fighter Blueprint) graphicID: None => 3825
41361 - Termite I Blueprint (Heavy Fighter Blueprint) graphicID: None => 3819
41362 - Termite II Blueprint (Heavy Fighter Blueprint) graphicID: None => 3819
41363 - Antaeus I Blueprint (Heavy Fighter Blueprint) graphicID: None => 3818
41364 - Antaeus II Blueprint (Heavy Fighter Blueprint) graphicID: None => 3818
41365 - Gungnir I Blueprint (Heavy Fighter Blueprint) graphicID: None => 3831
41366 - Gungnir II Blueprint (Heavy Fighter Blueprint) graphicID: None => 3831
41367 - Cenobite I Blueprint (Support Fighter Blueprint) graphicID: None => 2899
41368 - Cenobite II Blueprint (Support Fighter Blueprint) graphicID: None => 2899
41369 - Scarab I Blueprint (Support Fighter Blueprint) graphicID: None => 2975
41370 - Scarab II Blueprint (Support Fighter Blueprint) graphicID: None => 2975
41371 - Siren I Blueprint (Support Fighter Blueprint) graphicID: None => 2972
41372 - Siren II Blueprint (Support Fighter Blueprint) graphicID: None => 2972
41373 - Dromi I Blueprint (Support Fighter Blueprint) graphicID: None => 2973
41374 - Dromi II Blueprint (Support Fighter Blueprint) graphicID: None => 2973
41375 - Templar II Blueprint (Light Fighter Blueprint) graphicID: None => 2899
41376 - Equite I Blueprint (Light Fighter Blueprint) graphicID: None => 2899
41377 - Equite II Blueprint (Light Fighter Blueprint) graphicID: None => 2899
41378 - Dragonfly II Blueprint (Light Fighter Blueprint) graphicID: None => 2975
41379 - Locust I Blueprint (Light Fighter Blueprint) graphicID: None => 2975
41380 - Locust II Blueprint (Light Fighter Blueprint) graphicID: None => 2975
41381 - Firbolg II Blueprint (Light Fighter Blueprint) graphicID: None => 2972
41382 - Satyr I Blueprint (Light Fighter Blueprint) graphicID: None => 2972
41383 - Satyr II Blueprint (Light Fighter Blueprint) graphicID: None => 2972
41384 - Einherji II Blueprint (Light Fighter Blueprint) graphicID: None => 2973
41385 - Gram I Blueprint (Light Fighter Blueprint) graphicID: None => 2973
41386 - Gram II Blueprint (Light Fighter Blueprint) graphicID: None => 2973
41396 - Domination Dreadnought (Asteroid Angel Cartel Dreadnought) soundID: 31 => 20900
41397 - Dark Blood Dreadnought (Asteroid Blood Raider Dreadnought) soundID: 31 => 20901
41398 - Dread Guristas Dreadnought (Asteroid Guristas Dreadnought) soundID: 31 => 20904
41399 - True Sansha's Dreadnought (Asteroid Sansha's Nation Dreadnought) soundID: 31 => 20902
41400 - Shadow Serpentis Dreadnought (Asteroid Serpentis Dreadnought) soundID: 31 => 20903
41489 - Cap Booster 3200 (Capacitor Booster Charge) Capacity: 100.0 => 0.0
isDynamicType: None => False
41490 - Navy Cap Booster 3200 (Capacitor Booster Charge) Capacity: 100.0 => 0.0
isDynamicType: None => False
42127 - Guardian Angels Jeremael (Irregular Frigate) Structure Hitpoints: 500.0 => 525.0
Shield Capacity: 1000.0 => 1050.0
Armor Hitpoints: 500.0 => 525.0
soundID: 31 => 20900
42128 - Guardian Angels Jehoel (Irregular Cruiser) Structure Hitpoints: 2000.0 => 2140.0
Explosive damage: 7.0 => 7.7
Kinetic damage: 3.0 => 3.3
Shield Capacity: 2000.0 => 2140.0
Armor Hitpoints: 1200.0 => 1284.0
soundID: 31 => 20900
42129 - Guardian Angels Hanael (Irregular Battlecruiser) Bounty: 250000.0 => 0.0
42136 - Vehement Blueprint (Dreadnought Blueprint) graphicID: None => 21282
42138 - Vanquisher Blueprint (Titan Blueprint) graphicID: None => 21283
42139 - Serpentis Guard (Roaming Serpentis Battleship) soundID: 31 => 20903
42140 - Serpentis Guard (Roaming Serpentis Cruiser) soundID: 31 => 20903
42141 - Serpentis Guard (Roaming Serpentis Frigate) soundID: 31 => 20903
42142 - Angel Cartel Guard (Roaming Angel Cartel Battleship) soundID: 31 => 20900
42143 - Angel Cartel Guard (Roaming Angel Cartel Cruiser) soundID: 31 => 20900
42144 - Angel Cartel Guard (Roaming Angel Cartel Frigate) soundID: 31 => 20900
42235 - Blood Raider Patroller (Roaming Blood Raider Cruiser) soundID: 31 => 20901
42236 - Blood Raider Patroller (Roaming Blood Raider Frigate) soundID: 31 => 20901
42237 - Blood Raider Patroller (Roaming Blood Raider Battlecruiser) soundID: 31 => 20901
42238 - Blood Raider Battleship (Irregular Battleship) soundID: 31 => 20901
42239 - Blood Raider Patroller (Roaming Blood Raider Battleship) soundID: 31 => 20901
42722 - Cap Female Guristas (Headwear) published: False => True
isDynamicType: None => False
42743 - Cap Male Guristas (Headwear) published: False => True
isDynamicType: None => False
42836 - Electronic Superiority Charge (Information Command Burst Charges) isDynamicType: None => False
42890 - Industrial Core II (Siege Module) isDynamicType: None => False
43544 - Mining Foreman Burst I Blueprint (Command Burst Blueprint) iconID: None => 21695
43545 - Shield Command Burst I Blueprint (Command Burst Blueprint) iconID: None => 21700
43546 - Skirmish Command Burst I Blueprint (Command Burst Blueprint) iconID: None => 21704
43547 - Armor Command Burst I Blueprint (Command Burst Blueprint) iconID: None => 21687
43548 - Information Command Burst I Blueprint (Command Burst Blueprint) iconID: None => 21691
43607 - Armor Command Burst II Blueprint (Command Burst Blueprint) iconID: None => 21687
43608 - Information Command Burst II Blueprint (Command Burst Blueprint) iconID: None => 21691
43609 - Mining Foreman Burst II Blueprint (Command Burst Blueprint) iconID: None => 21695
43610 - Shield Command Burst II Blueprint (Command Burst Blueprint) iconID: None => 21700
43611 - Skirmish Command Burst II Blueprint (Command Burst Blueprint) iconID: None => 21704
43642 - ♦ Ixion (♦ Cruiser) soundID: 31 => 20900
43654 - ♦ Ravener (♦ Frigate) soundID: 31 => 20902
43659 - Amarr Phenomena Generator Blueprint (Command Burst Blueprint) iconID: None => 21683
43661 - Caldari Phenomena Generator Blueprint (Command Burst Blueprint) iconID: None => 21684
43663 - Gallente Phenomena Generator Blueprint (Command Burst Blueprint) iconID: None => 21685
43665 - Minmatar Phenomena Generator Blueprint (Command Burst Blueprint) iconID: None => 21686
43680 - 250,000 Skill Points (Commodities) metaGroupID: None => 19
isDynamicType: None => False
43911 - Ice Harvesting Drone I Blueprint (Mining Drone Blueprint) graphicID: None => 21421
43912 - Ice Harvesting Drone II Blueprint (Mining Drone Blueprint) graphicID: None => 21420
43913 - 'Augmented' Ice Harvesting Drone Blueprint (Mining Drone Blueprint) graphicID: None => 21420
43914 - 'Augmented' Mining Drone Blueprint (Mining Drone Blueprint) graphicID: None => 20263
43915 - 'Excavator' Mining Drone Blueprint (Mining Drone Blueprint) graphicID: None => 21322
43916 - 'Excavator' Ice Harvesting Drone Blueprint (Mining Drone Blueprint) graphicID: None => 21419
43934 - Harvester Mining Drone Blueprint (Mining Drone Blueprint) graphicID: None => 1009
44106 - Sunesis Blueprint (Destroyer Blueprint) published: False => True
graphicID: None => 1232
isDynamicType: None => False
44134 - Crucifier Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44135 - Executioner Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44136 - Inquisitor Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44137 - Magnate Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44138 - Punisher Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44139 - Tormentor Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44140 - Coercer Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44141 - Dragoon Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44142 - Arbitrator Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44143 - Augoror Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44144 - Maller Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44145 - Omen Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44146 - Impairor Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44147 - Ibis Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44148 - Bantam Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44149 - Heron Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44150 - Kestrel Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44151 - Griffin Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44152 - Condor Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44153 - Merlin Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44154 - Cormorant Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44155 - Corax Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44156 - Osprey Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44157 - Blackbird Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44158 - Caracal Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44159 - Moa Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44160 - Reaper Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44161 - Burst Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44162 - Probe Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44163 - Slasher Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44164 - Breacher Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44165 - Vigil Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44166 - Rifter Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44167 - Thrasher Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44168 - Talwar Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44169 - Scythe Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44170 - Bellicose Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44171 - Stabber Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44172 - Rupture Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44173 - Velator Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44174 - Atron Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44175 - Imicus Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44176 - Incursus Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44177 - Maulus Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44178 - Navitas Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44179 - Tristan Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44180 - Catalyst Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44181 - Algos Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44182 - Exequror Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44183 - Celestis Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44184 - Vexor Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44185 - Thorax Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44186 - Venture Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
44993 - Pacifier (Covert Ops) metaGroupID: None => 2
isDynamicType: None => False
44995 - Enforcer (Force Recon Ship) metaGroupID: None => 2
isDynamicType: None => False
44996 - Marshal (Black Ops) metaGroupID: None => 2
isDynamicType: None => False
45043 - Dagon Blueprint (Force Auxiliary Blueprint) graphicID: None => 21358
45044 - Chemosh Blueprint (Dreadnought Blueprint) graphicID: None => 21277
45045 - Molok Blueprint (Titan Blueprint) graphicID: None => 21278
45486 - Pacifier Blueprint (Frigate Blueprint) graphicID: None => 21490
45487 - Enforcer Blueprint (Cruiser Blueprint) graphicID: None => 21489
45528 - Marshal Blueprint (Battleship Blueprint) graphicID: None => 21864
45532 - Victor Blueprint (Cruiser Blueprint) graphicID: None => 21822
45533 - Virtuoso Blueprint (Frigate Blueprint) graphicID: None => 21821
45534 - Monitor (Flag Cruiser) metaGroupID: None => 2
isDynamicType: None => False
45535 - Monitor Blueprint (Cruiser Blueprint) graphicID: None => 22001
45599 - Legion Offensive - Assault Optimization (Offensive Systems) metaGroupID: None => 14
isDynamicType: None => False
45601 - Tengu Offensive - Accelerated Ejection Bay (Offensive Systems) metaGroupID: None => 14
isDynamicType: None => False
45605 - Proteus Offensive - Drone Synthesis Projector (Offensive Systems) metaGroupID: None => 14
isDynamicType: None => False
45608 - Loki Offensive - Launcher Efficiency Configuration (Offensive Systems) metaGroupID: None => 14
isDynamicType: None => False
45611 - Legion Propulsion - Intercalated Nanofibers (Propulsion Systems) metaGroupID: None => 14
isDynamicType: None => False
45614 - Tengu Propulsion - Chassis Optimization (Propulsion Systems) metaGroupID: None => 14
isDynamicType: None => False
45617 - Proteus Propulsion - Hyperspatial Optimization (Propulsion Systems) metaGroupID: None => 14
isDynamicType: None => False
45620 - Loki Propulsion - Intercalated Nanofibers (Propulsion Systems) metaGroupID: None => 14
isDynamicType: None => False
45623 - Legion Core - Augmented Antimatter Reactor (Core Systems) metaGroupID: None => 14
isDynamicType: None => False
45626 - Tengu Core - Augmented Graviton Reactor (Core Systems) metaGroupID: None => 14
isDynamicType: None => False
45632 - Loki Core - Augmented Nuclear Reactor (Core Systems) metaGroupID: None => 14
isDynamicType: None => False
45644 - Loggerhead Blueprint (Force Auxiliary Blueprint) graphicID: None => 21493
45646 - Caiman Blueprint (Dreadnought Blueprint) graphicID: None => 21279
45648 - Komodo Blueprint (Titan Blueprint) graphicID: None => 21280
45656 - Superconducting Magnetometric Amplifier Blueprint (Hybrid Component Blueprints) iconID: None => 3720
45657 - Superconducting Gravimetric Amplifier Blueprint (Hybrid Component Blueprints) iconID: None => 3720
45658 - Superconducting Radar Amplifier Blueprint (Hybrid Component Blueprints) iconID: None => 3720
45659 - Superconducting Ladar Amplifier Blueprint (Hybrid Component Blueprints) iconID: None => 3720
45662 - Ancient Radar Decorrelator (Ancient Salvage) isDynamicType: None => False
45732 - Test Reaction Blueprint (Composite Reaction Formulas) iconID: None => 2682
46157 - Methanofullerene Reaction Formula (Polymer Reaction Formulas) iconID: None => 3745
46158 - Fulleroferrocene Reaction Formula (Polymer Reaction Formulas) iconID: None => 3739
46159 - PPD Fullerene Fibers Reaction Formula (Polymer Reaction Formulas) iconID: None => 3740
46160 - Fullerene Intercalated Graphite Reaction Formula (Polymer Reaction Formulas) iconID: None => 3741
46161 - Lanthanum Metallofullerene Reaction Formula (Polymer Reaction Formulas) iconID: None => 3746
46162 - Scandium Metallofullerene Reaction Formula (Polymer Reaction Formulas) iconID: None => 3744
46163 - Graphene Nanoribbons Reaction Formula (Polymer Reaction Formulas) iconID: None => 3753
46164 - Carbon-86 Epoxy Resin Reaction Formula (Polymer Reaction Formulas) iconID: None => 3750
46165 - C3-FTM Acid Reaction Formula (Polymer Reaction Formulas) iconID: None => 3751
46166 - Caesarium Cadmide Reaction Formula (Composite Reaction Formulas) iconID: None => 2664
46167 - Carbon Polymers Reaction Formula (Composite Reaction Formulas) iconID: None => 2664
46168 - Ceramic Powder Reaction Formula (Composite Reaction Formulas) iconID: None => 2664
46169 - Crystallite Alloy Reaction Formula (Composite Reaction Formulas) iconID: None => 2664
46170 - Dysporite Reaction Formula (Composite Reaction Formulas) iconID: None => 2664
46171 - Fernite Alloy Reaction Formula (Composite Reaction Formulas) iconID: None => 2664
46172 - Ferrofluid Reaction Formula (Composite Reaction Formulas) iconID: None => 2664
46173 - Fluxed Condensates Reaction Formula (Composite Reaction Formulas) iconID: None => 2664
46174 - Hexite Reaction Formula (Composite Reaction Formulas) iconID: None => 2664
46175 - Hyperflurite Reaction Formula (Composite Reaction Formulas) iconID: None => 2664
46176 - Neo Mercurite Reaction Formula (Composite Reaction Formulas) iconID: None => 2664
46177 - Platinum Technite Reaction Formula (Composite Reaction Formulas) iconID: None => 2664
46178 - Rolled Tungsten Alloy Reaction Formula (Composite Reaction Formulas) iconID: None => 2664
46179 - Silicon Diborite Reaction Formula (Composite Reaction Formulas) iconID: None => 2664
46180 - Solerium Reaction Formula (Composite Reaction Formulas) iconID: None => 2664
46181 - Sulfuric Acid Reaction Formula (Composite Reaction Formulas) iconID: None => 2664
46182 - Titanium Chromide Reaction Formula (Composite Reaction Formulas) iconID: None => 2664
46183 - Vanadium Hafnite Reaction Formula (Composite Reaction Formulas) iconID: None => 2664
46184 - Prometium Reaction Formula (Composite Reaction Formulas) iconID: None => 2664
46185 - Thulium Hafnite Reaction Formula (Composite Reaction Formulas) iconID: None => 2664
46186 - Promethium Mercurite Reaction Formula (Composite Reaction Formulas) iconID: None => 2664
46187 - Unrefined Vanadium Hafnite Reaction Formula (Composite Reaction Formulas) iconID: None => 2664
46188 - Unrefined Platinum Technite Reaction Formula (Composite Reaction Formulas) iconID: None => 2664
46189 - Unrefined Solerium Reaction Formula (Composite Reaction Formulas) iconID: None => 2664
46190 - Unrefined Caesarium Cadmide Reaction Formula (Composite Reaction Formulas) iconID: None => 2664
46191 - Unrefined Hexite Reaction Formula (Composite Reaction Formulas) iconID: None => 2664
46192 - Unrefined Rolled Tungsten Alloy Reaction Formula (Composite Reaction Formulas) iconID: None => 2664
46193 - Unrefined Titanium Chromide Reaction Formula (Composite Reaction Formulas) iconID: None => 2664
46194 - Unrefined Fernite Alloy Reaction Formula (Composite Reaction Formulas) iconID: None => 2664
46195 - Unrefined Crystallite Alloy Reaction Formula (Composite Reaction Formulas) iconID: None => 2664
46196 - Unrefined Hyperflurite Reaction Formula (Composite Reaction Formulas) iconID: None => 2664
46197 - Unrefined Ferrofluid Reaction Formula (Composite Reaction Formulas) iconID: None => 2664
46198 - Unrefined Prometium Reaction Formula (Composite Reaction Formulas) iconID: None => 2664
46199 - Unrefined Neo Mercurite Reaction Formula (Composite Reaction Formulas) iconID: None => 2664
46200 - Unrefined Dysporite Reaction Formula (Composite Reaction Formulas) iconID: None => 2664
46201 - Unrefined Fluxed Condensates Reaction Formula (Composite Reaction Formulas) iconID: None => 2664
46202 - Unrefined Thulium Hafnite Reaction Formula (Composite Reaction Formulas) iconID: None => 2664
46203 - Unrefined Promethium Mercurite Reaction Formula (Composite Reaction Formulas) iconID: None => 2664
46204 - Titanium Carbide Reaction Formula (Composite Reaction Formulas) iconID: None => 2681
46205 - Crystalline Carbonide Reaction Formula (Composite Reaction Formulas) iconID: None => 2679
46206 - Fernite Carbide Reaction Formula (Composite Reaction Formulas) iconID: None => 2680
46207 - Tungsten Carbide Reaction Formula (Composite Reaction Formulas) iconID: None => 2682
46208 - Sylramic Fibers Reaction Formula (Composite Reaction Formulas) iconID: None => 2662
46209 - Fulleride Reaction Formula (Composite Reaction Formulas) iconID: None => 2684
46210 - Phenolic Composites Reaction Formula (Composite Reaction Formulas) iconID: None => 2661
46211 - Nanotransistors Reaction Formula (Composite Reaction Formulas) iconID: None => 2686
46212 - Hypersynaptic Fibers Reaction Formula (Composite Reaction Formulas) iconID: None => 2685
46213 - Ferrogel Reaction Formula (Composite Reaction Formulas) iconID: None => 2678
46214 - Fermionic Condensates Reaction Formula (Composite Reaction Formulas) iconID: None => 2683
46215 - Plasmonic Metamaterials Reaction Formula (Composite Reaction Formulas) iconID: None => 2678
46216 - Terahertz Metamaterials Reaction Formula (Composite Reaction Formulas) iconID: None => 2678
46217 - Photonic Metamaterials Reaction Formula (Composite Reaction Formulas) iconID: None => 2678
46218 - Nonlinear Metamaterials Reaction Formula (Composite Reaction Formulas) iconID: None => 2678
46219 - Synth Drop Booster Reaction Formula (Biochemical Reaction Formulas) iconID: None => 21829
46220 - Synth Exile Booster Reaction Formula (Biochemical Reaction Formulas) iconID: None => 21829
46221 - Synth Frentix Booster Reaction Formula (Biochemical Reaction Formulas) iconID: None => 21829
46222 - Standard Frentix Booster Reaction Formula (Biochemical Reaction Formulas) iconID: None => 21829
46223 - Standard Drop Booster Reaction Formula (Biochemical Reaction Formulas) iconID: None => 21829
46224 - Standard Exile Booster Reaction Formula (Biochemical Reaction Formulas) iconID: None => 21829
46225 - Standard Mindflood Booster Reaction Formula (Biochemical Reaction Formulas) iconID: None => 21829
46226 - Standard X-Instinct Booster Reaction Formula (Biochemical Reaction Formulas) iconID: None => 21829
46227 - Standard Sooth Sayer Booster Reaction Formula (Biochemical Reaction Formulas) iconID: None => 21829
46228 - Synth Mindflood Booster Reaction Formula (Biochemical Reaction Formulas) iconID: None => 21829
46229 - Synth Sooth Sayer Booster Reaction Formula (Biochemical Reaction Formulas) iconID: None => 21829
46230 - Standard Blue Pill Booster Reaction Formula (Biochemical Reaction Formulas) iconID: None => 21829
46231 - Standard Crash Booster Reaction Formula (Biochemical Reaction Formulas) iconID: None => 21829
46232 - Synth X-Instinct Booster Reaction Formula (Biochemical Reaction Formulas) iconID: None => 21829
46233 - Synth Blue Pill Booster Reaction Formula (Biochemical Reaction Formulas) iconID: None => 21829
46234 - Synth Crash Booster Reaction Formula (Biochemical Reaction Formulas) iconID: None => 21829
46235 - Strong Blue Pill Booster Reaction Formula (Biochemical Reaction Formulas) iconID: None => 21829
46236 - Improved Crash Booster Reaction Formula (Biochemical Reaction Formulas) iconID: None => 21829
46237 - Improved Drop Booster Reaction Formula (Biochemical Reaction Formulas) iconID: None => 21829
46238 - Improved Exile Booster Reaction Formula (Biochemical Reaction Formulas) iconID: None => 21829
46240 - Improved Mindflood Booster Reaction Formula (Biochemical Reaction Formulas) iconID: None => 21829
46241 - Improved Frentix Booster Reaction Formula (Biochemical Reaction Formulas) iconID: None => 21829
46242 - Improved X-Instinct Booster Reaction Formula (Biochemical Reaction Formulas) iconID: None => 21829
46243 - Improved Sooth Sayer Booster Reaction Formula (Biochemical Reaction Formulas) iconID: None => 21829
46244 - Strong Crash Booster Reaction Formula (Biochemical Reaction Formulas) iconID: None => 21829
46245 - Strong Drop Booster Reaction Formula (Biochemical Reaction Formulas) iconID: None => 21829
46246 - Strong Exile Booster Reaction Formula (Biochemical Reaction Formulas) iconID: None => 21829
46247 - Strong Mindflood Booster Reaction Formula (Biochemical Reaction Formulas) iconID: None => 21829
46248 - Strong Frentix Booster Reaction Formula (Biochemical Reaction Formulas) iconID: None => 21829
46249 - Strong X-Instinct Booster Reaction Formula (Biochemical Reaction Formulas) iconID: None => 21829
46250 - Strong Sooth Sayer Booster Reaction Formula (Biochemical Reaction Formulas) iconID: None => 21829
46251 - Improved Blue Pill Booster Reaction Formula (Biochemical Reaction Formulas) iconID: None => 21829
46280 - Brimful Zeolites (Ubiquitous Moon Asteroids) isDynamicType: None => False
46281 - Glistening Zeolites (Ubiquitous Moon Asteroids) isDynamicType: None => False
46282 - Brimful Sylvite (Ubiquitous Moon Asteroids) isDynamicType: None => False
46283 - Glistening Sylvite (Ubiquitous Moon Asteroids) isDynamicType: None => False
46284 - Brimful Bitumens (Ubiquitous Moon Asteroids) isDynamicType: None => False
46285 - Glistening Bitumens (Ubiquitous Moon Asteroids) isDynamicType: None => False
46286 - Brimful Coesite (Ubiquitous Moon Asteroids) isDynamicType: None => False
46287 - Glistening Coesite (Ubiquitous Moon Asteroids) isDynamicType: None => False
46288 - Copious Cobaltite (Common Moon Asteroids) isDynamicType: None => False
46289 - Twinkling Cobaltite (Common Moon Asteroids) isDynamicType: None => False
46290 - Copious Euxenite (Common Moon Asteroids) isDynamicType: None => False
46291 - Twinkling Euxenite (Common Moon Asteroids) isDynamicType: None => False
46292 - Copious Titanite (Common Moon Asteroids) isDynamicType: None => False
46293 - Twinkling Titanite (Common Moon Asteroids) isDynamicType: None => False
46294 - Copious Scheelite (Common Moon Asteroids) isDynamicType: None => False
46295 - Twinkling Scheelite (Common Moon Asteroids) isDynamicType: None => False
46296 - Lavish Otavite (Uncommon Moon Asteroids) isDynamicType: None => False
46297 - Shimmering Otavite (Uncommon Moon Asteroids) isDynamicType: None => False
46298 - Lavish Sperrylite (Uncommon Moon Asteroids) isDynamicType: None => False
46299 - Shimmering Sperrylite (Uncommon Moon Asteroids) isDynamicType: None => False
46300 - Lavish Vanadinite (Uncommon Moon Asteroids) isDynamicType: None => False
46301 - Shimmering Vanadinite (Uncommon Moon Asteroids) isDynamicType: None => False
46302 - Lavish Chromite (Uncommon Moon Asteroids) isDynamicType: None => False
46303 - Shimmering Chromite (Uncommon Moon Asteroids) isDynamicType: None => False
46304 - Replete Carnotite (Rare Moon Asteroids) isDynamicType: None => False
46305 - Glowing Carnotite (Rare Moon Asteroids) isDynamicType: None => False
46306 - Replete Zircon (Rare Moon Asteroids) isDynamicType: None => False
46307 - Glowing Zircon (Rare Moon Asteroids) isDynamicType: None => False
46308 - Replete Pollucite (Rare Moon Asteroids) isDynamicType: None => False
46309 - Glowing Pollucite (Rare Moon Asteroids) isDynamicType: None => False
46310 - Replete Cinnabar (Rare Moon Asteroids) isDynamicType: None => False
46311 - Glowing Cinnabar (Rare Moon Asteroids) isDynamicType: None => False
46312 - Bountiful Xenotime (Exceptional Moon Asteroids) isDynamicType: None => False
46313 - Shining Xenotime (Exceptional Moon Asteroids) isDynamicType: None => False
46314 - Bountiful Monazite (Exceptional Moon Asteroids) isDynamicType: None => False
46315 - Shining Monazite (Exceptional Moon Asteroids) isDynamicType: None => False
46316 - Bountiful Loparite (Exceptional Moon Asteroids) isDynamicType: None => False
46317 - Shining Loparite (Exceptional Moon Asteroids) isDynamicType: None => False
46318 - Bountiful Ytterbite (Exceptional Moon Asteroids) isDynamicType: None => False
46319 - Shining Ytterbite (Exceptional Moon Asteroids) isDynamicType: None => False
46350 - Ubiquitous Moon Ore Mining Crystal I Blueprint (Mining Crystal Blueprint) iconID: None => 2660
46351 - Ubiquitous Moon Ore Mining Crystal II Blueprint (Mining Crystal Blueprint) iconID: None => 2660
46352 - Common Moon Ore Mining Crystal I Blueprint (Mining Crystal Blueprint) iconID: None => 2660
46353 - Common Moon Ore Mining Crystal II Blueprint (Mining Crystal Blueprint) iconID: None => 2660
46357 - Uncommon Moon Ore Mining Crystal I Blueprint (Mining Crystal Blueprint) iconID: None => 2660
46358 - Uncommon Moon Ore Mining Crystal II Blueprint (Mining Crystal Blueprint) iconID: None => 2660
46359 - Rare Moon Ore Mining Crystal I Blueprint (Mining Crystal Blueprint) iconID: None => 2660
46360 - Rare Moon Ore Mining Crystal II Blueprint (Mining Crystal Blueprint) iconID: None => 2660
46361 - Exceptional Moon Ore Mining Crystal I Blueprint (Mining Crystal Blueprint) iconID: None => 2660
46362 - Exceptional Moon Ore Mining Crystal II Blueprint (Mining Crystal Blueprint) iconID: None => 2660
46500 - Standup L-Set Moon Drilling Proficiency II Blueprint (Structure Rig Blueprint) iconID: None => 21787
isDynamicType: None => False
46501 - Standup L-Set Moon Drilling Proficiency I Blueprint (Structure Rig Blueprint) iconID: None => 21787
46502 - Standup M-Set Moon Drilling Stability II Blueprint (Structure Rig Blueprint) iconID: None => 21787
isDynamicType: None => False
46503 - Standup M-Set Moon Drilling Stability I Blueprint (Structure Rig Blueprint) iconID: None => 21787
46504 - Standup M-Set Moon Drilling Efficiency II Blueprint (Structure Rig Blueprint) iconID: None => 21787
isDynamicType: None => False
46505 - Standup M-Set Moon Drilling Efficiency I Blueprint (Structure Rig Blueprint) iconID: None => 21787
46506 - Standup M-Set Composite Reactor Time Efficiency I Blueprint (Structure Rig Blueprint) iconID: None => 21788
46507 - Standup M-Set Composite Reactor Time Efficiency II Blueprint (Structure Rig Blueprint) iconID: None => 21788
isDynamicType: None => False
46508 - Standup M-Set Composite Reactor Material Efficiency I Blueprint (Structure Rig Blueprint) iconID: None => 21788
46509 - Standup M-Set Composite Reactor Material Efficiency II Blueprint (Structure Rig Blueprint) iconID: None => 21788
isDynamicType: None => False
46510 - Standup M-Set Hybrid Reactor Time Efficiency I Blueprint (Structure Rig Blueprint) iconID: None => 21788
46511 - Standup M-Set Hybrid Reactor Time Efficiency II Blueprint (Structure Rig Blueprint) iconID: None => 21788
isDynamicType: None => False
46512 - Standup M-Set Hybrid Reactor Material Efficiency I Blueprint (Structure Rig Blueprint) iconID: None => 21788
46513 - Standup M-Set Hybrid Reactor Material Efficiency II Blueprint (Structure Rig Blueprint) iconID: None => 21788
isDynamicType: None => False
46514 - Standup M-Set Biochemical Reactor Time Efficiency I Blueprint (Structure Rig Blueprint) iconID: None => 21788
46515 - Standup M-Set Biochemical Reactor Time Efficiency II Blueprint (Structure Rig Blueprint) iconID: None => 21788
isDynamicType: None => False
46516 - Standup M-Set Biochemical Reactor Material Efficiency I Blueprint (Structure Rig Blueprint) iconID: None => 21788
46517 - Standup M-Set Biochemical Reactor Material Efficiency II Blueprint (Structure Rig Blueprint) iconID: None => 21788
isDynamicType: None => False
46518 - Standup L-Set Reactor Efficiency I Blueprint (Structure Rig Blueprint) iconID: None => 21788
46519 - Standup L-Set Reactor Efficiency II Blueprint (Structure Rig Blueprint) iconID: None => 21788
isDynamicType: None => False
46675 - Jet Ochre (Dark Ochre) isDynamicType: None => False
46676 - Cubic Bistot (Bistot) isDynamicType: None => False
46677 - Pellucid Crokite (Crokite) isDynamicType: None => False
46678 - Flawless Arkonor (Arkonor) isDynamicType: None => False
46679 - Brilliant Gneiss (Gneiss) isDynamicType: None => False
46680 - Lustrous Hedbergite (Hedbergite) isDynamicType: None => False
46681 - Scintillating Hemorphite (Hemorphite) isDynamicType: None => False
46682 - Immaculate Jaspet (Jaspet) isDynamicType: None => False
46683 - Resplendant Kernite (Kernite) isDynamicType: None => False
46684 - Platinoid Omber (Omber) isDynamicType: None => False
46685 - Sparkling Plagioclase (Plagioclase) isDynamicType: None => False
46686 - Opulent Pyroxeres (Pyroxeres) isDynamicType: None => False
46687 - Glossy Scordite (Scordite) isDynamicType: None => False
46688 - Dazzling Spodumain (Spodumain) isDynamicType: None => False
46689 - Stable Veldspar (Veldspar) isDynamicType: None => False
46691 - Compressed Flawless Arkonor (Arkonor) isDynamicType: None => False
46692 - Compressed Cubic Bistot (Bistot) isDynamicType: None => False
46693 - Compressed Pellucid Crokite (Crokite) isDynamicType: None => False
46694 - Compressed Jet Ochre (Dark Ochre) isDynamicType: None => False
46695 - Compressed Brilliant Gneiss (Gneiss) isDynamicType: None => False
46696 - Compressed Lustrous Hedbergite (Hedbergite) isDynamicType: None => False
46697 - Compressed Scintillating Hemorphite (Hemorphite) isDynamicType: None => False
46698 - Compressed Immaculate Jaspet (Jaspet) isDynamicType: None => False
46699 - Compressed Resplendant Kernite (Kernite) isDynamicType: None => False
46700 - Compressed Platinoid Omber (Omber) isDynamicType: None => False
46701 - Compressed Sparkling Plagioclase (Plagioclase) isDynamicType: None => False
46702 - Compressed Opulent Pyroxeres (Pyroxeres) isDynamicType: None => False
46703 - Compressed Glossy Scordite (Scordite) isDynamicType: None => False
46704 - Compressed Dazzling Spodumain (Spodumain) isDynamicType: None => False
46705 - Compressed Stable Veldspar (Veldspar) isDynamicType: None => False
46773 - Amarr Shuttle Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46774 - Retribution Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46775 - Vengeance Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46776 - Anathema Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46777 - Purifier Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46778 - Sentinel Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46779 - Crusader Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46780 - Malediction Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46781 - Deacon Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46782 - Imperial Navy Slicer Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46783 - Crucifier Navy Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46784 - Pontifex Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46785 - Heretic Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46786 - Confessor Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46787 - Sacrilege Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46788 - Zealot Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46789 - Devoter Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46790 - Guardian Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46791 - Curse Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46792 - Pilgrim Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46793 - Legion Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46794 - Augoror Navy Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46795 - Omen Navy Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46796 - Harbinger Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46797 - Oracle Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46798 - Prophecy Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46799 - Absolution Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46800 - Damnation Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46801 - Harbinger Navy Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46802 - Abaddon Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46803 - Apocalypse Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46804 - Armageddon Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46805 - Redeemer Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46806 - Paladin Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46807 - Apocalypse Navy Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46808 - Armageddon Navy Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46809 - Revelation Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46810 - Archon Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46811 - Aeon Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46812 - Avatar Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46813 - Bestower Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46814 - Sigil Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46815 - Prorator Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46816 - Impel Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46817 - Providence Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46818 - Ark Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46819 - Cruor Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46820 - Ashimmu Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46821 - Bhaalgorn Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46822 - Chemosh Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46823 - Dagon Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46824 - Molok Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46827 - Caldari Shuttle Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46828 - Harpy Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46829 - Hawk Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46830 - Buzzard Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46831 - Manticore Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46832 - Kitsune Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46833 - Crow Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46834 - Raptor Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46835 - Kirin Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46836 - Caldari Navy Hookbill Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46837 - Griffin Navy Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46838 - Stork Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46839 - Flycatcher Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46840 - Jackdaw Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46841 - Cerberus Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46842 - Eagle Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46843 - Onyx Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46844 - Basilisk Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46845 - Falcon Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46846 - Rook Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46847 - Tengu Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46848 - Caracal Navy Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46849 - Osprey Navy Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46850 - Drake Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46851 - Ferox Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46852 - Naga Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46853 - Nighthawk Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46854 - Vulture Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46855 - Drake Navy Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46856 - Raven Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46857 - Rokh Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46858 - Scorpion Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46859 - Widow Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46860 - Golem Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46861 - Raven Navy Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46862 - Scorpion Navy Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46863 - Phoenix Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46864 - Chimera Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46865 - Wyvern Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46866 - Leviathan Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46867 - Badger Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46868 - Tayra Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46869 - Crane Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46870 - Bustard Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46871 - Charon Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46872 - Rhea Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46873 - Worm Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46874 - Gila Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46875 - Rattlesnake Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46876 - Caiman Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46877 - Loggerhead Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46878 - Komodo Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46879 - Minmatar Shuttle Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46880 - Jaguar Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46881 - Wolf Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46882 - Cheetah Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46883 - Hound Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46884 - Hyena Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46885 - Claw Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46886 - Stiletto Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46887 - Scalpel Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46888 - Republic Fleet Firetail Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46889 - Vigil Fleet Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46890 - Bifrost Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46891 - Sabre Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46892 - Svipul Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46893 - Scythe Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46894 - Stabber Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46895 - Muninn Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46896 - Vagabond Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46897 - Broadsword Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46898 - Scimitar Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46899 - Huginn Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46900 - Rapier Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46901 - Loki Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46902 - Scythe Fleet Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46903 - Stabber Fleet Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46904 - Cyclone Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46905 - Hurricane Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46906 - Tornado Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46907 - Claymore Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46908 - Sleipnir Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46909 - Hurricane Fleet Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46910 - Maelstrom Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46911 - Tempest Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46912 - Typhoon Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46913 - Panther Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46914 - Vargur Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46915 - Tempest Fleet Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46916 - Typhoon Fleet Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46917 - Naglfar Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46918 - Nidhoggur Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46919 - Hel Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46920 - Ragnarok Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46921 - Hoarder Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46922 - Mammoth Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46923 - Wreathe Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46924 - Prowler Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46925 - Mastodon Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46926 - Fenrir Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46927 - Nomad Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46928 - Gallente Shuttle Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46929 - Enyo Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46930 - Ishkur Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46931 - Helios Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46932 - Nemesis Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46933 - Keres Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46934 - Ares Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46935 - Taranis Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46936 - Thalia Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46937 - Federation Navy Comet Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46938 - Maulus Navy Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46939 - Magus Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46940 - Eris Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46941 - Hecate Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46942 - Deimos Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46943 - Ishtar Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46944 - Phobos Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46945 - Oneiros Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46946 - Arazu Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46947 - Lachesis Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46948 - Proteus Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46949 - Exequror Navy Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46950 - Vexor Navy Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46951 - Brutix Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46952 - Myrmidon Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46953 - Talos Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46954 - Astarte Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46955 - Eos Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46956 - Brutix Navy Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46957 - Dominix Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46958 - Hyperion Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46959 - Megathron Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46960 - Sin Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46961 - Kronos Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46962 - Dominix Navy Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46963 - Megathron Navy Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46964 - Moros Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46965 - Thanatos Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46966 - Nyx Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46967 - Erebus Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46968 - Epithal Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46969 - Iteron Mark V Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46970 - Kryos Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46971 - Miasmos Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46972 - Nereus Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46973 - Occator Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46974 - Obelisk Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46975 - Anshar Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46976 - Vigilant Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46977 - Vindicator Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46978 - Viator Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46979 - Vehement Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46980 - Vendetta Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46981 - Vanquisher Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46982 - Endurance Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46983 - Prospect Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46984 - Procurer Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46985 - Retriever Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46986 - Covetor Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46987 - Skiff Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46988 - Mackinaw Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46989 - Hulk Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46990 - Bowhead Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46991 - Orca Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46992 - Rorqual Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46993 - Primae Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46994 - Noctis Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46995 - Porpoise Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46996 - Daredevil Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46997 - Dramiel Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46998 - Cynabal Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
46999 - Machariel Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
47000 - Enforcer Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
47001 - Pacifier Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
47002 - Marshal Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
47003 - Garmur Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
47004 - Orthrus Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
47005 - Barghest Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
47006 - Succubus Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
47007 - Phantasm Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
47008 - Nightmare Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
47009 - Revenant Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
47010 - Gnosis Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
47011 - Apotheosis Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
47012 - Sunesis Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
47013 - Astero Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
47014 - Stratios Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
47015 - Nestor Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
47049 - Apostle Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
47050 - Minokawa Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
47051 - Ninazu Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
47052 - Lif Glacial Drift SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 19
47107 - Standup Target Illumination Burst Projector Blueprint (Structure Module Blueprint) iconID: None => 21609
47109 - Standup Weapon Disruption Burst Projector Blueprint (Structure Module Blueprint) iconID: None => 21610
47110 - Standup ECM Jammer Burst Projector Blueprint (Structure Module Blueprint) iconID: None => 21604
47111 - Standup Sensor Dampening Burst Projector Blueprint (Structure Module Blueprint) iconID: None => 21607
47112 - Standup Stasis Webification Burst Projector Blueprint (Structure Module Blueprint) iconID: None => 21608
47113 - Standup Warp Disruption Burst Projector Blueprint (Structure Module Blueprint) iconID: None => 21611
47114 - Standup Energy Neutralization Burst Projector Blueprint (Structure Module Blueprint) iconID: None => 21605
47115 - Standup Gravitational Transportation Field Oscillator Blueprint (Structure Module Blueprint) iconID: None => 2934
47180 - Khaitetha's Nidhoggur (Irregular Carrier) Structure Hitpoints: 100000.0 => 80000.0
Optimal Range: 125000.0 => 0.0
Shield Capacity: 500000.0 => 400000.0
Armor Hitpoints: 100000.0 => 80000.0
entityEquipmentMin: 4.0 => 1.0
entityEquipmentMax: 7.0 => 2.0
Bounty: 2000000.0 => 0.0
47181 - Otuwiri's Thanatos (Irregular Carrier) Structure Hitpoints: 100000.0 => 80000.0
Optimal Range: 125000.0 => 0.0
Shield Capacity: 100000.0 => 80000.0
Armor Hitpoints: 500000.0 => 400000.0
entityEquipmentMin: 4.0 => 1.0
entityEquipmentMax: 7.0 => 2.0
Bounty: 2000000.0 => 0.0
47208 - Standup Templar I Blueprint (Light Fighter Blueprint) graphicID: None => 2899
47209 - Standup Dragonfly I Blueprint (Light Fighter Blueprint) graphicID: None => 2975
47210 - Standup Firbolg I Blueprint (Light Fighter Blueprint) graphicID: None => 2972
47211 - Standup Einherji I Blueprint (Light Fighter Blueprint) graphicID: None => 2973
47212 - Standup Templar II Blueprint (Light Fighter Blueprint) graphicID: None => 2899
47213 - Standup Equite I Blueprint (Light Fighter Blueprint) graphicID: None => 2899
47214 - Standup Equite II Blueprint (Light Fighter Blueprint) graphicID: None => 2899
47215 - Standup Dragonfly II Blueprint (Light Fighter Blueprint) graphicID: None => 2975
47216 - Standup Locust I Blueprint (Light Fighter Blueprint) graphicID: None => 2975
47217 - Standup Locust II Blueprint (Light Fighter Blueprint) graphicID: None => 2975
47218 - Standup Firbolg II Blueprint (Light Fighter Blueprint) graphicID: None => 2972
47219 - Standup Satyr I Blueprint (Light Fighter Blueprint) graphicID: None => 2972
47220 - Standup Satyr II Blueprint (Light Fighter Blueprint) graphicID: None => 2972
47221 - Standup Einherji II Blueprint (Light Fighter Blueprint) graphicID: None => 2973
47222 - Standup Gram I Blueprint (Light Fighter Blueprint) graphicID: None => 2973
47223 - Standup Gram II Blueprint (Light Fighter Blueprint) graphicID: None => 2973
47224 - Standup Cenobite I Blueprint (Support Fighter Blueprint) graphicID: None => 2899
47225 - Standup Cenobite II Blueprint (Support Fighter Blueprint) graphicID: None => 2899
47226 - Standup Scarab I Blueprint (Support Fighter Blueprint) graphicID: None => 2975
47227 - Standup Scarab II Blueprint (Support Fighter Blueprint) graphicID: None => 2975
47228 - Standup Siren I Blueprint (Support Fighter Blueprint) graphicID: None => 2972
47229 - Standup Siren II Blueprint (Support Fighter Blueprint) graphicID: None => 2972
47230 - Standup Dromi I Blueprint (Support Fighter Blueprint) graphicID: None => 2973
47231 - Standup Dromi II Blueprint (Support Fighter Blueprint) graphicID: None => 2973
47232 - Standup Shadow Blueprint (Heavy Fighter Blueprint) graphicID: None => 10039
47233 - Standup Cyclops I Blueprint (Heavy Fighter Blueprint) graphicID: None => 3818
47234 - Standup Malleus I Blueprint (Heavy Fighter Blueprint) graphicID: None => 3825
47235 - Standup Tyrfing I Blueprint (Heavy Fighter Blueprint) graphicID: None => 3831
47236 - Standup Mantis I Blueprint (Heavy Fighter Blueprint) graphicID: None => 3819
47237 - Standup Cyclops II Blueprint (Heavy Fighter Blueprint) graphicID: None => 3818
47238 - Standup Malleus II Blueprint (Heavy Fighter Blueprint) graphicID: None => 3825
47239 - Standup Mantis II Blueprint (Heavy Fighter Blueprint) graphicID: None => 3819
47240 - Standup Tyrfing II Blueprint (Heavy Fighter Blueprint) graphicID: None => 3831
47241 - Standup Ametat I Blueprint (Heavy Fighter Blueprint) graphicID: None => 3825
47242 - Standup Ametat II Blueprint (Heavy Fighter Blueprint) graphicID: None => 3825
47243 - Standup Termite I Blueprint (Heavy Fighter Blueprint) graphicID: None => 3819
47244 - Standup Termite II Blueprint (Heavy Fighter Blueprint) graphicID: None => 3819
47245 - Standup Antaeus I Blueprint (Heavy Fighter Blueprint) graphicID: None => 3818
47246 - Standup Antaeus II Blueprint (Heavy Fighter Blueprint) graphicID: None => 3818
47247 - Standup Gungnir I Blueprint (Heavy Fighter Blueprint) graphicID: None => 3831
47248 - Standup Gungnir II Blueprint (Heavy Fighter Blueprint) graphicID: None => 3831
47260 - Assault Damage Control II Blueprint (Damage Control Blueprint) Tech Level: None => 2
isDynamicType: None => False
47261 - Inquest 'Eros' Stasis Webifier MR-803 (Cyber Electronic Systems) metaGroupID: None => 19
isDynamicType: None => False
47262 - Inquest 'Eros' Stasis Webifier MR-805 (Cyber Electronic Systems) metaGroupID: None => 19
isDynamicType: None => False
47263 - Inquest 'Eros' Stasis Webifier MR-807 (Cyber Electronic Systems) metaGroupID: None => 19
isDynamicType: None => False
47275 - Guardian Angels Barachael (Irregular Battleship) Rate of fire: 9000.0 => 11000.0
Bounty: 400000.0 => 0.0
47289 - Aeon Eros Blossom SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 17
isDynamicType: None => False
47290 - Thanatos Eros Blossom SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 17
isDynamicType: None => False
47291 - Wyvern Eros Blossom SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 17
isDynamicType: None => False
47292 - Nidhoggur Eros Blossom SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 17
isDynamicType: None => False
47293 - Dramiel Eros Blossom SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 17
isDynamicType: None => False
47294 - Cynabal Eros Blossom SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 17
isDynamicType: None => False
47295 - Machariel Eros Blossom SKIN (Permanent) (Permanent SKIN) metaGroupID: None => 17
isDynamicType: None => False
47302 - Yoiul Blizzard Firework (Festival Charges) Used with (Launcher Group): 1974.0 => 56.0
groupID: 1976 => 500
isDynamicType: None => False
47330 - Standup XL Energy Neutralizer II (Structure Energy Neutralizer) isDynamicType: None => False
47686 - Origin Conduit (Triglavian) (Warp Gate) isDynamicType: None => False
47716 - Praxis Blueprint (Battleship Blueprint) graphicID: None => 22070
47727 - GFX Test Vargur 1/2 (Marauder) graphicID: 22122 => 20951
isDynamicType: None => False
47833 - Abyssal Trace (Abyssal Trace) isDynamicType: None => False
47834 - Abyssal Trace (Abyssal Trace) isDynamicType: None => False
47909 - Compact Entropic Radiation Sink (Entropic Radiation Sink) metaGroupID: None => 1
isDynamicType: None => False
48027 - Upwell A3FPL Outpost Rig (Outpost Conversion Rigs) isDynamicType: None => False
48044 - Upwell C2LF Outpost Rig (Outpost Conversion Rigs) Material Reduction Bonus: 0.0 => -1.0
Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0 => -40.0
isDynamicType: None => False
48070 - Upwell A3FPR Outpost Rig (Outpost Conversion Rigs) Material Reduction Bonus: 0.0 => -5.0
Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0 => -60.0
Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0 => -50.0
isDynamicType: None => False
48613 - Expired Basic 'Brainfreeze' Cerebral Accelerator (Booster) metaGroupID: None => 19
Expiry Date: 17560.4583333 => 17911.4583333
descriptionID: None => 544806
isDynamicType: None => False
48614 - Expired Standard 'Brainfreeze' Cerebral Accelerator (Booster) metaGroupID: None => 19
Expiry Date: 17560.4583333 => 17911.4583333
descriptionID: None => 544807
isDynamicType: None => False
48615 - Expired Advanced 'Brainfreeze' Cerebral Accelerator (Booster) metaGroupID: None => 19
Expiry Date: 17560.4583333 => 17911.4583333
descriptionID: None => 544808
48616 - Expired Extended 'Brainfreeze' Cerebral Accelerator (Booster) metaGroupID: None => 19
Expiry Date: 17560.4583333 => 17911.4583333
descriptionID: None => 544809
isDynamicType: None => False
48635 - Tiamat (Force Recon Ship) Jump Harmonics: None => 5.0
48636 - Hydra (Covert Ops) Jump Harmonics: None => 5.0
48648 - Citizen Venture (Citizen Ships) Maximum Velocity: 100.0 => 150.0
Mining amount: 12.0 => 15.0
48916 - Cthonic Attar (Deadspace Asteroids) marketGroupID: 1857 (Minerals) => 518 (Veldspar)
48927 - Chromodynamic Tricarboxyls (Mineral) iconID: 21784 => 398
marketGroupID: 1856 (Alloys & Compounds) => 1857 (Minerals)
48928 - 'Subverted' JVN-UC49 Blueprint Crate (Special Edition Commodities) marketGroupID: 2487 (Cerebral Accelerators) => 1661 (Special Edition Commodities)
48944 - November Module (Stasis Nullifiers) Tech Level: None => 1
Meta Level: None => 0
published: False => True
48945 - Nov Imp B BPC (Booster Blueprints) iconID: None => 10144
48946 - Nov Imp S BPC (Booster Blueprints) iconID: None => 10144
48947 - Nov Imp E BPC (Booster Blueprints) iconID: None => 10144
48948 - Nov Imp A BPC (Booster Blueprints) iconID: None => 10144
48949 - Nov Mod BPC (ECCM Blueprint) iconID: None => 21593
48950 - Log Fragment 1 (Gala YC121) (Special Edition Commodities) metaGroupID: None => 19
published: False => True
descriptionID: None => 545606
iconID: 2038 => 2335
marketGroupID: None => 1661 (Special Edition Commodities)
48951 - Log Fragment 2 (Gala YC121) (Special Edition Commodities) metaGroupID: None => 19
published: False => True
descriptionID: None => 545607
iconID: 2038 => 2335
marketGroupID: None => 1661 (Special Edition Commodities)
48952 - Log Fragment 3 (Gala YC121) (Special Edition Commodities) metaGroupID: None => 19
published: False => True
descriptionID: None => 545608
iconID: 2038 => 2335
marketGroupID: None => 1661 (Special Edition Commodities)
48953 - Log Fragment 4 (Gala YC121) (Special Edition Commodities) metaGroupID: None => 19
published: False => True
descriptionID: None => 545609
iconID: 2038 => 2335
marketGroupID: None => 1661 (Special Edition Commodities)
48954 - Log Fragment 5 (Gala YC121) (Special Edition Commodities) metaGroupID: None => 19
published: False => True
descriptionID: None => 545611
iconID: 2038 => 2335
marketGroupID: None => 1661 (Special Edition Commodities)
48955 - Deathglow Bottomfeeder (Irregular Frigate) soundID: 31 => 20901
48956 - Deathglow Filthraker (Irregular Cruiser) soundID: 31 => 20901
48957 - Deathglow Scumlord (Irregular Battleship) soundID: 31 => 20901
48958 - Deathglow Brainjuicer (Irregular Destroyer) soundID: 31 => 20901
48959 - Deathglow Splendorcook (Irregular Battlecruiser) soundID: 31 => 20901
49534 - Guristas Frigate (Irregular Frigate)
Click to toggle showing the 44 attributes.Structure Hitpoints: None => 500.0
Maximum Velocity Bonus: None => 0.0
Maximum Velocity: None => 1760.0
Capacitor Recharge time: None => 500000.0
Inertia Modifier: None => 3.8
Maximum Locked Targets: None => 1.0
Gravimetric Sensor Strength: None => 20.0
gfxBoosterID: None => 395.0
Security Status Kill Amount: None => 0.0225
Shield Capacity: None => 1000.0
Armor Hitpoints: None => 500.0
Armor EM Damage Resistance: None => 0.4
Armor Explosive Damage Resistance: None => 0.5
Armor Kinetic Damage Resistance: None => 0.99
Armor Thermal Damage Resistance: None => 0.8
Shield EM Damage Resistance: None => 0.4
Shield Explosive Damage Resistance: None => 0.5
Shield Kinetic Damage Resistance: None => 0.99
Shield Thermal Damage Resistance: None => 0.8
entityEquipmentMin: None => 1.0
entityEquipmentMax: None => 2.0
entityAttackDelayMin: None => 7125.0
Shield recharge time: None => 2000000.0
Bounty: None => 67500.0
Capacitor Capacity: None => 120.0
entityDefenderChance: None => 0.0
Rate of fire: None => 9200.0
Missile Type: None => 2514.0
structureUniformity: None => 1.0
Signature Radius: None => 50.0
entityFactionLoss: None => 0.00225
entitySecurityMaxGain: None => 5.0
Scan Resolution: None => 400.0
Missile Velocity Bonus: None => 1.102
Missile Flight Time Bonus: None => 1.102
entityBracketColour: None => 1.0
Disallows Assistance: None => 1.0
Explosion Radius Bonus: None => 1.0
Explosion Velocity Bonus: None => 1.3
behaviorWebifierDuration: None => 5000.0
behaviorWebifierRange: None => 10000.0
behaviorWebifierFalloff: None => 0.0
behaviorWebifierDischarge: None => 7.0
soundID: 31 => 20904
49535 - Guristas Destroyer (Irregular Destroyer)
Click to toggle showing the 48 attributes.Structure Hitpoints: None => 800.0
Maximum Velocity: None => 1600.0
Rate of fire: None => 2500.0
Optimal Range: None => 14063.0
Capacitor Recharge time: None => 500000.0
Damage Modifier: None => 5.020833333
Inertia Modifier: None => 3.2
Kinetic damage: None => 5.0
Thermal damage: None => 5.0
Accuracy falloff : None => 6250.0
Turret Tracking: None => 0.10625
Maximum Locked Targets: None => 2.0
RADAR Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: None => 13.0
gfxTurretID: None => 565.0
gfxBoosterID: None => 395.0
Security Status Kill Amount: None => 0.035
Shield Capacity: None => 1100.0
Armor Hitpoints: None => 800.0
Armor EM Damage Resistance: None => 0.4
Armor Explosive Damage Resistance: None => 0.5
Armor Kinetic Damage Resistance: None => 0.99
Armor Thermal Damage Resistance: None => 0.8
Shield EM Damage Resistance: None => 0.4
Shield Explosive Damage Resistance: None => 0.5
Shield Kinetic Damage Resistance: None => 0.99
Shield Thermal Damage Resistance: None => 0.8
entityEquipmentMin: None => 2.0
entityEquipmentMax: None => 3.0
Shield recharge time: None => 2000000.0
Bounty: None => 112500.0
Capacitor Capacity: None => 170.0
Shield Uniformity: None => 0.75
entityDefenderChance: None => 0.0
Rate of fire: None => 1.0
armorUniformity: None => 0.75
Signature Radius: None => 89.0
entityFactionLoss: None => 0.00325
entitySecurityMaxGain: None => 5.0
Scan Resolution: None => 475.0
Signature Resolution: None => 40.0
Missile Velocity Bonus: None => 1.2045
Missile Flight Time Bonus: None => 1.2045
entityBracketColour: None => 1.0
Explosion Radius Bonus: None => 0.72
Explosion Velocity Bonus: None => 1.35
soundID: 31 => 20904
49536 - Guristas Cruiser (Irregular Cruiser)
Click to toggle showing the 49 attributes.Structure Hitpoints: None => 1000.0
Maximum Velocity: None => 1440.0
Capacitor Recharge time: None => 1000000.0
Inertia Modifier: None => 0.4455
Maximum Locked Targets: None => 3.0
Gravimetric Sensor Strength: None => 18.0
Missile Damage Bonus: None => 3.0
Gravimetric ECM Jammer Strength: None => 3.25
Ladar ECM Jammer Strength: None => 3.25
Magnetometric ECM Jammer Strength: None => 3.25
RADAR ECM Jammer Strength: None => 3.25
gfxTurretID: None => 570.0
gfxBoosterID: None => 395.0
Security Status Kill Amount: None => 0.145
Shield Capacity: None => 4100.0
Armor Hitpoints: None => 1600.0
Armor EM Damage Resistance: None => 0.4
Armor Explosive Damage Resistance: None => 0.5
Armor Kinetic Damage Resistance: None => 0.99
Armor Thermal Damage Resistance: None => 0.8
Shield EM Damage Resistance: None => 0.4
Shield Explosive Damage Resistance: None => 0.5
Shield Kinetic Damage Resistance: None => 0.99
Shield Thermal Damage Resistance: None => 0.8
entityEquipmentMin: None => 4.0
entityEquipmentMax: None => 6.0
Shield recharge time: None => 1000000.0
Bounty: None => 881250.0
Capacitor Capacity: None => 825.0
Shield Uniformity: None => 0.75
entityDefenderChance: None => 0.03125
Rate of fire: None => 6200.0
Missile Type: None => 209.0
armorUniformity: None => 0.75
structureUniformity: None => 1.0
Signature Radius: None => 155.0
entityFactionLoss: None => 0.009
entitySecurityMaxGain: None => 5.0
Scan Resolution: None => 240.0
Missile Velocity Bonus: None => 1.717
Missile Flight Time Bonus: None => 1.717
entityBracketColour: None => 1.0
Explosion Radius Bonus: None => 0.64
Explosion Velocity Bonus: None => 1.61
behaviorECMDuration: None => 20000.0
behaviorECMRange: None => 31200.0
behaviorECMFalloff: None => 35100.0
behaviorECMDischarge: None => 63.75
soundID: 31 => 20904
49537 - Guristas Battlecruiser (Irregular Battlecruiser)
Click to toggle showing the 41 attributes.Structure Hitpoints: None => 1000.0
Maximum Velocity: None => 1280.0
Rate of fire: None => 3500.0
Optimal Range: None => 20000.0
Capacitor Recharge time: None => 1000000.0
Damage Modifier: None => 3.75
Inertia Modifier: None => 0.68
EM damage: None => 0.0
Explosive damage: None => 0.0
Kinetic damage: None => 12.0
Thermal damage: None => 10.0
Accuracy falloff : None => 12000.0
Turret Tracking: None => 0.023
Maximum Locked Targets: None => 3.0
Gravimetric Sensor Strength: None => 22.0
gfxTurretID: None => 12344.0
gfxBoosterID: None => 395.0
Shield Capacity: None => 7000.0
Armor Hitpoints: None => 4500.0
Armor EM Damage Resistance: None => 0.4
Armor Explosive Damage Resistance: None => 0.5
Armor Kinetic Damage Resistance: None => 0.7
Armor Thermal Damage Resistance: None => 0.6
Shield EM Damage Resistance: None => 0.4
Shield Explosive Damage Resistance: None => 0.5
Shield Kinetic Damage Resistance: None => 0.7
Shield Thermal Damage Resistance: None => 0.6
entityEquipmentMin: None => 5.0
entityEquipmentMax: None => 8.0
Shield recharge time: None => 1000000.0
Bounty: None => 225000.0
Capacitor Capacity: None => 975.0
Shield Uniformity: None => 0.75
armorUniformity: None => 0.75
Signature Radius: None => 285.0
entityFactionLoss: None => 0.009
entitySecurityMaxGain: None => 5.0
Scan Resolution: None => 190.0
Signature Resolution: None => 125.0
entityBracketColour: None => 1.0
soundID: 31 => 20904
49538 - Basic Cerebral Accelerator (Booster)
Click to toggle showing the 12 attributes.Charisma Modifier: None => 6.0
Intelligence Modifier: None => 6.0
Memory Modifier: None => 6.0
Perception Modifier: None => 6.0
Willpower Modifier: None => 6.0
Primary Skill required: None => 3402.0
requiredSkill1Level: None => 1.0
Booster Duration: None => 86400000.0
Booster Slot: None => 10.0
Non-Destructible: None => 1.0
Follows Jump Clones: None => 1.0
Expiry Date: None => 17792.4583333
49539 - Standard Cerebral Accelerator (Booster)
Click to toggle showing the 12 attributes.Charisma Modifier: None => 10.0
Intelligence Modifier: None => 10.0
Memory Modifier: None => 10.0
Perception Modifier: None => 10.0
Willpower Modifier: None => 10.0
Primary Skill required: None => 3402.0
requiredSkill1Level: None => 1.0
Booster Duration: None => 86400000.0
Booster Slot: None => 10.0
Non-Destructible: None => 1.0
Follows Jump Clones: None => 1.0
Expiry Date: None => 17792.4583333
49540 - Advanced Cerebral Accelerator (Booster)
Click to toggle showing the 12 attributes.Charisma Modifier: None => 12.0
Intelligence Modifier: None => 12.0
Memory Modifier: None => 12.0
Perception Modifier: None => 12.0
Willpower Modifier: None => 12.0
Primary Skill required: None => 3402.0
requiredSkill1Level: None => 1.0
Booster Duration: None => 86400000.0
Booster Slot: None => 10.0
Non-Destructible: None => 1.0
Follows Jump Clones: None => 1.0
Expiry Date: None => 17792.4583333
49541 - Extended Cerebral Accelerator (Booster)
Click to toggle showing the 12 attributes.Charisma Modifier: None => 10.0
Intelligence Modifier: None => 10.0
Memory Modifier: None => 10.0
Perception Modifier: None => 10.0
Willpower Modifier: None => 10.0
Primary Skill required: None => 3402.0
requiredSkill1Level: None => 1.0
Booster Duration: None => 259200000.0
Booster Slot: None => 10.0
Non-Destructible: None => 1.0
Follows Jump Clones: None => 1.0
Expiry Date: None => 17792.4583333
49625 - Upwell Monument 1M Blueprint (Structure Blueprints) graphicID: None => 22303
49626 - Upwell Monument 1F Blueprint (Structure Blueprints) graphicID: None => 22304
49672 - Women's 'Eico Flamjaw' Facial Augmentation (Augmentations) metaGroupID: None => 19
49673 - Women's 'Domino Turquoise' Facial Augmentation (Augmentations) metaGroupID: None => 19
49681 - Men's 'Eico Flamjaw' Facial Augmentation (Augmentations) metaGroupID: None => 19
49682 - Men's 'Domino Turquoise' Facial Augmentation (Augmentations) metaGroupID: None => 19
49694 - Guristas Research Convoy (Irregular Freighter)
Click to toggle showing the 38 attributes.Structure Hitpoints: None => 11500.0
Maximum Velocity: None => 115.0
Capacitor Recharge time: None => 346250.0
Inertia Modifier: None => 0.4
Targeting Speed: None => 9000.0
RADAR Sensor Strength: None => 0.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: None => 13.0
propulsionGraphicID: None => 395.0
gfxBoosterID: None => 395.0
entityAttackRange: None => 0.0
Security Status Kill Amount: None => 0.001
Shield Capacity: None => 18000.0
Armor Hitpoints: None => 11700.0
Armor EM Damage Resistance: None => 0.4
Armor Explosive Damage Resistance: None => 0.5
Armor Kinetic Damage Resistance: None => 0.99
Armor Thermal Damage Resistance: None => 0.8
Shield EM Damage Resistance: None => 0.4
Shield Explosive Damage Resistance: None => 0.5
Shield Kinetic Damage Resistance: None => 0.99
Shield Thermal Damage Resistance: None => 0.8
entityFlyRange: None => 70000.0
entityEquipmentMin: None => 1.0
entityEquipmentMax: None => 2.0
Shield recharge time: None => 2000000.0
Bounty: None => 0.0
Capacitor Capacity: None => 625.0
armorUniformity: None => 0.75
structureUniformity: None => 1.0
Signature Radius: None => 250.0
entityFactionLoss: None => 0.0
entitySecurityMaxGain: None => 5.0
entityChaseMaxDistance: None => 90000.0
Disallows Assistance: None => 1.0
groupID: 1895 => 1926
soundID: 31 => 20904
49695 - Guristas Research Convoy (Irregular Freighter)
Click to toggle showing the 38 attributes.Structure Hitpoints: None => 11500.0
Maximum Velocity: None => 115.0
Capacitor Recharge time: None => 346250.0
Inertia Modifier: None => 0.4
Targeting Speed: None => 9000.0
RADAR Sensor Strength: None => 0.0
Ladar Sensor Strength: None => 0.0
Magnetometric Sensor Strength: None => 0.0
Gravimetric Sensor Strength: None => 13.0
propulsionGraphicID: None => 395.0
gfxBoosterID: None => 395.0
entityAttackRange: None => 0.0
Security Status Kill Amount: None => 0.001
Shield Capacity: None => 18000.0
Armor Hitpoints: None => 11700.0
Armor EM Damage Resistance: None => 0.4
Armor Explosive Damage Resistance: None => 0.5
Armor Kinetic Damage Resistance: None => 0.99
Armor Thermal Damage Resistance: None => 0.8
Shield EM Damage Resistance: None => 0.4
Shield Explosive Damage Resistance: None => 0.5
Shield Kinetic Damage Resistance: None => 0.99
Shield Thermal Damage Resistance: None => 0.8
entityFlyRange: None => 70000.0
entityEquipmentMin: None => 1.0
entityEquipmentMax: None => 2.0
Shield recharge time: None => 2000000.0
Bounty: None => 0.0
Capacitor Capacity: None => 625.0
armorUniformity: None => 0.75
structureUniformity: None => 1.0
Signature Radius: None => 250.0
entityFactionLoss: None => 0.0
entitySecurityMaxGain: None => 5.0
entityChaseMaxDistance: None => 90000.0
Disallows Assistance: None => 1.0
groupID: 1895 => 1926
soundID: 31 => 20904
49699 - Automated Frostline Condensate Separation Rig (Large Collidable Object) descriptionID: None => 544810
groupID: 1927 => 226
soundID: None => 20869
49700 - Winter Event Foreground (MassiveEnvironments) raceID: None => 128
groupID: 227 => 1882
49701 - Impetus Potency-75 Glamourex Booster (Booster) marketGroupID: None => 2530 (Booster Slot 12)
49702 - Mat Boost 2018.11 (Booster) published: True => False
marketGroupID: 2504 (Overclocker) => None
49705 - 'Domino Turquoise' Augmentation Crate (Special Edition Commodities) marketGroupID: None => 1661 (Special Edition Commodities)
49708 - Calm Abyssal Filaments Crate (Special Edition Commodities) marketGroupID: None => 1661 (Special Edition Commodities)
49709 - Fierce Abyssal Filaments Crate (Special Edition Commodities) marketGroupID: None => 1661 (Special Edition Commodities)
49712 - Rodiva (Cruiser)
Click to toggle showing the 28 attributes.Mass: 9530000.0 => 10120000.0
Structure Hitpoints: 2000.0 => 1600.0
Powergrid Output: 1170.0 => 750.0
High Slots: 4.0 => 3.0
Maximum Velocity: 240.0 => 236.0
Capacity: 533.0 => 435.0
CPU Output: 380.0 => 325.0
Capacitor Recharge time: 526000.0 => 405000.0
Inertia Modifier: 0.45 => 0.68
Maximum Targeting Range: 55000.0 => 60000.0
Turret Hardpoints: 1.0 => 3.0
warpCapacitorNeed: 8.13e-07 => 0.0
Maximum Locked Targets: 7.0 => 8.0
RADAR Sensor Strength: 20.0 => 18.0
Shield Capacity: 800.0 => 500.0
Armor Hitpoints: 3300.0 => 2200.0
Drone Capacity: 75.0 => 100.0
Capacitor Capacity: 1500.0 => 2150.0
Signature Radius: 110.0 => 100.0
Heat Attenuation: 0.71 => 0.707106781
heatAttenuationMed: 0.63 => 0.5
heatAttenuationMed: 0.76 => 0.707106781
published: False => True
shipBonusRole3: 0.05 => 525.0
shipBonusRole4: 2.0 => None
Special Ability Bonus: 10.0 => 12.5
Special Ability Bonus: 5.0 => -5.0
certificateTemplate: 235 => 251
49713 - Zarmazd (Logistics)
Click to toggle showing the 40 attributes.Mass: 9530000.0 => 10240000.0
Structure Hitpoints: 2285.0 => 1850.0
Powergrid Output: 1050.0 => 950.0
Low Slots: 5.0 => 6.0
Maximum Velocity: 230.0 => 238.0
Capacity: 533.0 => 485.0
CPU Output: 370.0 => 365.0
Capacitor Recharge time: 430000.0 => 445000.0
Inertia Modifier: 0.615 => 0.72
Turret Hardpoints: 2.0 => 3.0
warpCapacitorNeed: 8.13e-07 => 0.0
Primary Skill required: 3332.0 => 47868.0
RADAR Sensor Strength: 0.0 => 22.0
Magnetometric Sensor Strength: 20.0 => 0.0
Shield Capacity: 1280.0 => 650.0
Armor Hitpoints: 1758.0 => 3200.0
Armor Explosive Damage Resistance: 0.9 => 0.2
Armor Kinetic Damage Resistance: 0.1625 => 0.375
Armor Thermal Damage Resistance: 0.325 => 0.65
Shield Explosive Damage Resistance: 0.5 => 0.125
Shield Kinetic Damage Resistance: 0.15 => 0.3
Shield Thermal Damage Resistance: 0.4 => 0.8
Drone Capacity: 50.0 => 125.0
Capacitor Capacity: 1925.0 => 2350.0
shipBonusGC: 60.0 => None
Scan Resolution: 365.0 => 380.0
shipBonusGC2: 5.0 => None
eliteBonusLogistics2: 10.0 => 20.0
Heat Attenuation: 0.63 => 0.629960525
heatAttenuationMed: 0.63 => 0.629960525
heatAttenuationMed: 0.71 => 0.707106781
Drone Bandwidth: 50.0 => 75.0
published: False => True
shipBonusRole1: None => 100.0
shipBonusRole2: None => -50.0
shipBonusRole5: -65.0 => -50.0
Special Ability Bonus: None => 100.0
certificateTemplate: 235 => 251
graphicID: 22317 => 22325
marketGroupID: 2428 (Triglavian) => 2526 (Triglavian)
49716 - Rodiva Blueprint (Cruiser Blueprint) published: False => True
graphicID: 21976 => 22317
49717 - Zarmazd Blueprint (Cruiser Blueprint) published: False => True
graphicID: 22317 => 22325
49719 - Medium Faction Ammunition Crate (Special Edition Commodities) marketGroupID: None => 1661 (Special Edition Commodities)
49720 - Structure EXERT Conduit Coupler (Structure Components) iconID: 22075 => 21562
49721 - Structure EXERT Conduit Coupler Blueprint (Construction Component Blueprints) iconID: None => 21562
49746 - Small Navy Ammunition Crate (Special Edition Commodities) marketGroupID: None => 1661 (Special Edition Commodities)
49748 - Large Faction Ammunition Crate (Special Edition Commodities) marketGroupID: None => 1661 (Special Edition Commodities)
49749 - Impetus Potency-50 Glamourex Booster (Booster) marketGroupID: None => 2530 (Booster Slot 12)
49756 - 25,000 Skill Points (Commodities) metaGroupID: None => 19
Changed Dynamic Items (0 Entries)
Mutator Combines With Produces Mutations

Changes to Effects (22 Entries)
Effect Name Diff
163 - rapidFiringSkillBoostRofBonus modifierInfo: None

=>

- domain: itemID
func: ItemModifier
modifiedAttributeID: 293
modifyingAttributeID: 280
operator: 0

2249 - shipBonusDroneMiningAmountAC2 modifierInfo: None

=>

- domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 77
modifyingAttributeID: 656
operator: 6
skillTypeID: 3438

3036 - skillBombDeploymentModuleReactivationDelayBonus guid: None => None
modifierInfo: None

=>

- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 669
modifyingAttributeID: 2807
operator: 6
skillTypeID: 28073

resistanceID: None => 0
sfxName: None => None
6208 - microJumpPortalDrive isOffensive: False => True
resistanceID: None => 0
6995 - targetABCAttack guid: effects.AtomicBeam,effects.SiegeMode => effects.TriglavianBeam,effects.SiegeMode
7166 - ShipModuleRemoteArmorMutadaptiveRepairer disallowAutoRepeat: None => False
dischargeAttributeID: None => 6
displayName: None =>
distribution: None => 2
durationAttributeID: None => 73
effectCategory: None => 2
effectID: None => 7166
effectName: None => ShipModuleRemoteArmorMutadaptiveRepairer
electronicChance: None => False
guid: None => effects.TriglavianBeam,effects.SiegeMode
isAssistance: None => True
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>


postExpression: None => 59
preExpression: None => 59
propulsionChance: None => True
published: None => True
rangeAttributeID: None => 54
rangeChance: None => False
resistanceID: None => 2116
7167 - shipBonusRemoteCapacitorTransferRangeRole1 descriptionID: None => 318052
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7167
effectName: None => shipBonusRemoteCapacitorTransferRangeRole1
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19708
preExpression: None => 19707
propulsionChance: None => False
published: None => False
rangeChance: None => False
7168 - shipBonusMutadaptiveRemoteRepairRangeRole3 descriptionID: None => 318053
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7168
effectName: None => shipBonusMutadaptiveRemoteRepairRangeRole3
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19714
preExpression: None => 19713
propulsionChance: None => False
published: None => False
rangeChance: None => False
7169 - shipBonusMutadaptiveRepAmountPC1 descriptionID: None => 318054
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7169
effectName: None => shipBonusMutadaptiveRepAmountPC1
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19718
preExpression: None => 19717
propulsionChance: None => False
published: None => False
rangeChance: None => False
7170 - shipBonusMutadaptiveRepCapNeedPC2 descriptionID: None => 318055
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7170
effectName: None => shipBonusMutadaptiveRepCapNeedPC2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19722
preExpression: None => 19721
propulsionChance: None => False
published: None => False
rangeChance: None => False
7171 - shipBonusMutadaptiveRemoteRepRangePC1 descriptionID: None => 318056
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7171
effectName: None => shipBonusMutadaptiveRemoteRepRangePC1
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19724
preExpression: None => 19723
propulsionChance: None => False
published: None => False
rangeChance: None => False
7172 - shipBonusMutadaptiveRemoteRepCapNeedeliteBonusLogisitics1 descriptionID: None => 318057
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7172
effectName: None => shipBonusMutadaptiveRemoteRepCapNeedeliteBonusLogisitics1
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19726
preExpression: None => 19725
propulsionChance: None => False
published: None => False
rangeChance: None => False
7173 - shipBonusMutadaptiveRemoteRepAmounteliteBonusLogisitics2 descriptionID: None => 318058
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7173
effectName: None => shipBonusMutadaptiveRemoteRepAmounteliteBonusLogisitics2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19728
preExpression: None => 19727
propulsionChance: None => False
published: None => False
rangeChance: None => False
7174 - shipBonusMutadaptiveRemoteRepPowerRequirementBonusRole2 descriptionID: None => 318059
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7174
effectName: None => shipBonusMutadaptiveRemoteRepPowerRequirementBonusRole2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19732
preExpression: None => 19731
propulsionChance: None => False
published: None => False
rangeChance: None => False
7175 - shipBonusRemoteCapacitorTransferPowerRequirementBonusRole2 descriptionID: None => 318060
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7175
effectName: None => shipBonusRemoteCapacitorTransferPowerRequirementBonusRole2
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19734
preExpression: None => 19733
propulsionChance: None => False
published: None => False
rangeChance: None => False
7176 - skillBonusDroneInterfacingNotFighters disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7176
effectName: None => skillBonusDroneInterfacingNotFighters
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>

- domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 64
modifyingAttributeID: 292
operator: 6
skillTypeID: 3436

postExpression: None => 59
preExpression: None => 59
propulsionChance: None => False
published: None => False
rangeChance: None => False
7177 - skillBonusDroneDurabilityNotFighters disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7177
effectName: None => skillBonusDroneDurabilityNotFighters
electronicChance: None => False
guid: None =>
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>

#Drone Shield Bonus
- domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 263
modifyingAttributeID: 337
operator: 6
skillTypeID: 3436
#Drone Armor Bonus
- domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 265
modifyingAttributeID: 335
operator: 6
skillTypeID: 3436
#Drone Hull Bonus
- domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 9
modifyingAttributeID: 327
operator: 6
skillTypeID: 3436
postExpression: None => 59
preExpression: None => 59
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
7178 - bombDeploymentSkillBoostReactivationBonus disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7178
effectName: None => bombDeploymentSkillBoostReactivationBonus
electronicChance: None => False
guid: None =>
iconID: None => 0
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
modifierInfo: None

=>

- domain: itemID
func: ItemModifier
modifiedAttributeID: 2807
modifyingAttributeID: 280
operator: 0
postExpression: None => 1218
preExpression: None => 1217
propulsionChance: None => False
published: None => False
rangeChance: None => False
resistanceID: None => 0
7179 - stripMinerDurationMultiplier disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 4
effectID: None => 7179
effectName: None => stripMinerDurationMultiplier
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19738
preExpression: None => 19737
propulsionChance: None => False
published: None => False
rangeChance: None => False
7180 - miningDurationMultiplierOnline disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 4
effectID: None => 7180
effectName: None => miningDurationMultiplierOnline
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19742
preExpression: None => 19741
propulsionChance: None => False
published: None => False
rangeChance: None => False
7181 - implantWarpScrambleRange disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7181
effectName: None => implantWarpScrambleRange
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19747
preExpression: None => 19746
propulsionChance: None => False
published: None => False
rangeChance: None => False
7183 - implantWarpScrambleRangeBonus descriptionID: None => 318075
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7183
effectName: None => implantWarpScrambleRangeBonus
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19752
preExpression: None => 19751
propulsionChance: None => False
published: None => False
rangeChance: None => False
Effect Changes per Type (45 Entries)
TypeID, Name, and Group Effects Changes
47513 - 'Draccous' Fortizar (Citadel) Added Effects:
engComplexServiceFuelBonus: None => False
48044 - Upwell C2LF Outpost Rig (Outpost Conversion Rigs) Added Effects:
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigT2CompManTimeBonus: None => False
48070 - Upwell A3FPR Outpost Rig (Outpost Conversion Rigs) Added Effects:
structureConversionRigManufacturingMaterialBonus: None => False
structureConversionRigT1ShipManTimeBonus: None => False
structureConversionRigT2ShipManTimeBonus: None => False
48148 - CreoDron 'Yellowjacket' Drone Tuner D5-10T (Cyber Drones) Added Effects:
skillBonusDroneInterfacingNotFighters: None => False
skillBonusDroneDurabilityNotFighters: None => False
Removed Effects:
skillBonusDroneInterfacing: False => None
skillBonusDroneDurability: False => None
48149 - CreoDron 'Bumblebee' Drone Tuner T10-5D (Cyber Drones) Added Effects:
skillBonusDroneInterfacingNotFighters: None => False
skillBonusDroneDurabilityNotFighters: None => False
Removed Effects:
skillBonusDroneInterfacing: False => None
skillBonusDroneDurability: False => None
48746 - Overmind 'Goliath' Drone Tuner T25-10S (Cyber Drones) Added Effects:
skillBonusDroneDurabilityNotFighters: None => False
Removed Effects:
skillBonusDroneDurability: False => None
48747 - Overmind 'Hawkmoth' Drone Tuner S10-25T (Cyber Drones) Added Effects:
skillBonusDroneDurabilityNotFighters: None => False
Removed Effects:
skillBonusDroneDurability: False => None
49534 - Guristas Frigate (Irregular Frigate) Added Effects:
missileLaunchingForEntity: None => False
npcBehaviorWebifier: None => False
49535 - Guristas Destroyer (Irregular Destroyer) Added Effects:
targetAttack: None => True
entityShieldBoostingSmall: None => False
49536 - Guristas Cruiser (Irregular Cruiser) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
entityShieldBoostingMedium: None => False
49537 - Guristas Battlecruiser (Irregular Battlecruiser) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
entityShieldBoostingMedium: None => False
49538 - Basic Cerebral Accelerator (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar: None => False
instantRecallMemoryBonusModAddMemoryLocationChar: None => False
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False
ironWillWillpowerBonusModAddWillpowerLocationChar: None => False
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False
49539 - Standard Cerebral Accelerator (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar: None => False
instantRecallMemoryBonusModAddMemoryLocationChar: None => False
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False
ironWillWillpowerBonusModAddWillpowerLocationChar: None => False
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False
49540 - Advanced Cerebral Accelerator (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar: None => False
instantRecallMemoryBonusModAddMemoryLocationChar: None => False
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False
ironWillWillpowerBonusModAddWillpowerLocationChar: None => False
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False
49541 - Extended Cerebral Accelerator (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar: None => False
instantRecallMemoryBonusModAddMemoryLocationChar: None => False
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False
ironWillWillpowerBonusModAddWillpowerLocationChar: None => False
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False
49712 - Rodiva (Cruiser)
Click to toggle showing the 14 effects.Added Effects:
shipBonusNosNeutCapNeedRoleBonus2: None => False
shipBonusRemoteCapacitorTransferRangeRole1: None => False
shipBonusMutadaptiveRemoteRepairRangeRole3: None => False
shipBonusMutadaptiveRepAmountPC1: None => False
shipBonusMutadaptiveRepCapNeedPC2: None => False
Removed Effects:
shipbonusPCTDamagePC1: False => None
shipbonusPCTTrackingPC2: False => None
shipBonusRemoteRepCapNeedRoleBonus2: False => None
shipBonusRemoteRepMaxRangeRoleBonus1: False => None
shipBonusNeutCapNeedRoleBonus2: False => None
shipRole3RemoteRepMultPerCycle: False => None
shipRole4RemoteRepMultMax: False => None
49713 - Zarmazd (Logistics)
Click to toggle showing the 16 effects.Added Effects:
shipBonusNosNeutCapNeedRoleBonus2: None => False
shipBonusSmartbombCapNeedRoleBonus2: None => False
shipBonusRemoteCapacitorTransferRangeRole1: None => False
shipBonusMutadaptiveRemoteRepRangePC1: None => False
shipBonusMutadaptiveRemoteRepCapNeedeliteBonusLogisitics1: None => False
shipBonusMutadaptiveRemoteRepAmounteliteBonusLogisitics2: None => False
Removed Effects:
eliteBonusLogisticRemoteArmorRepairCapNeed1: False => None
shipRemoteArmorRangeGC1: False => None
shipBonusRemoteTrackingComputerFalloffGC2: False => None
eliteBonusLogisticsTrackingLinkMaxRangeBonus2: False => None
eliteBonusLogisticsTrackingLinkTrackingSpeedBonus2: False => None
eliteBonusLogisticsTrackingLinkFalloffBonus2: False => None
shipRemoteArmorFalloffGC1: False => None
shipBonusRole5RemoteArmorRepairPowergridBonus: False => None
49753 - Onslaught Accelerator (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar: None => False
instantRecallMemoryBonusModAddMemoryLocationChar: None => False
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False
ironWillWillpowerBonusModAddWillpowerLocationChar: None => False
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False
49763 - Mordu's Legionnaire (Irregular Frigate) Added Effects:
missileLaunchingForEntity: None => False
49764 - Mordu's Decurion (Irregular Cruiser) Added Effects:
missileLaunchingForEntity: None => False
49765 - Mordu's Centurion (Irregular Battleship) Added Effects:
missileLaunchingForEntity: None => False
49770 - Heavy Mutadaptive Remote Armor Repairer I (Mutadaptive Remote Armor Repairer) Added Effects:
hiPower: None => False
online: None => False
overloadSelfDurationBonus: None => False
ShipModuleRemoteArmorMutadaptiveRepairer: None => True
49771 - Heavy Mutadaptive Scoped Remote Armor Repairer (Mutadaptive Remote Armor Repairer) Added Effects:
hiPower: None => False
online: None => False
overloadSelfDurationBonus: None => False
ShipModuleRemoteArmorMutadaptiveRepairer: None => True
49772 - Heavy Mutadaptive Compact Remote Armor Repairer (Mutadaptive Remote Armor Repairer) Added Effects:
hiPower: None => False
online: None => False
overloadSelfDurationBonus: None => False
ShipModuleRemoteArmorMutadaptiveRepairer: None => True
49773 - Heavy Mutadaptive Remote Armor Repairer II (Mutadaptive Remote Armor Repairer) Added Effects:
hiPower: None => False
online: None => False
overloadSelfDurationBonus: None => False
ShipModuleRemoteArmorMutadaptiveRepairer: None => True
49774 - Perun Heavy Mutadaptive Remote Armor Repairer (Mutadaptive Remote Armor Repairer) Added Effects:
hiPower: None => False
online: None => False
overloadSelfDurationBonus: None => False
ShipModuleRemoteArmorMutadaptiveRepairer: None => True
49790 - ML-EKP 'Polybolos' Ballistic Control System (Ballistic Control system) Added Effects:
loPower: None => False
online: None => False
missileDMGBonus: None => False
missileLauncherSpeedMultiplier: None => False
missileAOEVelocityBonusOnline: None => False
49791 - Frostline 'Clavicula' Integrated Analyzer (Data Miners) Added Effects:
medPower: None => False
online: None => False
doHacking: None => True
49792 - Frostline 'Omnivore' Harvester Upgrade (Mining Upgrade) Added Effects:
loPower: None => False
online: None => False
miningYieldMultiplyPercent: None => False
minerCpuUsageMultiplyPercent2: None => False
iceHarvestCycleTimeModulesRequiringIceHarvestingOnline: None => False
stripMinerDurationMultiplier: None => False
miningDurationMultiplierOnline: None => False
49793 - Frostline Transporter (Irregular Industrial) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
49807 - Mordu's Spatha (Irregular Frigate) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
shieldBoostingForEntities: None => False
49964 - Frostline Gatherer (♦ Mining Exhumer) Added Effects:
npcBehaviorMiningLaser: None => False
49991 - Stargazer Lantern Firework (Festival Charges) Added Effects:
ammoSpeedMultiplier: None => False
snowBallLaunching: None => True
49992 - Cherubic Heartburst Firework (Festival Charges) Added Effects:
ammoSpeedMultiplier: None => False
snowBallLaunching: None => True
50007 - Basic 'Ardour' Cerebral Accelerator (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar: None => False
instantRecallMemoryBonusModAddMemoryLocationChar: None => False
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False
ironWillWillpowerBonusModAddWillpowerLocationChar: None => False
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False
50008 - Standard 'Ardour' Cerebral Accelerator (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar: None => False
instantRecallMemoryBonusModAddMemoryLocationChar: None => False
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False
ironWillWillpowerBonusModAddWillpowerLocationChar: None => False
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False
50009 - Advanced 'Ardour' Cerebral Accelerator (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar: None => False
instantRecallMemoryBonusModAddMemoryLocationChar: None => False
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False
ironWillWillpowerBonusModAddWillpowerLocationChar: None => False
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False
50010 - Extended 'Ardour' Cerebral Accelerator (Booster) Added Effects:
instantRecallMemoryBonusModAddMemoryLocationChar: None => False
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False
ironWillWillpowerBonusModAddWillpowerLocationChar: None => False
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False
50023 - Gala Missile Battery (Destructible Sentry Gun) Added Effects:
missileLaunchingForEntity: None => True
50053 - Inquest 'Hedone' Entanglement Optimizer WS-802 (Cyber Electronic Systems) Added Effects:
remoteWebifierMaxRangeBonus: None => False
implantWarpScrambleRangeBonus: None => False
50066 - Inquest 'Hedone' Entanglement Optimizer WS-803 (Cyber Electronic Systems) Added Effects:
remoteWebifierMaxRangeBonus: None => False
implantWarpScrambleRangeBonus: None => False
50067 - Inquest 'Hedone' Entanglement Optimizer WS-804 (Cyber Electronic Systems) Added Effects:
remoteWebifierMaxRangeBonus: None => False
implantWarpScrambleRangeBonus: None => False
50089 - Seeker Boss (Seeker Scouts) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
50090 - Seeker Drone (Seeker Scouts) Added Effects:
targetAttack: None => True
missileLaunchingForEntity: None => False
50138 - Easter Firework (Festival Charges) Added Effects:
ammoSpeedMultiplier: None => False
snowBallLaunching: None => True

Changed Clone State Access BETA (0 Entries)
Alpha Caldari (0 Skills & 0 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (0 Skills & 0 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 0 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (0 Skills & 0 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group

String Changes (1748 Entries)
Key Duality_Previous Duality_Next Diff Usage
62681 EVE Tutorials EVE Tutorials
62682 Error:
Unknown tutorial requested;
Error:
Unknown tutorial requested;
62699 You have already received items from this tutorial page. You have already received items from this tutorial page.
62724 This agent is in the same station you are currently in. This agent is in the same station you are currently in.
62741 Step {[numeric]num, decimalPlaces=0} of {[numeric]total, decimalPlaces=0} Step {[numeric]num, decimalPlaces=0} of {[numeric]total, decimalPlaces=0}
64061 Cynosural Field Cynosural Field Generator Cynosural Field Generator Group description for group ID 658
64265 Covert Beacon Covert Cynosural Field Covert BeaconCynosural Field Group description for group ID 897
78000 For displaying boolean flags For displaying boolean flags 1=True 0=False For displaying boolean flags 1=True 0=False
78038 1=small 2=medium 3=l 1=small 2=medium 3=l
78053 1=True 0=False 1=True 0=False
78366 Tutorials Tutorials
78384 Open Open
78387 Must select one choice. Must select one choice.
80711 Azure plagioclase was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.

Available in <color='0xFF4DFFCC'>0.9</color> security status solar systems or lower.
Azure plagioclase is an uncommon variant of plagioclase that enjoys a 5% improved mineral yield. It was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.

Available in <color='0xFF4DFFCC'>0.9</color> security status solar systems or lower.
Azure plagioclase is an uncommon variant of plagioclase that enjoys a 5% improved mineral yield. It was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.

Available in <color='0xFF4DFFCC'>0.9</color> security status solar systems or lower.
Item description for "Azure Plagioclase" (typeID 17455)
80714 Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds considerable value to an already valuable mineral.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds approximately 5% more value to an already valuable mineral.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds considerablapproximately 5% more value to an already valuable mineral.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Item description for "Bright Spodumain" (typeID 17466)
80804 Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Item description for "Iridescent Gneiss" (typeID 17865)
80806 Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status.

Available in <color='0xFF00FF00'>0.7</color> security status solar systems or lower.
Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. It is still considered a lucky find by miners across New Eden due to a roughly 5% improved mineral yield compared to standard omber.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status.

Available in <color='0xFF00FF00'>0.7</color> security status solar systems or lower.
Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. It is still considered a lucky find by miners across New Eden due to a roughly 5% improved mineral yield compared to standard omber.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status.

Available in <color='0xFF00FF00'>0.7</color> security status solar systems or lower.
Item description for "Silvery Omber" (typeID 17867)
82097 Your sensors show readings of the chart when you aim them at this peculiar phenomenon. From what little information you can gather you surmise that a stabling mechanism of some sort is needed for it to be safe to venture through the wormhole. But the readings also seem to indicate that this wormhole might not be a totally random natural phenomenon, but rather something that was created. When or by whom is impossible to tell and where it leads is an even bigger mystery. Your sensors show readings off the chart when you aim them at this peculiar phenomenon. From what little information you can gather you surmise that a stabilizing mechanism of some sort is needed for it to be safe to venture through the wormhole. But the readings also seem to indicate that this wormhole might not be a totally random natural phenomenon, but rather something that was created. When or by whom is impossible to tell and where it leads is an even bigger mystery. Your sensors show readings off the chart when you aim them at this peculiar phenomenon. From what little information you can gather you surmise that a stablilizing mechanism of some sort is needed for it to be safe to venture through the wormhole. But the readings also seem to indicate that this wormhole might not be a totally random natural phenomenon, but rather something that was created. When or by whom is impossible to tell and where it leads is an even bigger mystery. Item description for "Unstable Wormhole" (typeID 26272)
83083 Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a slightly higher yield than its straightforward counterpart.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a 10% higher yield than its straightforward counterpart.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a slightly10% higher yield than its straightforward counterpart.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Item description for "Monoclinic Bistot" (typeID 17429)
83084 Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of the zydrine and megacyte minerals.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of the zydrine and megacyte minerals. Mineral yield from triclinic bistot is approximately 5% higher than from equivalent volumes of standard bistot.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of the zydrine and megacyte minerals. Mineral yield from triclinic bistot is approximately 5% higher than from equivalent volumes of standard bistot.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Item description for "Triclinic Bistot" (typeID 17428)
83085 While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it.

One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. Miners who search for this diamond in the rough will be rewarded with mineral yields 5% higher than standard arkonor.

One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. Miners who search for this diamond in the rough will be rewarded with mineral yields 5% higher than standard arkonor.

One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Item description for "Crimson Arkonor" (typeID 17425)
83087 Obsidian ochre, the most valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to absorb scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Obsidian ochre, the most valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to absorb scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. This ore's 10% higher mineral yield makes it more than worth the effort required to find it.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Obsidian ochre, the most valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to absorb scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. This ore's 10% higher mineral yield makes it more than worth the effort required to find it.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Item description for "Obsidian Ochre" (typeID 17437)
83088 Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the great amount of nocxium is what miners are really after. Like in all else, good looks are only an added bonus.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the 5% higher mineral yield is what miners are really after. Like in all else, good looks are only an added bonus.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the great amount of nocxium5% higher mineral yield is what miners are really after. Like in all else, good looks are only an added bonus.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Item description for "Onyx Ochre" (typeID 17436)
83093 Massive Scordite was the stuff of legend in the early days of space exploration. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners.

Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers.

Available in <color='0xFF33FFFF'>1.0</color> security status solar systems or lower.
Massive Scordite was the stuff of legend in the early days of space exploration, due to a 10% higher mineral yield than standard scordite. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners.

Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers.

Available in <color='0xFF33FFFF'>1.0</color> security status solar systems or lower.
Massive Scordite was the stuff of legend in the early days of space exploration, due to a 10% higher mineral yield than standard scordite. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners.

Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers.

Available in <color='0xFF33FFFF'>1.0</color> security status solar systems or lower.
Item description for "Massive Scordite" (typeID 17464)
83095 Clusters of veldspar, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance.

The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral.

Available in <color='0xFF33FFFF'>1.0</color> security status solar systems or lower.
Clusters of veldspar with 5% higher yield, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance.

The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral.

Available in <color='0xFF33FFFF'>1.0</color> security status solar systems or lower.
Clusters of veldspar with 5% higher yield, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance.

The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral.

Available in <color='0xFF33FFFF'>1.0</color> security status solar systems or lower.
Item description for "Concentrated Veldspar" (typeID 17470)
84529 A large deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. A large deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp.

This disruptor can operate in space continuously for two days, after which it will automatically decay.
A large deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp.

This disruptor can operate in space continuously for two days, after which it will automatically decay.
Item description for "Mobile Large Warp Disruptor I" (typeID 12200)
84530 A large deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. A large deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp.

This disruptor can operate in space continuously for seven days, after which it will automatically decay.
A large deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp.

This disruptor can operate in space continuously for seven days, after which it will automatically decay.
Item description for "Mobile Large Warp Disruptor II" (typeID 26888)
84531 A medium deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. A medium deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp.

This disruptor can operate in space continuously for two days, after which it will automatically decay.
A medium deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp.

This disruptor can operate in space continuously for two days, after which it will automatically decay.
Item description for "Mobile Medium Warp Disruptor I" (typeID 12199)
84532 A medium deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. A medium deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp.

This disruptor can operate in space continuously for seven days, after which it will automatically decay.
A medium deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp.

This disruptor can operate in space continuously for seven days, after which it will automatically decay.
Item description for "Mobile Medium Warp Disruptor II" (typeID 26890)
84533 A small deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. A small deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp.

This disruptor can operate in space continuously for two days, after which it will automatically decay.
A small deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp.

This disruptor can operate in space continuously for two days, after which it will automatically decay.
Item description for "Mobile Small Warp Disruptor I" (typeID 12198)
84534 A small deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. A small deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp.

This disruptor can operate in space continuously for seven days, after which it will automatically decay.
A small deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp.

This disruptor can operate in space continuously for seven days, after which it will automatically decay.
Item description for "Mobile Small Warp Disruptor II" (typeID 26892)
84535 A large deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. A large deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp.

This disruptor can operate in space continuously for fourteen days, after which it will automatically decay.
A large deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp.

This disruptor can operate in space continuously for fourteen days, after which it will automatically decay.
Item description for "Syndicate Mobile Large Warp Disruptor" (typeID 28770)
84536 A medium deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. A medium deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp.

This disruptor can operate in space continuously for fourteen days, after which it will automatically decay.
A medium deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp.

This disruptor can operate in space continuously for fourteen days, after which it will automatically decay.
Item description for "Syndicate Mobile Medium Warp Disruptor" (typeID 28772)
84537 A small deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. A small deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp.

This disruptor can operate in space continuously for fourteen days, after which it will automatically decay.
A small deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp.

This disruptor can operate in space continuously for fourteen days, after which it will automatically decay.
Item description for "Syndicate Mobile Small Warp Disruptor" (typeID 28774)
86562 Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit.

Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.

Available primarily in <color='0xFFE58000'>0.4</color> security status solar systems or lower.
Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. Pure Jaspet contains fewer waste compounds than most asteroids, allows for approximately 5% better mineral yield from the same volume of ore.

Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.

Available primarily in <color='0xFFE58000'>0.4</color> security status solar systems or lower.
Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. Pure Jaspet contains fewer waste compounds than most asteroids, allows for approximately 5% better mineral yield from the same volume of ore.

Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.

Available primarily in <color='0xFFE58000'>0.4</color> security status solar systems or lower.
Item description for "Pure Jaspet" (typeID 17448)
86731 Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE.

Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon.

Available in <color='0xFF4DFFCC'>0.9</color> security status solar systems or lower.
Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres and its 10% higher mineral yield still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE.

Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon.

Available in <color='0xFF4DFFCC'>0.9</color> security status solar systems or lower.
Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres and its 10% higher mineral yield still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE.

Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon.

Available in <color='0xFF4DFFCC'>0.9</color> security status solar systems or lower.
Item description for "Viscous Pyroxeres" (typeID 17460)
86896 In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. The increased density of these formations leads to a 5% greater mineral yield than standard crokite.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. The increased density of these formations leads to a 5% greater mineral yield than standard crokite.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Item description for "Sharp Crokite" (typeID 17432)
89203 This security passkey allows access into the core area of sansha's command relay stations This security passkey allows access into the core area of Sansha's command relay stations. This security passkey allows access into the core area of sSansha's command relay stations. Item description for "Command Relay Key" (typeID 17987)
90418 The data within this chip unlocks the acceleration gate leading to a deadspace area behind the infamous Cadaver Reef. The accesscards are singe-use. The data within this chip unlocks the acceleration gate leading to a deadspace area behind the infamous Cadaver Reef. The access cards are single-use. The data within this chip unlocks the acceleration gate leading to a deadspace area behind the infamous Cadaver Reef. The access cards are single-use. Item description for "Drone Modified Passcard" (typeID 25378)
90438 This key allows you entrance into the Freebooter's Maintainance Facility This key allows you entrance into the Freebooter's Maintenance Facility. This key allows you entrance into the Freebooter's Maintaienance Facility. Item description for "Freebooter's Key Alpha" (typeID 25550)
90671 Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen.

This ore is a compressed and much more dense version of the original ore.
Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen.

This ore is a compressed and much more dense version of the original ore.
Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Iridescent Gneiss" (typeID 28398)
90678 Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status.

This ore is a compressed and much more dense version of the original ore.
Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. It is still considered a lucky find by miners across New Eden due to a roughly 5% improved mineral yield compared to standard omber.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status.

This ore is a compressed and much more dense version of the original ore.
Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. It is still considered a lucky find by miners across New Eden due to a roughly 5% improved mineral yield compared to standard omber.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Silvery Omber" (typeID 28417)
90679 Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds considerable value to an already valuable mineral.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.

This ore is a compressed and much more dense version of the original ore.
Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds approximately 5% more value to an already valuable mineral.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.

This ore is a compressed and much more dense version of the original ore.
Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds considerablapproximately 5% more value to an already valuable mineral.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Bright Spodumain" (typeID 28418)
90682 Azure plagioclase was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.

This ore is a compressed and much more dense version of the original ore.
Azure plagioclase is an uncommon variant of plagioclase that enjoys a 5% improved mineral yield. It was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.

This ore is a compressed and much more dense version of the original ore.
Azure plagioclase is an uncommon variant of plagioclase that enjoys a 5% improved mineral yield. It was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Azure Plagioclase" (typeID 28421)
90845 An electronic interface designed to facilitate the deployment of the Rorqual into its industrial configuration. Whilst in the deployed configuration, energy from the Rorqual's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Rorquals also gain access to special assembly lines which can compress asteroid ore and ice.

Note: Can only be fitted on the Rorqual ORE capital ship.
An electronic interface designed to facilitate the deployment of the Rorqual into its industrial configuration. Whilst in the deployed configuration, energy from the Rorqual's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Rorquals also gain access to special assembly lines which can compress asteroid ore and ice.

Benefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns.
Note: Can only be fitted on the Rorqual ORE capital ship.
An electronic interface designed to facilitate the deployment of the Rorqual into its industrial configuration. Whilst in the deployed configuration, energy from the Rorqual's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Rorquals also gain access to special assembly lines which can compress asteroid ore and ice.
\
nBenefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns.\nNote: Can only be fitted on the Rorqual ORE capital ship.
Item description for "Industrial Core I" (typeID 28583)
91279 Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a slightly higher yield than its straightforward counterpart.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

This ore is a compressed and much more dense version of the original ore.
Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a 10% higher yield than its straightforward counterpart.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

This ore is a compressed and much more dense version of the original ore.
Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a slightly10% higher yield than its straightforward counterpart.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Monoclinic Bistot" (typeID 28389)
91280 Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of the zydrine and megacyte minerals.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

This ore is a compressed and much more dense version of the original ore.
Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of the zydrine and megacyte minerals. Mineral yield from triclinic bistot is approximately 5% higher than from equivalent volumes of standard bistot.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

This ore is a compressed and much more dense version of the original ore.
Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of the zydrine and megacyte minerals. Mineral yield from triclinic bistot is approximately 5% higher than from equivalent volumes of standard bistot.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Triclinic Bistot" (typeID 28390)
91282 While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it.

One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

This ore is a compressed and much more dense version of the original ore.
While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. Miners who search for this diamond in the rough will be rewarded with mineral yields 5% higher than standard arkonor.

One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

This ore is a compressed and much more dense version of the original ore.
While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. Miners who search for this diamond in the rough will be rewarded with mineral yields 5% higher than standard arkonor.

One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Crimson Arkonor" (typeID 28385)
91284 Obsidian ochre, the most valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to reflect scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

This ore is a compressed and much more dense version of the original ore.
Obsidian ochre, an extremely valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to reflect scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. This ore's 10% higher mineral yield makes it more than worth the effort required to find it.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

This ore is a compressed and much more dense version of the original ore.
Obsidian ochre, the mostan extremely valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to reflect scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. This ore's 10% higher mineral yield makes it more than worth the effort required to find it.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Obsidian Ochre" (typeID 28395)
91285 Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the great amount of isogen is what miners are really after. Like in all else, good looks are only an added bonus.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

This ore is a compressed and much more dense version of the original ore.
Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the 5% higher mineral yield is what miners are really after. Like in all else, good looks are only an added bonus.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

This ore is a compressed and much more dense version of the original ore.
Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the great amount of isogen5% higher mineral yield is what miners are really after. Like in all else, good looks are only an added bonus.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Onyx Ochre" (typeID 28396)
91290 Massive Scordite was the stuff of legend in the early days of space exploration. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners.

Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers.

This ore is a compressed and much more dense version of the original ore.
Massive Scordite was the stuff of legend in the early days of space exploration, due to a 10% higher mineral yield than standard scordite. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners.

Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers.

This ore is a compressed and much more dense version of the original ore.
Massive Scordite was the stuff of legend in the early days of space exploration, due to a 10% higher mineral yield than standard scordite. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners.

Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Massive Scordite" (typeID 28428)
91292 Clusters of veldspar, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance.

The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral.

This ore is a compressed and much more dense version of the original ore.
Clusters of veldspar with 5% higher yield, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance.

The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral.

This ore is a compressed and much more dense version of the original ore.
Clusters of veldspar with 5% higher yield, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance.

The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Concentrated Veldspar" (typeID 28430)
92775 Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit.

Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.

This ore is a compressed and much more dense version of the original ore.
Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. Pure Jaspet contains fewer waste compounds than most asteroids, allows for approximately 5% better mineral yield from the same volume of ore.

Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.

This ore is a compressed and much more dense version of the original ore.
Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. Pure Jaspet contains fewer waste compounds than most asteroids, allows for approximately 5% better mineral yield from the same volume of ore.

Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Pure Jaspet" (typeID 28408)
92825 An exeptionally hard material created from crystallite alloys and carbon polymers, crystalline carbonite is a primary component in various forms of advanced Gallente technology, such as thrusters and armor plating. An exceptionally hard material created from crystallite alloys and carbon polymers, crystalline carbonite is a primary component in various forms of advanced Gallente technology, such as thrusters and armor plating. An exceptionally hard material created from crystallite alloys and carbon polymers, crystalline carbonite is a primary component in various forms of advanced Gallente technology, such as thrusters and armor plating. Item description for "Crystalline Carbonide" (typeID 16670)
92835 Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE.

Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon.

This ore is a compressed and much more dense version of the original ore.
Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres and its 10% higher mineral yield still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE.

Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon.

This ore is a compressed and much more dense version of the original ore.
Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres and its 10% higher mineral yield still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE.

Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Viscous Pyroxeres" (typeID 28426)
93011 In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.

This ore is a compressed and much more dense version of the original ore.
In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. The increased density of these formations leads to a 5% greater mineral yield than standard crokite.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.

This ore is a compressed and much more dense version of the original ore.
In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. The increased density of these formations leads to a 5% greater mineral yield than standard crokite.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Sharp Crokite" (typeID 28393)
93577 Gardan personally distributes keys to the acceleration gate near his Fantasy Complex. These unlock the acceleration gate behind it and the gate will remain open for a short period of time. The access cards are singe-use. Gardan personally distributes keys to the acceleration gate near his Fantasy Complex. These unlock the acceleration gate behind it and the gate will remain open for a short period of time. The access cards are single-use. Gardan personally distributes keys to the acceleration gate near his Fantasy Complex. These unlock the acceleration gate behind it and the gate will remain open for a short period of time. The access cards are single-use. Item description for "Gardan's Private Key" (typeID 17988)
94281 Clones used in supplies Clones used in supplies. Clones used in supplies. Item description for "Clones" (typeID 3923)
95449 This section used to be a small navy base specializing in plasma weapon research. The station's torn superstructure still floats around the swarming new inhabitants, emitting hazardous plasma leaks. The pocket's acceleration gate is frequently scrambled by the local drone force.
<P>
Appendix:<BR>
Old reports from the time the complex is thought to have been overtaken by the rogue drone strain say that at the time an infamous band of pirates were seen docking at the station, picking up a secret cargo into their industrial ships. Some have speculated that the pirates summoned the drones here, intending to wipe out the complex after they had stolen all it's valuable equipment. Whether that's truly the case remains uncertain, but what is certain is that a few derelict industrial ships remain within the pocket, cluttered with the frozen bodies of known criminals.
This section used to be a small navy base specializing in plasma weapon research. The station's torn superstructure still floats around the swarming new inhabitants, emitting hazardous plasma leaks. The pocket's acceleration gate is frequently scrambled by the local drone force.
<P>
Appendix:<BR>
Old reports from the time the complex is thought to have been overtaken by the rogue drone strain say that at the time an infamous band of pirates were seen docking at the station, picking up a secret cargo into their industrial ships. Some have speculated that the pirates summoned the drones here, intending to wipe out the complex after they had stolen all its valuable equipment. Whether that's truly the case remains uncertain, but what is certain is that a few derelict industrial ships remain within the pocket, cluttered with the frozen bodies of known criminals.
This section used to be a small navy base specializing in plasma weapon research. The station's torn superstructure still floats around the swarming new inhabitants, emitting hazardous plasma leaks. The pocket's acceleration gate is frequently scrambled by the local drone force.
<P>
Appendix:<BR>
Old reports from the time the complex is thought to have been overtaken by the rogue drone strain say that at the time an infamous band of pirates were seen docking at the station, picking up a secret cargo into their industrial ships. Some have speculated that the pirates summoned the drones here, intending to wipe out the complex after they had stolen all it
's valuable equipment. Whether that's truly the case remains uncertain, but what is certain is that a few derelict industrial ships remain within the pocket, cluttered with the frozen bodies of known criminals.
95937 This section used to be a small navy base specializing in plasma weapon research. The station's torn superstructure still floats around the swarming new inhabitants, emitting hazardous plasma leaks. The pocket's acceleration gate is frequently scrambled by the local drone force.
<P>
Appendix:<BR>
Old reports from the time the complex is thought to have been overtaken by the rogue drone strain say that at the time an infamous band of pirates were seen docking at the station, picking up a secret cargo into their industrial ships. Some have speculated that the pirates summoned the drones here, intending to wipe out the complex after they had stolen all it's valuable equipment. Whether that's truly the case remains uncertain, but what is certain is that a few derelict industrial ships remain within the pocket, cluttered with the frozen bodies of known criminals.
This section used to be a small navy base specializing in plasma weapon research. The station's torn superstructure still floats around the swarming new inhabitants, emitting hazardous plasma leaks. The pocket's acceleration gate is frequently scrambled by the local drone force.
<P>
Appendix:<BR>
Old reports from the time the complex is thought to have been overtaken by the rogue drone strain say that at the time an infamous band of pirates were seen docking at the station, picking up a secret cargo into their industrial ships. Some have speculated that the pirates summoned the drones here, intending to wipe out the complex after they had stolen all its valuable equipment. Whether that's truly the case remains uncertain, but what is certain is that a few derelict industrial ships remain within the pocket, cluttered with the frozen bodies of known criminals.
This section used to be a small navy base specializing in plasma weapon research. The station's torn superstructure still floats around the swarming new inhabitants, emitting hazardous plasma leaks. The pocket's acceleration gate is frequently scrambled by the local drone force.
<P>
Appendix:<BR>
Old reports from the time the complex is thought to have been overtaken by the rogue drone strain say that at the time an infamous band of pirates were seen docking at the station, picking up a secret cargo into their industrial ships. Some have speculated that the pirates summoned the drones here, intending to wipe out the complex after they had stolen all it
's valuable equipment. Whether that's truly the case remains uncertain, but what is certain is that a few derelict industrial ships remain within the pocket, cluttered with the frozen bodies of known criminals.
96019 This section used to be a small navy base specializing in plasma weapon research. The station's torn superstructure still floats around the swarming new inhabitants, emitting hazardous plasma leaks. The pocket's acceleration gate is frequently scrambled by the local drone force.
<P>
Appendix:<BR>
Old reports from the time the complex is thought to have been overtaken by the rogue drone strain say that at the time an infamous band of pirates were seen docking at the station, picking up a secret cargo into their industrial ships. Some have speculated that the pirates summoned the drones here, intending to wipe out the complex after they had stolen all it's valuable equipment. Whether that's truly the case remains uncertain, but what is certain is that a few derelict industrial ships remain within the pocket, cluttered with the frozen bodies of known criminals.
This section used to be a small navy base specializing in plasma weapon research. The station's torn superstructure still floats around the swarming new inhabitants, emitting hazardous plasma leaks. The pocket's acceleration gate is frequently scrambled by the local drone force.
<P>
Appendix:<BR>
Old reports from the time the complex is thought to have been overtaken by the rogue drone strain say that at the time an infamous band of pirates were seen docking at the station, picking up a secret cargo into their industrial ships. Some have speculated that the pirates summoned the drones here, intending to wipe out the complex after they had stolen all its valuable equipment. Whether that's truly the case remains uncertain, but what is certain is that a few derelict industrial ships remain within the pocket, cluttered with the frozen bodies of known criminals.
This section used to be a small navy base specializing in plasma weapon research. The station's torn superstructure still floats around the swarming new inhabitants, emitting hazardous plasma leaks. The pocket's acceleration gate is frequently scrambled by the local drone force.
<P>
Appendix:<BR>
Old reports from the time the complex is thought to have been overtaken by the rogue drone strain say that at the time an infamous band of pirates were seen docking at the station, picking up a secret cargo into their industrial ships. Some have speculated that the pirates summoned the drones here, intending to wipe out the complex after they had stolen all it
's valuable equipment. Whether that's truly the case remains uncertain, but what is certain is that a few derelict industrial ships remain within the pocket, cluttered with the frozen bodies of known criminals.
99472 The Amarr Empire claimed this deadspace area for cultural reasons. Amarrian theologists suspect the location of the complex might be important in a religious context and bluntly state that a higher power might be directly at work here. Security was outsourced to a renegade squadron of Corpus Blood Raiders.<p>Caution is advised. The Amarr Empire claimed this deadspace area for cultural reasons. Amarrian theologists suspect the location of the complex might be important in a religious context and bluntly state that a higher power might be directly at work here. Security was outsourced to a renegade squadron of Corpus Blood Raiders.
Caution is advised.
The <a href=showinfo:30//500003>Amarr</a> Empire claimed this deadspace area for cultural reasons. Amarrian theologists suspect the location of the complex might be important in a religious context and bluntly state that a higher power might be directly at work here. Security was outsourced to a renegade squadron of Corpus Blood Raiders.<p>
Caution is advised.
123262 Steon has ejected in a capsule from the Stasis Tower, moments before its destruction! The Devout has ejected in a capsule from the Stasis Tower, moments before its destruction! SteonThe Devout has ejected in a capsule from the Stasis Tower, moments before its destruction!
138215 Enemy forces are building up for a major offensive in the sector, and coordination will be key for their attack. Reinforcements for our positions are already on their way, but it will still be some time before they arrive. We need you to slip past their front lines and hit the communications relay they are using to coordinate their attack. That should keep them off balance and buy our fleet enough time for reinforcements to arrive.
Fly to the given coordinates, find and eliminate the Gallente Tactical Relay, and return to your agent.
Enemy forces are building up for a major offensive in the sector, and coordination will be key for their attack. Reinforcements for our positions are already on their way, but it will still be some time before they arrive. We need you to slip past their front lines and hit the communications relay they are using to coordinate their attack. That should keep them off balance and buy our fleet enough time for reinforcements to arrive.
Fly to the given coordinates, find and eliminate the Gallente Tactical Support Center, and return to your agent.
Enemy forces are building up for a major offensive in the sector, and coordination will be key for their attack. Reinforcements for our positions are already on their way, but it will still be some time before they arrive. We need you to slip past their front lines and hit the communications relay they are using to coordinate their attack. That should keep them off balance and buy our fleet enough time for reinforcements to arrive.
Fly to the given coordinates, find and eliminate the Gallente Tactical
RelaySupport Center, and return to your agent.
138309 Enemy forces are building up for a major offensive in the sector, and coordination will be key for their attack. Reinforcements for our positions are already on their way, but it will still be some time before they arrive. We need you to slip past their front lines and hit the communications relay they are using to coordinate their attack. That should keep them off balance and buy our fleet enough time for reinforcements to arrive.


Fly to the given coordinates, find and eliminate the Caldari Tactical Relay, and return to your agent.
Enemy forces are building up for a major offensive in the sector, and coordination will be key for their attack. Reinforcements for our positions are already on their way, but it will still be some time before they arrive. We need you to slip past their front lines and hit the communications relay they are using to coordinate their attack. That should keep them off balance and buy our fleet enough time for reinforcements to arrive.


Fly to the given coordinates, find and eliminate the Caldari Tactical Support Center, and return to your agent.
Enemy forces are building up for a major offensive in the sector, and coordination will be key for their attack. Reinforcements for our positions are already on their way, but it will still be some time before they arrive. We need you to slip past their front lines and hit the communications relay they are using to coordinate their attack. That should keep them off balance and buy our fleet enough time for reinforcements to arrive.


Fly to the given coordinates, find and eliminate the Caldari Tactical
RelaySupport Center, and return to your agent.
138408 Enemy forces are building up for a major offensive in the sector, and coordination will be key for their attack. Reinforcements for our positions are already on their way, but it will still be some time before they arrive. We need you to slip past their front lines and hit the communications relay they are using to coordinate their attack. That should keep them off balance and buy our fleet enough time for reinforcements to arrive.
Fly to the given coordinates, find and eliminate the Minmatar Tactical Relay, and return to your agent.
Enemy forces are building up for a major offensive in the sector, and coordination will be key for their attack. Reinforcements for our positions are already on their way, but it will still be some time before they arrive. We need you to slip past their front lines and hit the communications relay they are using to coordinate their attack. That should keep them off balance and buy our fleet enough time for reinforcements to arrive.
Fly to the given coordinates, find and eliminate the Minmatar Tactical Support Center, and return to your agent.
Enemy forces are building up for a major offensive in the sector, and coordination will be key for their attack. Reinforcements for our positions are already on their way, but it will still be some time before they arrive. We need you to slip past their front lines and hit the communications relay they are using to coordinate their attack. That should keep them off balance and buy our fleet enough time for reinforcements to arrive.
Fly to the given coordinates, find and eliminate the Minmatar Tactical
RelaySupport Center, and return to your agent.
138418 Enemy forces are building up for a major offensive in the sector, and coordination will be key for their attack. Reinforcements for our positions are already on their way, but it will still be some time before they arrive. We need you to slip past their front lines and hit the communications relay they are using to coordinate their attack. That should keep them off balance and buy our fleet enough time for reinforcements to arrive.
Fly to the given coordinates, find and eliminate the Amarr Tactical Relay, and return to your agent.
Enemy forces are building up for a major offensive in the sector, and coordination will be key for their attack. Reinforcements for our positions are already on their way, but it will still be some time before they arrive. We need you to slip past their front lines and hit the communications relay they are using to coordinate their attack. That should keep them off balance and buy our fleet enough time for reinforcements to arrive.
Fly to the given coordinates, find and eliminate the Amarr Tactical Support Center, and return to your agent.
Enemy forces are building up for a major offensive in the sector, and coordination will be key for their attack. Reinforcements for our positions are already on their way, but it will still be some time before they arrive. We need you to slip past their front lines and hit the communications relay they are using to coordinate their attack. That should keep them off balance and buy our fleet enough time for reinforcements to arrive.
Fly to the given coordinates, find and eliminate the Amarr Tactical
RelaySupport Center, and return to your agent.
220734 Help Help
220736 Show Tutorials Show Tutorials
220737 Show Welcome Pages Show Welcome Pages
232177 Reset Tutorial state Reset Tutorial state
233135 Warp Scramble Range Bonus Warp Scrambler Range Bonus Warp Scrambler Range Bonus
234108 My Corp Members Now in Space My Corp Members My Corp Members Now in Space UI/Map/MapPallet/cbStarsCorpMembers
234111 My Colonies My Planetary Production Colonies My Planetary Production Colonies UI/Map/MapPallet/cbStarsMyColonies
234261 The piercing options allow you to select a piercings to apply to multiple locations on your character's face. The piercing options allow you to select a piercing to apply to multiple locations on your character's face. The piercing options allow you to select a piercings to apply to multiple locations on your character's face. UI/CharacterCreation/HelpTexts/Piercings
237261 Open Tutorials Open Tutorials
237695 The shortcut {cmd} is already being used for {category}/{func}. The shortcut {cmd} is already being used for {category}/{func}. The shortcut {cmd} is already being used for <b>{category}/{func}</b>. UI/Commands/ShortcutAlreadyUsedByCmd
238570 My Colonies My Planetary Production Colonies My Planetary Production Colonies UI/Map/StarMap/MyColonies
239731 {[character]charid.name}, Tutorial Agent {[character]charid.name}, Tutorial Agent
247949 The socket was closed Network communication between your computer and the EVE Online server has been interrupted.

This may be caused by local internet connectivity issues, by a server reboot, or by a temporary network disruption between your location and the EVE Online data center.
The socket was closedNetwork communication between your computer and the EVE Online server has been interrupted.

This may be caused by local internet connectivity issues, by a server reboot, or by a temporary network disruption between your location and the EVE Online data center.
/Carbon/MachoNet/SocketWasClosed
251098 Warping to tutorial site Warping to tutorial site
251317 This route is {[numeric]numJumps} jumps and you are paying {numISK} per jump. This route is {[numeric]numJumps} jumps and you are paying {numISK}/jump. This route is <b>{[numeric]numJumps}</b> jumps and you are paying <b>{numISK}</b> per /jump. UI/Contracts/ContractsService/CourierHintManyJumps
251928 {[numeric]numJumps} jump route from current location - {jumpLink} {[numeric]numJumps} jump route from current location <b>{[numeric]numJumps}</b> jump route from current location - {jumpLink} UI/Contracts/ContractsService/RouteInfo
251929 {[numeric]numJumps} jump route from start location - {jumpLink} {[numeric]numJumps} jump route from start location <b>{[numeric]numJumps}</b> jump route from start location - {jumpLink} UI/Contracts/ContractsService/ShowRouteFromStart
257171 The training queue has not been uploaded yet You need to buy that skill to unlock it for training. The training queue has not been uploaded yetYou need to buy that skill to unlock it for training. UI/Messages/QueueSkillNotUploadedBody
257182 If your modular ship is destroyed then you could lose skill points in one of the skills required by each of the ships subsystems.

Are you sure you want to continue?
If your modular ship is destroyed then you will lose skill points in one of the skills associated with the ship's subsystems.

Are you sure you want to continue?
If your modular ship is destroyed then you couldwill lose skill points in one of the skills required by each ofassociated with the ship's subsystems.

Are you sure you want to continue?
UI/Messages/AskActivateTech3ShipBody
257384 Wrong Location Wrong Location
257385 You are not in a rookie system, go to any of the following solar systems to run this tutorial: Kisogo, Amsen, Todaki, Emrayur, Hulm, Ammold, Bourynes, Ryddinjorn, Chaven, Duripant, Sehmy, Cistuvaert, You are not in a rookie system, go to any of the following solar systems to run this tutorial: <a href="showinfo:5//30000141">Kisogo</a>, <a href="showinfo:5//30001392">Amsen</a>, <a href="showinfo:5//30001407">Todaki</a>, <a href="showinfo:5//30001672">Emrayur</a>, <a href="showinfo:5//30002505">Hulm</a>, <a href="showinfo:5//30002547">Ammold</a>, <a href="showinfo:5//30002715">Bourynes</a>, <a href="showinfo:5//30003410">Ryddinjorn</a>, <a href="showinfo:5//30003489">Chaven</a>, <a href="showinfo:5//30004971">Duripant</a>, <a href="showinfo:5//30005042">Sehmy</a>, <a href="showinfo:5//30005305">Cistuvaert</a>,
257693 Not enough space in cargo Not enough space in cargo
257694 Some of the items in this tutorial were relocated to the station you were last in ({stationName}) because there was not enough space in your cargo hold. Some of the items in this tutorial were relocated to the station you were last in ({stationName}) because there was not enough space in your cargo hold.
258315 This fleet can support at most {num} members in the current configuration, so no new members can join at this time. This fleet can support at most {num} member(s) in the current configuration, so no new members can join at this time. This fleet can support at most <b>{num}</b> members(s) in the current configuration, so no new members can join at this time. UI/Messages/FleetTooManyMembersBody
259630 Invalid target, can only activate this on {groupName}. Invalid target. This module can only target items within the {groupName} group. Invalid target, can only activate this on. This module can only target items within the {groupName} group. UI/Messages/InvalidTargetGroupBody
259967 You can not declare war against them. It might be that they have just disbanded or if it is a corporation, that they have just joined an alliance. You can not declare war against this target at this time. This may be because either your organization or the target organization are ineligible for war declarations due to not owning a structure in space. This issue can also occur if the target has recently disbanded or joined a new alliance. You can not declare war against them. It might be that they have just disbanded or if it is a corporation, that they have justis target at this time. This may be because either your organization or the target organization are ineligible for war declarations due to not owning a structure in space. This issue can also occur if the target has recently disbanded or joined an new alliance. UI/Messages/CanNotDeclareWarAgainstThemBody
264300 Accessories Utilities AccessorUtilities UI/Neocom/GroupUtilities
264322 Chat channels Chat Channels Chat cChannels UI/Neocom/ChatChannelsBtn
279436 Cancel Current Tutorial Cancel Current Tutorial
279437 Opening a new tutorial will cancel the tutorial you're currently following. Are you sure you want to do this? Opening a new tutorial will cancel the tutorial you're currently following. Are you sure you want to do this?
279512 Click on the double-arrow bracket to select the acceleration gate Click on the double-arrow bracket to select the acceleration gate
279513 This is a Corvette This is a Corvette
279514 You need to target and destroy this fuel depot You need to target and destroy this fuel depot
279515 This is the structure that you need to loot This is the structure that you need to loot
279526 This is an enemy ship (not as good as yours) This is an enemy ship (not as good as yours)
279628 Resume tutorial Resume tutorial
279650 Autoresize This Window Autoresize This Window
279651 Open Tutorials Menu Open Tutorials Menu
280696 Open Tutorial Open Tutorial
317101 Guardians Gala Rendezvous Point Guardians Gala Guardians Gala Rendezvous Point
317103 Guardians Gala Rendezvous Point Guardians Gala VIP Guardians Gala Rendezvous PointVIP
317631 Wave Spawner Guardians Gala Spawner WaveGuardians Gala Spawner
317685 Maximum Range Bonus Stasis Webifier Maximum Range Bonus Stasis Webifier Maximum Range Bonus
318021 Precursor Battlecruisers Precursor Battlecruisers
318022 Precursor Battlecruisers Precursor Battlecruisers
318023 Triglavian Triglavian
318024 Triglavian Battlecruisers Triglavian Battlecruisers
318025 Precursor Destroyers Precursor Destroyers
318026 Precursor Destroyers Precursor Destroyers
318027 Triglavian Triglavian
318028 Triglavian Destroyers Triglavian Destroyers
318050 Jump Drive Consumption Amount Jump Drive Consumption Amount
318051 The amount of fuel consumed per light year when the jump drive is activated The amount of fuel consumed per light year when the jump drive is activated
318052 Automatically generated effect Automatically generated effect
318053 Automatically generated effect Automatically generated effect
318054 Automatically generated effect Automatically generated effect
318055 Automatically generated effect Automatically generated effect
318056 Automatically generated effect Automatically generated effect
318057 Automatically generated effect Automatically generated effect
318058 Automatically generated effect Automatically generated effect
318059 Automatically generated effect Automatically generated effect
318060 Automatically generated effect Automatically generated effect
318061 Medium Medium
318062 Medium Mutadaptive Remote Armor Repairers Medium Mutadaptive Remote Armor Repairers
318063 Penaltyless Skill Injections Allowed Penaltyless Skill Injections Allowed
318064 Reactivation Delay Reduction Reactivation Delay Reduction
318067 Mutadaptive Remote Armor Repairers Mutadaptive Remote Armor Repairers
318068 Mutadaptive Remote Armor Repairers Mutadaptive Remote Armor Repairers
318069 Mutadaptive Remote Armor Repairer Mutadaptive Remote Armor Repairer
318070 Triglavian Triglavian
318071 Triglavian Logistics Cruisers Triglavian Logistics Cruisers
318072 Booster Slot 12 Booster Slot 12
318073 Booster Slot 14 Booster Slot 14
318074 1=small 2=medium 3=large 4=x-large 1=small 2=medium 3=large 4=x-large
318075 Automatically generated effect Automatically generated effect
502179 Cancelling Processing CancellProcessing UI/Insurance/QuoteWindow/InsuringCancelled
502472 Access more Neocom options. Access more Neocom options or add shortcuts to them Access more Neocom options. or add shortcuts to them Tooltips/Neocom/NeocomMenu_description
503431 Ship Ambiance Ship Ambience Ship Ambiaence UI/SystemMenu/AudioAndChat/AudioEngine/InactiveClientShipsoundDampening
508528 Jump Cloak Timer

Residual effects from your most recent jump have rendered your ship invisible. This effect dissipates after a limited time or if the ship moves.
Jump Cloak Timer
Cause: Residual effects from your most recent gate jump.
Consequence: Ship is cloaked and invulnerable. Effect dissipates immediately if ship moves.
<b>Jump Cloak Timer</b>

<b>Cause:</b> Residual effects from your most recent jump have rendered your ship invisible. This effect dissipates after a limited time or if thegate jump.
<b>Consequence:</b> Ship is cloaked and invulnerable. Effect dissipates immediately if
ship moves.
UI/Crimewatch/Timers/JumpCloakTooltip
513521 This Compact variation of the standard Entosis Link was developed by the research division of the Capsuleer organization Spectre Fleet. Spectre Fleet's forces were among the earliest to research the applications of Entosis technology and were able to optimize the standard Entosis Link for lower powergrid requirements. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections.

This mysterious device is the result of reverse-engineering salvaged Drifter technology. It appears to use ancient Jovian techniques and materials to allow more efficient mind-machine links than were thought possible in the past. The practical applications of this technology are still unclear.

This module cannot be fitted to Interceptors.
This module requires a full warm-up cycle before beginning to influence targeted structures.
Ships fitted with an Entosis Link are unable to accelerate beyond 4000m/s using their normal sub-warp engines.
Once activated, this module cannot be deactivated until it completes its current cycle.
While an Entosis Link is active, the fitted ship cannot cloak, warp, jump, or dock.
Capital ships cannot receive remote assistance while they have an Entosis Link active.

Disclaimer: The Carthum Conglomerate, as well as its registered subsidiaries and partners, accepts absolutely no legal or ethical liability for any unforeseen consequences of connecting untested Drifter-derived technology directly to the user's mind.
This Compact variation of the standard Entosis Link was developed by the research division of the Capsuleer organization <url=showinfo:16159//99006373>Spectre Fleet</url>. <url=showinfo:16159//99006373>Spectre Fleet's</url> forces were among the earliest to research the applications of Entosis technology and were able to optimize the standard Entosis Link for lower powergrid requirements. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections.

This mysterious device is the result of reverse-engineering salvaged Drifter technology. It appears to use ancient Jovian techniques and materials to allow more efficient mind-machine links than were thought possible in the past. The practical applications of this technology are still unclear.

This module cannot be fitted to Interceptors.
This module requires a full warm-up cycle before beginning to influence targeted structures.
Ships fitted with an Entosis Link are unable to accelerate beyond 4000m/s using their normal sub-warp engines.
Once activated, this module cannot be deactivated until it completes its current cycle.
While an Entosis Link is active, the fitted ship cannot cloak, warp, jump, or dock.
Capital ships cannot receive remote assistance while they have an Entosis Link active.

Disclaimer: The Carthum Conglomerate, as well as its registered subsidiaries and partners, accepts absolutely no legal or ethical liability for any unforeseen consequences of connecting untested Drifter-derived technology directly to the user's mind.
This Compact variation of the standard Entosis Link was developed by the research division of the Capsuleer organization Spectre Fleet. <url=showinfo:16159//99006373>Spectre Fleet</url>. <url=showinfo:16159//99006373>Spectre Fleet's</url> forces were among the earliest to research the applications of Entosis technology and were able to optimize the standard Entosis Link for lower powergrid requirements. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections.

This mysterious device is the result of reverse-engineering salvaged Drifter technology. It appears to use ancient Jovian techniques and materials to allow more efficient mind-machine links than were thought possible in the past. The practical applications of this technology are still unclear.

This module cannot be fitted to Interceptors.
This module requires a full warm-up cycle before beginning to influence targeted structures.
Ships fitted with an Entosis Link are unable to accelerate beyond 4000m/s using their normal sub-warp engines.
Once activated, this module cannot be deactivated until it completes its current cycle.
While an Entosis Link is active, the fitted ship cannot cloak, warp, jump, or dock.
Capital ships cannot receive remote assistance while they have an Entosis Link active.

Disclaimer: The Carthum Conglomerate, as well as its registered subsidiaries and partners, accepts absolutely no legal or ethical liability for any unforeseen consequences of connecting untested Drifter-derived technology directly to the user's mind.
Item description for "Spectre Fleet's Modified Entosis Link" (typeID 40308)
513625 This Compact variation of the standard Entosis Link was developed by the research division of the Capsuleer organization Spectre Fleet. Spectre Fleet's forces were among the earliest to research the applications of Entosis technology and were able to optimize the standard Entosis Link for lower powergrid requirements. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections. This Compact variation of the standard Entosis Link was developed by the research division of the Capsuleer organization <url=showinfo:16159//99006373>Spectre Fleet</url>. <url=showinfo:16159//99006373>Spectre Fleet's</url> forces were among the earliest to research the applications of Entosis technology and were able to optimize the standard Entosis Link for lower powergrid requirements. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections. This Compact variation of the standard Entosis Link was developed by the research division of the Capsuleer organization Spectre Fleet. <url=showinfo:16159//99006373>Spectre Fleet</url>. <url=showinfo:16159//99006373>Spectre Fleet's</url> forces were among the earliest to research the applications of Entosis technology and were able to optimize the standard Entosis Link for lower powergrid requirements. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections. Item description for "Spectre Fleet's Modified Entosis Link Blueprint" (typeID 40312)
513919 Show more tutorials Show more tutorials
514274 Once a Structure has been anchored, you will not be able to change its location or rotation.

Once anchored, the structure will have a 24 hour invulnerability window during which it cannot be attacked.
Once a structure has been anchored, you will not be able to change its location or rotation.

Once anchored, the structure will have a 24 hour invulnerability window during which it cannot be attacked.
Once a Sstructure has been anchored, you will not be able to change its location or rotation.

Once anchored, the structure will have a 24 hour invulnerability window during which it cannot be attacked.
UI/Structures/Deployment/AnchorHint
516417 Offlining the market service will disable the market and market orders cannot be fulfilled.
Are you sure you want to do this?
Offlining the market service will disable the market and market orders cannot be fulfilled.
{extraWarningText}Are you sure you want to do this?
Offlining the market service will disable the market and market orders cannot be fulfilled.
{extraWarningText}Are you sure you want to do this?
516419 Offlining the clone service will make {[numeric]numClones} {[numeric]numClones-> "jump clone", "jump clones"} located in the structure inactive.
Are you sure you want to do this?
Offlining the clone service will make {[numeric]numClones} {[numeric]numClones-> "jump clone", "jump clones"} located in the structure inactive.
{extraWarningText}Are you sure you want to do this?
Offlining the clone service will make {[numeric]numClones} {[numeric]numClones-> "jump clone", "jump clones"} located in the structure inactive.
{extraWarningText}Are you sure you want to do this?
516421 Offlining a structure service will disable the service. To online the service again, the onlining fuel cost will apply.
Are you sure you want to offline this structure service?
Offlining a structure service will disable the service. To online the service again, the onlining fuel cost will apply.
{extraWarningText}Are you sure you want to offline this structure service?
Offlining a structure service will disable the service. To online the service again, the onlining fuel cost will apply.
{extraWarningText}Are you sure you want to offline this structure service?
516783 The Agency Events The AgencyEvents UI/Seasons/Title
516806 Galactic News Network Complete challenges to earn points and receive rewards. Galactic News NetworkComplete challenges to earn points and receive rewards. UI/Seasons/Subcaption
517364 The Agency: {points_awarded} Points Achieved Event challenge completed: {points_awarded} points earned The AgencyEvent challenge completed: {points_awarded} Ppoints Achievearned Notifications/SeasonalChallengeCompletedSubject
518863 Filter: Rig Slot Filter: Rig & Subsystem Slots Filter: Rig &amp; Subsystem Slots UI/Fitting/FittingWindow/FilterRigSlot
519079 Simulate My {[item]typeID.name} Simulate My {[item]typeID.name}
519126 Simulated {[item]typeID.name} Simulated {[item]typeID.name} Fitting Simulated {[item]typeID.name} Fitting UI/Fitting/FittingWindow/SimulatedShipName
519265 An electronic interface designed to facilitate the deployment of the Rorqual into its industrial configuration. Whilst in the deployed configuration, energy from the Rorqual's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Rorquals also gain access to special assembly lines which can compress asteroid ore and ice.

Note: Can only be fitted on the Rorqual ORE capital ship.
An electronic interface designed to facilitate the deployment of the Rorqual into its industrial configuration. Whilst in the deployed configuration, energy from the Rorqual's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Rorquals also gain access to special assembly lines which can compress asteroid ore and ice.

Benefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns.
Note: Can only be fitted on the Rorqual ORE capital ship.
An electronic interface designed to facilitate the deployment of the Rorqual into its industrial configuration. Whilst in the deployed configuration, energy from the Rorqual's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Rorquals also gain access to special assembly lines which can compress asteroid ore and ice.
\
nBenefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns.\nNote: Can only be fitted on the Rorqual ORE capital ship.
Item description for "Industrial Core II" (typeID 42890)
519278 This compact bundle of active nanites can be loaded into an Information Command Burst module and dispersed across allied ships to enhance the range and strength of their electronic warfare modules. This compact bundle of active nanites can be loaded into an Information Command Burst module and dispersed across allied ships to enhance the range and strength of their sensor dampener, weapon disruptor, target painter, and targeted ECM modules. This compact bundle of active nanites can be loaded into an <a href=showinfo:42527>Information Command Burst</a> module and dispersed across allied ships to enhance the range and strength of their electronic warfaresensor dampener, weapon disruptor, target painter, and targeted ECM modules. Item description for "Electronic Superiority Charge" (typeID 42836)
519344 Simulate Fitting Simulate Fit Simulate Fitting UI/Fitting/FittingWindow/SimulateShipFitting
519349 Simulate Ship Simulate Ship
520675 Offlining a industry service will halt all assembly lines and research connected to that service.
Are you sure you want to do this?
Offlining a industry service will halt all assembly lines and research connected to that service.
{extraWarningText}Are you sure you want to do this?
Offlining a industry service will halt all assembly lines and research connected to that service.
{extraWarningText}Are you sure you want to do this?
522897 Can fit a Phenomena Generator module Can fit a Phenomena Generator module Can fit a <a href=showinfo:43662728>Phenomena Generator</a> module
522898 Can fit a Phenomena Generator module Can fit a Phenomena Generator module Can fit a <a href=showinfo:43662728>Phenomena Generator</a> module
522899 Can fit a Phenomena Generator module Can fit a Phenomena Generator module Can fit a <a href=showinfo:43662728>Phenomena Generator</a> module
522900 Can fit a Phenomena Generator module Can fit a Phenomena Generator module Can fit a <a href=showinfo:43662728>Phenomena Generator</a> module
523601 Seasonal challenge completed Event challenge completed SeasonalEvent challenge completed Notifications/NotificationNames/SeasonalChallengeCompleted
523852 Import, export, and manage your personal and corporation ship fittings. Import, export, and manage your personal and corporation ship fittings Import, export, and manage your personal and corporation ship fittings. Tooltips/Neocom/FittingManagementDescription
527383 I am Professor Michel Mayor, Chief Scientist of CONCORD's Deep Space Research Division.

In an effort to cooperate with capsuleers on the analysis of large amounts of light curve data, we at CONCORD have set up an exoplanets hunting program using Project Discovery. Even our supercomputers and advanced algorithms are unable to match the effectiveness of capsuleers, so we need your help.

We will start you off with some simple samples to train you, and soon you'll be analyzing samples with your fellow capsuleers! Pilots that can accurately analyze the data will find that Project Discovery yields great rewards!
I am Professor Michel Mayor, Chief Scientist of CONCORD's Deep Space Research Division.

Wherever you are in New Eden, you can advance the cause of real world science through the Project Discovery mini-game. Aid scientists' search for real life exoplanets from within EVE, while achieving higher in-game ranks through your efforts and receiving unique rewards.

We will start your career in analysis with training samples, before you tackle our vast array of unknown samples. Pilots that can accurately analyze the data will find that Project Discovery yields great rewards!
I am Professor Michel Mayor, Chief Scientist of CONCORD's Deep Space Research Division.

In an effort to cooperate with capsuleers on the analysis of large amounts of light curve data, we at CONCORD have set up an exoplanets hunting program using Project Discovery. Even our supercomputers and advanced algorithms are unable to match the effectiveness of capsuleers, so we need your help.

We will start you off with some simple samples to train you, and soon you'll be analyzing samples with your fellow capsuleers!
Wherever you are in New Eden, you can advance the cause of real world science through the Project Discovery mini-game. Aid scientists' search for real life exoplanets from within EVE, while achieving higher in-game ranks through your efforts and receiving unique rewards.

We will start your career in analysis with training samples, before you tackle our vast array of unknown samples.
Pilots that can accurately analyze the data will find that Project Discovery yields great rewards!
UI/ProjectDiscovery/exoplanets/Tutorial/GreetingText
529142 When chunks of ore mined out of moons yield above-average densities of zeolites, the ore is called brimful zeolites and reprocessing returns slightly higher quantities of useful material.

A ubiquitous ore commercially mined from moons, zeolites are useful as they yield good quantities of trapped atmospheric gases used as basic elements of some advanced materials. Zeolites ores will also yield mexallon, pyerite, and tritanium.
When chunks of ore mined out of moons yield above-average densities of zeolites, the ore is called brimful zeolites and reprocessing returns approximately 15% higher quantities of useful material.

A ubiquitous ore commercially mined from moons, zeolites are useful as they yield good quantities of trapped atmospheric gases used as basic elements of some advanced materials. Zeolites ores will also yield mexallon, pyerite, and tritanium.
When chunks of ore mined out of moons yield above-average densities of zeolites, the ore is called brimful zeolites and reprocessing returns slightlyapproximately 15% higher quantities of useful material.

A ubiquitous ore commercially mined from moons, zeolites are useful as they yield good quantities of trapped atmospheric gases used as basic elements of some advanced materials. Zeolites ores will also yield mexallon, pyerite, and tritanium.
Item description for "Brimful Zeolites" (typeID 46280)
529144 Zeolites ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening zeolites and reprocessing will yield much higher quantities of useful material.

A ubiquitous ore commercially mined from moons, zeolites are useful as they yield good quantities of trapped atmospheric gases used as basic elements of some advanced materials. Zeolites ores will also yield mexallon, pyerite, and tritanium.
Zeolites ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening zeolites and reprocessing such ores will yield twice the normal volume of useful material.

A ubiquitous ore commercially mined from moons, zeolites are useful as they yield good quantities of trapped atmospheric gases used as basic elements of some advanced materials. Zeolites ores will also yield mexallon, pyerite, and tritanium.
Zeolites ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening zeolites and reprocessing such ores will yield much higher quantitiestwice the normal volume of useful material.

A ubiquitous ore commercially mined from moons, zeolites are useful as they yield good quantities of trapped atmospheric gases used as basic elements of some advanced materials. Zeolites ores will also yield mexallon, pyerite, and tritanium.
Item description for "Glistening Zeolites" (typeID 46281)
529146 When chunks of ore mined out of moons yield above-average densities of sylvite, the ore is called brimful sylvite and reprocessing returns slightly higher quantities of useful material.

A ubiquitous ore commercially mined from moons, sylvite is very useful as it yields good quantities of evaporite deposits used as basic elements of some advanced materials. Sylvite ores will also yield mexallon, pyerite, and tritanium.
When chunks of ore mined out of moons yield above-average densities of sylvite, the ore is called brimful sylvite and reprocessing returns approximately 15% higher quantities of useful material.

A ubiquitous ore commercially mined from moons, sylvite is very useful as it yields good quantities of evaporite deposits used as basic elements of some advanced materials. Sylvite ores will also yield mexallon, pyerite, and tritanium.
When chunks of ore mined out of moons yield above-average densities of sylvite, the ore is called brimful sylvite and reprocessing returns slightlyapproximately 15% higher quantities of useful material.

A ubiquitous ore commercially mined from moons, sylvite is very useful as it yields good quantities of evaporite deposits used as basic elements of some advanced materials. Sylvite ores will also yield mexallon, pyerite, and tritanium.
Item description for "Brimful Sylvite" (typeID 46282)
529148 Sylvite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening sylvite and reprocessing will yield much higher quantities of useful material.

A ubiquitous ore commercially mined from moons, sylvite is very useful as it yields good quantities of evaporite deposits used as basic elements of some advanced materials. Sylvite ores will also yield mexallon, pyerite, and tritanium.
Sylvite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening sylvite and reprocessing such ores will yield twice the normal volume of useful material.

A ubiquitous ore commercially mined from moons, sylvite is very useful as it yields good quantities of evaporite deposits used as basic elements of some advanced materials. Sylvite ores will also yield mexallon, pyerite, and tritanium.
Sylvite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening sylvite and reprocessing such ores will yield much higher quantitiestwice the normal volume of useful material.

A ubiquitous ore commercially mined from moons, sylvite is very useful as it yields good quantities of evaporite deposits used as basic elements of some advanced materials. Sylvite ores will also yield mexallon, pyerite, and tritanium.
Item description for "Glistening Sylvite" (typeID 46283)
529150 When chunks of ore mined out of moons yield above-average densities of bitumens, the ore is called brimful bitumens and reprocessing returns slightly higher quantities of useful material.

A ubiquitous ore commercially mined from moons, bitumens are very useful as they yield good quantities of hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield mexallon, pyerite, and tritanium.
When chunks of ore mined out of moons yield above-average densities of bitumens, the ore is called brimful bitumens and reprocessing returns approximately 15% higher quantities of useful material.

A ubiquitous ore commercially mined from moons, bitumens are very useful as they yield good quantities of hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield mexallon, pyerite, and tritanium.
When chunks of ore mined out of moons yield above-average densities of bitumens, the ore is called brimful bitumens and reprocessing returns slightlyapproximately 15% higher quantities of useful material.

A ubiquitous ore commercially mined from moons, bitumens are very useful as they yield good quantities of hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield mexallon, pyerite, and tritanium.
Item description for "Brimful Bitumens" (typeID 46284)
529152 Bitumens ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening bitumens and reprocessing will yield much higher quantities of useful material.

A ubiquitous ore commercially mined from moons, bitumens are very useful as they yield good quantities of hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield mexallon, pyerite, and tritanium.
Bitumens ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening bitumens and reprocessing such ores will yield twice the normal volume of useful material.

A ubiquitous ore commercially mined from moons, bitumens are very useful as they yield good quantities of hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield mexallon, pyerite, and tritanium.
Bitumens ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening bitumens and reprocessing such ores will yield much higher quantitiestwice the normal volume of useful material.

A ubiquitous ore commercially mined from moons, bitumens are very useful as they yield good quantities of hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield mexallon, pyerite, and tritanium.
Item description for "Glistening Bitumens" (typeID 46285)
529154 When chunks of ore mined out of moons yield above-average densities of coesite, the ore is called brimful coesite and reprocessing returns slightly higher quantities of useful material.

A ubiquitous ore commercially mined from moons, coesite is very useful as it yields good quantities of silicates used as basic elements of some advanced materials. Coesite ores will also yield mexallon, pyerite, and tritanium.
When chunks of ore mined out of moons yield above-average densities of coesite, the ore is called brimful coesite and reprocessing returns approximately 15% higher quantities of useful material.

A ubiquitous ore commercially mined from moons, coesite is very useful as it yields good quantities of silicates used as basic elements of some advanced materials. Coesite ores will also yield mexallon, pyerite, and tritanium.
When chunks of ore mined out of moons yield above-average densities of coesite, the ore is called brimful coesite and reprocessing returns slightlyapproximately 15% higher quantities of useful material.

A ubiquitous ore commercially mined from moons, coesite is very useful as it yields good quantities of silicates used as basic elements of some advanced materials. Coesite ores will also yield mexallon, pyerite, and tritanium.
Item description for "Brimful Coesite" (typeID 46286)
529156 Coesite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening coesite and reprocessing will yield much higher quantities of useful material.

A ubiquitous ore commercially mined from moons, coesite is very useful as it yields good quantities of silicates used as basic elements of some advanced materials. Coesite ores will also yield mexallon, pyerite, and tritanium.
Coesite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening coesite and reprocessing such ores will yield twice the normal volume of useful material.

A ubiquitous ore commercially mined from moons, coesite is very useful as it yields good quantities of silicates used as basic elements of some advanced materials. Coesite ores will also yield mexallon, pyerite, and tritanium.
Coesite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening coesite and reprocessing such ores will yield much higher quantitiestwice the normal volume of useful material.

A ubiquitous ore commercially mined from moons, coesite is very useful as it yields good quantities of silicates used as basic elements of some advanced materials. Coesite ores will also yield mexallon, pyerite, and tritanium.
Item description for "Glistening Coesite" (typeID 46287)
529158 When chunks of ore mined out of moons yield above-average densities of cobaltite, the ore is called copious cobaltite and reprocessing returns slightly higher quantities of useful material.

A common ore commercially mined from moons, cobaltite is very useful as it yields good quantities of cobalt, a significant element of many advanced materials. Cobaltite ores will also yield mexallon, pyerite, and tritanium.
When chunks of ore mined out of moons yield above-average densities of cobaltite, the ore is called copious cobaltite and reprocessing returns approximately 15% higher quantities of useful material.

A common ore commercially mined from moons, cobaltite is very useful as it yields good quantities of cobalt, a significant element of many advanced materials. Cobaltite ores will also yield mexallon, pyerite, and tritanium.
When chunks of ore mined out of moons yield above-average densities of cobaltite, the ore is called copious cobaltite and reprocessing returns slightlyapproximately 15% higher quantities of useful material.

A common ore commercially mined from moons, cobaltite is very useful as it yields good quantities of cobalt, a significant element of many advanced materials. Cobaltite ores will also yield mexallon, pyerite, and tritanium.
Item description for "Copious Cobaltite" (typeID 46288)
529160 Cobaltite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling cobaltite and reprocessing will yield much higher quantities of useful material.

A common ore commercially mined from moons, cobaltite is very useful as it yields good quantities of cobalt, a significant element of many advanced materials. Cobaltite ores will also yield mexallon, pyerite, and tritanium.
Cobaltite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling cobaltite and reprocessing such ores will yield twice the normal volume of useful material.

A common ore commercially mined from moons, cobaltite is very useful as it yields good quantities of cobalt, a significant element of many advanced materials. Cobaltite ores will also yield mexallon, pyerite, and tritanium.
Cobaltite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling cobaltite and reprocessing such ores will yield much higher quantitiestwice the normal volume of useful material.

A common ore commercially mined from moons, cobaltite is very useful as it yields good quantities of cobalt, a significant element of many advanced materials. Cobaltite ores will also yield mexallon, pyerite, and tritanium.
Item description for "Twinkling Cobaltite" (typeID 46289)
529162 When chunks of ore mined out of moons yield above-average densities of euxenite, the ore is called copious euxenite and reprocessing returns slightly higher quantities of useful material.

A common ore commercially mined from moons, euxenite is very useful as it yields good quantities of scandium, a significant element of many advanced materials. Euxenite ores will also yield mexallon, pyerite, and tritanium.
When chunks of ore mined out of moons yield above-average densities of euxenite, the ore is called copious euxenite and reprocessing returns approximately 15% higher quantities of useful material.

A common ore commercially mined from moons, euxenite is very useful as it yields good quantities of scandium, a significant element of many advanced materials. Euxenite ores will also yield mexallon, pyerite, and tritanium.
When chunks of ore mined out of moons yield above-average densities of euxenite, the ore is called copious euxenite and reprocessing returns slightlyapproximately 15% higher quantities of useful material.

A common ore commercially mined from moons, euxenite is very useful as it yields good quantities of scandium, a significant element of many advanced materials. Euxenite ores will also yield mexallon, pyerite, and tritanium.
Item description for "Copious Euxenite" (typeID 46290)
529164 Euxenite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling euxenite and reprocessing will yield much higher quantities of useful material.

A common ore commercially mined from moons, euxenite is very useful as it yields good quantities of scandium, a significant element of many advanced materials. Euxenite ores will also yield mexallon, pyerite, and tritanium.
Euxenite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling euxenite and reprocessing such ores will yield twice the normal volume of useful material.

A common ore commercially mined from moons, euxenite is very useful as it yields good quantities of scandium, a significant element of many advanced materials. Euxenite ores will also yield mexallon, pyerite, and tritanium.
Euxenite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling euxenite and reprocessing such ores will yield much higher quantitiestwice the normal volume of useful material.

A common ore commercially mined from moons, euxenite is very useful as it yields good quantities of scandium, a significant element of many advanced materials. Euxenite ores will also yield mexallon, pyerite, and tritanium.
Item description for "Twinkling Euxenite" (typeID 46291)
529166 When chunks of ore mined out of moons yield above-average densities of titanite, the ore is called copious titanite and reprocessing returns slightly higher quantities of useful material.

A common ore commercially mined from moons, titanite is very useful as it yields good quantities of titanium, a significant element of many advanced materials. Titanite ores will also yield mexallon, pyerite, and tritanium.
When chunks of ore mined out of moons yield above-average densities of titanite, the ore is called copious titanite and reprocessing returns approximately 15% higher quantities of useful material.

A common ore commercially mined from moons, titanite is very useful as it yields good quantities of titanium, a significant element of many advanced materials. Titanite ores will also yield mexallon, pyerite, and tritanium.
When chunks of ore mined out of moons yield above-average densities of titanite, the ore is called copious titanite and reprocessing returns slightlyapproximately 15% higher quantities of useful material.

A common ore commercially mined from moons, titanite is very useful as it yields good quantities of titanium, a significant element of many advanced materials. Titanite ores will also yield mexallon, pyerite, and tritanium.
Item description for "Copious Titanite" (typeID 46292)
529168 Titanite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling titanite and reprocessing will yield much higher quantities of useful material. This material was often used to manufacture high-status weapons in ancient times.

A common ore commercially mined from moons, titanite is very useful as it yields good quantities of titanium, a significant element of many advanced materials. Titanite ores will also yield mexallon, pyerite, and tritanium.
Titanite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling titanite and reprocessing such ores will yield twice the normal volume of useful material. This material was often used to manufacture high-status weapons in ancient times.

A common ore commercially mined from moons, titanite is very useful as it yields good quantities of titanium, a significant element of many advanced materials. Titanite ores will also yield mexallon, pyerite, and tritanium.
Titanite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling titanite and reprocessing such ores will yield much higher quantitiestwice the normal volume of useful material. This material was often used to manufacture high-status weapons in ancient times.

A common ore commercially mined from moons, titanite is very useful as it yields good quantities of titanium, a significant element of many advanced materials. Titanite ores will also yield mexallon, pyerite, and tritanium.
Item description for "Twinkling Titanite" (typeID 46293)
529170 When chunks of ore mined out of moons yield above-average densities of scheelite, the ore is called copious scheelite and reprocessing returns slightly higher quantities of useful material.

A common ore commercially mined from moons, scheelite is very useful as it yields good quantities of tungsten, a significant element of many advanced materials. Scheelite ores will also yield mexallon, pyerite, and tritanium.
When chunks of ore mined out of moons yield above-average densities of scheelite, the ore is called copious scheelite and reprocessing returns approximately 15% higher quantities of useful material.

A common ore commercially mined from moons, scheelite is very useful as it yields good quantities of tungsten, a significant element of many advanced materials. Scheelite ores will also yield mexallon, pyerite, and tritanium.
When chunks of ore mined out of moons yield above-average densities of scheelite, the ore is called copious scheelite and reprocessing returns slightlyapproximately 15% higher quantities of useful material.

A common ore commercially mined from moons, scheelite is very useful as it yields good quantities of tungsten, a significant element of many advanced materials. Scheelite ores will also yield mexallon, pyerite, and tritanium.
Item description for "Copious Scheelite" (typeID 46294)
529172 Scheelite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling scheelite and reprocessing will yield much higher quantities of useful material.

A common ore commercially mined from moons, scheelite is very useful as it yields good quantities of tungsten, a significant element of many advanced materials. Scheelite ores will also yield mexallon, pyerite, and tritanium.
Scheelite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling scheelite and reprocessing such ores will yield twice the normal volume of useful material.

A common ore commercially mined from moons, scheelite is very useful as it yields good quantities of tungsten, a significant element of many advanced materials. Scheelite ores will also yield mexallon, pyerite, and tritanium.
Scheelite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling scheelite and reprocessing such ores will yield much higher quantitiestwice the normal volume of useful material.

A common ore commercially mined from moons, scheelite is very useful as it yields good quantities of tungsten, a significant element of many advanced materials. Scheelite ores will also yield mexallon, pyerite, and tritanium.
Item description for "Twinkling Scheelite" (typeID 46295)
529174 When chunks of ore mined out of moons yield above-average densities of otavite, the ore is called lavish otavite and reprocessing returns slightly higher quantities of useful material.

An uncommon ore commercially mined from moons, otavite is quite valuable as it yields good quantities of cadmium, an important element of many advanced materials. Otavite ores will also yield atmospheric gases, nocxium, isogen, mexallon, and tritanium.
When chunks of ore mined out of moons yield above-average densities of otavite, the ore is called lavish otavite and reprocessing returns approximately 15% higher quantities of useful material.

An uncommon ore commercially mined from moons, otavite is quite valuable as it yields good quantities of cadmium, an important element of many advanced materials. Otavite ores will also yield atmospheric gases, nocxium, isogen, mexallon, and tritanium.
When chunks of ore mined out of moons yield above-average densities of otavite, the ore is called lavish otavite and reprocessing returns slightlyapproximately 15% higher quantities of useful material.

An uncommon ore commercially mined from moons, otavite is quite valuable as it yields good quantities of cadmium, an important element of many advanced materials. Otavite ores will also yield atmospheric gases, nocxium, isogen, mexallon, and tritanium.
Item description for "Lavish Otavite" (typeID 46296)
529176 Otavite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering otavite and reprocessing will yield much higher quantities of useful material.

An uncommon ore commercially mined from moons, otavite is quite valuable as it yields good quantities of cadmium, an important element of many advanced materials. Otavite ores will also yield atmospheric gases, nocxium, isogen, mexallon, and tritanium.
Otavite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering otavite and reprocessing such ores will yield twice the normal volume of useful material.

An uncommon ore commercially mined from moons, otavite is quite valuable as it yields good quantities of cadmium, an important element of many advanced materials. Otavite ores will also yield atmospheric gases, nocxium, isogen, mexallon, and tritanium.
Otavite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering otavite and reprocessing such ores will yield much higher quantitiestwice the normal volume of useful material.

An uncommon ore commercially mined from moons, otavite is quite valuable as it yields good quantities of cadmium, an important element of many advanced materials. Otavite ores will also yield atmospheric gases, nocxium, isogen, mexallon, and tritanium.
Item description for "Shimmering Otavite" (typeID 46297)
529178 When chunks of ore mined out of moons yield above-average densities of sperrylite, the ore is called lavish sperrylite and reprocessing returns slightly higher quantities of useful material.

An uncommon ore commercially mined from moons, sperrylite is quite valuable as it yields good quantities of platinum, an important element of many advanced materials. Sperrylite ores will also yield evaporite deposits, zydrine, isogen, mexallon, and tritanium.
When chunks of ore mined out of moons yield above-average densities of sperrylite, the ore is called lavish sperrylite and reprocessing returns approximately 15% higher quantities of useful material.

An uncommon ore commercially mined from moons, sperrylite is quite valuable as it yields good quantities of platinum, an important element of many advanced materials. Sperrylite ores will also yield evaporite deposits, zydrine, isogen, mexallon, and tritanium.
When chunks of ore mined out of moons yield above-average densities of sperrylite, the ore is called lavish sperrylite and reprocessing returns slightlyapproximately 15% higher quantities of useful material.

An uncommon ore commercially mined from moons, sperrylite is quite valuable as it yields good quantities of platinum, an important element of many advanced materials. Sperrylite ores will also yield evaporite deposits, zydrine, isogen, mexallon, and tritanium.
Item description for "Lavish Sperrylite" (typeID 46298)
529180 Sperrylite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering sperrylite and reprocessing will yield much higher quantities of useful material.

An uncommon ore commercially mined from moons, sperrylite is quite valuable as it yields good quantities of platinum, an important element of many advanced materials. Sperrylite ores will also yield evaporite deposits, zydrine, isogen, mexallon, and tritanium.
Sperrylite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering sperrylite and reprocessing such ores will yield twice the normal volume of useful material.

An uncommon ore commercially mined from moons, sperrylite is quite valuable as it yields good quantities of platinum, an important element of many advanced materials. Sperrylite ores will also yield evaporite deposits, zydrine, isogen, mexallon, and tritanium.
Sperrylite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering sperrylite and reprocessing such ores will yield much higher quantitiestwice the normal volume of useful material.

An uncommon ore commercially mined from moons, sperrylite is quite valuable as it yields good quantities of platinum, an important element of many advanced materials. Sperrylite ores will also yield evaporite deposits, zydrine, isogen, mexallon, and tritanium.
Item description for "Shimmering Sperrylite" (typeID 46299)
529182 When chunks of ore mined out of moons yield above-average densities of vanadinite, the ore is called lavish vanadinite and reprocessing returns slightly higher quantities of useful material.

An uncommon ore commercially mined from moons, vanadinite is quite valuable as it yields good quantities of vanadium, an important element of many advanced materials. Vanadinite ores will also yield silicates, zydrine, isogen, mexallon, and pyerite.
When chunks of ore mined out of moons yield above-average densities of vanadinite, the ore is called lavish vanadinite and reprocessing returns approximately 15% higher quantities of useful material.

An uncommon ore commercially mined from moons, vanadinite is quite valuable as it yields good quantities of vanadium, an important element of many advanced materials. Vanadinite ores will also yield silicates, zydrine, isogen, mexallon, and pyerite.
When chunks of ore mined out of moons yield above-average densities of vanadinite, the ore is called lavish vanadinite and reprocessing returns slightlyapproximately 15% higher quantities of useful material.

An uncommon ore commercially mined from moons, vanadinite is quite valuable as it yields good quantities of vanadium, an important element of many advanced materials. Vanadinite ores will also yield silicates, zydrine, isogen, mexallon, and pyerite.
Item description for "Lavish Vanadinite" (typeID 46300)
529184 Vanadinite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering vanadinite and reprocessing will yield much higher quantities of useful material.

An uncommon ore commercially mined from moons, vanadinite is quite valuable as it yields good quantities of vanadium, an important element of many advanced materials. Vanadinite ores will also yield silicates, zydrine, isogen, mexallon, and pyerite.
Vanadinite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering vanadinite and reprocessing such ores will yield twice the normal volume of useful material.

An uncommon ore commercially mined from moons, vanadinite is quite valuable as it yields good quantities of vanadium, an important element of many advanced materials. Vanadinite ores will also yield silicates, zydrine, isogen, mexallon, and pyerite.
Vanadinite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering vanadinite and reprocessing such ores will yield much higher quantitiestwice the normal volume of useful material.

An uncommon ore commercially mined from moons, vanadinite is quite valuable as it yields good quantities of vanadium, an important element of many advanced materials. Vanadinite ores will also yield silicates, zydrine, isogen, mexallon, and pyerite.
Item description for "Shimmering Vanadinite" (typeID 46301)
529186 When chunks of ore mined out of moons yield above-average densities of chromite, the ore is called lavish chromite and reprocessing returns slightly higher quantities of useful material.

An uncommon ore commercially mined from moons, chromite is quite valuable as it yields good quantities of chromium, an important element of many advanced materials. Chromite ores will also yield hydrocarbons, noxcium, isogen, mexallon, and pyerite.
When chunks of ore mined out of moons yield above-average densities of chromite, the ore is called lavish chromite and reprocessing returns approximately 15% higher quantities of useful material.

An uncommon ore commercially mined from moons, chromite is quite valuable as it yields good quantities of chromium, an important element of many advanced materials. Chromite ores will also yield hydrocarbons, noxcium, isogen, mexallon, and pyerite.
When chunks of ore mined out of moons yield above-average densities of chromite, the ore is called lavish chromite and reprocessing returns slightlyapproximately 15% higher quantities of useful material.

An uncommon ore commercially mined from moons, chromite is quite valuable as it yields good quantities of chromium, an important element of many advanced materials. Chromite ores will also yield hydrocarbons, noxcium, isogen, mexallon, and pyerite.
Item description for "Lavish Chromite" (typeID 46302)
529188 Chromite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering chromite and reprocessing will yield much higher quantities of useful material.

An uncommon ore commercially mined from moons, chromite is quite valuable as it yields good quantities of chromium, an important element of many advanced materials. Chromite ores will also yield hydrocarbons, noxcium, isogen, mexallon, and pyerite.
Chromite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering chromite and reprocessing such ores will yield twice the normal volume of useful material.

An uncommon ore commercially mined from moons, chromite is quite valuable as it yields good quantities of chromium, an important element of many advanced materials. Chromite ores will also yield hydrocarbons, noxcium, isogen, mexallon, and pyerite.
Chromite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering chromite and reprocessing such ores will yield much higher quantitiestwice the normal volume of useful material.

An uncommon ore commercially mined from moons, chromite is quite valuable as it yields good quantities of chromium, an important element of many advanced materials. Chromite ores will also yield hydrocarbons, noxcium, isogen, mexallon, and pyerite.
Item description for "Shimmering Chromite" (typeID 46303)
529190 When chunks of ore mined out of moons yield above-average densities of carnotite, the ore is called replete carnotite and reprocessing returns slightly higher quantities of useful material.

A rare ore commercially mined from moons, carnotite is valuable as it yields good quantities of technetium, a key element of many advanced materials. Carnotite ores will also yield cobalt, atmospheric gases, zydrine, isogen, and mexallon.
When chunks of ore mined out of moons yield above-average densities of carnotite, the ore is called replete carnotite and reprocessing returns approximately 15% higher quantities of useful material.

A rare ore commercially mined from moons, carnotite is valuable as it yields good quantities of technetium, a key element of many advanced materials. Carnotite ores will also yield cobalt, atmospheric gases, zydrine, isogen, and mexallon.
When chunks of ore mined out of moons yield above-average densities of carnotite, the ore is called replete carnotite and reprocessing returns slightlyapproximately 15% higher quantities of useful material.

A rare ore commercially mined from moons, carnotite is valuable as it yields good quantities of technetium, a key element of many advanced materials. Carnotite ores will also yield cobalt, atmospheric gases, zydrine, isogen, and mexallon.
Item description for "Replete Carnotite" (typeID 46304)
529192 Carnotite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing carnotite and reprocessing will yield much higher quantities of useful material.

A rare ore commercially mined from moons, carnotite is valuable as it yields good quantities of technetium, a key element of many advanced materials. Carnotite ores will also yield cobalt, atmospheric gases, zydrine, isogen, and mexallon.
Carnotite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing carnotite and reprocessing such ores will yield twice the normal volume of useful material.

A rare ore commercially mined from moons, carnotite is valuable as it yields good quantities of technetium, a key element of many advanced materials. Carnotite ores will also yield cobalt, atmospheric gases, zydrine, isogen, and mexallon.
Carnotite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing carnotite and reprocessing such ores will yield much higher quantitiestwice the normal volume of useful material.

A rare ore commercially mined from moons, carnotite is valuable as it yields good quantities of technetium, a key element of many advanced materials. Carnotite ores will also yield cobalt, atmospheric gases, zydrine, isogen, and mexallon.
Item description for "Glowing Carnotite" (typeID 46305)
529194 When chunks of ore mined out of moons yield above-average densities of zircon, the ore is called replete zircon and reprocessing returns slightly higher quantities of useful material.

A rare ore commercially mined from moons, zircon is valuable as it yields good quantities of hafnium, a key element of many advanced materials. Zircon ores will also yield titanium, silicates, megacyte, isogen, and mexallon.
When chunks of ore mined out of moons yield above-average densities of zircon, the ore is called replete zircon and reprocessing returns approximately 15% higher quantities of useful material.

A rare ore commercially mined from moons, zircon is valuable as it yields good quantities of hafnium, a key element of many advanced materials. Zircon ores will also yield titanium, silicates, megacyte, isogen, and mexallon.
When chunks of ore mined out of moons yield above-average densities of zircon, the ore is called replete zircon and reprocessing returns slightlyapproximately 15% higher quantities of useful material.

A rare ore commercially mined from moons, zircon is valuable as it yields good quantities of hafnium, a key element of many advanced materials. Zircon ores will also yield titanium, silicates, megacyte, isogen, and mexallon.
Item description for "Replete Zircon" (typeID 46306)
529196 Zircon ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing zircon and reprocessing will yield much higher quantities of useful material.

A rare ore commercially mined from moons, zircon is valuable as it yields good quantities of hafnium, a key element of many advanced materials. Zircon ores will also yield titanium, silicates, megacyte, isogen, and mexallon.
Zircon ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing zircon and reprocessing such ores will yield twice the normal volume of useful material.

A rare ore commercially mined from moons, zircon is valuable as it yields good quantities of hafnium, a key element of many advanced materials. Zircon ores will also yield titanium, silicates, megacyte, isogen, and mexallon.
Zircon ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing zircon and reprocessing such ores will yield much higher quantitiestwice the normal volume of useful material.

A rare ore commercially mined from moons, zircon is valuable as it yields good quantities of hafnium, a key element of many advanced materials. Zircon ores will also yield titanium, silicates, megacyte, isogen, and mexallon.
Item description for "Glowing Zircon" (typeID 46307)
529198 When chunks of ore mined out of moons yield above-average densities of pollucite, the ore is called replete pollucite and reprocessing returns slightly higher quantities of useful material.

A rare ore commercially mined from moons, pollucite is valuable as it yields good quantities of caesium, a key element of many advanced materials. Pollucite ores will also yield scandium, hydrocarbons, zydrine, isogen, and mexallon.
When chunks of ore mined out of moons yield above-average densities of pollucite, the ore is called replete pollucite and reprocessing returns approximately 15% higher quantities of useful material.

A rare ore commercially mined from moons, pollucite is valuable as it yields good quantities of caesium, a key element of many advanced materials. Pollucite ores will also yield scandium, hydrocarbons, zydrine, isogen, and mexallon.
When chunks of ore mined out of moons yield above-average densities of pollucite, the ore is called replete pollucite and reprocessing returns slightlyapproximately 15% higher quantities of useful material.

A rare ore commercially mined from moons, pollucite is valuable as it yields good quantities of caesium, a key element of many advanced materials. Pollucite ores will also yield scandium, hydrocarbons, zydrine, isogen, and mexallon.
Item description for "Replete Pollucite" (typeID 46308)
529200 Pollucite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing pollucite and reprocessing will yield much higher quantities of useful material.

A rare ore commercially mined from moons, pollucite is valuable as it yields good quantities of caesium, a key element of many advanced materials. Pollucite ores will also yield scandium, hydrocarbons, zydrine, isogen, and mexallon.
Pollucite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing pollucite and reprocessing such ores will yield twice the normal volume of useful material.

A rare ore commercially mined from moons, pollucite is valuable as it yields good quantities of caesium, a key element of many advanced materials. Pollucite ores will also yield scandium, hydrocarbons, zydrine, isogen, and mexallon.
Pollucite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing pollucite and reprocessing such ores will yield much higher quantitiestwice the normal volume of useful material.

A rare ore commercially mined from moons, pollucite is valuable as it yields good quantities of caesium, a key element of many advanced materials. Pollucite ores will also yield scandium, hydrocarbons, zydrine, isogen, and mexallon.
Item description for "Glowing Pollucite" (typeID 46309)
529202 When chunks of ore mined out of moons yield above-average densities of cinnabar, the ore is called replete cinnabar and reprocessing returns slightly higher quantities of useful material.

A rare ore commercially mined from moons, cinnabar is valuable as it yields good quantities of mercury, a key element of many advanced materials. Cinnabar ores will also yield tungsten, evaporite deposits, megacyte, isogen, and mexallon.
When chunks of ore mined out of moons yield above-average densities of cinnabar, the ore is called replete cinnabar and reprocessing returns approximately 15% higher quantities of useful material.

A rare ore commercially mined from moons, cinnabar is valuable as it yields good quantities of mercury, a key element of many advanced materials. Cinnabar ores will also yield tungsten, evaporite deposits, megacyte, isogen, and mexallon.
When chunks of ore mined out of moons yield above-average densities of cinnabar, the ore is called replete cinnabar and reprocessing returns slightlyapproximately 15% higher quantities of useful material.

A rare ore commercially mined from moons, cinnabar is valuable as it yields good quantities of mercury, a key element of many advanced materials. Cinnabar ores will also yield tungsten, evaporite deposits, megacyte, isogen, and mexallon.
Item description for "Replete Cinnabar" (typeID 46310)
529204 Cinnabar ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing cinnabar and reprocessing will yield much higher quantities of useful material.

A rare ore commercially mined from moons, cinnabar is valuable as it yields good quantities of mercury, a key element of many advanced materials. Cinnabar ores will also yield tungsten, evaporite deposits, megacyte, isogen, and mexallon.
Cinnabar ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing cinnabar and reprocessing such ores will yield twice the normal volume of useful material.

A rare ore commercially mined from moons, cinnabar is valuable as it yields good quantities of mercury, a key element of many advanced materials. Cinnabar ores will also yield tungsten, evaporite deposits, megacyte, isogen, and mexallon.
Cinnabar ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing cinnabar and reprocessing such ores will yield much higher quantitiestwice the normal volume of useful material.

A rare ore commercially mined from moons, cinnabar is valuable as it yields good quantities of mercury, a key element of many advanced materials. Cinnabar ores will also yield tungsten, evaporite deposits, megacyte, isogen, and mexallon.
Item description for "Glowing Cinnabar" (typeID 46311)
529206 When chunks of ore mined out of moons yield above-average densities of xenotime, the ore is called bountiful xenotime and reprocessing returns slightly higher quantities of useful material.

An exceptional ore commercially mined from moons, xenotime is highly valuable as it yields good quantities of dysprosium, a vital element of many advanced materials. Xenotime ores will also yield vanadium, cobalt, atmospheric gases, megacyte, zydrine, and nocxium.
When chunks of ore mined out of moons yield above-average densities of xenotime, the ore is called bountiful xenotime and reprocessing returns approximately 15% higher quantities of useful material.

An exceptional ore commercially mined from moons, xenotime is highly valuable as it yields good quantities of dysprosium, a vital element of many advanced materials. Xenotime ores will also yield vanadium, cobalt, atmospheric gases, megacyte, zydrine, and nocxium.
When chunks of ore mined out of moons yield above-average densities of xenotime, the ore is called bountiful xenotime and reprocessing returns slightlyapproximately 15% higher quantities of useful material.

An exceptional ore commercially mined from moons, xenotime is highly valuable as it yields good quantities of dysprosium, a vital element of many advanced materials. Xenotime ores will also yield vanadium, cobalt, atmospheric gases, megacyte, zydrine, and nocxium.
Item description for "Bountiful Xenotime" (typeID 46312)
529208 Xenotime ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining xenotime and reprocessing will yield much higher quantities of useful material.

An exceptional ore commercially mined from moons, xenotime is highly valuable as it yields good quantities of dysprosium, a vital element of many advanced materials. Xenotime ores will also yield vanadium, cobalt, atmospheric gases, megacyte, zydrine, and nocxium.
Xenotime ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining xenotime and reprocessing such ores will yield twice the normal volume of useful material.

An exceptional ore commercially mined from moons, xenotime is highly valuable as it yields good quantities of dysprosium, a vital element of many advanced materials. Xenotime ores will also yield vanadium, cobalt, atmospheric gases, megacyte, zydrine, and nocxium.
Xenotime ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining xenotime and reprocessing such ores will yield much higher quantitiestwice the normal volume of useful material.

An exceptional ore commercially mined from moons, xenotime is highly valuable as it yields good quantities of dysprosium, a vital element of many advanced materials. Xenotime ores will also yield vanadium, cobalt, atmospheric gases, megacyte, zydrine, and nocxium.
Item description for "Shining Xenotime" (typeID 46313)
529210 When chunks of ore mined out of moons yield above-average densities of monazite, the ore is called bountiful monazite and reprocessing returns slightly higher quantities of useful material.

An exceptional ore commercially mined from moons, monazite is highly valuable as it yields good quantities of neodymium, a vital element of many advanced materials. Monazite ores will also yield chromium, tungsten, evaporite deposits, megacyte, zydrine, and nocxium.
When chunks of ore mined out of moons yield above-average densities of monazite, the ore is called bountiful monazite and reprocessing returns approximately 15% higher quantities of useful material.

An exceptional ore commercially mined from moons, monazite is highly valuable as it yields good quantities of neodymium, a vital element of many advanced materials. Monazite ores will also yield chromium, tungsten, evaporite deposits, megacyte, zydrine, and nocxium.
When chunks of ore mined out of moons yield above-average densities of monazite, the ore is called bountiful monazite and reprocessing returns slightlyapproximately 15% higher quantities of useful material.

An exceptional ore commercially mined from moons, monazite is highly valuable as it yields good quantities of neodymium, a vital element of many advanced materials. Monazite ores will also yield chromium, tungsten, evaporite deposits, megacyte, zydrine, and nocxium.
Item description for "Bountiful Monazite" (typeID 46314)
529212 Monazite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining monazite and reprocessing will yield much higher quantities of useful material.

An exceptional ore commercially mined from moons, monazite is highly valuable as it yields good quantities of neodymium, a vital element of many advanced materials. Monazite ores will also yield chromium, tungsten, evaporite deposits, megacyte, zydrine, and nocxium.
Monazite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining monazite and reprocessing such ores will yield twice the normal volume of useful material.

An exceptional ore commercially mined from moons, monazite is highly valuable as it yields good quantities of neodymium, a vital element of many advanced materials. Monazite ores will also yield chromium, tungsten, evaporite deposits, megacyte, zydrine, and nocxium.
Monazite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining monazite and reprocessing such ores will yield much higher quantities twice the normal volume of useful material.

An exceptional ore commercially mined from moons, monazite is highly valuable as it yields good quantities of neodymium, a vital element of many advanced materials. Monazite ores will also yield chromium, tungsten, evaporite deposits, megacyte, zydrine, and nocxium.
Item description for "Shining Monazite" (typeID 46315)
529214 When chunks of ore mined out of moons yield above-average densities of loparite, the ore is called bountiful loparite and reprocessing returns slightly higher quantities of useful material.

An exceptional ore commercially mined from moons, loparite is highly valuable as it yields good quantities of promethium, a vital element of many advanced materials. Loparite ores will also yield platinum, scandium, hydrocarbons, megacyte, zydrine, and nocxium.
When chunks of ore mined out of moons yield above-average densities of loparite, the ore is called bountiful loparite and reprocessing returns approximately 15% higher quantities of useful material.

An exceptional ore commercially mined from moons, loparite is highly valuable as it yields good quantities of promethium, a vital element of many advanced materials. Loparite ores will also yield platinum, scandium, hydrocarbons, megacyte, zydrine, and nocxium.
When chunks of ore mined out of moons yield above-average densities of loparite, the ore is called bountiful loparite and reprocessing returns slightlyapproximately 15% higher quantities of useful material.

An exceptional ore commercially mined from moons, loparite is highly valuable as it yields good quantities of promethium, a vital element of many advanced materials. Loparite ores will also yield platinum, scandium, hydrocarbons, megacyte, zydrine, and nocxium.
Item description for "Bountiful Loparite" (typeID 46316)
529216 Loparite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining loparite and reprocessing will yield much higher quantities of useful material.

An exceptional ore commercially mined from moons, loparite is highly valuable as it yields good quantities of promethium, a vital element of many advanced materials. Loparite ores will also yield platinum, scandium, hydrocarbons, megacyte, zydrine, and nocxium.
Loparite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining loparite and reprocessing such ores will yield twice the normal volume of useful material.

An exceptional ore commercially mined from moons, loparite is highly valuable as it yields good quantities of promethium, a vital element of many advanced materials. Loparite ores will also yield platinum, scandium, hydrocarbons, megacyte, zydrine, and nocxium.
Loparite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining loparite and reprocessing such ores will yield much higher quantitiestwice the normal volume of useful material.

An exceptional ore commercially mined from moons, loparite is highly valuable as it yields good quantities of promethium, a vital element of many advanced materials. Loparite ores will also yield platinum, scandium, hydrocarbons, megacyte, zydrine, and nocxium.
Item description for "Shining Loparite" (typeID 46317)
529218 When chunks of ore mined out of moons yield above-average densities of ytterbite, the ore is called bountiful ytterbite and reprocessing returns slightly higher quantities of useful material.

An exceptional ore commercially mined from moons, ytterbite is highly valuable as it yields good quantities of thulium, a vital element of many advanced materials. Ytterbite ores will also yield cadmium, titanium, silicates, megacyte, zydrine, and nocxium.
When chunks of ore mined out of moons yield above-average densities of ytterbite, the ore is called bountiful ytterbite and reprocessing returns approximately 15% higher quantities of useful material.

An exceptional ore commercially mined from moons, ytterbite is highly valuable as it yields good quantities of thulium, a vital element of many advanced materials. Ytterbite ores will also yield cadmium, titanium, silicates, megacyte, zydrine, and nocxium.
When chunks of ore mined out of moons yield above-average densities of ytterbite, the ore is called bountiful ytterbite and reprocessing returns slightlyapproximately 15% higher quantities of useful material.

An exceptional ore commercially mined from moons, ytterbite is highly valuable as it yields good quantities of thulium, a vital element of many advanced materials. Ytterbite ores will also yield cadmium, titanium, silicates, megacyte, zydrine, and nocxium.
Item description for "Bountiful Ytterbite" (typeID 46318)
529220 Ytterbite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining ytterbite and reprocessing will yield much higher quantities of useful material.

An exceptional ore commercially mined from moons, ytterbite is highly valuable as it yields good quantities of thulium, a vital element of many advanced materials. Ytterbite ores will also yield cadmium, titanium, silicates, megacyte, zydrine, and nocxium.
Ytterbite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining ytterbite and reprocessing such ores will yield twice the normal volume of useful material.

An exceptional ore commercially mined from moons, ytterbite is highly valuable as it yields good quantities of thulium, a vital element of many advanced materials. Ytterbite ores will also yield cadmium, titanium, silicates, megacyte, zydrine, and nocxium.
Ytterbite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining ytterbite and reprocessing such ores will yield much higher quantitiestwice the normal volume of useful material.

An exceptional ore commercially mined from moons, ytterbite is highly valuable as it yields good quantities of thulium, a vital element of many advanced materials. Ytterbite ores will also yield cadmium, titanium, silicates, megacyte, zydrine, and nocxium.
Item description for "Shining Ytterbite" (typeID 46319)
529271 <Description for the moon mining window> Manage, view, and schedule moon mining extractions <Description for thManage, view, and schedule moon mining window>extractions Tooltips/Neocom/MoonMiningScheduling_description
530256 Moonmining Fracture Started Moon Mining Fracture Started Moonm Mining Fracture Started UI/Moonmining/ExtractionFracturingStatus
530589 This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

Available primarily through moon mining.
This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. This moon ore produces 15% more minerals than standard arkonor when reprocessed.

One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

Available primarily through moon mining.
This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. This moon ore produces 15% more minerals than standard arkonor when reprocessed.

One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

Available primarily through moon mining.
Item description for "Flawless Arkonor" (typeID 46678)
530590 This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard arkonor when reprocessed.

One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard arkonor when reprocessed.

One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Flawless Arkonor" (typeID 46691)
530591 This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

Available primarily through moon mining.
This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

Available primarily through moon mining.
This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

Available primarily through moon mining.
Item description for "Cubic Bistot" (typeID 46676)
530592 This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Cubic Bistot" (typeID 46692)
530593 This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.

Available primarily through moon mining.
This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.

Available primarily through moon mining.
This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.

Available primarily through moon mining.
Item description for "Pellucid Crokite" (typeID 46677)
530594 This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Pellucid Crokite" (typeID 46693)
530595 This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

Available primarily through moon mining.
This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

Available primarily through moon mining.
This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

Available primarily through moon mining.
Item description for "Jet Ochre" (typeID 46675)
530596 This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Jet Ochre" (typeID 46694)
530597 This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen.

Available primarily through moon mining.
This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen.

Available primarily through moon mining.
This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen.

Available primarily through moon mining.
Item description for "Brilliant Gneiss" (typeID 46679)
530598 This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Brilliant Gneiss" (typeID 46695)
530599 This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine.

Available primarily through moon mining.
This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed.

Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine.

Available primarily through moon mining.
This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed.

Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine.

Available primarily through moon mining.
Item description for "Lustrous Hedbergite" (typeID 46680)
530600 This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed.

Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed.

Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Lustrous Hedbergite" (typeID 46696)
530601 This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.

Available primarily through moon mining.
This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed.


With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.

Available primarily through moon mining.
This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed.


With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.

Available primarily through moon mining.
Item description for "Scintillating Hemorphite" (typeID 46681)
530602 This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed.

With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed.

With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Scintillating Hemorphite" (typeID 46697)
530603 This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.

Available primarily through moon mining.
This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed.

Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.

Available primarily through moon mining.
This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed.

Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.

Available primarily through moon mining.
Item description for "Immaculate Jaspet" (typeID 46682)
530604 This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed.

Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed.

Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Immaculate Jaspet" (typeID 46698)
530605 This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen.

Available primarily through moon mining.
This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed.

Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen.

Available primarily through moon mining.
This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed.

Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen.

Available primarily through moon mining.
Item description for "Resplendant Kernite" (typeID 46683)
530606 This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed.

Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed.

Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Resplendant Kernite" (typeID 46699)
530607 This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status.

Available primarily through moon mining.
This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status.

Available primarily through moon mining.
This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status.

Available primarily through moon mining.
Item description for "Platinoid Omber" (typeID 46684)
530608 This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Platinoid Omber" (typeID 46700)
530609 This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.

Available primarily through moon mining.
This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.

Available primarily through moon mining.
This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.

Available primarily through moon mining.
Item description for "Sparkling Plagioclase" (typeID 46685)
530610 This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed.


Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed.


Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Sparkling Plagioclase" (typeID 46701)
530611 This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon.

Available primarily through moon mining.
This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed.

Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon.

Available primarily through moon mining.
This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed.

Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon.

Available primarily through moon mining.
Item description for "Opulent Pyroxeres" (typeID 46686)
530612 This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed.

Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed.

Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Opulent Pyroxeres" (typeID 46702)
530613 This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers.

Available primarily through moon mining.
This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed.

Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers.

Available primarily through moon mining.
This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed.

Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers.

Available primarily through moon mining.
Item description for "Glossy Scordite" (typeID 46687)
530614 This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed.

Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed.

Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Glossy Scordite" (typeID 46703)
530615 This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.

Available primarily through moon mining.
This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.

Available primarily through moon mining.
This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.

Available primarily through moon mining.
Item description for "Dazzling Spodumain" (typeID 46688)
530616 This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Dazzling Spodumain" (typeID 46704)
530617 This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral.

Available primarily through moon mining.
This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed.


The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral.

Available primarily through moon mining.
This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed.


The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral.

Available primarily through moon mining.
Item description for "Stable Veldspar" (typeID 46689)
530618 This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology.

The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed.

The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral.

This ore is a compressed and much more dense version of the original ore.
This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed.

The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral.

This ore is a compressed and much more dense version of the original ore.
Item description for "Compressed Stable Veldspar" (typeID 46705)
532400 Yoiul Blizzard Firework (Large) Yoiul Blizzard Firework Yoiul Blizzard Firework (Large) Item name for typeID 47302 (Festival Charges)
532665 Structure Reinforcement Time Chamged Structure Reinforcement Time Changed Structure Reinforcement Time Chamnged Notifications/NotificationNames/StructuresReinforcementChanged
532811 The Monitor was initially developed by the CONCORD Directive Intelligence Agency as an observation ship that could survive extremely hostile areas of space for observation and data collection missions against pirate, capsuleer, and emergent threats. To serve in this role the Monitor was developed with defensive technology inspired by the venerable "Polaris" line of frigates. After initial field testing demonstrated the incredible durability of this new vessel, CONCORD Aerospace realized that a civilian version would potentially prove valuable to capsuleer fleet commanders and the Inner Circle approved the distribution of blueprint copies directly to worthy capsuleers through the "loyalty point" program.

Flag Cruisers like the Monitor are specialized in survivability and observation at the expense of virtually all other functions. Powerful shield generators and thick armor plating combine with the smallest signature radius of any cruiser to create one of the most durable ships ever seen in New Eden. The Monitor also enjoys impressive sensor capabilities and digital systems hardened against hostile electronic warfare. In exchange for these benefits the Monitor gives up virtually all offensive capabilities and utility. The Monitor is only able to fit propulsion modules, low-power target painters, and probe launchers. This ship is the ultimate specialist, useful for fleet commanders who serve as a stable presence on a chaotic battlefield.
The Monitor was initially developed by the CONCORD Directive Intelligence Agency as an observation ship that could survive extremely hostile areas of space for observation and data collection missions against pirate, capsuleer, and emergent threats. To serve in this role the Monitor was developed with defensive technology inspired by the venerable "Polaris" line of frigates. After initial field testing demonstrated the incredible durability of this new vessel, CONCORD Aerospace realized that a civilian version would potentially prove valuable to capsuleer fleet commanders and the Inner Circle approved the distribution of blueprint copies directly to worthy capsuleers through the "loyalty point" program.

Flag Cruisers like the Monitor are specialized in survivability and observation at the expense of virtually all other functions. Powerful shield generators and thick armor plating combine with the smallest signature radius of any cruiser to create one of the most durable ships ever seen in New Eden. The Monitor also enjoys impressive sensor capabilities and digital systems hardened against hostile electronic warfare. In exchange for these benefits the Monitor gives up virtually all offensive capabilities and utility. The Monitor is only able to use propulsion modules, low-power target painters, and probe launchers. This ship is the ultimate specialist, useful for fleet commanders who serve as a stable presence on a chaotic battlefield.
The Monitor was initially developed by the CONCORD Directive Intelligence Agency as an observation ship that could survive extremely hostile areas of space for observation and data collection missions against pirate, capsuleer, and emergent threats. To serve in this role the Monitor was developed with defensive technology inspired by the venerable "Polaris" line of frigates. After initial field testing demonstrated the incredible durability of this new vessel, CONCORD Aerospace realized that a civilian version would potentially prove valuable to capsuleer fleet commanders and the Inner Circle approved the distribution of blueprint copies directly to worthy capsuleers through the "loyalty point" program.

Flag Cruisers like the Monitor are specialized in survivability and observation at the expense of virtually all other functions. Powerful shield generators and thick armor plating combine with the smallest signature radius of any cruiser to create one of the most durable ships ever seen in New Eden. The Monitor also enjoys impressive sensor capabilities and digital systems hardened against hostile electronic warfare. In exchange for these benefits the Monitor gives up virtually all offensive capabilities and utility. The Monitor is only able to
fituse propulsion modules, low-power target painters, and probe launchers. This ship is the ultimate specialist, useful for fleet commanders who serve as a stable presence on a chaotic battlefield.
Item description for "Monitor" (typeID 45534)
532893 Due to a recent change in location, your ship is temporarily invulnerable.
This invulnerability period will end early if you lock any target, activate any module, or take action to move your ship.
Location Change Timer
Cause: A recent change in location.
Consequence: Ship is invulnerable. Invulnerability period will end early if a target is locked, a module is activated, or ship is moved.
Due to a recent change in location, your ship is temporarily<b>Location Change Timer</b>
<b>Cause:</b> A recent change in location.
<b>Consequence:</b> Ship is
invulnerable.
This i
Invulnerability period will end early if you lock any target, activate any module, or take action to move your shipa target is locked, a module is activated, or ship is moved.
UI/Crimewatch/Timers/InvulTooltip
533133 The Yoiul Blizzard firework is in truth an "icework" as it is a unique explosive charge that creates a storm of icy crystals in space, mimicking a wintry blizzard.

The fragmentary scraps of data that the empires used to construct the New Eden Standard Calendar provide a hint that a winter festival had some importance in the later months of the year for the legendary forbears of humanity. Not all inhabited worlds of New Eden have seasons but those that do mark the increased snow and wind of their winter equivalents in various ways.

Note: this firework is designed for use in Standup Large Festival Launchers equipped to Upwell Structures.
The Yoiul Blizzard firework is in truth an "icework" as it is a unique explosive charge that creates a storm of icy crystals in space, mimicking a wintry blizzard.

The fragmentary scraps of data that the empires used to construct the New Eden Standard Calendar provide a hint that a winter festival had some importance in the later months of the year for the legendary forebears of humanity. Not all inhabited worlds of New Eden have seasons but those that do mark the increased snow and wind of their winter equivalents in various ways.
The Yoiul Blizzard firework is in truth an "icework" as it is a unique explosive charge that creates a storm of icy crystals in space, mimicking a wintry blizzard.

The fragmentary scraps of data that the empires used to construct the New Eden Standard Calendar provide a hint that a winter festival had some importance in the later months of the year for the legendary for
ebears of humanity. Not all inhabited worlds of New Eden have seasons but those that do mark the increased snow and wind of their winter equivalents in various ways.

Note: this firework is designed for use in Standup Large Festival Launchers equipped to Upwell Structures.
Item description for "Yoiul Blizzard Firework" (typeID 47302)
534303 Triglavian Transfer Conduit Transfer Conduit (Triglavian) Triglavian Transfer Conduit (Triglavian) Item name for typeID 47685 (Warp Gate)
534304 Triglavian Origin Conduit Origin Conduit (Triglavian) Triglavian Origin Conduit (Triglavian) Item name for typeID 47686 (Warp Gate)
534348 Great work! Time to go home, Captain. I need you to dock at your home station where I will transfer the recovered data to CONCORD.

Locate your home station in space, or in your Overview, then right-click on it and select 'Dock'.
Great work! Time to go home, Captain. I need you to dock at your home station where I will transfer the recovered data to CONCORD. Great work! Time to go home, Captain. I need you to dock at your home station where I will transfer the recovered data to CONCORD.

Locate your home station in space, or in your Overview, then right-click on it and select <b>'Dock'</b>.
534363 The Agency is the primary tool used by capsuleers to discover opportunities available in New Eden.

Open the Agency from your NeoCom by clicking on the icon.
The Agency is the primary tool used by capsuleers to discover opportunities available in New Eden. The Agency is the primary tool used by capsuleers to discover opportunities available in New Eden.

Open the Agency from your NeoCom by clicking on the icon.
535449 <color=ORANGE>{completedTasks}/{totalTasks}</color> Tasks Completed <color=ORANGE>{completedTasks}/{totalTasks}</color> Tasks Completed
536556 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
5% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for tech one ship manufacturing
50% reduction in time requirements for tech two ship manufacturing
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for TE research jobs
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
5% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for tech one ship manufacturing
50% reduction in time requirements for tech two ship manufacturing
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for TE research jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
5% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for tech one ship manufacturing
50% reduction in time requirements for tech two ship manufacturing
15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs
40% reduction in time requirements for TE research jobs


The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell A3FPL Outpost Rig" (typeID 48027)
536573 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
23% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
50% reduction in time requirements for ME research, TE research, and blueprint copy jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
1% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech two component manufacturing
23% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
50% reduction in time requirements for ME research, TE research, and blueprint copy jobs

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
20% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries\
n1% reduction in material requirements for manufacturing jobs
40% reduction in time requirements for tech two component manufacturing\
n23% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs
50% reduction in time requirements for ME research, TE research, and blueprint copy jobs

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell C2LF Outpost Rig" (typeID 48044)
536599 This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
10% bonus to reprocessing yield of all ice and ores

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

This rig provides the following bonuses:
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries
5% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for tech one ship manufacturing
50% reduction in time requirements for tech two ship manufacturing
10% bonus to reprocessing yield of all ice and ores

The bonuses from this rig do not scale with system security status

The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement.

<b>This rig provides the following bonuses:</b>
25% bonus to all hitpoints and capacitor capacity
18% bonus to maximum targeting range
180% bonus to scan resolution
+5 to maximum locked targets
42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries\
n5% reduction in material requirements for manufacturing jobs
60% reduction in time requirements for tech one ship manufacturing
50% reduction in time requirements for tech two ship manufacturing\
n10% bonus to reprocessing yield of all ice and ores

The bonuses from this rig do not scale with system security status

<b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b>
Item description for "Upwell A3FPR Outpost Rig" (typeID 48070)
536641 This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Something has entered Abyssal Deadspace from this location and, presuming it survives the experience, will return here before too long. This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Abyssal Deadspace can be entered from this location and, presuming they survive the experience, any ships inside will return here before long. This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Something has entered Abyssal Deadspace can be entered from this location and, presuming ithey survives the experience, any ships inside will return here before too long. Item description for "Abyssal Trace" (typeID 47833)
536642 This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Abyssal Deadspace can be entered from this location and, presuming it survives the experience, will return here before too long. This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Abyssal Deadspace can be entered from this location and, presuming they survive the experience, any ships inside will return here before long. This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Abyssal Deadspace can be entered from this location and, presuming ithey survives the experience, any ships inside will return here before too long. Item description for "Abyssal Trace" (typeID 47458)
536643 This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Something has entered Abyssal Deadspace from this location and, presuming it survives the experience, will return here before too long. This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Abyssal Deadspace can be entered from this location and, presuming they survive the experience, any ships inside will return here before long. This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Something has entered Abyssal Deadspace can be entered from this location and, presuming ithey survives the experience, any ships inside will return here before too long. Item description for "Abyssal Trace" (typeID 47834)
537506 We've decided to reward you for your efforts so far. A new ship and upgraded weapons are being made available. We hope you will find them useful, particularly in the coming tasks! We've decided to reward you for your efforts so far. New ugraded weapons are being made available. We hope you will find them useful, particularly in the coming tasks! We've decided to reward you for your efforts so far. A new ship and upNew ugraded weapons are being made available. We hope you will find them useful, particularly in the coming tasks!
537554 EVE/UI/Operations/Tasks/Notifications:537554 EVE/UI/Operations/Tasks/Notifications:537554
538188 You'll need to undock to begin, Captain. You'll need to undock to begin, Captain.
538209 Fitting Fitting
538210 New ship, better guns New ship, better guns
538232 When in space, click here to warp to the site When in space, click here to warp to the site
538332 Shared Item Filter Load Shared Item Filter Load Shared Item Filter UI/Inventory/Filters/SharedItemFilter
538356 When you are ready to begin your mission, warp to the investigation site by clicking 'Warp To' on the Info Panel under the Investigation tab. When you are ready to begin your mission, warp to the investigation site. When you are ready to begin your mission, warp to the investigation site by clicking 'Warp To' on the Info Panel under the Investigation tab.
538371 Warp to the investigation site by using the 'Warp To' button on the Info Panel. Warp to the investigation site by using the 'Warp To' button on the Info Panel.
538439 Open the Redeem Items window by clicking on the menu button at the top of the NeoCom, selecting Inventory, and clicking on 'Redeem Items'. Open the Redeem Items window by clicking on the menu button at the top of the NeoCom, selecting Inventory, and clicking on 'Redeem Items'.
538440 You will find a frigate class vessel and new turrets in your Inventory. You will find a frigate class vessel and new turrets in your Inventory.
538458 Fit your new turrets to the ship by clicking on the highlighted 'Fitting' button to open the fitting window, and dragging them onto your ship. The fitting window is where you change and view the weapons and modules on your ship.

Once the turrets have been fitted to your ship, drag the ammo onto your ship in the fitting window to load it into the turrets. If you have any excess, place it in the ship's cargo hold - you might need reserves in combat.
Fit your new turrets to the ship by clicking on the highlighted 'Fitting' button to open the fitting window, and dragging them onto your ship. The fitting window is where you change and view the weapons and modules on your ship.

Once the turrets have been fitted to your ship, drag the ammo onto your ship in the fitting window to load it into the turrets. If you have any excess, place it in the ship's cargo hold - you might need reserves in combat.
538770 Upwell Cargo Deposit description Deposit cargo from your ship into an Upwell Structure while undocked directly outside the structure Upwell Cargo Deposit descriptionDeposit cargo from your ship into an Upwell Structure while undocked directly outside the structure Tooltips/Neocom/HangarTransfer_description
539156 Boosters Boosters & Implants Boosters & Implants
539234 You can see your afterburner underneath your weapons in the ship's HUD.

While active, the afterburner increases your ship's velocity. Click on the module to activate it.
You can see your afterburner underneath your weapons in the ship's HUD.

While active, the afterburner increases your ship's velocity.
You can see your afterburner underneath your weapons in the ship's HUD.

While active, the afterburner increases your ship's velocity.
Click on the module to activate it.
539258 B12 Expired Basic 'Brainfreeze' Cerebral Accelerator B12Expired Basic 'Brainfreeze' Cerebral Accelerator Item name for typeID 48613 (Booster)
539259 S12 Expired Standard 'Brainfreeze' Cerebral Accelerator S12Expired Standard 'Brainfreeze' Cerebral Accelerator Item name for typeID 48614 (Booster)
539260 A12 Expired Advanced 'Brainfreeze' Cerebral Accelerator A12Expired Advanced 'Brainfreeze' Cerebral Accelerator Item name for typeID 48615 (Booster)
539261 E12 Expired Extended 'Brainfreeze' Cerebral Accelerator E12xpired Extended 'Brainfreeze' Cerebral Accelerator Item name for typeID 48616 (Booster)
539358 Next, warp to the investigation site using the 'Warp To' button in the Info Panel. Next, warp to the investigation site using the 'Warp To' button in the Info Panel.
539359 Captain, recovered data points to a cloud formation as the site of a hidden Sleeper enclave.

Go there and scout it out. Warp to the site using 'Warp To' on the Info Panel.
Captain, recovered data points to a cloud formation as the site of a hidden Sleeper enclave.

Go there and scout it out.
Captain, recovered data points to a cloud formation as the site of a hidden Sleeper enclave.

Go there and scout it out.
Warp to the site using 'Warp To' on the Info Panel.
539461 We have another serious threat to deal with. We believe the Seekers are attempting bring more Sleeper drones here through a spatial conduit. Eliminate the Seekers so we can send in an assault team. We have another serious threat to deal with. We believe the Seekers are attempting to bring more Sleeper drones here through a spatial conduit. Eliminate the Seekers so we can send in an assault team. We have another serious threat to deal with. We believe the Seekers are attempting to bring more Sleeper drones here through a spatial conduit. Eliminate the Seekers so we can send in an assault team.
539574 Boosters Boosters & Implants Boosters & Implants
539631 To activate the Acceleration Gate, right-click on it in your Overview and select 'Activate Gate'. To activate the Acceleration Gate, right-click on it in your Overview and select <b>'Activate Gate'</b>.
539707 Congratulations, Captain! You successfully completed the first investigation mission.

Open the Agency, and click on the Seekers Investigation to select and activate another mission.
Congratulations, Captain! You successfully completed the first investigation mission. Congratulations, Captain! You successfully completed the first investigation mission.

Open the Agency, and click on the Seekers Investigation to select and activate another mission.
539712 Excellent, Captain!

Before we proceed with the next mission, let's start skill training to acquire the skills needed to upgrade your ship.
Excellent, Captain!

Before we proceed with the next mission, let's start skill training.
Excellent, Captain!

Before we proceed with the next mission, let's start skill training
to acquire the skills needed to upgrade your ship.
539715 After your new turrets are fitted, you will be ready to test run your new and improved ship fitting by opening the Agency, clicking on 'The Seekers Investigation' and selecting and activating the next mission. After your new turrets are fitted, you will be ready to test run your new and improved ship fitting by opening the Agency, clicking on <b>'The Seekers Investigation'</b> and selecting and activating the next mission.
539840 Skill training is vital for your progression in New Eden, and the skills you choose will prepare you for your path in the stars.

You have been gifted with some skillbooks. To claim them you first need to dock at a station. Locate a station in the Overview, then right-click and select 'Dock'.
Skill training is vital for your progression in New Eden, and the skills you choose will prepare you for your path in the stars. Please dock in your home station when you are ready to begin skill training. Skill training is vital for your progression in New Eden, and the skills you choose will prepare you for your path in the stars.

You have been gifted with some skillbooks. To claim them you first need to dock at a station. Locate a station in the Overview, then right-click and select <b>'Dock'</b>
Please dock in your home station when you are ready to begin skill training.
539966 Placeholder 4 Operation Permafrost Placeholder 4Operation Permafrost
539967 Winter 2018 Event Winter 2018 Event
539969 Placeholder 5 Guardian's Gala Placeholder 5Guardian's Gala
539970 Valentine's 2019 Valentine's 2019
539971 Feb 12-25, 2019 Feb 12-25, 2019
540278 Make sure to remember the names of the skillbooks then right-click on both skillbooks individually and click 'Inject Skill'.

Next, open your 'Character Sheet' by clicking on your character portrait in the Neocom.

Under the 'Skills' tab, click in the category 'Spaceship Command' and locate your empire's frigate skill. Alternatively you can use the search field and type the skill name.
Open your 'Character Sheet' by clicking on your character portrait in the Neocom. Make sure to remember the names of the skillbooks then right-click on both skillbooks individually and click 'Inject Skill'.

Next, open your 'Character Sheet' by clicking on your character portrait in the Neocom.

Under the 'Skills' tab, click in the category 'Spaceship Command' and locate your empire's frigate skill. Alternatively you can use the search field and type the skill name
Open your 'Character Sheet' by clicking on your character portrait in the Neocom.
540279 Locate the skill for your empire's frigate type and select 'Add Level 1 to queue'

Repeat these step with the second skill located under 'Gunnery'.
Under the 'Skills' tab, click a category and select the skill you wish to train. I would recommend selecting the category 'Spaceship Command' and locate the skill also called 'Spaceship Command'. Double-click on the skill you wish to train to add it to the queue. LocateUnder the s'Skill for your empire's frigate type and select 'Add Level 1 to queue'

Repeat these step with the second skill located under 'Gunnery'
s' tab, click a category and select the skill you wish to train. I would recommend selecting the category 'Spaceship Command' and locate the skill also called 'Spaceship Command'. Double-click on the skill you wish to train to add it to the queue.
540280 Your skills are now training and once completed they will enable you to fly an upgraded ship. I will notify you when the skill training has completed.

To proceed with the combat missions open the Agency and click on the Combat Career Path to select and activate the next mission.
Your skill is now training, I will notify you when the skill training has completed.

To proceed with the combat missions open the Agency and click on The Seekers Investigation to select and activate the next mission.
Your skills are is now training and once completed they will enable you to fly an upgraded ship., I will notify you when the skill training has completed.

To proceed with the combat missions open the Agency and click on
tThe Combat Career PathSeekers Investigation to select and activate the next mission.
540404 Boosters manufactured. Boosters & Implants manufactured. Boosters & Implants manufactured.
540405 Manufacturing of Boosters used to augment a pilot's abilities. Manufacturing of Boosters & Implants used to augment a pilot's abilities. Manufacturing of Boosters & Implants used to augment a pilot's abilities.
540847 Login to receive rewards and have them delivered to your Redeeming Queue. Login and claim rewards to have them delivered to your Redeeming Queue. Login to receiveand claim rewards andto have them delivered to your Redeeming Queue. UI/LoginRewards/BottomText
540885 Our machinery cannot keep up with you!

Maybe you should take a little more time to analyze these delicate samples.

Please allow a few minutes for our machines too cool down.
Our machinery cannot keep up with you!

Maybe you should take a little more time to analyze these delicate samples.

Please allow a few minutes for our machines to cool down.
Our machinery cannot keep up with you!

Maybe you should take a little more time to analyze these delicate samples.

Please allow a few minutes for our machines to
o cool down.
UI/ProjectDiscovery/SpammingErrorBody
541040 Nov Ship Log 1 Log Fragment 1 (Gala YC121) Nov Ship Log 1Log Fragment 1 (Gala YC121) Item name for typeID 48950 (Special Edition Commodities)
541045 Nov Ship Log 2 Log Fragment 2 (Gala YC121) Nov Ship Log 2Log Fragment 2 (Gala YC121) Item name for typeID 48951 (Special Edition Commodities)
541046 Nov Ship Log 5 Log Fragment 5 (Gala YC121) Nov Ship Log 5Log Fragment 5 (Gala YC121) Item name for typeID 48954 (Special Edition Commodities)
541047 Nov Ship Log 3 Log Fragment 3 (Gala YC121) Nov Ship Log 3Log Fragment 3 (Gala YC121) Item name for typeID 48952 (Special Edition Commodities)
541052 Nov Ship Log 4 Log Fragment 4 (Gala YC121) Nov Ship Log 4Log Fragment 4 (Gala YC121) Item name for typeID 48953 (Special Edition Commodities)
541375 This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Abyssal Deadspace can be entered from this location and, presuming it survives the experience, will return here before too long. This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Abyssal Deadspace can be entered from this location and, presuming they survive the experience, any ships inside will return here before long. This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Abyssal Deadspace can be entered from this location and, presuming ithey survives the experience, any ships inside will return here before too long. Item description for "Abyssal Trace" (typeID 48964)
541474 Captain, I was able to download some data into my memory core. Wait, there's an incoming enemy drone!

The ship's Overview will be useful here. The ship's Overview is a summary of objects of interest in space.

The Overview is customizable and you can interact with items listed in it.

Captain, approach the Seeker to get into engagement range.
Captain, I was able to download some data into my memory core. Wait, there's an incoming enemy drone!

The ship's Overview will be useful here. The ship's Overview is a summary of objects of interest in space.

The Overview is customizable and you can interact with items listed in it.
Captain, I was able to download some data into my memory core. Wait, there's an incoming enemy drone!

The ship's <b>Overview</b> will be useful here. The ship's Overview is a summary of objects of interest in space.

The Overview is customizable and you can interact with items listed in it.


Captain, <b>approach</b> the Seeker to get into engagement range.
541475 One way to maintain range from an enemy is to orbit it, Captain. You should do this before opening fire.

Right-click on the Seeker and select 'Orbit at 500m' to begin circling it.
One way to maintain range from an enemy is to orbit it, Captain. You should do this before opening fire. One way to maintain range from an enemy is to <b>orbit</b> it, Captain. You should do this before opening fire.

Right-click on the Seeker and select <b>'Orbit at 500m'</b> to begin circling it.
541476 Captain, try and establish a sensor lock on the Seeker. This is necessary for your weapons to target it.

Right-click on the Seeker and select 'Lock Target'.
Captain, try and establish a sensor lock on the Seeker. This is necessary for your weapons to target it. Captain, try and establish a sensor <b>lock</b> on the Seeker. This is necessary for your weapons to target it.

Right-click on the Seeker and select <b>'Lock Target'</b>.
541843 You should now undock to begin your journey to the Career Agent. You should now <b>undock</b> to begin your journey to the Career Agent.
541844 Captain, the next stargate in your route will always have a yellow icon. Find this gate in the overview, right-click and select 'Jump' to begin travelling to your destination.

The agent may be many systems away, you can continue to jump through each stargates that has a yellow icon until you reach your destination.

You can also activate the autopilot to automatically warp and jump your ship towards your destination.

While useful, the autopilot is not as fast as manually travelling from gate to gate.
Captain, the next stargate in your route will always have a yellow icon. Captain, the next stargate in your route will always have a yellow icon. Find this gate in the overview, right-click and select <b>'Jump'</b> to begin travelling to your destination.

The agent may be many systems away, you can continue to <b>jump</b> through each stargates that has a yellow icon until you reach your destination.

You can also activate the <b>autopilot</b> to automatically warp and jump your ship towards your destination.

While useful, the autopilot is not as fast as manually travelling from gate to gate.
541947 Too late, Captain! The ship has been destroyed but we may be able to recover the data they mentioned.

First, let's try finding the wreck in space.

To do this hold down the left mouse button and move your mouse around to rotate the camera.
Too late, Captain! The ship has been destroyed but we may be able to recover the data they mentioned.

First, let's try finding the wreck in space.
Too late, Captain! The ship has been destroyed but we may be able to recover the data they mentioned.

First, let's try finding the wreck in space.


To do this <b>hold down</b> the <b>left mouse button</b> and move your mouse around to rotate the camera.
542052 Use fitting to equip a new ship Use fitting to equip new weapons Use fitting to equip a new shipweapons
542106 EVE/UI/Operations/Tasks/Notifications:542106 EVE/UI/Operations/Tasks/Notifications:542106
542623 Warp to Site Warp to Site
542707 Triglavian Proving Conduit Proving Conduit (Triglavian) Triglavian Proving Conduit (Triglavian) Item name for typeID 49563 (Warp Gate)
542820 No Valid Options No Valid Options UI/Fleet/NoValidOptions
542840 A chemical flux in strangely distorted mineral form produced by the subtle, yet profound effects of the intermediate deadspace environment, Chromodynamic Tricarboxyls are principally obtained by mining and reprocessing certain rare ores to be found in deadspace, such as the weirdly glowing Cthonic Attar asteroids.

Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. A darker use is the refinement of the strange material into "Deathglow", a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.
A chemical flux in strangely distorted mineral form produced by the subtle, yet profound effects of the intermediate deadspace environment, Chromodynamic Tricarboxyls are principally obtained by mining and reprocessing certain rare ores to be found in deadspace, such as the weirdly glowing Cthonic Attar and Amethystic Crystallite asteroids.

With increasing interest in the useful properties of these compounds, other sources have been discovered, typically in extreme or isolated space environments where gravitational effects may vary unpredictably.

Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. A darker use is the refinement of the strange material into "Deathglow", a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.
A chemical flux in strangely distorted mineral form produced by the subtle, yet profound effects of the intermediate deadspace environment, Chromodynamic Tricarboxyls are principally obtained by mining and reprocessing certain rare ores to be found in deadspace, such as the weirdly glowing Cthonic Attar asteroidsnd Amethystic Crystallite asteroids.

With increasing interest in the useful properties of these compounds, other sources have been discovered, typically in extreme or isolated space environments where gravitational effects may vary unpredictably
.

Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters.
A darker use is the refinement of the strange material into "Deathglow", a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden.
Item description for "Chromodynamic Tricarboxyls" (typeID 48927)
542946 Women's 'Domino Turqoise' Facial Augmentation Women's 'Domino Turquoise' Facial Augmentation Women's 'Domino Turquoise' Facial Augmentation Item name for typeID 49673 (Augmentations)
542954 The {groupName} > {[item]typeID.name} skill has been injected and is read to train given that its skill prerequisites have been met The {groupName} > {[item]typeID.name} skill has been injected and is ready to train given that its skill prerequisites have been met The <b>{groupName} > {[item]typeID.name}</b> skill has been injected and is ready to train given that its skill prerequisites have been met Notifications/SkillInjected
542965 Men's 'Domino Turqoise' Facial Augmentation Men's 'Domino Turquoise' Facial Augmentation Men's 'Domino Turquoise' Facial Augmentation Item name for typeID 49682 (Augmentations)
543028 This package is {volume} m³ and you are paying {numISK}/m³ This package is <b>{volume} m³</b> and you are paying <b>{numISK}</b>/m³ UI/Contracts/ContractsService/CourierHintIskM3
543034 Winter Event Structure Automated Frostline Condensate Separation Rig Winter Event StructureAutomated Frostline Condensate Separation Rig Item name for typeID 49699 (Large Collidable Object)
543064 Turn Off History Visablity for '{settingName}' Turn off history visibility for '{settingName}' Turn Ooff Hhistory Vvisabibility for '{settingName}' Notifications/NotificationWidget/TurnHistoryVisibilityOff
543065 Turn On History Visablity for '{settingName}' Turn on history visibility for '{settingName}' Turn Oon Hhistory Vvisabibility for '{settingName}' Notifications/NotificationWidget/TurnHistoryVisibilityOn
543066 Turn Off Popup for '{settingName}' Turn off popup for '{settingName}' Turn Ooff Ppopup for '{settingName}' Notifications/NotificationWidget/TurnPopupOff
543067 Turn On Popup for '{settingName}' Turn on popup for '{settingName}' Turn Oon Ppopup for '{settingName}' Notifications/NotificationWidget/TurnPopupOn
543102 'Domino Turqoise' Augmentation Crate 'Domino Turquoise' Augmentation Crate 'Domino Turquoise' Augmentation Crate Item name for typeID 49705 (Special Edition Commodities)
543193 Guristas Lab Rats Guristas Lab Rats
543194 Defeat Guristas Defeat Guristas
543195 Defeat any ships defending Guristas research and development sites. Defeat any ships defending Guristas research and development sites.
543196 Guristas Lab Rats Guristas Lab Rats
543197 Defeat Guristas Defeat Guristas
543198 Defeat any ships defending Guristas research and development sites. Defeat any ships defending Guristas research and development sites.
543199 Guristas Lab Rats Guristas Lab Rats
543200 Defeat Guristas Defeat Guristas
543202 Guristas Lab Rats Guristas Lab Rats
543203 Defeat Guristas Defeat Guristas
543204 Defeat any ships defending Guristas research and development sites. Defeat any ships defending Guristas research and development sites.
543205 Guristas Lab Rats Guristas Lab Rats
543208 Guristas Lab Rats Guristas Lab Rats
543209 Defeat Guristas Defeat Guristas
543211 Guristas Lab Rats Guristas Lab Rats
543212 Defeat Guristas Defeat Guristas
543213 Defeat any ships defending Guristas research and development sites. Defeat any ships defending Guristas research and development sites.
543214 Guristas Lab Rats Guristas Lab Rats
543215 Defeat Guristas Defeat Guristas
543216 Defeat any ships defending Guristas research and development sites. Defeat any ships defending Guristas research and development sites.
543217 Guristas Lab Rats Guristas Lab Rats
543218 Defeat Guristas Defeat Guristas
543220 Guristas Lab Rats Guristas Lab Rats
543223 Guristas Lab Rats Guristas Lab Rats
543224 Defeat Guristas Defeat Guristas
543225 Defeat any ships defending Guristas research and development sites. Defeat any ships defending Guristas research and development sites.
543226 Mad Scientists Mad Scientists
543227 Destroy Guristas Research Convoys Destroy Guristas Research Convoys
543231 Destroy any research ships attempting to escape Guristas research and development sites. Destroy any research ships attempting to escape Guristas research and development sites.
543232 Mad Scientists Mad Scientists
543235 Mad Scientistss Mad Scientistss
543236 Destroy Guristas Research Convoys Destroy Guristas Research Convoys
543237 Destroy any research ships attempting to escape Guristas research and development sites. Destroy any research ships attempting to escape Guristas research and development sites.
543241 Mad Scientists Mad Scientists
543242 Destroy Guristas Research Convoys Destroy Guristas Research Convoys
543243 Destroy any research ships attempting to escape Guristas research and development sites. Destroy any research ships attempting to escape Guristas research and development sites.
543244 Mad Scientists Mad Scientists
543245 Destroy Guristas Research Convoys Destroy Guristas Research Convoys
543246 Destroy any research ships attempting to escape Guristas research and development sites. Destroy any research ships attempting to escape Guristas research and development sites.
543250 Mad Scientist Mad Scientist
543253 Mad Scientists Mad Scientists
543254 Destroy Guristas Research Convoys Destroy Guristas Research Convoys
543256 Mad Scientists Mad Scientists
543259 Mad Scientists Mad Scientists
543260 Destroy Guristas Research Convoys Destroy Guristas Research Convoys
543261 Destroy any research ships attempting to escape Guristas research and development sites. Destroy any research ships attempting to escape Guristas research and development sites.
543265 Mad Scientists Mad Scientists
543266 Destroy Guristas Research Convoys Destroy Guristas Research Convoys
543267 Destroy any research ships attempting to escape Guristas research and development sites. Destroy any research ships attempting to escape Guristas research and development sites.
543268 Mad Scientists Mad Scientists
543269 Destroy Guristas Research Convoys Destroy Guristas Research Convoys
543271 Mad Scientists Mad Scientists
543272 Destroy Guristas Research Convoys Destroy Guristas Research Convoys
543274 Mad Scientists Mad Scientists
543275 Destroy Guristas Research Convoys Destroy Guristas Research Convoys
543276 Destroy any research ships attempting to escape Guristas research and development sites. Destroy any research ships attempting to escape Guristas research and development sites.
543277 Mad Scientists Mad Scientists
543278 Destroy Guristas Research Convoys Destroy Guristas Research Convoys
543280 Mad Scientists Mad Scientists
543281 Destroy Guristas Research Convoys Destroy Guristas Research Convoys
543282 Destroy any research ships attempting to escape Guristas research and development sites. Destroy any research ships attempting to escape Guristas research and development sites.
543283 Mad Scientists Mad Scientists
543284 Destroy Guristas Research Convoys Destroy Guristas Research Convoys
543285 Destroy any research ships attempting to escape Guristas research and development sites. Destroy any research ships attempting to escape Guristas research and development sites.
543286 Mad Scientists Mad Scientists
543287 Destroy Guristas Research Convoys Destroy Guristas Research Convoys
543288 Destroy any research ships attempting to escape Guristas research and development sites. Destroy any research ships attempting to escape Guristas research and development sites.
543289 Mad Scientists Mad Scientists
543290 Destroy Guristas Research Convoys Destroy Guristas Research Convoys
543291 Destroy any research ships attempting to escape Guristas research and development sites. Destroy any research ships attempting to escape Guristas research and development sites.
543292 Mad Scientists Mad Scientists
543295 Mad Scientists Mad Scientists
543296 Destroy Guristas Research Convoys Destroy Guristas Research Convoys
543297 Destroy any research ships attempting to escape Guristas research and development sites. Destroy any research ships attempting to escape Guristas research and development sites.
543324 {ownerName} contols the destination system {ownerName} controls the destination system {ownerName} controls the destination system UI/GateIcons/DestSystemOwner
543365 Winter Test Ice Dwarf Winter TestIce Dwarf
543378 bonus to Medium Precursor Turret optimal range bonus to Heavy Entropic Disintegrator optimal range bonus to <a href=showinfo:47871>Medium Precursor TurretHeavy Entropic Disintegrator</a> optimal range
543380 bonus to Medium Precursor Turret damage bonus to Heavy Entropic Disintegrator damage bonus to <a href=showinfo:47871>Medium Precursor TurretHeavy Entropic Disintegrator</a> damage
543386 bonus to Small Precursor Weapon optimal range bonus to Light Entropic Disintegrator optimal range bonus to <a href=showinfo:47870>Small Precursor WeaponLight Entropic Disintegrator</a> optimal range
543391 bonus to Small Precursor Weapon damage bonus to Light Entropic Disintegrator damage bonus to <a href=showinfo:47870>Small Precursor WeaponLight Entropic Disintegrator</a> damage
543392 bonus to Small Precursor Weapon optimal range bonus to Light Entropic Disintegrator optimal range bonus to <a href=showinfo:47870>Small Precursor WeaponLight Entropic Disintegrator</a> optimal range
543399 Ice Dwarf Planet Ice Dwarf Planet Item name for typeID 49747 (Non-Interactable Object)
543475 Onslaught Accelerator Onslaught Accelerator Item name for typeID 49753 (Booster)
543476 The compounds are only guaranteed to function until YC 120-11-19.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid uptake of skill-related neural data. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 144 hours.
The compounds are only guaranteed to function until YC 120-11-19.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid uptake of skill-related neural data. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 144 hours.
Item description for "Onslaught Accelerator" (typeID 49753)
543546 A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace.

The Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace.

The Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.

By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva
A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace.

The Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.


<i>By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle.</i> – partial translation of data included in recovered design schematics of the Rodiva
Item description for "Rodiva" (typeID 49712)
543547 The first modification of Triglavian ship design using the methods of Tech II invention and construction, the Zarmazd builds on the Collective's Rodiva-class support cruiser to create a logistics cruiser adapted for capsuleer use. The Zarmazd's design combines elements of the Amarr Guardian-class armor logistics cruiser's technology with the Triglavian ship frame, energy system and signature adaptive mutaplasmid repair system.

The Zarmazd's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
The first modification of Triglavian ship design using the methods of Tech II invention and construction, the Zarmazd builds on the Collective's Rodiva-class support cruiser to create a logistics cruiser adapted for capsuleer use. The Zarmazd's design combines elements of the Amarr Guardian-class armor logistics cruiser's technology with the Triglavian ship frame, energy system and signature adaptive mutaplasmid repair system.

The Zarmazd's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.

"It proved possible to adapt the ship specifications provided to incorporate some of the improvements found in our own advanced logistics cruisers. The Guardian's high-output nanofabbers were readily altered to support the production of armor-repair mutaplasmids and, while the engineering challenges were novel, the increased flow and unusual nanotopography were ultimately incorporated without great difficulty. It should be noted that any competent nanotech engineer could reproduce these adaptations using the Rodiva's specifications as a basis." – excerpt from a report from the Office of the Fabricator-General of the Imperial Navy
The first modification of Triglavian ship design using the methods of Tech II invention and construction, the Zarmazd builds on the Collective's <i>Rodiva</i>-class support cruiser to create a logistics cruiser adapted for capsuleer use. The Zarmazd's design combines elements of the Amarr <i>Guardian</i>-class armor logistics cruiser's technology with the Triglavian ship frame, energy system and signature adaptive mutaplasmid repair system.

The Zarmazd's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.


"It proved possible to adapt the ship specifications provided to incorporate some of the improvements found in our own advanced logistics cruisers. The Guardian's high-output nanofabbers were readily altered to support the production of armor-repair mutaplasmids and, while the engineering challenges were novel, the increased flow and unusual nanotopography were ultimately incorporated without great difficulty. It should be noted that any competent nanotech engineer could reproduce these adaptations using the Rodiva's specifications as a basis." – excerpt from a report from the Office of the Fabricator-General of the Imperial Navy
Item description for "Zarmazd" (typeID 49713)
543552 This Triglavian structure is designed to function as a transfer conduit between stable zones within Abyssal Deadspace pockets. The zones this type of conduit leads to seem to be more secure and are either waystations of some kind, or perhaps have a social or ritual purpose for the Triglavian Collective. As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable. Warning: CONCORD has established that conduits of this type lead to areas of Abyssal Deadspace where combat with other capsuleers will ensue!

This Triglavian structure is designed to function as a transfer conduit between stable zones within Abyssal Deadspace pockets. The zones this type of conduit leads to seem to be more secure and are either waystations of some kind, or perhaps have a social or ritual purpose for the Triglavian Collective. As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable.
<b>Warning: CONCORD has established that conduits of this type lead to areas of Abyssal Deadspace where combat with other capsuleers will ensue!</b>

This Triglavian structure is designed to function as a transfer conduit between stable zones within Abyssal Deadspace pockets. The zones this type of conduit leads to seem to be more secure and are either waystations of some kind, or perhaps have a social or ritual purpose for the Triglavian Collective. As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable.
Item description for "Proving Conduit (Triglavian)" (typeID 49563)
543567 Winter_ENV_S1_01a Winter_ENV_S1_01a Item name for typeID 49754 (Cloud)
543568 Winter_Cloud_R2 Winter_Cloud_R2 Item name for typeID 49755 (Non-Interactable Object)
543585 This container contains a special gift set of female and male versions of the 'Domino Turqoise' Facial Augmentation. This container contains a special gift set of female and male versions of the 'Domino Turquoise' Facial Augmentation. This container contains a special gift set of female and male versions of the 'Domino Turquoise' Facial Augmentation. Item description for "'Domino Turquoise' Augmentation Crate" (typeID 49705)
543627 Frostline Industrial Warehouse Unit Frostline Industrial Warehouse Unit Item name for typeID 49759 (Irregular Container)
543641 Mordu's Legionnaire Mordu's Legionnaire Item name for typeID 49763 (Irregular Frigate)
543642 Mordu's Decurion Mordu's Decurion Item name for typeID 49764 (Irregular Cruiser)
543643 Mordu's Centurion Mordu's Centurion Item name for typeID 49765 (Irregular Battleship)
543648 Test Dungeon Test Dungeon
543649 To do this hold down the left mouse button and move your mouse around to rotate the camera. To do this <b>hold down</b> the <b>left mouse button</b> and move your mouse around to rotate the camera.
543650 Captain, approach the Seeker to get into engagement range. Captain, <b>approach</b> the Seeker to get into engagement range.
543651 Right-click on the Seeker and select 'Orbit at 500m' to begin circling it. Right-click on the Seeker and select <b>'Orbit at 500m'</b> to begin circling it.
543652 Right-click on the Seeker and select 'Lock Target'. Right-click on the Seeker and select <b>'Lock Target'</b>.
543653 {name1} purchased a skill ({[item]arg1.name}) {name1} purchased a skill ({[item]arg1.name}) UI/Generic/FormatReference/SkillPurchaseDescription
543654 Locate your home station in space, or in your Overview, then right-click on it and select 'Dock'. Locate your home station in space, or in your Overview, then right-click on it and select <b>'Dock'</b>.
543655 Click on this icon in your Neocom to open The Agency. Click on this icon in your Neocom to open The Agency.
543656 Structure Transfers Structure Transfers UI/Corporations/CorpUIHome/AcceptsTransferredStructures
543657 Accepts Structure Transfers Accepts Structure Transfers UI/Corporations/CorpUIHome/AcceptsTransferredStructuresYes
543658 Rejects Structure Transfers Rejects Structure Transfers UI/Corporations/CorpUIHome/AcceptsTransferredStructuresNo
543659 Change to Reject Change to Reject UI/Corporations/CorpUIHome/ChangeAcceptStructureToReject
543660 Change to Accept Change to Accept UI/Corporations/CorpUIHome/ChangeAcceptStructureToAccept
543661 When a corporation is set to accept structure transfers, other corporations may freely donate structures to the corporation. Be aware that owning at least one structure makes a corporation or alliance eligible to declare formal wars and to have formal wars declared against them.

When a corporation is set to not accept structure transfers, any attempts to donate a structure to the corporation will be automatically rejected.

A corporation's CEO/directors may change this setting as they wish, with no delay before the change takes effect.
When a corporation is set to accept structure transfers, other corporations may freely donate structures to the corporation. Be aware that owning at least one structure makes a corporation or alliance eligible to declare formal wars and to have formal wars declared against them.

When a corporation is set to not accept structure transfers, any attempts to donate a structure to the corporation will be automatically rejected.

A corporation's CEO/directors may change this setting as they wish, with no delay before the change takes effect.
UI/Corporations/CorpUIHome/AcceptTransferredStructureExplanation
543665 Heavy Mutadaptive Remote Armor Repairer I Heavy Mutadaptive Remote Armor Repairer I Item name for typeID 49770 (Mutadaptive Remote Armor Repairer)
543666 Heavy Mutadaptive Scoped Remote Armor Repairer Heavy Mutadaptive Scoped Remote Armor Repairer Item name for typeID 49771 (Mutadaptive Remote Armor Repairer)
543667 Heavy Mutadaptive Compact Remote Armor Repairer Heavy Mutadaptive Compact Remote Armor Repairer Item name for typeID 49772 (Mutadaptive Remote Armor Repairer)
543668 Heavy Mutadaptive Remote Armor Repairer II Heavy Mutadaptive Remote Armor Repairer II Item name for typeID 49773 (Mutadaptive Remote Armor Repairer)
543669 Perun Heavy Mutadaptive Remote Armor Repairer Perun Heavy Mutadaptive Remote Armor Repairer Item name for typeID 49774 (Mutadaptive Remote Armor Repairer)
543670 Heavy Mutadaptive Remote Armor Repairer I Blueprint Heavy Mutadaptive Remote Armor Repairer I Blueprint Item name for typeID 49775 (Mutadaptive Remote Armor Repairer Blueprint)
543671 Heavy Mutadaptive Scoped Remote Armor Repairer Blueprint Heavy Mutadaptive Scoped Remote Armor Repairer Blueprint Item name for typeID 49776 (Mutadaptive Remote Armor Repairer Blueprint)
543672 Heavy Mutadaptive Compact Remote Armor Repairer Blueprint Heavy Mutadaptive Compact Remote Armor Repairer Blueprint Item name for typeID 49777 (Mutadaptive Remote Armor Repairer Blueprint)
543673 Heavy Mutadaptive Remote Armor Repairer II Blueprint Heavy Mutadaptive Remote Armor Repairer II Blueprint Item name for typeID 49778 (Mutadaptive Remote Armor Repairer Blueprint)
543674 Perun Heavy Mutadaptive Remote Armor Repairer Blueprint Perun Heavy Mutadaptive Remote Armor Repairer Blueprint Item name for typeID 49779 (Mutadaptive Remote Armor Repairer Blueprint)
543675 Copy Contract - Division: {divisionName} Copy Contract - Division: {divisionName} UI/Contracts/ContractsWindow/CopyContractDivisionName
543676 Copy Contract from Division Copy Contract from Division UI/Contracts/ContractsWindow/CopyContractFromDivision
543677 Previously Viewed Contracts Previously Viewed Contracts UI/Contracts/ContractsWindow/PreviouslyViewedContracts
543678 Are you sure you wish to accept structures that are transferred to your corporation? Owning at least one structure makes a corporation or alliance eligible to declare formal wars and to have formal wars declared against them. Are you sure you wish to accept structures that are transferred to your corporation? Owning at least one structure makes a corporation or alliance eligible to declare formal wars and to have formal wars declared against them.
543679 Accept Transferred Structures? Accept Transferred Structures?
543680 Are you sure you wish to decline any structures that are transferred to your corporation? Are you sure you wish to decline any structures that are transferred to your corporation?
543681 Decline Transferred Structures? Decline Transferred Structures?
543682 Approach the wreck Approach the wreck
543689 This will be the first structure controlled by your corporation or alliance. Owning at least one structure makes a corporation or alliance eligible to declare formal wars and to have formal wars declared against them. This will be the first structure controlled by your corporation or alliance. Owning at least one structure makes a corporation or alliance eligible to declare formal wars and to have formal wars declared against them. UI/Structures/Deployment/FirstStructureWarning
543690 This will be the first structure controlled by your corporation or alliance. Owning at least one structure makes a corporation or alliance eligible to declare formal wars and to have formal wars declared against them.
Do you wish to continue launching this structure for your corporation?
This will be the first structure controlled by your corporation or alliance. Owning at least one structure makes a corporation or alliance eligible to declare formal wars and to have formal wars declared against them.
Do you wish to continue launching this structure for your corporation?
543691 Become Eligible for the War Declaration System? Become Eligible for the War Declaration System?
543713 Winter Event Camera Lock Winter Event Camera Lock Item name for typeID 49782 (#System)
543714 Camera pitch locking for winter planet dungeon Camera pitch locking for winter planet dungeon Item description for "Winter Event Camera Lock" (typeID 49782)
543721 Click "Warp to Location" on the Info Panel under the Investigation tab. Click "Warp to Location" on the Info Panel under the Investigation tab.
543722 Please try again later. Alternatively, you can also find and purchase skill books on the regional market. Please try again later. Alternatively, you can also find and purchase skill books on the regional market.
543723 Unable to purchase skill Unable to purchase skill
543727 Click on this icon in your NEOCOM to open The Agency, then select The Seekers Investigation and activate another mission. Click on this icon in your NEOCOM to open The Agency, then select The Seekers Investigation and activate another mission.
543728 War Eligible War Eligible UI/WarPermit/CorpStatusWarAllowed
543729 Not War Eligible Not War Eligible UI/WarPermit/CorpStatusWarNotAllowed
543730 War Eligibility Unknown War Eligibility Unknown UI/WarPermit/CorpStatusWarPermitUnknown
543731 Corporations and Alliances that control at least one structure in space become eligible to participate in the formal war declaration system as attackers, defenders, and allies.
If the final structure owned by one of the sides of a current war is removed from space, the war will become invalid and end approximately 24 hours later.
Corporations and Alliances that control at least one structure in space become eligible to participate in the formal war declaration system as attackers, defenders, and allies.
If the final structure owned by one of the sides of a current war is removed from space, the war will become invalid and end approximately 24 hours later.
UI/WarPermit/WarPermitExplanation
543732 War Eligibility War Eligibility UI/WarPermit/WarPermitStatus
543733 War Eligibility: {warPermitStatus} War Eligibility: {warPermitStatus} UI/WarPermit/WarPermitWithStatus
543737 Skill Purchase Skill Purchase UI/Generic/FormatReference/SkillPurchaseName
543741 Warp to the investigation site by using the 'Warp To' button on the Info Panel. Warp to the investigation site by using the 'Warp To' button on the Info Panel.
543742 Locate a station in the Overview, then right-click and select 'Dock'. Locate a station in the Overview, then right-click and select <b>'Dock'</b>.
543743 To activate it, click on the module in your ship's HUD. To activate it, click on the module in your ship's HUD.
543744 The agent may be many systems away, you can continue to jump through each stargate that has a yellow icon until you reach your destination. The agent may be many systems away, you can continue to <b>jump</b> through each stargate that has a yellow icon until you reach your destination.
543745 Find this gate in the overview, right-click and select 'Jump' to begin travelling to your destination. Find this gate in the overview, right-click and select <b>'Jump'</b> to begin travelling to your destination.
543746 You can also activate the autopilot to automatically warp and jump your ship towards your destination.

While useful, the autopilot is not as fast as manually travelling from gate to gate.
You can also activate the <b>autopilot</b> to automatically warp and jump your ship towards your destination.

While useful, the autopilot is not as fast as manually travelling from gate to gate.
543747 Your corporation is now eligible to declare a formal war or have war declared on you.
This could be because your corporation and/or one of the corporations in your alliance owns a structure deployed in space.
Your corporation is now eligible to declare a formal war or have war declared on you.
This could be because your corporation and/or one of the corporations in your alliance owns a structure deployed in space.
Notifications/bodyCorpBecameWarEligible
543748 Your corporation is now eligible for formal war declarations Your corporation is now eligible for formal war declarations Notifications/subjCorpBecameWarEligible
543749 Your corporation is no longer eligible to declare a formal war or have war declared on it.
Neither your corporation nor any of the corporations in your alliance own a structure deployed in space at this time. If your corporation or alliance is currently involved in a formal war, that war will end in 24 hours.
Your corporation is no longer eligible to declare a formal war or have war declared on it.
Neither your corporation nor any of the corporations in your alliance own a structure deployed in space at this time. If your corporation or alliance is currently involved in a formal war, that war will end in 24 hours.
Notifications/bodyCorpNoLongerWarEligible
543750 Your corporation is no longer eligible for formal war declarations Your corporation is no longer eligible for formal war declarations Notifications/subjCorpNoLongerWarEligible
543751 Corporation Now War Eligible Corporation Now War Eligible Notifications/NotificationNames/CorpBecameWarEligible
543752 Corporation No Longer War Eligible Corporation No Longer War Eligible Notifications/NotificationNames/CorpNoLongerWarEligible
543753 Next, warp to the investigation site using the 'Warp to Location' button in the Info Panel. Next, warp to the investigation site using the 'Warp to Location' button in the Info Panel.
543754 Warp to the site using 'Warp To' on the Info Panel. Warp to the site using 'Warp To' on the Info Panel.
543755 To activate the Acceleration Gate, right-click on it in your Overview and select 'Activate Gate'. To activate the Acceleration Gate, right-click on it in your Overview and select <b>'Activate Gate'</b>.
543756 Polar Gate North Polar Gate North Item name for typeID 49784 (Warp Gate)
543757 Polar Gate West Polar Gate West Item name for typeID 49785 (Warp Gate)
543758 Polar Gate East Polar Gate East Item name for typeID 49786 (Warp Gate)
543759 Hiemal Tricarboxyl Vapor Hiemal Tricarboxyl Vapor Item name for typeID 49787 (Harvestable Cloud)
543760 Event NPCS Event NPCS
543761 Defeat Mordus Legion Defeat Mordus Legion
543762 Defeat any Mordus ships defending the event site Defeat any Mordus ships defending the event site
543763 Spectrographic analyses of this vapor cloud's composition indicates the presence of trace amounts of sublimed chromodynamic tricarboxyl compounds.

Processing these gases at an appropriate facility should yield usable quantities of chromodynamic tricarboxyls.
Spectrographic analyses of this vapor cloud's composition indicates the presence of trace amounts of sublimed chromodynamic tricarboxyl compounds.

Processing these gases at an appropriate facility should yield usable quantities of chromodynamic tricarboxyls.
Item description for "Hiemal Tricarboxyl Vapor" (typeID 49787)
543764 Event NPCs w Med Event NPCs w Med
543765 Defeat Mordus Legion Defeat Mordus Legion
543766 While using medium-sized weapons, defeat any Mordus ships defending the event site. While using medium-sized weapons, defeat any Mordus ships defending the event site.
543770 Frostline Logistics Node Frostline Logistics Node Item name for typeID 49788 (Scatter Container)
543771 Hiemal Tricarboxyl Condensate Hiemal Tricarboxyl Condensate Item name for typeID 49789 (Temporal Resources)
543772 Mutadaptive Remote Armor Repairer Mutadaptive Remote Armor Repairer Group description for group ID 2018
543773 Mutadaptive Remote Armor Repairer Blueprint Mutadaptive Remote Armor Repairer Blueprint Group description for group ID 2019
543781 ML-EKP 'Polybolos' Ballistic Control System ML-EKP 'Polybolos' Ballistic Control System Item name for typeID 49790 (Ballistic Control system)
543782 A computer system designed for monitoring and guiding missiles in flight, modified by Mordu's Legion to enhance kill probability of missiles against faster targets. A computer system designed for monitoring and guiding missiles in flight, modified by Mordu's Legion to enhance kill probability of missiles against faster targets. Item description for "ML-EKP 'Polybolos' Ballistic Control System" (typeID 49790)
543783 Engage the Legion Engage the Legion
543784 Defeat Mordu's Legion ships Defeat Mordu's Legion ships
543785 Defeat any Mordu's Legion ships defending the Ice Dwarf. Defeat any Mordu's Legion ships defending the Ice Dwarf.
543786 Frostline 'Clavicula' Integrated Analyzer Frostline 'Clavicula' Integrated Analyzer Item name for typeID 49791 (Data Miners)
543787 As this multi-use analyzer has both fully integrated archaeology and hacking systems, it can be used to both analyze ancient ruins and bypass electronic security systems.

Whilst comparatively weaker than its more specialized counterparts, its combined functionality provides the user with an increased flexibility when it comes to fitting.

Note: Due to recently discovered branch prediction vulnerabilities in certain Upwell Consortium Recursive Computing Modules this analyzer may also be used to collect sensitive information concerning reinforcement periods of Upwell Structures.
As this multi-use analyzer has both fully integrated archaeology and hacking systems, it can be used to both analyze ancient ruins and bypass electronic security systems.

Whilst comparatively weaker than its more specialized counterparts, its combined functionality provides the user with an increased flexibility when it comes to fitting.

Note: Due to recently discovered branch prediction vulnerabilities in certain Upwell Consortium Recursive Computing Modules this analyzer may also be used to collect sensitive information concerning reinforcement periods of Upwell Structures.
Item description for "Frostline 'Clavicula' Integrated Analyzer" (typeID 49791)
543788 Frostline 'Omnivore' Harvester Upgrade Frostline 'Omnivore' Harvester Upgrade Item name for typeID 49792 (Mining Upgrade)
543789 Developed by the industrious engineers of ORE's Frostline division, this harvester upgrade is able to increase the efficiency of modules designed to harvest ore and ice materials but at the expense of the higher efficiency that can be achieved by material specific harvester upgrades. Developed by the industrious engineers of ORE's Frostline division, this harvester upgrade is able to increase the efficiency of modules designed to harvest ore and ice materials but at the expense of the higher efficiency that can be achieved by material specific harvester upgrades. Item description for "Frostline 'Omnivore' Harvester Upgrade" (typeID 49792)
543790 Event NPCs w Med Event NPCs w Med
543793 Engage the Legion Engage the Legion
543794 Defeat Mordu's ships with M Weapons Defeat Mordu's ships with M Weapons
543795 While using medium-sized weapons, defeat any Mordu's ships defending the Ice Dwarf. While using medium-sized weapons, defeat any Mordu's ships defending the Ice Dwarf.
543796 Event NPCs w Med Event NPCs w Med
543799 Event NPCs w Med Event NPCs w Med
543800 Defeat Mordus Legion Defeat Mordus Legion
543802 Event Cruisers Event Cruisers
543803 Defeat Mordus Legion Defeat Mordus Legion
543808 Event Cruisers Event Cruisers
543809 Defeat Mordus Cruisers Defeat Mordus Cruisers
543811 Event Cruisers Event Cruisers
543812 Defeat Mordus Cruisers Defeat Mordus Cruisers
543813 Defeat any Mordus cruisers defending the event site Defeat any Mordus cruisers defending the event site
543814 Engage Mordu's Legion Decurions Engage Mordu's Legion Decurions
543815 Defeat Mordu's Decurions Defeat Mordu's Decurions
543816 Defeat any Mordu's Decurions defending the Ice Dwarf. Defeat any Mordu's Decurions defending the Ice Dwarf.
543817 Engage Centurions with M Weapons Engage Centurions with M Weapons
543818 Defeat Mordu's Centurions with M Weapons Defeat Mordu's Centurions with M Weapons
543819 While using medium-sized weapons, defeat any Mordu's Centurions defending the Ice Dwarf. While using medium-sized weapons, defeat any Mordu's Centurions defending the Ice Dwarf.
543820 Trawling For Treasure Trawling For Treasure
543821 Salvage Wrecks Salvage Wrecks
543823 Trawling For Treasure Trawling For Treasure
543824 Salvage Wrecks Salvage Wrecks
543826 Trawling For Treasure Trawling For Treasure
543827 Salvage Wrecks Salvage Wrecks
543828 Salvage wrecks while in the event dungeon Salvage wrecks while in the event dungeon
543853 Engage Centurions with S Weapons Engage Centurions with S Weapons
543854 Defeat Mordu's Centurions with S Weapons Defeat Mordu's Centurions with S Weapons
543855 While using small-sized weapons, defeat any Mordu's Centurions defending the Ice Dwarf. While using small-sized weapons, defeat any Mordu's Centurions defending the Ice Dwarf.
543856 Frostline Transporter Frostline Transporter Item name for typeID 49793 (Irregular Industrial)
543857 Engage the Legion with small weapons Engage the Legion with small weapons
543858 Defeat Mordu's ships with S Weapons Defeat Mordu's ships with S Weapons
543859 While using small-sized weapons, defeat any Mordu's ships defending the Ice Dwarf. While using small-sized weapons, defeat any Mordu's ships defending the Ice Dwarf.
543860 This structure transfer cannot be completed because the destination corporation has chosen to automatically decline all structure transfers at this time. This structure transfer cannot be completed because the destination corporation has chosen to automatically decline all structure transfers at this time.
543861 Unable to transfer structure Unable to transfer structure
543862 Engage the Legion Engage the Legion
543863 Defeat Mordu's Legion ships Defeat Mordu's Legion ships
543864 Defeat any Mordu's Legion ships defending the Ice Dwarf. Defeat any Mordu's Legion ships defending the Ice Dwarf.
543865 Please confirm your purchase of {[item]typeID.name} for a cost of {[numeric]cost.isk} Please confirm your purchase of {[item]typeID.name} for a cost of <b>{[numeric]cost.isk}</b>
543866 Confirm skill purchase Confirm skill purchase
543867 Trawling For Treasure Trawling For Treasure
543868 Salvage Wrecks Salvage Wrecks
543869 Salvage wrecks while in the event dungeon Salvage wrecks while in the event dungeon
543870 Mordus Legion Commanders Mordus Legion Commanders
543871 Defeat Mordus Commanders Defeat Mordus Commanders
543873 Engage Mordu's Legion Centurions Engage Mordu's Legion Centurions
543874 Defeat Mordu's Centurions Defeat Mordu's Centurions
543875 Defeat any Mordu's Centurions defending the Ice Dwarf. Defeat any Mordu's Centurions defending the Ice Dwarf.
543876 The Legionnaire Challenge pt. 1 The Legionnaire Challenge pt. 1
543877 Activate the North Polar Gate Activate the North Polar Gate
543878 Activate the North Polar Gate, and prepare for combat! Activate the North Polar Gate, and prepare for combat!
543879 The Legionnaire's Challenge pt. 1 The Legionnaire's Challenge pt. 1
543880 Defeat Mordus ships Defeat Mordus ships
543882 The Legionnaire Challenge pt. 1 The Legionnaire Challenge pt. 1
543883 Defeat Mordu's ships within 15 minutes Defeat Mordu's ships within 15 minutes
543884 Defeat any Mordu's ships defending the Ice Dwarf within 15 minutes. Defeat any Mordu's ships defending the Ice Dwarf within 15 minutes.
543885 The Legionnaire's Challenge pt. 2 The Legionnaire's Challenge pt. 2
543888 The Legionnaire Challenge pt. 2 The Legionnaire Challenge pt. 2
543889 Activate the North Polar Gate Activate the North Polar Gate
543890 Activate the North Polar Gate, and prepare for combat! Activate the North Polar Gate, and prepare for combat!
543891 The Legionnaire Challenge pt. 2 The Legionnaire Challenge pt. 2
543892 Defeat Mordu's ships within 10 minutes Defeat Mordu's ships within 10 minutes
543893 Defeat any Mordu's ships defending the Ice Dwarf within 10 minutes. Defeat any Mordu's ships defending the Ice Dwarf within 10 minutes.
543894 The Legionnaire's Challenge pt. 2 The Legionnaire's Challenge pt. 2
543900 The Legionnaire's Challenge pt. 3 The Legionnaire's Challenge pt. 3
543901 Activate Polar Gate North Activate Polar Gate North
543903 The Legionnaire Challenge pt. 3 The Legionnaire Challenge pt. 3
543904 Activate the North Polar Gate Activate the North Polar Gate
543905 Activate the North Polar Gate, and prepare for combat! Activate the North Polar Gate, and prepare for combat!
543906 The Legionnaire's Challenge pt. 3 The Legionnaire's Challenge pt. 3
543909 The Legionnaire Challenge pt. 3 The Legionnaire Challenge pt. 3
543910 Defeat Mordu's ships within 7 minutes Defeat Mordu's ships within 7 minutes
543911 Defeat any Mordu's ships defending the Ice Dwarf within 7 minutes. Defeat any Mordu's ships defending the Ice Dwarf within 7 minutes.
543912 The Legionnaire's Challenge pt. 4 The Legionnaire's Challenge pt. 4
543915 The Legionnaire Challenge pt. 4 The Legionnaire Challenge pt. 4
543916 Activate the North Polar Gate Activate the North Polar Gate
543917 Activate the North Polar Gate, and prepare for combat! Activate the North Polar Gate, and prepare for combat!
543918 The Legionnaire's Challenge pt. 4 The Legionnaire's Challenge pt. 4
543921 The Legionnaire's Challenge pt. 4 The Legionnaire's Challenge pt. 4
543922 Defeat Mordus Legion Defeat Mordus Legion
543924 The Legionnaire Challenge pt. 4 The Legionnaire Challenge pt. 4
543925 Defeat Mordu's ships within 5 minutes Defeat Mordu's ships within 5 minutes
543926 Defeat any Mordu's ships defending the Ice Dwarf within 5 minutes. Defeat any Mordu's ships defending the Ice Dwarf within 5 minutes.
543927 Engage Mordu's Legion Centurions Engage Mordu's Legion Centurions
543928 Defeat Mordu's Centurions Defeat Mordu's Centurions
543929 Defeat any Mordu's Centurions defending the Ice Dwarf. Defeat any Mordu's Centurions defending the Ice Dwarf.
543930 Engage the Legion Engage the Legion
543933 Engage the Legion Engage the Legion
543934 Defeat Mordu's Legion ships Defeat Mordu's Legion ships
543935 Defeat any Mordu's Legion ships defending the Ice Dwarf. Defeat any Mordu's Legion ships defending the Ice Dwarf.
543936 Tracking the Legion Tracking the Legion
543937 Activate Polar Gate North Activate Polar Gate North
543939 Tracking the Legion Tracking the Legion
543940 Activate Polar Gate North Activate Polar Gate North
543945 Visit the Northern Legion Visit the Northern Legion
543946 Activate the North Polar Gate Activate the North Polar Gate
543947 Activate the North Polar Gate, and prepare for combat! Activate the North Polar Gate, and prepare for combat!
543948 Tracking the Northern Legion Tracking the Northern Legion
543949 Examine the North Polar Gate Examine the North Polar Gate
543950 Track down Mordu's Legion at the Ice Dwarf, examine the North Polar Gate. Track down Mordu's Legion at the Ice Dwarf, examine the North Polar Gate.
543951 Cynosural Fields Cynosural Fields Group description for group ID 2020
543952 Test Test
543953 Defeat Guristas Defeat Guristas
543955 Test Test
543956 Defeat Guristas Defeat Guristas
543958 Apotheosis Icecloud Investigators SKIN (Permanent) Apotheosis Icecloud Investigators SKIN (Permanent) Item name for typeID 49794 (Permanent SKIN)
543959 Gnosis Icecloud Investigators SKIN (Permanent) Gnosis Icecloud Investigators SKIN (Permanent) Item name for typeID 49795 (Permanent SKIN)
543960 Praxis Icecloud Investigators SKIN (Permanent) Praxis Icecloud Investigators SKIN (Permanent) Item name for typeID 49796 (Permanent SKIN)
543961 Sunesis Icecloud Investigators SKIN (Permanent) Sunesis Icecloud Investigators SKIN (Permanent) Item name for typeID 49797 (Permanent SKIN)
543962 Punisher Chromodynamic Candy SKIN (Permanent) Punisher Chromodynamic Candy SKIN (Permanent) Item name for typeID 49798 (Permanent SKIN)
543963 Tristan Chromodynamic Candy SKIN (Permanent) Tristan Chromodynamic Candy SKIN (Permanent) Item name for typeID 49799 (Permanent SKIN)
543964 Drake Chromodynamic Candy SKIN (Permanent) Drake Chromodynamic Candy SKIN (Permanent) Item name for typeID 49800 (Permanent SKIN)
543965 Rupture Chromodynamic Candy SKIN (Permanent) Rupture Chromodynamic Candy SKIN (Permanent) Item name for typeID 49801 (Permanent SKIN)
543966 Gnosis & Punisher SKIN Crate Gnosis & Punisher SKIN Crate Item name for typeID 49802 (Special Edition Commodities)
543967 Men's & Women's Frostline Exploration Suit Men's & Women's Frostline Exploration Suit Item name for typeID 49803 (Special Edition Commodities)
543968 'Bitwave Glacier' Augmentation Crate 'Bitwave Glacier' Augmentation Crate Item name for typeID 49804 (Special Edition Commodities)
543969 Drake & Rupture SKIN Crate Drake & Rupture SKIN Crate Item name for typeID 49805 (Special Edition Commodities)
543970 'Mistborne Rime' Augmentation Crate 'Mistborne Rime' Augmentation Crate Item name for typeID 49806 (Special Edition Commodities)
543971 13 Days of EVE 13 Days of EVE
543972 Mordu's Spatha Mordu's Spatha Item name for typeID 49807 (Irregular Frigate)
543973 Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors.

As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors.

As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
Item description for "Heavy Mutadaptive Compact Remote Armor Repairer" (typeID 49772)
543974 Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors.

As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors.

As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
Item description for "Heavy Mutadaptive Remote Armor Repairer I" (typeID 49770)
543975 Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors.

As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors.

As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
Item description for "Heavy Mutadaptive Remote Armor Repairer II" (typeID 49773)
543976 Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors.

As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors.

As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
Item description for "Heavy Mutadaptive Scoped Remote Armor Repairer" (typeID 49771)
543977 Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors.

As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors.

As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output.
Item description for "Perun Heavy Mutadaptive Remote Armor Repairer" (typeID 49774)
543979 Click the undock button in your station services panel to begin. Click the undock button in your station services panel to begin.
543980 Click the undock button in your station services panel to begin. Click the undock button in your station services panel to begin.
543981 The agent may be many systems away, you can continue to jump through each stargate that has a yellow icon until you reach your destination. The agent may be many systems away, you can continue to <b>jump</b> through each stargate that has a yellow icon until you reach your destination.
543982 You can also activate the autopilot to automatically warp and jump your ship towards your destination.

While useful, the autopilot is not as fast as manually travelling from gate to gate.
You can also activate the <b>autopilot</b> to automatically warp and jump your ship towards your destination.

While useful, the autopilot is not as fast as manually travelling from gate to gate.
543983 Reach Destination Reach Destination
543987 50,000 Skillpoints 50,000 Skillpoints Item name for typeID 49809 (Commodities)
543988 100,000 Skillpoints 100,000 Skillpoints Item name for typeID 49810 (Commodities)
543989 Hurricane Operation Permafrost SKIN (Permanent) Hurricane Operation Permafrost SKIN (Permanent) Item name for typeID 49811 (Permanent SKIN)
543990 Merlin Operation Permafrost SKIN (Permanent) Merlin Operation Permafrost SKIN (Permanent) Item name for typeID 49812 (Permanent SKIN)
543991 Omen Operation Permafrost SKIN (Permanent) Omen Operation Permafrost SKIN (Permanent) Item name for typeID 49813 (Permanent SKIN)
543992 Megathron Operation Permafrost SKIN (Permanent) Megathron Operation Permafrost SKIN (Permanent) Item name for typeID 49814 (Permanent SKIN)
543993 Lavacore Imperial Lavacore Imperial
543994 The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
543995 Confessor Lavacore Imperial SKIN (Permanent) Confessor Lavacore Imperial SKIN (Permanent) Item name for typeID 49816 (Permanent SKIN)
543996 The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Item description for "Confessor Lavacore Imperial SKIN (Permanent)" (typeID 49816)
543997 The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
543998 Apocalypse Lavacore Imperial SKIN (Permanent) Apocalypse Lavacore Imperial SKIN (Permanent) Item name for typeID 49817 (Permanent SKIN)
543999 The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Item description for "Apocalypse Lavacore Imperial SKIN (Permanent)" (typeID 49817)
544000 The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
544001 Armageddon Lavacore Imperial SKIN (Permanent) Armageddon Lavacore Imperial SKIN (Permanent) Item name for typeID 49818 (Permanent SKIN)
544002 The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Item description for "Armageddon Lavacore Imperial SKIN (Permanent)" (typeID 49818)
544003 The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
544004 Redeemer Lavacore Imperial SKIN (Permanent) Redeemer Lavacore Imperial SKIN (Permanent) Item name for typeID 49819 (Permanent SKIN)
544005 The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Item description for "Redeemer Lavacore Imperial SKIN (Permanent)" (typeID 49819)
544006 The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
544007 Apocalypse Navy Issue Lavacore Imperial SKIN (Permanent) Apocalypse Navy Issue Lavacore Imperial SKIN (Permanent) Item name for typeID 49820 (Permanent SKIN)
544008 The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Item description for "Apocalypse Navy Issue Lavacore Imperial SKIN (Permanent)" (typeID 49820)
544009 The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
544010 Armageddon Navy Issue Lavacore Imperial SKIN (Permanent) Armageddon Navy Issue Lavacore Imperial SKIN (Permanent) Item name for typeID 49821 (Permanent SKIN)
544011 The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Item description for "Armageddon Navy Issue Lavacore Imperial SKIN (Permanent)" (typeID 49821)
544012 The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
544013 Revelation Lavacore Imperial SKIN (Permanent) Revelation Lavacore Imperial SKIN (Permanent) Item name for typeID 49822 (Permanent SKIN)
544014 The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Item description for "Revelation Lavacore Imperial SKIN (Permanent)" (typeID 49822)
544015 The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
544016 Aeon Lavacore Imperial SKIN (Permanent) Aeon Lavacore Imperial SKIN (Permanent) Item name for typeID 49823 (Permanent SKIN)
544017 The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Item description for "Aeon Lavacore Imperial SKIN (Permanent)" (typeID 49823)
544018 The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
544019 Avatar Lavacore Imperial SKIN (Permanent) Avatar Lavacore Imperial SKIN (Permanent) Item name for typeID 49824 (Permanent SKIN)
544020 The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Item description for "Avatar Lavacore Imperial SKIN (Permanent)" (typeID 49824)
544021 The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
544022 Apostle Lavacore Imperial SKIN (Permanent) Apostle Lavacore Imperial SKIN (Permanent) Item name for typeID 49825 (Permanent SKIN)
544023 The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.

Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds.
Item description for "Apostle Lavacore Imperial SKIN (Permanent)" (typeID 49825)
544024 Operation Permafrost Operation Permafrost
544025 Icecloud Investigators Icecloud Investigators
544026 Chromodynamic Candy Chromodynamic Candy
544027 Ship fitting is organised by high, mid and low slots and modules also use this convention. You can see the high, mid or low slot represented on any module icon. Ship fitting is organised by high, mid and low slots and modules also use this convention. You can see the high, mid or low slot represented on any module icon.
544030 reduced Energy Neutralizer capacitor need reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need
544031 reduced Smart Bomb capacitor need reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need
544032 reduced Remote Capacitor Transfer capacitor need reduced <a href=showinfo:3423>Remote Capacitor Transfer</a> capacitor need
544033 bonus to Remote Capacitor Transfer range bonus to <a href=showinfo:3423>Remote Capacitor Transfer</a> range
544034 bonus to Mutadaptive Remote Armor Repairer range bonus to <a href=showinfo:49770>Mutadaptive Remote Armor Repairer</a> range
544035 bonus to Mutadaptive Remote Armor Repairer amount bonus to <a href=showinfo:49770>Mutadaptive Remote Armor Repairer</a> amount
544036 reduced Mutadaptive Remote Armor Repairer capacitor need reduced <a href=showinfo:49770>Mutadaptive Remote Armor Repairer</a> capacitor need
544037 bonus Remote Capacitor Transfer range bonus <a href=showinfo:3423>Remote Capacitor Transfer</a> range
544038 reduced Remote Capacitor Transfer capacitor need reduced <a href=showinfo:3423>Remote Capacitor Transfer</a> capacitor need
544039 reduced Smart Bomb capacitor need reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need
544040 reduced Energy Neutralizer capacitor need reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need
544041 reduced Mutadaptive Remote Armor Repairer power need reduced <a href=showinfo:49770>Mutadaptive Remote Armor Repairer</a> power need
544042 reduced Remote Capacitor Transfer power need reduced <a href=showinfo:3423>Remote Capacitor Transfer</a> power need
544043 bonus to Logistic Drone transfer amount bonus to <a href=showinfo:3439>Logistic Drone</a> transfer amount
544044 bonus to Mutadaptive Remote Armor Repairer range bonus to <a href=showinfo:49770>Mutadaptive Remote Armor Repairer</a> range
544045 reduced Mutadaptive Remote Armor Repairer capacitor need reduced <a href=showinfo:49770>Mutadaptive Remote Armor Repairer</a> capacitor need
544046 bonus to Mutadaptive Remote Armor Repairer amount bonus to <a href=showinfo:49770>Mutadaptive Remote Armor Repairer</a> amount
544047 reduced Mutadaptive Remote Armor Repairer capacitor need reduced <a href=showinfo:49770>Mutadaptive Remote Armor Repairer</a> capacitor need
544048 bonus to Mutadaptive Remote Armor Repairer amount bonus to <a href=showinfo:49770>Mutadaptive Remote Armor Repairer</a> amount
544049 bonus to Mutadaptive Remote Armor Repairer amount bonus to <a href=showinfo:49770>Mutadaptive Remote Armor Repairer</a> amount
544050 reduced Mutadaptive Remote Armor Repairer capacitor need reduced <a href=showinfo:49770>Mutadaptive Remote Armor Repairer</a> capacitor need
544062 Chromodynamic Candy Chromodynamic Candy
544063 Chromodynamic Candy Chromodynamic Candy
544064 Chromodynamic Candy Chromodynamic Candy
544257 Blackfire Steel Blackfire Steel
544258 The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization.
544259 Damavik Blackfire Steel SKIN (Permanent) Damavik Blackfire Steel SKIN (Permanent) Item name for typeID 49922 (Permanent SKIN)
544260 The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. Item description for "Damavik Blackfire Steel SKIN (Permanent)" (typeID 49922)
544261 The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization.
544262 Kikimora Blackfire Steel SKIN (Permanent) Kikimora Blackfire Steel SKIN (Permanent) Item name for typeID 49923 (Permanent SKIN)
544263 The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. Item description for "Kikimora Blackfire Steel SKIN (Permanent)" (typeID 49923)
544264 The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization.
544265 Vedmak Blackfire Steel SKIN (Permanent) Vedmak Blackfire Steel SKIN (Permanent) Item name for typeID 49924 (Permanent SKIN)
544266 The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. Item description for "Vedmak Blackfire Steel SKIN (Permanent)" (typeID 49924)
544267 The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization.
544268 Rodiva Blackfire Steel SKIN (Permanent) Rodiva Blackfire Steel SKIN (Permanent) Item name for typeID 49925 (Permanent SKIN)
544269 The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. Item description for "Rodiva Blackfire Steel SKIN (Permanent)" (typeID 49925)
544270 The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization.
544271 Zarmazd Blackfire Steel SKIN (Permanent) Zarmazd Blackfire Steel SKIN (Permanent) Item name for typeID 49926 (Permanent SKIN)
544272 The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. Item description for "Zarmazd Blackfire Steel SKIN (Permanent)" (typeID 49926)
544273 The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization.
544274 Drekavac Blackfire Steel SKIN (Permanent) Drekavac Blackfire Steel SKIN (Permanent) Item name for typeID 49927 (Permanent SKIN)
544275 The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. Item description for "Drekavac Blackfire Steel SKIN (Permanent)" (typeID 49927)
544276 The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization.
544277 Leshak Blackfire Steel SKIN (Permanent) Leshak Blackfire Steel SKIN (Permanent) Item name for typeID 49928 (Permanent SKIN)
544278 The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. Item description for "Leshak Blackfire Steel SKIN (Permanent)" (typeID 49928)
544286 Kikimora Hadean Horror SKIN (Permanent) Kikimora Hadean Horror SKIN (Permanent) Item name for typeID 49933 (Permanent SKIN)
544287 Rodiva Hadean Horror SKIN (Permanent) Rodiva Hadean Horror SKIN (Permanent) Item name for typeID 49934 (Permanent SKIN)
544288 Zarmazd Hadean Horror SKIN (Permanent) Zarmazd Hadean Horror SKIN (Permanent) Item name for typeID 49935 (Permanent SKIN)
544289 Drekavac Hadean Horror SKIN (Permanent) Drekavac Hadean Horror SKIN (Permanent) Item name for typeID 49936 (Permanent SKIN)
544290 Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus.

Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels.
Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus.

Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels.
Item description for "Kikimora Hadean Horror SKIN (Permanent)" (typeID 49933)
544291 Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus.

Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels.
Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus.

Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels.
Item description for "Rodiva Hadean Horror SKIN (Permanent)" (typeID 49934)
544292 Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus.

Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels.
Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus.

Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels.
Item description for "Zarmazd Hadean Horror SKIN (Permanent)" (typeID 49935)
544293 Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus.

Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels.
Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus.

Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels.
Item description for "Drekavac Hadean Horror SKIN (Permanent)" (typeID 49936)
544294 The Chromodynamic Candy Company was a shortlived attempt by a group of Intaki and Ni-Kunni confectionary businesses to leverage the interest in chromodynamic tricarboxyls into a marketing scheme for their new range of festival candies. The intent of selling a range of candies to celebrate the Yoiul Festival, and a variety of local holidays and festivals, fell apart after rumors spread that the candies were laced with the notorious "Deathglow", a hallucinogenic drug manufactured using certain types of chromodynamic tricarboxyls.

While the candies were an abject failure, the striking and colourful livery produced for the promotional campaign still found its way into the hands of capsuleers as a nanocoating that could be used on a variety of popular ships.
The Chromodynamic Candy Company was a shortlived attempt by a group of Intaki and Ni-Kunni confectionary businesses to leverage the interest in chromodynamic tricarboxyls into a marketing scheme for their new range of festival candies. The intent of selling a range of candies to celebrate the Yoiul Festival, and a variety of local holidays and festivals, fell apart after rumors spread that the candies were laced with the notorious "Deathglow", a hallucinogenic drug manufactured using certain types of chromodynamic tricarboxyls.

While the candies were an abject failure, the striking and colourful livery produced for the promotional campaign still found its way into the hands of capsuleers as a nanocoating that could be used on a variety of popular ships.
Item description for "Drake Chromodynamic Candy SKIN (Permanent)" (typeID 49800)
544295 The Chromodynamic Candy Company was a shortlived attempt by a group of Intaki and Ni-Kunni confectionary businesses to leverage the interest in chromodynamic tricarboxyls into a marketing scheme for their new range of festival candies. The intent of selling a range of candies to celebrate the Yoiul Festival, and a variety of local holidays and festivals, fell apart after rumors spread that the candies were laced with the notorious "Deathglow", a hallucinogenic drug manufactured using certain types of chromodynamic tricarboxyls.

While the candies were an abject failure, the striking and colourful livery produced for the promotional campaign still found its way into the hands of capsuleers as a nanocoating that could be used on a variety of popular ships.
The Chromodynamic Candy Company was a shortlived attempt by a group of Intaki and Ni-Kunni confectionary businesses to leverage the interest in chromodynamic tricarboxyls into a marketing scheme for their new range of festival candies. The intent of selling a range of candies to celebrate the Yoiul Festival, and a variety of local holidays and festivals, fell apart after rumors spread that the candies were laced with the notorious "Deathglow", a hallucinogenic drug manufactured using certain types of chromodynamic tricarboxyls.

While the candies were an abject failure, the striking and colourful livery produced for the promotional campaign still found its way into the hands of capsuleers as a nanocoating that could be used on a variety of popular ships.
Item description for "Punisher Chromodynamic Candy SKIN (Permanent)" (typeID 49798)
544296 The Chromodynamic Candy Company was a shortlived attempt by a group of Intaki and Ni-Kunni confectionary businesses to leverage the interest in chromodynamic tricarboxyls into a marketing scheme for their new range of festival candies. The intent of selling a range of candies to celebrate the Yoiul Festival, and a variety of local holidays and festivals, fell apart after rumors spread that the candies were laced with the notorious "Deathglow", a hallucinogenic drug manufactured using certain types of chromodynamic tricarboxyls.

While the candies were an abject failure, the striking and colourful livery produced for the promotional campaign still found its way into the hands of capsuleers as a nanocoating that could be used on a variety of popular ships.
The Chromodynamic Candy Company was a shortlived attempt by a group of Intaki and Ni-Kunni confectionary businesses to leverage the interest in chromodynamic tricarboxyls into a marketing scheme for their new range of festival candies. The intent of selling a range of candies to celebrate the Yoiul Festival, and a variety of local holidays and festivals, fell apart after rumors spread that the candies were laced with the notorious "Deathglow", a hallucinogenic drug manufactured using certain types of chromodynamic tricarboxyls.

While the candies were an abject failure, the striking and colourful livery produced for the promotional campaign still found its way into the hands of capsuleers as a nanocoating that could be used on a variety of popular ships.
Item description for "Rupture Chromodynamic Candy SKIN (Permanent)" (typeID 49801)
544297 The Chromodynamic Candy Company was a shortlived attempt by a group of Intaki and Ni-Kunni confectionary businesses to leverage the interest in chromodynamic tricarboxyls into a marketing scheme for their new range of festival candies. The intent of selling a range of candies to celebrate the Yoiul Festival, and a variety of local holidays and festivals, fell apart after rumors spread that the candies were laced with the notorious "Deathglow", a hallucinogenic drug manufactured using certain types of chromodynamic tricarboxyls.

While the candies were an abject failure, the striking and colourful livery produced for the promotional campaign still found its way into the hands of capsuleers as a nanocoating that could be used on a variety of popular ships.
The Chromodynamic Candy Company was a shortlived attempt by a group of Intaki and Ni-Kunni confectionary businesses to leverage the interest in chromodynamic tricarboxyls into a marketing scheme for their new range of festival candies. The intent of selling a range of candies to celebrate the Yoiul Festival, and a variety of local holidays and festivals, fell apart after rumors spread that the candies were laced with the notorious "Deathglow", a hallucinogenic drug manufactured using certain types of chromodynamic tricarboxyls.

While the candies were an abject failure, the striking and colourful livery produced for the promotional campaign still found its way into the hands of capsuleers as a nanocoating that could be used on a variety of popular ships.
Item description for "Tristan Chromodynamic Candy SKIN (Permanent)" (typeID 49799)
544298 The Society of Conscious Thought was among several groups that took a keen interest in the discovery of trace amounts of chromodynamic tricarboxyls in ice and vapor clouds associated with the formation of the so-called "ice dwarf" planets in certain star systems. The SoCT's investigators were apparently keen to understand the processes by which the valuable material could be extracted and refined in useful quantities from the wisps of icy vapor cloaking the icy dwarf planets.

As with much SoCT technology and associated equipment, the icecloud nanocoating was released into the hands of capsuleers, perhaps if only to see what they would do with it.
The Society of Conscious Thought was among several groups that took a keen interest in the discovery of trace amounts of chromodynamic tricarboxyls in ice and vapor clouds associated with the formation of the so-called "ice dwarf" planets in certain star systems. The SoCT's investigators were apparently keen to understand the processes by which the valuable material could be extracted and refined in useful quantities from the wisps of icy vapor cloaking the icy dwarf planets.

As with much SoCT technology and associated equipment, the icecloud nanocoating was released into the hands of capsuleers, perhaps if only to see what they would do with it.
Item description for "Apotheosis Icecloud Investigators SKIN (Permanent)" (typeID 49794)
544300 The Society of Conscious Thought was among several groups that took a keen interest in the discovery of trace amounts of chromodynamic tricarboxyls in ice and vapor clouds associated with the formation of the so-called "ice dwarf" planets in certain star systems. The SoCT's investigators were apparently keen to understand the processes by which the valuable material could be extracted and refined in useful quantities from the wisps of icy vapor cloaking the icy dwarf planets.

As with much SoCT technology and associated equipment, the icecloud nanocoating was released into the hands of capsuleers, perhaps if only to see what they would do with it.
The Society of Conscious Thought was among several groups that took a keen interest in the discovery of trace amounts of chromodynamic tricarboxyls in ice and vapor clouds associated with the formation of the so-called "ice dwarf" planets in certain star systems. The SoCT's investigators were apparently keen to understand the processes by which the valuable material could be extracted and refined in useful quantities from the wisps of icy vapor cloaking the icy dwarf planets.

As with much SoCT technology and associated equipment, the icecloud nanocoating was released into the hands of capsuleers, perhaps if only to see what they would do with it.
Item description for "Praxis Icecloud Investigators SKIN (Permanent)" (typeID 49796)
544301 The Society of Conscious Thought was among several groups that took a keen interest in the discovery of trace amounts of chromodynamic tricarboxyls in ice and vapor clouds associated with the formation of the so-called "ice dwarf" planets in certain star systems. The SoCT's investigators were apparently keen to understand the processes by which the valuable material could be extracted and refined in useful quantities from the wisps of icy vapor cloaking the icy dwarf planets.

As with much SoCT technology and associated equipment, the icecloud nanocoating was released into the hands of capsuleers, perhaps if only to see what they would do with it.
The Society of Conscious Thought was among several groups that took a keen interest in the discovery of trace amounts of chromodynamic tricarboxyls in ice and vapor clouds associated with the formation of the so-called "ice dwarf" planets in certain star systems. The SoCT's investigators were apparently keen to understand the processes by which the valuable material could be extracted and refined in useful quantities from the wisps of icy vapor cloaking the icy dwarf planets.

As with much SoCT technology and associated equipment, the icecloud nanocoating was released into the hands of capsuleers, perhaps if only to see what they would do with it.
Item description for "Sunesis Icecloud Investigators SKIN (Permanent)" (typeID 49797)
544302 As a leading part of the Upwell Consortium's expanding efforts in space colonization and resource extraction, the ORE Frostline division spearheaded the exploitation of icy dwarf planets in orbits far from the ecliptic plane upon discovering trace deposits of valuable chromodynamic tricarboxyls in the ices and vapors of such minor orbital bodies.

Frostline's Operation Permafrost teams encountered many challenges in close orbit of the ice dwarfs and this nanocoating marks their efforts on behalf of the Upwell family of corporations.
As a leading part of the Upwell Consortium's expanding efforts in space colonization and resource extraction, the ORE Frostline division spearheaded the exploitation of icy dwarf planets in orbits far from the ecliptic plane upon discovering trace deposits of valuable chromodynamic tricarboxyls in the ices and vapors of such minor orbital bodies.

Frostline's Operation Permafrost teams encountered many challenges in close orbit of the ice dwarfs and this nanocoating marks their efforts on behalf of the Upwell family of corporations.
Item description for "Hurricane Operation Permafrost SKIN (Permanent)" (typeID 49811)
544303 As a leading part of the Upwell Consortium's expanding efforts in space colonization and resource extraction, the ORE Frostline division spearheaded the exploitation of icy dwarf planets in orbits far from the ecliptic plane upon discovering trace deposits of valuable chromodynamic tricarboxyls in the ices and vapors of such minor orbital bodies.

Frostline's Operation Permafrost teams encountered many challenges in close orbit of the ice dwarfs and this nanocoating marks their efforts on behalf of the Upwell family of corporations.
As a leading part of the Upwell Consortium's expanding efforts in space colonization and resource extraction, the ORE Frostline division spearheaded the exploitation of icy dwarf planets in orbits far from the ecliptic plane upon discovering trace deposits of valuable chromodynamic tricarboxyls in the ices and vapors of such minor orbital bodies.

Frostline's Operation Permafrost teams encountered many challenges in close orbit of the ice dwarfs and this nanocoating marks their efforts on behalf of the Upwell family of corporations.
Item description for "Megathron Operation Permafrost SKIN (Permanent)" (typeID 49814)
544304 As a leading part of the Upwell Consortium's expanding efforts in space colonization and resource extraction, the ORE Frostline division spearheaded the exploitation of icy dwarf planets in orbits far from the ecliptic plane upon discovering trace deposits of valuable chromodynamic tricarboxyls in the ices and vapors of such minor orbital bodies.

Frostline's Operation Permafrost teams encountered many challenges in close orbit of the ice dwarfs and this nanocoating marks their efforts on behalf of the Upwell family of corporations.
As a leading part of the Upwell Consortium's expanding efforts in space colonization and resource extraction, the ORE Frostline division spearheaded the exploitation of icy dwarf planets in orbits far from the ecliptic plane upon discovering trace deposits of valuable chromodynamic tricarboxyls in the ices and vapors of such minor orbital bodies.

Frostline's Operation Permafrost teams encountered many challenges in close orbit of the ice dwarfs and this nanocoating marks their efforts on behalf of the Upwell family of corporations.
Item description for "Merlin Operation Permafrost SKIN (Permanent)" (typeID 49812)
544305 As a leading part of the Upwell Consortium's expanding efforts in space colonization and resource extraction, the ORE Frostline division spearheaded the exploitation of icy dwarf planets in orbits far from the ecliptic plane upon discovering trace deposits of valuable chromodynamic tricarboxyls in the ices and vapors of such minor orbital bodies.

Frostline's Operation Permafrost teams encountered many challenges in close orbit of the ice dwarfs and this nanocoating marks their efforts on behalf of the Upwell family of corporations.
As a leading part of the Upwell Consortium's expanding efforts in space colonization and resource extraction, the ORE Frostline division spearheaded the exploitation of icy dwarf planets in orbits far from the ecliptic plane upon discovering trace deposits of valuable chromodynamic tricarboxyls in the ices and vapors of such minor orbital bodies.

Frostline's Operation Permafrost teams encountered many challenges in close orbit of the ice dwarfs and this nanocoating marks their efforts on behalf of the Upwell family of corporations.
Item description for "Omen Operation Permafrost SKIN (Permanent)" (typeID 49813)
544306 EVE/UI/Crate/Descriptions:544306 EVE/UI/Crate/Descriptions:544306
544307 Chromodynamic Candy SKIN Package Chromodynamic Candy SKIN Package
544309 Contains a Permanent Chromodynamic Candy SKIN license for the Punisher and a Permanent Icecloud Investigator SKIN license for the Gnosis Contains a Permanent Chromodynamic Candy SKIN license for the Punisher and a Permanent Icecloud Investigator SKIN license for the Gnosis
544310 Holiday SKIN Package Holiday SKIN Package
544343 Yoiul Festival YC121 Yoiul Festival YC121
544344 Yoiul Festival YC121 Yoiul Festival YC121
544345 Yoiul Festival YC121 Yoiul Festival YC121
544346 Yoiul Festival YC121 Yoiul Festival YC121
544347 Yoiul Festival YC121 Yoiul Festival YC121
544348 The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
544349 Oracle Yoiul Festival YC121 SKIN (Permanent) Oracle Yoiul Festival YC121 SKIN (Permanent) Item name for typeID 49946 (Permanent SKIN)
544350 The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. Item description for "Oracle Yoiul Festival YC121 SKIN (Permanent)" (typeID 49946)
544351 The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
544352 Paladin Yoiul Festival YC121 SKIN (Permanent) Paladin Yoiul Festival YC121 SKIN (Permanent) Item name for typeID 49947 (Permanent SKIN)
544353 The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. Item description for "Paladin Yoiul Festival YC121 SKIN (Permanent)" (typeID 49947)
544354 The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
544355 Ark Yoiul Festival YC121 SKIN (Permanent) Ark Yoiul Festival YC121 SKIN (Permanent) Item name for typeID 49948 (Permanent SKIN)
544356 The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. Item description for "Ark Yoiul Festival YC121 SKIN (Permanent)" (typeID 49948)
544357 Spectrographic analyses of ice asteroids of this type have indicated the presence of trace condensates of chromodynamic tricarboxyls trapped in the frozen material.

Processing this ice material at an appropriate facility should yield usable quantities of chromodynamic tricarboxyls.
Spectrographic analyses of ice asteroids of this type have indicated the presence of trace condensates of chromodynamic tricarboxyls trapped in the frozen material.

Processing this ice material at an appropriate facility should yield usable quantities of chromodynamic tricarboxyls.
Item description for "Hiemal Tricarboxyl Condensate" (typeID 49789)
544367 The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
544368 Jackdaw Yoiul Festival YC121 SKIN (Permanent) Jackdaw Yoiul Festival YC121 SKIN (Permanent) Item name for typeID 49952 (Permanent SKIN)
544369 The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. Item description for "Jackdaw Yoiul Festival YC121 SKIN (Permanent)" (typeID 49952)
544370 The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
544371 Cerberus Yoiul Festival YC121 SKIN (Permanent) Cerberus Yoiul Festival YC121 SKIN (Permanent) Item name for typeID 49953 (Permanent SKIN)
544372 The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. Item description for "Cerberus Yoiul Festival YC121 SKIN (Permanent)" (typeID 49953)
544373 The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
544374 Minokawa Yoiul Festival YC121 SKIN (Permanent) Minokawa Yoiul Festival YC121 SKIN (Permanent) Item name for typeID 49954 (Permanent SKIN)
544375 The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. Item description for "Minokawa Yoiul Festival YC121 SKIN (Permanent)" (typeID 49954)
544376 The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
544377 Vexor Navy Issue Yoiul Festival YC121 SKIN (Permanent) Vexor Navy Issue Yoiul Festival YC121 SKIN (Permanent) Item name for typeID 49955 (Permanent SKIN)
544378 The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. Item description for "Vexor Navy Issue Yoiul Festival YC121 SKIN (Permanent)" (typeID 49955)
544379 The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
544380 Talos Yoiul Festival YC121 SKIN (Permanent) Talos Yoiul Festival YC121 SKIN (Permanent) Item name for typeID 49956 (Permanent SKIN)
544381 The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. Item description for "Talos Yoiul Festival YC121 SKIN (Permanent)" (typeID 49956)
544382 The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
544383 Dominix Yoiul Festival YC121 SKIN (Permanent) Dominix Yoiul Festival YC121 SKIN (Permanent) Item name for typeID 49957 (Permanent SKIN)
544384 The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. Item description for "Dominix Yoiul Festival YC121 SKIN (Permanent)" (typeID 49957)
544385 The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
544386 Sleipnir Yoiul Festival YC121 SKIN (Permanent) Sleipnir Yoiul Festival YC121 SKIN (Permanent) Item name for typeID 49958 (Permanent SKIN)
544387 The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. Item description for "Sleipnir Yoiul Festival YC121 SKIN (Permanent)" (typeID 49958)
544388 The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
544389 Typhoon Yoiul Festival YC121 SKIN (Permanent) Typhoon Yoiul Festival YC121 SKIN (Permanent) Item name for typeID 49959 (Permanent SKIN)
544390 The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. Item description for "Typhoon Yoiul Festival YC121 SKIN (Permanent)" (typeID 49959)
544391 The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
544392 Panther Yoiul Festival YC121 SKIN (Permanent) Panther Yoiul Festival YC121 SKIN (Permanent) Item name for typeID 49960 (Permanent SKIN)
544393 The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. Item description for "Panther Yoiul Festival YC121 SKIN (Permanent)" (typeID 49960)
544394 The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
544395 Astero Yoiul Festival YC121 SKIN (Permanent) Astero Yoiul Festival YC121 SKIN (Permanent) Item name for typeID 49961 (Permanent SKIN)
544396 The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. Item description for "Astero Yoiul Festival YC121 SKIN (Permanent)" (typeID 49961)
544397 The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
544398 Stratios Yoiul Festival YC121 SKIN (Permanent) Stratios Yoiul Festival YC121 SKIN (Permanent) Item name for typeID 49962 (Permanent SKIN)
544399 The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. Item description for "Stratios Yoiul Festival YC121 SKIN (Permanent)" (typeID 49962)
544400 The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden.
544401 Nestor Yoiul Festival YC121 SKIN (Permanent) Nestor Yoiul Festival YC121 SKIN (Permanent) Item name for typeID 49963 (Permanent SKIN)
544402 The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. Item description for "Nestor Yoiul Festival YC121 SKIN (Permanent)" (typeID 49963)
544403 Frostline Gatherer Frostline Gatherer Item name for typeID 49964 (♦ Mining Exhumer)
544404 Tracking the Eastern Legion Tracking the Eastern Legion
544405 Examine the East Polar Gate Examine the East Polar Gate
544406 Track down Mordu's Legion at the Ice Dwarf, examine the East Polar Gate. Track down Mordu's Legion at the Ice Dwarf, examine the East Polar Gate.
544407 Frostline Logistics Center Frostline Logistics Center
544408 East Gate Activated East Gate Activated
544416 Visit the Frostline Logistics Center Visit the Frostline Logistics Center
544417 Activate the East Polar Gate Activate the East Polar Gate
544418 Activate the East Polar Gate leading to the Frostline Logistics Center. Activate the East Polar Gate leading to the Frostline Logistics Center.
544419 Winterference Winterference
544420 Frostline Logistics Node Hacked Frostline Logistics Node Hacked
544422 Winterference Winterference
544423 Frostline Logistics Node Hacked Frostline Logistics Node Hacked
544425 Winterference Winterference
544426 Frostline Logistics Node Hacked Frostline Logistics Node Hacked
544428 Winterference Winterference
544429 Frostline Logistics Node Hacked Frostline Logistics Node Hacked
544431 Winterference Winterference
544432 Hack a Frostline Logistics Node Hack a Frostline Logistics Node
544433 Gain access to a Frostline Logistics Node and see what's inside. Gain access to a Frostline Logistics Node and see what's inside.
544434 Frosty Reception Frosty Reception
544435 Frostline Hauler Destroyed Frostline Hauler Destroyed
544437 Frosty Reception Frosty Reception
544438 Destroy a Frostline Transporter Destroy a Frostline Transporter
544439 Hack Frostline Logistics Nodes to summon and destroy a Frostline Transporter. Hack Frostline Logistics Nodes to summon and destroy a Frostline Transporter.
544440 Automated Frostline Vapor Condensation Rig Automated Frostline Vapor Condensation Rig Item name for typeID 49965 (Large Collidable Object)
544441 This automated facility is geared towards condensing the wispy vapors surrounding this Ice Dwarf into useful resources. This automated facility is geared towards condensing the wispy vapors surrounding this Ice Dwarf into useful resources. Item description for "Automated Frostline Vapor Condensation Rig" (typeID 49965)
544442 Icebreaking Icebreaking
544443 Receive Chromodynamic Tricarboxyls Receive Chromodynamic Tricarboxyls
544444 Process Hiemal Tricarboxyls at the Automated Frostline Rigs. Process Hiemal Tricarboxyls at the Automated Frostline Rigs.
544445 West Gate West Gate
544446 West Gate Investigated West Gate Investigated
544448 West Gate West Gate
544451 West Gate West Gate
544454 West Gate West Gate
544455 West Gate Investigated West Gate Investigated
544456 Take a look at the West gate. Take a look at the West gate.
544457 West Gate West Gate
544460 West Gate West Gate
544463 West Gate West Gate
544464 West Gate Investigated West Gate Investigated
544465 Take a look at the West gate. Take a look at the West gate.
544469 Tracking the Western Legion Tracking the Western Legion
544470 Examine the West Polar Gate Examine the West Polar Gate
544471 Track down Mordu's Legion at the Ice Dwarf, examine the West Polar Gate. Track down Mordu's Legion at the Ice Dwarf, examine the West Polar Gate.
544472 Carboxyl Condesation Field Carboxyl Condesation Field
544473 West Gate Activated West Gate Activated
544474 Activate the gate leading to the Carboxyl Condensation Field Activate the gate leading to the Carboxyl Condensation Field
544478 Carboxyl Condesation Field Carboxyl Condesation Field
544479 West Gate Activated West Gate Activated
544484 Visit the Tricarboxyl Condensation Field Visit the Tricarboxyl Condensation Field
544485 Activate the West Polar Gate Activate the West Polar Gate
544486 Activate the West Polar Gate leading to the Tricarboxyl Condensation Field. Activate the West Polar Gate leading to the Tricarboxyl Condensation Field.
544487 Hiemal Harvesting Hiemal Harvesting
544488 Harvest Vapor and Condensate Harvest Vapor and Condensate
544489 Harvest Hiemal Tricarboxyl Vapor and Condensate in the Condensation Field. Harvest Hiemal Tricarboxyl Vapor and Condensate in the Condensation Field.
544490 Crisis Crisis
544491 Mordu's Attacker Destroyed Mordu's Attacker Destroyed
544492 Defend your ship from the Mordu's Legion! Defend your ship from the Mordu's Legion!
544493 Expired Basic 'Brainfreeze' Cerebral Accelerator Blueprint Expired Basic 'Brainfreeze' Cerebral Accelerator Blueprint Item name for typeID 49967 (Booster Blueprints)
544494 Expired Standard 'Brainfreeze' Cerebral Accelerator Blueprint Expired Standard 'Brainfreeze' Cerebral Accelerator Blueprint Item name for typeID 49968 (Booster Blueprints)
544495 Expired Advanced 'Brainfreeze' Cerebral Accelerator Blueprint Expired Advanced 'Brainfreeze' Cerebral Accelerator Blueprint Item name for typeID 49969 (Booster Blueprints)
544496 Expired Extended 'Brainfreeze' Cerebral Accelerator Blueprint Expired Extended 'Brainfreeze' Cerebral Accelerator Blueprint Item name for typeID 49970 (Booster Blueprints)
544497 ML-EKP 'Polybolos' Ballistic Control System Blueprint ML-EKP 'Polybolos' Ballistic Control System Blueprint Item name for typeID 49971 (Ballistic Control System Blueprint)
544498 Frostline 'Clavicula' Integrated Analyzer Blueprint Frostline 'Clavicula' Integrated Analyzer Blueprint Item name for typeID 49972 (Data Miner Blueprint)
544499 Frostline 'Omnivore' Harvester Upgrade Blueprint Frostline 'Omnivore' Harvester Upgrade Blueprint Item name for typeID 49973 (Mining Laser Upgrade Blueprint)
544500 ML-EKP 'Polybolos' Ballistic Control System Blueprint Crate ML-EKP 'Polybolos' Ballistic Control System Blueprint Crate Item name for typeID 49974 (Special Edition Commodities)
544501 This crate contains a three-run blueprint copy for the ML-EKP 'Polybolos' Ballistic Control System. This crate contains a three-run blueprint copy for the ML-EKP 'Polybolos' Ballistic Control System. UI/Crate/Descriptions/Polybolos
544502 ML-EKP 'Polybolos' Ballistic Control System Blueprint ML-EKP 'Polybolos' Ballistic Control System Blueprint
544503 This crate contains a three-run BPC for the ML-EKP 'Polybolos' Ballistic Control System This crate contains a three-run BPC for the ML-EKP 'Polybolos' Ballistic Control System
544504 Frostline 'Clavicula' Integrated Analyzer Blueprint Crate Frostline 'Clavicula' Integrated Analyzer Blueprint Crate Item name for typeID 49975 (Special Edition Commodities)
544505 Frostline 'Omnivore' Harvester Upgrade Blueprint Crate Frostline 'Omnivore' Harvester Upgrade Blueprint Crate Item name for typeID 49981 (Special Edition Commodities)
544506 This crate contains a three-run blueprint copy for the Frostline 'Clavicula' Integrated Analyzer This crate contains a three-run blueprint copy for the <a href=showinfo:49791>Frostline 'Clavicula' Integrated Analyzer</a>
544507 Clavicula Crate Clavicula Crate
544508 This crate contains a three-run blueprint for the Frostline 'Clavicula' Integrated Analyzer This crate contains a three-run blueprint for the Frostline 'Clavicula' Integrated Analyzer
544512 Debris Debris Item name for typeID 49976 (Large Collidable Object)
544513 Jump Gate Wreckage Jump Gate Wreckage Item name for typeID 49977 (Large Collidable Object)
544514 Men's Frostline Exploration Suit Men's Frostline Exploration Suit Item name for typeID 49978 (Outer)
544515 Expired 'Absolute' Injection Augmentor Expired 'Absolute' Injection Augmentor Item name for typeID 49979 (Booster)
544516 This modified booster removes the diminishing Skill Point returns experienced by veteran Capsuleers when using Skill Injectors of any size. However, the complex cocktail of narcotics and neurotransmitters used to achieve this effect loses potency after just 3 such injections.

Rumors that the booster is one of the fruits of the mysterious 'Hyperconsciousness' project attributed to renegade Society of Conscious Thought scientists are surely exaggerated.

Users will be unable to consume another of these boosters while under the influence of the hangover effects, which may last up to 32 hours after consuming the booster.

This booster will cease to be consumable after YC121.01.07.
This modified booster removes the diminishing Skill Point returns experienced by veteran Capsuleers when using Skill Injectors of any size. However, the complex cocktail of narcotics and neurotransmitters used to achieve this effect loses potency after just 3 such injections.

Rumors that the booster is one of the fruits of the mysterious 'Hyperconsciousness' project attributed to renegade Society of Conscious Thought scientists are surely exaggerated.

Users will be unable to consume another of these boosters while under the influence of the hangover effects, which may last up to 32 hours after consuming the booster.

This booster will cease to be consumable after YC121.01.07.
Item description for "Expired 'Absolute' Injection Augmentor" (typeID 49979)
544517 Women's Frostline Exploration Suit Women's Frostline Exploration Suit Item name for typeID 49980 (Outer)
544518 Abyssal Depths Abyssal Depths UI/Abyss/AbyssalDepths
544519 Trace signal processing indicates a great deal of information being transmitted towards this area from vessels above the planet.

You will need a Data Analyzer in order to crack these signals.

The packet size of these transmissions matches that of a set of Azimuthal coordinates. These might be in use by Frostline for navigation around the planetary body. Caution is advised, disrupting these signals may confuse the navigation of Frostline operatives.
Trace signal processing indicates a great deal of information being transmitted towards this area from vessels above the planet.

You will need a Data Analyzer in order to crack these signals.

The packet size of these transmissions matches that of a set of Azimuthal coordinates. These might be in use by Frostline for navigation around the planetary body. Caution is advised, disrupting these signals may confuse the navigation of Frostline operatives.
544520 Gravimetric and Spectrographic sensors are detecting a condensing field of carboxyl compounds.

I recommend equipping at least one Gas Cloud Harvester, this will allow you to take advantage of the carboxyl vapors in the upper thermosphere of the planet. An Ore Harvester will also be required to separate the carboxyls from their frozen condensates. I am currently unable to confirm the presence of hostile ships in this area; be prepared to defend yourself.
Gravimetric and Spectrographic sensors are detecting a condensing field of carboxyl compounds.

I recommend equipping at least one Gas Cloud Harvester, this will allow you to take advantage of the carboxyl vapors in the upper thermosphere of the planet. An Ore Harvester will also be required to separate the carboxyls from their frozen condensates. I am currently unable to confirm the presence of hostile ships in this area; be prepared to defend yourself.
544521 Sensors indicate amassing Mordu's forces executing combat exercises above the North Pole. There appears to be five focal points of activity where enemy forces are gathering. I recommend that you be in a suitably powerful combat vessel if you wish to enter this orbit. Sensors indicate amassing Mordu's forces executing combat exercises above the North Pole. There appears to be five focal points of activity where enemy forces are gathering. I recommend that you be in a suitably powerful combat vessel if you wish to enter this orbit.
544523 This crate contains a three-run blueprint copy for the Frostline 'Omnivore' Harvester Upgrade This crate contains a three-run blueprint copy for the <a href=showinfo:49792>Frostline 'Omnivore' Harvester Upgrade</a>
544524 Omnivore Crate Omnivore Crate
544525 This crate contains a three-run Blueprint for the Frostline 'Omnivore' Harvester Upgrade. This crate contains a three-run Blueprint for the Frostline 'Omnivore' Harvester Upgrade.
544528 Women's 'Bitwave Glacier' Augmentation Women's 'Bitwave Glacier' Augmentation Item name for typeID 49984 (Augmentations)
544529 Women's 'Mistborne Rime' Augmentation Women's 'Mistborne Rime' Augmentation Item name for typeID 49985 (Augmentations)
544530 Men's 'Mistborne Rime' Augmentation Men's 'Mistborne Rime' Augmentation Item name for typeID 49986 (Augmentations)
544531 Men's 'Bitwave Glacier' Augmentation Men's 'Bitwave Glacier' Augmentation Item name for typeID 49987 (Augmentations)
544533 Get the highest possible number of skill points out of up to {[numeric]injections} skill injectors while this booster is active. Get the highest possible number of skill points out of up to {[numeric]injections} skill injectors while this booster is active. UI/Skills/TotalNonDiminishingInjectionsForBooster
544534 {[numeric]timesRemaining} more skill injectors can be used without diminishing returns. <b>{[numeric]timesRemaining}</b> more skill injectors can be used without diminishing returns. UI/Skills/NonDiminishingInjectionsRemainingForBooster
544535 Settings Settings UI/Commands/CmdToggleSystemMenu
544536 EVE/UI/Crate/Descriptions:544536 EVE/UI/Crate/Descriptions:544536
544537 Winter Suits Winter Suits
544538 This crate contains Male and Female variants of the Frostline Exploration Suit. This crate contains Male and Female variants of the Frostline Exploration Suit.
544539 Facial Augmentations for Alphas, Winter'18 Facial Augmentations for Alphas, Winter'18
544540 Winter Alpha Facial Augmentations Winter Alpha Facial Augmentations
544542 Crate containing a Chromodynamic Candy/Icecloud Investigator SKIN for Punisher/Gnosis resp. Crate containing a Chromodynamic Candy/Icecloud Investigator SKIN for Punisher/Gnosis resp.
544543 Omega Gnosis/Punisher SKINs Winter'18 Omega Gnosis/Punisher SKINs Winter'18
544544 This crate contains a Chromodynamic Candy SKIN License for the Punisher and an Icecloud Investigator SKIN License for the Gnosis. This crate contains a Chromodynamic Candy SKIN License for the Punisher and an Icecloud Investigator SKIN License for the Gnosis.
544545 A crate that contains Chromodynamic Candy SKINs for the Drake and the Rupture. A crate that contains Chromodynamic Candy SKINs for the Drake and the Rupture.
544546 Omega Drake/Rupture SKINs Winter'18 Omega Drake/Rupture SKINs Winter'18
544547 This crate contains a Chromodynamic Candy SKIN License for the Drake and for the Rupture. This crate contains a Chromodynamic Candy SKIN License for the Drake and for the Rupture.
544548 Serenity CBT Items Supply Serenity CBT Items Supply
544549 Ice Dwarf Ice Dwarf
544550 Items in Ship Items in Ship UI/Menusvc/ItemsInShipHint
544551 This ship ({containerName}) contains the following item types This ship ({containerName}) contains the following item types UI/Menusvc/ItemsInShipHint2
544552 Little Fish Little Fish
544553 In a Frigate, defeat Mordu's ships In a Frigate, defeat Mordu's ships
544554 While in a Frigate, defeat any Mordu's ships defending the Ice Dwarf. While in a Frigate, defeat any Mordu's ships defending the Ice Dwarf.
544555 Little Fish Centurions Little Fish Centurions
544556 In a Frigate, defeat Mordu's Centurions In a Frigate, defeat Mordu's Centurions
544557 While in a Frigate, defeat any Mordu's Centurions defending the Ice Dwarf. While in a Frigate, defeat any Mordu's Centurions defending the Ice Dwarf.
544558 Salt Collector Salt Collector
544559 Defeat a player in a Mining Vessel Defeat a player in a Mining Vessel
544560 Defeat other Capsuleers while they are flying Mining Vessels. Defeat other Capsuleers while they are flying Mining Vessels.
544561 The Miner's Revenge The Miner's Revenge
544562 In a Mining Frigate, defeat a player In a Mining Frigate, defeat a player
544563 Defeat another Capsuleer while you are piloting a Mining Frigate. Defeat another Capsuleer while you are piloting a Mining Frigate.
544564 Turning the Tables Turning the Tables
544565 In a Barge or Exhumer, defeat a player In a Barge or Exhumer, defeat a player
544566 Defeat another Capsuleer while you are piloting a Mining Barge or Exhumer. Defeat another Capsuleer while you are piloting a Mining Barge or Exhumer.
544567 Bait Bait
544570 Bait Bait
544571 Defeat Capsuleers Defeat Capsuleers
544576 Bait Bait
544577 In a Rorqual or Orca, defeat a player In a Rorqual or Orca, defeat a player
544578 Defeat another Capsuleer while you are piloting a Rorqual or Orca. Defeat another Capsuleer while you are piloting a Rorqual or Orca.
544579 The Entrepreneur The Entrepreneur
544582 The Entrepreneur The Entrepreneur
544583 Sell Ballistic Control System Sell Ballistic Control System
544584 Sell one ML-EKP 'Polybolos' Ballistic Control System Sell one ML-EKP 'Polybolos' Ballistic Control System
544591 The Entrepreneur The Entrepreneur
544592 Sell Ballistic Control System Sell Ballistic Control System
544597 The Ballistic Entrepreneur The Ballistic Entrepreneur
544598 Sell an ML-EKP Ballistic Control System Sell an ML-EKP Ballistic Control System
544599 Sell an ML-EKP 'Polybolos' Ballistic Control System. Sell an ML-EKP 'Polybolos' Ballistic Control System.
544600 The Entrepreneur The Entrepreneur
544601 Sell Integrated Analyzer Sell Integrated Analyzer
544606 The Analyzer Entrepreneur The Analyzer Entrepreneur
544607 Sell a Frostline Integrated Analyzer Sell a Frostline Integrated Analyzer
544608 Sell a Frostline 'Clavicula' Integrated Analyzer. Sell a Frostline 'Clavicula' Integrated Analyzer.
544609 The Harvester Entrepreneur The Harvester Entrepreneur
544610 Sell a Frostline Harvester Upgrade Sell a Frostline Harvester Upgrade
544611 Sell a Frostline 'Omnivore' Harvester Upgrade. Sell a Frostline 'Omnivore' Harvester Upgrade.
544612 Competitive Hacking pt. 1 Competitive Hacking pt. 1
544613 Activate the East Polar Gate Activate the East Polar Gate
544614 Activate the East Polar Gate leading to the Frostline Logistics Center. Activate the East Polar Gate leading to the Frostline Logistics Center.
544615 Competitive Hacking pt. 1 Competitive Hacking pt. 1
544618 Competitive Hacking pt. 1 Competitive Hacking pt. 1
544621 Competitive Hacking pt. 1 Competitive Hacking pt. 1
544624 Competitive Hacking pt. 1 Competitive Hacking pt. 1
544625 Frostline Logistics Node Hacked Frostline Logistics Node Hacked
544630 Competitive Hacking pt. 1 Competitive Hacking pt. 1
544631 Hack 10 Frostline Nodes in 17 minutes Hack 10 Frostline Nodes in 17 minutes
544632 Hack 10 Frostline Logistics Nodes within 17 minutes. Hack 10 Frostline Logistics Nodes within 17 minutes.
544633 Competitive Hacking pt. 2 Competitive Hacking pt. 2
544634 Activate Polar Gate East Activate Polar Gate East
544639 Competitive Hacking pt. 2 Competitive Hacking pt. 2
544640 Activate Polar Gate East Activate Polar Gate East
544648 Competitive Hacking pt. 2 Competitive Hacking pt. 2
544649 Activate Polar Gate East Activate Polar Gate East
544651 Competitive Hacking pt. 2 Competitive Hacking pt. 2
544652 Activate the East Polar Gate Activate the East Polar Gate
544653 Activate the East Polar Gate leading to the Frostline Logistics Center. Activate the East Polar Gate leading to the Frostline Logistics Center.
544654 Competitive Hacking pt. 2 Competitive Hacking pt. 2
544655 Frostline Logistics Node Hacked Frostline Logistics Node Hacked
544660 Competitive Hacking pt. 2 Competitive Hacking pt. 2
544661 Frostline Logistics Node Hacked Frostline Logistics Node Hacked
544669 Competitive Hacking pt. 2 Competitive Hacking pt. 2
544672 Competitive Hacking pt. 2 Competitive Hacking pt. 2
544675 Competitive Hacking pt. 2 Competitive Hacking pt. 2
544678 Competitive Hacking pt. 2 Competitive Hacking pt. 2
544679 Hack 8 Frostline Nodes in 10 minutes Hack 8 Frostline Nodes in 10 minutes
544680 Hack 8 Frostline Logistics Nodes within 10 minutes. Hack 8 Frostline Logistics Nodes within 10 minutes.
544681 Competitive Hacking pt. 3 Competitive Hacking pt. 3
544682 Activate Polar Gate East Activate Polar Gate East
544687 Competitive Hacking pt. 3 Competitive Hacking pt. 3
544688 Activate the East Polar Gate Activate the East Polar Gate
544689 Activate the East Polar Gate leading to the Frostline Logistics Center. Activate the East Polar Gate leading to the Frostline Logistics Center.
544690 Competitive Hacking pt. 3 Competitive Hacking pt. 3
544693 Competitive Hacking pt. 3 Competitive Hacking pt. 3
544696 Competitive Hacking pt. 3 Competitive Hacking pt. 3
544699 Competitive Hacking pt. 3 Competitive Hacking pt. 3
544702 Competitive Hacking pt. 3 Competitive Hacking pt. 3
544703 Hack 6 Frostline Nodes in 5 minutes Hack 6 Frostline Nodes in 5 minutes
544704 Hack 6 Frostline Logistics Nodes within 5 minutes. Hack 6 Frostline Logistics Nodes within 5 minutes.
544705 Competitive Hacking pt. 4 Competitive Hacking pt. 4
544706 Activate Polar Gate East Activate Polar Gate East
544711 Competitive Hacking pt. 4 Competitive Hacking pt. 4
544712 Activate the East Polar Gate Activate the East Polar Gate
544713 Activate the East Polar Gate leading to the Frostline Logistics Center. Activate the East Polar Gate leading to the Frostline Logistics Center.
544714 Competitive Hacking pt. 4 Competitive Hacking pt. 4
544715 Frostline Logistics Node Hacked Frostline Logistics Node Hacked
544720 Competitive Hacking pt. 4 Competitive Hacking pt. 4
544723 Competitive Hacking pt. 4 Competitive Hacking pt. 4
544724 Frostline Logistics Node Hacked Frostline Logistics Node Hacked
544732 Competitive Hacking pt. 4 Competitive Hacking pt. 4
544733 Hack 5 Frostline Nodes in 3 minutes Hack 5 Frostline Nodes in 3 minutes
544734 Hack 5 Frostline Logistics Nodes in 3 minutes. Hack 5 Frostline Logistics Nodes in 3 minutes.
544735 This crate contains Male and Female variants of Mistborne Rest Facial Augmentation This crate contains Male and Female variants of Mistborne Rest Facial Augmentation
544736 Facial Augmentations for Omegas, Winter'18 Facial Augmentations for Omegas, Winter'18
544738 This container contains a special gift set of female and male versions of the 'Mistborne Rime' Facial Augmentation. This container contains a special gift set of female and male versions of the 'Mistborne Rime' Facial Augmentation. Item description for "'Mistborne Rime' Augmentation Crate" (typeID 49806)
544739 This container contains a special gift set of female and male versions of the 'Bitwave Glacier' Facial Augmentation. This container contains a special gift set of female and male versions of the 'Bitwave Glacier' Facial Augmentation. Item description for "'Bitwave Glacier' Augmentation Crate" (typeID 49804)
544740 This crate contains an Icecloud Investigator SKIN License for the Gnosis and a Chromodynamic Candy SKIN for the Punisher. This crate contains an Icecloud Investigator SKIN License for the Gnosis and a Chromodynamic Candy SKIN for the Punisher. Item description for "Gnosis & Punisher SKIN Crate" (typeID 49802)
544741 This crate contains Chromodynamic Candy SKIN Licenses for the Drake and Rupture. This crate contains Chromodynamic Candy SKIN Licenses for the Drake and Rupture. Item description for "Drake & Rupture SKIN Crate" (typeID 49805)
544745 Ship upgrades completed, open the Agency and click on the Seeker Investigation to select and activate the next mission. Ship upgrades completed, open the Agency and click on the Seeker Investigation to select and activate the next mission.
544748 Dock Dock
544749 Dock at a station to proceed Dock at a station to proceed
544750 CONCORD has declared this pending war invalid as it breaches one or more articles in the Yulai Convention. The war will start at {[datetime]timeStarted, date=short, time=short} and will end approximately 24 hours later. CONCORD has declared this pending war invalid as it breaches one or more articles in the Yulai Convention. The war will start at {[datetime]timeStarted, date=short, time=short} and will end approximately 24 hours later. Notifications/bodyWarConcordInvalidatesNotStarted
544751 Open the Fitting Window Open the Fitting Window
544753 Unfit turrets Unfit turrets
544755 - Ends at {[datetime]timeFinished, date=short, time=short} - Ends at {[datetime]timeFinished, date=short, time=short} UI/Corporations/Wars/WarEndsAt
544756 Open Item Hangar Open Item Hangar
544758 Open Item Hangar Open Item Hangar
544760 Fit new weapons Fit new weapons
544762 Load ammo Load ammo
544764 Load ammo Load ammo
544766 Fitting Complete Fitting Complete
544768 To continue you will need to be docked in a station. To continue you will need to be docked in a station.
544769 Open the highlighted Fitting window in the station services panel. The Fitting window is where you view and change the weapons and modules on your ship. Open the highlighted Fitting window in the station services panel. The Fitting window is where you view and change the weapons and modules on your ship.
544770 In the Fitting window locate your primary weapon in your high slot. Right-click it and select Unfit. This will remove the turret from your ship so it can be replaced by an upgraded weapon. Repeat this step with a second module located in your high slots. Do not remove the modules from your mid or low slots. In the Fitting window locate your primary weapon in your high slot. Right-click it and select Unfit. This will remove the turret from your ship so it can be replaced by an upgraded weapon. Repeat this step with a second module located in your high slots. Do not remove the modules from your mid or low slots.
544771 With the fitting window open, click the highlighted 'Inventory' icon in your NEOCOM. The Inventory is where your items are stored. Click on 'Item Hangar' to view your available items and modules. With the fitting window open, click the highlighted 'Inventory' icon in your NEOCOM. The Inventory is where your items are stored. Click on 'Item Hangar' to view your available items and modules.
544772 Temporal Resources Temporal Resources Group description for group ID 2022
544773 Weapon module Weapon module
544774 This is your new weapon module This is your new weapon module
544775 Weapon module Weapon module
544776 This is your new weapon module This is your new weapon module
544777 Weapon module Weapon module
544778 This is your new weapon module This is your new weapon module
544779 Weapon module Weapon module
544780 This is your new weapon module This is your new weapon module
544781 Inside the Item Hangar tab of your Inventory window select the highlighted turrets individually and drag them onto the Fitting window. This will fit them to your ship. Once completed you will be able to view both fitted weapons in your Fitting window. Inside the Item Hangar tab of your Inventory window select the highlighted turrets individually and drag them onto the Fitting window. This will fit them to your ship. Once completed you will be able to view both fitted weapons in your Fitting window.
544782 Locate the ammo in your Inventory and drag the ammo onto your ship in the fitting window to load it into the turrets. If you have any excess, place it in the ship's highlighted Cargo Hold tab within the Inventory as you might need reserves in combat. Locate the ammo in your Inventory and drag the ammo onto your ship in the fitting window to load it into the turrets. If you have any excess, place it in the ship's highlighted Cargo Hold tab within the Inventory as you might need reserves in combat.
544783 Ammo Ammo
544784 Here's some ammo Here's some ammo
544785 Ammo Ammo
544786 Here's some ammo Here's some ammo
544787 Ammo Ammo
544788 Here's some ammo Here's some ammo
544789 After your new turrets are fitted, you will be ready to test run your new and improved ship fitting by opening the Agency, clicking on 'The Seekers Investigation' and selecting and activating the next mission. After your new turrets are fitted, you will be ready to test run your new and improved ship fitting by opening the Agency, clicking on <b>'The Seekers Investigation'</b> and selecting and activating the next mission.
544790 After your new turrets are fitted, you will be ready to test run your new and improved ship fitting by opening the Agency, clicking on 'The Seekers Investigation' and selecting and activating the next mission. After your new turrets are fitted, you will be ready to test run your new and improved ship fitting by opening the Agency, clicking on <b>'The Seekers Investigation'</b> and selecting and activating the next mission.
544791 This crate contains a three-run blueprint copy for the ML-EKP 'Polybolos' Ballistic Control System This crate contains a three-run blueprint copy for the <a href=showinfo:49790>ML-EKP 'Polybolos' Ballistic Control System</a> Item description for "ML-EKP 'Polybolos' Ballistic Control System Blueprint Crate" (typeID 49974)
544792 This crate contains a three-run blueprint copy for the Frostline 'Clavicula' Integrated Analyzer This crate contains a three-run blueprint copy for the <a href=showinfo:49791>Frostline 'Clavicula' Integrated Analyzer</a> Item description for "Frostline 'Clavicula' Integrated Analyzer Blueprint Crate" (typeID 49975)
544793 This crate contains a three-run blueprint copy for the Frostline 'Omnivore' Harvester Upgrade This crate contains a three-run blueprint copy for the <a href=showinfo:49792>Frostline 'Omnivore' Harvester Upgrade</a> Item description for "Frostline 'Omnivore' Harvester Upgrade Blueprint Crate" (typeID 49981)
544798 Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Item description for "Men's 'Bitwave Glacier' Augmentation" (typeID 49987)
544799 Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Item description for "Men's 'Mistborne Rime' Augmentation" (typeID 49986)
544800 Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Item description for "Women's 'Mistborne Rime' Augmentation" (typeID 49985)
544801 Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Item description for "Women's 'Bitwave Glacier' Augmentation" (typeID 49984)
544802 Adapted for Frostline's resource exploration work, this suit features a Frostline Laboratories color scheme and a number of modifications particular to the needs of Frostline's field teams.

Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Adapted for Frostline's resource exploration work, this suit features a Frostline Laboratories color scheme and a number of modifications particular to the needs of Frostline's field teams.

Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Item description for "Women's Frostline Exploration Suit" (typeID 49980)
544804 Adapted for Frostline's resource exploration work, this suit features a Frostline Laboratories color scheme and a number of modifications particular to the needs of Frostline's field teams.

Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Adapted for Frostline's resource exploration work, this suit features a Frostline Laboratories color scheme and a number of modifications particular to the needs of Frostline's field teams.

Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Item description for "Men's Frostline Exploration Suit" (typeID 49978)
544805 The Society of Conscious Thought was among several groups that took a keen interest in the discovery of trace amounts of chromodynamic tricarboxyls in ice and vapor clouds associated with the formation of the so-called "ice dwarf" planets in certain star systems. The SoCT's investigators were apparently keen to understand the processes by which the valuable material could be extracted and refined in useful quantities from the wisps of icy vapor cloaking the icy dwarf planets.

As with much SoCT technology and associated equipment, the icecloud nanocoating was released into the hands of capsuleers, perhaps if only to see what they would do with it.
The Society of Conscious Thought was among several groups that took a keen interest in the discovery of trace amounts of chromodynamic tricarboxyls in ice and vapor clouds associated with the formation of the so-called "ice dwarf" planets in certain star systems. The SoCT's investigators were apparently keen to understand the processes by which the valuable material could be extracted and refined in useful quantities from the wisps of icy vapor cloaking the icy dwarf planets.

As with much SoCT technology and associated equipment, the icecloud nanocoating was released into the hands of capsuleers, perhaps if only to see what they would do with it.
Item description for "Gnosis Icecloud Investigators SKIN (Permanent)" (typeID 49795)
544806 The 'Brainfreeze' cerebral accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
The 'Brainfreeze' cerebral accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Item description for "Expired Basic 'Brainfreeze' Cerebral Accelerator" (typeID 48613)
544807 The 'Brainfreeze' cerebral accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
The 'Brainfreeze' cerebral accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Item description for "Expired Standard 'Brainfreeze' Cerebral Accelerator" (typeID 48614)
544808 The 'Brainfreeze' cerebral accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
The 'Brainfreeze' cerebral accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Item description for "Expired Advanced 'Brainfreeze' Cerebral Accelerator" (typeID 48615)
544809 The 'Brainfreeze' cerebral accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
The 'Brainfreeze' cerebral accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Item description for "Expired Extended 'Brainfreeze' Cerebral Accelerator" (typeID 48616)
544810 This automated facility is geared towards separating resources collected from the Ice Dwarf's environs into usable chemical fractions. This automated facility is geared towards separating resources collected from the Ice Dwarf's environs into usable chemical fractions. Item description for "Automated Frostline Condensate Separation Rig" (typeID 49699)
544811 A transport ship used by Frostline Laboratories for various tasks related to exploitation of ice dwarfs at its exploratory facilities. A transport ship used by Frostline Laboratories for various tasks related to exploitation of ice dwarfs at its exploratory facilities. Item description for "Frostline Transporter" (typeID 49793)
544812 An advanced exhumer-class mining ship used by Frostline Laboratories for various tasks related to exploitation of ice dwarfs at its exploratory facilities. An advanced exhumer-class mining ship used by Frostline Laboratories for various tasks related to exploitation of ice dwarfs at its exploratory facilities. Item description for "Frostline Gatherer" (typeID 49964)
544813 A logistics node used by Frostline Laboratories to co-ordinate and supply its operations in the vicinity of the ice dwarf. A logistics node used by Frostline Laboratories to co-ordinate and supply its operations in the vicinity of the ice dwarf. Item description for "Frostline Logistics Node" (typeID 49788)
544814 Extensive warehousing has been established by Frostline Laboratories at the sites of its exploration and exploitation of ice dwarfs. Extensive warehousing has been established by Frostline Laboratories at the sites of its exploration and exploitation of ice dwarfs. Item description for "Frostline Industrial Warehouse Unit" (typeID 49759)
544816 Data Retrieval Data Retrieval
544817 Hack Frostline Logistics Nodes Hack Frostline Logistics Nodes
544818 Hack Frostline Logistics Nodes surrounding the Ice Dwarf. Hack Frostline Logistics Nodes surrounding the Ice Dwarf.
544819 The Frostline Virus The Frostline Virus
544820 In a Hacking Frigate, defeat Mordu's ships In a Hacking Frigate, defeat Mordu's ships
544821 Defeat any Mordu's ships defending the Ice Dwarf while piloting a Hacking-Bonused Frigate. Defeat any Mordu's ships defending the Ice Dwarf while piloting a Hacking-Bonused Frigate.
544822 Data Retrieval Data Retrieval
544823 Frostline Logistics Nodes Hacked Frostline Logistics Nodes Hacked
544828 Data Retrieval Data Retrieval
544829 Hack Frostline Logistics Nodes Hack Frostline Logistics Nodes
544830 Hack Frostline Logistics Nodes surrounding the Ice Dwarf. Hack Frostline Logistics Nodes surrounding the Ice Dwarf.
544831 Data Retrieval Data Retrieval
544834 Data Retrieval Data Retrieval
544835 Hack Frostline Logistics Nodes Hack Frostline Logistics Nodes
544836 Hack Frostline Logistics Nodes surrounding the Ice Dwarf. Hack Frostline Logistics Nodes surrounding the Ice Dwarf.
544837 The Frostline Virus The Frostline Virus
544838 In a Hacking Frigate, defeat Mordu's ships In a Hacking Frigate, defeat Mordu's ships
544839 Defeat any Mordu's ships defending the Ice Dwarf while piloting a Hacking-Bonused Frigate. Defeat any Mordu's ships defending the Ice Dwarf while piloting a Hacking-Bonused Frigate.
544840 Data Retrieval Data Retrieval
544841 Frostline Logistics Nodes Hacked Frostline Logistics Nodes Hacked
544849 Data Retrieval Data Retrieval
544850 Frostline Logistics Nodes Hacked Frostline Logistics Nodes Hacked
544855 Data Retrieval Data Retrieval
544856 Hack Frostline Logistics Nodes Hack Frostline Logistics Nodes
544857 Hack Frostline Logistics Nodes surrounding the Ice Dwarf. Hack Frostline Logistics Nodes surrounding the Ice Dwarf.
544858 Data Retrieval Data Retrieval
544859 Frostline Logistics Node Hacked Frostline Logistics Node Hacked
544861 Data Retrieval Data Retrieval
544862 Hack Frostline Logistics Nodes Hack Frostline Logistics Nodes
544863 Hack Frostline Logistics Nodes surrounding the Ice Dwarf. Hack Frostline Logistics Nodes surrounding the Ice Dwarf.
544864 Data Retrieval Data Retrieval
544867 Data Retrieval Data Retrieval
544868 Hack Frostline Logistics Nodes Hack Frostline Logistics Nodes
544869 Hack Frostline Logistics Nodes surrounding the Ice Dwarf. Hack Frostline Logistics Nodes surrounding the Ice Dwarf.
544877 You can not perform that action without being a Director of your corporation You can not perform that action without being a <b>Director</b> of your corporation
544878 Process Hiemal Tricarboxyl Vapor using the Automated Frostline Vapor Condensation Rig. Process Hiemal Tricarboxyl Vapor using the Automated Frostline Vapor Condensation Rig.
544879 Separate Vapor at Automated Rig Separate Vapor at Automated Rig
544880 Convenient Location Convenient Location
544881 Silver Lining Silver Lining
544882 Hiemal Carboxyl Vapor Harvested Hiemal Carboxyl Vapor Harvested
544883 Silver Lining Silver Lining
544884 Silver Lining Silver Lining
544885 Hiemal Carboxyl Vapor Harvested Hiemal Carboxyl Vapor Harvested
544886 Silver Lining Silver Lining
544887 Hiemal Carboxyl Vapor Harvested Hiemal Carboxyl Vapor Harvested
544888 Harvest Hiemal Carboxyl Vapor from event sites Harvest Hiemal Carboxyl Vapor from event sites
544889 Silver Lining Silver Lining
544890 Harvest Hiemal Tricarboxyl Vapor Harvest Hiemal Tricarboxyl Vapor
544891 Harvest Hiemal Tricarboxyl Vapor from the Ice Dwarf. Harvest Hiemal Tricarboxyl Vapor from the Ice Dwarf.
544892 Mordu's Ships killed with mining ship Mordu's Ships killed with mining ship
544893 Defeat any Mordus ships defending the event site while piloting a mining vessel Defeat any Mordus ships defending the event site while piloting a mining vessel
544897 Interruption of Service Interruption of Service
544898 Mordu's Ships killed with mining ship Mordu's Ships killed with mining ship
544902 Interruption of Service Interruption of Service
544903 Defeat any Mordu's ships defending the Ice Dwarf while piloting a Mining Vessel. Defeat any Mordu's ships defending the Ice Dwarf while piloting a Mining Vessel.
544904 In a Mining Vessel, defeat Mordu's ships In a Mining Vessel, defeat Mordu's ships
544905 Hiemal Carboxyl Vapor Harvested Hiemal Carboxyl Vapor Harvested
544906 Silver Lining Silver Lining
544909 Silver Lining Silver Lining
544910 Hiemal Carboxyl Vapor Harvested Hiemal Carboxyl Vapor Harvested
544917 Silver Lining Silver Lining
544918 Harvest Hiemal Tricarboxyl Vapor Harvest Hiemal Tricarboxyl Vapor
544919 Harvest Hiemal Tricarboxyl Vapor from the Ice Dwarf. Harvest Hiemal Tricarboxyl Vapor from the Ice Dwarf.
544920 Brief Respite Brief Respite
544922 Process Hiemal Tricarboxyl Vapor Process Hiemal Tricarboxyl Vapor
544923 Process Hiemal Tricarboxyl Vapor at a station. Process Hiemal Tricarboxyl Vapor at a station.
544924 Brief Respite Brief Respite
544925 Interruption of Service Interruption of Service
544926 In a Mining Vessel, defeat Mordu's ships In a Mining Vessel, defeat Mordu's ships
544927 Defeat any Mordu's ships defending the Ice Dwarf while piloting a Mining Vessel. Defeat any Mordu's ships defending the Ice Dwarf while piloting a Mining Vessel.
544928 Silver Lining Silver Lining
544929 Harvest Hiemal Tricarboxyl Vapor Harvest Hiemal Tricarboxyl Vapor
544930 Harvest Hiemal Tricarboxyl Vapor from the Ice Dwarf. Harvest Hiemal Tricarboxyl Vapor from the Ice Dwarf.
544931 Silver Lining Silver Lining
544932 Harvest Hiemal Tricarboxyl Vapor Harvest Hiemal Tricarboxyl Vapor
544933 Harvest Hiemal Tricarboxyl Vapor from the Ice Dwarf. Harvest Hiemal Tricarboxyl Vapor from the Ice Dwarf.
544934 Convenient Location Convenient Location
544935 Condensate Separated at Automated Rig Condensate Separated at Automated Rig
544936 Process Hiemal Carboxyl Condensate using the Automated Frostline Condensate Separation Rig Process Hiemal Carboxyl Condensate using the Automated Frostline Condensate Separation Rig
544937 Convenient Location Convenient Location
544938 Process Condensate at the Automated Rig Process Condensate at the Automated Rig
544939 Process Hiemal Tricarboxyl Condensate using the Automated Frostline Condensate Separation Rig. Process Hiemal Tricarboxyl Condensate using the Automated Frostline Condensate Separation Rig.
544940 Hydration Excavation Hydration Excavation
544941 Hiemal Carboxyl Condensate Harvested Hiemal Carboxyl Condensate Harvested
544949 Hydration Excavation Hydration Excavation
544950 Harvest Hiemal Tricarboxyl Condensate Harvest Hiemal Tricarboxyl Condensate
544951 Harvest Hiemal Tricarboxyl Condensate from the Ice Dwarf. Harvest Hiemal Tricarboxyl Condensate from the Ice Dwarf.
544952 Interruption of Service Interruption of Service
544953 Mordu's defeated with mining frigate Mordu's defeated with mining frigate
544954 Defeat any Mordus ships defending the event site while piloting a mining vessel Defeat any Mordus ships defending the event site while piloting a mining vessel
544964 Interruption of Service Interruption of Service
544965 In a Mining Vessel, defeat Mordu's ships In a Mining Vessel, defeat Mordu's ships
544966 Defeat any Mordu's ships defending the Ice Dwarf while piloting a Mining Vessel. Defeat any Mordu's ships defending the Ice Dwarf while piloting a Mining Vessel.
544967 Hydration Excavation Hydration Excavation
544968 Hiemal Carboxyl Condensate Harvested Hiemal Carboxyl Condensate Harvested
544969 Harvest Hiemal Carboxyl Condensate from event sites Harvest Hiemal Carboxyl Condensate from event sites
544979 Hydration Excavation Hydration Excavation
544982 Hydration Excavation Hydration Excavation
544985 Hydration Excavation Hydration Excavation
544988 Hydration Excavation Hydration Excavation
544989 Harvest Hiemal Tricarboxyl Condensate Harvest Hiemal Tricarboxyl Condensate
544990 Harvest Hiemal Tricarboxyl Condensate from the Ice Dwarf. Harvest Hiemal Tricarboxyl Condensate from the Ice Dwarf.
544991 Brief Respite Brief Respite
544992 Hiemal Carboxyl Condensate Processed Hiemal Carboxyl Condensate Processed
544994 Brief Respite Brief Respite
544995 Process Hiemal Tricarboxyl Condensate Process Hiemal Tricarboxyl Condensate
544996 Process Hiemal Tricarboxyl Condensate at a station. Process Hiemal Tricarboxyl Condensate at a station.
544997 Interruption of Service Interruption of Service
544998 In a Mining Vessel, defeat Mordu's ships In a Mining Vessel, defeat Mordu's ships
544999 Defeat any Mordu's ships defending the Ice Dwarf while piloting a Mining Vessel. Defeat any Mordu's ships defending the Ice Dwarf while piloting a Mining Vessel.
545000 Hydration Excavation Hydration Excavation
545003 Hydration Excavation Hydration Excavation
545004 Hiemal Carboxyl Condensate Harvested Hiemal Carboxyl Condensate Harvested
545005 Harvest Hiemal Carboxyl Condensate from event sites Harvest Hiemal Carboxyl Condensate from event sites
545012 Hydration Excavation Hydration Excavation
545013 Hiemal Carboxyl Condensate Harvested Hiemal Carboxyl Condensate Harvested
545021 Hydration Excavation Hydration Excavation
545024 Hydration Excavation Hydration Excavation
545027 Hydration Excavation Hydration Excavation
545028 Harvest Hiemal Tricarboxyl Condensate Harvest Hiemal Tricarboxyl Condensate
545029 Harvest Hiemal Tricarboxyl Condensate from the Ice Dwarf. Harvest Hiemal Tricarboxyl Condensate from the Ice Dwarf.
545030 Hydration Excavation Hydration Excavation
545031 Hiemal Carboxyl Condensate Harvested Hiemal Carboxyl Condensate Harvested
545036 Hydration Excavation Hydration Excavation
545037 Hiemal Carboxyl Condensate Harvested Hiemal Carboxyl Condensate Harvested
545042 Hydration Excavation Hydration Excavation
545043 Harvest Hiemal Tricarboxyl Condensate Harvest Hiemal Tricarboxyl Condensate
545044 Harvest Hiemal Tricarboxyl Condensate from the Ice Dwarf. Harvest Hiemal Tricarboxyl Condensate from the Ice Dwarf.
545054 This is the only online service module. Offlining it will drop the structure into low power mode, reducing its defenses significantly. This is the only online service module. <b>Offlining it will drop the structure into low power mode, reducing its defenses significantly.</b> UI/Structures/OfflineLastServiceModuleWarning
545055 triggered triggered
545056 Overview Overview
545058 Overview Settings Overview Settings
545060 Atmospheric Instabilities Atmospheric Instabilities
545061 Atmospheric Instabilities Atmospheric Instabilities
545062 TEst TEst
545063 trigger trigger
545064 Capacitor Capacitor
545066 Module Slots Module Slots
545068 Stop Ship Stop Ship
545070 Undock Button Undock Button
545072 Info Panel Info Panel
545074 Neocom Menu Neocom Menu
545076 Neocom Neocom
545078 Chat Chat
545080 Station Services Station Services
545082 Autopilot Autopilot
545084 Autopilot Settings Autopilot Settings
545086 Scanners Scanners
545088 Tactical Overlay Tactical Overlay
545090 Cargo Hold Button Cargo Hold Button
545092 Tactical Camera Tactical Camera
545094 Orbit Camera Orbit Camera
545096 First Person Camera First Person Camera
545098 HUD Settings HUD Settings
545100 Safety Safety
545102 Notification Feed Notification Feed
545104 Fleet Settings Fleet Settings
545107 Invalid Range Invalid Range UI/Common/InvalidRange
545109 Simulate the effects of different hardware configurations on ship attributes. Use the Hardware Tab to select modules. Simulate the effects of different hardware configurations on ship attributes. Use the Hardware Tab to select modules. Tooltips/FittingWindow/SimulateShipFittingDescription
545110 Unsaved changes will be lost Unsaved changes will be lost Tooltips/FittingWindow/ExitSimulationModeDescription
545111 Stargazer Lantern Firework Stargazer Lantern Firework Item name for typeID 49991 (Festival Charges)
545112 Cherubic Heartburst Firework Cherubic Heartburst Firework Item name for typeID 49992 (Festival Charges)
545113 Simulate Fitting Simulate Fitting UI/Fitting/FittingWindow/SimulateFitting
545115 Upwell Standard Services Upwell Standard Services UI/Structures/UpwellStandardServices
545119 Are you sure you want to accept the duel? Are you sure you want to accept the duel?
545120 Confirm Duel Confirm Duel
545123 Find in Personal Assets Find in Personal Assets UI/Inventory/ItemActions/FindPersonalAssets
545124 typeExact typeExact UI/Inventory/AssetSearch/KeywordTypeExact
545125 exact item type names exact item type names UI/Inventory/AssetSearch/DescriptionTypeExact
545126 Dragon's Test Playground (Do not translate) Dragon's Test Playground (Do not translate)
545131 {missionName} Objectives Failed {missionName} Objectives Failed UI/Agents/StandardMission/MissionObjectivesFailed
545136 Retrieve items from {item} Retrieve items from {item} UI/Agents/MissionTracker/RetrieveContentsFromContainer
545137 Vexor Police SKIN (Permanent) Vexor Police SKIN (Permanent) Item name for typeID 50002 (Permanent SKIN)
545138 Ishtar Police SKIN (Permanent) Ishtar Police SKIN (Permanent) Item name for typeID 50003 (Permanent SKIN)
545139 Nyx Police SKIN (Permanent) Nyx Police SKIN (Permanent) Item name for typeID 50004 (Permanent SKIN)
545141 Add Shortcut Add Shortcut UI/Neocom/AddShortcut
545142 Remove Shortcut Remove Shortcut UI/Neocom/RemoveShortcut
545144 Activities Activities UI/Neocom/GroupActivities
545145 Finance Finance UI/Neocom/GroupFinance
545146 Personal Personal UI/Neocom/GroupPersonal
545147 Ship Ship UI/Neocom/GroupShip
545149 Item Trade Item Trade UI/Generic/FormatReference/itemTraderPaymentName
545150 Payment for use of {itemTraderTypeID}. Payment for use of {itemTraderTypeID}. UI/Generic/FormatReference/itemTraderPaymentDescription
545151 Cannot proceed due to lack of ISK in your wallet. Cannot proceed due to lack of ISK in your wallet. UI/Inflight/SpaceComponents/ItemTrader/MissingISK
545158 Basic 'Ardour' Cerebral Accelerator Basic 'Ardour' Cerebral Accelerator Item name for typeID 50007 (Booster)
545159 The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Item description for "Basic 'Ardour' Cerebral Accelerator" (typeID 50007)
545160 Standard 'Ardour' Cerebral Accelerator Standard 'Ardour' Cerebral Accelerator Item name for typeID 50008 (Booster)
545161 The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Item description for "Standard 'Ardour' Cerebral Accelerator" (typeID 50008)
545162 Advanced 'Ardour' Cerebral Accelerator Advanced 'Ardour' Cerebral Accelerator Item name for typeID 50009 (Booster)
545164 Extended 'Ardour' Cerebral Accelerator Extended 'Ardour' Cerebral Accelerator Item name for typeID 50010 (Booster)
545165 The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Item description for "Extended 'Ardour' Cerebral Accelerator" (typeID 50010)
545166 Basic 'Ardour' Cerebral Accelerator Blueprint Basic 'Ardour' Cerebral Accelerator Blueprint Item name for typeID 50011 (Booster Blueprints)
545167 Standard 'Ardour' Cerebral Accelerator Blueprint Standard 'Ardour' Cerebral Accelerator Blueprint Item name for typeID 50012 (Booster Blueprints)
545168 Advanced 'Ardour' Cerebral Accelerator Blueprint Advanced 'Ardour' Cerebral Accelerator Blueprint Item name for typeID 50013 (Booster Blueprints)
545169 Extended 'Ardour' Cerebral Accelerator Blueprint Extended 'Ardour' Cerebral Accelerator Blueprint Item name for typeID 50014 (Booster Blueprints)
545172 Amethystic Crystallite Amethystic Crystallite Item name for typeID 50015 (Fluorite)
545173 The violet hues of this glassy fluorite crystal formation appear to be particularly emboldened by the presence of trace amounts of Chromodynamic Tricarboxyls compared to other specimens of this stratum.

Though the concentration of these compounds is markedly less than that found in previous observations of similar examples, enterprising individuals may be able to exploit this limited resource.
The violet hues of this glassy fluorite crystal formation appear to be particularly emboldened by the presence of trace amounts of <a href=showinfo:48927>Chromodynamic Tricarboxyls</a> compared to other specimens of this stratum.

Though the concentration of these compounds is markedly less than that found in previous observations of similar examples, enterprising individuals may be able to exploit this limited resource.
Item description for "Amethystic Crystallite" (typeID 50015)
545174 Guardian's Gala YC121 Nebula Guardian's Gala YC121 Nebula Item name for typeID 50016 (Cloud)
545175 Paradise Club Paradise Club Item name for typeID 50017 (Large Collidable Object)
545176 Note: Gala patrons should present their ticket and deposit at check in to receive their Gala Surprise Gift from the Angel Cartel.

The Paradise Club is the center of the Guardian's Gala YC121 celebrations. As elite attendees you will be pampered and entertained by a legion of servants, dancers, chefs, sommeliers, pharma-vendors, gladiators, robot comedians (a big hit in the Syndicate this year), performing loons, hired ranters, poets, fighting bantam cocks and so many, many more dazzling delights.

The Serpentis Corporation spares no expense in welcoming partners and clients, one and all, to the Guardian's Gala!

WARNING: Anyone found on station without an invitation will be made to run the cyber-slaver hound gauntlet. (Hounds provided by kind donation of Zashev Human Resources Extraction Services.)
<b>Note: Gala patrons should present their ticket and deposit at check in to receive their Gala Surprise Gift from the Angel Cartel.</b>

The Paradise Club is the center of the Guardian's Gala YC121 celebrations. As elite attendees you will be pampered and entertained by a legion of servants, dancers, chefs, sommeliers, pharma-vendors, gladiators, robot comedians (a big hit in the Syndicate this year), performing loons, hired ranters, poets, fighting bantam cocks and so many, many more dazzling delights.

The Serpentis Corporation spares no expense in welcoming partners and clients, one and all, to the Guardian's Gala!

<b>WARNING: Anyone found on station without an invitation will be made to run the cyber-slaver hound gauntlet. (Hounds provided by kind donation of Zashev Human Resources Extraction Services.)</b>
Item description for "Paradise Club" (typeID 50017)
545177 Paradise Club Paradise Club Item name for typeID 50018 (Large Collidable Object)
545179 Gala Bunker Gala Bunker Item name for typeID 50019 (Large Collidable Object)
545180 Gala Elevator Gala Elevator Item name for typeID 50020 (Large Collidable Object)
545181 Gala Junction Gala Junction Item name for typeID 50021 (Large Collidable Object)
545182 Gala Lookout Gala Lookout Item name for typeID 50022 (Large Collidable Object)
545183 Gala Missile Battery Gala Missile Battery Item name for typeID 50023 (Destructible Sentry Gun)
545184 Gala Wall Gala Wall Item name for typeID 50024 (Large Collidable Object)
545185 Gala Barricade Gala Barricade Item name for typeID 50025 (Large Collidable Object)
545186 Gala Fence Gala Fence Item name for typeID 50026 (Large Collidable Object)
545187 Gala Barrier Gala Barrier Item name for typeID 50027 (Large Collidable Object)
545188 Gala Coatroom Gala Coatroom Item name for typeID 50028 (Large Collidable Object)
545211 Basic 'Ardour' Cerebral Accelerator Blueprint Crate Basic 'Ardour' Cerebral Accelerator Blueprint Crate Item name for typeID 50029 (Special Edition Commodities)
545212 This crate contains a 5-run Blueprint Copy for the Basic 'Ardour' Cerebral Accelerator. This crate contains a 5-run Blueprint Copy for the <a href=showinfo:50007>Basic 'Ardour' Cerebral Accelerator</a>. Item description for "Basic 'Ardour' Cerebral Accelerator Blueprint Crate" (typeID 50029)
545213 Standard 'Ardour' Cerebral Accelerator Blueprint Crate Standard 'Ardour' Cerebral Accelerator Blueprint Crate Item name for typeID 50030 (Special Edition Commodities)
545214 This crate contains a 4-run Blueprint Copy for the Standard 'Ardour' Cerebral Accelerator. This crate contains a 4-run Blueprint Copy for the <a href=showinfo:50008>Standard 'Ardour' Cerebral Accelerator</a>. Item description for "Standard 'Ardour' Cerebral Accelerator Blueprint Crate" (typeID 50030)
545215 This crate contains a 5-run Blueprint Copy for the Basic 'Ardour' Cerebral Accelerator. This crate contains a 5-run Blueprint Copy for the <a href=showinfo:50007>Basic 'Ardour' Cerebral Accelerator</a>.
545216 Basic 'Ardour' Cerebral Accelerator BPC Basic 'Ardour' Cerebral Accelerator BPC
545217 This crate contains a 5-run Blueprint Copy for the Basic 'Ardour' Cerebral Accelerator This crate contains a 5-run Blueprint Copy for the <a href=showinfo:50007>Basic 'Ardour' Cerebral Accelerator</a>
545218 This crate contains a 4-run Blueprint Copy for the Standard 'Ardour' Cerebral Accelerator This crate contains a 4-run Blueprint Copy for the <a href=showinfo:50008>Standard 'Ardour' Cerebral Accelerator</a>
545219 Standard 'Ardour' Cerebral Accelerator Blueprint Crate Standard 'Ardour' Cerebral Accelerator Blueprint Crate
545220 This crate contains a 4-run Blueprint Copy for the Standard 'Ardour' Cerebral Accelerator This crate contains a 4-run Blueprint Copy for the <a href=showinfo:50008>Standard 'Ardour' Cerebral Accelerator</a>
545221 Guardians Gala Guardians Gala
545222 Guardians Gala Spawner Guardians Gala Spawner
545223 Guardian's Gala Guardian's Gala
545224 VIP Guardians Gala VIP Guardians Gala
545225 Guardians Gala Spawner Guardians Gala Spawner
545226 VIP Guardian's Gala VIP Guardian's Gala
545227 Talos Amaranthine Mantle SKIN (Permanent) Talos Amaranthine Mantle SKIN (Permanent) Item name for typeID 50031 (Permanent SKIN)
545228 Tornado Amaranthine Mantle SKIN (Permanent) Tornado Amaranthine Mantle SKIN (Permanent) Item name for typeID 50033 (Permanent SKIN)
545229 Vindicator Amaranthine Mantle SKIN (Permanent) Vindicator Amaranthine Mantle SKIN (Permanent) Item name for typeID 50034 (Permanent SKIN)
545230 Machariel Amaranthine Mantle SKIN (Permanent) Machariel Amaranthine Mantle SKIN (Permanent) Item name for typeID 50035 (Permanent SKIN)
545231 Amaranthine Divide Facial Augmentation Package Amaranthine Divide Facial Augmentation Package Item name for typeID 50036 (Special Edition Commodities)
545235 GalaFacAugM GalaFacAugM Item name for typeID 50037 (Augmentations)
545236 GalaFacAugF GalaFacAugF Item name for typeID 50038 (Augmentations)
545237 This package contains Male and Female variants of the 'Amaranthine Divide' Facial Augmentation. This package contains Male and Female variants of the 'Amaranthine Divide' Facial Augmentation.
545238 Gala Facial Augmentations Gala Facial Augmentations
545239 This crate contains one of each: This crate contains one of each:
545240 YC121 Guardian's Gala Ticket YC121 Guardian's Gala Ticket Item name for typeID 50039 (Special Edition Commodities)
545241 Try your luck at the Paradise Club!

Redeem this ticket at the Guardian's Gala Paradise Club, along with a deposit of Chromodynamic Tricarboxyls and ISK to receive an item from the following categories:

Boosters
'Spirit' SKINs
'Ardour' Cerebral Accelerators
'Eros' Implants
'Hedone' Implants
Domination Modules
Shadow Serpentis Modules
Overseer Effects
Deadspace Modules
Try your luck at the Paradise Club!

Redeem this ticket at the Guardian's Gala <b>Paradise Club</b>, along with a deposit of <a href=showinfo:48927>Chromodynamic Tricarboxyls</a> and ISK to receive an item from the following categories:

Boosters
'Spirit' SKINs
'Ardour' Cerebral Accelerators
'Eros' Implants
'Hedone' Implants
Domination Modules
Shadow Serpentis Modules
Overseer Effects
Deadspace Modules
Item description for "YC121 Guardian's Gala Ticket" (typeID 50039)
545242 Log Fragment 6 (Gala YC121) Log Fragment 6 (Gala YC121) Item name for typeID 50040 (Special Edition Commodities)
545243 Log Fragment 7 (Gala YC121) Log Fragment 7 (Gala YC121) Item name for typeID 50041 (Special Edition Commodities)
545244 Log Fragment 8 (Gala YC121) Log Fragment 8 (Gala YC121) Item name for typeID 50042 (Special Edition Commodities)
545245 {usedText}

Would you like to reassign the shortcut {cmd} to {newFunc}?
{usedText}

Would you like to reassign the shortcut {cmd} to <b>{newFunc}</b>?
UI/Commands/ShortcutAlreadyUsedReassign
545246 Reassign Shortcut? Reassign Shortcut? UI/Commands/ShortcutAlreadyUsedReassignHeader
545247 Reassign Reassign UI/Commands/ReassingCmd
545250 50043_Female_Makeup_Augmentations_Face_Paint_F01_Types_Face_Paint_F01_V30_ChOper.png 50043_Female_Makeup_Augmentations_Face_Paint_F01_Types_Face_Paint_F01_V30_ChOper.png Item name for typeID 50043 (Augmentations)
545251 The Forge The Forge
545264 Guardian's Gala Complete Sites 1/6 Guardian's Gala Complete Sites 1/6
545265 Gala Parties Crashed Gala Parties Crashed
545266 Complete Guardian's Gala event sites. Complete Guardian's Gala event sites.
545267 Guardian's Gala Defeat Bosses 1/5 Guardian's Gala Defeat Bosses 1/5
545268 Gala Bosses Defeated Gala Bosses Defeated
545269 Defeat Guardian Angels Hanael, Barachael, or carriers at Gala sites. Defeat Guardian Angels Hanael, Barachael, or carriers at Gala sites.
545270 Guardian's Gala Defeat Bosses 6/9 Guardian's Gala Defeat Bosses 6/9
545271 Gala Bosses Defeated Gala Bosses Defeated
545272 Defeat Guardian Angels Hanael, Barachael, or carriers at Gala sites. Defeat Guardian Angels Hanael, Barachael, or carriers at Gala sites.
545273 Guardian's Gala Complete Sites 2/6 Guardian's Gala Complete Sites 2/6
545274 Gala Parties Crashed Gala Parties Crashed
545275 Complete Guardian's Gala event sites. Complete Guardian's Gala event sites.
545276 Guardian's Gala Defeat Bosses 2/5 Guardian's Gala Defeat Bosses 2/5
545277 Gala Bosses Defeated Gala Bosses Defeated
545278 Defeat Guardian Angels Hanael, Barachael, or carriers at Gala sites. Defeat Guardian Angels Hanael, Barachael, or carriers at Gala sites.
545279 PLACEHOLDER Defeat Bosses 3/5 PLACEHOLDER Defeat Bosses 3/5
545282 Guardian's Gala Defeat Bosses 3/5 Guardian's Gala Defeat Bosses 3/5
545283 Gala Bosses Defeated Gala Bosses Defeated
545284 Defeat Guardian Angels Hanael, Barachael, or carriers at Gala sites. Defeat Guardian Angels Hanael, Barachael, or carriers at Gala sites.
545285 Guardian's Gala Complete Sites 3/6 Guardian's Gala Complete Sites 3/6
545286 Gala Parties Crashed Gala Parties Crashed
545287 Complete Guardian's Gala event sites. Complete Guardian's Gala event sites.
545288 PLACEHOLDER Defeat Bosses 4/5 PLACEHOLDER Defeat Bosses 4/5
545289 Gala Bosses Defeated Gala Bosses Defeated
545291 PLACEHOLDER Defeat Bosses 4/5 PLACEHOLDER Defeat Bosses 4/5
545292 Gala Bosses Defeated Gala Bosses Defeated
545297 Guardian's Gala Defeat Bosses 4/5 Guardian's Gala Defeat Bosses 4/5
545298 Gala Bosses Defeated Gala Bosses Defeated
545299 Defeat Guardian Angels Hanael, Barachael, or carriers at Gala sites. Defeat Guardian Angels Hanael, Barachael, or carriers at Gala sites.
545300 Guardian's Gala Complete Sites 4/8 Guardian's Gala Complete Sites 4/8
545301 Gala Parties Crashed Gala Parties Crashed
545302 Complete Guardian's Gala event sites. Complete Guardian's Gala event sites.
545303 Guardian's Defeat Bosses 7/9 Guardian's Defeat Bosses 7/9
545304 Gala Bosses Defeated Gala Bosses Defeated
545305 Defeat Guardian Angels Hanael, Barachael, or carriers at Gala sites. Defeat Guardian Angels Hanael, Barachael, or carriers at Gala sites.
545306 PLACEHOLDER Complete Sites 5/8 PLACEHOLDER Complete Sites 5/8
545307 Gala Parties Crashed Gala Parties Crashed
545315 Guardian's Gala Complete Sites 5/8 Guardian's Gala Complete Sites 5/8
545316 Gala Parties Crashed Gala Parties Crashed
545317 Complete Guardian's Gala event sites. Complete Guardian's Gala event sites.
545318 PLACEHOLDER Collect Logs 3/4 PLACEHOLDER Collect Logs 3/4
545321 Guardian's Defeat Bosses 8/9 Guardian's Defeat Bosses 8/9
545322 Gala Bosses Defeated Gala Bosses Defeated
545323 Defeat Guardian Angels Hanael, Barachael, or carriers at Gala sites. Defeat Guardian Angels Hanael, Barachael, or carriers at Gala sites.
545324 PLACEHOLDER Complete Sites 6/8 PLACEHOLDER Complete Sites 6/8
545325 Gala Parties Crashed Gala Parties Crashed
545330 Guardian's Gala Defeat Bosses 5/5 Guardian's Gala Defeat Bosses 5/5
545331 Gala Bosses Defeated Gala Bosses Defeated
545332 Defeat Guardian Angels Hanael, Barachael, or carriers at Gala sites. Defeat Guardian Angels Hanael, Barachael, or carriers at Gala sites.
545333 PLACEHOLDER Complete Sites 6/8 PLACEHOLDER Complete Sites 6/8
545334 Gala Parties Crashed Gala Parties Crashed
545340 Gala Parties Crashed Gala Parties Crashed
545342 PLACEHOLDER Complete Sites 6/8 PLACEHOLDER Complete Sites 6/8
545343 Gala Parties Crashed Gala Parties Crashed
545351 Guardian's Gala Complete Sites 6/8 Guardian's Gala Complete Sites 6/8
545352 Gala Parties Crashed Gala Parties Crashed
545353 Complete Guardian's Gala event sites. Complete Guardian's Gala event sites.
545354 Guardian's Defeat Bosses 9/9 Guardian's Defeat Bosses 9/9
545355 Gala Bosses Defeated Gala Bosses Defeated
545356 Defeat Guardian Angels Hanael, Barachael, or Carriers at Gala sites. Defeat Guardian Angels Hanael, Barachael, or Carriers at Gala sites.
545357 PLACEHOLDER Defeat NPCs 1/6 PLACEHOLDER Defeat NPCs 1/6
545358 Gala Attendees Defeated Gala Attendees Defeated
545359 Defeat any ships defending Guardian's Gala sites. Defeat any ships defending Guardian's Gala sites.
545360 Guardian's Gala Defeat NPCs 1/6 Guardian's Gala Defeat NPCs 1/6
545361 Gala Guests Defeated Gala Guests Defeated
545362 Defeat any ships defending Guardian's Gala sites. Defeat any ships defending Guardian's Gala sites.
545363 PLACEHOLDER Collect Tickets 1/4 PLACEHOLDER Collect Tickets 1/4
545364 Gala Tickets Collected Gala Tickets Collected
545372 Guardian's Gala Defeat NPCs 7/10 Guardian's Gala Defeat NPCs 7/10
545373 Gala Guests Defeated Gala Guests Defeated
545374 Defeat any ships defending Guardian's Gala sites. Defeat any ships defending Guardian's Gala sites.
545375 PLACEHOLDER Defeat NPCs 2/6 PLACEHOLDER Defeat NPCs 2/6
545376 Gala Attendees Defeated Gala Attendees Defeated
545384 PLACEHOLDER Defeat NPCs 2/6 PLACEHOLDER Defeat NPCs 2/6
545385 Gala Attendees Defeated Gala Attendees Defeated
545393 PLACEHOLDER Defeat NPCs 2/6 PLACEHOLDER Defeat NPCs 2/6
545396 PLACEHOLDER Defeat NPCs 2/6 PLACEHOLDER Defeat NPCs 2/6
545397 Gala Attendees Defeated Gala Attendees Defeated
545402 PLACEHOLDER Defeat NPCs 2/6 PLACEHOLDER Defeat NPCs 2/6
545405 Guardian's Gala Defeat NPCs 2/6 Guardian's Gala Defeat NPCs 2/6
545406 Gala Guests Defeated Gala Guests Defeated
545407 Defeat any ships defending Guardian's Gala sites. Defeat any ships defending Guardian's Gala sites.
545408 PLACEHOLDER Collect Tickets 2/4 PLACEHOLDER Collect Tickets 2/4
545411 Guardian's Gala Defeat NPCs 8/10 Guardian's Gala Defeat NPCs 8/10
545412 Gala Guests Defeated Gala Guests Defeated
545413 Defeat any ships defending Guardian's Gala sites. Defeat any ships defending Guardian's Gala sites.
545414 PLACEHOLDER Complete Sites 7/8 PLACEHOLDER Complete Sites 7/8
545417 Guardian's Gala Complete Sites 7/8 Guardian's Gala Complete Sites 7/8
545418 Gala Parties Crashed Gala Parties Crashed
545419 Complete Guardian's Gala event sites. Complete Guardian's Gala event sites.
545420 Guardian's Gala Defeat NPCs 3/6 Guardian's Gala Defeat NPCs 3/6
545421 Gala Guests Defeated Gala Guests Defeated
545422 Defeat any ships defending Guardian's Gala sites. Defeat any ships defending Guardian's Gala sites.
545423 PLACEHOLDER Collect Tickets 3/4 PLACEHOLDER Collect Tickets 3/4
545426 Guardian's Gala Defeat NPCs 9/10 Guardian's Gala Defeat NPCs 9/10
545427 Gala Guests Defeated Gala Guests Defeated
545428 Defeat any ships defending Guardian's Gala sites. Defeat any ships defending Guardian's Gala sites.
545429 PLACEHOLDER Defeat NPCs 4/6 PLACEHOLDER Defeat NPCs 4/6
545430 Gala Attendees Defeated Gala Attendees Defeated
545435 Guardian's Gala Defeat NPCs 4/6 Guardian's Gala Defeat NPCs 4/6
545436 Gala Guests Defeated Gala Guests Defeated
545437 Defeat any ships defending Guardian's Gala sites. Defeat any ships defending Guardian's Gala sites.
545438 Guardian's Gala Complete Sites 8/8 Guardian's Gala Complete Sites 8/8
545439 Gala Parties Crashed Gala Parties Crashed
545440 Complete Guardian's Gala event sites. Complete Guardian's Gala event sites.
545441 PLACEHOLDER Defeat NPCs 5/6 PLACEHOLDER Defeat NPCs 5/6
545442 Gala Attendees Defeated Gala Attendees Defeated
545453 Guardian's Gala Defeat NPCs 5/6 Guardian's Gala Defeat NPCs 5/6
545454 Gala Guests Defeated Gala Guests Defeated
545455 Defeat any ships defending Guardian's Gala sites. Defeat any ships defending Guardian's Gala sites.
545456 Guardian's Gala Defeat NPCs 6/6 Guardian's Gala Defeat NPCs 6/6
545457 Gala Guests Defeated Gala Guests Defeated
545458 Defeat any ships defending Guardian's Gala sites. Defeat any ships defending Guardian's Gala sites.
545459 PLACEHOLDER Collect Tickets 4/4 PLACEHOLDER Collect Tickets 4/4
545460 Gala Tickets Collected Gala Tickets Collected
545468 Guardian's Gala Defeat NPCs 10/10 Guardian's Gala Defeat NPCs 10/10
545469 Gala Guests Defeated Gala Guests Defeated
545470 Defeat any ships defending Guardian's Gala sites. Defeat any ships defending Guardian's Gala sites.
545475 50044_Male_Makeup_Augmentations_Face_Paint_M01_Types_Face_Paint_M01_V5_Purple.png 50044_Male_Makeup_Augmentations_Face_Paint_M01_Types_Face_Paint_M01_V5_Purple.png Item name for typeID 50044 (Augmentations)
545477 Guardian's Gala Surprise Gift Guardian's Gala Surprise Gift Item name for typeID 50045 (Special Edition Commodities)
545478 Guardian's Gala VIP Surprise Gift Guardian's Gala VIP Surprise Gift Item name for typeID 50046 (Special Edition Commodities)
545479 Guardian's Gala Surprise Gift, Damaged Guardian's Gala Surprise Gift, Damaged Item name for typeID 50047 (Special Edition Commodities)
545480 Guardian's Gala VIP Surprise Gift, Damaged Guardian's Gala VIP Surprise Gift, Damaged Item name for typeID 50048 (Special Edition Commodities)
545481 50049_Female_Makeup_Augmentations_Face_Paint_F01_Types_Face_Paint_F01_V5_Purple.png 50049_Female_Makeup_Augmentations_Face_Paint_F01_Types_Face_Paint_F01_V5_Purple.png Item name for typeID 50049 (Augmentations)
545482 Handed to all invited attendees of the YC121 Guardian's Gala, this crate contains a random gift from the Angel Cartel. It purportedly contains items of immense value but, in reality, who can trust a pirate to leave all such things unmolested? Handed to all invited attendees of the YC121 Guardian's Gala, this crate contains a random gift from the Angel Cartel. It purportedly contains items of immense value but, in reality, who can trust a pirate to leave all such things unmolested?
545483 Guardian's Gala Surprise Gift Guardian's Gala Surprise Gift
545485 As special treatment for all invited VIP attendees of the YC121 Guardian's Gala, this crate contains an extra special, random gift from the Angel Cartel. It purportedly contains items of immense value but, in reality, who can trust a pirate to leave all such things unmolested? As special treatment for all invited VIP attendees of the YC121 Guardian's Gala, this crate contains an extra special, random gift from the Angel Cartel. It purportedly contains items of immense value but, in reality, who can trust a pirate to leave all such things unmolested?
545486 Guardian's Gala VIP Surprise Gift Guardian's Gala VIP Surprise Gift
545488 Handed to all invited attendees of the YC121 Guardian's Gala, this crate contains a random gift from the Angel Cartel. It purportedly contains items of immense value but, in reality, who can trust a pirate to leave all such things unmolested? Handed to all invited attendees of the YC121 Guardian's Gala, this crate contains a random gift from the Angel Cartel. It purportedly contains items of immense value but, in reality, who can trust a pirate to leave all such things unmolested?
545489 Guardian's Gala Surprise Gift, Damaged Guardian's Gala Surprise Gift, Damaged
545490 As special treatment for all invited VIP attendees of the YC121 Guardian's Gala, this crate contains an extra special, random gift from the Angel Cartel. It purportedly contains items of immense value but, in reality, who can trust a pirate to leave all such things unmolested? As special treatment for all invited VIP attendees of the YC121 Guardian's Gala, this crate contains an extra special, random gift from the Angel Cartel. It purportedly contains items of immense value but, in reality, who can trust a pirate to leave all such things unmolested?
545491 Guardian's Gala VIP Surprise Gift, Damaged Guardian's Gala VIP Surprise Gift, Damaged
545494 50050_Male_Makeup_Augmentations_Face_Paint_M01_Types_Face_Paint_M01_V30_ChOper.png 50050_Male_Makeup_Augmentations_Face_Paint_M01_Types_Face_Paint_M01_V30_ChOper.png Item name for typeID 50050 (Augmentations)
545495 Mutadaptive Armor Repair Mutadaptive Armor Repair UI/Inflight/EwarHints/RemoteMutadaptiveArmorRepair
545496 Men's Amaranthine Divide Facial Augmentation Men's Amaranthine Divide Facial Augmentation Item name for typeID 50051 (Augmentations)
545497 Women's Amaranthine Divide Facial Augmentation Women's Amaranthine Divide Facial Augmentation Item name for typeID 50052 (Augmentations)
545498 Presented to all invited attendees of the YC121 Guardian's Gala, this crate contains a surprise gift from the Angel Cartel.

The gift box purportedly contains items of immense value but, in reality, can the Cartel really be trusted to leave such things unmolested?
Presented to all invited attendees of the YC121 Guardian's Gala, this crate contains a surprise gift from the Angel Cartel.

The gift box purportedly contains items of immense value but, in reality, can the Cartel really be trusted to leave such things unmolested?
Item description for "Guardian's Gala Surprise Gift" (typeID 50045)
545499 As VIP treatment for ultra elite attendees of the YC121 Guardian's Gala, this crate contains an extra-special surprise gift from the Angel Cartel.

The gift box purportedly contains items of immense value but, in reality, can the Cartel really be trusted to leave such things unmolested?
As VIP treatment for ultra elite attendees of the YC121 Guardian's Gala, this crate contains an extra-special surprise gift from the Angel Cartel.

The gift box purportedly contains items of immense value but, in reality, can the Cartel really be trusted to leave such things unmolested?
Item description for "Guardian's Gala VIP Surprise Gift" (typeID 50046)
545500 Handed to all invited attendees of the YC121 Guardian's Gala, this gift box contains a surprise gift from the Angel Cartel.

It purportedly contains items of immense value but, in reality, who can trust the Cartel to leave such things unmolested?

This gift box seems to have suffered some damage in transit.
Handed to all invited attendees of the YC121 Guardian's Gala, this gift box contains a surprise gift from the Angel Cartel.

It purportedly contains items of immense value but, in reality, who can trust the Cartel to leave such things unmolested?

This gift box seems to have suffered some damage in transit.
Item description for "Guardian's Gala Surprise Gift, Damaged" (typeID 50047)
545501 As VIP treatment for ultra elite attendees of the YC121 Guardian's Gala, this gift box contains an extra-special surprise gift from the Angel Cartel.

It purportedly contains items of immense value but, in reality, can the Cartel really be trusted to leave such things unmolested?

This gift box seems to have suffered some damage in transit.
As VIP treatment for ultra elite attendees of the YC121 Guardian's Gala, this gift box contains an extra-special surprise gift from the Angel Cartel.

It purportedly contains items of immense value but, in reality, can the Cartel really be trusted to leave such things unmolested?

This gift box seems to have suffered some damage in transit.
Item description for "Guardian's Gala VIP Surprise Gift, Damaged" (typeID 50048)
545515 Amaranthine Mantle Amaranthine Mantle
545516 Amaranthine Mantle Amaranthine Mantle
545517 Amaranthine Mantle Amaranthine Mantle
545518 Inquest 'Hedone' Entanglement Optimizer WS-802 Inquest 'Hedone' Entanglement Optimizer WS-802 Item name for typeID 50053 (Cyber Electronic Systems)
545552 A neural interface upgrade that increases the maximum range of Stasis Webifiers and Warp Scramblers by 2%.

Serpentis Inquest is an offshoot of the Serpentis Corporation that specializes in cutting-edge cybernetic and clone research.

The corporation makes its black cyber implants available to both Serpentis operatives and the forces of the allied Angel Cartel.
A neural interface upgrade that increases the maximum range of Stasis Webifiers and Warp Scramblers by 2%.

Serpentis Inquest is an offshoot of the Serpentis Corporation that specializes in cutting-edge cybernetic and clone research.

The corporation makes its black cyber implants available to both Serpentis operatives and the forces of the allied Angel Cartel.
Item description for "Inquest 'Hedone' Entanglement Optimizer WS-802" (typeID 50053)
545566 Inquest 'Hedone' Entanglement Optimizer WS-803 Inquest 'Hedone' Entanglement Optimizer WS-803 Item name for typeID 50066 (Cyber Electronic Systems)
545567 A neural interface upgrade that increases the maximum range of Stasis Webifiers and Warp Scramblers by 3%.

Serpentis Inquest is an offshoot of the Serpentis Corporation that specializes in cutting-edge cybernetic and clone research.

The corporation makes its black cyber implants available to both Serpentis operatives and the forces of the allied Angel Cartel.
A neural interface upgrade that increases the maximum range of Stasis Webifiers and Warp Scramblers by 3%.

Serpentis Inquest is an offshoot of the Serpentis Corporation that specializes in cutting-edge cybernetic and clone research.

The corporation makes its black cyber implants available to both Serpentis operatives and the forces of the allied Angel Cartel.
Item description for "Inquest 'Hedone' Entanglement Optimizer WS-803" (typeID 50066)
545568 Inquest 'Hedone' Entanglement Optimizer WS-804 Inquest 'Hedone' Entanglement Optimizer WS-804 Item name for typeID 50067 (Cyber Electronic Systems)
545569 A neural interface upgrade that increases the maximum range of Stasis Webifiers and Warp Scramblers by 4%.

Serpentis Inquest is an offshoot of the Serpentis Corporation that specializes in cutting-edge cybernetic and clone research.

The corporation makes its black cyber implants available to both Serpentis operatives and the forces of the allied Angel Cartel.
A neural interface upgrade that increases the maximum range of Stasis Webifiers and Warp Scramblers by 4%.

Serpentis Inquest is an offshoot of the Serpentis Corporation that specializes in cutting-edge cybernetic and clone research.

The corporation makes its black cyber implants available to both Serpentis operatives and the forces of the allied Angel Cartel.
Item description for "Inquest 'Hedone' Entanglement Optimizer WS-804" (typeID 50067)
545574 Confessor Eros Blossom SKIN (Permanent) Confessor Eros Blossom SKIN (Permanent) Item name for typeID 50069 (Permanent SKIN)
545575 Redeemer Eros Blossom SKIN (Permanent) Redeemer Eros Blossom SKIN (Permanent) Item name for typeID 50070 (Permanent SKIN)
545576 Avatar Eros Blossom SKIN (Permanent) Avatar Eros Blossom SKIN (Permanent) Item name for typeID 50071 (Permanent SKIN)
545577 Cyber Electronics Implant Blueprints Cyber Electronics Implant Blueprints Group description for group ID 2023
545578 Inquest 'Hedone' Entanglement Optimizer WS-802 Blueprint Inquest 'Hedone' Entanglement Optimizer WS-802 Blueprint Item name for typeID 50068 (Cyber Electronics Implant Blueprints)
545579 Inquest 'Hedone' Entanglement Optimizer WS-803 Blueprint Inquest 'Hedone' Entanglement Optimizer WS-803 Blueprint Item name for typeID 50072 (Cyber Electronics Implant Blueprints)
545580 Inquest 'Hedone' Entanglement Optimizer WS-804 Blueprint Inquest 'Hedone' Entanglement Optimizer WS-804 Blueprint Item name for typeID 50073 (Cyber Electronics Implant Blueprints)
545581 Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. Item description for "Confessor Eros Blossom SKIN (Permanent)" (typeID 50069)
545582 Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. Item description for "Avatar Eros Blossom SKIN (Permanent)" (typeID 50071)
545583 Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. Item description for "Redeemer Eros Blossom SKIN (Permanent)" (typeID 50070)
545584 Eagle Eros Blossom SKIN (Permanent) Eagle Eros Blossom SKIN (Permanent) Item name for typeID 50074 (Permanent SKIN)
545585 Basilisk Eros Blossom SKIN (Permanent) Basilisk Eros Blossom SKIN (Permanent) Item name for typeID 50075 (Permanent SKIN)
545586 Leviathan Eros Blossom SKIN (Permanent) Leviathan Eros Blossom SKIN (Permanent) Item name for typeID 50076 (Permanent SKIN)
545587 Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. Item description for "Basilisk Eros Blossom SKIN (Permanent)" (typeID 50075)
545588 Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. Item description for "Eagle Eros Blossom SKIN (Permanent)" (typeID 50074)
545589 Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. Item description for "Leviathan Eros Blossom SKIN (Permanent)" (typeID 50076)
545590 Deimos Eros Blossom SKIN (Permanent) Deimos Eros Blossom SKIN (Permanent) Item name for typeID 50077 (Permanent SKIN)
545591 Nyx Eros Blossom SKIN (Permanent) Nyx Eros Blossom SKIN (Permanent) Item name for typeID 50078 (Permanent SKIN)
545592 Erebus Eros Blossom SKIN (Permanent) Erebus Eros Blossom SKIN (Permanent) Item name for typeID 50079 (Permanent SKIN)
545593 Achur spiritualism takes many forms, and influences many aspects of their culture, but aside from the monastic orders of Achura (Saisio III), it rarely approaches the level of organized religion. The Stargazers are an example of a particular form of popular Achur spiritualism that eschews supernatural revelation in favor of a philosophy that aims to understand the world through observation and contemplation of the stars. Using visionary interpretations based on a kind of "as above, so below" thinking, the Stargazers emphasize awareness of the surrounding universe and understanding of the living world beyond the self.

Stargazer festivals are held wherever the viewing is good and for obvious reasons are conducted in darkness. By ancient rule, only shrouded red-light lanterns are permitted, and then only for safe movement to and from the viewing fields or vantage points. At the end of a Stargazer gathering, it is traditional to unshroud the lanterns and send them aloft by various means to symbolize the insights the Stargazers have garnered being sent out to the wider universe.

The Stargazer Lantern pyrotechnic is a spectacular means of celebrating Achur festivals, or similar celebrations among other peoples of New Eden, and is popular among those living and working in space.
Achur spiritualism takes many forms, and influences many aspects of their culture, but aside from the monastic orders of Achura (Saisio III), it rarely approaches the level of organized religion. The Stargazers are an example of a particular form of popular Achur spiritualism that eschews supernatural revelation in favor of a philosophy that aims to understand the world through observation and contemplation of the stars. Using visionary interpretations based on a kind of "as above, so below" thinking, the Stargazers emphasize awareness of the surrounding universe and understanding of the living world beyond the self.

Stargazer festivals are held wherever the viewing is good and for obvious reasons are conducted in darkness. By ancient rule, only shrouded red-light lanterns are permitted, and then only for safe movement to and from the viewing fields or vantage points. At the end of a Stargazer gathering, it is traditional to unshroud the lanterns and send them aloft by various means to symbolize the insights the Stargazers have garnered being sent out to the wider universe.

The Stargazer Lantern pyrotechnic is a spectacular means of celebrating Achur festivals, or similar celebrations among other peoples of New Eden, and is popular among those living and working in space.
Item description for "Stargazer Lantern Firework" (typeID 49991)
545594 Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. Item description for "Deimos Eros Blossom SKIN (Permanent)" (typeID 50077)
545595 Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. Item description for "Erebus Eros Blossom SKIN (Permanent)" (typeID 50079)
545596 Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. Item description for "Nyx Eros Blossom SKIN (Permanent)" (typeID 50078)
545600 Sabre Eros Blossom SKIN (Permanent) Sabre Eros Blossom SKIN (Permanent) Item name for typeID 50083 (Permanent SKIN)
545601 Panther Eros Blossom SKIN (Permanent) Panther Eros Blossom SKIN (Permanent) Item name for typeID 50084 (Permanent SKIN)
545602 Ragnarok Eros Blossom SKIN (Permanent) Ragnarok Eros Blossom SKIN (Permanent) Item name for typeID 50085 (Permanent SKIN)
545603 Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. Item description for "Sabre Eros Blossom SKIN (Permanent)" (typeID 50083)
545604 Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. Item description for "Panther Eros Blossom SKIN (Permanent)" (typeID 50084)
545605 Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. Item description for "Ragnarok Eros Blossom SKIN (Permanent)" (typeID 50085)
545606 121.02.07 09:06.12
To: global.faction

It has come to my attention that many of you are understandably concerned about the potential for a repeat of last year's interruptions. I would like to assure everyone that we have taken every possible precaution to ensure the sanctity of the event. The Gala has an increased security complement and has been relocated to more discreet pockets of space. This year promises to be our most secure, and dare I say most fun, event ever.

For those of you whose fears have not been allayed, I offer you my personal guarantee that I will not allow for a repeat of last year’s debacle. I would also like to remind you of our standard biomass policy regarding dissent.

Your grateful host,

O.H
121.02.07 09:06.12
To: global.faction

It has come to my attention that many of you are understandably concerned about the potential for a repeat of last year's interruptions. I would like to assure everyone that we have taken every possible precaution to ensure the sanctity of the event. The Gala has an increased security complement and has been relocated to more discreet pockets of space. This year promises to be our most secure, and dare I say most fun, event ever.

For those of you whose fears have not been allayed, I offer you my personal guarantee that I will not allow for a repeat of last year’s debacle. I would also like to remind you of our standard biomass policy regarding dissent.

Your grateful host,

O.H
Item description for "Log Fragment 1 (Gala YC121)" (typeID 48950)
545607 Recovering fragment...
Audio record 121.02.07 19:11.48
Playing media...

Worried? WORRIED?

I WANT them to come. I can’t WAIT for them to come! Hell, I’m BEGGING for them to come!

These so-called immortals are an itch waiting to get scratched out. Screw the party, I’m gonna make my own nebula out of frozen corpse chunks and capsuleer tears. I’m gonna remind this whole damned cluster that when you step to the Angels, you get stomped.
Recovering fragment...
Audio record 121.02.07 19:11.48
Playing media...

Worried? WORRIED?

I WANT them to come. I can’t WAIT for them to come! Hell, I’m BEGGING for them to come!

These so-called immortals are an itch waiting to get scratched out. Screw the party, I’m gonna make my own nebula out of frozen corpse chunks and capsuleer tears. I’m gonna remind this whole damned cluster that when you step to the Angels, you get stomped.
Item description for "Log Fragment 2 (Gala YC121)" (typeID 48951)
545608 [PvtChat joined, visible:false]
[121.02.11 10:45.25] plt4929: - dying because the bigwigs wanted to throw a party?
[121.02.11 10:45.36] plt5102: Got to love that hazard pay though.
[systems access granted]
[121.02.11 10:45.41] plt4929: So? I’d rather be planetside raking dirt than up here getting spaced by some egger.
[Vent(ventOpen:true)]
[121.02.11 10:45.43] plt4929: Weird
[121.02.11 10:45.57] plt5102: What?
[121.02.11 10:46.01] plt4929: I think there's a hissing sound in my headset or something.
[system: initiate(purge)]
[121.02.11 10:46.15] plt5102: Probably a loose wire.
[121.02.11 10:49.21] plt5102: Terry?
[PvtChat joined, visible:false]
[121.02.11 10:45.25] plt4929: - dying because the bigwigs wanted to throw a party?
[121.02.11 10:45.36] plt5102: Got to love that hazard pay though.
[systems access granted]
[121.02.11 10:45.41] plt4929: So? I’d rather be planetside raking dirt than up here getting spaced by some egger.
[Vent(ventOpen:true)]
[121.02.11 10:45.43] plt4929: Weird
[121.02.11 10:45.57] plt5102: What?
[121.02.11 10:46.01] plt4929: I think there's a hissing sound in my headset or something.
[system: initiate(purge)]
[121.02.11 10:46.15] plt5102: Probably a loose wire.
[121.02.11 10:49.21] plt5102: Terry?
Item description for "Log Fragment 3 (Gala YC121)" (typeID 48952)
545609 Additional Supplies Requisition Request:

10,000 gallons of shrimp
9,000kg of glacial mass (crushed and cubed)
13 additional serving slaves (previous catering experience preferred)
Capsule pinata
Fog machine (booster compatible)
Purple bear costume
Pilots killed scoreboard (a live counter would be great, accuracy not necessary)
Multi-frequency personal security field projector
Additional Supplies Requisition Request:

10,000 gallons of shrimp
9,000kg of glacial mass (crushed and cubed)
13 additional serving slaves (previous catering experience preferred)
Capsule pinata
Fog machine (booster compatible)
Purple bear costume
Pilots killed scoreboard (a live counter would be great, accuracy not necessary)
Multi-frequency personal security field projector
Item description for "Log Fragment 4 (Gala YC121)" (typeID 48953)
545610 120.02.23 11:31.09
To: s.network

Dear Editor,

Your publication’s bias against any entrepreneur working beyond the almighty CONCORD’s limits is well known, but your recent coverage has been outrageous even by your standards.

A gathering of like-minded innovators was attacked by individuals who consider themselves above the rest of humanity. By failing to condemn these attacks you are as good as endorsing terrorism.

Despite your anti-business attitude, the free thinkers of New Eden will not be intimidated by these terrorists. I promise you if they are foolish enough to return next year you will find yourself telling a very different story.
120.02.23 11:31.09
To: s.network

Dear Editor,

Your publication’s bias against any entrepreneur working beyond the almighty CONCORD’s limits is well known, but your recent coverage has been outrageous even by your standards.

A gathering of like-minded innovators was attacked by individuals who consider themselves above the rest of humanity. By failing to condemn these attacks you are as good as endorsing terrorism.

Despite your anti-business attitude, the free thinkers of New Eden will not be intimidated by these terrorists. I promise you if they are foolish enough to return next year you will find yourself telling a very different story.
Item description for "Log Fragment 6 (Gala YC121)" (typeID 50040)
545611 Recovering Fragment…
Last Update [121.02.11 20:56.31]

Title: Speech notes

For 46 years we’ve been bound not just by contract, but by friendship. A lot has changed in that time; the Sansha incursions, the discovery of new areas of space, the rise of the capsuleer scourge. But some things have stayed the same; people still love our products, we’re all still making a lot of ISK, and we can all still trust in the prosperity brought to us by the Angel-Serpentis pact.

So let's not dwell on the death and destruction of the past. Instead, this February remember your brother and sister entrepreneur. Send them some love, and save the hostile fire for those who would oppose us.

Together we can make this our greatest year yet - and crush anyone who stands in our way.
Recovering Fragment…
Last Update [121.02.11 20:56.31]

Title: Speech notes

For 46 years we’ve been bound not just by contract, but by friendship. A lot has changed in that time; the Sansha incursions, the discovery of new areas of space, the rise of the capsuleer scourge. But some things have stayed the same; people still love our products, we’re all still making a lot of ISK, and we can all still trust in the prosperity brought to us by the Angel-Serpentis pact.

So let's not dwell on the death and destruction of the past. Instead, this February remember your brother and sister entrepreneur. Send them some love, and save the hostile fire for those who would oppose us.

Together we can make this our greatest year yet - and crush anyone who stands in our way.
Item description for "Log Fragment 5 (Gala YC121)" (typeID 48954)
545612 Dear Sir/Madam,

Thank you for your inquiry. The reasons for the rejection of your initial insurance application were as follows:

* Failed blood test
* Failed urine test
* Failed neuro-conditioning test
* Presence of unsanctioned cybernetics
* Threatening correspondence
* Planned attendance at the YC121 Guardians Gala

However, thanks to the enthusiastic advocacy of this case made by your associates upon visiting our offices, we are happy to inform you that your request has now been approved.

Regards,
[Staff name redacted for security reasons]
Applications Officer, Pend Insurance
Dear Sir/Madam,

Thank you for your inquiry. The reasons for the rejection of your initial insurance application were as follows:

* Failed blood test
* Failed urine test
* Failed neuro-conditioning test
* Presence of unsanctioned cybernetics
* Threatening correspondence
* Planned attendance at the YC121 Guardians Gala

However, thanks to the enthusiastic advocacy of this case made by your associates upon visiting our offices, we are happy to inform you that your request has now been approved.

Regards,
[Staff name redacted for security reasons]
Applications Officer, Pend Insurance
Item description for "Log Fragment 7 (Gala YC121)" (typeID 50041)
545613 121.01.07 15:01.49
To: instructors.fleet

Command understands the desire to prepare recruits for the upcoming event, but all references to “the immortal threat” must cease. Now.

Our enemies die the same as anyone else. The only difference is that when you watch a capsuleer die, you might get the pleasure of a repeat performance.
121.01.07 15:01.49
To: instructors.fleet

Command understands the desire to prepare recruits for the upcoming event, but all references to “the immortal threat” must cease. Now.

Our enemies die the same as anyone else. The only difference is that when you watch a capsuleer die, you might get the pleasure of a repeat performance.
Item description for "Log Fragment 8 (Gala YC121)" (typeID 50042)
545621 Fluorite Fluorite Group description for group ID 2024
545624 Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Item description for "Men's Amaranthine Divide Facial Augmentation" (typeID 50051)
545625 Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Item description for "Women's Amaranthine Divide Facial Augmentation" (typeID 50052)
545626 This package contains Male and Female variants of the 'Amaranthine Divide' Facial Augmentation. This package contains Male and Female variants of the 'Amaranthine Divide' Facial Augmentation. Item description for "Amaranthine Divide Facial Augmentation Package" (typeID 50036)
545629 (Repairing) (Repairing) UI/Inflight/ModuleRacks/Tooltips/ModuleRepairing
545631 Repair Time Repair Time UI/Inflight/ModuleRacks/Tooltips/RepairTimeLeft
545653 This special pyrotechnic display charge celebrates love and desire in dramatic fashion with multiple fireworks tracing symbolic paths to a final explosive burst. The romantic side of the notorious Guardian Angels is shown off once again in an impressive use of micro-rockets and pyrotechnic charges. This special pyrotechnic display charge celebrates love and desire in dramatic fashion with multiple fireworks tracing symbolic paths to a final explosive burst. The romantic side of the notorious Guardian Angels is shown off once again in an impressive use of micro-rockets and pyrotechnic charges. Item description for "Cherubic Heartburst Firework" (typeID 49992)
545654 Note: Gala patrons should present their ticket and deposit at check in to receive their Gala Surprise Gift from the Angel Cartel.

The Paradise Club is the center of the Guardian's Gala YC121 celebrations. As elite attendees you will be pampered and entertained by a legion of servants, dancers, chefs, sommeliers, pharma-vendors, gladiators, robot comedians (a big hit in the Syndicate this year), performing loons, hired ranters, poets, fighting bantam cocks and so many, many more dazzling delights.

The Serpentis Corporation spares no expense in welcoming partners and clients, one and all, to the Guardian's Gala!

WARNING: Anyone found on station without an invitation will be made to run the cyber-slaver hound gauntlet. (Hounds provided by kind donation of Zashev Human Resources Extraction Services.)
<b>Note: Gala patrons should present their ticket and deposit at check in to receive their Gala Surprise Gift from the Angel Cartel.</b>

The Paradise Club is the center of the Guardian's Gala YC121 celebrations. As elite attendees you will be pampered and entertained by a legion of servants, dancers, chefs, sommeliers, pharma-vendors, gladiators, robot comedians (a big hit in the Syndicate this year), performing loons, hired ranters, poets, fighting bantam cocks and so many, many more dazzling delights.

The Serpentis Corporation spares no expense in welcoming partners and clients, one and all, to the Guardian's Gala!

<b>WARNING: Anyone found on station without an invitation will be made to run the cyber-slaver hound gauntlet. (Hounds provided by kind donation of Zashev Human Resources Extraction Services.)</b>
Item description for "Paradise Club" (typeID 50018)
545656 Defeat NPCs Shipped 1/3 Defeat NPCs Shipped 1/3
545657 Guests Defeated in Serpentis/Angel Ships Guests Defeated in Serpentis/Angel Ships
545658 While flying a Serpentis or Angel ship, defeat any ships defending Gala sites. While flying a Serpentis or Angel ship, defeat any ships defending Gala sites.
545661 Defeat NPCs Shipped 2/3 Defeat NPCs Shipped 2/3
545662 Guests Defeated in Serpentis/Angel Ships Guests Defeated in Serpentis/Angel Ships
545663 While flying a Serpentis or Angel ship, defeat any ships defending Gala sites. While flying a Serpentis or Angel ship, defeat any ships defending Gala sites.
545664 Defeat NPCs Shipped 3/3 Defeat NPCs Shipped 3/3
545665 Guests Defeated in Serpentis/Angel Ships Guests Defeated in Serpentis/Angel Ships
545666 While flying a Serpentis or Angel ship, defeat any ships defending Gala sites. While flying a Serpentis or Angel ship, defeat any ships defending Gala sites.
545670 Defeat Angels Hanael Defeat Angels Hanael
545671 Defeat Angels Hanael Defeat Angels Hanael
545672 Defeat an Angels Hanael at a Guardian's Gala event site. Defeat an Angels Hanael at a Guardian's Gala event site.
545673 Defeat Angels Barachael Defeat Angels Barachael
545674 Defeat Angels Barachael Defeat Angels Barachael
545675 Defeat an Angels Barachael at a Guardian's Gala event site. Defeat an Angels Barachael at a Guardian's Gala event site.
545676 Defeat Khaitetha Defeat Khaitetha
545679 Defeat Khaitetha Defeat Khaitetha
545680 Khaitetha Defeated Khaitetha Defeated
545688 Defeat Khaitetha Defeat Khaitetha
545689 Khaitetha Defeated Khaitetha Defeated
545691 Defeat Khaitetha Defeat Khaitetha
545692 Khaitetha Defeated Khaitetha Defeated
545700 Defeat Khaitetha Defeat Khaitetha
545703 Defeat Khaitetha Defeat Khaitetha
545706 Defeat The Lovers Defeat The Lovers
545707 Defeat Khaitetha and Otuwiri Defeat Khaitetha and Otuwiri
545708 Defeat Khaitetha and Otuwiri at a VIP Guardian's Gala event sites. Defeat Khaitetha and Otuwiri at a VIP Guardian's Gala event sites.
545709 Defeat Otuwiri Defeat Otuwiri
545710 Otuwiri Defeated Otuwiri Defeated
545721 Mine Carbs 1/3 Mine Carbs 1/3
545722 Amethystic Crystallite Mined Amethystic Crystallite Mined
545727 Mine Carbs 1/3 Mine Carbs 1/3
545728 Amethystic Crystallite Mined Amethystic Crystallite Mined
545729 Mine 200 units of Amethystic Crystallite. Mine 200 units of Amethystic Crystallite.
545730 Mine Carbs 1/3 Mine Carbs 1/3
545731 Amethystic Crystallite Mined Amethystic Crystallite Mined
545739 Mine Carbs 2/3 Mine Carbs 2/3
545740 Amethystic Crystallite Mined Amethystic Crystallite Mined
545741 Mine 500 units of Amethystic Crystallite. Mine 500 units of Amethystic Crystallite.
545742 Mine Carbs 1/3 Mine Carbs 1/3
545743 Amethystic Crystallite Mined Amethystic Crystallite Mined
545745 Mine Carbs 1/3 Mine Carbs 1/3
545746 Amethystic Crystallite Mined Amethystic Crystallite Mined
545751 Mine Carbs 3/3 Mine Carbs 3/3
545752 Amethystic Crystallite Mined Amethystic Crystallite Mined
545753 Mine 1,000 units of Amethystic Crystallite. Mine 1,000 units of Amethystic Crystallite.
545754 Kill Players Flying Event Ships #1 Kill Players Flying Event Ships #1
545755 Defeat Capsuleers in Serpentis/Angel Ships Defeat Capsuleers in Serpentis/Angel Ships
545756 Defeat Capsuleers who are piloting Serpentis or Angel ships. Defeat Capsuleers who are piloting Serpentis or Angel ships.
545757 Kill Players Flying Event Ships #2 Kill Players Flying Event Ships #2
545758 Defeat Capsuleers in Serpentis/Angel Ships Defeat Capsuleers in Serpentis/Angel Ships
545759 Defeat Capsuleers who are piloting Serpentis or Angel ships. Defeat Capsuleers who are piloting Serpentis or Angel ships.
545760 Kill Players Flying Event Ships #3 Kill Players Flying Event Ships #3
545761 Defeat Capsuleers in Serpentis/Angel Ships Defeat Capsuleers in Serpentis/Angel Ships
545762 Defeat Capsuleers who are piloting Serpentis or Angel ships. Defeat Capsuleers who are piloting Serpentis or Angel ships.
545763 Get Crates From Trader Get Crates From Trader
545764 Gala Gifts Collected Gala Gifts Collected
545765 Collect two Gala gifts from the Paradise Club. Collect two Gala gifts from the Paradise Club.
545766 Buy Carbs #1 Buy Carbs #1
545767 Chromodynamic Tricarboxyls Bought Chromodynamic Tricarboxyls Bought
545768 Purchase Chromodynamic Tricarboxyls from the market. Purchase Chromodynamic Tricarboxyls from the market.
545769 Buy Carbs #2 Buy Carbs #2
545770 Chromodynamic Tricarboxyls Bought Chromodynamic Tricarboxyls Bought
545771 Purchase Chromodynamic Tricarboxyls from the market. Purchase Chromodynamic Tricarboxyls from the market.
545772 Buy Carbs #3 Buy Carbs #3
545773 Chromodynamic Tricarboxyls Bought Chromodynamic Tricarboxyls Bought
545774 Purchase Chromodynamic Tricarboxyls from the market. Purchase Chromodynamic Tricarboxyls from the market.
545775 Amarr Simulation Amarr Simulation
545776 The structure is vulnerable whilst deploying and can be attacked The structure is vulnerable whilst deploying and can be attacked UI/StructureBrowser/StateDeployVulnerable
545777 The structure is vulnerable whilst deploying and is currently under attack The structure is vulnerable whilst deploying and is currently under attack UI/StructureBrowser/StateDeployVulnerableAttack
545778 Guardian's Intro Chain 1/4 Guardian's Intro Chain 1/4
545779 Gala Site Entered Gala Site Entered
545780 Warp to a Guardian's Gala site. Warp to a Guardian's Gala site.
545781 Guardian's Intro Chain 2/4 Guardian's Intro Chain 2/4
545782 Gala Parties Crashed Gala Parties Crashed
545783 Complete Guardian's Gala event sites. Complete Guardian's Gala event sites.
545784 Guardian's Intro Chain 3/4 Guardian's Intro Chain 3/4
545787 Guardian's Intro Chain 3/4 Guardian's Intro Chain 3/4
545788 Amethystic Crystallite Mined Amethystic Crystallite Mined
545789 Mine 1,000 units of Amethystic Crystallite. Mine 1,000 units of Amethystic Crystallite.
545790 Guardian's Intro Chain 4/4 Guardian's Intro Chain 4/4
545791 Surprise Gift Received Surprise Gift Received
545792 Access the Paradise Club to get your gift! Access the Paradise Club to get your gift!
545821 Jamyls End Jamyls End
545831 The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.

Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.
Item description for "Advanced 'Ardour' Cerebral Accelerator" (typeID 50009)
545832 This nanocoating is a prestige livery designed for the elite attendees of the Guardian's Gala and is a companion piece to the 'Amaranthine Divide' facial augmentation.

A mantle of amaranthine desire adorns the flanks of any ship using this romantically charged nanocoating from the Guardian Angels.
This nanocoating is a prestige livery designed for the elite attendees of the Guardian's Gala and is a companion piece to the 'Amaranthine Divide' facial augmentation.

A mantle of amaranthine desire adorns the flanks of any ship using this romantically charged nanocoating from the Guardian Angels.
Item description for "Talos Amaranthine Mantle SKIN (Permanent)" (typeID 50031)
545833 This nanocoating is a prestige livery designed for the elite attendees of the Guardian's Gala and is a companion piece to the 'Amaranthine Divide' facial augmentation.

A mantle of amaranthine desire adorns the flanks of any ship using this romantically charged nanocoating from the Guardian Angels.
This nanocoating is a prestige livery designed for the elite attendees of the Guardian's Gala and is a companion piece to the 'Amaranthine Divide' facial augmentation.

A mantle of amaranthine desire adorns the flanks of any ship using this romantically charged nanocoating from the Guardian Angels.
Item description for "Machariel Amaranthine Mantle SKIN (Permanent)" (typeID 50035)
545834 This nanocoating is a prestige livery designed for the elite attendees of the Guardian's Gala and is a companion piece to the 'Amaranthine Divide' facial augmentation.

A mantle of amaranthine desire adorns the flanks of any ship using this romantically charged nanocoating from the Guardian Angels.
This nanocoating is a prestige livery designed for the elite attendees of the Guardian's Gala and is a companion piece to the 'Amaranthine Divide' facial augmentation.

A mantle of amaranthine desire adorns the flanks of any ship using this romantically charged nanocoating from the Guardian Angels.
Item description for "Tornado Amaranthine Mantle SKIN (Permanent)" (typeID 50033)
545835 This nanocoating is a prestige livery designed for the elite attendees of the Guardian's Gala and is a companion piece to the 'Amaranthine Divide' facial augmentation.

A mantle of amaranthine desire adorns the flanks of any ship using this romantically charged nanocoating from the Guardian Angels.
This nanocoating is a prestige livery designed for the elite attendees of the Guardian's Gala and is a companion piece to the 'Amaranthine Divide' facial augmentation.

A mantle of amaranthine desire adorns the flanks of any ship using this romantically charged nanocoating from the Guardian Angels.
Item description for "Vindicator Amaranthine Mantle SKIN (Permanent)" (typeID 50034)
545836 You are not the director of {corpName}. You are not the director of {corpName}. UI/Corporations/AccessRestrictions/NotDirectorOfCorp
545850 Load Shared Fleet Broadcast Settings Load Shared Fleet Broadcast Settings UI/Fleet/FleetBroadcast/LoadSharedBroadcastSettings
545855 McGuffin McGuffin Item name for typeID 50088 (Commodities)
545856 Seeker Boss Seeker Boss Item name for typeID 50089 (Seeker Scouts)
545857 Seeker Drone Seeker Drone Item name for typeID 50090 (Seeker Scouts)
545858 Cerebral Accelerator Cerebral Accelerator Item name for typeID 50091 (Booster)
545859 ({costPerM3} / m³) ({costPerM3} / m³) UI/Contracts/ContractsService/ISKPerM3
545860 Circadian Seeker Circadian Seeker Item name for typeID 50092 (Seeker Scouts)
545861 Drifter Battleship Drifter Battleship Item name for typeID 50093 (Drifter Battleship)
545866 Particle Cloud Thunder 01a Particle Cloud Thunder 01a Item name for typeID 50094 (Non-Interactable Object)
545867 Construction Dungeon Cloud 6463 Construction Dungeon Cloud 6463 Item name for typeID 50095 (Non-Scalable Clouds)
545868 ENV_Triglavian_Construction_01a ENV_Triglavian_Construction_01a Item name for typeID 50096 (Non-Interactable Object)
545869 Avatar Wreck Avatar Wreck Item name for typeID 50098 (Large Collidable Object)
545870 Avatar Avatar Item name for typeID 50097 (Hidden Zenith Amarr Capital)
545871 Starting Op Starting Op
545872 Approach the asteroid Approach the asteroid
545873 Killed Boss Killed Boss
545874 Kill the Seekers and collect the loot Kill the Seekers and collect the loot
545875 Dock In Station Dock In Station
545876 Dock in any station Dock in any station
545877 Seekers Seekers
545878 Investigate the site, kill any enemies and collect any loot Investigate the site, kill any enemies and collect any loot
545879 Brain Food Brain Food
545880 Use this to grow your mind Use this to grow your mind
545881 Amarr Station Amarr Station Item name for typeID 50099 (Large Collidable Object)
545882 Aeon Aeon Item name for typeID 50100 (Amarr Navy Roaming Capital)
545883 Amarr Cruiser Amarr Cruiser Item name for typeID 50105 (Hidden Zenith Amarr Cruiser)
545884 Amarr Frigate Amarr Frigate Item name for typeID 50104 (Hidden Zenith Amarr Frigate)
545885 Dungeon Dungeon
545892 Corporation Mission Corporation Mission
545896 Corporation Mission Corporation Mission
545899 Aeon Aeon Item name for typeID 50106 (Hidden Zenith Amarr Capital)
545900 Amarr Apoc Amarr Apoc Item name for typeID 50107 (Hidden Zenith Amarr Battleship)
545901 Amarr Armageddon Amarr Armageddon Item name for typeID 50108 (Hidden Zenith Amarr Battleship)
545902 Amarr Providence Amarr Providence Item name for typeID 50109 (Irregular Freighter)
545903 Amarr Oracle Amarr Oracle Item name for typeID 50111 (Mission Amarr Empire Battlecruiser)
545904 Amarr Prophecy Amarr Prophecy Item name for typeID 50110 (Mission Amarr Empire Battlecruiser)
545905 Amarr Cruiser 2 Amarr Cruiser 2 Item name for typeID 50117 (Hidden Zenith Amarr Cruiser)
545906 Environment Moon 3D Environment Moon 3D Item name for typeID 50118 (Non-Interactable Object)
545907 Placeholder TG construction phase 1 Placeholder TG construction phase 1 Item name for typeID 50119 (Non-Interactable Object)
545908 Placeholder TG construction phase 2 Placeholder TG construction phase 2 Item name for typeID 50120 (Non-Interactable Object)
545909 Placeholder TG construction phase 3 Placeholder TG construction phase 3 Item name for typeID 50121 (Non-Interactable Object)
545910 Placeholder TG site 1 Placeholder TG site 1 Item name for typeID 50122 (Non-Interactable Object)
545911 Placeholder TG site 2 Placeholder TG site 2 Item name for typeID 50123 (Non-Interactable Object)
545912 Placeholder TG site 3 Placeholder TG site 3 Item name for typeID 50124 (Non-Interactable Object)
545913 ENV_Amarr_01a ENV_Amarr_01a Item name for typeID 50125 (Non-Interactable Object)
545931 Particle cloud 01a Particle cloud 01a Item name for typeID 50126 (Non-Interactable Object)
545943 This is an introduction to how basic missions work This is an introduction to how basic missions work
545944 {allianceName} has declared war against {warTargetName}, and {warTargetName} has declared war against you. You cannot join the alliance whilst both of these wars exist. {allianceName} has declared war against {warTargetName}, and {warTargetName} has declared war against you. You cannot join the alliance whilst both of these wars exist.
545945 Cannot apply to join alliance due to conflicting wars Cannot apply to join alliance due to conflicting wars
545952 Triglavian storage facility Triglavian storage facility Item name for typeID 50127 (Non-Interactable Object)
545953 Triglavian storage transfer facility Triglavian storage transfer facility Item name for typeID 50128 (Non-Interactable Object)
545955 50130_Female_TopMiddle_TshirtF01_Types_TshirtF01_PWT.png 50130_Female_TopMiddle_TshirtF01_Types_TshirtF01_PWT.png Item name for typeID 50130 (Tops)
545956 50131_Male_topMiddle_TshirtM01_Types_TshirtM01_PWT.png 50131_Male_topMiddle_TshirtM01_Types_TshirtM01_PWT.png Item name for typeID 50131 (Tops)
545969 50132_Female_hair_HeadWear_Cap_F01_Types_HeadWear_Cap_F01_PWT.png 50132_Female_hair_HeadWear_Cap_F01_Types_HeadWear_Cap_F01_PWT.png Item name for typeID 50132 (Headwear)
545970 50133_Male_hair_HeadWear_Cap_M01_Types_HeadWear_Cap_M01_PWT.png 50133_Male_hair_HeadWear_Cap_M01_Types_HeadWear_Cap_M01_PWT.png Item name for typeID 50133 (Headwear)
545978 Selected Item: {actionName} Selected Item: {actionName} UI/Help/PointerWndSelectedItemAction
545979 Show Highlighs Show Highlighs UI/Help/PointerWndShowHighlights
545980 Hold down CTRL while mousing over any of the highlighted items in the UI to find their link in this window. Hold down CTRL while mousing over any of the highlighted items in the UI to find their link in this window. UI/Help/PointerWndShowHighlightsDesc
545981 Selected Item: Selected Item: UI/Help/PointerWndSelectedItemPrefix
545982 Selected Item Selected Item UI/Help/PointerWndSelectedItemHeader
545983 Neocom: {neocomBtnName} Neocom: {neocomBtnName} UI/Help/PointerWndNeocomText
545984 This element ({elementName}) doesn't appear to be on your screen right now This element ({elementName}) doesn't appear to be on your screen right now UI/Help/PointerWndNotOnScreen
545985 The pointer you are trying to activate is invalid The pointer you are trying to activate is invalid UI/Help/PointerWndInvalidPointer
545986 Neocom Neocom UI/Help/PointerWndNeocomHeader
545987 User Interface Elements User Interface Elements UI/Help/PointerWndUiElements
545988 Pointer Window Pointer Window UI/Help/PointerWndName
545989 This window helps you find User Interface elements. By dragging them from this window to chat, you can point other pilots to certain elements. This window helps you find User Interface elements. By dragging them from this window to chat, you can point other pilots to certain elements. UI/Help/PointerWndText
545990 User Interface Elements User Interface Elements UI/Help/PointerWndUiElementsSearch
545991 Point to {elementName} Point to {elementName} UI/Help/PointerWndPointTo
545992 Drone Window Drone Window
545994 Drone Settings Drone Settings
545996 Fleet Broadcasting Icons Fleet Broadcasting Icons
545998 Effects Bar Effects Bar
546000 loot_structure_locator loot_structure_locator Item name for typeID 50135 (Locators)
546003 npc_spawn_locator npc_spawn_locator Item name for typeID 50137 (Locators)
546019 Please confirm your purchase of the following skills for a total cost of {[numeric]cost.isk}:
{skills}
Please confirm your purchase of the following skills for a total cost of <b>{[numeric]cost.isk}</b>:
{skills}
546020 Confirm skill purchase Confirm skill purchase
546022 Serenity Close Beta 2 Login Campaign Serenity Close Beta 2 Login Campaign
546029 Training to level {level} Training to level {level} UI/Skills/TrainingToLevel
546030 Time until trained Time until trained UI/Skills/TimeUntilTrained
546031 You need to train this skill's requirements You need to train this skill's requirements UI/Skills/UntrainedRequirements
546032 <color={color}>Total training time</color>
{[timeinterval]time.shortWrittenForm, from=day, to=minute}
<color={color}>Total training time</color>
{[timeinterval]time.shortWrittenForm, from=day, to=minute}
UI/Skills/TotalTrainingTimeField
546033 View Required Skills View Required Skills UI/Skills/ViewRequiredSkills
546034 Buy this skill to unlock it for training Buy this skill to unlock it for training UI/Skills/NeedToBuySkill
546035 <color={color}>Skill price</color>
{[numeric]price, useGrouping, decimalPlaces=0} ISK
<color={color}>Skill price</color>
{[numeric]price, useGrouping, decimalPlaces=0} ISK
UI/Skills/SkillPriceField
546036 <color={color}>Est. price</color>
{[numeric]price, useGrouping, decimalPlaces=0} ISK
<color={color}>Est. price</color>
{[numeric]price, useGrouping, decimalPlaces=0} ISK
UI/Skills/SkillEstimatedPrice
546037 Buy Skill Buy Skill UI/Skills/BuySkill
546038 This skill and some of its requirements are not available for direct purchase. Please check the regional market. This skill and some of its requirements are not available for direct purchase. Please check the regional market. UI/Skills/ErrorRareSkillAndRequirements
546039 This skill is not available for direct purchase. Please check the regional market. This skill is not available for direct purchase. Please check the regional market. UI/Skills/ErrorRareSkill
546040 Some of this skill's requirements are not available for direct purchase. Please check the regional market. Some of this skill's requirements are not available for direct purchase. Please check the regional market. UI/Skills/ErrorRareRequirements
546041 Buy and train Buy and train UI/Skills/BuyAndTrain
546042 Train level {level} Train level {level} UI/Skills/TrainLevel
546070 Welcome to The Agency - Serenity Welcome to The Agency - Serenity
546071 A Capsuleer Network A Capsuleer Network
546072 WELCOME TO THE AGENCY // FAKE NEWS REPORTS THE SCOPE NETWORK ACQUIRED BY UNKNOWN ENTITY // IT'S A GOVERNMENT CONSPIRACY // IT'S ALL FALSE // I CAN'T EXPLAIN MYSELF, SIR, BECAUSE I AM NOT MYSELF, YOU KNOW? // RUMORS OF MY DEATH HAVE BEEN GREATLY EXAGGERATED WELCOME TO THE AGENCY // FAKE NEWS REPORTS THE SCOPE NETWORK ACQUIRED BY UNKNOWN ENTITY // IT'S A GOVERNMENT CONSPIRACY // IT'S ALL FALSE // I CAN'T EXPLAIN MYSELF, SIR, BECAUSE I AM NOT MYSELF, YOU KNOW? // RUMORS OF MY DEATH HAVE BEEN GREATLY EXAGGERATED
546073 Easter Firework Easter Firework Item name for typeID 50138 (Festival Charges)
546084 Metamateria Exotica Metamateria Exotica
546085 Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
546086 Damavik Metamateria Exotica SKIN (Permanent) Damavik Metamateria Exotica SKIN (Permanent) Item name for typeID 50139 (Permanent SKIN)
546087 Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Item description for "Damavik Metamateria Exotica SKIN (Permanent)" (typeID 50139)
546088 Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
546089 Kikimora Metamateria Exotica SKIN (Permanent) Kikimora Metamateria Exotica SKIN (Permanent) Item name for typeID 50140 (Permanent SKIN)
546090 Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Item description for "Kikimora Metamateria Exotica SKIN (Permanent)" (typeID 50140)
546091 Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
546092 Vedmak Metamateria Exotica SKIN (Permanent) Vedmak Metamateria Exotica SKIN (Permanent) Item name for typeID 50141 (Permanent SKIN)
546093 Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Item description for "Vedmak Metamateria Exotica SKIN (Permanent)" (typeID 50141)
546094 Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
546095 Rodiva Metamateria Exotica SKIN (Permanent) Rodiva Metamateria Exotica SKIN (Permanent) Item name for typeID 50142 (Permanent SKIN)
546096 Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Item description for "Rodiva Metamateria Exotica SKIN (Permanent)" (typeID 50142)
546097 Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
546098 Zarmazd Metamateria Exotica SKIN (Permanent) Zarmazd Metamateria Exotica SKIN (Permanent) Item name for typeID 50143 (Permanent SKIN)
546099 Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Item description for "Zarmazd Metamateria Exotica SKIN (Permanent)" (typeID 50143)
546100 Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
546101 Drekavac Metamateria Exotica SKIN (Permanent) Drekavac Metamateria Exotica SKIN (Permanent) Item name for typeID 50144 (Permanent SKIN)
546102 Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Item description for "Drekavac Metamateria Exotica SKIN (Permanent)" (typeID 50144)
546103 Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
546104 Leshak Metamateria Exotica SKIN (Permanent) Leshak Metamateria Exotica SKIN (Permanent) Item name for typeID 50145 (Permanent SKIN)
546105 Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.

One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms.
Item description for "Leshak Metamateria Exotica SKIN (Permanent)" (typeID 50145)
546106 Caille Neon Caille Neon
546107 The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
546108 Hecate Caille Neon SKIN (Permanent) Hecate Caille Neon SKIN (Permanent) Item name for typeID 50146 (Permanent SKIN)
546109 The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Item description for "Hecate Caille Neon SKIN (Permanent)" (typeID 50146)
546110 The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
546111 Deimos Caille Neon SKIN (Permanent) Deimos Caille Neon SKIN (Permanent) Item name for typeID 50147 (Permanent SKIN)
546112 The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Item description for "Deimos Caille Neon SKIN (Permanent)" (typeID 50147)
546113 The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
546114 Ishtar Caille Neon SKIN (Permanent) Ishtar Caille Neon SKIN (Permanent) Item name for typeID 50148 (Permanent SKIN)
546115 The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Item description for "Ishtar Caille Neon SKIN (Permanent)" (typeID 50148)
546116 The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
546117 Kronos Caille Neon SKIN (Permanent) Kronos Caille Neon SKIN (Permanent) Item name for typeID 50149 (Permanent SKIN)
546118 The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Item description for "Kronos Caille Neon SKIN (Permanent)" (typeID 50149)
546119 The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
546120 Thanatos Caille Neon SKIN (Permanent) Thanatos Caille Neon SKIN (Permanent) Item name for typeID 50150 (Permanent SKIN)
546121 The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Item description for "Thanatos Caille Neon SKIN (Permanent)" (typeID 50150)
546122 The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
546123 Nyx Caille Neon SKIN (Permanent) Nyx Caille Neon SKIN (Permanent) Item name for typeID 50151 (Permanent SKIN)
546124 The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Item description for "Nyx Caille Neon SKIN (Permanent)" (typeID 50151)
546125 The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
546126 Erebus Caille Neon SKIN (Permanent) Erebus Caille Neon SKIN (Permanent) Item name for typeID 50152 (Permanent SKIN)
546127 The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.

The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships.
Item description for "Erebus Caille Neon SKIN (Permanent)" (typeID 50152)
546128 The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.
546129 Nemesis Caille Neon SKIN (Permanent) Nemesis Caille Neon SKIN (Permanent) Item name for typeID 50153 (Permanent SKIN)
546130 The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. Item description for "Nemesis Caille Neon SKIN (Permanent)" (typeID 50153)
546158 Serenity - Bounty Hunter Serenity - Bounty Hunter
546159 ISK earned ISK earned
546160 Collect 100,000 ISK worth of bounties. Collect 100,000 ISK worth of bounties.
546161 Serenity - Delve into the Abyss Serenity - Delve into the Abyss
546162 Abyssal Deadspace Completed Abyssal Deadspace Completed
546163 Successfully complete an Abyssal Deadspace using any Filament. Successfully complete an Abyssal Deadspace using any Filament.
546176 You do not have {[item]skill.name} unlocked for training. Would you like to buy it for {[numeric]price, useGrouping, decimalPlaces=0} ISK? You do not have {[item]skill.name} unlocked for training. Would you like to buy it for {[numeric]price, useGrouping, decimalPlaces=0} ISK? UI/SkillQueue/ConfirmSkillPurchase
546177 You do not have {[item]skill.name} unlocked for training. This skill is not available for direct purchase. Please check the regional market. You do not have {[item]skill.name} unlocked for training. This skill is not available for direct purchase. Please check the regional market. UI/SkillQueue/ErrorSkillIsRare
546180 Unfortunately something went wrong and we failed to complete your skill purchase. Please try again later. Unfortunately something went wrong and we failed to complete your skill purchase. Please try again later.
546181 Skill Purchase Failed Skill Purchase Failed

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ui/texture/windowicons/directoryship.png
1
ui/texture/windowicons/directorysocial.png
1
ui/texture/windowicons/directoryutilities.png
1
Changed Files (7232 Entries)
File Name Size in kb (Decompressed)
audio/303414012.wem
752 -> 765
audio/atmos.bnk
7590 -> 12380
audio/boosters.bnk
2893 -> 2893
audio/common.bnk
1776 -> 1776
audio/effects.bnk
11944 -> 12283
audio/init.bnk
12 -> 12
audio/modules.bnk
8709 -> 8852
audio/placeables.bnk
27878 -> 28394
audio/plugininfo.xml
1 -> 1
audio/shipeffects.bnk
11160 -> 11317
audio/soundbanksinfo.xml
3730 -> 3754
audio/turrets.bnk
60101 -> 64823
bin/_PlanetResources.dll
182 -> 182
bin/_audio2.dll
1944 -> 1947
bin/_ctypes.pyd
85 -> 85
bin/_destiny.dll
566 -> 567
bin/_elementtree.pyd
77 -> 77
bin/_evelocalization.dll
250 -> 250
bin/_ime.dll
70 -> 70
bin/_ssl.pyd
996 -> 996
bin/_trinity_dx11_deploy.dll
13642 -> 14027
bin/_trinity_dx9_deploy.dll
13570 -> 13954
bin/_videoplayer.dll
1763 -> 1764
bin/_yaml.pyd
207 -> 207
bin/activityNodesLoader.pyd
58 -> 83
bin/blue.dll
3919 -> 3943
bin/character_colorLocationsLoader.pyd
40 -> 65
bin/character_colorNamesLoader.pyd
40 -> 65
bin/character_modifierLocationsLoader.pyd
40 -> 65
bin/character_resourcesLoader.pyd
41 -> 66
bin/character_sculptingLocationsLoader.pyd
40 -> 65
bin/d3dinfo.pyd
669 -> 669
bin/db.dll
262 -> 262
bin/dynamicItemAttributesLoader.pyd
67 -> 92
bin/effectSequencesLoader.pyd
72 -> 96
bin/effectsLoader.pyd
53 -> 77
bin/exefile.exe
551 -> 551
bin/explosionBucketIDsLoader.pyd
64 -> 89
bin/explosionIDsLoader.pyd
40 -> 65
bin/geo2.dll
195 -> 196
bin/graphicIDsLoader.pyd
65 -> 91
bin/graphicLocationsLoader.pyd
57 -> 81
bin/graphicMaterialSetsLoader.pyd
46 -> 70
bin/groupGraphicsLoader.pyd
61 -> 86
bin/iconIDsLoader.pyd
47 -> 71
bin/loginRewardsLoader.pyd
55 -> 81
bin/newFeaturesLoader.pyd
41 -> 67
bin/nvapi.pyd
725 -> 725
bin/packages/monolithgeoip2/data/GeoLite2-ASN.mmdb
6233 -> 6374
bin/packages/monolithgeoip2/data/GeoLite2-Country.mmdb
3480 -> 3677
bin/pyEvePathfinder.dll
671 -> 671
bin/pyFSD.dll
784 -> 784
bin/pyexpat.pyd
133 -> 133
bin/python27.dll
3883 -> 3883
bin/soundIDsLoader.pyd
39 -> 65
bin/spacemouse.pyd
62 -> 62
bin/staticdata/mapObjects.db
34688 -> 33759
bin/unicodedata.pyd
693 -> 693
bulkdata/2000001.cache2
6 -> 6
bulkdata/3200012.cache2
11 -> 11
bulkdata/372833782.cache2
3 -> 3
bulkdata/600005.cache2
511 -> 512
bulkdata/600007.cache2
54 -> 54
bulkdata/7300004.cache2
2 -> 2
bulkdata/800003.cache2
3016 -> 3023
bulkdata/800004.cache2
208 -> 209
bulkdata/800005.cache2
581 -> 583
bulkdata/800006.cache2
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bulkdata/800007.cache2
420 -> 421
bulkdata/800009.cache2
3 -> 3
bulkdata/mapbulk.db
451 -> 451
bulkdata/version
0 -> 0
code.ccp
19651 -> 19806
dx9/model/celestial/asteroid/rock_04/icons/22245_128.png ->
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dx9/model/celestial/asteroid/rock_04/icons/22250_64.png ->
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dx9/model/celestial/asteroid/rock_04/rock_04_cv1.gr2
247 -> 381
dx9/model/celestial/asteroid/rock_04/rock_04_cv2.gr2
321 -> 495
dx9/model/celestial/asteroid/rock_04/rock_04_cv3.gr2
536 -> 850
dx9/model/celestial/environment/cloud/cloudplanes/cloudplane_01/cloudplane_01b.black
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dx9/model/celestial/environment/crystal/crystalset_01/debris/cs1_debris_01.black
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dx9/model/celestial/environment/crystal/crystalset_01/debris/cs1_debris_02.black
1 -> 1
dx9/model/celestial/environment/crystal/crystalset_01/debris/cs1_debris_03.black
1 -> 1
dx9/model/celestial/environment/crystal/crystalset_01/large/cs1_l_01/icons/22170_128.png ->
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dx9/model/celestial/environment/crystal/crystalset_01/large/cs1_l_01/icons/22170_64.png ->
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dx9/model/celestial/environment/crystal/crystalset_01/large/cs1_l_02/icons/22171_128.png ->
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dx9/model/celestial/environment/crystal/crystalset_01/large/cs1_l_02/icons/22171_64.png ->
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dx9/model/celestial/environment/crystal/crystalset_01/large/cs1_l_03/icons/22172_128.png ->
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dx9/model/celestial/environment/crystal/crystalset_01/medium/cs1_m_01/icons/22174_64.png ->
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dx9/model/celestial/environment/crystal/crystalset_01/medium/cs1_m_02/icons/22173_128.png ->
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dx9/model/celestial/environment/crystal/crystalset_01/medium/cs1_m_03/icons/22176_64.png ->
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dx9/model/celestial/environment/crystal/crystalset_01/medium/cs1_m_04/icons/22177_128.png ->
24 -> 26
dx9/model/celestial/environment/crystal/crystalset_01/medium/cs1_m_04/icons/22177_64.png ->
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dx9/model/celestial/environment/crystal/crystalset_01/medium/cs1_m_05/icons/22199_128.png ->
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dx9/model/celestial/environment/crystal/crystalset_01/medium/cs1_m_05/icons/22199_64.png ->
6 -> 6
dx9/model/celestial/environment/crystal/crystalset_01/small/cs1_s_01/icons/22175_128.png ->
20 -> 20
dx9/model/celestial/environment/crystal/crystalset_01/small/cs1_s_01/icons/22175_64.png ->
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dx9/model/celestial/environment/crystal/crystalset_01/small/cs1_s_02/icons/22181_128.png ->
20 -> 20
dx9/model/celestial/environment/crystal/crystalset_01/small/cs1_s_02/icons/22181_64.png ->
6 -> 6
dx9/model/celestial/environment/crystal/crystalset_01/small/cs1_s_03/icons/22180_128.png ->
20 -> 20
dx9/model/celestial/environment/crystal/crystalset_01/small/cs1_s_03/icons/22180_64.png ->
6 -> 6
dx9/model/celestial/environment/crystal/crystalset_01/small/cs1_s_04/icons/22179_128.png ->
20 -> 20
dx9/model/celestial/environment/crystal/crystalset_01/small/cs1_s_04/icons/22179_64.png ->
6 -> 6
dx9/model/celestial/environment/crystal/crystalset_01/small/cs1_s_05/icons/22178_128.png ->
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dx9/model/celestial/environment/crystal/crystalset_01/small/cs1_s_05/icons/22178_64.png ->
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dx9/model/celestial/environment/crystal/crystalset_01/small/cs1_s_06/icons/22200_128.png ->
19 -> 19
dx9/model/celestial/environment/crystal/crystalset_01/small/cs1_s_06/icons/22200_64.png ->
6 -> 6
dx9/model/celestial/environment/crystal/crystalset_01/xlarge/cs1_xl_01/icons/22169_128.png ->
23 -> 23
dx9/model/celestial/environment/crystal/crystalset_01/xlarge/cs1_xl_01/icons/22169_64.png ->
6 -> 7
dx9/model/celestial/environment/planet/gas/gas_height.dds
44739 -> 44739
dx9/model/celestial/environment/planet/gas/gas_winter_for_background.black
1 -> 1
dx9/model/celestial/environment/planet/plasma_blood/plasma_blood.black
2 -> 2
dx9/model/celestial/environment/planet/sandstorm/sandstorm.black
2 -> 2
dx9/model/celestial/environment/rock/asteroidset_01/debris/as1_debris_01.black
1 -> 1
dx9/model/celestial/environment/rock/asteroidset_01/debris/as1_debris_02.black
1 -> 1
dx9/model/celestial/environment/rock/asteroidset_01/debris/as1_debris_03.black
1 -> 1
dx9/model/celestial/environment/rock/asteroidset_01/large/as1_l_01/as1_l_01_debris.black
1 -> 1
dx9/model/celestial/environment/rock/asteroidset_01/large/as1_l_02/as1_l_02_debris.black
1 -> 1
dx9/model/celestial/environment/rock/asteroidset_01/large/as1_l_03/as1_l_03_debris.black
1 -> 1
dx9/model/celestial/environment/rock/asteroidset_01/medium/as1_m_04/as1_m_04_debris.black
1 -> 1
dx9/model/celestial/environment/rock/pillarset_01/debris/ps1_debris_01.black
1 -> 1
dx9/model/celestial/environment/rock/pillarset_01/debris/ps1_debris_02.black
1 -> 1
dx9/model/celestial/environment/rock/pillarset_01/debris/ps1_debris_03.black
1 -> 1
dx9/model/celestial/environment/rock/pillarset_01/large/ps1_l_01/ps1_l_01_debris.black
1 -> 1
dx9/model/celestial/environment/rock/pillarset_01/large/ps1_l_02/ps1_l_02_debris.black
1 -> 1
dx9/model/celestial/environment/rock/pillarset_01/large/ps1_l_03/ps1_l_03_debris.black
1 -> 1
dx9/model/celestial/environment/rock/pillarset_01/medium/ps1_m_01/ps1_m_01_debris.black
1 -> 1
dx9/model/celestial/environment/rock/pillarset_01/medium/ps1_m_02/ps1_m_02_debris.black
1 -> 1
dx9/model/celestial/environment/rock/pillarset_01/medium/ps1_m_03/ps1_m_03_debris.black
1 -> 1
dx9/model/celestial/environment/rock/pillarset_01/small/ps1_s_01/ps1_s_01_debris.black
1 -> 1
dx9/model/celestial/environment/rock/pillarset_01/small/ps1_s_02/ps1_s_02_debris.black
1 -> 1
dx9/model/celestial/environment/rock/pillarset_01/small/ps1_s_03/ps1_s_03_debris.black
1 -> 1
dx9/model/celestial/rock/coral/coral_01/icons/1693_128.png ->
23 -> 23
dx9/model/celestial/rock/coral/coral_01/icons/1693_64.png ->
7 -> 7
dx9/model/celestial/rock/coral/coral_02/icons/1726_128.png ->
26 -> 26
dx9/model/celestial/rock/coral/coral_02/icons/1726_64.png ->
8 -> 8
dx9/model/celestial/rock/hollow/icons/1146_128.png ->
25 -> 25
dx9/model/celestial/rock/hollow/icons/1146_64.png ->
7 -> 7
dx9/model/celestial/rock/moon/chunk_l/chunk_l_cloud.black
1 -> 1
dx9/model/celestial/rock/moon/chunk_m/chunk_m_cloud.black
1 -> 1
dx9/model/celestial/rock/moon/chunk_s/chunk_s_cloud.black
1 -> 1
dx9/model/celestial/rock/moon/chunk_xl/chunk_xl_cloud.black
1 -> 1
dx9/model/celestial/sun/sun_blue_01a.black
13 -> 16
dx9/model/celestial/sun/sun_blue_01b.black
13 -> 16
dx9/model/celestial/sun/sun_blue_01c.black
13 -> 16
dx9/model/celestial/sun/sun_blue_small_01a.black
13 -> 16
dx9/model/celestial/sun/sun_blue_sun_01a.black
13 -> 16
dx9/model/celestial/sun/sun_orange_01a.black
13 -> 16
dx9/model/celestial/sun/sun_orange_01b.black
13 -> 16
dx9/model/celestial/sun/sun_orange_01c.black
13 -> 16
dx9/model/celestial/sun/sun_orange_radiating_01a.black
13 -> 16
dx9/model/celestial/sun/sun_orange_radiating_01b.black
13 -> 16
dx9/model/celestial/sun/sun_orange_radiating_01c.black
13 -> 16
dx9/model/celestial/sun/sun_orange_sun_01a.black
13 -> 16
dx9/model/celestial/sun/sun_orange_sun_01b.black
13 -> 16
dx9/model/celestial/sun/sun_pink_hazy_01a.black
13 -> 16
dx9/model/celestial/sun/sun_pink_hazy_01b.black
13 -> 16
dx9/model/celestial/sun/sun_pink_sun_small_01a.black
13 -> 16
dx9/model/celestial/sun/sun_pink_sun_small_01b.black
13 -> 16
dx9/model/celestial/sun/sun_purple_sun_01a.black
13 -> 16
dx9/model/celestial/sun/sun_red_01a.black
13 -> 16
dx9/model/celestial/sun/sun_red_01b.black
13 -> 16
dx9/model/celestial/sun/sun_white_01a.black
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dx9/model/celestial/sun/sun_white_01b.black
12 -> 16
dx9/model/celestial/sun/sun_white_tiny_01a.black
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dx9/model/celestial/sun/sun_white_tiny_01b.black
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dx9/model/celestial/sun/sun_yellow_01a.black
13 -> 16
dx9/model/celestial/sun/sun_yellow_01b.black
12 -> 16
dx9/model/celestial/sun/sun_yellow_01c.black
13 -> 16
dx9/model/celestial/sun/sun_yellow_small_01a.black
13 -> 16
dx9/model/celestial/sun/sun_yellow_small_01b.black
12 -> 16
dx9/model/decal/amarr/glow_killmarks_01_t.dds
16 -> 16
dx9/model/decal/amarr/glow_killmarks_02_t.dds
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dx9/model/decal/amarr/marking_cautionback_02_at.dds
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dx9/model/decal/amarr/marking_cautionback_02_f.dds
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dx9/model/decal/amarr/marking_cautionback_02_nr.dds
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dx9/model/decal/amarr/marking_cautiondown_02_at.dds
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dx9/model/decal/amarr/marking_cautiondown_02_f.dds
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dx9/model/decal/amarr/marking_cautiondown_02_nr.dds
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dx9/model/decal/amarr/marking_cautionforward_02_at.dds
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dx9/model/decal/amarr/marking_cautionup_02_at.dds
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dx9/model/decal/amarr/marking_cautionup_02_nr.dds
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dx9/model/decal/amarr/marking_scripture01_01_at.dds
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dx9/model/decal/amarr/marking_scripture01_02_at.dds
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dx9/model/decal/amarr/marking_scripture02_02_f.dds
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dx9/model/decal/angel/glow_killmarks_01_t.dds
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dx9/model/decal/angel/glow_killmarks_02_t.dds
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dx9/model/decal/angel/logo_angel_01_at.dds
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dx9/model/decal/caldari/caldari_industrial_01_at.dds
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dx9/model/decal/caldari/caldari_industrial_b4_at.dds
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dx9/model/decal/caldari/caldari_industrial_cr_at.dds
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dx9/model/decal/caldari/caldari_industrial_cr_f.dds
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dx9/model/decal/caldari/code_1-7x_01_at.dds
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dx9/model/decal/glow_array_03_g.dds
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dx9/model/decal/glow_curve_02_at.dds
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dx9/model/decal/glow_gradient_01_at.dds
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dx9/model/shared/wreck/debris_pmdg.dds
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1398 -> 1398
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1 -> 1
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dx9/model/ship/amarr/frigate/af8/af8_t1.gr2
64 -> 64
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1398 -> 1398
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1 -> 1
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1398 -> 1398
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1 -> 1
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1398 -> 1398
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1398 -> 1398
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1398 -> 1398
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1398 -> 87
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1398 -> 1398
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67 -> 66
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1398 -> 1398
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1398 -> 1398
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1398 -> 1398
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1 -> 5
dx9/model/ship/amarr/titan/at1/at1_t1_ar_mediumdetail.dds
21 -> 87
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1398 -> 5592
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1398 -> 5592
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1398 -> 5592
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1 -> 5
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1398 -> 1398
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1398 -> 1398
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1398 -> 1398
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1 -> 1
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1398 -> 1398
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1398 -> 1
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1398 -> 1398
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1398 -> 1398
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22 -> 22
dx9/model/ship/angel/battleship/angb1/angb1_t1_pmdg.dds
1398 -> 1398
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1398 -> 1398
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1398 -> 1398
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1398 -> 1
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1398 -> 1398
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1398 -> 1398
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22 -> 22
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1398 -> 1398
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22 -> 22
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27 -> 27
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49 -> 49
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1398 -> 1398
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1 -> 1
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22 -> 22
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1398 -> 1398
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1398 -> 1
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1398 -> 1398
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1398 -> 1398
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dx9/model/ship/caldari/frigate/cf5/cf5_t1.gr2
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1398 -> 1398
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1398 -> 1398
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1 -> 1
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61 -> 61
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1398 -> 1398
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1 -> 1
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1398 -> 1398
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1398 -> 1398
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1398 -> 1398
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1398 -> 1398
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1398 -> 1398
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1 -> 1
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1398 -> 1398
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1398 -> 1398
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1398 -> 1398
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1398 -> 1398
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1 -> 1
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1398 -> 1398
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1 -> 1
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1398 -> 1398
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1 -> 1
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1398 -> 1398
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1398 -> 1398
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1 -> 1
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dx9/model/ship/caldari/industrial/ci1/ci1_t2_pmdg.dds
1398 -> 1398
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1 -> 1
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22 -> 22
dx9/model/ship/caldari/industrial/ci1/effects/ci1_animatevalue_decals.gr2
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1398 -> 1398
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1 -> 1
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1398 -> 1398
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1398 -> 1398
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19 -> 20
graphics/effect.dx11/managed/space/decals/v3/decalcylindricv3.sm_hi
19 -> 19
graphics/effect.dx11/managed/space/decals/v3/decalglowcylindricv3.sm_depth
13 -> 13
graphics/effect.dx11/managed/space/decals/v3/decalglowcylindricv3.sm_hi
13 -> 13
graphics/effect.dx11/managed/space/decals/v3/decalglowv3.sm_depth
12 -> 13
graphics/effect.dx11/managed/space/decals/v3/decalglowv3.sm_hi
12 -> 12
graphics/effect.dx11/managed/space/decals/v3/decalholev3.sm_depth
15 -> 15
graphics/effect.dx11/managed/space/decals/v3/decalholev3.sm_hi
15 -> 15
graphics/effect.dx11/managed/space/decals/v3/decalnormalv3.sm_depth
21 -> 21
graphics/effect.dx11/managed/space/decals/v3/decalnormalv3.sm_hi
21 -> 21
graphics/effect.dx11/managed/space/decals/v3/decalv3.sm_depth
17 -> 18
graphics/effect.dx11/managed/space/decals/v3/decalv3.sm_hi
17 -> 17
graphics/effect.dx11/managed/space/decals/v3/unpacked_decalcylindricv3.sm_depth
19 -> 19
graphics/effect.dx11/managed/space/decals/v3/unpacked_decalcylindricv3.sm_hi
18 -> 19
graphics/effect.dx11/managed/space/decals/v3/unpacked_decalglowcylindricv3.sm_depth
12 -> 13
graphics/effect.dx11/managed/space/decals/v3/unpacked_decalglowcylindricv3.sm_hi
12 -> 12
graphics/effect.dx11/managed/space/decals/v3/unpacked_decalglowv3.sm_depth
12 -> 12
graphics/effect.dx11/managed/space/decals/v3/unpacked_decalglowv3.sm_hi
12 -> 12
graphics/effect.dx11/managed/space/decals/v3/unpacked_decalholev3.sm_depth
14 -> 14
graphics/effect.dx11/managed/space/decals/v3/unpacked_decalholev3.sm_hi
14 -> 14
graphics/effect.dx11/managed/space/decals/v3/unpacked_decalnormalv3.sm_depth
20 -> 21
graphics/effect.dx11/managed/space/decals/v3/unpacked_decalnormalv3.sm_hi
20 -> 20
graphics/effect.dx11/managed/space/decals/v3/unpacked_decalv3.sm_depth
17 -> 17
graphics/effect.dx11/managed/space/decals/v3/unpacked_decalv3.sm_hi
16 -> 17
graphics/effect.dx11/managed/space/decals/v5/decalcounterv5.sm_depth
14 -> 14
graphics/effect.dx11/managed/space/decals/v5/decalcounterv5.sm_hi
14 -> 14
graphics/effect.dx11/managed/space/decals/v5/decalcylindricv5.sm_depth
36 -> 36
graphics/effect.dx11/managed/space/decals/v5/decalcylindricv5.sm_hi
24 -> 24
graphics/effect.dx11/managed/space/decals/v5/decalglowcylindricv5.sm_depth
15 -> 15
graphics/effect.dx11/managed/space/decals/v5/decalglowcylindricv5.sm_hi
15 -> 15
graphics/effect.dx11/managed/space/decals/v5/decalglowv5.sm_depth
14 -> 14
graphics/effect.dx11/managed/space/decals/v5/decalglowv5.sm_hi
13 -> 14
graphics/effect.dx11/managed/space/decals/v5/decalholev5.sm_depth
12 -> 12
graphics/effect.dx11/managed/space/decals/v5/decalholev5.sm_hi
12 -> 12
graphics/effect.dx11/managed/space/decals/v5/decalv5.sm_depth
34 -> 34
graphics/effect.dx11/managed/space/decals/v5/decalv5.sm_hi
21 -> 22
graphics/effect.dx11/managed/space/decals/v5/unpacked_decalcounterv5.sm_depth
13 -> 14
graphics/effect.dx11/managed/space/decals/v5/unpacked_decalcounterv5.sm_hi
13 -> 13
graphics/effect.dx11/managed/space/decals/v5/unpacked_decalcylindricv5.sm_depth
36 -> 36
graphics/effect.dx11/managed/space/decals/v5/unpacked_decalcylindricv5.sm_hi
23 -> 23
graphics/effect.dx11/managed/space/decals/v5/unpacked_decalglowcylindricv5.sm_depth
15 -> 15
graphics/effect.dx11/managed/space/decals/v5/unpacked_decalglowcylindricv5.sm_hi
14 -> 15
graphics/effect.dx11/managed/space/decals/v5/unpacked_decalglowv5.sm_depth
13 -> 13
graphics/effect.dx11/managed/space/decals/v5/unpacked_decalglowv5.sm_hi
13 -> 13
graphics/effect.dx11/managed/space/decals/v5/unpacked_decalholev5.sm_depth
12 -> 12
graphics/effect.dx11/managed/space/decals/v5/unpacked_decalholev5.sm_hi
11 -> 12
graphics/effect.dx11/managed/space/decals/v5/unpacked_decalv5.sm_depth
34 -> 34
graphics/effect.dx11/managed/space/decals/v5/unpacked_decalv5.sm_hi
21 -> 21
graphics/effect.dx11/managed/space/planet/aurora.sm_depth
13 -> 14
graphics/effect.dx11/managed/space/planet/aurora.sm_hi
13 -> 14
graphics/effect.dx11/managed/space/planet/aurora.sm_lo
13 -> 13
graphics/effect.dx11/managed/space/planet/earthlikeplanet.sm_depth
23 -> 26
graphics/effect.dx11/managed/space/planet/earthlikeplanet.sm_hi
23 -> 26
graphics/effect.dx11/managed/space/planet/earthlikeplanet.sm_lo
12 -> 20
graphics/effect.dx11/managed/space/planet/gasgiant.sm_depth
18 -> 19
graphics/effect.dx11/managed/space/planet/gasgiant.sm_hi
18 -> 19
graphics/effect.dx11/managed/space/planet/gasgiant.sm_lo
9 -> 14
graphics/effect.dx11/managed/space/planet/iceplanet.sm_depth
21 -> 27
graphics/effect.dx11/managed/space/planet/iceplanet.sm_hi
21 -> 27
graphics/effect.dx11/managed/space/planet/iceplanet.sm_lo
12 -> 16
graphics/effect.dx11/managed/space/planet/lavaplanet.sm_depth
23 -> 29
graphics/effect.dx11/managed/space/planet/lavaplanet.sm_hi
23 -> 29
graphics/effect.dx11/managed/space/planet/lavaplanet.sm_lo
11 -> 20
graphics/effect.dx11/managed/space/planet/oceanplanet.sm_depth
17 -> 17
graphics/effect.dx11/managed/space/planet/oceanplanet.sm_hi
17 -> 17
graphics/effect.dx11/managed/space/planet/oceanplanet.sm_lo
12 -> 16
graphics/effect.dx11/managed/space/planet/sandstormplanet.sm_depth
21 -> 25
graphics/effect.dx11/managed/space/planet/sandstormplanet.sm_hi
21 -> 25
graphics/effect.dx11/managed/space/planet/sandstormplanet.sm_lo
11 -> 24
graphics/effect.dx11/managed/space/planet/simplemoon.sm_depth
19 -> 24
graphics/effect.dx11/managed/space/planet/simplemoon.sm_hi
19 -> 24
graphics/effect.dx11/managed/space/planet/simplemoon.sm_lo
11 -> 16
graphics/effect.dx11/managed/space/planet/thunderstormplanet.sm_lo
11 -> 13
graphics/effect.dx11/managed/space/spaceobject/shadow/shadow.sm_depth
4 -> 4
graphics/effect.dx11/managed/space/spaceobject/shadow/shadow.sm_hi
4 -> 4
graphics/effect.dx11/managed/space/spaceobject/shadow/shadow.sm_lo
4 -> 4
graphics/effect.dx11/managed/space/spaceobject/shadow/skinned_shadow.sm_depth
6 -> 6
graphics/effect.dx11/managed/space/spaceobject/shadow/skinned_shadow.sm_hi
6 -> 6
graphics/effect.dx11/managed/space/spaceobject/shadow/skinned_shadow.sm_lo
6 -> 6
graphics/effect.dx11/managed/space/spaceobject/v3/depthonlyv3.sm_depth
4 -> 4
graphics/effect.dx11/managed/space/spaceobject/v3/depthonlyv3.sm_hi
4 -> 4
graphics/effect.dx11/managed/space/spaceobject/v3/depthonlyv3.sm_lo
4 -> 4
graphics/effect.dx11/managed/space/spaceobject/v3/doubleaomglowv3.sm_depth
26 -> 26
graphics/effect.dx11/managed/space/spaceobject/v3/doubleaomglowv3.sm_hi
24 -> 25
graphics/effect.dx11/managed/space/spaceobject/v3/doubleaomglowv3.sm_lo
13 -> 14
graphics/effect.dx11/managed/space/spaceobject/v3/doubleglassv3.sm_depth
25 -> 26
graphics/effect.dx11/managed/space/spaceobject/v3/doubleglassv3.sm_hi
24 -> 25
graphics/effect.dx11/managed/space/spaceobject/v3/doubleglassv3.sm_lo
14 -> 14
graphics/effect.dx11/managed/space/spaceobject/v3/doubleglowv3.sm_depth
24 -> 25
graphics/effect.dx11/managed/space/spaceobject/v3/doubleglowv3.sm_hi
23 -> 23
graphics/effect.dx11/managed/space/spaceobject/v3/doubleglowv3.sm_lo
13 -> 14
graphics/effect.dx11/managed/space/spaceobject/v3/doubleheatv3.sm_depth
26 -> 27
graphics/effect.dx11/managed/space/spaceobject/v3/doubleheatv3.sm_hi
24 -> 25
graphics/effect.dx11/managed/space/spaceobject/v3/doubleheatv3.sm_lo
13 -> 14
graphics/effect.dx11/managed/space/spaceobject/v3/doublesailsv3.sm_depth
20 -> 20
graphics/effect.dx11/managed/space/spaceobject/v3/doublesailsv3.sm_hi
18 -> 19
graphics/effect.dx11/managed/space/spaceobject/v3/doublesailsv3.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/spaceobject/v3/fxisishologramv3.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/spaceobject/v3/organic/2layeraov3.sm_depth
26 -> 27
graphics/effect.dx11/managed/space/spaceobject/v3/organic/2layeraov3.sm_hi
26 -> 27
graphics/effect.dx11/managed/space/spaceobject/v3/organic/2layeraov3.sm_lo
13 -> 13
graphics/effect.dx11/managed/space/spaceobject/v3/organic/unpacked_2layeraov3.sm_depth
27 -> 27
graphics/effect.dx11/managed/space/spaceobject/v3/organic/unpacked_2layeraov3.sm_hi
26 -> 27
graphics/effect.dx11/managed/space/spaceobject/v3/organic/unpacked_2layeraov3.sm_lo
13 -> 13
graphics/effect.dx11/managed/space/spaceobject/v3/singleaomfxglowv3.sm_depth
28 -> 29
graphics/effect.dx11/managed/space/spaceobject/v3/singleaomfxglowv3.sm_hi
27 -> 27
graphics/effect.dx11/managed/space/spaceobject/v3/singleaomfxglowv3.sm_lo
18 -> 19
graphics/effect.dx11/managed/space/spaceobject/v3/singleaomglowv3.sm_depth
23 -> 24
graphics/effect.dx11/managed/space/spaceobject/v3/singleaomglowv3.sm_hi
22 -> 22
graphics/effect.dx11/managed/space/spaceobject/v3/singleaomglowv3.sm_lo
13 -> 14
graphics/effect.dx11/managed/space/spaceobject/v3/singleaomoilv3.sm_depth
25 -> 26
graphics/effect.dx11/managed/space/spaceobject/v3/singleaomoilv3.sm_hi
24 -> 24
graphics/effect.dx11/managed/space/spaceobject/v3/singleaomoilv3.sm_lo
13 -> 14
graphics/effect.dx11/managed/space/spaceobject/v3/singleaomwreckv3.sm_depth
24 -> 25
graphics/effect.dx11/managed/space/spaceobject/v3/singleaomwreckv3.sm_hi
23 -> 23
graphics/effect.dx11/managed/space/spaceobject/v3/singleaomwreckv3.sm_lo
13 -> 13
graphics/effect.dx11/managed/space/spaceobject/v3/singleglassglowv3.sm_depth
23 -> 24
graphics/effect.dx11/managed/space/spaceobject/v3/singleglassglowv3.sm_hi
21 -> 22
graphics/effect.dx11/managed/space/spaceobject/v3/singleglassglowv3.sm_lo
13 -> 14
graphics/effect.dx11/managed/space/spaceobject/v3/singleglowoilv3.sm_depth
24 -> 25
graphics/effect.dx11/managed/space/spaceobject/v3/singleglowoilv3.sm_hi
23 -> 24
graphics/effect.dx11/managed/space/spaceobject/v3/singleglowoilv3.sm_lo
13 -> 14
graphics/effect.dx11/managed/space/spaceobject/v3/singleglowv3.sm_depth
22 -> 23
graphics/effect.dx11/managed/space/spaceobject/v3/singleglowv3.sm_hi
21 -> 21
graphics/effect.dx11/managed/space/spaceobject/v3/singleglowv3.sm_lo
13 -> 14
graphics/effect.dx11/managed/space/spaceobject/v3/singleheatv3.sm_depth
24 -> 24
graphics/effect.dx11/managed/space/spaceobject/v3/singleheatv3.sm_hi
22 -> 23
graphics/effect.dx11/managed/space/spaceobject/v3/singleheatv3.sm_lo
13 -> 14
graphics/effect.dx11/managed/space/spaceobject/v3/singlesailsv3.sm_depth
18 -> 18
graphics/effect.dx11/managed/space/spaceobject/v3/singlesailsv3.sm_hi
16 -> 17
graphics/effect.dx11/managed/space/spaceobject/v3/singlesailsv3.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_depthonlyv3.sm_depth
5 -> 5
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_depthonlyv3.sm_hi
5 -> 5
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_depthonlyv3.sm_lo
5 -> 5
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_doubleaomglowv3.sm_depth
32 -> 33
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_doubleaomglowv3.sm_hi
29 -> 29
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_doubleaomglowv3.sm_lo
18 -> 19
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_doubleglowv3.sm_depth
31 -> 32
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_doubleglowv3.sm_hi
27 -> 28
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_doubleglowv3.sm_lo
18 -> 19
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_doubleheatv3.sm_depth
33 -> 33
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_doubleheatv3.sm_hi
29 -> 30
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_doubleheatv3.sm_lo
18 -> 18
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_doublesailsv3.sm_depth
24 -> 24
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_doublesailsv3.sm_hi
21 -> 21
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_doublesailsv3.sm_lo
10 -> 10
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_fxisishologramv3.sm_lo
11 -> 11
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_singleaomglowv3.sm_depth
30 -> 31
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_singleaomglowv3.sm_hi
26 -> 27
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_singleaomglowv3.sm_lo
18 -> 18
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_singleglassv3.sm_depth
30 -> 30
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_singleglassv3.sm_hi
26 -> 27
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_singleglassv3.sm_lo
18 -> 19
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_singleglowv3.sm_depth
29 -> 30
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_singleglowv3.sm_hi
25 -> 26
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_singleglowv3.sm_lo
18 -> 18
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_singleheatv3.sm_depth
30 -> 31
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_singleheatv3.sm_hi
27 -> 27
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_singleheatv3.sm_lo
17 -> 18
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_singlesailsv3.sm_depth
22 -> 22
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_singlesailsv3.sm_hi
19 -> 19
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_singlesailsv3.sm_lo
10 -> 10
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_tripleaomglowv3.sm_depth
35 -> 35
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_tripleaomglowv3.sm_hi
31 -> 32
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_tripleaomglowv3.sm_lo
18 -> 19
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_tripleglowoilv3.sm_depth
35 -> 36
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_tripleglowoilv3.sm_hi
32 -> 32
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_tripleglowoilv3.sm_lo
18 -> 19
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_tripleglowv3.sm_depth
33 -> 34
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_tripleglowv3.sm_hi
30 -> 30
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_tripleglowv3.sm_lo
18 -> 19
graphics/effect.dx11/managed/space/spaceobject/v3/tripleaomglowv3.sm_depth
28 -> 29
graphics/effect.dx11/managed/space/spaceobject/v3/tripleaomglowv3.sm_hi
26 -> 27
graphics/effect.dx11/managed/space/spaceobject/v3/tripleaomglowv3.sm_lo
14 -> 14
graphics/effect.dx11/managed/space/spaceobject/v3/tripleaomwreckv3.sm_depth
29 -> 29
graphics/effect.dx11/managed/space/spaceobject/v3/tripleaomwreckv3.sm_hi
27 -> 27
graphics/effect.dx11/managed/space/spaceobject/v3/tripleaomwreckv3.sm_lo
14 -> 14
graphics/effect.dx11/managed/space/spaceobject/v3/tripleglowoilv3.sm_depth
29 -> 29
graphics/effect.dx11/managed/space/spaceobject/v3/tripleglowoilv3.sm_hi
27 -> 28
graphics/effect.dx11/managed/space/spaceobject/v3/tripleglowoilv3.sm_lo
14 -> 14
graphics/effect.dx11/managed/space/spaceobject/v3/tripleglowv3.sm_depth
26 -> 27
graphics/effect.dx11/managed/space/spaceobject/v3/tripleglowv3.sm_hi
25 -> 26
graphics/effect.dx11/managed/space/spaceobject/v3/tripleglowv3.sm_lo
14 -> 14
graphics/effect.dx11/managed/space/spaceobject/v3/tripleoilwreckv3.sm_depth
30 -> 30
graphics/effect.dx11/managed/space/spaceobject/v3/tripleoilwreckv3.sm_hi
28 -> 29
graphics/effect.dx11/managed/space/spaceobject/v3/tripleoilwreckv3.sm_lo
13 -> 14
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_depthonlyv3.sm_depth
3 -> 3
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_depthonlyv3.sm_hi
3 -> 3
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_depthonlyv3.sm_lo
3 -> 3
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_doubleaomglowv3.sm_depth
25 -> 26
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_doubleaomglowv3.sm_hi
24 -> 25
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_doubleaomglowv3.sm_lo
13 -> 14
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_doubleglassv3.sm_depth
25 -> 26
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_doubleglassv3.sm_hi
24 -> 25
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_doubleglassv3.sm_lo
14 -> 14
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_doubleglowv3.sm_depth
24 -> 25
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_doubleglowv3.sm_hi
23 -> 23
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_doubleglowv3.sm_lo
13 -> 14
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_doubleheatv3.sm_depth
26 -> 26
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_doubleheatv3.sm_hi
24 -> 25
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_doubleheatv3.sm_lo
13 -> 13
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_doublesailsv3.sm_depth
19 -> 19
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_doublesailsv3.sm_hi
18 -> 18
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_doublesailsv3.sm_lo
7 -> 8
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleaomfxglowv3.sm_depth
28 -> 29
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleaomfxglowv3.sm_hi
26 -> 27
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleaomfxglowv3.sm_lo
18 -> 18
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleaomglowv3.sm_depth
23 -> 24
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleaomglowv3.sm_hi
21 -> 22
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleaomglowv3.sm_lo
13 -> 14
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleaomoilv3.sm_depth
25 -> 26
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleaomoilv3.sm_hi
23 -> 24
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleaomoilv3.sm_lo
13 -> 13
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleaomwreckv3.sm_depth
24 -> 25
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleaomwreckv3.sm_hi
23 -> 23
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleaomwreckv3.sm_lo
13 -> 13
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleglassglowv3.sm_depth
23 -> 23
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleglassglowv3.sm_hi
21 -> 22
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleglassglowv3.sm_lo
13 -> 14
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleglowoilv3.sm_depth
24 -> 25
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleglowoilv3.sm_hi
23 -> 23
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleglowoilv3.sm_lo
13 -> 13
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleglowv3.sm_depth
22 -> 23
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleglowv3.sm_hi
20 -> 21
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleglowv3.sm_lo
13 -> 13
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleheatv3.sm_depth
23 -> 24
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleheatv3.sm_hi
22 -> 22
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singleheatv3.sm_lo
12 -> 13
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singlesailsv3.sm_depth
17 -> 17
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singlesailsv3.sm_hi
16 -> 16
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_singlesailsv3.sm_lo
7 -> 7
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_tripleaomglowv3.sm_depth
28 -> 29
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_tripleaomglowv3.sm_hi
26 -> 27
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_tripleaomglowv3.sm_lo
14 -> 15
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_tripleaomwreckv3.sm_depth
29 -> 29
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_tripleaomwreckv3.sm_hi
27 -> 28
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_tripleaomwreckv3.sm_lo
13 -> 14
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_tripleglowoilv3.sm_depth
29 -> 30
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_tripleglowoilv3.sm_hi
27 -> 28
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_tripleglowoilv3.sm_lo
14 -> 14
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_tripleglowv3.sm_depth
27 -> 27
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_tripleglowv3.sm_hi
25 -> 26
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_tripleglowv3.sm_lo
14 -> 14
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_tripleoilwreckv3.sm_depth
30 -> 30
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_tripleoilwreckv3.sm_hi
28 -> 29
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_tripleoilwreckv3.sm_lo
13 -> 14
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_depthonlyv3.sm_depth
5 -> 5
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_depthonlyv3.sm_hi
5 -> 5
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_depthonlyv3.sm_lo
5 -> 5
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_doubleaomglowv3.sm_depth
32 -> 33
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_doubleaomglowv3.sm_hi
29 -> 29
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_doubleaomglowv3.sm_lo
18 -> 19
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_doubleglowv3.sm_depth
31 -> 31
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_doubleglowv3.sm_hi
27 -> 28
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_doubleglowv3.sm_lo
18 -> 19
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_doubleheatv3.sm_depth
32 -> 33
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_doubleheatv3.sm_hi
29 -> 30
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_doubleheatv3.sm_lo
17 -> 18
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_doublesailsv3.sm_depth
24 -> 24
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_doublesailsv3.sm_hi
20 -> 20
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_doublesailsv3.sm_lo
10 -> 10
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_singleaomglowv3.sm_depth
30 -> 30
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_singleaomglowv3.sm_hi
26 -> 27
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_singleaomglowv3.sm_lo
17 -> 18
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_singleglassv3.sm_depth
29 -> 30
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_singleglassv3.sm_hi
26 -> 26
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_singleglassv3.sm_lo
18 -> 18
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_singleglowv3.sm_depth
29 -> 29
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_singleglowv3.sm_hi
25 -> 26
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_singleglowv3.sm_lo
17 -> 18
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_singleheatv3.sm_depth
30 -> 31
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_singleheatv3.sm_hi
26 -> 27
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_singleheatv3.sm_lo
17 -> 18
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_singlesailsv3.sm_depth
21 -> 22
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_singlesailsv3.sm_hi
18 -> 18
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_singlesailsv3.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_tripleaomglowv3.sm_depth
35 -> 35
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_tripleaomglowv3.sm_hi
31 -> 32
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_tripleaomglowv3.sm_lo
19 -> 19
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_tripleglowoilv3.sm_depth
35 -> 36
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_tripleglowoilv3.sm_hi
32 -> 33
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_tripleglowoilv3.sm_lo
18 -> 19
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_tripleglowv3.sm_depth
33 -> 34
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_tripleglowv3.sm_hi
30 -> 30
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_tripleglowv3.sm_lo
18 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/depthonlyv5.sm_depth
3 -> 4
graphics/effect.dx11/managed/space/spaceobject/v5/depthonlyv5.sm_hi
3 -> 4
graphics/effect.dx11/managed/space/spaceobject/v5/depthonlyv5.sm_lo
3 -> 4
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fx3dv5.sm_depth
22 -> 23
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fx3dv5.sm_hi
22 -> 23
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fx3dv5.sm_lo
20 -> 21
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fxdirectionalv5.sm_depth
16 -> 17
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fxdirectionalv5.sm_hi
16 -> 17
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fxdirectionalv5.sm_lo
16 -> 16
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fxv5.sm_depth
15 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fxv5.sm_hi
15 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fxv5.sm_lo
14 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/fxarmorimpactv5.sm_depth
33 -> 34
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/fxarmorimpactv5.sm_hi
27 -> 27
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/fxarmorimpactv5.sm_lo
6 -> 6
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/skinned_fxarmorimpactv5.sm_depth
36 -> 36
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/skinned_fxarmorimpactv5.sm_hi
29 -> 29
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/skinned_fxarmorimpactv5.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/unpacked_fxarmorimpactv5.sm_depth
33 -> 33
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/unpacked_fxarmorimpactv5.sm_hi
26 -> 26
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/unpacked_fxarmorimpactv5.sm_lo
5 -> 5
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/unpackedskinned_fxarmorimpactv5.sm_depth
35 -> 35
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/unpackedskinned_fxarmorimpactv5.sm_hi
29 -> 29
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/unpackedskinned_fxarmorimpactv5.sm_lo
7 -> 8
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fx3dv5.sm_depth
29 -> 30
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fx3dv5.sm_hi
29 -> 30
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fx3dv5.sm_lo
27 -> 28
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fxdirectionalv5.sm_depth
21 -> 21
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fxdirectionalv5.sm_hi
21 -> 21
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fxdirectionalv5.sm_lo
20 -> 21
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fxv5.sm_depth
19 -> 20
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fxv5.sm_hi
19 -> 20
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fxv5.sm_lo
19 -> 20
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fx3dv5.sm_depth
21 -> 22
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fx3dv5.sm_hi
21 -> 22
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fx3dv5.sm_lo
19 -> 20
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fxdirectionalv5.sm_depth
16 -> 16
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fxdirectionalv5.sm_hi
16 -> 16
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fxdirectionalv5.sm_lo
15 -> 16
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fxv5.sm_depth
14 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fxv5.sm_hi
14 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fxv5.sm_lo
14 -> 14
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fx3dv5.sm_depth
28 -> 29
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fx3dv5.sm_hi
28 -> 28
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fx3dv5.sm_lo
26 -> 27
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fxdirectionalv5.sm_depth
20 -> 21
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fxdirectionalv5.sm_hi
20 -> 21
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fxdirectionalv5.sm_lo
20 -> 20
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fxv5.sm_depth
19 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fxv5.sm_hi
19 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fxv5.sm_lo
19 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/organic/asteroidv5.sm_depth
124 -> 126
graphics/effect.dx11/managed/space/spaceobject/v5/organic/asteroidv5.sm_hi
81 -> 83
graphics/effect.dx11/managed/space/spaceobject/v5/organic/asteroidv5.sm_lo
19 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/organic/rockv5.sm_depth
105 -> 106
graphics/effect.dx11/managed/space/spaceobject/v5/organic/rockv5.sm_hi
64 -> 65
graphics/effect.dx11/managed/space/spaceobject/v5/organic/rockv5.sm_lo
19 -> 20
graphics/effect.dx11/managed/space/spaceobject/v5/organic/skinned_asteroidv5.sm_depth
137 -> 139
graphics/effect.dx11/managed/space/spaceobject/v5/organic/skinned_asteroidv5.sm_hi
91 -> 93
graphics/effect.dx11/managed/space/spaceobject/v5/organic/skinned_asteroidv5.sm_lo
29 -> 24
graphics/effect.dx11/managed/space/spaceobject/v5/organic/skinned_rockv5.sm_depth
112 -> 112
graphics/effect.dx11/managed/space/spaceobject/v5/organic/skinned_rockv5.sm_hi
68 -> 69
graphics/effect.dx11/managed/space/spaceobject/v5/organic/skinned_rockv5.sm_lo
24 -> 25
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpacked_asteroidv5.sm_depth
126 -> 128
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpacked_asteroidv5.sm_hi
82 -> 84
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpacked_asteroidv5.sm_lo
19 -> 20
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpacked_rockv5.sm_depth
107 -> 108
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpacked_rockv5.sm_hi
65 -> 66
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpacked_rockv5.sm_lo
20 -> 20
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpackedskinned_asteroidv5.sm_depth
138 -> 140
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpackedskinned_asteroidv5.sm_hi
92 -> 94
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpackedskinned_asteroidv5.sm_lo
29 -> 24
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpackedskinned_rockv5.sm_depth
114 -> 115
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpackedskinned_rockv5.sm_hi
70 -> 71
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpackedskinned_rockv5.sm_lo
24 -> 25
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quaddetailv5.sm_depth
51 -> 52
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quaddetailv5.sm_hi
37 -> 38
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quaddetailv5.sm_lo
15 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadenvironmentv5.sm_depth
44 -> 44
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadenvironmentv5.sm_hi
29 -> 30
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadenvironmentv5.sm_lo
15 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadglassv5.sm_depth
40 -> 41
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadglassv5.sm_hi
25 -> 26
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadglassv5.sm_lo
15 -> 16
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadheatv5.sm_depth
50 -> 51
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadheatv5.sm_hi
35 -> 36
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadheatv5.sm_lo
14 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadinstancedv5.sm_depth
48 -> 49
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadinstancedv5.sm_hi
33 -> 34
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadinstancedv5.sm_lo
16 -> 17
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadoilv5.sm_depth
41 -> 42
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadoilv5.sm_hi
27 -> 28
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadoilv5.sm_lo
15 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadsailsv5.sm_depth
39 -> 39
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadsailsv5.sm_hi
24 -> 25
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadsailsv5.sm_lo
13 -> 13
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadv5.sm_depth
48 -> 49
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadv5.sm_hi
33 -> 34
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadv5.sm_lo
15 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadwreckv5.sm_depth
42 -> 43
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadwreckv5.sm_hi
28 -> 28
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadwreckv5.sm_lo
15 -> 16
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quaddetailv5.sm_depth
58 -> 59
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quaddetailv5.sm_hi
41 -> 42
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quaddetailv5.sm_lo
19 -> 20
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadenvironmentv5.sm_depth
50 -> 51
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadenvironmentv5.sm_hi
34 -> 34
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadenvironmentv5.sm_lo
19 -> 20
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadglassv5.sm_depth
47 -> 47
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadglassv5.sm_hi
30 -> 30
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadglassv5.sm_lo
20 -> 20
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadheatv5.sm_depth
56 -> 57
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadheatv5.sm_hi
40 -> 41
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadheatv5.sm_lo
19 -> 20
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadinstancedv5.sm_depth
48 -> 49
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadinstancedv5.sm_hi
33 -> 34
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadinstancedv5.sm_lo
16 -> 17
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadoilv5.sm_depth
48 -> 49
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadoilv5.sm_hi
31 -> 32
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadoilv5.sm_lo
19 -> 20
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadsailsv5.sm_depth
45 -> 46
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadsailsv5.sm_hi
29 -> 29
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadsailsv5.sm_lo
18 -> 18
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadv5.sm_depth
54 -> 55
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadv5.sm_hi
38 -> 39
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadv5.sm_lo
19 -> 20
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadwreckv5.sm_depth
44 -> 45
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadwreckv5.sm_hi
30 -> 31
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadwreckv5.sm_lo
17 -> 18
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quaddetailv5.sm_depth
52 -> 52
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quaddetailv5.sm_hi
37 -> 38
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quaddetailv5.sm_lo
15 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadenvironmentv5.sm_depth
44 -> 45
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadenvironmentv5.sm_hi
29 -> 30
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadenvironmentv5.sm_lo
15 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadglassv5.sm_depth
41 -> 41
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadglassv5.sm_hi
25 -> 26
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadglassv5.sm_lo
15 -> 16
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadheatv5.sm_depth
50 -> 51
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadheatv5.sm_hi
36 -> 37
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadheatv5.sm_lo
14 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadinstancedv5.sm_depth
48 -> 49
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadinstancedv5.sm_hi
34 -> 34
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadinstancedv5.sm_lo
16 -> 17
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadoilv5.sm_depth
42 -> 43
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadoilv5.sm_hi
27 -> 28
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadoilv5.sm_lo
15 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadsailsv5.sm_depth
39 -> 40
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadsailsv5.sm_hi
24 -> 25
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadsailsv5.sm_lo
13 -> 14
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadv5.sm_depth
48 -> 49
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadv5.sm_hi
34 -> 34
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadv5.sm_lo
15 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadwreckv5.sm_depth
43 -> 43
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadwreckv5.sm_hi
28 -> 29
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadwreckv5.sm_lo
15 -> 16
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quaddetailv5.sm_depth
58 -> 59
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quaddetailv5.sm_hi
42 -> 42
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quaddetailv5.sm_lo
19 -> 20
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadenvironmentv5.sm_depth
51 -> 51
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadenvironmentv5.sm_hi
34 -> 35
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadenvironmentv5.sm_lo
19 -> 20
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadglassv5.sm_depth
47 -> 48
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadglassv5.sm_hi
30 -> 31
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadglassv5.sm_lo
20 -> 21
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadheatv5.sm_depth
57 -> 58
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadheatv5.sm_hi
40 -> 41
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadheatv5.sm_lo
19 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadinstancedv5.sm_depth
48 -> 49
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadinstancedv5.sm_hi
34 -> 34
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadinstancedv5.sm_lo
16 -> 17
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadoilv5.sm_depth
49 -> 49
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadoilv5.sm_hi
32 -> 32
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadoilv5.sm_lo
19 -> 20
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadsailsv5.sm_depth
46 -> 46
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadsailsv5.sm_hi
29 -> 30
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadsailsv5.sm_lo
18 -> 18
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadv5.sm_depth
55 -> 56
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadv5.sm_hi
38 -> 39
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadv5.sm_lo
19 -> 20
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadwreckv5.sm_depth
45 -> 46
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadwreckv5.sm_hi
30 -> 31
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadwreckv5.sm_lo
17 -> 18
graphics/effect.dx11/managed/space/spaceobject/v5/skinned_depthonlyv5.sm_depth
6 -> 6
graphics/effect.dx11/managed/space/spaceobject/v5/skinned_depthonlyv5.sm_hi
6 -> 6
graphics/effect.dx11/managed/space/spaceobject/v5/skinned_depthonlyv5.sm_lo
6 -> 6
graphics/effect.dx11/managed/space/spaceobject/v5/unpacked_compositingv5.sm_depth
6 -> 6
graphics/effect.dx11/managed/space/spaceobject/v5/unpacked_compositingv5.sm_hi
6 -> 6
graphics/effect.dx11/managed/space/spaceobject/v5/unpacked_depthonlyv5.sm_depth
3 -> 4
graphics/effect.dx11/managed/space/spaceobject/v5/unpacked_depthonlyv5.sm_hi
3 -> 4
graphics/effect.dx11/managed/space/spaceobject/v5/unpacked_depthonlyv5.sm_lo
3 -> 4
graphics/effect.dx11/managed/space/spaceobject/v5/unpackedskinned_compositingv5.sm_depth
8 -> 8
graphics/effect.dx11/managed/space/spaceobject/v5/unpackedskinned_compositingv5.sm_hi
8 -> 8
graphics/effect.dx11/managed/space/spaceobject/v5/unpackedskinned_depthonlyv5.sm_depth
6 -> 6
graphics/effect.dx11/managed/space/spaceobject/v5/unpackedskinned_depthonlyv5.sm_hi
6 -> 6
graphics/effect.dx11/managed/space/spaceobject/v5/unpackedskinned_depthonlyv5.sm_lo
6 -> 6
graphics/effect.dx11/managed/space/specialfx/background.sm_depth
16 -> 16
graphics/effect.dx11/managed/space/specialfx/cloudsimple.sm_lo
3 -> 3
graphics/effect.dx11/managed/space/specialfx/jumptransition/jumptunneluber.sm_depth
26 -> 26
graphics/effect.dx11/managed/space/specialfx/jumptransition/jumptunneluber.sm_hi
26 -> 26
graphics/effect.dx11/managed/space/specialfx/jumptransition/jumptunneluber.sm_lo
26 -> 26
graphics/effect.dx11/managed/space/specialfx/motionvector.sm_depth
37 -> 37
graphics/effect.dx11/managed/space/specialfx/motionvector.sm_hi
31 -> 31
graphics/effect.dx11/managed/space/specialfx/motionvector.sm_lo
23 -> 23
graphics/effect.dx11/managed/space/specialfx/particles/2layermask.sm_depth
136 -> 136
graphics/effect.dx11/managed/space/specialfx/particles/2layermask.sm_hi
122 -> 122
graphics/effect.dx11/managed/space/specialfx/particles/2layermask.sm_lo
122 -> 122
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdyndecalv2.sm_depth
13 -> 16
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdyndecalv2.sm_hi
13 -> 15
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdyndecalv2.sm_lo
13 -> 15
graphics/effect.dx11/managed/space/specialfx/particles/gateparticles.sm_depth
45 -> 45
graphics/effect.dx11/managed/space/specialfx/particles/gateparticles.sm_hi
45 -> 45
graphics/effect.dx11/managed/space/specialfx/particles/gateparticles.sm_lo
45 -> 45
graphics/effect.dx11/managed/space/specialfx/particles/motionvector.sm_depth
252 -> 252
graphics/effect.dx11/managed/space/specialfx/particles/motionvector.sm_hi
218 -> 218
graphics/effect.dx11/managed/space/specialfx/particles/motionvector.sm_lo
165 -> 165
graphics/effect.dx11/managed/space/specialfx/particles/static/1layerdecalv2.sm_depth
9 -> 12
graphics/effect.dx11/managed/space/specialfx/particles/static/1layerdecalv2.sm_hi
9 -> 12
graphics/effect.dx11/managed/space/specialfx/particles/static/1layerdecalv2.sm_lo
9 -> 12
graphics/effect.dx11/managed/space/specialfx/stretch/atomic.sm_hi
29 -> 27
graphics/effect.dx11/managed/space/specialfx/ubershader.sm_lo
12 -> 12
graphics/effect.dx11/managed/space/specialfx/ubershaderwithz.sm_depth
14 -> 14
graphics/effect.dx11/managed/space/specialfx/ubershaderwithz.sm_hi
14 -> 14
graphics/effect.dx11/managed/space/specialfx/ubershaderwithz.sm_lo
13 -> 13
graphics/effect.dx11/managed/space/system/computelightlists.sm_depth
24 -> 24
graphics/effect.dx11/managed/space/system/computelightlists.sm_hi
24 -> 24
graphics/effect.dx11/managed/space/turret/shadow.sm_depth
9 -> 9
graphics/effect.dx11/managed/space/turret/shadow.sm_hi
9 -> 9
graphics/effect.dx11/managed/space/turret/shadow.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/turret/v5/quadv5.sm_depth
48 -> 49
graphics/effect.dx11/managed/space/turret/v5/quadv5.sm_hi
35 -> 36
graphics/effect.dx11/managed/space/turret/v5/quadv5.sm_lo
25 -> 26
graphics/effect.dx11/managed/space/turret/v5/unpacked_quadv5.sm_depth
49 -> 49
graphics/effect.dx11/managed/space/turret/v5/unpacked_quadv5.sm_hi
36 -> 36
graphics/effect.dx11/managed/space/turret/v5/unpacked_quadv5.sm_lo
25 -> 26
graphics/effect.dx11/managed/space/ui/spherepinfx1.sm_depth
15 -> 14
graphics/effect.dx11/managed/space/ui/spherepinfx1.sm_hi
15 -> 14
graphics/effect.dx11/ui/ubershader.sm_depth
26 -> 26
graphics/effect.dx11/ui/ubershader.sm_hi
26 -> 26
graphics/effect.dx11/ui/ubershader.sm_lo
26 -> 26
graphics/effect.dx11/ui/ubershader3d.sm_depth
26 -> 26
graphics/effect.dx11/ui/ubershader3d.sm_hi
26 -> 26
graphics/effect.dx11/ui/ubershader3d.sm_lo
26 -> 26
graphics/effect.dx11/utility/compositing/alphafill.sm_depth
2 -> 2
graphics/effect.dx11/utility/compositing/alphafill.sm_hi
2 -> 2
graphics/effect.dx11/utility/compositing/alphafill.sm_lo
2 -> 2
graphics/effect.dx11/utility/compositing/blitintoalpha1.sm_depth
3 -> 3
graphics/effect.dx11/utility/compositing/blitintoalpha1.sm_hi
3 -> 3
graphics/effect.dx11/utility/compositing/blitintoalpha1.sm_lo
3 -> 3
graphics/effect.dx11/utility/compositing/blitintoalpha2.sm_depth
3 -> 3
graphics/effect.dx11/utility/compositing/blitintoalpha2.sm_hi
3 -> 3
graphics/effect.dx11/utility/compositing/blitintoalpha2.sm_lo
3 -> 3
graphics/effect.dx11/utility/compositing/blitintoalphawithzones.sm_depth
6 -> 6
graphics/effect.dx11/utility/compositing/blitintoalphawithzones.sm_hi
6 -> 6
graphics/effect.dx11/utility/compositing/blitintoalphawithzones.sm_lo
6 -> 6
graphics/effect.dx11/utility/compositing/blituvoffset.sm_depth
3 -> 3
graphics/effect.dx11/utility/compositing/blituvoffset.sm_hi
3 -> 3
graphics/effect.dx11/utility/compositing/blituvoffset.sm_lo
3 -> 3
graphics/effect.dx11/utility/compositing/colorcopyblit.sm_depth
2 -> 2
graphics/effect.dx11/utility/compositing/colorcopyblit.sm_hi
2 -> 2
graphics/effect.dx11/utility/compositing/colorcopyblit.sm_lo
2 -> 2
graphics/effect.dx11/utility/compositing/colorcopyblittogamma.sm_depth
5 -> 5
graphics/effect.dx11/utility/compositing/colorcopyblittogamma.sm_hi
5 -> 5
graphics/effect.dx11/utility/compositing/colorcopyblittogamma.sm_lo
5 -> 5
graphics/effect.dx11/utility/compositing/colorfill.sm_depth
2 -> 2
graphics/effect.dx11/utility/compositing/colorfill.sm_hi
2 -> 2
graphics/effect.dx11/utility/compositing/colorfill.sm_lo
2 -> 2
graphics/effect.dx11/utility/compositing/colorizedblit.sm_depth
8 -> 8
graphics/effect.dx11/utility/compositing/colorizedblit.sm_hi
8 -> 8
graphics/effect.dx11/utility/compositing/colorizedblit.sm_lo
8 -> 8
graphics/effect.dx11/utility/compositing/colorizedblit_alphatest.sm_depth
8 -> 8
graphics/effect.dx11/utility/compositing/colorizedblit_alphatest.sm_hi
8 -> 8
graphics/effect.dx11/utility/compositing/colorizedblit_alphatest.sm_lo
8 -> 8
graphics/effect.dx11/utility/compositing/colorizedcopyblit.sm_depth
6 -> 7
graphics/effect.dx11/utility/compositing/colorizedcopyblit.sm_hi
6 -> 7
graphics/effect.dx11/utility/compositing/colorizedcopyblit.sm_lo
6 -> 7
graphics/effect.dx11/utility/compositing/copyblit.sm_depth
4 -> 4
graphics/effect.dx11/utility/compositing/copyblit.sm_hi
4 -> 4
graphics/effect.dx11/utility/compositing/copyblit.sm_lo
4 -> 4
graphics/effect.dx11/utility/compositing/expandopaque.sm_depth
6 -> 6
graphics/effect.dx11/utility/compositing/expandopaque.sm_hi
6 -> 6
graphics/effect.dx11/utility/compositing/expandopaque.sm_lo
6 -> 6
graphics/effect.dx11/utility/compositing/expandopaquenomask.sm_depth
3 -> 3
graphics/effect.dx11/utility/compositing/expandopaquenomask.sm_hi
3 -> 3
graphics/effect.dx11/utility/compositing/expandopaquenomask.sm_lo
3 -> 3
graphics/effect.dx11/utility/compositing/maskednormalblit.sm_depth
3 -> 3
graphics/effect.dx11/utility/compositing/maskednormalblit.sm_hi
3 -> 3
graphics/effect.dx11/utility/compositing/maskednormalblit.sm_lo
3 -> 3
graphics/effect.dx11/utility/compositing/patternblit.sm_depth
8 -> 8
graphics/effect.dx11/utility/compositing/patternblit.sm_hi
8 -> 8
graphics/effect.dx11/utility/compositing/patternblit.sm_lo
8 -> 8
graphics/effect.dx11/utility/compositing/simpleblit.sm_depth
6 -> 6
graphics/effect.dx11/utility/compositing/simpleblit.sm_hi
6 -> 6
graphics/effect.dx11/utility/compositing/simpleblit.sm_lo
6 -> 6
graphics/effect.dx11/utility/compositing/sphericalcircleblit.sm_depth
3 -> 4
graphics/effect.dx11/utility/compositing/sphericalcircleblit.sm_hi
3 -> 4
graphics/effect.dx11/utility/compositing/sphericalcircleblit.sm_lo
3 -> 4
graphics/effect.dx11/utility/compositing/twistnormalblit.sm_depth
5 -> 5
graphics/effect.dx11/utility/compositing/twistnormalblit.sm_hi
5 -> 5
graphics/effect.dx11/utility/compositing/twistnormalblit.sm_lo
5 -> 5
graphics/effect.dx11/utility/geometryviewer.sm_depth
83 -> 83
graphics/effect.dx11/utility/geometryviewer.sm_hi
83 -> 83
graphics/effect.dx11/utility/geometryviewer.sm_lo
83 -> 83
graphics/effect.dx11/utility/textureviewer.sm_depth
24 -> 24
graphics/effect.dx11/utility/textureviewer.sm_hi
24 -> 24
graphics/effect.dx11/utility/textureviewer.sm_lo
24 -> 24
graphics/effect.dx9/managed/space/decals/v3/decalcylindricv3.sm_depth
6 -> 6
graphics/effect.dx9/managed/space/decals/v3/decalcylindricv3.sm_hi
6 -> 6
graphics/effect.dx9/managed/space/decals/v3/decalglowcylindricv3.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/decals/v3/decalglowcylindricv3.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/decals/v3/decalglowv3.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/decals/v3/decalglowv3.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/decals/v3/decalholev3.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/decals/v3/decalholev3.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/decals/v3/decalnormalv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/decals/v3/decalnormalv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/decals/v3/decalv3.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/decals/v3/decalv3.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/decals/v3/unpacked_decalcylindricv3.sm_depth
6 -> 6
graphics/effect.dx9/managed/space/decals/v3/unpacked_decalcylindricv3.sm_hi
6 -> 6
graphics/effect.dx9/managed/space/decals/v3/unpacked_decalglowcylindricv3.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/decals/v3/unpacked_decalglowcylindricv3.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/decals/v3/unpacked_decalglowv3.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/decals/v3/unpacked_decalglowv3.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/decals/v3/unpacked_decalholev3.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/decals/v3/unpacked_decalholev3.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/decals/v3/unpacked_decalnormalv3.sm_depth
6 -> 6
graphics/effect.dx9/managed/space/decals/v3/unpacked_decalnormalv3.sm_hi
6 -> 6
graphics/effect.dx9/managed/space/decals/v3/unpacked_decalv3.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/decals/v3/unpacked_decalv3.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/decals/v5/decalcounterv5.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/decals/v5/decalcounterv5.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/decals/v5/decalcylindricv5.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/decals/v5/decalcylindricv5.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/decals/v5/decalglowcylindricv5.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/decals/v5/decalglowcylindricv5.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/decals/v5/decalglowv5.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/decals/v5/decalglowv5.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/decals/v5/decalholev5.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/decals/v5/decalholev5.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/decals/v5/decalv5.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/decals/v5/decalv5.sm_hi
6 -> 6
graphics/effect.dx9/managed/space/decals/v5/unpacked_decalcounterv5.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/decals/v5/unpacked_decalcounterv5.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/decals/v5/unpacked_decalcylindricv5.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/decals/v5/unpacked_decalcylindricv5.sm_hi
6 -> 6
graphics/effect.dx9/managed/space/decals/v5/unpacked_decalglowcylindricv5.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/decals/v5/unpacked_decalglowcylindricv5.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/decals/v5/unpacked_decalglowv5.sm_depth
3 -> 4
graphics/effect.dx9/managed/space/decals/v5/unpacked_decalglowv5.sm_hi
3 -> 4
graphics/effect.dx9/managed/space/decals/v5/unpacked_decalholev5.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/decals/v5/unpacked_decalholev5.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/decals/v5/unpacked_decalv5.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/decals/v5/unpacked_decalv5.sm_hi
6 -> 6
graphics/effect.dx9/managed/space/planet/aurora.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/planet/aurora.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/planet/aurora.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/planet/earthlikeplanet.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/planet/earthlikeplanet.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/planet/earthlikeplanet.sm_lo
3 -> 7
graphics/effect.dx9/managed/space/planet/gasgiant.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/planet/gasgiant.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/planet/gasgiant.sm_lo
2 -> 4
graphics/effect.dx9/managed/space/planet/iceplanet.sm_depth
6 -> 7
graphics/effect.dx9/managed/space/planet/iceplanet.sm_hi
6 -> 7
graphics/effect.dx9/managed/space/planet/iceplanet.sm_lo
3 -> 5
graphics/effect.dx9/managed/space/planet/lavaplanet.sm_depth
7 -> 8
graphics/effect.dx9/managed/space/planet/lavaplanet.sm_hi
7 -> 8
graphics/effect.dx9/managed/space/planet/lavaplanet.sm_lo
2 -> 6
graphics/effect.dx9/managed/space/planet/oceanplanet.sm_depth
4 -> 5
graphics/effect.dx9/managed/space/planet/oceanplanet.sm_hi
4 -> 5
graphics/effect.dx9/managed/space/planet/oceanplanet.sm_lo
3 -> 5
graphics/effect.dx9/managed/space/planet/sandstormplanet.sm_depth
7 -> 8
graphics/effect.dx9/managed/space/planet/sandstormplanet.sm_hi
7 -> 8
graphics/effect.dx9/managed/space/planet/sandstormplanet.sm_lo
3 -> 7
graphics/effect.dx9/managed/space/planet/simplemoon.sm_depth
5 -> 7
graphics/effect.dx9/managed/space/planet/simplemoon.sm_hi
5 -> 7
graphics/effect.dx9/managed/space/planet/simplemoon.sm_lo
2 -> 4
graphics/effect.dx9/managed/space/planet/thunderstormplanet.sm_lo
3 -> 4
graphics/effect.dx9/managed/space/spaceobject/shadow/shadow.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/shadow/shadow.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/shadow/shadow.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/shadow/skinned_shadow.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/shadow/skinned_shadow.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/shadow/skinned_shadow.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v3/depthonlyv3.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/spaceobject/v3/depthonlyv3.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/spaceobject/v3/depthonlyv3.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/spaceobject/v3/doubleaomglowv3.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/doubleaomglowv3.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/doubleaomglowv3.sm_lo
3 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/doubleglassv3.sm_depth
8 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/doubleglassv3.sm_hi
8 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/doubleglassv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/doubleglowv3.sm_depth
7 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/doubleglowv3.sm_hi
7 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/doubleglowv3.sm_lo
3 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/doubleheatv3.sm_depth
8 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/doubleheatv3.sm_hi
8 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/doubleheatv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/doublesailsv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/doublesailsv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/doublesailsv3.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/v3/organic/2layeraov3.sm_depth
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/organic/2layeraov3.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/organic/2layeraov3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/organic/unpacked_2layeraov3.sm_depth
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/organic/unpacked_2layeraov3.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/organic/unpacked_2layeraov3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/singleaomfxglowv3.sm_depth
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/singleaomfxglowv3.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/singleaomfxglowv3.sm_lo
5 -> 6
graphics/effect.dx9/managed/space/spaceobject/v3/singleaomglowv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/singleaomglowv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/singleaomglowv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/singleaomoilv3.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/singleaomoilv3.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/singleaomoilv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/singleaomwreckv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/singleaomwreckv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/singleaomwreckv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/singleglassglowv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/singleglassglowv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/singleglassglowv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/singleglowoilv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/singleglowoilv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/singleglowoilv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/singleglowv3.sm_depth
6 -> 6
graphics/effect.dx9/managed/space/spaceobject/v3/singleglowv3.sm_hi
6 -> 6
graphics/effect.dx9/managed/space/spaceobject/v3/singleglowv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/singleheatv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/singleheatv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/singleheatv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/singlesailsv3.sm_depth
6 -> 6
graphics/effect.dx9/managed/space/spaceobject/v3/singlesailsv3.sm_hi
6 -> 6
graphics/effect.dx9/managed/space/spaceobject/v3/singlesailsv3.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_depthonlyv3.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_depthonlyv3.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_depthonlyv3.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_doubleaomglowv3.sm_depth
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_doubleaomglowv3.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_doubleaomglowv3.sm_lo
4 -> 5
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_doubleglowv3.sm_depth
8 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_doubleglowv3.sm_hi
8 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_doubleglowv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_doubleheatv3.sm_depth
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_doubleheatv3.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_doubleheatv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_doublesailsv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_doublesailsv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_doublesailsv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_singleaomglowv3.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_singleaomglowv3.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_singleaomglowv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_singleglassv3.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_singleglassv3.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_singleglassv3.sm_lo
4 -> 5
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_singleglowv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_singleglowv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_singleglowv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_singleheatv3.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_singleheatv3.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_singleheatv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_singlesailsv3.sm_depth
6 -> 6
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_singlesailsv3.sm_hi
6 -> 6
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_singlesailsv3.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_tripleaomglowv3.sm_depth
10 -> 11
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_tripleaomglowv3.sm_hi
10 -> 11
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_tripleaomglowv3.sm_lo
4 -> 5
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_tripleglowoilv3.sm_depth
11 -> 11
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_tripleglowoilv3.sm_hi
11 -> 11
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_tripleglowoilv3.sm_lo
4 -> 5
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_tripleglowv3.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_tripleglowv3.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_tripleglowv3.sm_lo
4 -> 5
graphics/effect.dx9/managed/space/spaceobject/v3/tripleaomglowv3.sm_depth
9 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/tripleaomglowv3.sm_hi
9 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/tripleaomglowv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/tripleaomwreckv3.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/tripleaomwreckv3.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/tripleaomwreckv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/tripleglowoilv3.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/tripleglowoilv3.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/tripleglowoilv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/tripleglowv3.sm_depth
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/tripleglowv3.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/tripleglowv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/tripleoilwreckv3.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/tripleoilwreckv3.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/tripleoilwreckv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_depthonlyv3.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_depthonlyv3.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_depthonlyv3.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_doubleaomglowv3.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_doubleaomglowv3.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_doubleaomglowv3.sm_lo
3 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_doubleglassv3.sm_depth
8 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_doubleglassv3.sm_hi
8 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_doubleglassv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_doubleglowv3.sm_depth
7 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_doubleglowv3.sm_hi
7 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_doubleglowv3.sm_lo
3 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_doubleheatv3.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_doubleheatv3.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_doubleheatv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_doublesailsv3.sm_depth
6 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_doublesailsv3.sm_hi
6 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_doublesailsv3.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleaomfxglowv3.sm_depth
8 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleaomfxglowv3.sm_hi
8 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleaomfxglowv3.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleaomglowv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleaomglowv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleaomglowv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleaomoilv3.sm_depth
7 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleaomoilv3.sm_hi
7 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleaomoilv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleaomwreckv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleaomwreckv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleaomwreckv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleglassglowv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleglassglowv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleglassglowv3.sm_lo
3 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleglowoilv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleglowoilv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleglowoilv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleglowv3.sm_depth
6 -> 6
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleglowv3.sm_hi
6 -> 6
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleglowv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleheatv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleheatv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singleheatv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singlesailsv3.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singlesailsv3.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_singlesailsv3.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_tripleaomglowv3.sm_depth
9 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_tripleaomglowv3.sm_hi
9 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_tripleaomglowv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_tripleaomwreckv3.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_tripleaomwreckv3.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_tripleaomwreckv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_tripleglowoilv3.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_tripleglowoilv3.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_tripleglowoilv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_tripleglowv3.sm_depth
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_tripleglowv3.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_tripleglowv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_tripleoilwreckv3.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_tripleoilwreckv3.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_tripleoilwreckv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_depthonlyv3.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_depthonlyv3.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_depthonlyv3.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_doubleaomglowv3.sm_depth
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_doubleaomglowv3.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_doubleaomglowv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_doubleglowv3.sm_depth
8 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_doubleglowv3.sm_hi
8 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_doubleglowv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_doubleheatv3.sm_depth
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_doubleheatv3.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_doubleheatv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_doublesailsv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_doublesailsv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_doublesailsv3.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_singleaomglowv3.sm_depth
7 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_singleaomglowv3.sm_hi
7 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_singleaomglowv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_singleglassv3.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_singleglassv3.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_singleglassv3.sm_lo
4 -> 5
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_singleglowv3.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_singleglowv3.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_singleglowv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_singleheatv3.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_singleheatv3.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_singleheatv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_singlesailsv3.sm_depth
6 -> 6
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_singlesailsv3.sm_hi
6 -> 6
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_singlesailsv3.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_tripleaomglowv3.sm_depth
10 -> 11
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_tripleaomglowv3.sm_hi
10 -> 11
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_tripleaomglowv3.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_tripleglowoilv3.sm_depth
11 -> 11
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_tripleglowoilv3.sm_hi
11 -> 11
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_tripleglowoilv3.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_tripleglowv3.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_tripleglowv3.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_tripleglowv3.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/depthonlyv5.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/spaceobject/v5/depthonlyv5.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/spaceobject/v5/depthonlyv5.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fx3dv5.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fx3dv5.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fx3dv5.sm_lo
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fxdirectionalv5.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fxdirectionalv5.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fxdirectionalv5.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fxv5.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fxv5.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fxv5.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/fxarmorimpactv5.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/fxarmorimpactv5.sm_hi
9 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/fxarmorimpactv5.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/skinned_fxarmorimpactv5.sm_depth
10 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/skinned_fxarmorimpactv5.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/skinned_fxarmorimpactv5.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/unpacked_fxarmorimpactv5.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/unpacked_fxarmorimpactv5.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/unpacked_fxarmorimpactv5.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/unpackedskinned_fxarmorimpactv5.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/unpackedskinned_fxarmorimpactv5.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/unpackedskinned_fxarmorimpactv5.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fx3dv5.sm_depth
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fx3dv5.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fx3dv5.sm_lo
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fxdirectionalv5.sm_depth
6 -> 6
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fxdirectionalv5.sm_hi
6 -> 6
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fxdirectionalv5.sm_lo
6 -> 6
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fxv5.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fxv5.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fxv5.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fx3dv5.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fx3dv5.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fx3dv5.sm_lo
6 -> 6
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fxdirectionalv5.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fxdirectionalv5.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fxdirectionalv5.sm_lo
4 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fxv5.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fxv5.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fxv5.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fx3dv5.sm_depth
8 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fx3dv5.sm_hi
8 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fx3dv5.sm_lo
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fxdirectionalv5.sm_depth
5 -> 6
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fxdirectionalv5.sm_hi
5 -> 6
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fxdirectionalv5.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fxv5.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fxv5.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fxv5.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/organic/asteroidv5.sm_depth
33 -> 33
graphics/effect.dx9/managed/space/spaceobject/v5/organic/asteroidv5.sm_hi
27 -> 27
graphics/effect.dx9/managed/space/spaceobject/v5/organic/asteroidv5.sm_lo
7 -> 6
graphics/effect.dx9/managed/space/spaceobject/v5/organic/rockv5.sm_depth
28 -> 28
graphics/effect.dx9/managed/space/spaceobject/v5/organic/rockv5.sm_hi
21 -> 22
graphics/effect.dx9/managed/space/spaceobject/v5/organic/rockv5.sm_lo
6 -> 7
graphics/effect.dx9/managed/space/spaceobject/v5/organic/skinned_asteroidv5.sm_depth
35 -> 36
graphics/effect.dx9/managed/space/spaceobject/v5/organic/skinned_asteroidv5.sm_hi
29 -> 29
graphics/effect.dx9/managed/space/spaceobject/v5/organic/skinned_asteroidv5.sm_lo
9 -> 7
graphics/effect.dx9/managed/space/spaceobject/v5/organic/skinned_rockv5.sm_depth
29 -> 29
graphics/effect.dx9/managed/space/spaceobject/v5/organic/skinned_rockv5.sm_hi
22 -> 23
graphics/effect.dx9/managed/space/spaceobject/v5/organic/skinned_rockv5.sm_lo
7 -> 7
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpacked_asteroidv5.sm_depth
34 -> 35
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpacked_asteroidv5.sm_hi
28 -> 28
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpacked_asteroidv5.sm_lo
6 -> 7
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpacked_rockv5.sm_depth
29 -> 29
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpacked_rockv5.sm_hi
22 -> 23
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpacked_rockv5.sm_lo
6 -> 7
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpackedskinned_asteroidv5.sm_depth
36 -> 37
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpackedskinned_asteroidv5.sm_hi
30 -> 30
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpackedskinned_asteroidv5.sm_lo
9 -> 7
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpackedskinned_rockv5.sm_depth
30 -> 30
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpackedskinned_rockv5.sm_hi
23 -> 24
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpackedskinned_rockv5.sm_lo
7 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quaddetailv5.sm_depth
14 -> 14
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quaddetailv5.sm_hi
12 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quaddetailv5.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadenvironmentv5.sm_depth
12 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadenvironmentv5.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadenvironmentv5.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadglassv5.sm_depth
11 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadglassv5.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadglassv5.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadheatv5.sm_depth
14 -> 14
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadheatv5.sm_hi
11 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadheatv5.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadinstancedv5.sm_depth
12 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadinstancedv5.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadinstancedv5.sm_lo
4 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadoilv5.sm_depth
10 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadoilv5.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadoilv5.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadsailsv5.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadsailsv5.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadsailsv5.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadv5.sm_depth
12 -> 13
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadv5.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadv5.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadwreckv5.sm_depth
11 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadwreckv5.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadwreckv5.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quaddetailv5.sm_depth
15 -> 15
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quaddetailv5.sm_hi
13 -> 13
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quaddetailv5.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadenvironmentv5.sm_depth
13 -> 13
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadenvironmentv5.sm_hi
10 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadenvironmentv5.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadglassv5.sm_depth
12 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadglassv5.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadglassv5.sm_lo
6 -> 6
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadheatv5.sm_depth
15 -> 15
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadheatv5.sm_hi
12 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadheatv5.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadinstancedv5.sm_depth
12 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadinstancedv5.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadinstancedv5.sm_lo
4 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadoilv5.sm_depth
11 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadoilv5.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadoilv5.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadsailsv5.sm_depth
11 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadsailsv5.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadsailsv5.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadv5.sm_depth
13 -> 14
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadv5.sm_hi
11 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadv5.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadwreckv5.sm_depth
11 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadwreckv5.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadwreckv5.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quaddetailv5.sm_depth
14 -> 15
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quaddetailv5.sm_hi
12 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quaddetailv5.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadenvironmentv5.sm_depth
12 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadenvironmentv5.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadenvironmentv5.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadglassv5.sm_depth
11 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadglassv5.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadglassv5.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadheatv5.sm_depth
14 -> 14
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadheatv5.sm_hi
11 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadheatv5.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadinstancedv5.sm_depth
13 -> 13
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadinstancedv5.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadinstancedv5.sm_lo
4 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadoilv5.sm_depth
11 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadoilv5.sm_hi
8 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadoilv5.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadsailsv5.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadsailsv5.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadsailsv5.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadv5.sm_depth
13 -> 13
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadv5.sm_hi
10 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadv5.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadwreckv5.sm_depth
11 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadwreckv5.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadwreckv5.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quaddetailv5.sm_depth
15 -> 15
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quaddetailv5.sm_hi
13 -> 13
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quaddetailv5.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadenvironmentv5.sm_depth
13 -> 13
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadenvironmentv5.sm_hi
11 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadenvironmentv5.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadglassv5.sm_depth
12 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadglassv5.sm_hi
9 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadglassv5.sm_lo
6 -> 6
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadheatv5.sm_depth
15 -> 15
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadheatv5.sm_hi
12 -> 13
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadheatv5.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadinstancedv5.sm_depth
13 -> 13
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadinstancedv5.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadinstancedv5.sm_lo
4 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadoilv5.sm_depth
12 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadoilv5.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadoilv5.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadsailsv5.sm_depth
11 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadsailsv5.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadsailsv5.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadv5.sm_depth
14 -> 14
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadv5.sm_hi
11 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadv5.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadwreckv5.sm_depth
12 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadwreckv5.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadwreckv5.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/skinned_depthonlyv5.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v5/skinned_depthonlyv5.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v5/skinned_depthonlyv5.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v5/unpacked_compositingv5.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v5/unpacked_compositingv5.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v5/unpacked_depthonlyv5.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/spaceobject/v5/unpacked_depthonlyv5.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/spaceobject/v5/unpacked_depthonlyv5.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/spaceobject/v5/unpackedskinned_compositingv5.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v5/unpackedskinned_compositingv5.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v5/unpackedskinned_depthonlyv5.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v5/unpackedskinned_depthonlyv5.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v5/unpackedskinned_depthonlyv5.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/specialfx/background.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/specialfx/fx3dv5.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/specialfx/jumptransition/jumptunneluber.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/specialfx/jumptransition/jumptunneluber.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/specialfx/jumptransition/jumptunneluber.sm_lo
7 -> 7
graphics/effect.dx9/managed/space/specialfx/motionvector.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/specialfx/motionvector.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/specialfx/particles/2layermask.sm_depth
60 -> 60
graphics/effect.dx9/managed/space/specialfx/particles/2layermask.sm_hi
54 -> 54
graphics/effect.dx9/managed/space/specialfx/particles/2layermask.sm_lo
54 -> 54
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdyndecalv2.sm_depth
4 -> 5
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdyndecalv2.sm_hi
4 -> 5
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdyndecalv2.sm_lo
4 -> 5
graphics/effect.dx9/managed/space/specialfx/particles/gateparticles.sm_depth
12 -> 12
graphics/effect.dx9/managed/space/specialfx/particles/motionvector.sm_depth
76 -> 76
graphics/effect.dx9/managed/space/specialfx/particles/motionvector.sm_hi
66 -> 66
graphics/effect.dx9/managed/space/specialfx/particles/motionvector.sm_lo
63 -> 63
graphics/effect.dx9/managed/space/specialfx/particles/static/1layerdecalv2.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/static/1layerdecalv2.sm_hi
2 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/static/1layerdecalv2.sm_lo
2 -> 3
graphics/effect.dx9/managed/space/specialfx/stretch/atomic.sm_hi
9 -> 8
graphics/effect.dx9/managed/space/specialfx/ubershader.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/specialfx/ubershader.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/turret/shadow.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/turret/shadow.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/turret/shadow.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/turret/v5/quadv5.sm_depth
13 -> 13
graphics/effect.dx9/managed/space/turret/v5/quadv5.sm_hi
11 -> 11
graphics/effect.dx9/managed/space/turret/v5/quadv5.sm_lo
7 -> 7
graphics/effect.dx9/managed/space/turret/v5/unpacked_quadv5.sm_depth
13 -> 13
graphics/effect.dx9/managed/space/turret/v5/unpacked_quadv5.sm_hi
11 -> 11
graphics/effect.dx9/managed/space/turret/v5/unpacked_quadv5.sm_lo
7 -> 7
graphics/effect.dx9/managed/space/ui/spherepinfx1.sm_depth
5 -> 4
graphics/effect.dx9/managed/space/ui/spherepinfx1.sm_hi
5 -> 4
graphics/effect.dx9/ui/ubershader.sm_depth
9 -> 9
graphics/effect.dx9/ui/ubershader.sm_hi
9 -> 9
graphics/effect.dx9/ui/ubershader.sm_lo
9 -> 9
graphics/effect.dx9/ui/ubershader3d.sm_depth
11 -> 11
graphics/effect.dx9/ui/ubershader3d.sm_hi
11 -> 11
graphics/effect.dx9/ui/ubershader3d.sm_lo
11 -> 11
graphics/effect.dx9/utility/compositing/alphafill.sm_depth
0 -> 0
graphics/effect.dx9/utility/compositing/alphafill.sm_hi
0 -> 0
graphics/effect.dx9/utility/compositing/alphafill.sm_lo
0 -> 0
graphics/effect.dx9/utility/compositing/blitintoalpha1.sm_depth
0 -> 0
graphics/effect.dx9/utility/compositing/blitintoalpha1.sm_hi
0 -> 0
graphics/effect.dx9/utility/compositing/blitintoalpha1.sm_lo
0 -> 0
graphics/effect.dx9/utility/compositing/blitintoalpha2.sm_depth
0 -> 1
graphics/effect.dx9/utility/compositing/blitintoalpha2.sm_hi
0 -> 1
graphics/effect.dx9/utility/compositing/blitintoalpha2.sm_lo
0 -> 1
graphics/effect.dx9/utility/compositing/blitintoalphawithzones.sm_depth
1 -> 1
graphics/effect.dx9/utility/compositing/blitintoalphawithzones.sm_hi
1 -> 1
graphics/effect.dx9/utility/compositing/blitintoalphawithzones.sm_lo
1 -> 1
graphics/effect.dx9/utility/compositing/blituvoffset.sm_depth
0 -> 0
graphics/effect.dx9/utility/compositing/blituvoffset.sm_hi
0 -> 0
graphics/effect.dx9/utility/compositing/blituvoffset.sm_lo
0 -> 0
graphics/effect.dx9/utility/compositing/colorcopyblit.sm_depth
0 -> 0
graphics/effect.dx9/utility/compositing/colorcopyblit.sm_hi
0 -> 0
graphics/effect.dx9/utility/compositing/colorcopyblit.sm_lo
0 -> 0
graphics/effect.dx9/utility/compositing/colorcopyblittogamma.sm_depth
1 -> 1
graphics/effect.dx9/utility/compositing/colorcopyblittogamma.sm_hi
1 -> 1
graphics/effect.dx9/utility/compositing/colorcopyblittogamma.sm_lo
1 -> 1
graphics/effect.dx9/utility/compositing/colorfill.sm_depth
0 -> 0
graphics/effect.dx9/utility/compositing/colorfill.sm_hi
0 -> 0
graphics/effect.dx9/utility/compositing/colorfill.sm_lo
0 -> 0
graphics/effect.dx9/utility/compositing/colorizedblit.sm_depth
2 -> 2
graphics/effect.dx9/utility/compositing/colorizedblit.sm_hi
2 -> 2
graphics/effect.dx9/utility/compositing/colorizedblit.sm_lo
2 -> 2
graphics/effect.dx9/utility/compositing/colorizedblit_alphatest.sm_depth
2 -> 2
graphics/effect.dx9/utility/compositing/colorizedblit_alphatest.sm_hi
2 -> 2
graphics/effect.dx9/utility/compositing/colorizedblit_alphatest.sm_lo
2 -> 2
graphics/effect.dx9/utility/compositing/colorizedcopyblit.sm_depth
1 -> 2
graphics/effect.dx9/utility/compositing/colorizedcopyblit.sm_hi
1 -> 2
graphics/effect.dx9/utility/compositing/colorizedcopyblit.sm_lo
1 -> 2
graphics/effect.dx9/utility/compositing/copyblit.sm_depth
1 -> 1
graphics/effect.dx9/utility/compositing/copyblit.sm_hi
1 -> 1
graphics/effect.dx9/utility/compositing/copyblit.sm_lo
1 -> 1
graphics/effect.dx9/utility/compositing/expandopaque.sm_depth
1 -> 1
graphics/effect.dx9/utility/compositing/expandopaque.sm_hi
1 -> 1
graphics/effect.dx9/utility/compositing/expandopaque.sm_lo
1 -> 1
graphics/effect.dx9/utility/compositing/expandopaquenomask.sm_depth
0 -> 0
graphics/effect.dx9/utility/compositing/expandopaquenomask.sm_hi
0 -> 0
graphics/effect.dx9/utility/compositing/expandopaquenomask.sm_lo
0 -> 0
graphics/effect.dx9/utility/compositing/maskednormalblit.sm_depth
0 -> 0
graphics/effect.dx9/utility/compositing/maskednormalblit.sm_hi
0 -> 0
graphics/effect.dx9/utility/compositing/maskednormalblit.sm_lo
0 -> 0
graphics/effect.dx9/utility/compositing/patternblit.sm_depth
2 -> 2
graphics/effect.dx9/utility/compositing/patternblit.sm_hi
2 -> 2
graphics/effect.dx9/utility/compositing/patternblit.sm_lo
2 -> 2
graphics/effect.dx9/utility/compositing/simpleblit.sm_depth
1 -> 1
graphics/effect.dx9/utility/compositing/simpleblit.sm_hi
1 -> 1
graphics/effect.dx9/utility/compositing/simpleblit.sm_lo
1 -> 1
graphics/effect.dx9/utility/compositing/sphericalcircleblit.sm_depth
1 -> 1
graphics/effect.dx9/utility/compositing/sphericalcircleblit.sm_hi
1 -> 1
graphics/effect.dx9/utility/compositing/sphericalcircleblit.sm_lo
1 -> 1
graphics/effect.dx9/utility/compositing/twistnormalblit.sm_depth
1 -> 1
graphics/effect.dx9/utility/compositing/twistnormalblit.sm_hi
1 -> 1
graphics/effect.dx9/utility/compositing/twistnormalblit.sm_lo
1 -> 1
graphics/effect.dx9/utility/textureviewer.sm_depth
3 -> 3
graphics/effect.dx9/utility/textureviewer.sm_hi
3 -> 3
graphics/effect.dx9/utility/textureviewer.sm_lo
3 -> 3
graphics/generic/custom/customcube_01a.gr2
9 -> 9
graphics/generic/unit_plane.gr2
15 -> 7
graphics/generic/unitcube/unitcube_openendedoffset_01a.gr2
9 -> 9
graphics/generic/unitplane/unitplane.gr2
6 -> 6
graphics/generic/unitplane/unitplane_offset_plusy_01a.gr2
7 -> 8
graphics/generic/vortex/tree.gr2
29 -> 29
localization/localization_de.pickle
12954 -> 12956
localization/localization_en-us.pickle
11915 -> 11916
localization/localization_es.pickle
848 -> 848
localization/localization_fr.pickle
13538 -> 13541
localization/localization_it.pickle
797 -> 797
localization/localization_main.pickle
755 -> 755
localization/localization_ru.pickle
17963 -> 17968
localization/localization_zh.pickle
10642 -> 10644
localizationfsd/localization_fsd_de.pickle
20267 -> 20441
localizationfsd/localization_fsd_en-us.pickle
18598 -> 18788
localizationfsd/localization_fsd_es.pickle
1584 -> 1584
localizationfsd/localization_fsd_fr.pickle
20443 -> 20622
localizationfsd/localization_fsd_ja.pickle
33102 -> 33095
localizationfsd/localization_fsd_main.pickle
2248 -> 2254
localizationfsd/localization_fsd_ru.pickle
66311 -> 66979
localizationfsd/localization_fsd_zh.pickle
25500 -> 25749
manifest.dat
14 -> 15
model/effect3/sleeper_scanner_overlay_01.black
1 -> 1
resfiledependencies.yaml
2991 -> 3304
resfileindex.txt
11744 -> 12216
resfileindex_prefetch.txt
772 -> 783
start.ini
0 -> 0
staticdata/activitynodes.fsdbinary
61 -> 61
staticdata/blueprints.static
4636 -> 4120
staticdata/blueprintsbymaterialtypeids.pickle
108 -> 109
staticdata/bracketsbygroup.static
7 -> 7
staticdata/certificates.static
140 -> 140
staticdata/character_colorlocations.fsdbinary
2 -> 3
staticdata/character_colornames.fsdbinary
17 -> 17
staticdata/character_modifierlocations.fsdbinary
2 -> 2
staticdata/character_resources.fsdbinary
224 -> 226
staticdata/character_sculptinglocations.fsdbinary
10 -> 10
staticdata/clonegrades.static
49 -> 26
staticdata/conversations.static
17 -> 19
staticdata/crates.static
69 -> 77
staticdata/dbuffcollections.static
57 -> 46
staticdata/dialogs.static
279 -> 280
staticdata/dynamicitemattributes.fsdbinary
33 -> 33
staticdata/effects.fsdbinary
24 -> 24
staticdata/effectsequences.fsdbinary
2 -> 2
staticdata/environmenttemplates.static
44 -> 44
staticdata/evecategories.static
10 -> 24
staticdata/evegroups.static
414 -> 417
staticdata/eventtypes.static
3 -> 3
staticdata/evetypelists.static
22 -> 45
staticdata/evetypes.static
14492 -> 13221
staticdata/explosionbucketids.fsdbinary
10 -> 10
staticdata/explosionids.fsdbinary
4 -> 4
staticdata/fighterabilities.static
32 -> 32
staticdata/fighterabilitiesbytype.static
40 -> 40
staticdata/graphicids.fsdbinary
866 -> 876
staticdata/graphiclocations.fsdbinary
11 -> 11
staticdata/graphicmaterialsets.fsdbinary
80 -> 85
staticdata/groupgraphics.fsdbinary
9 -> 9
staticdata/iconids.fsdbinary
352 -> 357
staticdata/industry_activities.static
6 -> 24
staticdata/industry_activity_modifier_sources.static
70 -> 77
staticdata/industry_activity_target_filters.static
8 -> 24
staticdata/industry_assembly_lines.static
352 -> 368
staticdata/industry_installation_types.static
23 -> 40
staticdata/infobubbles.static
264 -> 286
staticdata/loginrewards.fsdbinary
3 -> 6
staticdata/newfeatures.fsdbinary
0 -> 0
staticdata/operationcategories.static
2 -> 2
staticdata/operations.static
13 -> 13
staticdata/operationsites.static
3 -> 3
staticdata/operationtasks.static
26 -> 28
staticdata/operationtreestructures.static
5 -> 5
staticdata/skinlicenses.static
1347 -> 1359
staticdata/skinmaterials.static
65 -> 69
staticdata/skins.static
2027 -> 2076
staticdata/soundids.fsdbinary
50 -> 51
staticdata/spacecomponents.static
245 -> 248
staticdata/spaceobjecthighlights.static
1 -> 2
staticdata/uihighlights.static
4 -> 8
texture/cloud/clouds.dds
1398 -> 349
texture/fx/beam/beam_wide_01a.dds
5 -> 5
texture/fx/beam/beam_wide_01c.dds
5 -> 5
texture/fx/beam/beam_wide_01d.dds
2 -> 2
texture/fx/caustics/caustic_01.dds
349 -> 349
texture/fx/caustics/caustic_01e.dds
22 -> 22
texture/fx/caustics/caustic_03b.dds
87 -> 87
texture/fx/caustics/caustic_05.dds
21 -> 22
texture/fx/caustics/caustic_05c.dds
21 -> 22
texture/fx/caustics/caustic_11.dds
87 -> 87
texture/fx/caustics/caustic_12.dds
174 -> 174
texture/fx/caustics/caustic_12c.dds
349 -> 349
texture/fx/caustics/caustic_13.dds
349 -> 349
texture/fx/caustics/caustic_16b.dds
699 -> 699
texture/fx/caustics/caustic_16e.dds
699 -> 699
texture/fx/caustics/caustic_22b.dds
349 -> 349
texture/fx/caustics/caustic_23c.dds
87 -> 87
texture/fx/fire/firetile_05a.dds
21 -> 22
texture/fx/fire/firetile_05b.dds
21 -> 22
texture/fx/gradients/aurora_01d.dds
21 -> 22
texture/fx/gradients/capmask_tight_01c.dds
1 -> 1
texture/fx/gradients/deathexplosion_01b.dds
1 -> 1
texture/fx/gradients/deathexplosion_03a.dds
21 -> 22
texture/fx/gradients/gradient_positive_bw_01a.dds
11 -> 11
texture/fx/gradients/gradpattern_07a.dds
87 -> 87
texture/fx/gradients/linear_horizontal_03.dds
22 -> 22
texture/fx/gradients/linear_softedges_01a.dds
87 -> 87
texture/fx/gradients/linear_topheavy_01c.dds
87 -> 87
texture/fx/gradients/middlepointfade_03.dds
43 -> 43
texture/fx/gradients/radial_01.dds
349 -> 349
texture/fx/gradients/radial_02.dds
349 -> 349
texture/fx/gradients/radial_deformed_b.dds
349 -> 349
texture/fx/gradients/radial_hole_01.dds
349 -> 349
texture/fx/gradients/ramp_em_01a.dds
21 -> 22
texture/fx/gradients/ramp_grey_01a.dds
11 -> 11
texture/fx/gradients/ramp_orange_02b.dds
11 -> 11
texture/fx/gradients/ramp_orangeblack_01a.dds
11 -> 11
texture/fx/gradients/rb_delight_01b.dds
11 -> 11
texture/fx/gradients/sidegradient_02a.dds
11 -> 11
texture/fx/gradients/sphere_capmask_01a.dds
21 -> 22
texture/fx/gradients/structurestretchgradient_01c.dds
1 -> 1
texture/fx/gradients/structurestretchgradient_neut_01.dds
2 -> 1
texture/fx/gradients/sunramp_01a.dds
11 -> 11
texture/fx/gradients/sunramp_02b.dds
11 -> 11
texture/fx/gradients/wavegradient_01.dds
349 -> 349
texture/fx/gradients/whitebox_01b.dds
22 -> 22
texture/fx/lightnings/fx_electro.dds
87 -> 87
texture/fx/lightnings/fx_electro_01.dds
1398 -> 1398
texture/fx/lightnings/fx_electro_01c.dds
349 -> 349
texture/fx/lightnings/fx_electro_03b.dds
43 -> 43
texture/fx/lightnings/fx_electro_03c.dds
87 -> 87
texture/fx/lightnings/fx_electro_06a.dds
87 -> 87
texture/fx/lightnings/lightning1x_01.dds
349 -> 349
texture/fx/lightnings/lightning5x_h_01f.dds
87 -> 87
texture/fx/lightnings/lightning5x_v_02.dds
87 -> 87
texture/fx/lightnings/lightning_05.dds
43 -> 43
texture/fx/lightnings/lightning_07.dds
174 -> 43
texture/fx/lightnings/lightning_atlas_02_n.dds
174 -> 349
texture/fx/lightnings/lightning_atlas_04b.dds
87 -> 87
texture/fx/lightnings/lightning_pattern_01b.dds
21 -> 22
texture/fx/motionparticles/mpramp_caustic_25_01a_flw.dds
349 -> 1398
texture/fx/motionparticles/mpramp_caustictileloop_01a.dds
1398 -> 5592
texture/fx/motionparticles/mpramp_caustictileloop_01a_flw.dds
87 -> 349
texture/fx/motionparticles/mpramp_opticcaustic_01a_flw.dds
349 -> 1398
texture/fx/motionparticles/mpramp_smoke_01a.dds
1398 -> 5592
texture/fx/motionparticles/mpramp_smoke_01a_flw.dds
1398 -> 5592
texture/fx/motionparticles/mpramp_smoke_01d.dds
1398 -> 5592
texture/fx/motionparticles/mpramp_smoke_01d2.dds
349 -> 1398
texture/fx/motionparticles/mpramp_smoke_01d_flw.dds
349 -> 1398
texture/fx/motionparticles/mpramp_smoke_03a.dds
1398 -> 5592
texture/fx/motionparticles/mpramp_smoke_03a_flw.dds
349 -> 1398
texture/fx/motionparticles/mpramp_smoke_04a.dds
1398 -> 5592
texture/fx/motionparticles/mpramp_smoke_04a_flw.dds
87 -> 349
texture/fx/particles/particle_02a.dds
349 -> 349
texture/fx/smoke/smoke_atlas_01.dds
22 -> 22
texture/fx/vent/furnacevent_02c.dds
349 -> 349
texture/fx/vent/furnacevent_03b.dds
349 -> 349
texture/global/clouds.dds
349 -> 349
texture/global/spotramp.dds
87 -> 22
texture/global/white.dds
0 -> 0
texture/particle/gradient.dds
87 -> 22
texture/particle/puff.dds
21 -> 22
texture/particle/whiteglobe.dds
87 -> 22
texture/particle/whitesharp.dds
87 -> 87
texture/projection/clouds_01.dds
349 -> 349
texture/projection/lightning_01.dds
349 -> 349
texture/sprite/astroiddirt.dds
22 -> 22
texture/sprite/astroiddirt3.dds
22 -> 22
texture/sprite/beam4b.dds
22 -> 22
texture/sprite/caustics.dds
87 -> 22
texture/sprite/caustics2.dds
349 -> 349
texture/sprite/caustics2_4.dds
699 -> 349
texture/sprite/caustics5.dds
22 -> 22
texture/sprite/empulse3.dds
5 -> 5
texture/sprite/fluorecent.dds
16 -> 2
texture/sprite/lightrow_5.dds
2 -> 2
texture/sprite/outburst7.dds
87 -> 22
texture/sprite/softwhite.dds
2 -> 2
texture/sprite/softwhite2.dds
2 -> 2
texture/sprite/softwhite2_harsh.dds
2 -> 2
texture/sprite/spotlight3.dds
12 -> 5
texture/sprite/spotlight4.dds
5 -> 5
texture/sprite/spotlight_01.dds
2 -> 2
texture/sprite/warptunnel4_n.dds
87 -> 87
texture/sprite/white2.dds
2 -> 2
texture/sprite/white3.dds
0 -> 0
ui/texture/corps/19_128_3.zh.png ->
13 -> 12
ui/texture/corps/27_128_2.zh.png ->
27 -> 8
ui/texture/corps/27_128_4.zh.png ->
27 -> 6
ui/texture/corps/28_128_3.zh.png ->
22 -> 19
ui/texture/corps/34_128_2.png ->
11 -> 12
ui/texture/corps/34_128_2.zh.png ->
30 -> 12
ui/texture/corps/36_128_2.zh.png ->
29 -> 10
ui/texture/corps/39_128_3.zh.png ->
28 -> 8
ui/texture/corps/3_128_2.zh.png ->
24 -> 10
ui/texture/corps/44_128_3.zh.png ->
32 -> 14
ui/texture/previewalliance.dds
16 -> 22
ui/texture/previewbannerhorizontal.dds
65 -> 87
ui/texture/previewbannervertical.dds
65 -> 87
ui/texture/previewcorporation.dds
16 -> 22
video/newfeatures/activitytracker.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files. (They're obviously not meant to be embedded this way)

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

1016 -> 897

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