"Programmers are inherently broken. Closing as Won't Fix." - CCP Logibro
Note: Duality is only temporarily tracked, as it normally only contains very delayed Singularity changes.
Est. patch size: 1308mb
| Icon | TypeID & Name | Description | Group | Attributes |
|---|---|---|---|---|
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49747 - Ice Dwarf Planet | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 49747graphicID: 22322 Capacity: 0.0 isDynamicType: False typeNameID: 543399 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: False Mass: 1e+15 groupID: 1975 portionSize: 1 |
| 49753 - Onslaught Accelerator | The compounds are only guaranteed to function until YC 120-11-19.
Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid uptake of skill-related neural data. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 144 hours. |
Booster | Click to toggle showing the 26 attributes.descriptionID: 543476typeID: 49753 Capacity: 0.0 isDynamicType: False typeNameID: 543475 iconID: 10144 basePrice: 0.0 metaGroupID: 19 Volume: 1.0 radius: 1.0 published: True Mass: 0.0 groupID: 303 portionSize: 1 Expiry Date: 17862.4583333 Booster Duration: 259200000.0 Non-Destructible: 1.0 Charisma Modifier: 10.0 Intelligence Modifier: 10.0 Memory Modifier: 10.0 Perception Modifier: 10.0 Willpower Modifier: 10.0 requiredSkill1Level: 1.0 Primary Skill required: 3402.0 Follows Jump Clones: 1.0 Booster Slot: 10.0 |
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| 49754 - Winter_ENV_S1_01a | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 49754graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 543567 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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49755 - Winter_Cloud_R2 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 49755graphicID: 22323 Capacity: 0.0 isDynamicType: False typeNameID: 543568 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: False Mass: 1e+15 groupID: 1975 portionSize: 1 |
| 49759 - Frostline Industrial Warehouse Unit | Extensive warehousing has been established by Frostline Laboratories at the sites of its exploration and exploitation of ice dwarfs. | Irregular Container | Click to toggle showing the 13 attributes.descriptionID: 544814typeID: 49759 graphicID: 2403 Capacity: 2700.0 isDynamicType: False typeNameID: 543627 basePrice: 0.0 Volume: 27500.0 radius: 1255.0 published: False Mass: 100000.0 groupID: 1928 portionSize: 1 |
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| 49763 - Mordu's Legionnaire | No Description | Irregular Frigate | Click to toggle showing the 65 attributes.typeID: 49763graphicID: 22333 Capacity: 235.0 isDynamicType: False raceID: 1 typeNameID: 543641 basePrice: 0.0 Volume: 16500.0 wreckTypeID: 27062 radius: 39.0 published: False Mass: 1650000.0 groupID: 1568 portionSize: 1 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.5 Shield Capacity: 954.5 behaviorWebifierDischarge: 7.0 Structure Hitpoints: 620.0 Armor EM Damage Resistance: 0.8 Armor Explosive Damage Resistance: 0.5 Armor Kinetic Damage Resistance: 1.0 Armor Thermal Damage Resistance: 0.4 Shield EM Damage Resistance: 0.8 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 1.0 Shield Thermal Damage Resistance: 0.4 entityChaseMaxDistance: 10000.0 entityBracketColour: 1.0 behaviorWebifierFalloff: 0.0 entityFlyRange: 7500.0 Maximum Velocity: 1940.526671 Signature Radius: 260.8588795 entityFactionLoss: 0.0 Scan Resolution: 650.0 Armor Hitpoints: 550.0 Maximum Locked Targets: 5.0 behaviorWebifierDuration: 5000.0 entityChaseMaxDelay: 25000.0 entityChaseMaxDelayChance: 0.25 Inertia Modifier: 3.8 entityChaseMaxDurationChance: 1.0 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Capacitor Recharge time: 144160.0 Maximum Targeting Range: 30000.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 15.0 Missile Damage Bonus: 3.0 Disallows Assistance: 1.0 Explosion Radius Bonus: 1.0 Explosion Velocity Bonus: 1.0 Rate of fire: 5000.0 Shield recharge time: 625000.0 Bounty: 0.0 Capacitor Capacity: 285.0 Orbit Velocity: 200.0 gfxBoosterID: 395.0 entityLootCountMin: 0.0 Missile Type: 266.0 Security Status Kill Amount: 0.0 entityChaseMaxDuration: 10000.0 behaviorWebifierRange: 10000.0 |
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| 49764 - Mordu's Decurion | No Description | Irregular Cruiser | Click to toggle showing the 52 attributes.typeID: 49764graphicID: 22334 Capacity: 235.0 isDynamicType: False raceID: 1 typeNameID: 543642 basePrice: 0.0 Volume: 101000.0 wreckTypeID: 27061 radius: 199.86 published: False Mass: 10100000.0 groupID: 1665 portionSize: 1 Missile Velocity Bonus: 2.499 Missile Flight Time Bonus: 1.666 Shield Capacity: 5000.0 Structure Hitpoints: 1000.0 Armor EM Damage Resistance: 0.8 Armor Explosive Damage Resistance: 0.5 Armor Kinetic Damage Resistance: 1.0 Armor Thermal Damage Resistance: 0.4 Shield EM Damage Resistance: 0.8 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 1.0 Shield Thermal Damage Resistance: 0.4 Armor Hitpoints: 1000.0 entityBracketColour: 1.0 Maximum Velocity: 400.0 Signature Radius: 197.2050789 entityFactionLoss: 0.0 Scan Resolution: 337.5 Capacitor Recharge time: 333750.0 Maximum Locked Targets: 6.0 Inertia Modifier: 0.31725 entityEquipmentMin: 0.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 71875.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 19.2 Missile Damage Bonus: 5.5 Explosion Radius Bonus: 0.652 Explosion Velocity Bonus: 1.708 Rate of fire: 2613.211457 Shield recharge time: 937500.0 Bounty: 0.0 Capacitor Capacity: 1562.5 gfxBoosterID: 395.0 entityLootCountMin: 0.0 Missile Type: 27407.0 |
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| 49765 - Mordu's Centurion | No Description | Irregular Battleship | Click to toggle showing the 54 attributes.typeID: 49765graphicID: 22335 Capacity: 235.0 isDynamicType: False raceID: 1 typeNameID: 543643 basePrice: 0.0 Volume: 22000000.0 wreckTypeID: 27060 radius: 500.0 published: False Mass: 19000000.0 groupID: 1667 portionSize: 1 Missile Velocity Bonus: 2.4 Missile Flight Time Bonus: 1.658 Shield Capacity: 14000.0 Structure Hitpoints: 3000.0 Armor EM Damage Resistance: 0.8 Armor Explosive Damage Resistance: 0.5 Armor Kinetic Damage Resistance: 1.0 Armor Thermal Damage Resistance: 0.4 Shield EM Damage Resistance: 0.8 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 1.0 Shield Thermal Damage Resistance: 0.4 Armor Hitpoints: 3000.0 Maximum Velocity: 340.0 Signature Radius: 518.367636 entityFactionLoss: 0.0 Scan Resolution: 122.1875 Capacitor Recharge time: 862500.0 Maximum Locked Targets: 9.0 Inertia Modifier: 0.081 entityEquipmentMin: 1.0 entityEquipmentMax: 3.0 Maximum Targeting Range: 121875.0 structureUniformity: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 39.072 Missile Damage Bonus: 7.5 Explosion Radius Bonus: 0.6387 Explosion Velocity Bonus: 1.739 Rate of fire: 6265.0 Shield recharge time: 1875000.0 Bounty: 0.0 Capacitor Capacity: 6875.0 Shield Uniformity: 1.0 gfxTurretID: 13929.0 gfxBoosterID: 395.0 entityLootCountMin: 1.0 Missile Type: 27391.0 |
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| 49770 - Heavy Mutadaptive Remote Armor Repairer I | Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors.
As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. |
Mutadaptive Remote Armor Repairer | Click to toggle showing the 36 attributes.descriptionID: 543974typeID: 49770 graphicID: 22326 Capacity: 0.0 Meta Level: 0.0 isDynamicType: False typeNameID: 543665 iconID: 22091 basePrice: 12470.0 marketGroupID: 2529 (Medium) Volume: 10.0 radius: 1.0 published: True Mass: 20.0 Tech Level: 1.0 groupID: 2018 portionSize: 1 Activation Cost: 465.0 Max Modules Of This Group Allowed: 1.0 Structure Hitpoints: 40.0 requiredSkill1Level: 2.0 Can be fitted to: 49712.0 Can be fitted to: 49713.0 heatDissipationRateModifier: 0.01 Powergrid Usage: 360.0 CPU usage: 60.0 Optimal Range: 10500.0 Heat Damage: 2.0 Required Thermodynamics Level: 1.0 Overload duration bonus: -15.0 Activation time / duration: 6000.0 Armor Hitpoints Repaired: 392.0 Primary Skill required: 16069.0 Repair Multiplier Bonus Per Cycle: 0.1 Maximum Repair Multiplier Bonus: 1.5 Effectiveness Falloff: 0.0 |
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| 49771 - Heavy Mutadaptive Scoped Remote Armor Repairer | Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors.
As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. |
Mutadaptive Remote Armor Repairer | Click to toggle showing the 37 attributes.descriptionID: 543976typeID: 49771 graphicID: 22326 Capacity: 0.0 Meta Level: 1.0 isDynamicType: False typeNameID: 543666 Volume: 10.0 iconID: 22091 basePrice: 12470.0 marketGroupID: 2529 (Medium) metaGroupID: 1 radius: 1.0 published: True Mass: 20.0 Tech Level: 1.0 groupID: 2018 portionSize: 1 Activation Cost: 465.0 Max Modules Of This Group Allowed: 1.0 Structure Hitpoints: 40.0 requiredSkill1Level: 2.0 Can be fitted to: 49712.0 Can be fitted to: 49713.0 heatDissipationRateModifier: 0.01 Powergrid Usage: 360.0 CPU usage: 60.0 Optimal Range: 11625.0 Heat Damage: 2.0 Required Thermodynamics Level: 1.0 Overload duration bonus: -15.0 Activation time / duration: 6000.0 Armor Hitpoints Repaired: 448.0 Primary Skill required: 16069.0 Repair Multiplier Bonus Per Cycle: 0.1 Maximum Repair Multiplier Bonus: 1.5 Effectiveness Falloff: 0.0 |
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| 49772 - Heavy Mutadaptive Compact Remote Armor Repairer | Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors.
As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. |
Mutadaptive Remote Armor Repairer | Click to toggle showing the 37 attributes.descriptionID: 543973typeID: 49772 graphicID: 22326 Capacity: 0.0 Meta Level: 1.0 isDynamicType: False typeNameID: 543667 Volume: 10.0 iconID: 22091 basePrice: 12470.0 marketGroupID: 2529 (Medium) metaGroupID: 1 radius: 1.0 published: True Mass: 20.0 Tech Level: 1.0 groupID: 2018 portionSize: 1 Activation Cost: 465.0 Max Modules Of This Group Allowed: 1.0 Structure Hitpoints: 40.0 requiredSkill1Level: 2.0 Can be fitted to: 49712.0 Can be fitted to: 49713.0 heatDissipationRateModifier: 0.01 Powergrid Usage: 330.0 CPU usage: 48.0 Optimal Range: 10750.0 Heat Damage: 2.0 Required Thermodynamics Level: 1.0 Overload duration bonus: -15.0 Activation time / duration: 6000.0 Armor Hitpoints Repaired: 448.0 Primary Skill required: 16069.0 Repair Multiplier Bonus Per Cycle: 0.1 Maximum Repair Multiplier Bonus: 1.5 Effectiveness Falloff: 0.0 |
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| 49773 - Heavy Mutadaptive Remote Armor Repairer II | Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors.
As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. |
Mutadaptive Remote Armor Repairer | Click to toggle showing the 37 attributes.descriptionID: 543975typeID: 49773 graphicID: 22326 Capacity: 0.0 Meta Level: 5.0 isDynamicType: False typeNameID: 543668 Volume: 10.0 iconID: 22091 basePrice: 12470.0 marketGroupID: 2529 (Medium) metaGroupID: 2 radius: 1.0 published: True Mass: 20.0 Tech Level: 2.0 groupID: 2018 portionSize: 1 Activation Cost: 513.0 Max Modules Of This Group Allowed: 1.0 Structure Hitpoints: 40.0 requiredSkill1Level: 4.0 Can be fitted to: 49712.0 Can be fitted to: 49713.0 heatDissipationRateModifier: 0.01 Powergrid Usage: 396.0 CPU usage: 72.0 Optimal Range: 12000.0 Heat Damage: 2.0 Required Thermodynamics Level: 1.0 Overload duration bonus: -15.0 Activation time / duration: 6000.0 Armor Hitpoints Repaired: 512.0 Primary Skill required: 16069.0 Repair Multiplier Bonus Per Cycle: 0.1 Maximum Repair Multiplier Bonus: 1.5 Effectiveness Falloff: 0.0 |
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| 49774 - Perun Heavy Mutadaptive Remote Armor Repairer | Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors.
As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. |
Mutadaptive Remote Armor Repairer | Click to toggle showing the 37 attributes.descriptionID: 543977typeID: 49774 graphicID: 22326 Capacity: 0.0 Meta Level: 3.0 isDynamicType: False typeNameID: 543669 Volume: 10.0 iconID: 22091 basePrice: 12470.0 marketGroupID: 2529 (Medium) metaGroupID: 4 radius: 1.0 published: True Mass: 20.0 Tech Level: 1.0 groupID: 2018 portionSize: 1 Activation Cost: 564.0 Max Modules Of This Group Allowed: 1.0 Structure Hitpoints: 40.0 requiredSkill1Level: 2.0 Can be fitted to: 49712.0 Can be fitted to: 49713.0 heatDissipationRateModifier: 0.01 Powergrid Usage: 561.0 CPU usage: 72.0 Optimal Range: 12500.0 Heat Damage: 2.1 Required Thermodynamics Level: 1.0 Overload duration bonus: -15.0 Activation time / duration: 6000.0 Armor Hitpoints Repaired: 496.0 Primary Skill required: 16069.0 Repair Multiplier Bonus Per Cycle: 0.1 Maximum Repair Multiplier Bonus: 1.5 Effectiveness Falloff: 0.0 |
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49775 - Heavy Mutadaptive Remote Armor Repairer I Blueprint | No Description | Mutadaptive Remote Armor Repairer Blueprint | Click to toggle showing the 12 attributes.typeID: 49775Capacity: 0.0 isDynamicType: False typeNameID: 543670 iconID: 22091 basePrice: 124700.0 Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 2019 portionSize: 1 |
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49776 - Heavy Mutadaptive Scoped Remote Armor Repairer Blueprint | No Description | Mutadaptive Remote Armor Repairer Blueprint | Click to toggle showing the 12 attributes.typeID: 49776Capacity: 0.0 isDynamicType: False typeNameID: 543671 iconID: 22091 basePrice: 124700.0 Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 2019 portionSize: 1 |
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49777 - Heavy Mutadaptive Compact Remote Armor Repairer Blueprint | No Description | Mutadaptive Remote Armor Repairer Blueprint | Click to toggle showing the 12 attributes.typeID: 49777Capacity: 0.0 isDynamicType: False typeNameID: 543672 iconID: 22091 basePrice: 124700.0 Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 2019 portionSize: 1 |
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49778 - Heavy Mutadaptive Remote Armor Repairer II Blueprint | No Description | Mutadaptive Remote Armor Repairer Blueprint | Click to toggle showing the 13 attributes.typeID: 49778Capacity: 0.0 isDynamicType: False typeNameID: 543673 iconID: 22091 basePrice: 0.0 Volume: 0.01 radius: 1.0 published: True Mass: 0.0 Tech Level: 2 groupID: 2019 portionSize: 1 |
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49779 - Perun Heavy Mutadaptive Remote Armor Repairer Blueprint | No Description | Mutadaptive Remote Armor Repairer Blueprint | Click to toggle showing the 12 attributes.typeID: 49779Capacity: 0.0 isDynamicType: False typeNameID: 543674 iconID: 22091 basePrice: 124700.0 Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 2019 portionSize: 1 |
| 49782 - Winter Event Camera Lock | Camera pitch locking for winter planet dungeon | #System | Click to toggle showing the 13 attributes.descriptionID: 543714typeID: 49782 graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 543713 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 0 portionSize: 1 |
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| 49784 - Polar Gate North | No Description | Warp Gate | Click to toggle showing the 13 attributes.typeID: 49784graphicID: 2341 Capacity: 0.0 isDynamicType: False typeNameID: 543756 basePrice: 0.0 Volume: 0.0 soundID: 20808 radius: 12706.0 published: False Mass: 100000.0 groupID: 366 portionSize: 1 |
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| 49785 - Polar Gate West | No Description | Warp Gate | Click to toggle showing the 13 attributes.typeID: 49785graphicID: 2341 Capacity: 0.0 isDynamicType: False typeNameID: 543757 basePrice: 0.0 Volume: 0.0 soundID: 20808 radius: 12706.0 published: False Mass: 100000.0 groupID: 366 portionSize: 1 |
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| 49786 - Polar Gate East | No Description | Warp Gate | Click to toggle showing the 13 attributes.typeID: 49786graphicID: 2341 Capacity: 0.0 isDynamicType: False typeNameID: 543758 basePrice: 0.0 Volume: 0.0 soundID: 20808 radius: 12706.0 published: False Mass: 100000.0 groupID: 366 portionSize: 1 |
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| 49787 - Hiemal Tricarboxyl Vapor | Spectrographic analyses of this vapor cloud's composition indicates the presence of trace amounts of sublimed chromodynamic tricarboxyl compounds.
Processing these gases at an appropriate facility should yield usable quantities of chromodynamic tricarboxyls. |
Harvestable Cloud | Click to toggle showing the 16 attributes.descriptionID: 543763typeID: 49787 graphicID: 3221 Capacity: 0.0 isDynamicType: False typeNameID: 543759 Volume: 10.0 iconID: 3221 basePrice: 0.0 marketGroupID: 518 (Veldspar) metaGroupID: 19 radius: 100.0 published: True Mass: 0.0 groupID: 711 portionSize: 15 |
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| 49788 - Frostline Logistics Node | A logistics node used by Frostline Laboratories to co-ordinate and supply its operations in the vicinity of the ice dwarf. | Scatter Container | Click to toggle showing the 29 attributes.descriptionID: 544813typeID: 49788 graphicID: 20298 Capacity: 2700.0 isDynamicType: False typeNameID: 543770 iconID: 16 basePrice: 0.0 Volume: 27500.0 soundID: 20182 radius: 14.0 published: False Mass: 10000.0 groupID: 1207 portionSize: 1 lootRespawnTime: 300000.0 spawnWithoutGuardsToo: 1.0 entityEquipmentMin: 0.0 Structure Hitpoints: 1000000.0 hackable: 1.0 Capacitor Capacity: 2700.0 structureUniformity: 1.0 Signature Radius: 500.0 isHacking: 1.0 Disallows Assistance: 1.0 requiredSkill1Level: 1.0 Primary Skill required: 21718.0 entityEquipmentMax: 2.0 tierDifficulty: 4.0 |
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| 49789 - Hiemal Tricarboxyl Condensate | Spectrographic analyses of ice asteroids of this type have indicated the presence of trace condensates of chromodynamic tricarboxyls trapped in the frozen material.
Processing this ice material at an appropriate facility should yield usable quantities of chromodynamic tricarboxyls. |
Temporal Resources | Click to toggle showing the 22 attributes.descriptionID: 544357typeID: 49789 graphicID: 20525 Capacity: 0.0 isDynamicType: False typeNameID: 543771 Volume: 6.0 iconID: 2554 basePrice: 2000.0 marketGroupID: 518 (Veldspar) metaGroupID: 19 radius: 1.0 published: True Mass: 1e+35 groupID: 2022 portionSize: 100 Stasis Webifier Resistance: 0.0 Primary Skill required: 3386.0 asteroidMetaLevel: 1.0 Reprocessing Skill: 12195.0 Asteroid radius size multiplier: 0.85 Asteroid unit radius: 300.0 |
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| 49790 - ML-EKP 'Polybolos' Ballistic Control System | A computer system designed for monitoring and guiding missiles in flight, modified by Mordu's Legion to enhance kill probability of missiles against faster targets. | Ballistic Control system | Click to toggle showing the 25 attributes.descriptionID: 543782typeID: 49790 Capacity: 0.0 Meta Level: 1.0 isDynamicType: False typeNameID: 543781 Volume: 5.0 iconID: 21440 basePrice: 0.0 marketGroupID: 645 (Ballistic Control Systems) metaGroupID: 19 radius: 1.0 published: True Mass: 1.0 Tech Level: 1.0 groupID: 367 portionSize: 1 Structure Hitpoints: 40.0 rate of fire bonus: 0.92 Explosion Velocity Bonus: 8.0 CPU usage: 35.0 Missile Damage Bonus: 1.08 Primary Skill required: 3318.0 Powergrid Usage: 1.0 requiredSkill1Level: 1.0 |
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| 49791 - Frostline 'Clavicula' Integrated Analyzer | As this multi-use analyzer has both fully integrated archaeology and hacking systems, it can be used to both analyze ancient ruins and bypass electronic security systems.
Whilst comparatively weaker than its more specialized counterparts, its combined functionality provides the user with an increased flexibility when it comes to fitting. Note: Due to recently discovered branch prediction vulnerabilities in certain Upwell Consortium Recursive Computing Modules this analyzer may also be used to collect sensitive information concerning reinforcement periods of Upwell Structures. |
Data Miners | Click to toggle showing the 31 attributes.descriptionID: 543787typeID: 49791 Capacity: 0.0 Meta Level: 6 isDynamicType: False typeNameID: 543786 Volume: 5.0 iconID: 21618 basePrice: 33264.0 marketGroupID: 1718 (Analyzers) metaGroupID: 19 radius: 500.0 published: True Mass: 0.0 Tech Level: 1 groupID: 538 portionSize: 1 Activation Cost: 20.0 Structure Hitpoints: 40.0 Virus Coherence: 26.0 Secondary Skill required: 21718.0 Access Difficulty Bonus: 6.0 CPU usage: 25.0 Virus Utility Element Slots: 2.0 requiredSkill1Level: 3.0 Optimal Range: 6000.0 Activation time / duration: 10000.0 requiredSkill2Level: 3.0 Virus Strength: 26.0 Powergrid Usage: 1.0 Primary Skill required: 13278.0 |
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| 49792 - Frostline 'Omnivore' Harvester Upgrade | Developed by the industrious engineers of ORE's Frostline division, this harvester upgrade is able to increase the efficiency of modules designed to harvest ore and ice materials but at the expense of the higher efficiency that can be achieved by material specific harvester upgrades. | Mining Upgrade | Click to toggle showing the 25 attributes.descriptionID: 543789typeID: 49792 Capacity: 0.0 isDynamicType: False typeNameID: 543788 iconID: 1046 basePrice: 0.0 marketGroupID: 935 (Mining Upgrades) Volume: 5.0 radius: 1.0 published: True Mass: 1.0 groupID: 546 portionSize: 1 requiredSkill2Level: 3.0 Structure Hitpoints: 40.0 miningDurationMultiplier: 0.96 Cycle Time bonus: -8.0 Mining Amount Bonus: 7.0 CPU usage: 38.0 requiredSkill1Level: 3.0 Primary Skill required: 22578.0 Secondary Skill required: 16281.0 Cpu Penalty: 12.5 Powergrid Usage: 1.0 |
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| 49793 - Frostline Transporter | A transport ship used by Frostline Laboratories for various tasks related to exploitation of ice dwarfs at its exploratory facilities. | Irregular Industrial | Click to toggle showing the 80 attributes.descriptionID: 544811typeID: 49793 graphicID: 328 Capacity: 30000.0 isDynamicType: False typeNameID: 543856 basePrice: 0.0 Volume: 275000.0 soundID: 20074 wreckTypeID: 26529 radius: 553.0 published: False Mass: 13500000.0 groupID: 1895 portionSize: 1 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 0.5 Shield Capacity: 20.0 Structure Hitpoints: 20.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.75 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 entityChaseMaxDistance: 0.0 Armor Hitpoints: 20.0 Orbit Velocity: 250.0 entityStrength: 9.0 entityFlyRange: 20000.0 entityAttackDelayMin: 4500.0 Maximum Velocity: 350.0 entityDefenderChance: 0.075 Signature Radius: 45.0 entityReactionFactor: 0.5 entityFactionLoss: 0.0 entitySecurityMaxGain: 3.0 Scan Resolution: 69.0 entityBracketColour: 1.0 Optimal Range: 0.0 Capacitor Recharge time: 500000.0 Maximum Locked Targets: 2.0 maxAttackTargets: 1.0 structureUniformity: 1.0 Inertia Modifier: 0.6206385729 entityEquipmentMin: 1.0 entityEquipmentMax: 2.0 Maximum Targeting Range: 65625.0 Targeting Speed: 3000.0 RADAR Sensor Strength: 8.0 Ladar Sensor Strength: 8.0 Magnetometric Sensor Strength: 8.0 Gravimetric Sensor Strength: 8.0 Missile Damage Bonus: 0.04 Disallows Assistance: 1.0 Warp Speed Multiplier: 4.5 propulsionGraphicID: 395.0 entityEquipmentGroupMax: 1.0 entityAttackDelayMax: 12500.0 Rate of fire: 8000.0 Shield recharge time: 500000.0 Bounty: 10000.0 Capacitor Capacity: 125.0 Shield Uniformity: 0.75 entityOverviewShipGroupId: 25.0 Warp Disruption Range: 0.0 Warp Scramble Strength: 0.0 Structure Kinetic Damage Resistance: 0.4355 Structure Thermal Damage Resistance: 0.4355 Structure Explosive Damage Resistance: 0.4355 Structure EM Damage Resistance: 0.4355 gfxBoosterID: 395.0 entityAttackRange: 15000.0 entityWarpScrambleChance: 0.0 entityLootCountMin: 1.0 Missile Type: 211.0 Security Status Kill Amount: 0.0035 armorUniformity: 0.75 |
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| 49794 - Apotheosis Icecloud Investigators SKIN (Permanent) | The Society of Conscious Thought was among several groups that took a keen interest in the discovery of trace amounts of chromodynamic tricarboxyls in ice and vapor clouds associated with the formation of the so-called "ice dwarf" planets in certain star systems. The SoCT's investigators were apparently keen to understand the processes by which the valuable material could be extracted and refined in useful quantities from the wisps of icy vapor cloaking the icy dwarf planets.
As with much SoCT technology and associated equipment, the icecloud nanocoating was released into the hands of capsuleers, perhaps if only to see what they would do with it. |
Permanent SKIN | Click to toggle showing the 26 attributes.descriptionID: 544298typeID: 49794 Capacity: 0.0 isDynamicType: False raceID: 16 typeNameID: 543958 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2316 (Special Shuttles) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Apotheosis Winter '18 skin_skinMaterialID: 342 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: False skin_skinID: 5789 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [29266] skin_licenseTypeID: 49794 Applies to: Apotheosis isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49795 - Gnosis Icecloud Investigators SKIN (Permanent) | The Society of Conscious Thought was among several groups that took a keen interest in the discovery of trace amounts of chromodynamic tricarboxyls in ice and vapor clouds associated with the formation of the so-called "ice dwarf" planets in certain star systems. The SoCT's investigators were apparently keen to understand the processes by which the valuable material could be extracted and refined in useful quantities from the wisps of icy vapor cloaking the icy dwarf planets.
As with much SoCT technology and associated equipment, the icecloud nanocoating was released into the hands of capsuleers, perhaps if only to see what they would do with it. |
Permanent SKIN | Click to toggle showing the 26 attributes.descriptionID: 544805typeID: 49795 Capacity: 0.0 isDynamicType: False raceID: 16 typeNameID: 543959 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2312 (Special Battlecruisers) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Gnosis Winter '18 skin_skinMaterialID: 342 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: False skin_skinID: 5801 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [3756] skin_licenseTypeID: 49795 Applies to: Gnosis isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49796 - Praxis Icecloud Investigators SKIN (Permanent) | The Society of Conscious Thought was among several groups that took a keen interest in the discovery of trace amounts of chromodynamic tricarboxyls in ice and vapor clouds associated with the formation of the so-called "ice dwarf" planets in certain star systems. The SoCT's investigators were apparently keen to understand the processes by which the valuable material could be extracted and refined in useful quantities from the wisps of icy vapor cloaking the icy dwarf planets.
As with much SoCT technology and associated equipment, the icecloud nanocoating was released into the hands of capsuleers, perhaps if only to see what they would do with it. |
Permanent SKIN | Click to toggle showing the 26 attributes.descriptionID: 544300typeID: 49796 Capacity: 0.0 isDynamicType: False raceID: 16 typeNameID: 543960 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2421 (Special Battleships) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Praxis Winter '18 skin_skinMaterialID: 342 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: False skin_skinID: 5802 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [47466] skin_licenseTypeID: 49796 Applies to: Praxis isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49797 - Sunesis Icecloud Investigators SKIN (Permanent) | The Society of Conscious Thought was among several groups that took a keen interest in the discovery of trace amounts of chromodynamic tricarboxyls in ice and vapor clouds associated with the formation of the so-called "ice dwarf" planets in certain star systems. The SoCT's investigators were apparently keen to understand the processes by which the valuable material could be extracted and refined in useful quantities from the wisps of icy vapor cloaking the icy dwarf planets.
As with much SoCT technology and associated equipment, the icecloud nanocoating was released into the hands of capsuleers, perhaps if only to see what they would do with it. |
Permanent SKIN | Click to toggle showing the 26 attributes.descriptionID: 544301typeID: 49797 Capacity: 0.0 isDynamicType: False raceID: 16 typeNameID: 543961 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2314 (Special Destroyers) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Sunesis Winter '18 skin_skinMaterialID: 342 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: False skin_skinID: 5800 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [42685] skin_licenseTypeID: 49797 Applies to: Sunesis isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49798 - Punisher Chromodynamic Candy SKIN (Permanent) | The Chromodynamic Candy Company was a shortlived attempt by a group of Intaki and Ni-Kunni confectionary businesses to leverage the interest in chromodynamic tricarboxyls into a marketing scheme for their new range of festival candies. The intent of selling a range of candies to celebrate the Yoiul Festival, and a variety of local holidays and festivals, fell apart after rumors spread that the candies were laced with the notorious "Deathglow", a hallucinogenic drug manufactured using certain types of chromodynamic tricarboxyls.
While the candies were an abject failure, the striking and colourful livery produced for the promotional campaign still found its way into the hands of capsuleers as a nanocoating that could be used on a variety of popular ships. |
Permanent SKIN | Click to toggle showing the 26 attributes.descriptionID: 544295typeID: 49798 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 543962 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2002 (Amarr) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Punisher Winter'18 skin_skinMaterialID: 347 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: False skin_skinID: 5807 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [597] skin_licenseTypeID: 49798 Applies to: Punisher isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49799 - Tristan Chromodynamic Candy SKIN (Permanent) | The Chromodynamic Candy Company was a shortlived attempt by a group of Intaki and Ni-Kunni confectionary businesses to leverage the interest in chromodynamic tricarboxyls into a marketing scheme for their new range of festival candies. The intent of selling a range of candies to celebrate the Yoiul Festival, and a variety of local holidays and festivals, fell apart after rumors spread that the candies were laced with the notorious "Deathglow", a hallucinogenic drug manufactured using certain types of chromodynamic tricarboxyls.
While the candies were an abject failure, the striking and colourful livery produced for the promotional campaign still found its way into the hands of capsuleers as a nanocoating that could be used on a variety of popular ships. |
Permanent SKIN | Click to toggle showing the 26 attributes.descriptionID: 544297typeID: 49799 Capacity: 0.0 isDynamicType: False raceID: 8 typeNameID: 543963 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2004 (Gallente) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Tristan Winter '18 skin_skinMaterialID: 346 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: False skin_skinID: 5813 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [593] skin_licenseTypeID: 49799 Applies to: Tristan isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49800 - Drake Chromodynamic Candy SKIN (Permanent) | The Chromodynamic Candy Company was a shortlived attempt by a group of Intaki and Ni-Kunni confectionary businesses to leverage the interest in chromodynamic tricarboxyls into a marketing scheme for their new range of festival candies. The intent of selling a range of candies to celebrate the Yoiul Festival, and a variety of local holidays and festivals, fell apart after rumors spread that the candies were laced with the notorious "Deathglow", a hallucinogenic drug manufactured using certain types of chromodynamic tricarboxyls.
While the candies were an abject failure, the striking and colourful livery produced for the promotional campaign still found its way into the hands of capsuleers as a nanocoating that could be used on a variety of popular ships. |
Permanent SKIN | Click to toggle showing the 26 attributes.descriptionID: 544294typeID: 49800 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 543964 basePrice: 0.0 metaGroupID: 19 marketGroupID: 1957 (Caldari) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Drake Winter '18 skin_skinMaterialID: 343 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: False skin_skinID: 5816 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [24698] skin_licenseTypeID: 49800 Applies to: Drake isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49801 - Rupture Chromodynamic Candy SKIN (Permanent) | The Chromodynamic Candy Company was a shortlived attempt by a group of Intaki and Ni-Kunni confectionary businesses to leverage the interest in chromodynamic tricarboxyls into a marketing scheme for their new range of festival candies. The intent of selling a range of candies to celebrate the Yoiul Festival, and a variety of local holidays and festivals, fell apart after rumors spread that the candies were laced with the notorious "Deathglow", a hallucinogenic drug manufactured using certain types of chromodynamic tricarboxyls.
While the candies were an abject failure, the striking and colourful livery produced for the promotional campaign still found its way into the hands of capsuleers as a nanocoating that could be used on a variety of popular ships. |
Permanent SKIN | Click to toggle showing the 26 attributes.descriptionID: 544296typeID: 49801 Capacity: 0.0 isDynamicType: False raceID: 2 typeNameID: 543965 basePrice: 0.0 metaGroupID: 19 marketGroupID: 1993 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Rupture Winter '18 skin_skinMaterialID: 345 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: False skin_skinID: 5819 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [629] skin_licenseTypeID: 49801 Applies to: Rupture isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49802 - Gnosis & Punisher SKIN Crate | This crate contains an Icecloud Investigator SKIN License for the Gnosis and a Chromodynamic Candy SKIN for the Punisher. | Special Edition Commodities | Click to toggle showing the 15 attributes.descriptionID: 544740typeID: 49802 Capacity: 0.0 isDynamicType: False typeNameID: 543966 iconID: 22093 basePrice: 0.0 metaGroupID: 19 marketGroupID: 1661 (Special Edition Commodities) Volume: 4.0 radius: 1.0 published: True Mass: 0.1 groupID: 1194 portionSize: 1 |
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| 49803 - Men's & Women's Frostline Exploration Suit | No Description | Special Edition Commodities | Click to toggle showing the 14 attributes.typeID: 49803Capacity: 0.0 isDynamicType: False typeNameID: 543967 iconID: 22094 basePrice: 0.0 metaGroupID: 19 marketGroupID: 1661 (Special Edition Commodities) Volume: 4.0 radius: 1.0 published: True Mass: 0.1 groupID: 1194 portionSize: 1 |
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| 49804 - 'Bitwave Glacier' Augmentation Crate | This container contains a special gift set of female and male versions of the 'Bitwave Glacier' Facial Augmentation. | Special Edition Commodities | Click to toggle showing the 15 attributes.descriptionID: 544739typeID: 49804 Capacity: 0.0 isDynamicType: False typeNameID: 543968 iconID: 22080 basePrice: 0.0 metaGroupID: 19 marketGroupID: 1661 (Special Edition Commodities) Volume: 4.0 radius: 1.0 published: True Mass: 0.0 groupID: 1194 portionSize: 1 |
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| 49805 - Drake & Rupture SKIN Crate | This crate contains Chromodynamic Candy SKIN Licenses for the Drake and Rupture. | Special Edition Commodities | Click to toggle showing the 15 attributes.descriptionID: 544741typeID: 49805 Capacity: 0.0 isDynamicType: False typeNameID: 543969 iconID: 22093 basePrice: 0.0 metaGroupID: 19 marketGroupID: 1661 (Special Edition Commodities) Volume: 4.0 radius: 1.0 published: True Mass: 0.0 groupID: 1194 portionSize: 1 |
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| 49806 - 'Mistborne Rime' Augmentation Crate | This container contains a special gift set of female and male versions of the 'Mistborne Rime' Facial Augmentation. | Special Edition Commodities | Click to toggle showing the 14 attributes.descriptionID: 544738typeID: 49806 Capacity: 0.0 isDynamicType: False typeNameID: 543970 iconID: 22079 basePrice: 0.0 metaGroupID: 19 Volume: 4.0 radius: 1.0 published: True Mass: 0.0 groupID: 1194 portionSize: 1 |
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| 49807 - Mordu's Spatha | No Description | Irregular Frigate | Click to toggle showing the 99 attributes.typeID: 49807graphicID: 22333 Capacity: 235.0 isDynamicType: False raceID: 1 typeNameID: 543972 basePrice: 0.0 Volume: 16500.0 wreckTypeID: 27062 radius: 44.0 published: False Mass: 1650000.0 groupID: 1568 portionSize: 1 modifyTargetSpeedChance: 0.0 modifyTargetSpeedDuration: 0.0 modifyTargetSpeedRange: 0.0 Structure Hitpoints: 400.0 armorUniformity: 0.75 structureUniformity: 1.0 Maximum Velocity Bonus: -75.0 Maximum Velocity: 1100.0 Signature Radius: 25.0 entityFactionLoss: 0.0 Rate of fire: 3500.0 Scan Resolution: 850.0 Optimal Range: 7500.0 Capacitor Recharge time: 500000.0 Damage Modifier: 2.3 entityChaseMaxDelay: 25000.0 entityChaseMaxDelayChance: 0.25 entityChaseMaxDuration: 10000.0 entityChaseMaxDurationChance: 1.0 Targeting Speed: 2000.0 Warp Disruption Range: 0.0 Signature Resolution: 30.0 Threat Target Switch: 1.0 Use Secondary targeting: 1.0 Use Signature Radius: 1.0 Chance to not change targets: 0.5 use effect monitoring: 1.0 Kinetic damage: 5.0 Thermal damage: 7.0 Preferred Signature Radius: 1.0 Drone Tanking Modifier: 0.7 entityShieldBoostDuration: 10000.0 entityShieldBoostAmount: 50.0 entityShieldBoostDelayChance: 0.35 Missile Velocity Bonus: 1.5 Missile Flight Time Bonus: 1.5 entityChaseMaxDistance: 10000.0 Accuracy falloff : 6000.0 Turret Tracking: 0.0805 EM damage: 0.0 Explosive damage: 0.0 Maximum Locked Targets: 2.0 maxAttackTargets: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 10.0 Missile Damage Bonus: 2.0 propulsionGraphicID: 395.0 entityOverviewShipGroupId: 25.0 gfxTurretID: 561.0 gfxBoosterID: 395.0 entityAttackRange: 15000.0 entityLootCountMin: 1.0 Security Status Kill Amount: 0.0 Shield Capacity: 400.0 Armor Hitpoints: 400.0 Armor EM Damage Resistance: 0.8 Armor Explosive Damage Resistance: 0.5 Armor Kinetic Damage Resistance: 1.0 Armor Thermal Damage Resistance: 0.4 Shield EM Damage Resistance: 0.8 Shield Explosive Damage Resistance: 0.5 Shield Kinetic Damage Resistance: 1.0 Shield Thermal Damage Resistance: 0.4 entityBracketColour: 1.0 entitySecurityMaxGain: 0.0 Ignore Drones Below This Size: 0.0 Disallows Assistance: 1.0 Evasive Maneuver Level: 1.0 entityFlyRange: 7500.0 entityEquipmentMin: 1.0 entityEquipmentMax: 4.0 entityReactionFactor: 0.5 entityAttackDelayMin: 3500.0 entityAttackDelayMax: 11000.0 Shield recharge time: 2000000.0 Bounty: 0.0 Capacitor Capacity: 130.0 Shield Uniformity: 0.75 entityDefenderChance: 0.0 entityWarpScrambleChance: 0.0 Rate of fire: 14238.0 Missile Type: 210.0 Orbit Velocity: 450.0 |
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| 49809 - 50,000 Skillpoints | No Description | Commodities | Click to toggle showing the 13 attributes.typeID: 49809Capacity: 0.0 isDynamicType: False typeNameID: 543987 iconID: 22076 basePrice: 0.0 metaGroupID: 19 Volume: 0.0 radius: 1.0 published: True Mass: 0.0 groupID: 526 portionSize: 1 |
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| 49810 - 100,000 Skillpoints | No Description | Commodities | Click to toggle showing the 13 attributes.typeID: 49810Capacity: 0.0 isDynamicType: False typeNameID: 543988 iconID: 22076 basePrice: 0.0 metaGroupID: 19 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 526 portionSize: 1 |
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| 49811 - Hurricane Operation Permafrost SKIN (Permanent) | As a leading part of the Upwell Consortium's expanding efforts in space colonization and resource extraction, the ORE Frostline division spearheaded the exploitation of icy dwarf planets in orbits far from the ecliptic plane upon discovering trace deposits of valuable chromodynamic tricarboxyls in the ices and vapors of such minor orbital bodies.
Frostline's Operation Permafrost teams encountered many challenges in close orbit of the ice dwarfs and this nanocoating marks their efforts on behalf of the Upwell family of corporations. |
Permanent SKIN | Click to toggle showing the 26 attributes.descriptionID: 544302typeID: 49811 Capacity: 0.0 isDynamicType: False raceID: 2 typeNameID: 543989 basePrice: 0.0 metaGroupID: 19 marketGroupID: 1959 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Hurricane Permafrost '18 skin_skinMaterialID: 341 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: False skin_skinID: 5822 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [24702] skin_licenseTypeID: 49811 Applies to: Hurricane isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49812 - Merlin Operation Permafrost SKIN (Permanent) | As a leading part of the Upwell Consortium's expanding efforts in space colonization and resource extraction, the ORE Frostline division spearheaded the exploitation of icy dwarf planets in orbits far from the ecliptic plane upon discovering trace deposits of valuable chromodynamic tricarboxyls in the ices and vapors of such minor orbital bodies.
Frostline's Operation Permafrost teams encountered many challenges in close orbit of the ice dwarfs and this nanocoating marks their efforts on behalf of the Upwell family of corporations. |
Permanent SKIN | Click to toggle showing the 26 attributes.descriptionID: 544304typeID: 49812 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 543990 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2003 (Caldari) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Merlin Permafrost '18 skin_skinMaterialID: 341 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: False skin_skinID: 5824 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [603] skin_licenseTypeID: 49812 Applies to: Merlin isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49813 - Omen Operation Permafrost SKIN (Permanent) | As a leading part of the Upwell Consortium's expanding efforts in space colonization and resource extraction, the ORE Frostline division spearheaded the exploitation of icy dwarf planets in orbits far from the ecliptic plane upon discovering trace deposits of valuable chromodynamic tricarboxyls in the ices and vapors of such minor orbital bodies.
Frostline's Operation Permafrost teams encountered many challenges in close orbit of the ice dwarfs and this nanocoating marks their efforts on behalf of the Upwell family of corporations. |
Permanent SKIN | Click to toggle showing the 26 attributes.descriptionID: 544305typeID: 49813 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 543991 basePrice: 0.0 metaGroupID: 19 marketGroupID: 1990 (Amarr) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Omen Permafrost '18 skin_skinMaterialID: 341 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: False skin_skinID: 5825 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [2006] skin_licenseTypeID: 49813 Applies to: Omen isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49814 - Megathron Operation Permafrost SKIN (Permanent) | As a leading part of the Upwell Consortium's expanding efforts in space colonization and resource extraction, the ORE Frostline division spearheaded the exploitation of icy dwarf planets in orbits far from the ecliptic plane upon discovering trace deposits of valuable chromodynamic tricarboxyls in the ices and vapors of such minor orbital bodies.
Frostline's Operation Permafrost teams encountered many challenges in close orbit of the ice dwarfs and this nanocoating marks their efforts on behalf of the Upwell family of corporations. |
Permanent SKIN | Click to toggle showing the 26 attributes.descriptionID: 544303typeID: 49814 Capacity: 0.0 isDynamicType: False raceID: 8 typeNameID: 543992 basePrice: 0.0 metaGroupID: 19 marketGroupID: 1966 (Gallente) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Megathron Permafrost '18 skin_skinMaterialID: 341 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: False skin_skinID: 5826 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [641] skin_licenseTypeID: 49814 Applies to: Megathron isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49816 - Confessor Lavacore Imperial SKIN (Permanent) | The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.
Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 543996typeID: 49816 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 543995 basePrice: 0.0 marketGroupID: 2310 (Amarr) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Confessor Lavacore Imperial skin_skinMaterialID: 340 skin_isSingleUse: False skin_skinDescription: 543994 skin_visibleSerenity: False skin_skinID: 5790 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [34317] skin_licenseTypeID: 49816 Applies to: Confessor isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49817 - Apocalypse Lavacore Imperial SKIN (Permanent) | The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.
Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 543999typeID: 49817 Capacity: 0.0 raceID: 4 typeNameID: 543998 basePrice: 0.0 marketGroupID: 1964 (Amarr) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Apocalypse Lavacore Imperial skin_skinMaterialID: 340 skin_isSingleUse: False skin_skinDescription: 543997 skin_visibleSerenity: False skin_skinID: 5791 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [642] skin_licenseTypeID: 49817 Applies to: Apocalypse isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49818 - Armageddon Lavacore Imperial SKIN (Permanent) | The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.
Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 544002typeID: 49818 Capacity: 0.0 raceID: 4 typeNameID: 544001 basePrice: 0.0 marketGroupID: 1964 (Amarr) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Armageddon Lavacore Imperial skin_skinMaterialID: 340 skin_isSingleUse: False skin_skinDescription: 544000 skin_visibleSerenity: False skin_skinID: 5792 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [643] skin_licenseTypeID: 49818 Applies to: Armageddon isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49819 - Redeemer Lavacore Imperial SKIN (Permanent) | The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.
Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 544005typeID: 49819 Capacity: 0.0 raceID: 4 typeNameID: 544004 basePrice: 0.0 marketGroupID: 2110 (Amarr) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Redeemer Lavacore Imperial skin_skinMaterialID: 340 skin_isSingleUse: False skin_skinDescription: 544003 skin_visibleSerenity: False skin_skinID: 5793 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [22428] skin_licenseTypeID: 49819 Applies to: Redeemer isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49820 - Apocalypse Navy Issue Lavacore Imperial SKIN (Permanent) | The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.
Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 544008typeID: 49820 Capacity: 0.0 raceID: 4 typeNameID: 544007 basePrice: 0.0 marketGroupID: 2108 (Navy Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Apocalypse Navy Issue Lavacore Imperial skin_skinMaterialID: 340 skin_isSingleUse: False skin_skinDescription: 544006 skin_visibleSerenity: False skin_skinID: 5794 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17726] skin_licenseTypeID: 49820 Applies to: Apocalypse Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49821 - Armageddon Navy Issue Lavacore Imperial SKIN (Permanent) | The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.
Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 544011typeID: 49821 Capacity: 0.0 raceID: 4 typeNameID: 544010 basePrice: 0.0 marketGroupID: 2108 (Navy Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Armageddon Navy Issue Lavacore Imperial skin_skinMaterialID: 340 skin_isSingleUse: False skin_skinDescription: 544009 skin_visibleSerenity: False skin_skinID: 5795 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [32305] skin_licenseTypeID: 49821 Applies to: Armageddon Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49822 - Revelation Lavacore Imperial SKIN (Permanent) | The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.
Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 544014typeID: 49822 Capacity: 0.0 raceID: 4 typeNameID: 544013 basePrice: 0.0 marketGroupID: 1980 (Amarr) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Revelation Lavacore Imperial skin_skinMaterialID: 340 skin_isSingleUse: False skin_skinDescription: 544012 skin_visibleSerenity: False skin_skinID: 5796 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [19720] skin_licenseTypeID: 49822 Applies to: Revelation isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49823 - Aeon Lavacore Imperial SKIN (Permanent) | The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.
Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 544017typeID: 49823 Capacity: 0.0 raceID: 4 typeNameID: 544016 basePrice: 0.0 marketGroupID: 1974 (Amarr) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Aeon Lavacore Imperial skin_skinMaterialID: 340 skin_isSingleUse: False skin_skinDescription: 544015 skin_visibleSerenity: False skin_skinID: 5797 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [23919] skin_licenseTypeID: 49823 Applies to: Aeon isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49824 - Avatar Lavacore Imperial SKIN (Permanent) | The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.
Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 544020typeID: 49824 Capacity: 0.0 raceID: 4 typeNameID: 544019 basePrice: 0.0 marketGroupID: 1978 (Amarr) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Avatar Lavacore Imperial skin_skinMaterialID: 340 skin_isSingleUse: False skin_skinDescription: 544018 skin_visibleSerenity: False skin_skinID: 5798 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [11567] skin_licenseTypeID: 49824 Applies to: Avatar isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49825 - Apostle Lavacore Imperial SKIN (Permanent) | The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.
Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 544023typeID: 49825 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 544022 basePrice: 0.0 marketGroupID: 2278 (Amarr) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Apostle Lavacore Imperial skin_skinMaterialID: 340 skin_isSingleUse: False skin_skinDescription: 544021 skin_visibleSerenity: False skin_skinID: 5799 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [37604] skin_licenseTypeID: 49825 Applies to: Apostle isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49922 - Damavik Blackfire Steel SKIN (Permanent) | The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 544260typeID: 49922 Capacity: 0.0 isDynamicType: False raceID: 135 typeNameID: 544259 basePrice: 0.0 marketGroupID: 2486 (Triglavian) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Damavik Blackfire Steel skin_skinMaterialID: 348 skin_isSingleUse: False skin_skinDescription: 544258 skin_visibleSerenity: False skin_skinID: 5835 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [47269] skin_licenseTypeID: 49922 Applies to: Damavik isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49923 - Kikimora Blackfire Steel SKIN (Permanent) | The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 544263typeID: 49923 Capacity: 0.0 isDynamicType: False raceID: 135 typeNameID: 544262 basePrice: 0.0 marketGroupID: 2521 (Triglavian) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Kikimora Blackfire Steel skin_skinMaterialID: 348 skin_isSingleUse: False skin_skinDescription: 544261 skin_visibleSerenity: False skin_skinID: 5836 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [49710] skin_licenseTypeID: 49923 Applies to: Kikimora isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49924 - Vedmak Blackfire Steel SKIN (Permanent) | The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 544266typeID: 49924 Capacity: 0.0 isDynamicType: False raceID: 135 typeNameID: 544265 basePrice: 0.0 marketGroupID: 2485 (Triglavian) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Vedmak Blackfire Steel skin_skinMaterialID: 348 skin_isSingleUse: False skin_skinDescription: 544264 skin_visibleSerenity: False skin_skinID: 5837 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [47270] skin_licenseTypeID: 49924 Applies to: Vedmak isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49925 - Rodiva Blackfire Steel SKIN (Permanent) | The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 544269typeID: 49925 Capacity: 0.0 isDynamicType: False raceID: 135 typeNameID: 544268 basePrice: 0.0 marketGroupID: 2485 (Triglavian) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Rodiva Blackfire Steel skin_skinMaterialID: 348 skin_isSingleUse: False skin_skinDescription: 544267 skin_visibleSerenity: False skin_skinID: 5838 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [49712] skin_licenseTypeID: 49925 Applies to: Rodiva isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49926 - Zarmazd Blackfire Steel SKIN (Permanent) | The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 544272typeID: 49926 Capacity: 0.0 isDynamicType: False raceID: 135 typeNameID: 544271 basePrice: 0.0 marketGroupID: 2485 (Triglavian) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Zarmazd Blackfire Steel skin_skinMaterialID: 348 skin_isSingleUse: False skin_skinDescription: 544270 skin_visibleSerenity: False skin_skinID: 5839 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [49713] skin_licenseTypeID: 49926 Applies to: Zarmazd isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49927 - Drekavac Blackfire Steel SKIN (Permanent) | The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 544275typeID: 49927 Capacity: 0.0 isDynamicType: False raceID: 135 typeNameID: 544274 basePrice: 0.0 marketGroupID: 2519 (Triglavian) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Drekavac Blackfire Steel skin_skinMaterialID: 348 skin_isSingleUse: False skin_skinDescription: 544273 skin_visibleSerenity: False skin_skinID: 5840 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [49711] skin_licenseTypeID: 49927 Applies to: Drekavac isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49928 - Leshak Blackfire Steel SKIN (Permanent) | The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 544278typeID: 49928 Capacity: 0.0 isDynamicType: False raceID: 135 typeNameID: 544277 basePrice: 0.0 marketGroupID: 2482 (Triglavian) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Leshak Blackfire Steel skin_skinMaterialID: 348 skin_isSingleUse: False skin_skinDescription: 544276 skin_visibleSerenity: False skin_skinID: 5841 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [47271] skin_licenseTypeID: 49928 Applies to: Leshak isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49933 - Kikimora Hadean Horror SKIN (Permanent) | Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus.
Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 544290typeID: 49933 Capacity: 0.0 isDynamicType: False raceID: 135 typeNameID: 544286 basePrice: 0.0 marketGroupID: 2521 (Triglavian) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Kikimora Hadean Horror skin_skinMaterialID: 302 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5846 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [49710] skin_licenseTypeID: 49933 Applies to: Kikimora isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49934 - Rodiva Hadean Horror SKIN (Permanent) | Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus.
Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 544291typeID: 49934 Capacity: 0.0 isDynamicType: False raceID: 135 typeNameID: 544287 basePrice: 0.0 marketGroupID: 2485 (Triglavian) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Rodiva Hadean Horror skin_skinMaterialID: 302 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5847 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [49712] skin_licenseTypeID: 49934 Applies to: Rodiva isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49935 - Zarmazd Hadean Horror SKIN (Permanent) | Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus.
Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 544292typeID: 49935 Capacity: 0.0 isDynamicType: False raceID: 135 typeNameID: 544288 basePrice: 0.0 marketGroupID: 2485 (Triglavian) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Zarmazd Hadean Horror skin_skinMaterialID: 302 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5848 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [49713] skin_licenseTypeID: 49935 Applies to: Zarmazd isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49936 - Drekavac Hadean Horror SKIN (Permanent) | Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus.
Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 544293typeID: 49936 Capacity: 0.0 isDynamicType: False raceID: 135 typeNameID: 544289 basePrice: 0.0 marketGroupID: 2519 (Triglavian) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Drekavac Hadean Horror skin_skinMaterialID: 302 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5849 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [49711] skin_licenseTypeID: 49936 Applies to: Drekavac isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49946 - Oracle Yoiul Festival YC121 SKIN (Permanent) | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 544350typeID: 49946 Capacity: 0.0 raceID: 4 typeNameID: 544349 basePrice: 0.0 marketGroupID: 1956 (Amarr) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Oracle Yoiul Festival YC121 skin_skinMaterialID: 354 skin_isSingleUse: False skin_skinDescription: 544348 skin_visibleSerenity: False skin_skinID: 5859 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [4302] skin_licenseTypeID: 49946 Applies to: Oracle isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49947 - Paladin Yoiul Festival YC121 SKIN (Permanent) | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 544353typeID: 49947 Capacity: 0.0 raceID: 4 typeNameID: 544352 basePrice: 0.0 marketGroupID: 2024 (Amarr) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Paladin Yoiul Festival YC121 skin_skinMaterialID: 354 skin_isSingleUse: False skin_skinDescription: 544351 skin_visibleSerenity: False skin_skinID: 5860 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [28659] skin_licenseTypeID: 49947 Applies to: Paladin isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49948 - Ark Yoiul Festival YC121 SKIN (Permanent) | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 544356typeID: 49948 Capacity: 0.0 raceID: 4 typeNameID: 544355 basePrice: 0.0 marketGroupID: 2095 (Amarr) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Ark Yoiul Festival YC121 skin_skinMaterialID: 354 skin_isSingleUse: False skin_skinDescription: 544354 skin_visibleSerenity: False skin_skinID: 5861 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [28850] skin_licenseTypeID: 49948 Applies to: Ark isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49952 - Jackdaw Yoiul Festival YC121 SKIN (Permanent) | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 544369typeID: 49952 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 544368 basePrice: 0.0 marketGroupID: 2391 (Caldari) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Jackdaw Yoiul Festival YC121 skin_skinMaterialID: 355 skin_isSingleUse: False skin_skinDescription: 544367 skin_visibleSerenity: False skin_skinID: 5865 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [34828] skin_licenseTypeID: 49952 Applies to: Jackdaw isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49953 - Cerberus Yoiul Festival YC121 SKIN (Permanent) | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 544372typeID: 49953 Capacity: 0.0 raceID: 1 typeNameID: 544371 basePrice: 0.0 marketGroupID: 2070 (Caldari) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Cerberus Yoiul Festival YC121 skin_skinMaterialID: 355 skin_isSingleUse: False skin_skinDescription: 544370 skin_visibleSerenity: False skin_skinID: 5866 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [11993] skin_licenseTypeID: 49953 Applies to: Cerberus isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49954 - Minokawa Yoiul Festival YC121 SKIN (Permanent) | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 544375typeID: 49954 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 544374 basePrice: 0.0 marketGroupID: 2279 (Caldari) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Minokawa Yoiul Festival YC121 skin_skinMaterialID: 355 skin_isSingleUse: False skin_skinDescription: 544373 skin_visibleSerenity: False skin_skinID: 5867 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [37605] skin_licenseTypeID: 49954 Applies to: Minokawa isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49955 - Vexor Navy Issue Yoiul Festival YC121 SKIN (Permanent) | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 544378typeID: 49955 Capacity: 0.0 raceID: 8 typeNameID: 544377 basePrice: 0.0 marketGroupID: 2063 (Navy Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Vexor Navy Issue Yoiul Festival YC121 skin_skinMaterialID: 356 skin_isSingleUse: False skin_skinDescription: 544376 skin_visibleSerenity: False skin_skinID: 5868 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17843] skin_licenseTypeID: 49955 Applies to: Vexor Navy Issue isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49956 - Talos Yoiul Festival YC121 SKIN (Permanent) | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 544381typeID: 49956 Capacity: 0.0 raceID: 8 typeNameID: 544380 basePrice: 0.0 marketGroupID: 1958 (Gallente) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Talos Yoiul Festival YC121 skin_skinMaterialID: 356 skin_isSingleUse: False skin_skinDescription: 544379 skin_visibleSerenity: False skin_skinID: 5869 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [4308] skin_licenseTypeID: 49956 Applies to: Talos isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49957 - Dominix Yoiul Festival YC121 SKIN (Permanent) | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 544384typeID: 49957 Capacity: 0.0 raceID: 8 typeNameID: 544383 basePrice: 0.0 marketGroupID: 1966 (Gallente) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Dominix Yoiul Festival YC121 skin_skinMaterialID: 356 skin_isSingleUse: False skin_skinDescription: 544382 skin_visibleSerenity: False skin_skinID: 5870 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [645] skin_licenseTypeID: 49957 Applies to: Dominix isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49958 - Sleipnir Yoiul Festival YC121 SKIN (Permanent) | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 544387typeID: 49958 Capacity: 0.0 raceID: 2 typeNameID: 544386 basePrice: 0.0 marketGroupID: 2107 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Sleipnir Yoiul Festival YC121 skin_skinMaterialID: 357 skin_isSingleUse: False skin_skinDescription: 544385 skin_visibleSerenity: False skin_skinID: 5871 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [22444] skin_licenseTypeID: 49958 Applies to: Sleipnir isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49959 - Typhoon Yoiul Festival YC121 SKIN (Permanent) | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 544390typeID: 49959 Capacity: 0.0 raceID: 2 typeNameID: 544389 basePrice: 0.0 marketGroupID: 1967 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Typhoon Yoiul Festival YC121 skin_skinMaterialID: 357 skin_isSingleUse: False skin_skinDescription: 544388 skin_visibleSerenity: False skin_skinID: 5872 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [644] skin_licenseTypeID: 49959 Applies to: Typhoon isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49960 - Panther Yoiul Festival YC121 SKIN (Permanent) | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 544393typeID: 49960 Capacity: 0.0 raceID: 2 typeNameID: 544392 basePrice: 0.0 marketGroupID: 2113 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Panther Yoiul Festival YC121 skin_skinMaterialID: 357 skin_isSingleUse: False skin_skinDescription: 544391 skin_visibleSerenity: False skin_skinID: 5873 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [22440] skin_licenseTypeID: 49960 Applies to: Panther isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49961 - Astero Yoiul Festival YC121 SKIN (Permanent) | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 544396typeID: 49961 Capacity: 0.0 raceID: 8 typeNameID: 544395 basePrice: 0.0 marketGroupID: 2031 (Pirate Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Astero Yoiul Festival YC121 skin_skinMaterialID: 358 skin_isSingleUse: False skin_skinDescription: 544394 skin_visibleSerenity: False skin_skinID: 5874 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [33468] skin_licenseTypeID: 49961 Applies to: Astero isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49962 - Stratios Yoiul Festival YC121 SKIN (Permanent) | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 544399typeID: 49962 Capacity: 0.0 raceID: 8 typeNameID: 544398 basePrice: 0.0 marketGroupID: 2030 (Pirate Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Stratios Yoiul Festival YC121 skin_skinMaterialID: 358 skin_isSingleUse: False skin_skinDescription: 544397 skin_visibleSerenity: False skin_skinID: 5875 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [33470] skin_licenseTypeID: 49962 Applies to: Stratios isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49963 - Nestor Yoiul Festival YC121 SKIN (Permanent) | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 544402typeID: 49963 Capacity: 0.0 raceID: 8 typeNameID: 544401 basePrice: 0.0 marketGroupID: 1963 (Pirate Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Nestor Yoiul Festival YC121 skin_skinMaterialID: 358 skin_isSingleUse: False skin_skinDescription: 544400 skin_visibleSerenity: False skin_skinID: 5876 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [33472] skin_licenseTypeID: 49963 Applies to: Nestor isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 49964 - Frostline Gatherer | An advanced exhumer-class mining ship used by Frostline Laboratories for various tasks related to exploitation of ice dwarfs at its exploratory facilities. | ♦ Mining Exhumer | Click to toggle showing the 50 attributes.descriptionID: 544812typeID: 49964 graphicID: 2940 Capacity: 15000.0 isDynamicType: False typeNameID: 544403 basePrice: 0.0 Volume: 100000.0 wreckTypeID: 26526 radius: 137.0 published: False Mass: 10000000.0 groupID: 1766 portionSize: 1 Shield Capacity: 17151.0 Structure Hitpoints: 7500.0 Armor EM Damage Resistance: 0.35 Armor Explosive Damage Resistance: 0.7875 Armor Kinetic Damage Resistance: 0.65625 Armor Thermal Damage Resistance: 0.56875 Shield EM Damage Resistance: 0.3346 Shield Explosive Damage Resistance: 0.27 Shield Kinetic Damage Resistance: 0.324 Shield Thermal Damage Resistance: 0.22769 Armor Hitpoints: 6875.0 entityBracketColour: 0.0 Maximum Velocity: 175.0 Signature Radius: 217.0 entityFactionLoss: 0.01 Capacitor Recharge time: 140625.0 behaviorMiningAmount: 1230.0 behaviorMiningDuration: 146000.0 Maximum Locked Targets: 7.0 structureUniformity: 1.0 Maximum Targeting Range: 43750.0 Targeting Speed: 1500.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 0.0 Magnetometric Sensor Strength: 14.4 Gravimetric Sensor Strength: 0.0 Disallows Assistance: 1.0 Shield recharge time: 1875000.0 Bounty: 300000.0 Capacitor Capacity: 781.0 Shield Uniformity: 0.75 entityOverviewShipGroupId: 25.0 behaviorMiningMaxRange: 15000.0 behaviorMiningDischarge: 180.0 gfxTurretID: 17482.0 gfxBoosterID: 397.0 |
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| 49965 - Automated Frostline Vapor Condensation Rig | This automated facility is geared towards condensing the wispy vapors surrounding this Ice Dwarf into useful resources. | Large Collidable Object | Click to toggle showing the 15 attributes.descriptionID: 544441typeID: 49965 graphicID: 22302 Capacity: 0.0 isDynamicType: False raceID: 128 typeNameID: 544440 basePrice: 0.0 Volume: 1e+11 soundID: 20869 radius: 30000.0 published: False Mass: 1000000.0 groupID: 226 portionSize: 1 |
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49967 - Expired Basic 'Brainfreeze' Cerebral Accelerator Blueprint | No Description | Booster Blueprints | Click to toggle showing the 13 attributes.typeID: 49967Capacity: 0.0 isDynamicType: False typeNameID: 544493 iconID: 10144 basePrice: 1000000.0 metaGroupID: 19 Volume: 0.01 radius: 1.0 published: False Mass: 0.0 groupID: 718 portionSize: 1 |
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49968 - Expired Standard 'Brainfreeze' Cerebral Accelerator Blueprint | No Description | Booster Blueprints | Click to toggle showing the 13 attributes.typeID: 49968Capacity: 0.0 isDynamicType: False typeNameID: 544494 iconID: 10144 basePrice: 1000000.0 metaGroupID: 19 Volume: 0.01 radius: 1.0 published: False Mass: 0.0 groupID: 718 portionSize: 1 |
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49969 - Expired Advanced 'Brainfreeze' Cerebral Accelerator Blueprint | No Description | Booster Blueprints | Click to toggle showing the 13 attributes.typeID: 49969Capacity: 0.0 isDynamicType: False typeNameID: 544495 iconID: 10144 basePrice: 1000000.0 metaGroupID: 19 Volume: 0.01 radius: 1.0 published: False Mass: 0.0 groupID: 718 portionSize: 1 |
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49970 - Expired Extended 'Brainfreeze' Cerebral Accelerator Blueprint | No Description | Booster Blueprints | Click to toggle showing the 13 attributes.typeID: 49970Capacity: 0.0 isDynamicType: False typeNameID: 544496 iconID: 10144 basePrice: 1000000.0 metaGroupID: 19 Volume: 0.01 radius: 1.0 published: False Mass: 0.0 groupID: 718 portionSize: 1 |
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49971 - ML-EKP 'Polybolos' Ballistic Control System Blueprint | No Description | Ballistic Control System Blueprint | Click to toggle showing the 14 attributes.typeID: 49971Capacity: 0.0 isDynamicType: False typeNameID: 544497 iconID: 21440 basePrice: 499200.0 metaGroupID: 19 marketGroupID: 343 (Weapon Upgrades) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 400 portionSize: 1 |
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49972 - Frostline 'Clavicula' Integrated Analyzer Blueprint | No Description | Data Miner Blueprint | Click to toggle showing the 13 attributes.typeID: 49972Capacity: 0.0 isDynamicType: False typeNameID: 544498 iconID: 2856 basePrice: 0.0 metaGroupID: 19 Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 917 portionSize: 1 |
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49973 - Frostline 'Omnivore' Harvester Upgrade Blueprint | No Description | Mining Laser Upgrade Blueprint | Click to toggle showing the 14 attributes.typeID: 49973Capacity: 0.0 isDynamicType: False typeNameID: 544499 iconID: 1046 basePrice: 250000.0 metaGroupID: 19 marketGroupID: 937 (Mining Upgrades) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1139 portionSize: 1 |
| 49974 - ML-EKP 'Polybolos' Ballistic Control System Blueprint Crate | This crate contains a three-run blueprint copy for the <a href=showinfo:49790>ML-EKP 'Polybolos' Ballistic Control System</a> | Special Edition Commodities | Click to toggle showing the 15 attributes.descriptionID: 544791typeID: 49974 Capacity: 0.0 isDynamicType: False typeNameID: 544500 iconID: 21440 basePrice: 0.0 metaGroupID: 19 marketGroupID: 1661 (Special Edition Commodities) Volume: 4.0 radius: 1.0 published: True Mass: 0.0 groupID: 1194 portionSize: 1 |
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| 49975 - Frostline 'Clavicula' Integrated Analyzer Blueprint Crate | This crate contains a three-run blueprint copy for the <a href=showinfo:49791>Frostline 'Clavicula' Integrated Analyzer</a> | Special Edition Commodities | Click to toggle showing the 15 attributes.descriptionID: 544792typeID: 49975 Capacity: 0.0 isDynamicType: False typeNameID: 544504 iconID: 21618 basePrice: 0.0 metaGroupID: 19 marketGroupID: 1661 (Special Edition Commodities) Volume: 4.0 radius: 1.0 published: True Mass: 0.0 groupID: 1194 portionSize: 1 |
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| 49976 - Debris | No Description | Large Collidable Object | Click to toggle showing the 14 attributes.typeID: 49976graphicID: 1694 Capacity: 0.0 isDynamicType: False typeNameID: 544512 basePrice: 0.0 Volume: 0.0 soundID: 20174 radius: 5756.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 Structure Hitpoints: 100000000.0 |
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| 49977 - Jump Gate Wreckage | No Description | Large Collidable Object | Click to toggle showing the 12 attributes.typeID: 49977graphicID: 22291 Capacity: 0.0 isDynamicType: False typeNameID: 544513 basePrice: 0.0 Volume: 0.0 radius: 700.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 |
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| 49978 - Men's Frostline Exploration Suit | Adapted for Frostline's resource exploration work, this suit features a Frostline Laboratories color scheme and a number of modifications particular to the needs of Frostline's field teams.
Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden. |
Outer | Click to toggle showing the 15 attributes.descriptionID: 544804typeID: 49978 Capacity: 0.0 isDynamicType: False typeNameID: 544514 iconID: 22077 basePrice: 0.0 metaGroupID: 19 marketGroupID: 1399 (Outerwear) Volume: 0.1 radius: 1.0 published: True Mass: 0.5 groupID: 1088 portionSize: 1 |
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| 49979 - Expired 'Absolute' Injection Augmentor | This modified booster removes the diminishing Skill Point returns experienced by veteran Capsuleers when using Skill Injectors of any size. However, the complex cocktail of narcotics and neurotransmitters used to achieve this effect loses potency after just 3 such injections.
Rumors that the booster is one of the fruits of the mysterious 'Hyperconsciousness' project attributed to renegade Society of Conscious Thought scientists are surely exaggerated. Users will be unable to consume another of these boosters while under the influence of the hangover effects, which may last up to 32 hours after consuming the booster. This booster will cease to be consumable after YC121.01.07. |
Booster | Click to toggle showing the 20 attributes.descriptionID: 544516typeID: 49979 Capacity: 0.0 isDynamicType: False typeNameID: 544515 iconID: 10144 basePrice: 0.0 metaGroupID: 19 Volume: 1.0 radius: 1.0 published: True Mass: 0.0 groupID: 303 portionSize: 1 Penaltyless Skill Injections Allowed: 3.0 Booster Duration: 57600000.0 Non-Destructible: 1.0 Expiry Date: 17903.4583333 Follows Jump Clones: 1.0 Booster Slot: 14.0 |
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| 49980 - Women's Frostline Exploration Suit | Adapted for Frostline's resource exploration work, this suit features a Frostline Laboratories color scheme and a number of modifications particular to the needs of Frostline's field teams.
Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden. |
Outer | Click to toggle showing the 15 attributes.descriptionID: 544802typeID: 49980 Capacity: 0.0 isDynamicType: False typeNameID: 544517 iconID: 22078 basePrice: 0.0 metaGroupID: 19 marketGroupID: 1405 (Outerwear) Volume: 0.1 radius: 1.0 published: True Mass: 0.5 groupID: 1088 portionSize: 1 |
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| 49981 - Frostline 'Omnivore' Harvester Upgrade Blueprint Crate | This crate contains a three-run blueprint copy for the <a href=showinfo:49792>Frostline 'Omnivore' Harvester Upgrade</a> | Special Edition Commodities | Click to toggle showing the 14 attributes.descriptionID: 544793typeID: 49981 Capacity: 0.0 isDynamicType: False typeNameID: 544505 iconID: 1046 basePrice: 0.0 marketGroupID: 1661 (Special Edition Commodities) Volume: 4.0 radius: 1.0 published: True Mass: 0.0 groupID: 1194 portionSize: 1 |
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| 49984 - Women's 'Bitwave Glacier' Augmentation | Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.
Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Augmentations | Click to toggle showing the 15 attributes.descriptionID: 544801typeID: 49984 Capacity: 0.0 isDynamicType: False typeNameID: 544528 iconID: 22089 basePrice: 0.0 metaGroupID: 19 marketGroupID: 1836 (Augmentations) Volume: 0.1 radius: 1.0 published: True Mass: 0.5 groupID: 1670 portionSize: 1 |
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| 49985 - Women's 'Mistborne Rime' Augmentation | Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.
Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Augmentations | Click to toggle showing the 15 attributes.descriptionID: 544800typeID: 49985 Capacity: 0.0 isDynamicType: False typeNameID: 544529 iconID: 22090 basePrice: 0.0 metaGroupID: 19 marketGroupID: 1836 (Augmentations) Volume: 0.1 radius: 1.0 published: True Mass: 0.5 groupID: 1670 portionSize: 1 |
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| 49986 - Men's 'Mistborne Rime' Augmentation | Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.
Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Augmentations | Click to toggle showing the 15 attributes.descriptionID: 544799typeID: 49986 Capacity: 0.0 isDynamicType: False typeNameID: 544530 iconID: 22095 basePrice: 0.0 metaGroupID: 19 marketGroupID: 1836 (Augmentations) Volume: 0.1 radius: 1.0 published: True Mass: 0.5 groupID: 1670 portionSize: 1 |
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| 49987 - Men's 'Bitwave Glacier' Augmentation | Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.
Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Augmentations | Click to toggle showing the 15 attributes.descriptionID: 544798typeID: 49987 Capacity: 0.0 isDynamicType: False typeNameID: 544531 iconID: 22092 basePrice: 0.0 metaGroupID: 19 marketGroupID: 1836 (Augmentations) Volume: 0.1 radius: 1.0 published: True Mass: 0.5 groupID: 1670 portionSize: 1 |
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| 49991 - Stargazer Lantern Firework | Achur spiritualism takes many forms, and influences many aspects of their culture, but aside from the monastic orders of Achura (Saisio III), it rarely approaches the level of organized religion. The Stargazers are an example of a particular form of popular Achur spiritualism that eschews supernatural revelation in favor of a philosophy that aims to understand the world through observation and contemplation of the stars. Using visionary interpretations based on a kind of "as above, so below" thinking, the Stargazers emphasize awareness of the surrounding universe and understanding of the living world beyond the self.
Stargazer festivals are held wherever the viewing is good and for obvious reasons are conducted in darkness. By ancient rule, only shrouded red-light lanterns are permitted, and then only for safe movement to and from the viewing fields or vantage points. At the end of a Stargazer gathering, it is traditional to unshroud the lanterns and send them aloft by various means to symbolize the insights the Stargazers have garnered being sent out to the wider universe. The Stargazer Lantern pyrotechnic is a spectacular means of celebrating Achur festivals, or similar celebrations among other peoples of New Eden, and is popular among those living and working in space. |
Festival Charges | Click to toggle showing the 31 attributes.descriptionID: 545593typeID: 49991 graphicID: 22344 Capacity: 0.0 isDynamicType: False typeNameID: 545111 iconID: 20973 basePrice: 0.0 marketGroupID: 1663 (Special Edition Festival Assets) Volume: 0.1 radius: 1.0 published: True Mass: 100.0 Tech Level: 1.0 groupID: 500 portionSize: 100 Maximum Velocity: 2000.0 Inertia Modifier: 3000.0 Structure Hitpoints: 10.0 Detonation proximity: 35.0 structureUniformity: 1.0 Base Shield Damage: 0.0 aimedLaunch: 1.0 missileNeverDoesDamage: 1.0 rate of fire bonus: 1.0 requiredSkill1Level: 1.0 requiredSkill2Level: 1.0 Used with (Launcher Group): 1974.0 Maximum Flight Time: 100000.0 armorPiercingChance: 1.0 Base Armor Damage: 0.0 |
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| 49992 - Cherubic Heartburst Firework | This special pyrotechnic display charge celebrates love and desire in dramatic fashion with multiple fireworks tracing symbolic paths to a final explosive burst. The romantic side of the notorious Guardian Angels is shown off once again in an impressive use of micro-rockets and pyrotechnic charges. | Festival Charges | Click to toggle showing the 32 attributes.descriptionID: 545653typeID: 49992 graphicID: 22345 Capacity: 0.0 isDynamicType: False typeNameID: 545112 Volume: 0.1 iconID: 20973 basePrice: 0.0 marketGroupID: 1663 (Special Edition Festival Assets) metaGroupID: 19 radius: 1.0 published: True Mass: 100.0 Tech Level: 1.0 groupID: 500 portionSize: 100 Maximum Velocity: 2000.0 Inertia Modifier: 3000.0 Structure Hitpoints: 10.0 Detonation proximity: 35.0 structureUniformity: 1.0 Base Shield Damage: 0.0 aimedLaunch: 1.0 missileNeverDoesDamage: 1.0 rate of fire bonus: 1.0 requiredSkill1Level: 1.0 requiredSkill2Level: 1.0 Used with (Launcher Group): 56.0 Maximum Flight Time: 100000.0 armorPiercingChance: 1.0 Base Armor Damage: 0.0 |
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| 50002 - Vexor Police SKIN (Permanent) | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 50002Capacity: 0.0 raceID: 8 typeNameID: 545137 basePrice: 0.0 marketGroupID: 1992 (Gallente) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Vexor Police skin_skinMaterialID: 18 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5877 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [626] skin_licenseTypeID: 50002 Applies to: Vexor isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 50003 - Ishtar Police SKIN (Permanent) | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 50003Capacity: 0.0 raceID: 8 typeNameID: 545138 basePrice: 0.0 marketGroupID: 2071 (Gallente) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Ishtar Police skin_skinMaterialID: 18 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5878 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [12005] skin_licenseTypeID: 50003 Applies to: Ishtar isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 50004 - Nyx Police SKIN (Permanent) | No Description | Permanent SKIN | Click to toggle showing the 22 attributes.typeID: 50004Capacity: 0.0 raceID: 8 typeNameID: 545139 basePrice: 0.0 marketGroupID: 1976 (Gallente) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Nyx Police skin_skinMaterialID: 18 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5879 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [23913] skin_licenseTypeID: 50004 Applies to: Nyx isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 50007 - Basic 'Ardour' Cerebral Accelerator | The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.
Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. |
Booster | Click to toggle showing the 27 attributes.descriptionID: 545159typeID: 50007 Capacity: 0.0 isDynamicType: False typeNameID: 545158 iconID: 10144 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2487 (Cerebral Accelerators) Volume: 1.0 radius: 1.0 published: True Mass: 0.0 groupID: 303 portionSize: 1 Expiry Date: 17967.4583333 Booster Duration: 86400000.0 Non-Destructible: 1.0 Charisma Modifier: 6.0 Intelligence Modifier: 6.0 Memory Modifier: 6.0 Perception Modifier: 6.0 Willpower Modifier: 6.0 requiredSkill1Level: 1.0 Primary Skill required: 3402.0 Follows Jump Clones: 1.0 Booster Slot: 10.0 |
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| 50008 - Standard 'Ardour' Cerebral Accelerator | The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.
Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. |
Booster | Click to toggle showing the 27 attributes.descriptionID: 545161typeID: 50008 Capacity: 0.0 isDynamicType: False typeNameID: 545160 iconID: 10144 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2487 (Cerebral Accelerators) Volume: 1.0 radius: 1.0 published: True Mass: 0.0 groupID: 303 portionSize: 1 Expiry Date: 17967.4583333 Booster Duration: 86400000.0 Non-Destructible: 1.0 Charisma Modifier: 10.0 Intelligence Modifier: 10.0 Memory Modifier: 10.0 Perception Modifier: 10.0 Willpower Modifier: 10.0 requiredSkill1Level: 1.0 Primary Skill required: 3402.0 Follows Jump Clones: 1.0 Booster Slot: 10.0 |
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| 50009 - Advanced 'Ardour' Cerebral Accelerator | The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.
Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. |
Booster | Click to toggle showing the 27 attributes.descriptionID: 545831typeID: 50009 Capacity: 0.0 isDynamicType: False typeNameID: 545162 iconID: 10144 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2487 (Cerebral Accelerators) Volume: 1.0 radius: 1.0 published: True Mass: 0.0 groupID: 303 portionSize: 1 Expiry Date: 17967.4583333 Booster Duration: 86400000.0 Non-Destructible: 1.0 Charisma Modifier: 12.0 Intelligence Modifier: 12.0 Memory Modifier: 12.0 Perception Modifier: 12.0 Willpower Modifier: 12.0 requiredSkill1Level: 1.0 Primary Skill required: 3402.0 Follows Jump Clones: 1.0 Booster Slot: 10.0 |
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| 50010 - Extended 'Ardour' Cerebral Accelerator | The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.
Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. |
Booster | Click to toggle showing the 27 attributes.descriptionID: 545165typeID: 50010 Capacity: 0.0 isDynamicType: False typeNameID: 545164 iconID: 10144 basePrice: 0.0 metaGroupID: 19 marketGroupID: 2487 (Cerebral Accelerators) Volume: 1.0 radius: 1.0 published: True Mass: 0.0 groupID: 303 portionSize: 1 Expiry Date: 17967.4583333 Booster Duration: 259200000.0 Non-Destructible: 1.0 Charisma Modifier: 10.0 Intelligence Modifier: 10.0 Memory Modifier: 10.0 Perception Modifier: 10.0 Willpower Modifier: 10.0 requiredSkill1Level: 1.0 Primary Skill required: 3402.0 Follows Jump Clones: 1.0 Booster Slot: 10.0 |
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50011 - Basic 'Ardour' Cerebral Accelerator Blueprint | No Description | Booster Blueprints | Click to toggle showing the 13 attributes.typeID: 50011Capacity: 0.0 isDynamicType: False typeNameID: 545166 iconID: 10144 basePrice: 1000000.0 metaGroupID: 19 Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 718 portionSize: 1 |
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50012 - Standard 'Ardour' Cerebral Accelerator Blueprint | No Description | Booster Blueprints | Click to toggle showing the 13 attributes.typeID: 50012Capacity: 0.0 isDynamicType: False typeNameID: 545167 iconID: 10144 basePrice: 1000000.0 metaGroupID: 19 Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 718 portionSize: 1 |
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50013 - Advanced 'Ardour' Cerebral Accelerator Blueprint | No Description | Booster Blueprints | Click to toggle showing the 13 attributes.typeID: 50013Capacity: 0.0 isDynamicType: False typeNameID: 545168 iconID: 10144 basePrice: 1000000.0 metaGroupID: 19 Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 718 portionSize: 1 |
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50014 - Extended 'Ardour' Cerebral Accelerator Blueprint | No Description | Booster Blueprints | Click to toggle showing the 13 attributes.typeID: 50014Capacity: 0.0 isDynamicType: False typeNameID: 545169 iconID: 10144 basePrice: 1000000.0 metaGroupID: 19 Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 718 portionSize: 1 |
| 50015 - Amethystic Crystallite | The violet hues of this glassy fluorite crystal formation appear to be particularly emboldened by the presence of trace amounts of <a href=showinfo:48927>Chromodynamic Tricarboxyls</a> compared to other specimens of this stratum.
Though the concentration of these compounds is markedly less than that found in previous observations of similar examples, enterprising individuals may be able to exploit this limited resource. |
Fluorite | Click to toggle showing the 22 attributes.descriptionID: 545173typeID: 50015 graphicID: 22348 Capacity: 0.0 isDynamicType: False typeNameID: 545172 Volume: 3.0 iconID: 21823 basePrice: 2000.0 marketGroupID: 518 (Veldspar) metaGroupID: 19 radius: 1.0 published: True Mass: 1e+35 groupID: 2024 portionSize: 1000 Stasis Webifier Resistance: 0.0 Primary Skill required: 3386.0 asteroidMetaLevel: 1.0 Reprocessing Skill: 12195.0 Asteroid radius size multiplier: 0.85 Asteroid unit radius: 300.0 |
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| 50016 - Guardian's Gala YC121 Nebula | No Description | Cloud | Click to toggle showing the 12 attributes.typeID: 50016graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 545174 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 227 portionSize: 1 |
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| 50017 - Paradise Club | Note: Gala patrons should present their ticket and deposit at check in to receive their Gala Surprise Gift from the Angel Cartel.
The Paradise Club is the center of the Guardian's Gala YC121 celebrations. As elite attendees you will be pampered and entertained by a legion of servants, dancers, chefs, sommeliers, pharma-vendors, gladiators, robot comedians (a big hit in the Syndicate this year), performing loons, hired ranters, poets, fighting bantam cocks and so many, many more dazzling delights. The Serpentis Corporation spares no expense in welcoming partners and clients, one and all, to the Guardian's Gala! WARNING: Anyone found on station without an invitation will be made to run the cyber-slaver hound gauntlet. (Hounds provided by kind donation of Zashev Human Resources Extraction Services.) |
Large Collidable Object | Click to toggle showing the 14 attributes.descriptionID: 545176typeID: 50017 graphicID: 22367 Capacity: 0.0 isDynamicType: False typeNameID: 545175 basePrice: 0.0 Volume: 0.0 soundID: 20231 radius: 16000.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 |
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| 50018 - Paradise Club | Note: Gala patrons should present their ticket and deposit at check in to receive their Gala Surprise Gift from the Angel Cartel.
The Paradise Club is the center of the Guardian's Gala YC121 celebrations. As elite attendees you will be pampered and entertained by a legion of servants, dancers, chefs, sommeliers, pharma-vendors, gladiators, robot comedians (a big hit in the Syndicate this year), performing loons, hired ranters, poets, fighting bantam cocks and so many, many more dazzling delights. The Serpentis Corporation spares no expense in welcoming partners and clients, one and all, to the Guardian's Gala! WARNING: Anyone found on station without an invitation will be made to run the cyber-slaver hound gauntlet. (Hounds provided by kind donation of Zashev Human Resources Extraction Services.) |
Large Collidable Object | Click to toggle showing the 14 attributes.descriptionID: 545654typeID: 50018 graphicID: 22366 Capacity: 0.0 isDynamicType: False typeNameID: 545177 basePrice: 0.0 Volume: 0.0 soundID: 20232 radius: 85000.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 |
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| 50019 - Gala Bunker | No Description | Large Collidable Object | Click to toggle showing the 13 attributes.typeID: 50019graphicID: 22354 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 545179 basePrice: 0.0 Volume: 100000000.0 radius: 834.0 published: False Mass: 100000.0 groupID: 226 portionSize: 1 |
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| 50020 - Gala Elevator | No Description | Large Collidable Object | Click to toggle showing the 13 attributes.typeID: 50020graphicID: 22355 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 545180 basePrice: 0.0 Volume: 0.0 radius: 844.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 |
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| 50021 - Gala Junction | No Description | Large Collidable Object | Click to toggle showing the 13 attributes.typeID: 50021graphicID: 22357 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 545181 basePrice: 0.0 Volume: 0.0 radius: 194.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 |
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| 50022 - Gala Lookout | No Description | Large Collidable Object | Click to toggle showing the 13 attributes.typeID: 50022graphicID: 22358 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 545182 basePrice: 0.0 Volume: 0.0 radius: 1415.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 |
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| 50023 - Gala Missile Battery | No Description | Destructible Sentry Gun | Click to toggle showing the 67 attributes.typeID: 50023graphicID: 22359 Capacity: 1000.0 isDynamicType: False typeNameID: 545183 basePrice: 0.0 Volume: 1000.0 radius: 371.0 published: False Mass: 1000.0 groupID: 383 portionSize: 1 Maximum Locked Targets: 8.0 Missile Velocity Bonus: 1.5 Activation Cost: 0.0 Shield Capacity: 500.0 Structure Hitpoints: 800.0 Armor EM Damage Resistance: 0.4 Armor Explosive Damage Resistance: 0.9 Armor Kinetic Damage Resistance: 0.75 Armor Thermal Damage Resistance: 0.65 Shield Explosive Damage Resistance: 0.4 Shield Kinetic Damage Resistance: 0.6 Shield Thermal Damage Resistance: 0.8 Maximum Velocity Bonus: -75.0 entityChaseMaxDistance: 0.0 Activation proximity: 250000.0 Armor Hitpoints: 1600.0 Accuracy falloff : 50000.0 Turret Tracking: 0.04 Missile Flight Time Bonus: 1.5 Signature Radius: 150.0 Use Signature Radius: 1.0 entityFactionLoss: 0.0 Rate of fire: 20000000.0 entityBracketColour: 1.0 Optimal Range: 250000.0 Capacitor Recharge time: 500000.0 use effect monitoring: 1.0 entityFlyRange: 0.0 gfxTurretID: 372.0 Damage Modifier: 3.5 maxAttackTargets: 3.0 structureUniformity: 1.0 RADAR Sensor Strength: 0.0 Ladar Sensor Strength: 55.0 Magnetometric Sensor Strength: 0.0 Gravimetric Sensor Strength: 0.0 Missile Damage Bonus: 3.0 Disallows Assistance: 1.0 Shield recharge time: 500000.0 Bounty: 0.0 Capacitor Capacity: 1000.0 Shield Uniformity: 0.75 Signature Resolution: 100.0 Threat Target Switch: 1.0 entityDefenderChance: 0.1 EM damage: 0.0 Chance to not change targets: 0.0 Explosive damage: 30.0 Kinetic damage: 0.0 Thermal damage: 0.0 entityAttackRange: 250000.0 Drone Tanking Modifier: 0.5 Rate of fire: 24000.0 Missile Type: 206.0 Security Status Kill Amount: 0.0 |
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| 50024 - Gala Wall | No Description | Large Collidable Object | Click to toggle showing the 13 attributes.typeID: 50024graphicID: 22360 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 545184 basePrice: 0.0 Volume: 0.0 radius: 320.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 |
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| 50025 - Gala Barricade | No Description | Large Collidable Object | Click to toggle showing the 13 attributes.typeID: 50025graphicID: 22361 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 545185 basePrice: 0.0 Volume: 0.0 radius: 614.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 |
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| 50026 - Gala Fence | No Description | Large Collidable Object | Click to toggle showing the 13 attributes.typeID: 50026graphicID: 22362 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 545186 basePrice: 0.0 Volume: 0.0 radius: 300.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 |
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| 50027 - Gala Barrier | No Description | Large Collidable Object | Click to toggle showing the 13 attributes.typeID: 50027graphicID: 22363 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 545187 basePrice: 0.0 Volume: 0.0 radius: 656.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 |
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| 50028 - Gala Coatroom | No Description | Large Collidable Object | Click to toggle showing the 13 attributes.typeID: 50028graphicID: 1711 Capacity: 0.0 isDynamicType: False raceID: 2 typeNameID: 545188 basePrice: 0.0 Volume: 0.0 radius: 280.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 |
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| 50029 - Basic 'Ardour' Cerebral Accelerator Blueprint Crate | This crate contains a 5-run Blueprint Copy for the <a href=showinfo:50007>Basic 'Ardour' Cerebral Accelerator</a>. | Special Edition Commodities | Click to toggle showing the 15 attributes.descriptionID: 545212typeID: 50029 Capacity: 0.0 isDynamicType: False typeNameID: 545211 iconID: 10144 basePrice: 0.0 metaGroupID: 19 marketGroupID: 1661 (Special Edition Commodities) Volume: 4.0 radius: 1.0 published: True Mass: 0.0 groupID: 1194 portionSize: 1 |
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| 50030 - Standard 'Ardour' Cerebral Accelerator Blueprint Crate | This crate contains a 4-run Blueprint Copy for the <a href=showinfo:50008>Standard 'Ardour' Cerebral Accelerator</a>. | Special Edition Commodities | Click to toggle showing the 15 attributes.descriptionID: 545214typeID: 50030 Capacity: 0.0 isDynamicType: False typeNameID: 545213 iconID: 10144 basePrice: 0.0 metaGroupID: 19 marketGroupID: 1661 (Special Edition Commodities) Volume: 4.0 radius: 1.0 published: True Mass: 0.0 groupID: 1194 portionSize: 1 |
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| 50031 - Talos Amaranthine Mantle SKIN (Permanent) | This nanocoating is a prestige livery designed for the elite attendees of the Guardian's Gala and is a companion piece to the 'Amaranthine Divide' facial augmentation.
A mantle of amaranthine desire adorns the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. |
Permanent SKIN | Click to toggle showing the 26 attributes.descriptionID: 545832typeID: 50031 Capacity: 0.0 isDynamicType: False raceID: 8 typeNameID: 545227 basePrice: 0.0 metaGroupID: 19 marketGroupID: 1958 (Gallente) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Talos Guardians Gala 2019 skin_skinMaterialID: 359 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: False skin_skinID: 5880 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [4308] skin_licenseTypeID: 50031 Applies to: Talos isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 50033 - Tornado Amaranthine Mantle SKIN (Permanent) | This nanocoating is a prestige livery designed for the elite attendees of the Guardian's Gala and is a companion piece to the 'Amaranthine Divide' facial augmentation.
A mantle of amaranthine desire adorns the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. |
Permanent SKIN | Click to toggle showing the 26 attributes.descriptionID: 545834typeID: 50033 Capacity: 0.0 isDynamicType: False raceID: 2 typeNameID: 545228 basePrice: 0.0 metaGroupID: 19 marketGroupID: 1959 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Tornado Guardians Gala 2019 skin_skinMaterialID: 360 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: False skin_skinID: 5881 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [4310] skin_licenseTypeID: 50033 Applies to: Tornado isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 50034 - Vindicator Amaranthine Mantle SKIN (Permanent) | This nanocoating is a prestige livery designed for the elite attendees of the Guardian's Gala and is a companion piece to the 'Amaranthine Divide' facial augmentation.
A mantle of amaranthine desire adorns the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. |
Permanent SKIN | Click to toggle showing the 26 attributes.descriptionID: 545835typeID: 50034 Capacity: 0.0 isDynamicType: False raceID: 8 typeNameID: 545229 basePrice: 0.0 metaGroupID: 19 marketGroupID: 1963 (Pirate Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Vindicator Guardians Gala 2019 skin_skinMaterialID: 359 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: False skin_skinID: 5882 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17740] skin_licenseTypeID: 50034 Applies to: Vindicator isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 50035 - Machariel Amaranthine Mantle SKIN (Permanent) | This nanocoating is a prestige livery designed for the elite attendees of the Guardian's Gala and is a companion piece to the 'Amaranthine Divide' facial augmentation.
A mantle of amaranthine desire adorns the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. |
Permanent SKIN | Click to toggle showing the 26 attributes.descriptionID: 545833typeID: 50035 Capacity: 0.0 isDynamicType: False raceID: 2 typeNameID: 545230 basePrice: 0.0 metaGroupID: 19 marketGroupID: 1963 (Pirate Faction) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Machariel Guardians Gala 2019 skin_skinMaterialID: 361 skin_isSingleUse: False skin_isStructureSkin: False skin_visibleSerenity: False skin_skinID: 5883 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [17738] skin_licenseTypeID: 50035 Applies to: Machariel isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 50036 - Amaranthine Divide Facial Augmentation Package | This package contains Male and Female variants of the 'Amaranthine Divide' Facial Augmentation. | Special Edition Commodities | Click to toggle showing the 15 attributes.descriptionID: 545626typeID: 50036 Capacity: 0.0 isDynamicType: False typeNameID: 545231 iconID: 22104 basePrice: 0.0 metaGroupID: 19 marketGroupID: 1661 (Special Edition Commodities) Volume: 4.0 radius: 1.0 published: True Mass: 0.0 groupID: 1194 portionSize: 1 |
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| 50037 - GalaFacAugM | No Description | Augmentations | Click to toggle showing the 13 attributes.typeID: 50037Capacity: 0.0 isDynamicType: False typeNameID: 545235 iconID: 22056 basePrice: 0.0 metaGroupID: 19 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1670 portionSize: 1 |
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| 50038 - GalaFacAugF | No Description | Augmentations | Click to toggle showing the 13 attributes.typeID: 50038Capacity: 0.0 isDynamicType: False typeNameID: 545236 iconID: 22047 basePrice: 0.0 metaGroupID: 19 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1670 portionSize: 1 |
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| 50039 - YC121 Guardian's Gala Ticket | Try your luck at the Paradise Club!
Redeem this ticket at the Guardian's Gala Paradise Club, along with a deposit of <a href=showinfo:48927>Chromodynamic Tricarboxyls</a> and ISK to receive an item from the following categories: Boosters 'Spirit' SKINs 'Ardour' Cerebral Accelerators 'Eros' Implants 'Hedone' Implants Domination Modules Shadow Serpentis Modules Overseer Effects Deadspace Modules |
Special Edition Commodities | Click to toggle showing the 15 attributes.descriptionID: 545241typeID: 50039 Capacity: 0.0 isDynamicType: False typeNameID: 545240 iconID: 2886 basePrice: 2500000.0 metaGroupID: 19 marketGroupID: 1661 (Special Edition Commodities) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1194 portionSize: 1 |
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| 50040 - Log Fragment 6 (Gala YC121) | 120.02.23 11:31.09
To: s.network Dear Editor, Your publication’s bias against any entrepreneur working beyond the almighty CONCORD’s limits is well known, but your recent coverage has been outrageous even by your standards. A gathering of like-minded innovators was attacked by individuals who consider themselves above the rest of humanity. By failing to condemn these attacks you are as good as endorsing terrorism. Despite your anti-business attitude, the free thinkers of New Eden will not be intimidated by these terrorists. I promise you if they are foolish enough to return next year you will find yourself telling a very different story. |
Special Edition Commodities | Click to toggle showing the 15 attributes.descriptionID: 545610typeID: 50040 Capacity: 0.0 isDynamicType: False typeNameID: 545242 iconID: 2335 basePrice: 0.0 metaGroupID: 19 marketGroupID: 1661 (Special Edition Commodities) Volume: 0.01 radius: 1.0 published: True Mass: 0.01 groupID: 1194 portionSize: 1 |
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| 50041 - Log Fragment 7 (Gala YC121) | Dear Sir/Madam,
Thank you for your inquiry. The reasons for the rejection of your initial insurance application were as follows: * Failed blood test * Failed urine test * Failed neuro-conditioning test * Presence of unsanctioned cybernetics * Threatening correspondence * Planned attendance at the YC121 Guardians Gala However, thanks to the enthusiastic advocacy of this case made by your associates upon visiting our offices, we are happy to inform you that your request has now been approved. Regards, [Staff name redacted for security reasons] Applications Officer, Pend Insurance |
Special Edition Commodities | Click to toggle showing the 15 attributes.descriptionID: 545612typeID: 50041 Capacity: 0.0 isDynamicType: False typeNameID: 545243 iconID: 2335 basePrice: 0.0 metaGroupID: 19 marketGroupID: 1661 (Special Edition Commodities) Volume: 0.01 radius: 1.0 published: True Mass: 0.01 groupID: 1194 portionSize: 1 |
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| 50042 - Log Fragment 8 (Gala YC121) | 121.01.07 15:01.49
To: instructors.fleet Command understands the desire to prepare recruits for the upcoming event, but all references to “the immortal threat” must cease. Now. Our enemies die the same as anyone else. The only difference is that when you watch a capsuleer die, you might get the pleasure of a repeat performance. |
Special Edition Commodities | Click to toggle showing the 15 attributes.descriptionID: 545613typeID: 50042 Capacity: 0.0 isDynamicType: False typeNameID: 545244 iconID: 2335 basePrice: 0.0 metaGroupID: 19 marketGroupID: 1661 (Special Edition Commodities) Volume: 0.01 radius: 1.0 published: True Mass: 0.01 groupID: 1194 portionSize: 1 |
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| 50043 - 50043_Female_Makeup_Augmentations_Face_Paint_F01_Types_Face_Paint_F01_V30_ChOper.png | No Description | Augmentations | Click to toggle showing the 11 attributes.typeID: 50043Capacity: 0.0 typeNameID: 545250 iconID: 22097 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1670 portionSize: 1 |
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| 50044 - 50044_Male_Makeup_Augmentations_Face_Paint_M01_Types_Face_Paint_M01_V5_Purple.png | No Description | Augmentations | Click to toggle showing the 11 attributes.typeID: 50044Capacity: 0.0 typeNameID: 545475 iconID: 22098 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1670 portionSize: 1 |
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| 50045 - Guardian's Gala Surprise Gift | Presented to all invited attendees of the YC121 Guardian's Gala, this crate contains a surprise gift from the Angel Cartel.
The gift box purportedly contains items of immense value but, in reality, can the Cartel really be trusted to leave such things unmolested? |
Special Edition Commodities | Click to toggle showing the 15 attributes.descriptionID: 545498typeID: 50045 Capacity: 0.0 isDynamicType: False typeNameID: 545477 iconID: 21620 basePrice: 0.0 metaGroupID: 19 marketGroupID: 1661 (Special Edition Commodities) Volume: 4.0 radius: 1.0 published: True Mass: 0.0 groupID: 1194 portionSize: 1 |
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| 50046 - Guardian's Gala VIP Surprise Gift | As VIP treatment for ultra elite attendees of the YC121 Guardian's Gala, this crate contains an extra-special surprise gift from the Angel Cartel.
The gift box purportedly contains items of immense value but, in reality, can the Cartel really be trusted to leave such things unmolested? |
Special Edition Commodities | Click to toggle showing the 15 attributes.descriptionID: 545499typeID: 50046 Capacity: 0.0 isDynamicType: False typeNameID: 545478 iconID: 21622 basePrice: 0.0 metaGroupID: 19 marketGroupID: 1661 (Special Edition Commodities) Volume: 4.0 radius: 1.0 published: True Mass: 0.0 groupID: 1194 portionSize: 1 |
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| 50047 - Guardian's Gala Surprise Gift, Damaged | Handed to all invited attendees of the YC121 Guardian's Gala, this gift box contains a surprise gift from the Angel Cartel.
It purportedly contains items of immense value but, in reality, who can trust the Cartel to leave such things unmolested? This gift box seems to have suffered some damage in transit. |
Special Edition Commodities | Click to toggle showing the 15 attributes.descriptionID: 545500typeID: 50047 Capacity: 0.0 isDynamicType: False typeNameID: 545479 iconID: 21620 basePrice: 0.0 metaGroupID: 19 marketGroupID: 1661 (Special Edition Commodities) Volume: 4.0 radius: 1.0 published: True Mass: 0.0 groupID: 1194 portionSize: 1 |
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| 50048 - Guardian's Gala VIP Surprise Gift, Damaged | As VIP treatment for ultra elite attendees of the YC121 Guardian's Gala, this gift box contains an extra-special surprise gift from the Angel Cartel.
It purportedly contains items of immense value but, in reality, can the Cartel really be trusted to leave such things unmolested? This gift box seems to have suffered some damage in transit. |
Special Edition Commodities | Click to toggle showing the 15 attributes.descriptionID: 545501typeID: 50048 Capacity: 0.0 isDynamicType: False typeNameID: 545480 iconID: 21622 basePrice: 0.0 metaGroupID: 19 marketGroupID: 1661 (Special Edition Commodities) Volume: 4.0 radius: 1.0 published: True Mass: 0.0 groupID: 1194 portionSize: 1 |
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| 50049 - 50049_Female_Makeup_Augmentations_Face_Paint_F01_Types_Face_Paint_F01_V5_Purple.png | No Description | Augmentations | Click to toggle showing the 11 attributes.typeID: 50049Capacity: 0.0 typeNameID: 545481 iconID: 22099 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1670 portionSize: 1 |
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| 50050 - 50050_Male_Makeup_Augmentations_Face_Paint_M01_Types_Face_Paint_M01_V30_ChOper.png | No Description | Augmentations | Click to toggle showing the 11 attributes.typeID: 50050Capacity: 0.0 typeNameID: 545494 iconID: 22102 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1670 portionSize: 1 |
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| 50051 - Men's Amaranthine Divide Facial Augmentation | Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.
Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Augmentations | Click to toggle showing the 15 attributes.descriptionID: 545624typeID: 50051 Capacity: 0.0 isDynamicType: False typeNameID: 545496 iconID: 22100 basePrice: 0.0 metaGroupID: 19 marketGroupID: 1836 (Augmentations) Volume: 0.1 radius: 1.0 published: True Mass: 0.5 groupID: 1670 portionSize: 1 |
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| 50052 - Women's Amaranthine Divide Facial Augmentation | Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.
Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Augmentations | Click to toggle showing the 15 attributes.descriptionID: 545625typeID: 50052 Capacity: 0.0 isDynamicType: False typeNameID: 545497 iconID: 22101 basePrice: 0.0 metaGroupID: 19 marketGroupID: 1836 (Augmentations) Volume: 0.1 radius: 1.0 published: True Mass: 0.5 groupID: 1670 portionSize: 1 |
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| 50053 - Inquest 'Hedone' Entanglement Optimizer WS-802 | A neural interface upgrade that increases the maximum range of Stasis Webifiers and Warp Scramblers by 2%.
Serpentis Inquest is an offshoot of the Serpentis Corporation that specializes in cutting-edge cybernetic and clone research. The corporation makes its black cyber implants available to both Serpentis operatives and the forces of the allied Angel Cartel. |
Cyber Electronic Systems | Click to toggle showing the 21 attributes.descriptionID: 545552typeID: 50053 Capacity: 0.0 isDynamicType: False typeNameID: 545518 Volume: 1.0 iconID: 2224 basePrice: 200000.0 marketGroupID: 1512 (Implant Slot 08) metaGroupID: 19 radius: 1.0 published: True Mass: 0.0 Tech Level: 1.0 groupID: 740 portionSize: 1 Implant Slot: 8.0 Warp Scrambler Range Bonus: 2.0 requiredSkill1Level: 1.0 Primary Skill required: 3411.0 Stasis Webifier Maximum Range Bonus: 2.0 |
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| 50066 - Inquest 'Hedone' Entanglement Optimizer WS-803 | A neural interface upgrade that increases the maximum range of Stasis Webifiers and Warp Scramblers by 3%.
Serpentis Inquest is an offshoot of the Serpentis Corporation that specializes in cutting-edge cybernetic and clone research. The corporation makes its black cyber implants available to both Serpentis operatives and the forces of the allied Angel Cartel. |
Cyber Electronic Systems | Click to toggle showing the 21 attributes.descriptionID: 545567typeID: 50066 Capacity: 0.0 isDynamicType: False typeNameID: 545566 Volume: 1.0 iconID: 2224 basePrice: 200000.0 marketGroupID: 1512 (Implant Slot 08) metaGroupID: 19 radius: 1.0 published: True Mass: 0.0 Tech Level: 1.0 groupID: 740 portionSize: 1 Implant Slot: 8.0 Warp Scrambler Range Bonus: 3.0 requiredSkill1Level: 1.0 Primary Skill required: 3411.0 Stasis Webifier Maximum Range Bonus: 3.0 |
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| 50067 - Inquest 'Hedone' Entanglement Optimizer WS-804 | A neural interface upgrade that increases the maximum range of Stasis Webifiers and Warp Scramblers by 4%.
Serpentis Inquest is an offshoot of the Serpentis Corporation that specializes in cutting-edge cybernetic and clone research. The corporation makes its black cyber implants available to both Serpentis operatives and the forces of the allied Angel Cartel. |
Cyber Electronic Systems | Click to toggle showing the 21 attributes.descriptionID: 545569typeID: 50067 Capacity: 0.0 isDynamicType: False typeNameID: 545568 Volume: 1.0 iconID: 2224 basePrice: 200000.0 marketGroupID: 1512 (Implant Slot 08) metaGroupID: 19 radius: 1.0 published: True Mass: 0.0 Tech Level: 1.0 groupID: 740 portionSize: 1 Implant Slot: 8.0 Warp Scrambler Range Bonus: 4.0 requiredSkill1Level: 1.0 Primary Skill required: 3411.0 Stasis Webifier Maximum Range Bonus: 4.0 |
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50068 - Inquest 'Hedone' Entanglement Optimizer WS-802 Blueprint | No Description | Cyber Electronics Implant Blueprints | Click to toggle showing the 14 attributes.typeID: 50068Capacity: 0.0 isDynamicType: False raceID: 16 typeNameID: 545578 iconID: 10158 basePrice: 0.0 metaGroupID: 19 Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 2023 portionSize: 1 |
| 50069 - Confessor Eros Blossom SKIN (Permanent) | Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 545581typeID: 50069 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 545574 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2310 (Amarr) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Confessor Eros Blossom skin_skinMaterialID: 243 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5896 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [34317] skin_licenseTypeID: 50069 Applies to: Confessor isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 50070 - Redeemer Eros Blossom SKIN (Permanent) | Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 545583typeID: 50070 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 545575 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2110 (Amarr) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Redeemer Eros Blossom skin_skinMaterialID: 243 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5897 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [22428] skin_licenseTypeID: 50070 Applies to: Redeemer isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 50071 - Avatar Eros Blossom SKIN (Permanent) | Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 545582typeID: 50071 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 545576 basePrice: 0.0 metaGroupID: 17 marketGroupID: 1978 (Amarr) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Avatar Eros Blossom skin_skinMaterialID: 243 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5898 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [11567] skin_licenseTypeID: 50071 Applies to: Avatar isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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50072 - Inquest 'Hedone' Entanglement Optimizer WS-803 Blueprint | No Description | Cyber Electronics Implant Blueprints | Click to toggle showing the 14 attributes.typeID: 50072Capacity: 0.0 isDynamicType: False raceID: 16 typeNameID: 545579 iconID: 10158 basePrice: 0.0 metaGroupID: 19 Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 2023 portionSize: 1 |
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50073 - Inquest 'Hedone' Entanglement Optimizer WS-804 Blueprint | No Description | Cyber Electronics Implant Blueprints | Click to toggle showing the 14 attributes.typeID: 50073Capacity: 0.0 isDynamicType: False raceID: 16 typeNameID: 545580 iconID: 10158 basePrice: 0.0 metaGroupID: 19 Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 2023 portionSize: 1 |
| 50074 - Eagle Eros Blossom SKIN (Permanent) | Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 545588typeID: 50074 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 545584 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2070 (Caldari) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Eagle Eros Blossom skin_skinMaterialID: 245 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5899 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [12011] skin_licenseTypeID: 50074 Applies to: Eagle isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 50075 - Basilisk Eros Blossom SKIN (Permanent) | Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 545587typeID: 50075 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 545585 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2078 (Caldari) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Basilisk Eros Blossom skin_skinMaterialID: 245 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5900 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [11985] skin_licenseTypeID: 50075 Applies to: Basilisk isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 50076 - Leviathan Eros Blossom SKIN (Permanent) | Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 545589typeID: 50076 Capacity: 0.0 isDynamicType: False raceID: 1 typeNameID: 545586 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2092 (Caldari) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Leviathan Eros Blossom skin_skinMaterialID: 245 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5901 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [3764] skin_licenseTypeID: 50076 Applies to: Leviathan isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 50077 - Deimos Eros Blossom SKIN (Permanent) | Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 545594typeID: 50077 Capacity: 0.0 isDynamicType: False raceID: 8 typeNameID: 545590 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2071 (Gallente) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Deimos Eros Blossom skin_skinMaterialID: 244 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5902 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [12023] skin_licenseTypeID: 50077 Applies to: Deimos isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 50078 - Nyx Eros Blossom SKIN (Permanent) | Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 545596typeID: 50078 Capacity: 0.0 isDynamicType: False raceID: 8 typeNameID: 545591 basePrice: 0.0 metaGroupID: 17 marketGroupID: 1976 (Gallente) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Nyx Eros Blossom skin_skinMaterialID: 244 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5903 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [23913] skin_licenseTypeID: 50078 Applies to: Nyx isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 50079 - Erebus Eros Blossom SKIN (Permanent) | Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 545595typeID: 50079 Capacity: 0.0 isDynamicType: False raceID: 8 typeNameID: 545592 basePrice: 0.0 metaGroupID: 17 marketGroupID: 1979 (Gallente) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Erebus Eros Blossom skin_skinMaterialID: 244 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5904 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [671] skin_licenseTypeID: 50079 Applies to: Erebus isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 50083 - Sabre Eros Blossom SKIN (Permanent) | Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 545603typeID: 50083 Capacity: 0.0 isDynamicType: False raceID: 2 typeNameID: 545600 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2041 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Sabre Eros Blossom skin_skinMaterialID: 246 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5908 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [22456] skin_licenseTypeID: 50083 Applies to: Sabre isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 50084 - Panther Eros Blossom SKIN (Permanent) | Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 545604typeID: 50084 Capacity: 0.0 isDynamicType: False raceID: 2 typeNameID: 545601 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2113 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Panther Eros Blossom skin_skinMaterialID: 246 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5909 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [22440] skin_licenseTypeID: 50084 Applies to: Panther isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 50085 - Ragnarok Eros Blossom SKIN (Permanent) | Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. | Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 545605typeID: 50085 Capacity: 0.0 isDynamicType: False raceID: 2 typeNameID: 545602 basePrice: 0.0 metaGroupID: 17 marketGroupID: 2093 (Minmatar) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Ragnarok Eros Blossom skin_skinMaterialID: 246 skin_isSingleUse: False skin_visibleSerenity: False skin_skinID: 5910 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [23773] skin_licenseTypeID: 50085 Applies to: Ragnarok isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 50088 - McGuffin | No Description | Commodities | Click to toggle showing the 12 attributes.typeID: 50088Capacity: 0.0 isDynamicType: False typeNameID: 545855 iconID: 2908 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: True Mass: 1.0 groupID: 526 portionSize: 1 |
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| 50089 - Seeker Boss | No Description | Seeker Scouts | Click to toggle showing the 70 attributes.typeID: 50089graphicID: 3527 Capacity: 0.0 isDynamicType: False raceID: 64 typeNameID: 545856 basePrice: 0.0 Volume: 0.0 soundID: 12 wreckTypeID: 47758 radius: 50.0 factionID: 500021 published: False Mass: 2000000.0 groupID: 1768 portionSize: 1 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.0 Shield Capacity: 30.0 Structure Hitpoints: 10.0 Armor EM Damage Resistance: 1.0 Armor Explosive Damage Resistance: 1.0 Armor Kinetic Damage Resistance: 1.0 Armor Thermal Damage Resistance: 1.0 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 1.0 Shield Kinetic Damage Resistance: 1.0 Shield Thermal Damage Resistance: 1.0 entityChaseMaxDistance: 0.0 Armor Hitpoints: 20.0 Orbit Velocity: 150.0 entityStrength: 9.0 entityFlyRange: 1000.0 entityAttackDelayMin: 4500.0 Maximum Velocity: 320.0 Signature Radius: 70.0 entitySecurityMaxGain: 3.0 entityBracketColour: 1.0 Optimal Range: 0.0 Capacitor Recharge time: 500000.0 Maximum Locked Targets: 2.0 maxAttackTargets: 1.0 structureUniformity: 1.0 entityEquipmentMin: 1.0 entityEquipmentMax: 2.0 Targeting Speed: 3000.0 RADAR Sensor Strength: 8.0 Ladar Sensor Strength: 8.0 Magnetometric Sensor Strength: 8.0 Gravimetric Sensor Strength: 8.0 Missile Damage Bonus: 0.15 Disallows Assistance: 1.0 entityEquipmentGroupMax: 1.0 entityAttackDelayMax: 12500.0 Rate of fire: 8000.0 Shield recharge time: 500000.0 Bounty: 10000.0 Capacitor Capacity: 125.0 Shield Uniformity: 0.75 entityOverviewShipGroupId: 25.0 Warp Disruption Range: 0.0 Warp Scramble Strength: 0.0 entityReactionFactor: 0.5 entityDefenderChance: 0.075 gfxBoosterID: 395.0 entityAttackRange: 15000.0 entityWarpScrambleChance: 0.0 entityLootCountMin: 1.0 Missile Type: 211.0 Security Status Kill Amount: 0.0035 |
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| 50090 - Seeker Drone | No Description | Seeker Scouts | Click to toggle showing the 70 attributes.typeID: 50090graphicID: 3528 Capacity: 0.0 isDynamicType: False raceID: 64 typeNameID: 545857 basePrice: 0.0 Volume: 0.0 soundID: 12 wreckTypeID: 47758 radius: 50.0 factionID: 500021 published: False Mass: 2000000.0 groupID: 1768 portionSize: 1 Missile Velocity Bonus: 1.0 Missile Flight Time Bonus: 1.0 Shield Capacity: 20.0 Structure Hitpoints: 10.0 Armor EM Damage Resistance: 1.0 Armor Explosive Damage Resistance: 1.0 Armor Kinetic Damage Resistance: 1.0 Armor Thermal Damage Resistance: 1.0 Shield EM Damage Resistance: 1.0 Shield Explosive Damage Resistance: 1.0 Shield Kinetic Damage Resistance: 1.0 Shield Thermal Damage Resistance: 1.0 entityChaseMaxDistance: 0.0 Armor Hitpoints: 15.0 Orbit Velocity: 150.0 entityStrength: 9.0 entityFlyRange: 1000.0 entityAttackDelayMin: 4500.0 Maximum Velocity: 320.0 Signature Radius: 70.0 entitySecurityMaxGain: 3.0 entityBracketColour: 1.0 Optimal Range: 0.0 Capacitor Recharge time: 500000.0 Maximum Locked Targets: 2.0 maxAttackTargets: 1.0 structureUniformity: 1.0 entityEquipmentMin: 1.0 entityEquipmentMax: 2.0 Targeting Speed: 3000.0 RADAR Sensor Strength: 8.0 Ladar Sensor Strength: 8.0 Magnetometric Sensor Strength: 8.0 Gravimetric Sensor Strength: 8.0 Missile Damage Bonus: 0.05 Disallows Assistance: 1.0 entityEquipmentGroupMax: 1.0 entityAttackDelayMax: 12500.0 Rate of fire: 8000.0 Shield recharge time: 500000.0 Bounty: 10000.0 Capacitor Capacity: 125.0 Shield Uniformity: 0.75 entityOverviewShipGroupId: 25.0 Warp Disruption Range: 0.0 Warp Scramble Strength: 0.0 entityReactionFactor: 0.5 entityDefenderChance: 0.075 gfxBoosterID: 395.0 entityAttackRange: 15000.0 entityWarpScrambleChance: 0.0 entityLootCountMin: 1.0 Missile Type: 211.0 Security Status Kill Amount: 0.0035 |
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| 50091 - Cerebral Accelerator | No Description | Booster | Click to toggle showing the 13 attributes.typeID: 50091Capacity: 0.0 isDynamicType: False typeNameID: 545858 iconID: 10144 basePrice: 0.0 marketGroupID: 2487 (Cerebral Accelerators) Volume: 1.0 radius: 1.0 published: True Mass: 0.0 groupID: 303 portionSize: 1 |
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| 50092 - Circadian Seeker | No Description | Seeker Scouts | Click to toggle showing the 16 attributes.typeID: 50092graphicID: 3516 Capacity: 0.0 isDynamicType: False raceID: 64 typeNameID: 545860 basePrice: 0.0 Volume: 0.0 soundID: 12 wreckTypeID: 34440 radius: 50.0 factionID: 500021 published: False Mass: 2000000.0 groupID: 1768 portionSize: 1 |
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| 50093 - Drifter Battleship | No Description | Drifter Battleship | Click to toggle showing the 16 attributes.typeID: 50093graphicID: 21049 Capacity: 120.0 isDynamicType: False raceID: 64 typeNameID: 545861 basePrice: 0.0 Volume: 109000.0 soundID: 20207 wreckTypeID: 34768 radius: 350.0 factionID: 500024 published: False Mass: 10900000.0 groupID: 1310 portionSize: 1 |
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50094 - Particle Cloud Thunder 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 50094graphicID: 22371 Capacity: 0.0 isDynamicType: False typeNameID: 545866 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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50095 - Construction Dungeon Cloud 6463 | No Description | Non-Scalable Clouds | Click to toggle showing the 12 attributes.typeID: 50095graphicID: 22370 Capacity: 0.0 isDynamicType: False typeNameID: 545867 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 1980 portionSize: 1 |
| 50096 - ENV_Triglavian_Construction_01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 50096graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 545868 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 50097 - Avatar | No Description | Hidden Zenith Amarr Capital | Click to toggle showing the 12 attributes.typeID: 50097graphicID: 2910 Capacity: 0.0 isDynamicType: False typeNameID: 545870 basePrice: 0.0 Volume: 100000000.0 radius: 7800.0 published: False Mass: 2075625000.0 groupID: 1804 portionSize: 1 |
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| 50098 - Avatar Wreck | No Description | Large Collidable Object | Click to toggle showing the 12 attributes.typeID: 50098graphicID: 3100 Capacity: 0.0 isDynamicType: False typeNameID: 545869 basePrice: 0.0 Volume: 0.0 radius: 2000.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 |
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| 50099 - Amarr Station | No Description | Large Collidable Object | Click to toggle showing the 13 attributes.typeID: 50099graphicID: 20621 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 545881 basePrice: 0.0 Volume: 0.0 radius: 17000.0 published: False Mass: 0.0 groupID: 226 portionSize: 1 |
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50100 - Aeon | No Description | Amarr Navy Roaming Capital | Click to toggle showing the 14 attributes.typeID: 50100Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 545882 basePrice: 0.0 Volume: 0.0 wreckTypeID: 27927 radius: 1650.0 factionID: 1000084 published: False Mass: 1012500000.0 groupID: 1412 portionSize: 1 |
| 50104 - Amarr Frigate | No Description | Hidden Zenith Amarr Frigate | Click to toggle showing the 14 attributes.typeID: 50104graphicID: 300 Capacity: 235.0 isDynamicType: False raceID: 4 typeNameID: 545884 basePrice: 0.0 Volume: 24398.0 radius: 50.0 factionID: 500003 published: False Mass: 2820000.0 groupID: 1791 portionSize: 1 |
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| 50105 - Amarr Cruiser | No Description | Hidden Zenith Amarr Cruiser | Click to toggle showing the 14 attributes.typeID: 50105graphicID: 1065 Capacity: 235.0 isDynamicType: False raceID: 4 typeNameID: 545883 basePrice: 0.0 Volume: 118000.0 radius: 150.0 factionID: 500003 published: False Mass: 11800000.0 groupID: 1790 portionSize: 1 |
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50106 - Aeon | No Description | Hidden Zenith Amarr Capital | Click to toggle showing the 15 attributes.typeID: 50106graphicID: 22373 Capacity: 3300.0 isDynamicType: False raceID: 64 typeNameID: 545899 basePrice: 0.0 Volume: 13950000.0 wreckTypeID: 44273 radius: 1650.0 factionID: 500021 published: False Mass: 1012500000.0 groupID: 1804 portionSize: 1 |
| 50107 - Amarr Apoc | No Description | Hidden Zenith Amarr Battleship | Click to toggle showing the 15 attributes.typeID: 50107graphicID: 296 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 545900 basePrice: 0.0 Volume: 495000.0 wreckTypeID: 27050 radius: 400.0 factionID: 1000084 published: False Mass: 97100000.0 groupID: 1789 portionSize: 1 |
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| 50108 - Amarr Armageddon | No Description | Hidden Zenith Amarr Battleship | Click to toggle showing the 15 attributes.typeID: 50108graphicID: 297 Capacity: 0.0 isDynamicType: False raceID: 4 typeNameID: 545901 basePrice: 0.0 Volume: 1100000.0 wreckTypeID: 27050 radius: 250.0 factionID: 1000084 published: False Mass: 20500000.0 groupID: 1789 portionSize: 1 |
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| 50109 - Amarr Providence | No Description | Irregular Freighter | Click to toggle showing the 14 attributes.typeID: 50109graphicID: 2738 Capacity: 235.0 isDynamicType: False raceID: 4 typeNameID: 545902 basePrice: 0.0 Volume: 1040000.0 soundID: 31 radius: 350.0 published: False Mass: 21000000.0 groupID: 1926 portionSize: 1 |
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| 50110 - Amarr Prophecy | No Description | Mission Amarr Empire Battlecruiser | Click to toggle showing the 14 attributes.typeID: 50110graphicID: 2385 Capacity: 350.0 isDynamicType: False raceID: 4 typeNameID: 545904 basePrice: 0.0 Volume: 130000.0 wreckTypeID: 27051 radius: 198.0 published: False Mass: 13500000.0 groupID: 666 portionSize: 1 |
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| 50111 - Amarr Oracle | No Description | Mission Amarr Empire Battlecruiser | Click to toggle showing the 14 attributes.typeID: 50111graphicID: 11775 Capacity: 350.0 isDynamicType: False raceID: 4 typeNameID: 545903 basePrice: 0.0 Volume: 130000.0 wreckTypeID: 27051 radius: 198.0 published: False Mass: 13500000.0 groupID: 666 portionSize: 1 |
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| 50117 - Amarr Cruiser 2 | No Description | Hidden Zenith Amarr Cruiser | Click to toggle showing the 14 attributes.typeID: 50117graphicID: 57 Capacity: 235.0 isDynamicType: False raceID: 4 typeNameID: 545905 basePrice: 0.0 Volume: 118000.0 radius: 150.0 factionID: 500003 published: False Mass: 11800000.0 groupID: 1790 portionSize: 1 |
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50118 - Environment Moon 3D | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 50118graphicID: 22372 Capacity: 0.0 isDynamicType: False typeNameID: 545906 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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50119 - Placeholder TG construction phase 1 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 50119graphicID: 22377 Capacity: 0.0 isDynamicType: False typeNameID: 545907 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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50120 - Placeholder TG construction phase 2 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 50120graphicID: 22376 Capacity: 0.0 isDynamicType: False typeNameID: 545908 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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50121 - Placeholder TG construction phase 3 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 50121graphicID: 22378 Capacity: 0.0 isDynamicType: False typeNameID: 545909 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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50122 - Placeholder TG site 1 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 50122graphicID: 22379 Capacity: 0.0 isDynamicType: False typeNameID: 545910 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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50123 - Placeholder TG site 2 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 50123graphicID: 22380 Capacity: 0.0 isDynamicType: False typeNameID: 545911 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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50124 - Placeholder TG site 3 | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 50124graphicID: 22381 Capacity: 0.0 isDynamicType: False typeNameID: 545912 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
| 50125 - ENV_Amarr_01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 50125graphicID: 10026 Capacity: 0.0 isDynamicType: False typeNameID: 545913 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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50126 - Particle cloud 01a | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 50126graphicID: 22375 Capacity: 0.0 isDynamicType: False typeNameID: 545931 basePrice: 0.0 Volume: 0.0 radius: 1.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
| 50127 - Triglavian storage facility | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 50127graphicID: 22217 Capacity: 0.0 isDynamicType: False typeNameID: 545952 basePrice: 0.0 Volume: 0.0 radius: 435.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 50128 - Triglavian storage transfer facility | No Description | Non-Interactable Object | Click to toggle showing the 12 attributes.typeID: 50128graphicID: 22382 Capacity: 0.0 isDynamicType: False typeNameID: 545953 basePrice: 0.0 Volume: 0.0 radius: 1100.0 published: False Mass: 0.0 groupID: 1975 portionSize: 1 |
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| 50130 - 50130_Female_TopMiddle_TshirtF01_Types_TshirtF01_PWT.png | No Description | Tops | Click to toggle showing the 11 attributes.typeID: 50130Capacity: 0.0 typeNameID: 545955 iconID: 22105 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1089 portionSize: 1 |
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| 50131 - 50131_Male_topMiddle_TshirtM01_Types_TshirtM01_PWT.png | No Description | Tops | Click to toggle showing the 11 attributes.typeID: 50131Capacity: 0.0 typeNameID: 545956 iconID: 22106 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1089 portionSize: 1 |
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| 50132 - 50132_Female_hair_HeadWear_Cap_F01_Types_HeadWear_Cap_F01_PWT.png | No Description | Headwear | Click to toggle showing the 11 attributes.typeID: 50132Capacity: 0.0 typeNameID: 545969 iconID: 22107 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1092 portionSize: 1 |
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| 50133 - 50133_Male_hair_HeadWear_Cap_M01_Types_HeadWear_Cap_M01_PWT.png | No Description | Headwear | Click to toggle showing the 11 attributes.typeID: 50133Capacity: 0.0 typeNameID: 545970 iconID: 22108 basePrice: 0.0 Volume: 0.1 radius: 1.0 published: False Mass: 0.5 groupID: 1092 portionSize: 1 |
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| 50135 - loot_structure_locator | No Description | Locators | Click to toggle showing the 12 attributes.typeID: 50135graphicID: 2742 Capacity: 0.0 isDynamicType: False typeNameID: 546000 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: False Mass: 1.0 groupID: 1973 portionSize: 1 |
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| 50137 - npc_spawn_locator | No Description | Locators | Click to toggle showing the 12 attributes.typeID: 50137graphicID: 2742 Capacity: 0.0 isDynamicType: False typeNameID: 546003 basePrice: 0.0 Volume: 1.0 radius: 1.0 published: False Mass: 1.0 groupID: 1973 portionSize: 1 |
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| 50138 - Easter Firework | No Description | Festival Charges | Click to toggle showing the 30 attributes.typeID: 50138graphicID: 22388 Capacity: 0.0 isDynamicType: False typeNameID: 546073 iconID: 20973 basePrice: 0.0 marketGroupID: 1663 (Special Edition Festival Assets) Volume: 0.1 radius: 1.0 published: True Mass: 100.0 Tech Level: 1.0 groupID: 500 portionSize: 100 Maximum Velocity: 1000.0 Inertia Modifier: 3000.0 Structure Hitpoints: 10.0 Detonation proximity: 35.0 structureUniformity: 1.0 Base Shield Damage: 0.0 aimedLaunch: 1.0 missileNeverDoesDamage: 1.0 rate of fire bonus: 1.0 requiredSkill1Level: 1.0 requiredSkill2Level: 1.0 Used with (Launcher Group): 56.0 Maximum Flight Time: 100000.0 armorPiercingChance: 1.0 Base Armor Damage: 0.0 |
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| 50139 - Damavik Metamateria Exotica SKIN (Permanent) | Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.
One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms. |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 546087typeID: 50139 Capacity: 0.0 isDynamicType: False raceID: 135 typeNameID: 546086 basePrice: 0.0 marketGroupID: 2486 (Triglavian) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Damavik Metamateria Exotica skin_skinMaterialID: 362 skin_isSingleUse: False skin_skinDescription: 546085 skin_visibleSerenity: False skin_skinID: 5911 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [47269] skin_licenseTypeID: 50139 Applies to: Damavik isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 50140 - Kikimora Metamateria Exotica SKIN (Permanent) | Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.
One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms. |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 546090typeID: 50140 Capacity: 0.0 isDynamicType: False raceID: 135 typeNameID: 546089 basePrice: 0.0 marketGroupID: 2521 (Triglavian) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Kikimora Metamateria Exotica skin_skinMaterialID: 362 skin_isSingleUse: False skin_skinDescription: 546088 skin_visibleSerenity: False skin_skinID: 5912 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [49710] skin_licenseTypeID: 50140 Applies to: Kikimora isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 50141 - Vedmak Metamateria Exotica SKIN (Permanent) | Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.
One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms. |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 546093typeID: 50141 Capacity: 0.0 isDynamicType: False raceID: 135 typeNameID: 546092 basePrice: 0.0 marketGroupID: 2485 (Triglavian) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Vedmak Metamateria Exotica skin_skinMaterialID: 362 skin_isSingleUse: False skin_skinDescription: 546091 skin_visibleSerenity: False skin_skinID: 5913 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [47270] skin_licenseTypeID: 50141 Applies to: Vedmak isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 50142 - Rodiva Metamateria Exotica SKIN (Permanent) | Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.
One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms. |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 546096typeID: 50142 Capacity: 0.0 isDynamicType: False raceID: 135 typeNameID: 546095 basePrice: 0.0 marketGroupID: 2485 (Triglavian) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Rodiva Metamateria Exotica skin_skinMaterialID: 362 skin_isSingleUse: False skin_skinDescription: 546094 skin_visibleSerenity: False skin_skinID: 5914 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [49712] skin_licenseTypeID: 50142 Applies to: Rodiva isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 50143 - Zarmazd Metamateria Exotica SKIN (Permanent) | Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.
One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms. |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 546099typeID: 50143 Capacity: 0.0 isDynamicType: False raceID: 135 typeNameID: 546098 basePrice: 0.0 marketGroupID: 2485 (Triglavian) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Zarmazd Metamateria Exotica skin_skinMaterialID: 362 skin_isSingleUse: False skin_skinDescription: 546097 skin_visibleSerenity: False skin_skinID: 5915 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [49713] skin_licenseTypeID: 50143 Applies to: Zarmazd isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 50144 - Drekavac Metamateria Exotica SKIN (Permanent) | Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.
One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms. |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 546102typeID: 50144 Capacity: 0.0 isDynamicType: False raceID: 135 typeNameID: 546101 basePrice: 0.0 marketGroupID: 2519 (Triglavian) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Drekavac Metamateria Exotica skin_skinMaterialID: 362 skin_isSingleUse: False skin_skinDescription: 546100 skin_visibleSerenity: False skin_skinID: 5916 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [49711] skin_licenseTypeID: 50144 Applies to: Drekavac isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 50145 - Leshak Metamateria Exotica SKIN (Permanent) | Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.
One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms. |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 546105typeID: 50145 Capacity: 0.0 isDynamicType: False raceID: 135 typeNameID: 546104 basePrice: 0.0 marketGroupID: 2482 (Triglavian) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Leshak Metamateria Exotica skin_skinMaterialID: 362 skin_isSingleUse: False skin_skinDescription: 546103 skin_visibleSerenity: False skin_skinID: 5917 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [47271] skin_licenseTypeID: 50145 Applies to: Leshak isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 50146 - Hecate Caille Neon SKIN (Permanent) | The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.
The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships. |
Permanent SKIN | Click to toggle showing the 25 attributes.descriptionID: 546109typeID: 50146 Capacity: 0.0 isDynamicType: False raceID: 8 typeNameID: 546108 basePrice: 0.0 marketGroupID: 2356 (Gallente) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Hecate Caille Neon skin_skinMaterialID: 364 skin_isSingleUse: False skin_skinDescription: 546107 skin_visibleSerenity: False skin_skinID: 5918 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [35683] skin_licenseTypeID: 50146 Applies to: Hecate isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 50147 - Deimos Caille Neon SKIN (Permanent) | The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.
The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 546112typeID: 50147 Capacity: 0.0 raceID: 8 typeNameID: 546111 basePrice: 0.0 marketGroupID: 2071 (Gallente) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Deimos Caille Neon skin_skinMaterialID: 364 skin_isSingleUse: False skin_skinDescription: 546110 skin_visibleSerenity: False skin_skinID: 5919 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [12023] skin_licenseTypeID: 50147 Applies to: Deimos isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 50148 - Ishtar Caille Neon SKIN (Permanent) | The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.
The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 546115typeID: 50148 Capacity: 0.0 raceID: 8 typeNameID: 546114 basePrice: 0.0 marketGroupID: 2071 (Gallente) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Ishtar Caille Neon skin_skinMaterialID: 364 skin_isSingleUse: False skin_skinDescription: 546113 skin_visibleSerenity: False skin_skinID: 5920 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [12005] skin_licenseTypeID: 50148 Applies to: Ishtar isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 50149 - Kronos Caille Neon SKIN (Permanent) | The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.
The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 546118typeID: 50149 Capacity: 0.0 raceID: 8 typeNameID: 546117 basePrice: 0.0 marketGroupID: 2026 (Gallente) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Kronos Caille Neon skin_skinMaterialID: 364 skin_isSingleUse: False skin_skinDescription: 546116 skin_visibleSerenity: False skin_skinID: 5921 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [28661] skin_licenseTypeID: 50149 Applies to: Kronos isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 50150 - Thanatos Caille Neon SKIN (Permanent) | The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.
The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 546121typeID: 50150 Capacity: 0.0 raceID: 8 typeNameID: 546120 basePrice: 0.0 marketGroupID: 1976 (Gallente) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Thanatos Caille Neon skin_skinMaterialID: 364 skin_isSingleUse: False skin_skinDescription: 546119 skin_visibleSerenity: False skin_skinID: 5922 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [23911] skin_licenseTypeID: 50150 Applies to: Thanatos isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 50151 - Nyx Caille Neon SKIN (Permanent) | The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.
The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 546124typeID: 50151 Capacity: 0.0 raceID: 8 typeNameID: 546123 basePrice: 0.0 marketGroupID: 1976 (Gallente) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Nyx Caille Neon skin_skinMaterialID: 364 skin_isSingleUse: False skin_skinDescription: 546122 skin_visibleSerenity: False skin_skinID: 5923 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [23913] skin_licenseTypeID: 50151 Applies to: Nyx isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 50152 - Erebus Caille Neon SKIN (Permanent) | The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.
The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships. |
Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 546127typeID: 50152 Capacity: 0.0 raceID: 8 typeNameID: 546126 basePrice: 0.0 marketGroupID: 1979 (Gallente) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Erebus Caille Neon skin_skinMaterialID: 364 skin_isSingleUse: False skin_skinDescription: 546125 skin_visibleSerenity: False skin_skinID: 5924 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [671] skin_licenseTypeID: 50152 Applies to: Erebus isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
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| 50153 - Nemesis Caille Neon SKIN (Permanent) | The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. | Permanent SKIN | Click to toggle showing the 24 attributes.descriptionID: 546130typeID: 50153 Capacity: 0.0 raceID: 8 typeNameID: 546129 basePrice: 0.0 marketGroupID: 2053 (Gallente) Volume: 0.01 radius: 1.0 published: True Mass: 0.0 groupID: 1950 portionSize: 1 skin_internalName: Nemesis Caille Neon skin_skinMaterialID: 364 skin_isSingleUse: False skin_skinDescription: 546128 skin_visibleSerenity: False skin_skinID: 5925 skin_allowCCPDevs: True skin_visibleTranquility: True skin_duration: -1 skin_types: [11377] skin_licenseTypeID: 50153 Applies to: Nemesis isSingleUse: False visibleTranquility: True visibleSerenity: False duration: -1 |
Please note that a "removed" item usually means the item was just not yet added to the "newer" build.
| TypeID & Name | Description | Group | Attributes |
|---|
| Blueprint Name | Old BP Data | New BP Data | Raw Diff |
|---|---|---|---|
| 2788 - Cynosural Generator Array Blueprint | BP Price: 250,000,000 ISK Build Time: 3:20:00 Copy:9600 ME:4200 TE:4200 Limit:10x Materials: 2x Capital Construction Parts 11x Broadcast Node 9x Organic Mortar Applicators 7x Recursive Computing Module 7x Self-Harmonizing Power Core 4x Sterile Conduits 2x Wetware Mainframe Skills: Industry V Outcome: 1x Cynosural Generator Array (27673) |
BP Price: 250,000,000 ISK Build Time: 3:20:00 Copy:9600 ME:4200 TE:4200 Limit:10x Materials: 1x Cynosural Generator Array Skills: Starbase Management V Industry V Outcome: 1x Cynosural Generator Array (27673) |
BP Price: 250,000,000 ISK Build Time: 3:20:00 Copy:9600 ME:4200 TE:4200 Limit:10x Materials: 11x 2867 9x 2870 7x 2871 7x 2872 4x 2875 2x 2876 Skills: 3365 V 3380 V Outcome: 1x 27673 |
| 2789 - Cynosural System Jammer Blueprint | BP Price: 250,000,000 ISK Build Time: 3:20:00 Copy:9600 ME:4200 TE:4200 Limit:10x Materials: 4x Capital Construction Parts 11x Broadcast Node 7x Integrity Response Drones 7x Organic Mortar Applicators 6x Recursive Computing Module 11x Self-Harmonizing Power Core 4x Wetware Mainframe Skills: Industry V Outcome: 1x Cynosural System Jammer (27674) |
BP Price: 250,000,000 ISK Build Time: 3:20:00 Copy:9600 ME:4200 TE:4200 Limit:10x Materials: 1x Cynosural System Jammer Skills: Starbase Management V Industry V Outcome: 1x Cynosural System Jammer (27674) |
BP Price: 250,000,000 ISK Build Time: 3:20:00 Copy:9600 ME:4200 TE:4200 Limit:10x Materials: 11x 2867 7x 2868 7x 2870 6x 2871 11x 2872 4x 2876 Skills: 3365 V 3380 V Outcome: 1x 27674 |
| 2800 - Jump Bridge Blueprint | BP Price: 250,000,000 ISK Build Time: 6:40:00 Copy:19200 ME:8400 TE:8400 Limit:7x Materials: 4x Capital Construction Parts 6x Broadcast Node 4x Integrity Response Drones 9x Nano-Factory 9x Organic Mortar Applicators 6x Recursive Computing Module 6x Self-Harmonizing Power Core 9x Sterile Conduits 4x Wetware Mainframe Skills: Industry V Outcome: 1x Jump Bridge (27897) |
BP Price: 250,000,000 ISK Build Time: 6:40:00 Copy:19200 ME:8400 TE:8400 Limit:7x Materials: 1x Jump Bridge Skills: Starbase Management V Industry V Outcome: 1x Jump Bridge (27897) |
BP Price: 250,000,000 ISK Build Time: 6:40:00 Copy:19200 ME:8400 TE:8400 Limit:7x Materials: 6x 2867 4x 2868 9x 2869 9x 2870 6x 2871 6x 2872 9x 2875 4x 2876 Skills: 3365 V 3380 V Outcome: 1x 27897 |
| 49775 - Heavy Mutadaptive Remote Armor Repairer I Blueprint | No blueprint entry found. | BP Price: 124,700 ISK Build Time: 0:30:00 Copy:1440 ME:630 TE:630 Limit:100x Materials: 20x Crystalline Isogen-10 108x Mexallon 280x Zero-Point Condensate 924x Pyerite 1506x Tritanium Skills: Industry I Outcome: 1x Heavy Mutadaptive Remote Armor Repairer I (49770) |
BP Price: 124,700 ISK Build Time: 0:30:00 Copy:1440 ME:630 TE:630 Limit:100x Materials: 20x 47975 108x 36 280x 48112 924x 35 1506x 34 Skills: 3380 I Outcome: 1x 49770 |
| 49776 - Heavy Mutadaptive Scoped Remote Armor Repairer Blueprint | No blueprint entry found. | BP Price: 124,700 ISK Build Time: 0:30:00 Copy:1440 ME:630 TE:630 Limit:100x Materials: 12x Crystalline Isogen-10 108x Mexallon 300x Zero-Point Condensate 924x Pyerite 1506x Tritanium Skills: Industry I Outcome: 1x Heavy Mutadaptive Scoped Remote Armor Repairer (49771) |
BP Price: 124,700 ISK Build Time: 0:30:00 Copy:1440 ME:630 TE:630 Limit:100x Materials: 12x 47975 108x 36 300x 48112 924x 35 1506x 34 Skills: 3380 I Outcome: 1x 49771 |
| 49777 - Heavy Mutadaptive Compact Remote Armor Repairer Blueprint | No blueprint entry found. | BP Price: 124,700 ISK Build Time: 0:30:00 Copy:1440 ME:630 TE:630 Limit:100x Materials: 12x Crystalline Isogen-10 108x Mexallon 300x Zero-Point Condensate 924x Pyerite 1506x Tritanium Skills: Industry I Outcome: 1x Heavy Mutadaptive Compact Remote Armor Repairer (49772) |
BP Price: 124,700 ISK Build Time: 0:30:00 Copy:1440 ME:630 TE:630 Limit:100x Materials: 12x 47975 108x 36 300x 48112 924x 35 1506x 34 Skills: 3380 I Outcome: 1x 49772 |
| 49778 - Heavy Mutadaptive Remote Armor Repairer II Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 1:18:00 Copy:3744 ME:1638 TE:1638 Limit:10x Materials: 1x R.A.M.- Armor/Hull Tech 1x Heavy Mutadaptive Remote Armor Repairer I 3x Nanoelectrical Microprocessor 5x Morphite 12x Robotics Skills: Nanite Engineering I Hydromagnetic Physics I Industry V Outcome: 1x Heavy Mutadaptive Remote Armor Repairer II (49773) |
BP Price: 0 ISK Build Time: 1:18:00 Copy:3744 ME:1638 TE:1638 Limit:10x Materials: 1x 11475 1x 49770 3x 11539 5x 11399 12x 9848 Skills: 11442 I 11443 I 3380 V Outcome: 1x 49773 |
| 49779 - Perun Heavy Mutadaptive Remote Armor Repairer Blueprint | No blueprint entry found. | BP Price: 124,700 ISK Build Time: 0:30:00 Copy:1440 ME:630 TE:630 Limit:100x Materials: 22x Crystalline Isogen-10 108x Mexallon 320x Zero-Point Condensate 924x Pyerite 1506x Tritanium Skills: Industry I Outcome: 1x Perun Heavy Mutadaptive Remote Armor Repairer (49774) |
BP Price: 124,700 ISK Build Time: 0:30:00 Copy:1440 ME:630 TE:630 Limit:100x Materials: 22x 47975 108x 36 320x 48112 924x 35 1506x 34 Skills: 3380 I Outcome: 1x 49774 |
| 49967 - Expired Basic 'Brainfreeze' Cerebral Accelerator Blueprint | No blueprint entry found. | BP Price: 1,000,000 ISK Build Time: 0:01:00 Copy:? ME:? TE:? Limit:10x Materials: 1x Synthetic Synapses 1x Transcranial Microcontrollers 1x Electronic Link 1x Data Processor 1x Positron Cord 1x Current Amplifier 42x Chromodynamic Tricarboxyls Skills: Industry I Outcome: 1x Expired Basic 'Brainfreeze' Cerebral Accelerator (48613) |
BP Price: 1,000,000 ISK Build Time: 0:01:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 2346 1x 12836 1x 21587 1x 21596 1x 23158 1x 23163 42x 48927 Skills: 3380 I Outcome: 1x 48613 |
| 49968 - Expired Standard 'Brainfreeze' Cerebral Accelerator Blueprint | No blueprint entry found. | BP Price: 1,000,000 ISK Build Time: 0:01:40 Copy:? ME:? TE:? Limit:10x Materials: 1x Synthetic Synapses 1x Transcranial Microcontrollers 1x Electronic Link 1x Data Processor 1x Positron Cord 1x Current Amplifier 70x Chromodynamic Tricarboxyls Skills: Industry I Outcome: 1x Expired Standard 'Brainfreeze' Cerebral Accelerator (48614) |
BP Price: 1,000,000 ISK Build Time: 0:01:40 Copy:? ME:? TE:? Limit:10x Materials: 1x 2346 1x 12836 1x 21587 1x 21596 1x 23158 1x 23163 70x 48927 Skills: 3380 I Outcome: 1x 48614 |
| 49969 - Expired Advanced 'Brainfreeze' Cerebral Accelerator Blueprint | No blueprint entry found. | BP Price: 1,000,000 ISK Build Time: 0:02:00 Copy:? ME:? TE:? Limit:10x Materials: 1x Synthetic Synapses 1x Transcranial Microcontrollers 1x Electronic Link 1x Data Processor 1x Positron Cord 1x Current Amplifier 84x Chromodynamic Tricarboxyls Skills: Industry I Outcome: 1x Expired Advanced 'Brainfreeze' Cerebral Accelerator (48615) |
BP Price: 1,000,000 ISK Build Time: 0:02:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 2346 1x 12836 1x 21587 1x 21596 1x 23158 1x 23163 84x 48927 Skills: 3380 I Outcome: 1x 48615 |
| 49970 - Expired Extended 'Brainfreeze' Cerebral Accelerator Blueprint | No blueprint entry found. | BP Price: 1,000,000 ISK Build Time: 0:05:00 Copy:? ME:? TE:? Limit:10x Materials: 1x Synthetic Synapses 1x Transcranial Microcontrollers 1x Electronic Link 1x Data Processor 1x Positron Cord 1x Current Amplifier 210x Chromodynamic Tricarboxyls Skills: Industry I Outcome: 1x Expired Extended 'Brainfreeze' Cerebral Accelerator (48616) |
BP Price: 1,000,000 ISK Build Time: 0:05:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 2346 1x 12836 1x 21587 1x 21596 1x 23158 1x 23163 210x 48927 Skills: 3380 I Outcome: 1x 48616 |
| 49971 - ML-EKP 'Polybolos' Ballistic Control System Blueprint | No blueprint entry found. | BP Price: 499,200 ISK Build Time: 0:03:00 Copy:? ME:? TE:? Limit:3x Materials: 6x Isogen 6x Megacyte 16x Chromodynamic Tricarboxyls 21x Zydrine 848x Mexallon 2027x Tritanium Skills: Industry I Outcome: 1x ML-EKP 'Polybolos' Ballistic Control System (49790) |
BP Price: 499,200 ISK Build Time: 0:03:00 Copy:? ME:? TE:? Limit:3x Materials: 6x 37 6x 40 16x 48927 21x 39 848x 36 2027x 34 Skills: 3380 I Outcome: 1x 49790 |
| 49972 - Frostline 'Clavicula' Integrated Analyzer Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 0:03:00 Copy:? ME:? TE:? Limit:3x Materials: 1x Data Analyzer I 1x Relic Analyzer I 24x Chromodynamic Tricarboxyls 100x High-Tech Data Chip 175x High-Tech Scanner 175x High-Tech Manufacturing Tools Skills: Industry I Outcome: 1x Frostline 'Clavicula' Integrated Analyzer (49791) |
BP Price: 0 ISK Build Time: 0:03:00 Copy:? ME:? TE:? Limit:3x Materials: 1x 22175 1x 22177 24x 48927 100x 17893 175x 17894 175x 17895 Skills: 3380 I Outcome: 1x 49791 |
| 49973 - Frostline 'Omnivore' Harvester Upgrade Blueprint | No blueprint entry found. | BP Price: 250,000 ISK Build Time: 0:03:00 Copy:? ME:? TE:? Limit:3x Materials: 6x Megacyte 12x Isogen 12x Chromodynamic Tricarboxyls 38x Zydrine 954x Mexallon 2322x Tritanium Skills: Industry I Outcome: 1x Frostline 'Omnivore' Harvester Upgrade (49792) |
BP Price: 250,000 ISK Build Time: 0:03:00 Copy:? ME:? TE:? Limit:3x Materials: 6x 40 12x 37 12x 48927 38x 39 954x 36 2322x 34 Skills: 3380 I Outcome: 1x 49792 |
| 50011 - Basic 'Ardour' Cerebral Accelerator Blueprint | No blueprint entry found. | BP Price: 1,000,000 ISK Build Time: 0:01:00 Copy:? ME:? TE:? Limit:10x Materials: 1x Synthetic Synapses 1x Transcranial Microcontrollers 1x Electronic Link 1x Data Processor 1x Positron Cord 1x Current Amplifier 42x Chromodynamic Tricarboxyls Skills: Industry I Outcome: 1x Basic 'Ardour' Cerebral Accelerator (50007) |
BP Price: 1,000,000 ISK Build Time: 0:01:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 2346 1x 12836 1x 21587 1x 21596 1x 23158 1x 23163 42x 48927 Skills: 3380 I Outcome: 1x 50007 |
| 50012 - Standard 'Ardour' Cerebral Accelerator Blueprint | No blueprint entry found. | BP Price: 1,000,000 ISK Build Time: 0:01:40 Copy:? ME:? TE:? Limit:10x Materials: 1x Synthetic Synapses 1x Transcranial Microcontrollers 1x Electronic Link 1x Data Processor 1x Positron Cord 1x Current Amplifier 70x Chromodynamic Tricarboxyls Skills: Industry I Outcome: 1x Standard 'Ardour' Cerebral Accelerator (50008) |
BP Price: 1,000,000 ISK Build Time: 0:01:40 Copy:? ME:? TE:? Limit:10x Materials: 1x 2346 1x 12836 1x 21587 1x 21596 1x 23158 1x 23163 70x 48927 Skills: 3380 I Outcome: 1x 50008 |
| 50013 - Advanced 'Ardour' Cerebral Accelerator Blueprint | No blueprint entry found. | BP Price: 1,000,000 ISK Build Time: 0:02:00 Copy:? ME:? TE:? Limit:10x Materials: 1x Synthetic Synapses 1x Transcranial Microcontrollers 1x Electronic Link 1x Data Processor 1x Positron Cord 1x Current Amplifier 84x Chromodynamic Tricarboxyls Skills: Industry I Outcome: 1x Advanced 'Ardour' Cerebral Accelerator (50009) |
BP Price: 1,000,000 ISK Build Time: 0:02:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 2346 1x 12836 1x 21587 1x 21596 1x 23158 1x 23163 84x 48927 Skills: 3380 I Outcome: 1x 50009 |
| 50014 - Extended 'Ardour' Cerebral Accelerator Blueprint | No blueprint entry found. | BP Price: 1,000,000 ISK Build Time: 0:05:00 Copy:? ME:? TE:? Limit:10x Materials: 1x Synthetic Synapses 1x Transcranial Microcontrollers 1x Electronic Link 1x Data Processor 1x Positron Cord 1x Current Amplifier 210x Chromodynamic Tricarboxyls Skills: Industry I Outcome: 1x Extended 'Ardour' Cerebral Accelerator (50010) |
BP Price: 1,000,000 ISK Build Time: 0:05:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 2346 1x 12836 1x 21587 1x 21596 1x 23158 1x 23163 210x 48927 Skills: 3380 I Outcome: 1x 50010 |
| 50068 - Inquest 'Hedone' Entanglement Optimizer WS-802 Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 0:15:00 Copy:? ME:? TE:? Limit:10x Materials: 1x Inquest 'Eros' Stasis Webifier MR-803 3x Transcranial Microcontrollers 50x Chromodynamic Tricarboxyls 312x Current Amplifier Skills: Industry I Outcome: 1x Inquest 'Hedone' Entanglement Optimizer WS-802 (50053) |
BP Price: 0 ISK Build Time: 0:15:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47261 3x 12836 50x 48927 312x 23163 Skills: 3380 I Outcome: 1x 50053 |
| 50072 - Inquest 'Hedone' Entanglement Optimizer WS-803 Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 0:15:00 Copy:? ME:? TE:? Limit:10x Materials: 1x Inquest 'Eros' Stasis Webifier MR-805 3x Transcranial Microcontrollers 80x Chromodynamic Tricarboxyls 312x Current Amplifier Skills: Industry I Outcome: 1x Inquest 'Hedone' Entanglement Optimizer WS-803 (50066) |
BP Price: 0 ISK Build Time: 0:15:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47262 3x 12836 80x 48927 312x 23163 Skills: 3380 I Outcome: 1x 50066 |
| 50073 - Inquest 'Hedone' Entanglement Optimizer WS-804 Blueprint | No blueprint entry found. | BP Price: 0 ISK Build Time: 0:15:00 Copy:? ME:? TE:? Limit:10x Materials: 1x Inquest 'Eros' Stasis Webifier MR-807 3x Transcranial Microcontrollers 110x Chromodynamic Tricarboxyls 312x Current Amplifier Skills: Industry I Outcome: 1x Inquest 'Hedone' Entanglement Optimizer WS-804 (50067) |
BP Price: 0 ISK Build Time: 0:15:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 47263 3x 12836 110x 48927 312x 23163 Skills: 3380 I Outcome: 1x 50067 |
| TypeID, Name, and Group | Old Reprocessing Data | New Reprocessing Data | Raw Diff |
|---|---|---|---|
| 47769 - Small Abyssal Armor Repairer (Armor Repair Unit) | 858x Tritanium 288x Pyerite 4x Megacyte 3x Robotics |
858x Tritanium 288x Pyerite 4x Megacyte |
858x 34 288x 35 4x 40 3x 9848 |
| 49712 - Rodiva (Cruiser) | 614356x Tritanium 154233x Pyerite 39907x Mexallon 9687x Isogen 2387x Nocxium 1202x Zydrine 356x Megacyte 435x Crystalline Isogen-10 400x Zero-Point Condensate |
514356x Tritanium 184233x Pyerite 39907x Mexallon 9687x Isogen 2387x Nocxium 1202x Zydrine 156x Megacyte 235x Crystalline Isogen-10 546x Zero-Point Condensate |
1 39907x 36 9687x 37 2387x 38 1202x 39 |
| 49713 - Zarmazd (Logistics) | 566667x Tritanium 134444x Pyerite 32222x Mexallon 8889x Isogen 1111x Nocxium 800x Zydrine 200x Megacyte 75x Construction Blocks 90x Morphite 75x Ion Thruster 263x Magnetometric Sensor Cluster 1800x Photon Microprocessor 2250x Crystalline Carbonide Armor Plate 23x Fusion Reactor Unit 750x Oscillator Capacitor Unit 150x Pulse Shield Emitter |
514356x Tritanium 184233x Pyerite 39907x Mexallon 9687x Isogen 2387x Nocxium 1202x Zydrine 156x Megacyte 75x Construction Blocks 90x Morphite 75x Fusion Thruster 263x Radar Sensor Cluster 1800x Nanoelectrical Microprocessor 2250x Tungsten Carbide Armor Plate 23x Antimatter Reactor Unit 750x Tesseract Capacitor Unit 150x Linear Shield Emitter 546x Zero-Point Condensate |
5 1 3 75x 3828 90x 11399 75x 1153 263x 1153 1800x 115 2250x 1154 23x 1154 750x 1155 150x 1155 546x 48112 |
| 49770 - Heavy Mutadaptive Remote Armor Repairer I (Mutadaptive Remote Armor Repairer) | No reprocessing data found. | 1506x Tritanium 924x Pyerite 108x Mexallon 20x Crystalline Isogen-10 280x Zero-Point Condensate |
1506x 34 924x 35 108x 36 20x 47975 280x 48112 |
| 49771 - Heavy Mutadaptive Scoped Remote Armor Repairer (Mutadaptive Remote Armor Repairer) | No reprocessing data found. | 1506x Tritanium 924x Pyerite 108x Mexallon 12x Crystalline Isogen-10 300x Zero-Point Condensate |
1506x 34 924x 35 108x 36 12x 47975 300x 48112 |
| 49772 - Heavy Mutadaptive Compact Remote Armor Repairer (Mutadaptive Remote Armor Repairer) | No reprocessing data found. | 1506x Tritanium 924x Pyerite 108x Mexallon 12x Crystalline Isogen-10 300x Zero-Point Condensate |
1506x 34 924x 35 108x 36 12x 47975 300x 48112 |
| 49773 - Heavy Mutadaptive Remote Armor Repairer II (Mutadaptive Remote Armor Repairer) | No reprocessing data found. | 1506x Tritanium 924x Pyerite 108x Mexallon 12x Robotics 5x Morphite 3x Nanoelectrical Microprocessor |
1506x 34 924x 35 108x 36 12x 9848 5x 11399 3x 11539 |
| 49774 - Perun Heavy Mutadaptive Remote Armor Repairer (Mutadaptive Remote Armor Repairer) | No reprocessing data found. | 1506x Tritanium 924x Pyerite 108x Mexallon 22x Crystalline Isogen-10 320x Zero-Point Condensate |
1506x 34 924x 35 108x 36 22x 47975 320x 48112 |
| 49787 - Hiemal Tricarboxyl Vapor (Harvestable Cloud) | No reprocessing data found. | 1x Chromodynamic Tricarboxyls | 1x 48927 |
| 49789 - Hiemal Tricarboxyl Condensate (Temporal Resources) | No reprocessing data found. | 2x Chromodynamic Tricarboxyls | 2x 48927 |
| 49790 - ML-EKP 'Polybolos' Ballistic Control System (Ballistic Control system) | No reprocessing data found. | 1351x Tritanium 636x Mexallon 4x Isogen 14x Zydrine 4x Megacyte |
1351x 34 636x 36 4x 37 14x 39 4x 40 |
| 49791 - Frostline 'Clavicula' Integrated Analyzer (Data Miners) | No reprocessing data found. | 912x Tritanium 198x Pyerite 542x Mexallon 5x Isogen 2x Megacyte |
912x 34 198x 35 542x 36 5x 37 2x 40 |
| 49792 - Frostline 'Omnivore' Harvester Upgrade (Mining Upgrade) | No reprocessing data found. | 676x Tritanium 318x Mexallon 2x Isogen 6x Zydrine 2x Megacyte 8x Mechanical Parts 3x Miniature Electronics 5x Morphite 8x Laser Focusing Crystals |
676x 34 318x 36 2x 37 6x 39 2x 40 8x 3689 3x 9842 5x 11399 8x 11689 |
| 50015 - Amethystic Crystallite (Fluorite) | No reprocessing data found. | 2x Chromodynamic Tricarboxyls | 2x 48927 |
| 50053 - Inquest 'Hedone' Entanglement Optimizer WS-802 (Cyber Electronic Systems) | No reprocessing data found. | 3x Transcranial Microcontrollers 312x Current Amplifier |
3x 12836 312x 23163 |
| 50066 - Inquest 'Hedone' Entanglement Optimizer WS-803 (Cyber Electronic Systems) | No reprocessing data found. | 3x Transcranial Microcontrollers 312x Current Amplifier |
3x 12836 312x 23163 |
| 50067 - Inquest 'Hedone' Entanglement Optimizer WS-804 (Cyber Electronic Systems) | No reprocessing data found. | 3x Transcranial Microcontrollers 312x Current Amplifier |
3x 12836 312x 23163 |
| TypeID, Group, & Name | Duality_Previous | Duality_Next | Diff |
|---|---|---|---|
| 671 - Erebus (Titan) |
Gallente Titan bonuses (per skill level):
Role Bonus:
|
Gallente Titan bonuses (per skill level):
Role Bonus:
|
Gallente Titan bonuses (per skill level): 180% bonus to <a href=showinfo:21666>Capital Hybrid Turret</a> damage 5% bonus to <a href=showinfo:21666>Capital Hybrid Turret</a> rate of fire 10+ bonus to ship warp core strength Role Bonus: Can fit a <a href=showinfo:24563>Doomsday</a> module Can fit a <a href=showinfo:43 Can fit a <a href=showinfo:23953>Jump Portal Generator</a> module Can fit a <a href=showinfo:23735>Clone Vat Bay</a> module Can use three <a href=showinfo:3348>Command Burst</a> modules 200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range 500% bonus to Armor Plates and Shield Extenders 80% bonus to Sensor Dampener resistance 80% bonus to Weapon Disruption resistance 80% bonus to Stasis effect resistance 80% increase to Remote Electronic Assistance impedance 5x penalty to <a href=showinfo:34593>Entosis Link</a> duration |
| 3764 - Leviathan (Titan) |
Caldari Titan bonuses (per skill level):
Role Bonus:
|
Caldari Titan bonuses (per skill level):
Role Bonus:
|
Caldari Titan bonuses (per skill level): 50% bonus to kinetic <a href=showinfo:32435>XL Cruise</a>, <a href=showinfo:21668>XL Torpedo</a> and <a href=showinfo:3325>Torpedo</a> damage 40% bonus to EM, explosive and thermal <a href=showinfo:32435>XL Cruise</a>, <a href=showinfo:21668>XL Torpedo</a> and <a href=showinfo:3325>Torpedo</a> damage 15% bonus to <a href=showinfo:32435>XL Cruise Missile Launchers</a>, <a href=showinfo:21668>XL Torpedo Launchers</a> and <a href=showinfo:3325>Rapid Torpedo Launcher</a> rate of fire 10+ bonus to ship warp core strength Role Bonus: Can fit a <a href=showinfo:24563>Doomsday</a> module Can fit a <a href=showinfo:43 Can fit a <a href=showinfo:23953>Jump Portal Generator</a> module Can fit a <a href=showinfo:23735>Clone Vat Bay</a> module Can use three <a href=showinfo:3348>Command Burst</a> modules 200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range 500% bonus to Armor Plates and Shield Extenders 100% bonus to <a href=showinfo:3325>Torpedo</a> Velocity 80% bonus to Sensor Dampener resistance 80% bonus to Weapon Disruption resistance 80% bonus to Stasis effect resistance 80% increase to Remote Electronic Assistance impedance 5x penalty to <a href=showinfo:34593>Entosis Link</a> duration |
| 11567 - Avatar (Titan) |
Amarr Titan bonuses (per skill level):
Role Bonus:
|
Amarr Titan bonuses (per skill level):
Role Bonus:
|
Amarr Titan bonuses (per skill level): 180% bonus to <a href=showinfo:20327>Capital Energy Turret</a> damage 10% reduction in <a href=showinfo:20327>Capital Energy Turret</a> activation cost 10+ bonus to ship warp core strength Role Bonus: Can fit a <a href=showinfo:24563>Doomsday</a> module Can fit a <a href=showinfo:43 Can fit a <a href=showinfo:23953>Jump Portal Generator</a> module Can fit a <a href=showinfo:23735>Clone Vat Bay</a> module Can use three <a href=showinfo:3348>Command Burst</a> modules 200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range 500% bonus to Armor Plates and Shield Extenders 80% bonus to Sensor Dampener resistance 80% bonus to Weapon Disruption resistance 80% bonus to Stasis effect resistance 80% increase to Remote Electronic Assistance impedance 5x penalty to <a href=showinfo:34593>Entosis Link</a> duration |
| 23773 - Ragnarok (Titan) |
Minmatar Titan bonuses (per skill level):
Role Bonus:
|
Minmatar Titan bonuses (per skill level):
Role Bonus:
|
Minmatar Titan bonuses (per skill level): 180% bonus to <a href=showinfo:21667>Capital Projectile Turret</a> damage 5% bonus to <a href=showinfo:21667>Capital Projectile Turret</a> rate of fire 10+ bonus to ship warp core strength Role Bonus: Can fit a <a href=showinfo:24563>Doomsday</a> module Can fit a <a href=showinfo:43 Can fit a <a href=showinfo:23953>Jump Portal Generator</a> module Can fit a <a href=showinfo:23735>Clone Vat Bay</a> module Can use three <a href=showinfo:3348>Command Burst</a> modules 200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range 500% bonus to Armor Plates and Shield Extenders 80% bonus to Sensor Dampener resistance 80% bonus to Weapon Disruption resistance 80% bonus to Stasis effect resistance 80% increase to Remote Electronic Assistance impedance 5x penalty to <a href=showinfo:34593>Entosis Link</a> duration |
| 49710 - Kikimora (Destroyer) |
Precursor Destroyer bonuses (per skill level):
Role Bonus:
|
Precursor Destroyer bonuses (per skill level):
Role Bonus:
|
Precursor Destroyer bonuses (per skill level): 25% bonus to <a href=showinfo:47870> 20% bonus to <a href=showinfo:47870> Role Bonus: 50% bonus to <a href=showinfo:47870> 50% reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need 50% reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need 50% reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need 100% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range |
| 49711 - Drekavac (Combat Battlecruiser) |
Precursor Battlecruiser bonuses (per skill level):
Role Bonus:
|
Precursor Battlecruiser bonuses (per skill level):
Role Bonus:
|
Precursor Battlecruiser bonuses (per skill level): 10% bonus to <a href=showinfo:47871> 4% bonus to all armor resistances Role Bonus: Can use one <a href=showinfo:3348>Command Burst</a> module 50% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range 25% bonus to <a href=showinfo:47871> 50% reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need 50% reduced <a href=showinfo:16069>Remote Armor Repairer</a> capacitor need 50% reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need 100% bonus to <a href=showinfo:16069>Remote Armor Repairer</a> range |
| 49712 - Rodiva (Cruiser) |
Precursor Cruiser bonuses (per skill level):
Role Bonus:
|
Precursor Cruiser bonuses (per skill level): 12.5% bonus to <a href=showinfo:49770>Mutadaptive Remote Armor Repairer</a> amount 5% reduced <a href=showinfo:49770>Mutadaptive Remote Armor Repairer</a> capacitor need Role Bonus: 525% bonus to <a href=showinfo:49770>Mutadaptive Remote Armor Repairer</a> range 100% bonus to <a href=showinfo:3423>Remote Capacitor Transfer</a> range 50% reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need 50% reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need 50% reduced <a href=showinfo:3423>Remote Capacitor Transfer</a> capacitor need |
|
| 49713 - Zarmazd (Logistics) |
Logistics Cruisers bonuses (per skill level):
Precursor Cruiser bonuses (per skill level):
Role Bonus:
|
Logistics Cruisers bonuses (per skill level): 20% bonus to <a href=showinfo:49770>Mutadaptive Remote Armor Repairer</a> amount 15% reduced <a href=showinfo:49770>Mutadaptive Remote Armor Repairer</a> capacitor need Precursor Cruiser bonuses (per skill level): 20% bonus to <a href=showinfo:3439>Logistic Drone</a> transfer amount 100% bonus to <a href=showinfo:49770>Mutadaptive Remote Armor Repairer</a> range Role Bonus: 100% bonus <a href=showinfo:3423>Remote Capacitor Transfer</a> range 50% reduced <a href=showinfo:3423>Remote Capacitor Transfer</a> capacitor need 50% reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need 50% reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need |
| Attribute Name | Diff |
|---|---|
| 669 - moduleReactivationDelay | iconID: 0 => 1392 |
| 1327 - warpScrambleRangeBonus | categoryID: 7 => 27 unitID: 105 => 121 |
| 1366 - subSystemSlot | iconID: None => 3756 |
| 1985 - stanceSwitchTime | unitID: 3 => 101 |
| 2115 - stasisWebifierResistance | unitID: 127 => 108 |
| 2747 - stasisWebRangeBonus | iconID: None => 1391 |
| 2806 - NonDiminishingSkillInjectorUses | attributeCategory: None => 4 attributeID: None => 2806 attributeName: None => NonDiminishingSkillInjectorUses categoryID: None => 7 defaultValue: None => 1.0 description: None => Attribute defining usage count for penaltyless skill injections displayName: None => displayNameID: None => 318063 ("Penaltyless Skill Injections Allowed") highIsGood: None => True published: None => True stackable: None => True |
| 2807 - reactivationDelayBonus | attributeCategory: None => 5 attributeID: None => 2807 attributeName: None => reactivationDelayBonus categoryID: None => 7 defaultValue: None => 0.0 description: None => displayName: None => displayNameID: None => 318064 ("Reactivation Delay Reduction") highIsGood: None => True iconID: None => 1392 published: None => True stackable: None => True unitID: None => 105 |
| TypeID, Name, and Group | Diff |
|---|---|
| 263 - Cap Booster 25 (Capacitor Booster Charge) | Capacity: 100.0 => 0.0 radius: 0.0 => 1.0 isDynamicType: None => False |
| 264 - Cap Booster 50 (Capacitor Booster Charge) | Capacity: 100.0 => 0.0 radius: 0.0 => 1.0 isDynamicType: None => False |
| 996 - Apocalypse Blueprint (Battleship Blueprint) | graphicID: None => 296 |
| 1002 - Erebus Blueprint (Titan Blueprint) | graphicID: None => 2942 |
| 1214 - Wasp I Blueprint (Combat Drone Blueprint) | graphicID: None => 1079 |
| 1218 - Civilian Mining Drone Blueprint (Mining Drone Blueprint) | graphicID: None => 1009 |
| 2012 - Terrorist Leader (Deadspace Angel Cartel Frigate) | soundID: 31 => 20900 |
| 2072 - Anire Scarlet (Deadspace Blood Raiders BattleCruiser) | soundID: 31 => 20901 |
| 2098 - Phenod's Broke-Ass Destroyer (Deadspace Serpentis Destroyer) | soundID: 31 => 20903 |
| 2126 - Anakism (Deadspace Serpentis Frigate) | soundID: 31 => 20903 |
| 2128 - Locced's Destroyer (Deadspace Serpentis Destroyer) | soundID: 31 => 20903 |
| 2174 - Infiltrator I Blueprint (Combat Drone Blueprint) | graphicID: None => 2778 |
| 2176 - Infiltrator II Blueprint (Combat Drone Blueprint) | graphicID: None => 1109 |
| 2178 - Guristas Nova XL Cruise Missile (XL Cruise Missile) | Used with (Launcher Group): 524.0 => 1674.0 |
| 2180 - Guristas Scourge XL Cruise Missile (XL Cruise Missile) | Used with (Launcher Group): 524.0 => 1674.0 |
| 2182 - Guristas Inferno XL Cruise Missile (XL Cruise Missile) | Used with (Launcher Group): 524.0 => 1674.0 |
| 2188 - Guristas Mjolnir XL Cruise Missile (XL Cruise Missile) | Used with (Launcher Group): 524.0 => 1674.0 |
| 2190 - Renyn Meten (Incursion Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 2191 - Antem Neo (Incursion Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 2194 - Praetor I Blueprint (Combat Drone Blueprint) | graphicID: None => 1119 |
| 2196 - Praetor II Blueprint (Combat Drone Blueprint) | graphicID: None => 1120 |
| 2206 - Acolyte II Blueprint (Combat Drone Blueprint) | graphicID: None => 2764 |
| 2207 - Vylade Dien (Incursion Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 2208 - Uitra Telen (Incursion Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 2209 - Arnon Epithalamus (Incursion Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 2370 - Serpentis Initiate (Asteroid Serpentis Frigate) | soundID: 31 => 20903 |
| 2372 - Angel Rogue (Asteroid Angel Cartel Frigate) | soundID: 31 => 20900 |
| 2379 - Serpentis Spy (Asteroid Serpentis Frigate) | soundID: 31 => 20903 |
| 2381 - Serpentis Chief Spy (Asteroid Serpentis Cruiser) | soundID: 31 => 20903 |
| 2382 - Guristas Arrogator (Asteroid Guristas Frigate) | soundID: 31 => 20904 |
| 2383 - Guristas Invader (Asteroid Guristas Frigate) | soundID: 31 => 20904 |
| 2384 - Guristas Imputor (Asteroid Guristas Frigate) | soundID: 31 => 20904 |
| 2385 - Guristas Despoiler (Asteroid Guristas Frigate) | soundID: 31 => 20904 |
| 2386 - Guristas Plunderer (Asteroid Guristas Frigate) | soundID: 31 => 20904 |
| 2387 - Guristas Silencer (Asteroid Guristas Cruiser) | soundID: 31 => 20904 |
| 2437 - Wasp II Blueprint (Combat Drone Blueprint) | graphicID: None => 1080 |
| 2465 - Hornet I Blueprint (Combat Drone Blueprint) | graphicID: None => 1104 |
| 2467 - Hornet II Blueprint (Combat Drone Blueprint) | graphicID: None => 20261 |
| 2735 - Infrastructure Hub Blueprint (Sovereignty Structure Blueprint) | graphicID: None => 3827 |
| 2736 - Warp Disruption Battery Blueprint (Starbase - Warp Scrambling Battery Blueprints) | graphicID: None => 2615 |
| 2737 - Territorial Claim Unit Blueprint (Sovereignty Structure Blueprint) | graphicID: None => 3822 |
| 2738 - Sovereignty Blockade Unit Blueprint (Sovereignty Structure Blueprint) | graphicID: None => 3826 |
| 2740 - Warp Scrambling Battery Blueprint (Starbase - Warp Scrambling Battery Blueprints) | graphicID: None => 2615 |
| 2741 - Stasis Webification Battery Blueprint (Starbase - Stasis Webification Battery Blueprints) | graphicID: None => 2613 |
| 2742 - Biochemical Silo Blueprint (Starbase Blueprint) | graphicID: None => 2598 |
| 2743 - Catalyst Silo Blueprint (Starbase Blueprint) | graphicID: None => 2598 |
| 2744 - Coupling Array Blueprint (Starbase Blueprint) | graphicID: None => 2598 |
| 2745 - General Storage Blueprint (Starbase Blueprint) | graphicID: None => 2598 |
| 2746 - Hazardous Chemical Silo Blueprint (Starbase Blueprint) | graphicID: None => 2598 |
| 2747 - Hybrid Polymer Silo Blueprint (Starbase Blueprint) | graphicID: None => 2598 |
| 2748 - Silo Blueprint (Starbase Blueprint) | graphicID: None => 2598 |
| 2749 - Advanced Large Ship Assembly Array Blueprint (Starbase Blueprint) | graphicID: None => 2625 |
| 2750 - X-Large Ship Maintenance Array Blueprint (Starbase Blueprint) | graphicID: None => 2977 |
| 2751 - Advanced Medium Ship Assembly Array Blueprint (Starbase Blueprint) | graphicID: None => 2625 |
| 2752 - Ship Maintenance Array Blueprint (Starbase Blueprint) | graphicID: None => 2595 |
| 2753 - Advanced Small Ship Assembly Array Blueprint (Starbase Blueprint) | graphicID: None => 2625 |
| 2754 - Ammunition Assembly Array Blueprint (Starbase Blueprint) | graphicID: None => 2377 |
| 2755 - Ballistic Deflection Array Blueprint (Starbase Blueprint) | graphicID: None => 2380 |
| 2756 - Supercapital Ship Assembly Array Blueprint (Starbase Blueprint) | graphicID: None => 2977 |
| 2757 - Explosion Dampening Array Blueprint (Starbase Blueprint) | graphicID: None => 2380 |
| 2758 - Component Assembly Array Blueprint (Starbase Blueprint) | graphicID: None => 2377 |
| 2759 - Heat Dissipation Array Blueprint (Starbase Blueprint) | graphicID: None => 2380 |
| 2760 - Drone Assembly Array Blueprint (Starbase Blueprint) | graphicID: None => 2377 |
| 2761 - Photon Scattering Array Blueprint (Starbase Blueprint) | graphicID: None => 2380 |
| 2762 - Drug Lab Blueprint (Starbase Blueprint) | graphicID: None => 2377 |
| 2763 - Sensor Dampening Battery Blueprint (Starbase Blueprint) | graphicID: None => 2613 |
| 2764 - Equipment Assembly Array Blueprint (Starbase Blueprint) | graphicID: None => 2366 |
| 2765 - Intensive Reprocessing Array Blueprint (Starbase Blueprint) | graphicID: None => 2300 |
| 2766 - Large Ship Assembly Array Blueprint (Starbase Blueprint) | graphicID: None => 2625 |
| 2767 - Compression Array Blueprint (Starbase Blueprint) | graphicID: None => 2300 |
| 2768 - Medium Ship Assembly Array Blueprint (Starbase Blueprint) | graphicID: None => 2625 |
| 2769 - Reprocessing Array Blueprint (Starbase Blueprint) | graphicID: None => 2300 |
| 2770 - Rapid Equipment Assembly Array Blueprint (Starbase Blueprint) | graphicID: None => 2377 |
| 2771 - Small Ship Assembly Array Blueprint (Starbase Blueprint) | graphicID: None => 2625 |
| 2772 - Subsystem Assembly Array Blueprint (Starbase Blueprint) | graphicID: None => 2625 |
| 2773 - Capital Ship Assembly Array Blueprint (Starbase Blueprint) | graphicID: None => 2625 |
| 2774 - Amarr Control Tower Blueprint (Starbase - Control Tower Blueprints) | graphicID: None => 2593 |
| 2775 - Amarr Control Tower Medium Blueprint (Starbase - Control Tower Blueprints) | graphicID: None => 2593 |
| 2776 - Amarr Control Tower Small Blueprint (Starbase - Control Tower Blueprints) | graphicID: None => 2593 |
| 2777 - Caldari Control Tower Blueprint (Starbase - Control Tower Blueprints) | graphicID: None => 2599 |
| 2778 - Caldari Control Tower Medium Blueprint (Starbase - Control Tower Blueprints) | graphicID: None => 2599 |
| 2779 - Caldari Control Tower Small Blueprint (Starbase - Control Tower Blueprints) | graphicID: None => 2599 |
| 2780 - Gallente Control Tower Blueprint (Starbase - Control Tower Blueprints) | graphicID: None => 2594 |
| 2781 - Gallente Control Tower Medium Blueprint (Starbase - Control Tower Blueprints) | graphicID: None => 2594 |
| 2782 - Gallente Control Tower Small Blueprint (Starbase - Control Tower Blueprints) | graphicID: None => 2594 |
| 2783 - Minmatar Control Tower Blueprint (Starbase - Control Tower Blueprints) | graphicID: None => 2600 |
| 2784 - Minmatar Control Tower Medium Blueprint (Starbase - Control Tower Blueprints) | graphicID: None => 2600 |
| 2785 - Minmatar Control Tower Small Blueprint (Starbase - Control Tower Blueprints) | graphicID: None => 2600 |
| 2786 - Moon Harvesting Array Blueprint (Starbase Blueprint) | graphicID: None => 2378 |
| 2787 - Corporate Hangar Array Blueprint (Starbase Blueprint) | graphicID: None => 2301 |
| 2788 - Cynosural Generator Array Blueprint (Starbase Blueprint) | graphicID: None => 2613 |
| 2789 - Cynosural System Jammer Blueprint (Starbase Blueprint) | graphicID: None => 2615 |
| 2790 - Biochemical Reactor Array Blueprint (Starbase Blueprint) | graphicID: None => 2377 |
| 2791 - Complex Reactor Array Blueprint (Starbase Blueprint) | graphicID: None => 2377 |
| 2792 - Ion Field Projection Battery Blueprint (Starbase - ECM Jamming Array Blueprints) | graphicID: None => 2613 |
| 2793 - Medium Biochemical Reactor Array Blueprint (Starbase Blueprint) | graphicID: None => 2377 |
| 2794 - Phase Inversion Battery Blueprint (Starbase - ECM Jamming Array Blueprints) | graphicID: None => 2613 |
| 2795 - Polymer Reactor Array Blueprint (Starbase Blueprint) | graphicID: None => 2377 |
| 2796 - Spatial Destabilization Battery Blueprint (Starbase - ECM Jamming Array Blueprints) | graphicID: None => 2613 |
| 2797 - Simple Reactor Array Blueprint (Starbase Blueprint) | graphicID: None => 2377 |
| 2798 - White Noise Generation Battery Blueprint (Starbase - ECM Jamming Array Blueprints) | graphicID: None => 2613 |
| 2799 - Energy Neutralizing Battery Blueprint (Starbase - Energy Neutralizing Battery Blueprints) | graphicID: None => 2613 |
| 2800 - Jump Bridge Blueprint (Starbase Blueprint) | graphicID: None => 2374 |
| 2803 - Large Blaster Battery Blueprint (Starbase - Hybrid Battery Blueprints) | graphicID: None => 2751 |
| 2804 - Large Railgun Battery Blueprint (Starbase - Hybrid Battery Blueprints) | graphicID: None => 2751 |
| 2805 - Large Artillery Battery Blueprint (Starbase - Projectile Battery Blueprints) | graphicID: None => 2751 |
| 2806 - Medium Blaster Battery Blueprint (Starbase - Hybrid Battery Blueprints) | graphicID: None => 1213 |
| 2807 - Large AutoCannon Battery Blueprint (Starbase - Projectile Battery Blueprints) | graphicID: None => 2751 |
| 2808 - Medium Railgun Battery Blueprint (Starbase - Hybrid Battery Blueprints) | graphicID: None => 1213 |
| 2810 - Medium Artillery Battery Blueprint (Starbase - Projectile Battery Blueprints) | graphicID: None => 1216 |
| 2813 - Small Blaster Battery Blueprint (Starbase - Hybrid Battery Blueprints) | graphicID: None => 1213 |
| 2814 - Medium AutoCannon Battery Blueprint (Starbase - Projectile Battery Blueprints) | graphicID: None => 1216 |
| 2815 - Small Railgun Battery Blueprint (Starbase - Hybrid Battery Blueprints) | graphicID: None => 1213 |
| 2816 - Small Artillery Battery Blueprint (Starbase - Projectile Battery Blueprints) | graphicID: None => 1216 |
| 2819 - Small AutoCannon Battery Blueprint (Starbase - Projectile Battery Blueprints) | graphicID: None => 1216 |
| 2820 - Experimental Laboratory Blueprint (Starbase - Mobile Laboratory Blueprints) | graphicID: None => 2373 |
| 2821 - Research Laboratory Blueprint (Starbase - Mobile Laboratory Blueprints) | graphicID: None => 2373 |
| 2822 - XL Torpedo Battery Blueprint (Starbase - Missile Battery Blueprints) | graphicID: None => 2603 |
| 2823 - Cruise Missile Battery Blueprint (Starbase - Missile Battery Blueprints) | graphicID: None => 2603 |
| 2824 - Torpedo Battery Blueprint (Starbase - Missile Battery Blueprints) | graphicID: None => 2603 |
| 2825 - Small Pulse Laser Battery Blueprint (Starbase - Laser Battery Blueprints) | graphicID: None => 1006 |
| 2826 - Small Beam Laser Battery Blueprint (Starbase - Laser Battery Blueprints) | graphicID: None => 1006 |
| 2827 - Medium Pulse Laser Battery Blueprint (Starbase - Laser Battery Blueprints) | graphicID: None => 1006 |
| 2828 - Medium Beam Laser Battery Blueprint (Starbase - Laser Battery Blueprints) | graphicID: None => 1006 |
| 2829 - Large Pulse Laser Battery Blueprint (Starbase - Laser Battery Blueprints) | graphicID: None => 2751 |
| 2830 - Large Beam Laser Battery Blueprint (Starbase - Laser Battery Blueprints) | graphicID: None => 2751 |
| 2845 - Outuni Mesen (Incursion Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 2846 - Domination Excavator (Deadspace Overseer Cruiser) | soundID: 31 => 20900 |
| 2847 - True Sansha Foreman (Deadspace Overseer Cruiser) | soundID: 31 => 20902 |
| 2855 - Intaki Colliculus (Incursion Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 2859 - Romi Thalamus (Incursion Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 2907 - Schmaeel Medulla (Incursion Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 2909 - Niarja Myelen (Incursion Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 2931 - Mara Paleo (Incursion Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 2932 - Ostingele Tectum (Incursion Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 2933 - Deltole Tegmentum (Incursion Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 2935 - Yulai Crus Cerebi (Incursion Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 2936 - Auga Hypophysis (Incursion Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 2939 - Tama Cerebellum (Incursion Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 2949 - Shadow Blueprint (Heavy Fighter Blueprint) | graphicID: None => 10039 |
| 2950 - Lirsautton Parichaya (Incursion Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 2966 - Eystur Rhomben (Incursion Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 3259 - Orkashu Pontine (Incursion Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 3484 - Citizen Astur (Incursion Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 3485 - Slave 32152 (Incursion Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 3486 - Slave Tama01 (Incursion Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 3487 - Slave Heavenbound02 (Incursion Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 3490 - Slave Endoma01 (Incursion Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 3492 - Sansha's Nation Commander (Incursion Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 3511 - Gang booster test NPC (Incursion Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 3524 - Jel Rhomben (Incursion Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 3525 - Youl Meten (Incursion Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 3526 - Orkashu Myelen (Incursion Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 3527 - Raa Thalamus (Incursion Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 3552 - Cap Booster 75 (Capacitor Booster Charge) | Capacity: 100.0 => 0.0 radius: 0.0 => 1.0 isDynamicType: None => False |
| 3554 - Cap Booster 100 (Capacitor Booster Charge) | Capacity: 100.0 => 0.0 radius: 0.0 => 1.0 isDynamicType: None => False |
| 3765 - Leviathan Blueprint (Titan Blueprint) | graphicID: None => 2930 |
| 3767 - Vigil Blueprint (Frigate Blueprint) | graphicID: None => 1240 |
| 3769 - Amarr Police Frigate Blueprint (Frigate Blueprint) | graphicID: None => 1067 |
| 3821 - Dread Guristas Commanding Officer (Deadspace Overseer Battleship) | soundID: 31 => 20904 |
| 3823 - True Sansha Archduke (Deadspace Overseer Battleship) | soundID: 31 => 20902 |
| 3825 - Dark Blood Hunter (Deadspace Overseer Battleship) | soundID: 31 => 20901 |
| 3827 - Shadow Serpentis Big Boss (Deadspace Overseer Battleship) | soundID: 31 => 20903 |
| 3882 - Exsanguinator (Deadspace Overseer Cruiser) | soundID: 31 => 20901 |
| 3884 - Guristas Distributor (Deadspace Overseer Cruiser) | soundID: 31 => 20904 |
| 3889 - Slave Ation09 (Deadspace Overseer Cruiser) | soundID: 31 => 20902 |
| 3890 - Sarpati Family Enforcer (Deadspace Overseer Cruiser) | soundID: 31 => 20903 |
| 3891 - 5/10 DED Angel Big Boss (Deadspace Overseer Cruiser) | soundID: 31 => 20900 |
| 3963 - Customs Office Gantry Blueprint (Starbase Blueprint) | graphicID: None => 2625 |
| 4010 - Domination Grigori (Deadspace Overseer Frigate) | soundID: 31 => 20900 |
| 4012 - Dread Guristas Irregular (Deadspace Overseer Frigate) | soundID: 31 => 20904 |
| 4015 - Dark Blood Alpha (Deadspace Overseer Frigate) | soundID: 31 => 20901 |
| 4354 - Sansha Tenebrus (Deadspace Overseer Frigate) | soundID: 31 => 20902 |
| 4355 - Dark Blood Keeper (Deadspace Overseer Frigate) | soundID: 31 => 20901 |
| 4356 - Shadow Serpentis Warden (Deadspace Overseer Frigate) | soundID: 31 => 20903 |
| 10013 - Angel Hijacker (Asteroid Angel Cartel Frigate) | soundID: 31 => 20900 |
| 10014 - Angel Outlaw (Asteroid Angel Cartel Frigate) | soundID: 31 => 20900 |
| 10015 - Angel Nomad (Asteroid Angel Cartel Frigate) | soundID: 31 => 20900 |
| 10016 - Angel Raider (Asteroid Angel Cartel Frigate) | soundID: 31 => 20900 |
| 10017 - Angel Depredator (Asteroid Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 10018 - Angel Smasher (Asteroid Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 10019 - Angel Hunter (Asteroid Angel Cartel Frigate) | soundID: 31 => 20900 |
| 10025 - Sansha's Servant (Asteroid Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 10026 - Sansha's Scavenger (Asteroid Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 10027 - Sansha's Savage (Asteroid Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 10028 - Sansha's Plague (Asteroid Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 10030 - Sansha's Ravager (Asteroid Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 10247 - Mining Drone I Blueprint (Mining Drone Blueprint) | graphicID: None => 1009 |
| 10251 - Mining Drone II Blueprint (Mining Drone Blueprint) | graphicID: None => 20263 |
| 10265 - Guristas Ascriber (Asteroid Guristas Cruiser) | soundID: 31 => 20904 |
| 10266 - Guristas Wrecker (Asteroid Guristas Frigate) | soundID: 31 => 20904 |
| 10273 - Sansha's Minion (Asteroid Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 10274 - Sansha's Ravisher (Asteroid Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 10275 - Blood Follower (Asteroid Blood Raiders Frigate) | soundID: 31 => 20901 |
| 10276 - Blood Herald (Asteroid Blood Raiders Frigate) | soundID: 31 => 20901 |
| 10277 - Blood Upholder (Asteroid Blood Raiders Frigate) | soundID: 31 => 20901 |
| 10278 - Blood Seeker (Asteroid Blood Raiders Frigate) | soundID: 31 => 20901 |
| 10279 - Blood Collector (Asteroid Blood Raiders Frigate) | soundID: 31 => 20901 |
| 10280 - Blood Reaver (Asteroid Blood Raiders Frigate) | soundID: 31 => 20901 |
| 10281 - Blood Arch Reaver (Asteroid Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 10282 - Blood Arch Engraver (Asteroid Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 10283 - Serpentis Scout (Asteroid Serpentis Frigate) | soundID: 31 => 20903 |
| 10284 - Serpentis Watchman (Asteroid Serpentis Frigate) | soundID: 31 => 20903 |
| 10285 - Serpentis Patroller (Asteroid Serpentis Frigate) | soundID: 31 => 20903 |
| 10286 - Serpentis Defender (Asteroid Serpentis Frigate) | soundID: 31 => 20903 |
| 10287 - Serpentis Chief Patroller (Asteroid Serpentis Cruiser) | soundID: 31 => 20903 |
| 11021 - Angel Thug (Asteroid Angel Cartel Frigate) | soundID: 31 => 20900 |
| 11022 - Angel Ruffian (Asteroid Angel Cartel Frigate) | soundID: 31 => 20900 |
| 11023 - Angel Ambusher (Asteroid Angel Cartel Frigate) | soundID: 31 => 20900 |
| 11024 - Angel Impaler (Asteroid Angel Cartel Frigate) | soundID: 31 => 20900 |
| 11025 - Angel Predator (Asteroid Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 11026 - Angel Crusher (Asteroid Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 11027 - Guristas Infiltrator (Asteroid Guristas Frigate) | soundID: 31 => 20904 |
| 11028 - Guristas Saboteur (Asteroid Guristas Frigate) | soundID: 31 => 20904 |
| 11029 - Guristas Destructor (Asteroid Guristas Frigate) | soundID: 31 => 20904 |
| 11030 - Guristas Demolisher (Asteroid Guristas Frigate) | soundID: 31 => 20904 |
| 11031 - Guristas Murderer (Asteroid Guristas Cruiser) | soundID: 31 => 20904 |
| 11032 - Sansha's Ravener (Asteroid Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 11033 - Sansha's Enslaver (Asteroid Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 11034 - Sansha's Slavehunter (Asteroid Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 11035 - Sansha's Butcher (Asteroid Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 11036 - Guristas Killer (Asteroid Guristas Cruiser) | soundID: 31 => 20904 |
| 11037 - Sansha's Beast (Asteroid Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 11038 - Sansha's Juggernaut (Asteroid Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 11039 - Blood Worshipper (Asteroid Blood Raiders Frigate) | soundID: 31 => 20901 |
| 11040 - Blood Raider (Asteroid Blood Raiders Frigate) | soundID: 31 => 20901 |
| 11041 - Blood Diviner (Asteroid Blood Raiders Frigate) | soundID: 31 => 20901 |
| 11042 - Blood Engraver (Asteroid Blood Raiders Frigate) | soundID: 31 => 20901 |
| 11043 - Blood Arch Templar (Asteroid Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 11044 - Blood Revenant (Asteroid Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 11045 - Serpentis Agent (Asteroid Serpentis Frigate) | soundID: 31 => 20903 |
| 11046 - Serpentis Patroller (Asteroid Serpentis Frigate) | soundID: 31 => 20903 |
| 11047 - Serpentis Safeguard (Asteroid Serpentis Frigate) | soundID: 31 => 20903 |
| 11048 - Serpentis Protector (Asteroid Serpentis Frigate) | soundID: 31 => 20903 |
| 11049 - Serpentis Chief Scout (Asteroid Serpentis Cruiser) | soundID: 31 => 20903 |
| 11050 - Serpentis Chief Watchman (Asteroid Serpentis Cruiser) | soundID: 31 => 20903 |
| 11183 - Cheetah Blueprint (Frigate Blueprint) | graphicID: None => 1948 |
| 11283 - Cap Booster 150 (Capacitor Booster Charge) | Capacity: 100.0 => 0.0 radius: 0.0 => 1.0 isDynamicType: None => False |
| 11285 - Cap Booster 200 (Capacitor Booster Charge) | Capacity: 100.0 => 0.0 radius: 0.0 => 1.0 isDynamicType: None => False |
| 11287 - Cap Booster 400 (Capacitor Booster Charge) | Capacity: 100.0 => 0.0 radius: 0.0 => 1.0 Used with (Launcher Group): None => 2013.0 isDynamicType: None => False |
| 11289 - Cap Booster 800 (Capacitor Booster Charge) | Capacity: 100.0 => 0.0 radius: 0.0 => 1.0 isDynamicType: None => False |
| 11568 - Avatar Blueprint (Titan Blueprint) | graphicID: None => 2910 |
| 11601 - Guristas Emissary (Deadspace Guristas Cruiser) | soundID: 31 => 20904 |
| 11655 - Shiez Kuzak (Mission Generic Cruisers) | soundID: 31 => 20904 |
| 11704 - Shakyr Maruk (Mission Generic Cruisers) | soundID: 31 => 20900 |
| 11716 - Blood Raider Transport Ship (Deadspace Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 11717 - Sanshas Transport Ship (Deadspace Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 11718 - Guristas Transport Ship (Deadspace Guristas Cruiser) | soundID: 31 => 20904 |
| 11719 - Angel Cartel Transport Ship (Deadspace Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 11720 - Serpentis Transport Ship (Deadspace Serpentis Cruiser) | soundID: 31 => 20903 |
| 11894 - Angel Breaker (Asteroid Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 11895 - Angel Defeater (Asteroid Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 11896 - Angel Marauder (Asteroid Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 11897 - Angel Liquidator (Asteroid Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 11898 - Angel Commander (Asteroid Angel Cartel Battleship) | soundID: 31 => 20900 |
| 11899 - Angel General (Asteroid Angel Cartel Battleship) | soundID: 31 => 20900 |
| 11900 - Angel Warlord (Asteroid Angel Cartel Battleship) | soundID: 31 => 20900 |
| 11901 - Blood Sage (Asteroid Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 11902 - Blood Priest (Asteroid Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 11903 - Blood Arch Sage (Asteroid Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 11904 - Blood Arch Priest (Asteroid Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 11905 - Blood Archon (Asteroid Blood Raiders Battleship) | soundID: 31 => 20901 |
| 11906 - Blood Prophet (Asteroid Blood Raiders Battleship) | soundID: 31 => 20901 |
| 11907 - Blood Oracle (Asteroid Blood Raiders Battleship) | soundID: 31 => 20901 |
| 11908 - Blood Apostle (Asteroid Blood Raiders Battleship) | soundID: 31 => 20901 |
| 11909 - Sansha's Slaughterer (Asteroid Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 11910 - Sansha's Execrator (Asteroid Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 11911 - Sansha's Mutilator (Asteroid Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 11912 - Sansha's Torturer (Asteroid Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 11913 - Sansha's Lord (Asteroid Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 11914 - Sansha's Slave Lord (Asteroid Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 11915 - Sansha's Mutant Lord (Asteroid Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 11916 - Sansha's Savage Lord (Asteroid Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 11917 - Serpentis Chief Guard (Asteroid Serpentis Cruiser) | soundID: 31 => 20903 |
| 11918 - Serpentis Chief Safeguard (Asteroid Serpentis Cruiser) | soundID: 31 => 20903 |
| 11919 - Serpentis Chief Defender (Asteroid Serpentis Cruiser) | soundID: 31 => 20903 |
| 11920 - Serpentis Chief Protector (Asteroid Serpentis Cruiser) | soundID: 31 => 20903 |
| 11921 - Serpentis Baron (Asteroid Serpentis Battleship) | soundID: 31 => 20903 |
| 11922 - Serpentis Commodore (Asteroid Serpentis Battleship) | soundID: 31 => 20903 |
| 11923 - Serpentis Port Admiral (Asteroid Serpentis Battleship) | soundID: 31 => 20903 |
| 11924 - Serpentis Rear Admiral (Asteroid Serpentis Battleship) | soundID: 31 => 20903 |
| 11927 - Angel War General (Asteroid Angel Cartel Battleship) | soundID: 31 => 20900 |
| 11928 - Guristas Annihilator (Asteroid Guristas Cruiser) | soundID: 31 => 20904 |
| 11929 - Guristas Nullifier (Asteroid Guristas Cruiser) | soundID: 31 => 20904 |
| 11930 - Guristas Mortifier (Asteroid Guristas Cruiser) | soundID: 31 => 20904 |
| 11931 - Guristas Inferno (Asteroid Guristas Cruiser) | soundID: 31 => 20904 |
| 11932 - Guristas Eradicator (Asteroid Guristas Battleship) | soundID: 31 => 20904 |
| 11933 - Guristas Obliterator (Asteroid Guristas Battleship) | soundID: 31 => 20904 |
| 11934 - Guristas Dismantler (Asteroid Guristas Battleship) | soundID: 31 => 20904 |
| 11935 - Guristas Extinguisher (Asteroid Guristas Battleship) | soundID: 31 => 20904 |
| 11937 - Apocalypse Imperial Issue Blueprint (Battleship Blueprint) | graphicID: None => 4515 |
| 12097 - Destroyers (Spaceship Command) | radius: 0.0 => 1.0 isDynamicType: None => False |
| 12099 - Battlecruisers (Spaceship Command) | radius: 0.0 => 1.0 isDynamicType: None => False |
| 12198 - Mobile Small Warp Disruptor I (Mobile Warp Disruptor) | isDynamicType: None => False |
| 12199 - Mobile Medium Warp Disruptor I (Mobile Warp Disruptor) | isDynamicType: None => False |
| 12200 - Mobile Large Warp Disruptor I (Mobile Warp Disruptor) | isDynamicType: None => False |
| 12245 - Angel Fugitive (Pirate Drone) | soundID: 31 => 20900 |
| 12246 - Blood Fugitive (Pirate Drone) | soundID: 31 => 20901 |
| 12248 - Sansha's Fugitive (Pirate Drone) | soundID: 31 => 20902 |
| 12249 - Serpentis Fugitive (Pirate Drone) | soundID: 31 => 20903 |
| 12254 - Test_NONE (Mission Generic Cruisers) | soundID: 31 => 20900 |
| 13032 - Arch Angel Rogue (Asteroid Angel Cartel Frigate) | soundID: 31 => 20900 |
| 13033 - Arch Angel Thug (Asteroid Angel Cartel Frigate) | soundID: 31 => 20900 |
| 13035 - Arch Angel Hijacker (Asteroid Angel Cartel Frigate) | soundID: 31 => 20900 |
| 13036 - Arch Angel Outlaw (Asteroid Angel Cartel Frigate) | soundID: 31 => 20900 |
| 13037 - Elder Blood Upholder (Asteroid Blood Raiders Frigate) | soundID: 31 => 20901 |
| 13038 - Elder Blood Worshipper (Asteroid Blood Raiders Frigate) | soundID: 31 => 20901 |
| 13039 - Elder Blood Follower (Asteroid Blood Raiders Frigate) | soundID: 31 => 20901 |
| 13040 - Elder Blood Herald (Asteroid Blood Raiders Frigate) | soundID: 31 => 20901 |
| 13041 - Dire Guristas Invader (Asteroid Guristas Frigate) | soundID: 31 => 20904 |
| 13042 - Dire Guristas Infiltrator (Asteroid Guristas Frigate) | soundID: 31 => 20904 |
| 13043 - Dire Guristas Imputor (Asteroid Guristas Frigate) | soundID: 31 => 20904 |
| 13044 - Dire Guristas Arrogator (Asteroid Guristas Frigate) | soundID: 31 => 20904 |
| 13045 - Sansha's Loyal Ravener (Asteroid Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 13046 - Sansha's Loyal Scavanger (Asteroid Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 13047 - Sansha's Loyal Minion (Asteroid Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 13048 - Sansha's Loyal Servant (Asteroid Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 13049 - Guardian Agent (Asteroid Serpentis Frigate) | soundID: 31 => 20903 |
| 13050 - Guardian Spy (Asteroid Serpentis Frigate) | soundID: 31 => 20903 |
| 13051 - Guardian Scout (Asteroid Serpentis Frigate) | soundID: 31 => 20903 |
| 13052 - Guardian Initiate (Asteroid Serpentis Frigate) | soundID: 31 => 20903 |
| 13268 - Cathedral Carrier (Mission Generic Cruisers) | soundID: 31 => 20902 |
| 13515 - Domination Hijacker (Asteroid Angel Cartel Commander Frigate) | soundID: 31 => 20900 |
| 13516 - Domination Rogue (Asteroid Angel Cartel Commander Frigate) | soundID: 31 => 20900 |
| 13517 - Domination Outlaw (Asteroid Angel Cartel Commander Frigate) | soundID: 31 => 20900 |
| 13518 - Domination Thug (Asteroid Angel Cartel Commander Frigate) | soundID: 31 => 20900 |
| 13519 - Domination Ambusher (Asteroid Angel Cartel Commander Frigate) | soundID: 31 => 20900 |
| 13520 - Domination Depredator (Asteroid Angel Cartel Commander Cruiser) | soundID: 31 => 20900 |
| 13521 - Domination Hunter (Asteroid Angel Cartel Commander Frigate) | soundID: 31 => 20900 |
| 13522 - Domination Impaler (Asteroid Angel Cartel Commander Frigate) | soundID: 31 => 20900 |
| 13523 - Domination Crusher (Asteroid Angel Cartel Commander Cruiser) | soundID: 31 => 20900 |
| 13524 - Domination Smasher (Asteroid Angel Cartel Commander Cruiser) | soundID: 31 => 20900 |
| 13525 - Domination Nomad (Asteroid Angel Cartel Commander Frigate) | soundID: 31 => 20900 |
| 13526 - Domination Predator (Asteroid Angel Cartel Commander Cruiser) | soundID: 31 => 20900 |
| 13527 - Domination Raider (Asteroid Angel Cartel Commander Frigate) | soundID: 31 => 20900 |
| 13528 - Domination Ruffian (Asteroid Angel Cartel Commander Frigate) | soundID: 31 => 20900 |
| 13529 - Domination Breaker (Asteroid Angel Cartel Commander Cruiser) | soundID: 31 => 20900 |
| 13530 - Domination Defeater (Asteroid Angel Cartel Commander Cruiser) | soundID: 31 => 20900 |
| 13531 - Domination Marauder (Asteroid Angel Cartel Commander Cruiser) | soundID: 31 => 20900 |
| 13532 - Domination Phalanx (Asteroid Angel Cartel Commander Cruiser) | soundID: 31 => 20900 |
| 13533 - Domination Liquidator (Asteroid Angel Cartel Commander Cruiser) | soundID: 31 => 20900 |
| 13534 - Domination Centurion (Asteroid Angel Cartel Commander Cruiser) | soundID: 31 => 20900 |
| 13535 - Domination Commander (Asteroid Angel Cartel Commander Battleship) | soundID: 31 => 20900 |
| 13536 - Mizuro Cybon (Asteroid Angel Cartel Officer) | soundID: 31 => 20900 |
| 13537 - Domination General (Asteroid Angel Cartel Commander Battleship) | soundID: 31 => 20900 |
| 13538 - Hakim Stormare (Asteroid Angel Cartel Officer) | soundID: 31 => 20900 |
| 13539 - Domination War General (Asteroid Angel Cartel Commander Battleship) | soundID: 31 => 20900 |
| 13540 - Domination Saint (Asteroid Angel Cartel Commander Battleship) | soundID: 31 => 20900 |
| 13541 - Gotan Kreiss (Asteroid Angel Cartel Officer) | soundID: 31 => 20900 |
| 13542 - Domination Nephilim (Asteroid Angel Cartel Commander Battleship) | soundID: 31 => 20900 |
| 13543 - Domination Warlord (Asteroid Angel Cartel Commander Battleship) | soundID: 31 => 20900 |
| 13544 - Tobias Kruzhor (Asteroid Angel Cartel Officer) | soundID: 31 => 20900 |
| 13545 - Dark Blood Reaver (Asteroid Blood Raiders Commander Frigate) | soundID: 31 => 20901 |
| 13546 - Dark Blood Follower (Asteroid Blood Raiders Commander Frigate) | soundID: 31 => 20901 |
| 13547 - Dark Blood Arch Engraver (Asteroid Blood Raiders Commander Cruiser) | soundID: 31 => 20901 |
| 13548 - Dark Blood Arch Priest (Asteroid Blood Raiders Commander Cruiser) | soundID: 31 => 20901 |
| 13549 - Dark Blood Dark Priest (Asteroid Blood Raiders Commander Cruiser) | soundID: 31 => 20901 |
| 13550 - Dark Blood Arch Reaver (Asteroid Blood Raiders Commander Cruiser) | soundID: 31 => 20901 |
| 13551 - Dark Blood Arch Sage (Asteroid Blood Raiders Commander Cruiser) | soundID: 31 => 20901 |
| 13552 - Dark Blood Shadow Sage (Asteroid Blood Raiders Commander Cruiser) | soundID: 31 => 20903 |
| 13553 - Dark Blood Arch Templar (Asteroid Blood Raiders Commander Cruiser) | soundID: 31 => 20901 |
| 13554 - Dark Blood Diviner (Asteroid Blood Raiders Commander Frigate) | soundID: 31 => 20901 |
| 13555 - Dark Blood Upholder (Asteroid Blood Raiders Commander Frigate) | soundID: 31 => 20901 |
| 13556 - Dark Blood Prophet (Asteroid Blood Raiders Commander Battleship) | soundID: 31 => 20901 |
| 13557 - Raysere Giant (Asteroid Blood Raiders Officer) | soundID: 31 => 20901 |
| 13558 - Dark Blood Collector (Asteroid Blood Raiders Commander Frigate) | soundID: 31 => 20901 |
| 13559 - Dark Blood Oracle (Asteroid Blood Raiders Commander Battleship) | soundID: 31 => 20901 |
| 13560 - Dark Blood Archbishop (Asteroid Blood Raiders Commander Battleship) | soundID: 31 => 20901 |
| 13561 - Ahremen Arkah (Asteroid Blood Raiders Officer) | soundID: 31 => 20901 |
| 13562 - Dark Blood Apostle (Asteroid Blood Raiders Commander Battleship) | soundID: 31 => 20901 |
| 13563 - Dark Blood Harbinger (Asteroid Blood Raiders Commander Battleship) | soundID: 31 => 20901 |
| 13564 - Draclira Merlonne (Asteroid Blood Raiders Officer) | soundID: 31 => 20901 |
| 13565 - Dark Blood Priest (Asteroid Blood Raiders Commander Cruiser) | soundID: 31 => 20901 |
| 13566 - Dark Blood Raider (Asteroid Blood Raiders Commander Frigate) | soundID: 31 => 20901 |
| 13567 - Dark Blood Herald (Asteroid Blood Raiders Commander Frigate) | soundID: 31 => 20901 |
| 13568 - Dark Blood Seeker (Asteroid Blood Raiders Commander Frigate) | soundID: 31 => 20901 |
| 13569 - Dark Blood Revenant (Asteroid Blood Raiders Commander Cruiser) | soundID: 31 => 20901 |
| 13570 - Dark Blood Sage (Asteroid Blood Raiders Commander Cruiser) | soundID: 31 => 20901 |
| 13571 - Dark Blood Worshipper (Asteroid Blood Raiders Commander Frigate) | soundID: 31 => 20901 |
| 13572 - Dark Blood Archon (Asteroid Blood Raiders Commander Battleship) | soundID: 31 => 20901 |
| 13573 - Tairei Namazoth (Asteroid Blood Raiders Officer) | soundID: 31 => 20901 |
| 13574 - Dark Blood Engraver (Asteroid Blood Raiders Commander Frigate) | soundID: 31 => 20901 |
| 13575 - Dread Guristas Killer (Asteroid Guristas Commander Cruiser) | soundID: 31 => 20904 |
| 13576 - Dread Guristas Arrogator (Asteroid Guristas Commander Frigate) | soundID: 31 => 20904 |
| 13577 - Dread Guristas Ascriber (Asteroid Guristas Commander Cruiser) | soundID: 31 => 20904 |
| 13578 - Dread Guristas Dismantler (Asteroid Guristas Commander Battleship) | soundID: 31 => 20904 |
| 13579 - Dread Guristas Eliminator (Asteroid Guristas Commander Battleship) | soundID: 31 => 20904 |
| 13580 - Vepas Minimala (Asteroid Guristas Officer) | soundID: 31 => 20904 |
| 13581 - Dread Guristas Demolisher (Asteroid Guristas Commander Frigate) | soundID: 31 => 20904 |
| 13582 - Dread Guristas Despoiler (Asteroid Guristas Commander Frigate) | soundID: 31 => 20904 |
| 13583 - Dread Guristas Obliterator (Asteroid Guristas Commander Battleship) | soundID: 31 => 20904 |
| 13584 - Thon Eney (Asteroid Guristas Officer) | soundID: 31 => 20904 |
| 13585 - Dread Guristas Destructor (Asteroid Guristas Commander Frigate) | soundID: 31 => 20904 |
| 13586 - Dread Guristas Inferno (Asteroid Guristas Commander Cruiser) | soundID: 31 => 20904 |
| 13587 - Dread Guristas Abolisher (Asteroid Guristas Commander Cruiser) | soundID: 31 => 20904 |
| 13588 - Dread Guristas Eradicator (Asteroid Guristas Commander Battleship) | soundID: 31 => 20904 |
| 13589 - Kaikka Peunato (Asteroid Guristas Officer) | soundID: 31 => 20904 |
| 13590 - Dread Guristas Imputor (Asteroid Guristas Commander Frigate) | soundID: 31 => 20904 |
| 13591 - Dread Guristas Mortifier (Asteroid Guristas Commander Cruiser) | soundID: 31 => 20904 |
| 13592 - Dread Guristas Eraser (Asteroid Guristas Commander Cruiser) | soundID: 31 => 20904 |
| 13593 - Dread Guristas Infiltrator (Asteroid Guristas Commander Frigate) | soundID: 31 => 20904 |
| 13594 - Dread Guristas Invader (Asteroid Guristas Commander Frigate) | soundID: 31 => 20904 |
| 13595 - Dread Guristas Nullifier (Asteroid Guristas Commander Cruiser) | soundID: 31 => 20904 |
| 13596 - Dread Guristas Murderer (Asteroid Guristas Commander Cruiser) | soundID: 31 => 20904 |
| 13597 - Dread Guristas Plunderer (Asteroid Guristas Commander Frigate) | soundID: 31 => 20904 |
| 13598 - Dread Guristas Saboteur (Asteroid Guristas Commander Frigate) | soundID: 31 => 20904 |
| 13599 - Dread Guristas Annihilator (Asteroid Guristas Commander Cruiser) | soundID: 31 => 20904 |
| 13600 - Dread Guristas Silencer (Asteroid Guristas Commander Cruiser) | soundID: 31 => 20904 |
| 13601 - Dread Guristas Extinguisher (Asteroid Guristas Commander Battleship) | soundID: 31 => 20904 |
| 13602 - Dread Guristas Exterminator (Asteroid Guristas Commander Battleship) | soundID: 31 => 20904 |
| 13603 - Estamel Tharchon (Asteroid Guristas Officer) | soundID: 31 => 20904 |
| 13604 - Dread Guristas Wrecker (Asteroid Guristas Commander Frigate) | soundID: 31 => 20904 |
| 13605 - True Sansha's Beast (Asteroid Sansha's Nation Commander Cruiser) | soundID: 31 => 20902 |
| 13606 - True Sansha's Lord (Asteroid Sansha's Nation Commander Battleship) | soundID: 31 => 20902 |
| 13609 - Brokara Ryver (Asteroid Sansha's Nation Officer) | soundID: 31 => 20902 |
| 13610 - True Sansha's Butcher (Asteroid Sansha's Nation Commander Frigate) | soundID: 31 => 20902 |
| 13611 - True Sansha's Slaughterer (Asteroid Sansha's Nation Commander Cruiser) | soundID: 31 => 20902 |
| 13612 - True Sansha's Enslaver (Asteroid Sansha's Nation Commander Frigate) | soundID: 31 => 20902 |
| 13613 - True Sansha's Juggernaut (Asteroid Sansha's Nation Commander Cruiser) | soundID: 31 => 20902 |
| 13614 - True Sansha's Slave Lord (Asteroid Sansha's Nation Commander Battleship) | soundID: 31 => 20902 |
| 13615 - Selynne Mardakar (Asteroid Sansha's Nation Officer) | soundID: 31 => 20902 |
| 13616 - True Sansha's Manslayer (Asteroid Sansha's Nation Commander Frigate) | soundID: 31 => 20902 |
| 13617 - True Sansha's Minion (Asteroid Sansha's Nation Commander Frigate) | soundID: 31 => 20902 |
| 13618 - True Sansha's Torturer (Asteroid Sansha's Nation Commander Cruiser) | soundID: 31 => 20902 |
| 13619 - True Sansha's Hellhound (Asteroid Sansha's Nation Commander Cruiser) | soundID: 31 => 20902 |
| 13620 - True Sansha's Mutant Lord (Asteroid Sansha's Nation Commander Battleship) | soundID: 31 => 20902 |
| 13621 - True Sansha's Plague Lord (Asteroid Sansha's Nation Commander Battleship) | soundID: 31 => 20902 |
| 13622 - Vizan Ankonin (Asteroid Sansha's Nation Officer) | soundID: 31 => 20902 |
| 13623 - True Sansha's Plague (Asteroid Sansha's Nation Commander Frigate) | soundID: 31 => 20902 |
| 13624 - True Sansha's Ravager (Asteroid Sansha's Nation Commander Cruiser) | soundID: 31 => 20902 |
| 13625 - True Sansha's Ravener (Asteroid Sansha's Nation Commander Frigate) | soundID: 31 => 20902 |
| 13626 - True Sansha's Ravisher (Asteroid Sansha's Nation Commander Cruiser) | soundID: 31 => 20902 |
| 13627 - True Sansha's Savage (Asteroid Sansha's Nation Commander Frigate) | soundID: 31 => 20902 |
| 13628 - True Sansha's Scavenger (Asteroid Sansha's Nation Commander Frigate) | soundID: 31 => 20902 |
| 13629 - True Sansha's Servant (Asteroid Sansha's Nation Commander Frigate) | soundID: 31 => 20902 |
| 13630 - True Sansha's Mutilator (Asteroid Sansha's Nation Commander Cruiser) | soundID: 31 => 20902 |
| 13631 - True Sansha's Fiend (Asteroid Sansha's Nation Commander Cruiser) | soundID: 31 => 20902 |
| 13632 - True Sansha's Slavehunter (Asteroid Sansha's Nation Commander Frigate) | soundID: 31 => 20902 |
| 13633 - True Sansha's Beast Lord (Asteroid Sansha's Nation Commander Battleship) | soundID: 31 => 20902 |
| 13634 - True Sansha's Savage Lord (Asteroid Sansha's Nation Commander Battleship) | soundID: 31 => 20902 |
| 13635 - Chelm Soran (Asteroid Sansha's Nation Officer) | soundID: 31 => 20902 |
| 13636 - True Sansha's Execrator (Asteroid Sansha's Nation Commander Cruiser) | soundID: 31 => 20902 |
| 13637 - Shadow Serpentis Chief Watchman (Asteroid Serpentis Commander Cruiser) | soundID: 31 => 20903 |
| 13638 - Shadow Serpentis Chief Patroller (Asteroid Serpentis Commander Cruiser) | soundID: 31 => 20903 |
| 13639 - Shadow Serpentis Chief Scout (Asteroid Serpentis Commander Cruiser) | soundID: 31 => 20903 |
| 13640 - Shadow Serpentis Safeguard (Asteroid Serpentis Commander Frigate) | soundID: 31 => 20903 |
| 13641 - Shadow Serpentis Chief Spy (Asteroid Serpentis Commander Cruiser) | soundID: 31 => 20903 |
| 13642 - Shadow Serpentis Guard (Asteroid Serpentis Commander Frigate) | soundID: 31 => 20903 |
| 13643 - Shadow Serpentis Spy (Asteroid Serpentis Commander Frigate) | soundID: 31 => 20903 |
| 13644 - Shadow Serpentis Watchman (Asteroid Serpentis Commander Frigate) | soundID: 31 => 20903 |
| 13645 - Shadow Serpentis Scout (Asteroid Serpentis Commander Frigate) | soundID: 31 => 20903 |
| 13646 - Shadow Serpentis Agent (Asteroid Serpentis Commander Frigate) | soundID: 31 => 20903 |
| 13647 - Shadow Serpentis Defender (Asteroid Serpentis Commander Frigate) | soundID: 31 => 20903 |
| 13648 - Shadow Serpentis Patroller (Asteroid Serpentis Commander Frigate) | soundID: 31 => 20903 |
| 13649 - Shadow Serpentis Initiate (Asteroid Serpentis Commander Frigate) | soundID: 31 => 20903 |
| 13650 - Shadow Serpentis Protector (Asteroid Serpentis Commander Frigate) | soundID: 31 => 20903 |
| 13651 - Shadow Serpentis Chief Protector (Asteroid Serpentis Commander Cruiser) | soundID: 31 => 20903 |
| 13652 - Shadow Serpentis Vice Admiral (Asteroid Serpentis Commander Battleship) | soundID: 31 => 20903 |
| 13653 - Shadow Serpentis Rear Admiral (Asteroid Serpentis Commander Battleship) | soundID: 31 => 20903 |
| 13654 - Cormack Vaaja (Asteroid Serpentis Officer) | soundID: 31 => 20903 |
| 13656 - Shadow Serpentis Chief Sentinel (Asteroid Serpentis Commander Cruiser) | soundID: 31 => 20903 |
| 13658 - Shadow Serpentis Commodore (Asteroid Serpentis Commander Battleship) | soundID: 31 => 20903 |
| 13659 - Tuvan Orth (Asteroid Serpentis Officer) | soundID: 31 => 20903 |
| 13660 - Shadow Serpentis Baron (Asteroid Serpentis Commander Battleship) | soundID: 31 => 20903 |
| 13661 - Brynn Jerdola (Asteroid Serpentis Officer) | soundID: 31 => 20903 |
| 13663 - Shadow Serpentis Chief Safeguard (Asteroid Serpentis Commander Cruiser) | soundID: 31 => 20903 |
| 13664 - Shadow Serpentis Chief Guard (Asteroid Serpentis Commander Cruiser) | soundID: 31 => 20903 |
| 13665 - Shadow Serpentis Port Admiral (Asteroid Serpentis Commander Battleship) | soundID: 31 => 20903 |
| 13666 - Shadow Serpentis Flotilla Admiral (Asteroid Serpentis Commander Battleship) | soundID: 31 => 20903 |
| 13667 - Setele Schellan (Asteroid Serpentis Officer) | soundID: 31 => 20903 |
| 13668 - Shadow Serpentis Chief Defender (Asteroid Serpentis Commander Cruiser) | soundID: 31 => 20903 |
| 13669 - Shadow Serpentis Chief Infantry (Asteroid Serpentis Commander Cruiser) | soundID: 31 => 20903 |
| 13678 - Angel Carrier (Asteroid Angel Cartel Hauler) | soundID: 31 => 20900 |
| 13679 - Angel Convoy (Asteroid Angel Cartel Hauler) | soundID: 31 => 20900 |
| 13680 - Angel Trailer (Asteroid Angel Cartel Hauler) | soundID: 31 => 20900 |
| 13681 - Angel Hauler (Asteroid Angel Cartel Hauler) | soundID: 31 => 20900 |
| 13682 - Angel Bulker (Asteroid Angel Cartel Hauler) | soundID: 31 => 20900 |
| 13683 - Angel Transporter (Asteroid Angel Cartel Hauler) | soundID: 31 => 20900 |
| 13684 - Angel Trucker (Asteroid Angel Cartel Hauler) | soundID: 31 => 20900 |
| 13685 - Angel Courier (Asteroid Angel Cartel Hauler) | soundID: 31 => 20900 |
| 13686 - Angel Loader (Asteroid Angel Cartel Hauler) | soundID: 31 => 20900 |
| 13687 - Angel Ferrier (Asteroid Angel Cartel Hauler) | soundID: 31 => 20900 |
| 13688 - Angel Gatherer (Asteroid Angel Cartel Hauler) | soundID: 31 => 20900 |
| 13689 - Angel Harvester (Asteroid Angel Cartel Hauler) | soundID: 31 => 20900 |
| 13690 - Blood Carrier (Asteroid Blood Raiders Hauler) | soundID: 31 => 20901 |
| 13691 - Blood Convoy (Asteroid Blood Raiders Hauler) | soundID: 31 => 20901 |
| 13692 - Blood Trailer (Asteroid Blood Raiders Hauler) | soundID: 31 => 20901 |
| 13693 - Blood Hauler (Asteroid Blood Raiders Hauler) | soundID: 31 => 20901 |
| 13694 - Blood Bulker (Asteroid Blood Raiders Hauler) | soundID: 31 => 20901 |
| 13695 - Blood Transporter (Asteroid Blood Raiders Hauler) | soundID: 31 => 20901 |
| 13696 - Blood Trucker (Asteroid Blood Raiders Hauler) | soundID: 31 => 20901 |
| 13697 - Blood Courier (Asteroid Blood Raiders Hauler) | soundID: 31 => 20901 |
| 13698 - Blood Loader (Asteroid Blood Raiders Hauler) | soundID: 31 => 20901 |
| 13699 - Blood Ferrier (Asteroid Blood Raiders Hauler) | soundID: 31 => 20901 |
| 13700 - Blood Gatherer (Asteroid Blood Raiders Hauler) | soundID: 31 => 20901 |
| 13701 - Blood Harvester (Asteroid Blood Raiders Hauler) | soundID: 31 => 20901 |
| 13702 - Serpentis Carrier (Asteroid Serpentis Hauler) | soundID: 31 => 20903 |
| 13703 - Serpentis Convoy (Asteroid Serpentis Hauler) | soundID: 31 => 20903 |
| 13704 - Serpentis Trailer (Asteroid Serpentis Hauler) | soundID: 31 => 20903 |
| 13705 - Serpentis Hauler (Asteroid Serpentis Hauler) | soundID: 31 => 20903 |
| 13706 - Serpentis Bulker (Asteroid Serpentis Hauler) | soundID: 31 => 20903 |
| 13707 - Serpentis Transporter (Asteroid Serpentis Hauler) | soundID: 31 => 20903 |
| 13708 - Serpentis Trucker (Asteroid Serpentis Hauler) | soundID: 31 => 20903 |
| 13709 - Serpentis Courier (Asteroid Serpentis Hauler) | soundID: 31 => 20903 |
| 13710 - Serpentis Loader (Asteroid Serpentis Hauler) | soundID: 31 => 20903 |
| 13711 - Serpentis Ferrier (Asteroid Serpentis Hauler) | soundID: 31 => 20903 |
| 13712 - Serpentis Gatherer (Asteroid Serpentis Hauler) | soundID: 31 => 20903 |
| 13713 - Serpentis Harvester (Asteroid Serpentis Hauler) | soundID: 31 => 20903 |
| 13714 - Guristas Carrier (Asteroid Guristas Hauler) | soundID: 31 => 20904 |
| 13715 - Guristas Convoy (Asteroid Guristas Hauler) | soundID: 31 => 20904 |
| 13716 - Guristas Trailer (Asteroid Guristas Hauler) | soundID: 31 => 20904 |
| 13717 - Guristas Hauler (Asteroid Guristas Hauler) | soundID: 31 => 20904 |
| 13718 - Guristas Bulker (Asteroid Guristas Hauler) | soundID: 31 => 20904 |
| 13719 - Guristas Transporter (Asteroid Guristas Hauler) | soundID: 31 => 20904 |
| 13720 - Guristas Trucker (Asteroid Guristas Hauler) | soundID: 31 => 20904 |
| 13721 - Guristas Courier (Asteroid Guristas Hauler) | soundID: 31 => 20904 |
| 13722 - Guristas Loader (Asteroid Guristas Hauler) | soundID: 31 => 20904 |
| 13723 - Guristas Ferrier (Asteroid Guristas Hauler) | soundID: 31 => 20904 |
| 13724 - Guristas Gatherer (Asteroid Guristas Hauler) | soundID: 31 => 20904 |
| 13725 - Guristas Harvester (Asteroid Guristas Hauler) | soundID: 31 => 20904 |
| 13726 - Sansha's Carrier (Asteroid Sansha's Nation Hauler) | soundID: 31 => 20902 |
| 13727 - Sansha's Convoy (Asteroid Sansha's Nation Hauler) | soundID: 31 => 20902 |
| 13728 - Sansha's Trailer (Asteroid Sansha's Nation Hauler) | soundID: 31 => 20902 |
| 13729 - Sansha's Hauler (Asteroid Sansha's Nation Hauler) | soundID: 31 => 20902 |
| 13730 - Sansha's Bulker (Asteroid Sansha's Nation Hauler) | soundID: 31 => 20902 |
| 13731 - Sansha's Transporter (Asteroid Sansha's Nation Hauler) | soundID: 31 => 20902 |
| 13732 - Sansha's Trucker (Asteroid Sansha's Nation Hauler) | soundID: 31 => 20902 |
| 13733 - Sansha's Courier (Asteroid Sansha's Nation Hauler) | soundID: 31 => 20902 |
| 13734 - Sansha's Loader (Asteroid Sansha's Nation Hauler) | soundID: 31 => 20902 |
| 13735 - Sansha's Ferrier (Asteroid Sansha's Nation Hauler) | soundID: 31 => 20902 |
| 13736 - Sansha's Gatherer (Asteroid Sansha's Nation Hauler) | soundID: 31 => 20902 |
| 13737 - Sansha's Harvester (Asteroid Sansha's Nation Hauler) | soundID: 31 => 20902 |
| 13771 - Drazin Jaruk (Mission Generic Cruisers) | soundID: 31 => 20900 |
| 14344 - Renegade Guristas Pirate (Deadspace Guristas Cruiser) | soundID: 31 => 20904 |
| 14345 - Renegade Angel Goon (Deadspace Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 14346 - Renegade Blood Raider (Deadspace Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 14347 - Renegade Serpentis Assassin (Deadspace Serpentis Cruiser) | soundID: 31 => 20903 |
| 14348 - Renegade Sanshas Slaver (Deadspace Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 15509 - Vespa I Blueprint (Combat Drone Blueprint) | graphicID: None => 2776 |
| 15511 - Valkyrie I Blueprint (Combat Drone Blueprint) | graphicID: None => 2780 |
| 16165 - Angel Cartel Personnel Transport (Deadspace Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 16166 - Blood Raider Personnel Transport (Deadspace Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 16167 - Sanshas Personnel Transport (Deadspace Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 16168 - Serpentis Personnel Transport (Deadspace Serpentis Cruiser) | soundID: 31 => 20903 |
| 16169 - Guristas Personnel Transport (Deadspace Guristas Cruiser) | soundID: 31 => 20904 |
| 16561 - Angel Viper (Asteroid Angel Cartel Frigate) | soundID: 31 => 20900 |
| 16562 - Angel Webifier (Asteroid Angel Cartel Frigate) | soundID: 31 => 20900 |
| 16563 - Blood Wraith (Deadspace Blood Raiders Frigate) | soundID: 31 => 20901 |
| 16564 - Blood Disciple (Deadspace Blood Raiders Frigate) | soundID: 31 => 20901 |
| 16565 - Guristas Kyoukan (Deadspace Guristas Frigate) | soundID: 31 => 20904 |
| 16566 - Guristas Webifier (Deadspace Guristas Frigate) | soundID: 31 => 20904 |
| 16567 - Sansha's Demon (Deadspace Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 16568 - Sansha's Berserker (Deadspace Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 16569 - Guardian Veteran (Deadspace Serpentis Frigate) | soundID: 31 => 20903 |
| 16609 - Jabar Kurr (Mission Generic Cruisers) | soundID: 31 => 20900 |
| 16611 - Tehmi Anieu (Mission Generic Cruisers) | soundID: 31 => 20900 |
| 16612 - Zerone Anieu (Mission Generic Cruisers) | soundID: 31 => 20900 |
| 16670 - Crystalline Carbonide (Composite) | radius: 0.0 => 1.0 isDynamicType: None => False |
| 16874 - Gistii Ambusher (Deadspace Angel Cartel Frigate) | soundID: 31 => 20900 |
| 16875 - Gistum Depredator (Deadspace Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 16876 - Gistii Fugitive (Deadspace Angel Cartel Frigate) | soundID: 31 => 20900 |
| 16878 - Gistii Hunter (Deadspace Angel Cartel Frigate) | soundID: 31 => 20900 |
| 16879 - Gistii Impaler (Deadspace Angel Cartel Frigate) | soundID: 31 => 20900 |
| 16880 - Gistum Crusher (Deadspace Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 16881 - Gistum Smasher (Deadspace Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 16882 - Gistii Nomad (Deadspace Angel Cartel Frigate) | soundID: 31 => 20900 |
| 16883 - Gistii Outlaw (Deadspace Angel Cartel Frigate) | soundID: 31 => 20900 |
| 16884 - Gistum Predator (Deadspace Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 16885 - Gistii Raider (Deadspace Angel Cartel Frigate) | soundID: 31 => 20900 |
| 16886 - Gistii Rogue (Deadspace Angel Cartel Frigate) | soundID: 31 => 20900 |
| 16887 - Gistii Ruffian (Deadspace Angel Cartel Frigate) | soundID: 31 => 20900 |
| 16888 - Gistii Thug (Deadspace Angel Cartel Frigate) | soundID: 31 => 20900 |
| 16889 - Gistum Breaker (Deadspace Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 16890 - Arch Gistii Hijacker (Deadspace Angel Cartel Frigate) | soundID: 31 => 20900 |
| 16891 - Gistum Marauder (Deadspace Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 16892 - Gist Commander (Deadspace Angel Cartel Battleship) | soundID: 31 => 20900 |
| 16893 - Gist General (Deadspace Angel Cartel Battleship) | soundID: 31 => 20900 |
| 16894 - Arch Gistii Thug (Deadspace Angel Cartel Frigate) | soundID: 31 => 20900 |
| 16895 - Arch Gistii Outlaw (Deadspace Angel Cartel Frigate) | soundID: 31 => 20900 |
| 16896 - Gistum Liquidator (Deadspace Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 16897 - Arch Gistii Rogue (Deadspace Angel Cartel Frigate) | soundID: 31 => 20900 |
| 16898 - Gistum Defeater (Deadspace Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 16899 - Gist Warlord (Deadspace Angel Cartel Battleship) | soundID: 31 => 20900 |
| 16900 - Gist War General (Deadspace Angel Cartel Battleship) | soundID: 31 => 20900 |
| 16901 - Gistii Domination Hijacker (Deadspace Angel Cartel Frigate) | soundID: 31 => 20900 |
| 16902 - Gistii Domination Rogue (Deadspace Angel Cartel Frigate) | soundID: 31 => 20900 |
| 16903 - Gistii Domination Outlaw (Deadspace Angel Cartel Frigate) | soundID: 31 => 20900 |
| 16904 - Gistii Domination Thug (Deadspace Angel Cartel Frigate) | soundID: 31 => 20900 |
| 16905 - Gistii Domination Ambusher (Deadspace Angel Cartel Frigate) | soundID: 31 => 20900 |
| 16906 - Gistum Domination Depredator (Deadspace Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 16907 - Gistii Domination Hunter (Deadspace Angel Cartel Frigate) | soundID: 31 => 20900 |
| 16908 - Gistii Domination Impaler (Deadspace Angel Cartel Frigate) | soundID: 31 => 20900 |
| 16909 - Gistum Domination Crusher (Deadspace Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 16910 - Gistum Domination Smasher (Deadspace Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 16911 - Gistii Domination Nomad (Deadspace Angel Cartel Frigate) | soundID: 31 => 20900 |
| 16912 - Gistum Domination Predator (Deadspace Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 16913 - Gistii Domination Raider (Deadspace Angel Cartel Frigate) | soundID: 31 => 20900 |
| 16914 - Gistii Domination Ruffian (Deadspace Angel Cartel Frigate) | soundID: 31 => 20900 |
| 16915 - Gistum Domination Breaker (Deadspace Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 16916 - Gistum Domination Defeater (Deadspace Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 16917 - Gistum Domination Marauder (Deadspace Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 16918 - Gistum Domination Phalanx (Deadspace Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 16919 - Gistum Domination Liquidator (Deadspace Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 16920 - Gistum Domination Centurion (Deadspace Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 16921 - Gist Domination Commander (Deadspace Angel Cartel Battleship) | soundID: 31 => 20900 |
| 16922 - Gist Domination General (Deadspace Angel Cartel Battleship) | soundID: 31 => 20900 |
| 16923 - Gist Domination War General (Deadspace Angel Cartel Battleship) | soundID: 31 => 20900 |
| 16924 - Gist Domination Saint (Deadspace Angel Cartel Battleship) | soundID: 31 => 20900 |
| 16925 - Gist Domination Nephilim (Deadspace Angel Cartel Battleship) | soundID: 31 => 20900 |
| 16926 - Gist Domination Warlord (Deadspace Angel Cartel Battleship) | soundID: 31 => 20900 |
| 16927 - Corpum Arch Engraver (Deadspace Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 16928 - Corpum Arch Priest (Deadspace Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 16929 - Corpum Arch Reaver (Deadspace Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 16930 - Corpum Arch Sage (Deadspace Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 16931 - Corpum Arch Templar (Deadspace Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 16932 - Corpii Diviner (Deadspace Blood Raiders Frigate) | soundID: 31 => 20901 |
| 16933 - Corpii Upholder (Deadspace Blood Raiders Frigate) | soundID: 31 => 20901 |
| 16934 - Corpus Prophet (Deadspace Blood Raiders Battleship) | soundID: 31 => 20901 |
| 16935 - Corpii Collector (Deadspace Blood Raiders Frigate) | soundID: 31 => 20901 |
| 16937 - Corpii Fugitive (Deadspace Blood Raiders Frigate) | soundID: 31 => 20901 |
| 16938 - Corpus Oracle (Deadspace Blood Raiders Battleship) | soundID: 31 => 20901 |
| 16939 - Elder Corpii Herald (Deadspace Blood Raiders Frigate) | soundID: 31 => 20901 |
| 16940 - Corpii Reaver (Deadspace Blood Raiders Frigate) | soundID: 31 => 20901 |
| 16941 - Corpus Apostle (Deadspace Blood Raiders Battleship) | soundID: 31 => 20901 |
| 16942 - Elder Corpii Upholder (Deadspace Blood Raiders Frigate) | soundID: 31 => 20901 |
| 16943 - Elder Corpii Follower (Deadspace Blood Raiders Frigate) | soundID: 31 => 20901 |
| 16944 - Corpum Priest (Deadspace Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 16945 - Corpii Raider (Deadspace Blood Raiders Frigate) | soundID: 31 => 20901 |
| 16946 - Corpii Herald (Deadspace Blood Raiders Frigate) | soundID: 31 => 20901 |
| 16947 - Corpii Seeker (Deadspace Blood Raiders Frigate) | soundID: 31 => 20901 |
| 16948 - Corpum Revenant (Deadspace Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 16949 - Corpum Sage (Deadspace Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 16950 - Corpii Worshipper (Deadspace Blood Raiders Frigate) | soundID: 31 => 20901 |
| 16951 - Elder Corpii Worshiper (Deadspace Blood Raiders Frigate) | soundID: 31 => 20901 |
| 16952 - Corpus Archon (Deadspace Blood Raiders Battleship) | soundID: 31 => 20901 |
| 16953 - Corpii Engraver (Deadspace Blood Raiders Frigate) | soundID: 31 => 20901 |
| 16954 - Dark Corpii Reaver (Deadspace Blood Raiders Frigate) | soundID: 31 => 20901 |
| 16955 - Dark Corpii Follower (Deadspace Blood Raiders Frigate) | soundID: 31 => 20901 |
| 16956 - Dark Corpum Arch Engraver (Deadspace Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 16957 - Dark Corpum Arch Priest (Deadspace Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 16958 - Dark Corpum Dark Priest (Deadspace Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 16959 - Dark Corpum Arch Reaver (Deadspace Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 16960 - Dark Corpum Arch Sage (Deadspace Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 16961 - Dark Corpum Shadow Sage (Deadspace Blood Raiders Cruiser) | soundID: 31 => 20903 |
| 16962 - Dark Corpum Arch Templar (Deadspace Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 16963 - Dark Corpii Diviner (Deadspace Blood Raiders Frigate) | soundID: 31 => 20901 |
| 16964 - Dark Corpii Upholder (Deadspace Blood Raiders Frigate) | soundID: 31 => 20901 |
| 16965 - Dark Corpus Prophet (Deadspace Blood Raiders Battleship) | soundID: 31 => 20901 |
| 16966 - Dark Corpii Collector (Deadspace Blood Raiders Frigate) | soundID: 31 => 20901 |
| 16967 - Dark Corpus Oracle (Deadspace Blood Raiders Battleship) | soundID: 31 => 20901 |
| 16968 - Dark Corpus Archbishop (Deadspace Blood Raiders Battleship) | soundID: 31 => 20901 |
| 16969 - Dark Corpus Apostle (Deadspace Blood Raiders Battleship) | soundID: 31 => 20901 |
| 16970 - Dark Corpus Harbinger (Deadspace Blood Raiders Battleship) | soundID: 31 => 20901 |
| 16971 - Dark Corpum Priest (Deadspace Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 16972 - Dark Corpii Raider (Deadspace Blood Raiders Frigate) | soundID: 31 => 20901 |
| 16973 - Dark Corpii Herald (Deadspace Blood Raiders Frigate) | soundID: 31 => 20901 |
| 16974 - Dark Corpii Seeker (Deadspace Blood Raiders Frigate) | soundID: 31 => 20901 |
| 16975 - Dark Corpum Revenant (Deadspace Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 16976 - Dark Corpum Sage (Deadspace Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 16977 - Dark Corpii Worshipper (Deadspace Blood Raiders Frigate) | soundID: 31 => 20901 |
| 16978 - Dark Corpus Archon (Deadspace Blood Raiders Battleship) | soundID: 31 => 20901 |
| 16979 - Dark Corpii Engraver (Deadspace Blood Raiders Frigate) | soundID: 31 => 20901 |
| 16980 - Pithum Killer (Deadspace Guristas Cruiser) | soundID: 31 => 20904 |
| 16982 - Pithum Ascriber (Deadspace Guristas Cruiser) | soundID: 31 => 20904 |
| 16983 - Dire Pithi Infiltrator (Deadspace Guristas Frigate) | soundID: 31 => 20904 |
| 16984 - Pith Dismantler (Deadspace Guristas Battleship) | soundID: 31 => 20904 |
| 16985 - Dire Pithi Invader (Deadspace Guristas Frigate) | soundID: 31 => 20904 |
| 16986 - Pithi Demolisher (Deadspace Guristas Frigate) | soundID: 31 => 20904 |
| 16987 - Pithi Despoiler (Deadspace Guristas Frigate) | soundID: 31 => 20904 |
| 16988 - Pith Obliterator (Deadspace Guristas Battleship) | soundID: 31 => 20904 |
| 16989 - Pithi Destructor (Deadspace Guristas Frigate) | soundID: 31 => 20904 |
| 16990 - Dire Pithi Imputor (Deadspace Guristas Frigate) | soundID: 31 => 20904 |
| 16991 - Pithum Inferno (Deadspace Guristas Cruiser) | soundID: 31 => 20904 |
| 16992 - Pith Eradicator (Deadspace Guristas Battleship) | soundID: 31 => 20904 |
| 16993 - Pithi Fugitive (Deadspace Guristas Frigate) | soundID: 31 => 20904 |
| 16994 - Pithi Imputor (Deadspace Guristas Frigate) | soundID: 31 => 20904 |
| 16995 - Pithum Mortifier (Deadspace Guristas Cruiser) | soundID: 31 => 20904 |
| 16996 - Pithi Infiltrator (Deadspace Guristas Frigate) | soundID: 31 => 20904 |
| 16997 - Pithi Invader (Deadspace Guristas Frigate) | soundID: 31 => 20904 |
| 16998 - Pithum Nullifier (Deadspace Guristas Cruiser) | soundID: 31 => 20904 |
| 16999 - Dire Pithi Arrogator (Deadspace Guristas Frigate) | soundID: 31 => 20904 |
| 17000 - Pithum Murderer (Deadspace Guristas Cruiser) | soundID: 31 => 20904 |
| 17001 - Pithi Plunderer (Deadspace Guristas Frigate) | soundID: 31 => 20904 |
| 17002 - Pithi Saboteur (Deadspace Guristas Frigate) | soundID: 31 => 20904 |
| 17003 - Pithum Annihilator (Deadspace Guristas Cruiser) | soundID: 31 => 20904 |
| 17004 - Pithum Silencer (Deadspace Guristas Cruiser) | soundID: 31 => 20904 |
| 17005 - Pith Extinguisher (Deadspace Guristas Battleship) | soundID: 31 => 20904 |
| 17006 - Pithi Wrecker (Deadspace Guristas Frigate) | soundID: 31 => 20904 |
| 17007 - Dread Pithum Killer (Deadspace Guristas Cruiser) | soundID: 31 => 20904 |
| 17008 - Dread Pithi Arrogator (Deadspace Guristas Frigate) | soundID: 31 => 20904 |
| 17009 - Dread Pithum Ascriber (Deadspace Guristas Cruiser) | soundID: 31 => 20904 |
| 17010 - Dread Pith Dismantler (Deadspace Guristas Battleship) | soundID: 31 => 20904 |
| 17011 - Dread Pith Eliminator (Deadspace Guristas Battleship) | soundID: 31 => 20904 |
| 17012 - Dread Pithi Demolisher (Deadspace Guristas Frigate) | soundID: 31 => 20904 |
| 17013 - Dread Pithi Despoiler (Deadspace Guristas Frigate) | soundID: 31 => 20904 |
| 17014 - Dread Pith Obliterator (Deadspace Guristas Battleship) | soundID: 31 => 20904 |
| 17015 - Dread Pithi Destructor (Deadspace Guristas Frigate) | soundID: 31 => 20904 |
| 17016 - Dread Pithum Inferno (Deadspace Guristas Cruiser) | soundID: 31 => 20904 |
| 17017 - Dread Pithum Abolisher (Deadspace Guristas Cruiser) | soundID: 31 => 20904 |
| 17018 - Dread Pith Eradicator (Deadspace Guristas Battleship) | soundID: 31 => 20904 |
| 17019 - Dread Pithi Imputor (Deadspace Guristas Frigate) | soundID: 31 => 20904 |
| 17020 - Dread Pithum Mortifier (Deadspace Guristas Cruiser) | soundID: 31 => 20904 |
| 17021 - Dread Pithum Eraser (Deadspace Guristas Cruiser) | soundID: 31 => 20904 |
| 17022 - Dread Pithi Infiltrator (Deadspace Guristas Frigate) | soundID: 31 => 20904 |
| 17023 - Dread Pithi Invader (Deadspace Guristas Frigate) | soundID: 31 => 20904 |
| 17024 - Dread Pithum Nullifier (Deadspace Guristas Cruiser) | soundID: 31 => 20904 |
| 17025 - Dread Pithum Murderer (Deadspace Guristas Cruiser) | soundID: 31 => 20904 |
| 17026 - Dread Pithi Plunderer (Deadspace Guristas Frigate) | soundID: 31 => 20904 |
| 17027 - Dread Pithi Saboteur (Deadspace Guristas Frigate) | soundID: 31 => 20904 |
| 17028 - Dread Pithum Annihilator (Deadspace Guristas Cruiser) | soundID: 31 => 20904 |
| 17029 - Dread Pithum Silencer (Deadspace Guristas Cruiser) | soundID: 31 => 20904 |
| 17030 - Dread Pith Extinguisher (Deadspace Guristas Battleship) | soundID: 31 => 20904 |
| 17031 - Dread Pith Exterminator (Deadspace Guristas Battleship) | soundID: 31 => 20904 |
| 17032 - Dread Pithi Wrecker (Deadspace Guristas Frigate) | soundID: 31 => 20904 |
| 17033 - Corelum Chief Protector (Deadspace Serpentis Cruiser) | soundID: 31 => 20903 |
| 17034 - Core Rear Admiral (Deadspace Serpentis Battleship) | soundID: 31 => 20903 |
| 17035 - Coreli Guardian Scout (Deadspace Serpentis Frigate) | soundID: 31 => 20903 |
| 17036 - Core Port Admiral (Deadspace Serpentis Battleship) | soundID: 31 => 20903 |
| 17037 - Core Commodore (Deadspace Serpentis Battleship) | soundID: 31 => 20903 |
| 17038 - Core Baron (Deadspace Serpentis Battleship) | soundID: 31 => 20903 |
| 17039 - Corelum Chief Guard (Deadspace Serpentis Cruiser) | soundID: 31 => 20903 |
| 17040 - Coreli Guardian Initiate (Deadspace Serpentis Frigate) | soundID: 31 => 20903 |
| 17041 - Coreli Guardian Spy (Deadspace Serpentis Frigate) | soundID: 31 => 20903 |
| 17042 - Corelum Chief Safeguard (Deadspace Serpentis Cruiser) | soundID: 31 => 20903 |
| 17043 - Coreli Guardian Agent (Deadspace Serpentis Frigate) | soundID: 31 => 20903 |
| 17044 - Corelum Chief Defender (Deadspace Serpentis Cruiser) | soundID: 31 => 20903 |
| 17045 - Shadow Corelum Chief Guard (Deadspace Serpentis Cruiser) | soundID: 31 => 20903 |
| 17046 - Shadow Corelum Chief Sentinel (Deadspace Serpentis Cruiser) | soundID: 31 => 20903 |
| 17047 - Shadow Corelum Chief Protector (Deadspace Serpentis Cruiser) | soundID: 31 => 20903 |
| 17048 - Shadow Corelum Chief Infantry (Deadspace Serpentis Cruiser) | soundID: 31 => 20903 |
| 17049 - Shadow Core Port Admiral (Deadspace Serpentis Battleship) | soundID: 31 => 20903 |
| 17050 - Shadow Core Vice Admiral (Deadspace Serpentis Battleship) | soundID: 31 => 20903 |
| 17051 - Shadow Core Commodore (Deadspace Serpentis Battleship) | soundID: 31 => 20903 |
| 17052 - Shadow Core Baron (Deadspace Serpentis Battleship) | soundID: 31 => 20903 |
| 17053 - Shadow Core Flotilla Admiral (Deadspace Serpentis Battleship) | soundID: 31 => 20903 |
| 17054 - Shadow Core Rear Admiral (Deadspace Serpentis Battleship) | soundID: 31 => 20903 |
| 17055 - Shadow Corelum Chief Safeguard (Deadspace Serpentis Cruiser) | soundID: 31 => 20903 |
| 17056 - Shadow Corelum Chief Defender (Deadspace Serpentis Cruiser) | soundID: 31 => 20903 |
| 17057 - Centum Beast (Deadspace Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 17058 - Centus Lord (Deadspace Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 17059 - Centii Butcher (Deadspace Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 17060 - Centii Loyal Minion (Deadspace Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 17061 - Centii Loyal Ravener (Deadspace Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 17062 - Centum Slaughterer (Deadspace Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 17063 - Centii Enslaver (Deadspace Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 17064 - Centii Fugitive (Deadspace Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 17065 - Centum Juggernaut (Deadspace Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 17066 - Centus Slave Lord (Deadspace Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 17067 - Centii Manslayer (Deadspace Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 17068 - Centii Minion (Deadspace Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 17069 - Centii Loyal Servant (Deadspace Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 17070 - Centum Torturer (Deadspace Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 17071 - Centus Mutant Lord (Deadspace Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 17072 - Centii Plague (Deadspace Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 17073 - Centum Ravager (Deadspace Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 17074 - Centii Ravener (Deadspace Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 17075 - Centum Ravisher (Deadspace Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 17076 - Centii Savage (Deadspace Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 17077 - Centii Scavenger (Deadspace Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 17078 - Centii Servant (Deadspace Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 17079 - Centii Loyal Scavenger (Deadspace Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 17080 - Centum Mutilator (Deadspace Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 17081 - Centii Slavehunter (Deadspace Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 17082 - Centus Savage Lord (Deadspace Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 17083 - Centum Execrator (Deadspace Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 17084 - True Centum Beast (Deadspace Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 17085 - True Centus Lord (Deadspace Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 17086 - True Centii Butcher (Deadspace Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 17087 - True Centum Slaughterer (Deadspace Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 17088 - True Centii Enslaver (Deadspace Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 17089 - True Centum Juggernaut (Deadspace Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 17090 - True Centus Slave Lord (Deadspace Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 17091 - True Centii Manslayer (Deadspace Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 17092 - True Centii Minion (Deadspace Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 17093 - True Centum Torturer (Deadspace Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 17094 - True Centum Hellhound (Deadspace Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 17095 - True Centus Mutant Lord (Deadspace Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 17096 - True Centus Plague Lord (Deadspace Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 17097 - True Centii Plague (Deadspace Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 17098 - True Centum Ravager (Deadspace Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 17099 - True Centii Ravener (Deadspace Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 17100 - True Centum Ravisher (Deadspace Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 17101 - True Centii Savage (Deadspace Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 17102 - True Centii Scavenger (Deadspace Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 17103 - True Centii Servant (Deadspace Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 17104 - True Centum Mutilator (Deadspace Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 17105 - True Centum Fiend (Deadspace Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 17106 - True Centii Slavehunter (Deadspace Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 17107 - True Centus Beast Lord (Deadspace Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 17108 - True Centus Savage Lord (Deadspace Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 17109 - True Centum Execrator (Deadspace Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 17110 - Corelum Chief Watchman (Deadspace Serpentis Cruiser) | soundID: 31 => 20903 |
| 17111 - Corelum Chief Patroller (Deadspace Serpentis Cruiser) | soundID: 31 => 20903 |
| 17112 - Corelum Chief Scout (Deadspace Serpentis Cruiser) | soundID: 31 => 20903 |
| 17113 - Coreli Safeguard (Deadspace Serpentis Frigate) | soundID: 31 => 20903 |
| 17114 - Corelum Chief Spy (Deadspace Serpentis Cruiser) | soundID: 31 => 20903 |
| 17115 - Coreli Fugitive (Deadspace Serpentis Frigate) | soundID: 31 => 20903 |
| 17116 - Coreli Watchman (Deadspace Serpentis Frigate) | soundID: 31 => 20903 |
| 17117 - Coreli Scout (Deadspace Serpentis Frigate) | soundID: 31 => 20903 |
| 17118 - Coreli Agent (Deadspace Serpentis Frigate) | soundID: 31 => 20903 |
| 17119 - Coreli Defender (Deadspace Serpentis Frigate) | soundID: 31 => 20903 |
| 17120 - Coreli Patroller (Deadspace Serpentis Frigate) | soundID: 31 => 20903 |
| 17122 - Coreli Protector (Deadspace Serpentis Frigate) | soundID: 31 => 20903 |
| 17123 - Shadow Corelum Chief Watchman (Deadspace Serpentis Cruiser) | soundID: 31 => 20903 |
| 17124 - Shadow Corelum Chief Patroller (Deadspace Serpentis Cruiser) | soundID: 31 => 20903 |
| 17125 - Shadow Corelum Chief Scout (Deadspace Serpentis Cruiser) | soundID: 31 => 20903 |
| 17126 - Shadow Coreli Safeguard (Deadspace Serpentis Frigate) | soundID: 31 => 20903 |
| 17127 - Shadow Corelum Chief Spy (Deadspace Serpentis Cruiser) | soundID: 31 => 20903 |
| 17128 - Shadow Coreli Watchman (Deadspace Serpentis Frigate) | soundID: 31 => 20903 |
| 17129 - Shadow Coreli Scout (Deadspace Serpentis Frigate) | soundID: 31 => 20903 |
| 17130 - Shadow Coreli Agent (Deadspace Serpentis Frigate) | soundID: 31 => 20903 |
| 17131 - Shadow Coreli Defender (Deadspace Serpentis Frigate) | soundID: 31 => 20903 |
| 17132 - Shadow Coreli Patroller (Deadspace Serpentis Frigate) | soundID: 31 => 20903 |
| 17133 - Shadow Coreli Initiate (Deadspace Serpentis Frigate) | soundID: 31 => 20903 |
| 17134 - Shadow Coreli Protector (Deadspace Serpentis Frigate) | soundID: 31 => 20903 |
| 17135 - Stargate under construction and repair (Deadspace Overseer's Structure) | soundID: 31 => 20900 |
| 17165 - Control Headquarters (Deadspace Overseer Cruiser) | soundID: 31 => 20900 |
| 17166 - Security Coordinator (Deadspace Overseer Cruiser) | soundID: 31 => 20900 |
| 17179 - UNUSED_Gist_Battlestation_LCS_ID31_DL1_DCP1 (Deadspace Overseer's Structure) | soundID: 31 => 20900 |
| 17275 - Oofus's Repair Shop (Deadspace Overseer's Structure) | soundID: 31 => 20900 |
| 17278 - Coreli Guard (Deadspace Serpentis Frigate) | soundID: 31 => 20903 |
| 17279 - Coreli Spy (Deadspace Serpentis Frigate) | soundID: 31 => 20903 |
| 17280 - Shadow Coreli Guard (Deadspace Serpentis Frigate) | soundID: 31 => 20903 |
| 17281 - Shadow Coreli Spy (Deadspace Serpentis Frigate) | soundID: 31 => 20903 |
| 17283 - Sansha Black Ops Squad Leader (Deadspace Overseer Frigate) | soundID: 31 => 20902 |
| 17284 - Guristas Scout Officer (Deadspace Overseer Cruiser) | soundID: 31 => 20904 |
| 17285 - Centus Black Ops Commander (Deadspace Overseer Frigate) | soundID: 31 => 20902 |
| 17413 - Captain Rouge (Deadspace Overseer Battleship) | soundID: 31 => 20900 |
| 17425 - Crimson Arkonor (Arkonor) | isDynamicType: None => False |
| 17428 - Triclinic Bistot (Bistot) | radius: 0.0 => 1.0 isDynamicType: None => False |
| 17429 - Monoclinic Bistot (Bistot) | radius: 0.0 => 1.0 isDynamicType: None => False |
| 17432 - Sharp Crokite (Crokite) | radius: 0.0 => 1.0 isDynamicType: None => False |
| 17436 - Onyx Ochre (Dark Ochre) | radius: 0.0 => 1.0 isDynamicType: None => False |
| 17437 - Obsidian Ochre (Dark Ochre) | radius: 0.0 => 1.0 isDynamicType: None => False |
| 17448 - Pure Jaspet (Jaspet) | radius: 0.0 => 1.0 isDynamicType: None => False |
| 17455 - Azure Plagioclase (Plagioclase) | radius: 0.0 => 1.0 isDynamicType: None => False |
| 17460 - Viscous Pyroxeres (Pyroxeres) | radius: 0.0 => 1.0 isDynamicType: None => False |
| 17464 - Massive Scordite (Scordite) | radius: 0.0 => 1.0 isDynamicType: None => False |
| 17466 - Bright Spodumain (Spodumain) | radius: 0.0 => 1.0 isDynamicType: None => False |
| 17470 - Concentrated Veldspar (Veldspar) | radius: 0.0 => 1.0 isDynamicType: None => False |
| 17563 - UNUSED_CargoRig_LCS_DL1_DCP1 (Deadspace Overseer's Structure) | soundID: 31 => 20900 |
| 17641 - Arch Angel Raelek (Deadspace Angel Cartel Battleship) | soundID: 31 => 20900 |
| 17823 - Serpentis Chief of Security (Deadspace Overseer Cruiser) | soundID: 31 => 20903 |
| 17824 - Serpentis Refinery Headmaster (Deadspace Overseer Cruiser) | soundID: 31 => 20903 |
| 17865 - Iridescent Gneiss (Gneiss) | radius: 0.0 => 1.0 isDynamicType: None => False |
| 17867 - Silvery Omber (Omber) | radius: 0.0 => 1.0 isDynamicType: None => False |
| 17890 - Serpentis Drugstore Overseer (Deadspace Overseer Frigate) | soundID: 31 => 20903 |
| 17903 - Outpost Security Officer (Deadspace Overseer Frigate) | soundID: 31 => 20902 |
| 17921 - Bhaalgorn Blueprint (Battleship Blueprint) | graphicID: None => 2122 |
| 17973 - Angel Cartel Jailor (Deadspace Overseer Battleship) | soundID: 31 => 20900 |
| 18565 - Serpentis Executive Officer (Deadspace Overseer Battleship) | soundID: 31 => 20903 |
| 18584 - Intoxicated Commander (Deadspace Overseer Cruiser) | soundID: 31 => 20904 |
| 18641 - Guristas Harlot Procurer (Deadspace Overseer Cruiser) | soundID: 31 => 20904 |
| 19423 - Watch Officer (Deadspace Overseer Battleship) | soundID: 31 => 20900 |
| 19424 - Serpentis Shipyard Defender (Deadspace Overseer Battleship) | soundID: 31 => 20903 |
| 19589 - Utori Kumesh (Mission Generic Cruisers) | soundID: 31 => 20904 |
| 19592 - 'Screaming' Dewak Humfry (Deadspace Overseer Battleship) | soundID: 31 => 20904 |
| 19662 - Jarkon Puman (Mission Generic Cruisers) | soundID: 31 => 20903 |
| 19721 - Revelation Blueprint (Dreadnought Blueprint) | graphicID: None => 2743 |
| 19723 - Naglfar Blueprint (Dreadnought Blueprint) | graphicID: None => 2755 |
| 19725 - Moros Blueprint (Dreadnought Blueprint) | graphicID: None => 2744 |
| 19727 - Phoenix Blueprint (Dreadnought Blueprint) | graphicID: None => 2786 |
| 19731 - Sansha Corpse Collector (Deadspace Overseer Battleship) | soundID: 31 => 20902 |
| 19737 - Sansha's Tyrant Elite (Deadspace Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 20077 - Main Supply Storage (Deadspace Overseer's Belongings) | soundID: 31 => 20902 |
| 20078 - True Creation's Park Overseer (Deadspace Overseer Battleship) | soundID: 31 => 20902 |
| 20079 - Effotber's Transit Overseer (Deadspace Overseer Battleship) | soundID: 31 => 20902 |
| 20080 - Overseer Skomener Effotber (Deadspace Overseer Battleship) | soundID: 31 => 20902 |
| 20173 - Serpentis Major (Deadspace Overseer Battleship) | soundID: 31 => 20903 |
| 20174 - Serpentis Deadspace Sergeant (Deadspace Overseer Battleship) | soundID: 31 => 20903 |
| 21043 - Ancient Treasure Map (Commodities) | radius: None => 1.0 isDynamicType: None => False |
| 21094 - Cynosural Field I (Cynosural Fields) | groupID: 310 => 2020 isDynamicType: None => False |
| 21459 - COSMOS Storage Silo (Deadspace Overseer's Structure) | soundID: 31 => 20904 |
| 21600 - Officers Quarters (Deadspace Overseer's Structure) | soundID: 31 => 20904 |
| 21639 - Vespa II Blueprint (Combat Drone Blueprint) | graphicID: None => 2775 |
| 21641 - Valkyrie II Blueprint (Combat Drone Blueprint) | graphicID: None => 2772 |
| 21845 - Automated Coreli Training Vessel (Pirate Drone) | soundID: 31 => 20903 |
| 21846 - Automated Gisti Training Vessel (Pirate Drone) | soundID: 31 => 20900 |
| 21847 - Automated Corpii Training Vessel (Pirate Drone) | soundID: 31 => 20901 |
| 21848 - Automated Pithi Training Vessel (Pirate Drone) | soundID: 31 => 20904 |
| 21849 - Automated Centii Training Vessel (Pirate Drone) | soundID: 31 => 20902 |
| 21974 - Outlaw Arrogator (Asteroid Guristas Frigate) | soundID: 31 => 20904 |
| 21975 - Outlaw Imputor (Asteroid Guristas Frigate) | soundID: 31 => 20904 |
| 21976 - Outlaw Infiltrator (Asteroid Guristas Frigate) | soundID: 31 => 20904 |
| 21977 - Outlaw Invader (Asteroid Guristas Frigate) | soundID: 31 => 20904 |
| 21978 - Outlaw Despoiler (Asteroid Guristas Frigate) | soundID: 31 => 20904 |
| 21979 - Outlaw Saboteur (Asteroid Guristas Frigate) | soundID: 31 => 20904 |
| 21980 - Outlaw Plunderer (Asteroid Guristas Frigate) | soundID: 31 => 20904 |
| 21981 - Outlaw Wrecker (Asteroid Guristas Frigate) | soundID: 31 => 20904 |
| 21982 - Outlaw Destructor (Asteroid Guristas Frigate) | soundID: 31 => 20904 |
| 21983 - Outlaw Demolisher (Asteroid Guristas Frigate) | soundID: 31 => 20904 |
| 21984 - Gunslinger Silencer (Asteroid Guristas Cruiser) | soundID: 31 => 20904 |
| 21985 - Gunslinger Ascriber (Asteroid Guristas Cruiser) | soundID: 31 => 20904 |
| 21986 - Gunslinger Killer (Asteroid Guristas Cruiser) | soundID: 31 => 20904 |
| 21987 - Gunslinger Murderer (Asteroid Guristas Cruiser) | soundID: 31 => 20904 |
| 21988 - Ace Arrogator (Asteroid Guristas Commander Frigate) | soundID: 31 => 20904 |
| 21989 - Ace Imputor (Asteroid Guristas Commander Frigate) | soundID: 31 => 20904 |
| 21990 - Ace Infiltrator (Asteroid Guristas Commander Frigate) | soundID: 31 => 20904 |
| 21991 - Ace Invader (Asteroid Guristas Commander Frigate) | soundID: 31 => 20904 |
| 21992 - Ace Despoiler (Asteroid Guristas Commander Frigate) | soundID: 31 => 20904 |
| 21993 - Ace Saboteur (Asteroid Guristas Commander Frigate) | soundID: 31 => 20904 |
| 21994 - Ace Plunderer (Asteroid Guristas Commander Frigate) | soundID: 31 => 20904 |
| 21995 - Ace Wrecker (Asteroid Guristas Commander Frigate) | soundID: 31 => 20904 |
| 21996 - Ace Destructor (Asteroid Guristas Commander Frigate) | soundID: 31 => 20904 |
| 21997 - Ace Demolisher (Asteroid Guristas Commander Frigate) | soundID: 31 => 20904 |
| 21998 - Deuce Silencer (Asteroid Guristas Commander Cruiser) | soundID: 31 => 20904 |
| 21999 - Deuce Ascriber (Asteroid Guristas Commander Cruiser) | soundID: 31 => 20904 |
| 22000 - Deuce Killer (Asteroid Guristas Commander Cruiser) | soundID: 31 => 20904 |
| 22001 - Bandit Gatherer (Asteroid Guristas Hauler) | soundID: 31 => 20904 |
| 22002 - Bandit Ferrier (Asteroid Guristas Hauler) | soundID: 31 => 20904 |
| 22003 - Bandit Loader (Asteroid Guristas Hauler) | soundID: 31 => 20904 |
| 22004 - Bandit Courier (Asteroid Guristas Hauler) | soundID: 31 => 20904 |
| 22005 - Cyber Hijacker (Asteroid Angel Cartel Frigate) | soundID: 31 => 20900 |
| 22006 - Cyber Rogue (Asteroid Angel Cartel Frigate) | soundID: 31 => 20900 |
| 22007 - Cyber Outlaw (Asteroid Angel Cartel Frigate) | soundID: 31 => 20900 |
| 22008 - Cyber Thug (Asteroid Angel Cartel Frigate) | soundID: 31 => 20900 |
| 22009 - Cyber Ruffian (Asteroid Angel Cartel Frigate) | soundID: 31 => 20900 |
| 22010 - Cyber Nomad (Asteroid Angel Cartel Frigate) | soundID: 31 => 20900 |
| 22011 - Cyber Ambusher (Asteroid Angel Cartel Frigate) | soundID: 31 => 20900 |
| 22012 - Cyber Raider (Asteroid Angel Cartel Frigate) | soundID: 31 => 20900 |
| 22013 - Cyber Hunter (Asteroid Angel Cartel Frigate) | soundID: 31 => 20900 |
| 22014 - Cyber Impaler (Asteroid Angel Cartel Frigate) | soundID: 31 => 20900 |
| 22015 - Psycho Hijacker (Asteroid Angel Cartel Commander Frigate) | soundID: 31 => 20900 |
| 22016 - Psycho Rogue (Asteroid Angel Cartel Commander Frigate) | soundID: 31 => 20900 |
| 22017 - Psycho Outlaw (Asteroid Angel Cartel Commander Frigate) | soundID: 31 => 20900 |
| 22018 - Psycho Thug (Asteroid Angel Cartel Commander Frigate) | soundID: 31 => 20900 |
| 22019 - Psycho Ruffian (Asteroid Angel Cartel Commander Frigate) | soundID: 31 => 20900 |
| 22020 - Psycho Nomad (Asteroid Angel Cartel Commander Frigate) | soundID: 31 => 20900 |
| 22021 - Psycho Ambusher (Asteroid Angel Cartel Commander Frigate) | soundID: 31 => 20900 |
| 22022 - Psycho Raider (Asteroid Angel Cartel Commander Frigate) | soundID: 31 => 20900 |
| 22023 - Psycho Hunter (Asteroid Angel Cartel Commander Frigate) | soundID: 31 => 20900 |
| 22024 - Psycho Impaler (Asteroid Angel Cartel Commander Frigate) | soundID: 31 => 20900 |
| 22025 - Degenerate Harvester (Asteroid Angel Cartel Hauler) | soundID: 31 => 20900 |
| 22026 - Degenerate Gatherer (Asteroid Angel Cartel Hauler) | soundID: 31 => 20900 |
| 22027 - Degenerate Ferrier (Asteroid Angel Cartel Hauler) | soundID: 31 => 20900 |
| 22028 - Degenerate Loader (Asteroid Angel Cartel Hauler) | soundID: 31 => 20900 |
| 22029 - Bandit Harvester (Asteroid Guristas Hauler) | soundID: 31 => 20904 |
| 22053 - Automated Centii Keyholder (Pirate Drone) | soundID: 31 => 20902 |
| 22241 - Deserted Nefantar Bunker (Deadspace Overseer's Structure) | soundID: 31 => 20900 |
| 22704 - General Minas Iksan (Deadspace Overseer's Structure) | soundID: 31 => 20901 |
| 22781 - Fighter Uno Blueprint (Combat Drone Blueprint) | graphicID: None => 20250 |
| 22812 - Angel Shatterer (Asteroid Angel Cartel Destroyer) | soundID: 31 => 20900 |
| 22813 - Angel Defacer (Asteroid Angel Cartel Destroyer) | soundID: 31 => 20900 |
| 22814 - Angel Haunter (Asteroid Angel Cartel Destroyer) | soundID: 31 => 20900 |
| 22815 - Angel Defiler (Asteroid Angel Cartel Destroyer) | soundID: 31 => 20900 |
| 22816 - Angel Seizer (Asteroid Angel Cartel Destroyer) | soundID: 31 => 20900 |
| 22817 - Angel Trasher (Asteroid Angel Cartel Destroyer) | soundID: 31 => 20900 |
| 22818 - Arch Angel Ruffian (Asteroid Angel Cartel Frigate) | soundID: 31 => 20900 |
| 22819 - Arch Angel Nomad (Asteroid Angel Cartel Frigate) | soundID: 31 => 20900 |
| 22820 - Angel Phalanx (Asteroid Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 22821 - Angel Centurion (Asteroid Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 22822 - Angel Legionnaire (Asteroid Angel Cartel BattleCruiser) | soundID: 31 => 20900 |
| 22823 - Angel Primus (Asteroid Angel Cartel BattleCruiser) | soundID: 31 => 20900 |
| 22824 - Angel Tribuni (Asteroid Angel Cartel BattleCruiser) | soundID: 31 => 20900 |
| 22825 - Angel Praefectus (Asteroid Angel Cartel BattleCruiser) | soundID: 31 => 20900 |
| 22826 - Angel Tribunus (Asteroid Angel Cartel BattleCruiser) | soundID: 31 => 20900 |
| 22827 - Angel Legatus (Asteroid Angel Cartel BattleCruiser) | soundID: 31 => 20900 |
| 22828 - Arch Angel Depredator (Asteroid Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 22829 - Arch Angel Predator (Asteroid Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 22830 - Arch Angel Marauder (Asteroid Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 22831 - Arch Angel Liquidator (Asteroid Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 22832 - Arch Angel Phalanx (Asteroid Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 22833 - Arch Angel Centurion (Asteroid Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 22834 - Arch Angel Ambusher (Asteroid Angel Cartel Frigate) | soundID: 31 => 20900 |
| 22835 - Arch Angel Raider (Asteroid Angel Cartel Frigate) | soundID: 31 => 20900 |
| 22836 - Arch Angel Hunter (Asteroid Angel Cartel Frigate) | soundID: 31 => 20900 |
| 22837 - Arch Angel Impaler (Asteroid Angel Cartel Frigate) | soundID: 31 => 20900 |
| 22838 - Angel Saint (Asteroid Angel Cartel Battleship) | soundID: 31 => 20900 |
| 22839 - Angel Nephilim (Asteroid Angel Cartel Battleship) | soundID: 31 => 20900 |
| 22840 - Angel Malakim (Asteroid Angel Cartel Battleship) | soundID: 31 => 20900 |
| 22841 - Angel Throne (Asteroid Angel Cartel Battleship) | soundID: 31 => 20900 |
| 22842 - Angel Cherubim (Asteroid Angel Cartel Battleship) | soundID: 31 => 20900 |
| 22843 - Angel Seraphim (Asteroid Angel Cartel Battleship) | soundID: 31 => 20900 |
| 22857 - Domination Shatterer (Asteroid Angel Cartel Commander Destroyer) | soundID: 31 => 20900 |
| 22858 - Domination Defacer (Asteroid Angel Cartel Commander Destroyer) | soundID: 31 => 20900 |
| 22859 - Domination Haunter (Asteroid Angel Cartel Commander Destroyer) | soundID: 31 => 20900 |
| 22860 - Domination Defiler (Asteroid Angel Cartel Commander Destroyer) | soundID: 31 => 20900 |
| 22861 - Domination Seizer (Asteroid Angel Cartel Commander Destroyer) | soundID: 31 => 20900 |
| 22862 - Domination Trasher (Asteroid Angel Cartel Commander Destroyer) | soundID: 31 => 20900 |
| 22865 - Domination Legionnaire (Asteroid Angel Cartel Commander BattleCruiser) | soundID: 31 => 20900 |
| 22866 - Domination Primus (Asteroid Angel Cartel Commander BattleCruiser) | soundID: 31 => 20900 |
| 22867 - Domination Tribuni (Asteroid Angel Cartel Commander BattleCruiser) | soundID: 31 => 20900 |
| 22868 - Domination Praefectus (Asteroid Angel Cartel Commander BattleCruiser) | soundID: 31 => 20900 |
| 22869 - Domination Tribunus (Asteroid Angel Cartel Commander BattleCruiser) | soundID: 31 => 20900 |
| 22870 - Domination Legatus (Asteroid Angel Cartel Commander BattleCruiser) | soundID: 31 => 20900 |
| 22871 - Domination Malakim (Asteroid Angel Cartel Commander Battleship) | soundID: 31 => 20900 |
| 22872 - Domination Throne (Asteroid Angel Cartel Commander Battleship) | soundID: 31 => 20900 |
| 22873 - Domination Cherubim (Asteroid Angel Cartel Commander Battleship) | soundID: 31 => 20900 |
| 22874 - Domination Seraphim (Asteroid Angel Cartel Commander Battleship) | soundID: 31 => 20900 |
| 23056 - Templar I Blueprint (Light Fighter Blueprint) | graphicID: None => 2899 |
| 23058 - Dragonfly I Blueprint (Light Fighter Blueprint) | graphicID: None => 2975 |
| 23060 - Firbolg I Blueprint (Light Fighter Blueprint) | graphicID: None => 2972 |
| 23062 - Einherji I Blueprint (Light Fighter Blueprint) | graphicID: None => 2973 |
| 23244 - Blood Bishop (Asteroid Blood Raiders BattleCruiser) | soundID: 31 => 20901 |
| 23245 - Blood Visionary (Asteroid Blood Raiders Destroyer) | soundID: 31 => 20901 |
| 23246 - Blood Converter (Asteroid Blood Raiders Destroyer) | soundID: 31 => 20901 |
| 23247 - Blood Templar (Asteroid Blood Raiders Destroyer) | soundID: 31 => 20901 |
| 23248 - Blood Devoter (Asteroid Blood Raiders Destroyer) | soundID: 31 => 20901 |
| 23249 - Blood Friar (Asteroid Blood Raiders Destroyer) | soundID: 31 => 20901 |
| 23250 - Blood Cleric (Asteroid Blood Raiders Destroyer) | soundID: 31 => 20901 |
| 23252 - Blood Seer (Asteroid Blood Raiders BattleCruiser) | soundID: 31 => 20901 |
| 23253 - Blood Shade (Asteroid Blood Raiders BattleCruiser) | soundID: 31 => 20901 |
| 23254 - Blood Fanatic (Asteroid Blood Raiders BattleCruiser) | soundID: 31 => 20901 |
| 23255 - Blood Phantom (Asteroid Blood Raiders BattleCruiser) | soundID: 31 => 20901 |
| 23256 - Blood Exorcist (Asteroid Blood Raiders BattleCruiser) | soundID: 31 => 20901 |
| 23257 - Blood Shadow Sage (Asteroid Blood Raiders Cruiser) | soundID: 31 => 20903 |
| 23258 - Blood Dark Priest (Asteroid Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 23259 - Elder Blood Seeker (Asteroid Blood Raiders Frigate) | soundID: 31 => 20901 |
| 23260 - Elder Blood Collector (Asteroid Blood Raiders Frigate) | soundID: 31 => 20901 |
| 23261 - Elder Blood Raider (Asteroid Blood Raiders Frigate) | soundID: 31 => 20901 |
| 23262 - Elder Blood Diviner (Asteroid Blood Raiders Frigate) | soundID: 31 => 20901 |
| 23263 - Elder Blood Reaver (Asteroid Blood Raiders Frigate) | soundID: 31 => 20901 |
| 23264 - Elder Blood Engraver (Asteroid Blood Raiders Frigate) | soundID: 31 => 20901 |
| 23265 - Blood Archbishop (Asteroid Blood Raiders Battleship) | soundID: 31 => 20901 |
| 23266 - Blood Harbinger (Asteroid Blood Raiders Battleship) | soundID: 31 => 20901 |
| 23267 - Blood Monsignor (Asteroid Blood Raiders Battleship) | soundID: 31 => 20901 |
| 23268 - Blood Cardinal (Asteroid Blood Raiders Battleship) | soundID: 31 => 20901 |
| 23269 - Blood Patriarch (Asteroid Blood Raiders Battleship) | soundID: 31 => 20901 |
| 23270 - Blood Pope (Asteroid Blood Raiders Battleship) | soundID: 31 => 20901 |
| 23281 - Elder Blood Arch Reaver (Asteroid Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 23282 - Elder Blood Arch Engraver (Asteroid Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 23283 - Elder Blood Arch Sage (Asteroid Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 23284 - Elder Blood Arch Priest (Asteroid Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 23285 - Elder Blood Shadow Sage (Asteroid Blood Raiders Cruiser) | soundID: 31 => 20903 |
| 23286 - Elder Blood Dark Priest (Asteroid Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 23287 - Dark Blood Visionary (Asteroid Blood Raiders Commander Destroyer) | soundID: 31 => 20901 |
| 23288 - Dark Blood Converter (Asteroid Blood Raiders Commander Destroyer) | soundID: 31 => 20901 |
| 23289 - Dark Blood Templar (Asteroid Blood Raiders Commander Destroyer) | soundID: 31 => 20901 |
| 23290 - Dark Blood Devoter (Asteroid Blood Raiders Commander Destroyer) | soundID: 31 => 20901 |
| 23291 - Dark Blood Friar (Asteroid Blood Raiders Commander Destroyer) | soundID: 31 => 20901 |
| 23292 - Dark Blood Cleric (Asteroid Blood Raiders Commander Destroyer) | soundID: 31 => 20901 |
| 23293 - Dark Blood Bishop (Asteroid Blood Raiders Commander BattleCruiser) | soundID: 31 => 20901 |
| 23294 - Dark Blood Seer (Asteroid Blood Raiders Commander BattleCruiser) | soundID: 31 => 20901 |
| 23295 - Dark Blood Shade (Asteroid Blood Raiders Commander BattleCruiser) | soundID: 31 => 20901 |
| 23296 - Dark Blood Fanatic (Asteroid Blood Raiders Commander BattleCruiser) | soundID: 31 => 20901 |
| 23297 - Dark Blood Phantom (Asteroid Blood Raiders Commander BattleCruiser) | soundID: 31 => 20901 |
| 23298 - Dark Blood Exorcist (Asteroid Blood Raiders Commander BattleCruiser) | soundID: 31 => 20901 |
| 23299 - Dark Blood Monsignor (Asteroid Blood Raiders Commander Battleship) | soundID: 31 => 20901 |
| 23300 - Dark Blood Cardinal (Asteroid Blood Raiders Commander Battleship) | soundID: 31 => 20901 |
| 23301 - Dark Blood Patriarch (Asteroid Blood Raiders Commander Battleship) | soundID: 31 => 20901 |
| 23302 - Dark Blood Pope (Asteroid Blood Raiders Commander Battleship) | soundID: 31 => 20901 |
| 23305 - Dire Guristas Silencer (Asteroid Guristas Cruiser) | soundID: 31 => 20904 |
| 23306 - Dire Guristas Ascriber (Asteroid Guristas Cruiser) | soundID: 31 => 20904 |
| 23307 - Dire Guristas Mortifier (Asteroid Guristas Cruiser) | soundID: 31 => 20904 |
| 23308 - Dire Guristas Inferno (Asteroid Guristas Cruiser) | soundID: 31 => 20904 |
| 23309 - Dire Guristas Eraser (Asteroid Guristas Cruiser) | soundID: 31 => 20904 |
| 23310 - Dire Guristas Abolisher (Asteroid Guristas Cruiser) | soundID: 31 => 20904 |
| 23312 - Guristas Nihilist (Asteroid Guristas Destroyer) | soundID: 31 => 20904 |
| 23313 - Guristas Anarchist (Asteroid Guristas Destroyer) | soundID: 31 => 20904 |
| 23314 - Guristas Renegade (Asteroid Guristas Destroyer) | soundID: 31 => 20904 |
| 23315 - Guristas Guerilla (Asteroid Guristas Destroyer) | soundID: 31 => 20904 |
| 23319 - Guristas Eraser (Asteroid Guristas Cruiser) | soundID: 31 => 20904 |
| 23320 - Guristas Abolisher (Asteroid Guristas Cruiser) | soundID: 31 => 20904 |
| 23321 - Guristas Executor (Asteroid Guristas BattleCruiser) | soundID: 31 => 20904 |
| 23322 - Guristas Enforcer (Asteroid Guristas BattleCruiser) | soundID: 31 => 20904 |
| 23323 - Guristas Assaulter (Asteroid Guristas BattleCruiser) | soundID: 31 => 20904 |
| 23324 - Guristas Assassin (Asteroid Guristas BattleCruiser) | soundID: 31 => 20904 |
| 23325 - Guristas Death Dealer (Asteroid Guristas BattleCruiser) | soundID: 31 => 20904 |
| 23326 - Guristas Revolter (Asteroid Guristas BattleCruiser) | soundID: 31 => 20904 |
| 23328 - Guristas Terrorist (Asteroid Guristas Destroyer) | soundID: 31 => 20904 |
| 23329 - Guristas Supremacist (Asteroid Guristas Destroyer) | soundID: 31 => 20904 |
| 23330 - Dire Guristas Despoiler (Asteroid Guristas Frigate) | soundID: 31 => 20904 |
| 23331 - Dire Guristas Saboteur (Asteroid Guristas Frigate) | soundID: 31 => 20904 |
| 23332 - Dire Guristas Plunderer (Asteroid Guristas Frigate) | soundID: 31 => 20904 |
| 23333 - Dire Guristas Wrecker (Asteroid Guristas Frigate) | soundID: 31 => 20904 |
| 23334 - Dire Guristas Destructor (Asteroid Guristas Frigate) | soundID: 31 => 20904 |
| 23335 - Dire Guristas Demolisher (Asteroid Guristas Frigate) | soundID: 31 => 20904 |
| 23337 - Guristas Eliminator (Asteroid Guristas Battleship) | soundID: 31 => 20904 |
| 23338 - Guristas Exterminator (Asteroid Guristas Battleship) | soundID: 31 => 20904 |
| 23339 - Guristas Destroyer (Asteroid Guristas Battleship) | soundID: 31 => 20904 |
| 23340 - Guristas Conquistador (Asteroid Guristas Battleship) | soundID: 31 => 20904 |
| 23341 - Guristas Massacrer (Asteroid Guristas Battleship) | soundID: 31 => 20904 |
| 23342 - Guristas Usurper (Asteroid Guristas Battleship) | soundID: 31 => 20904 |
| 23343 - Dread Guristas Nihilist (Asteroid Guristas Commander Destroyer) | soundID: 31 => 20904 |
| 23344 - Dread Guristas Anarchist (Asteroid Guristas Commander Destroyer) | soundID: 31 => 20904 |
| 23345 - Dread Guristas Renegade (Asteroid Guristas Commander Destroyer) | soundID: 31 => 20904 |
| 23346 - Dread Guristas Guerilla (Asteroid Guristas Commander Destroyer) | soundID: 31 => 20904 |
| 23347 - Dread Guristas Terrorist (Asteroid Guristas Commander Destroyer) | soundID: 31 => 20904 |
| 23348 - Dread Guristas Supremacist (Asteroid Guristas Commander Destroyer) | soundID: 31 => 20904 |
| 23349 - Dread Guristas Executor (Asteroid Guristas Commander BattleCruiser) | soundID: 31 => 20904 |
| 23350 - Dread Guristas Enforcer (Asteroid Guristas Commander BattleCruiser) | soundID: 31 => 20904 |
| 23351 - Dread Guristas Assaulter (Asteroid Guristas Commander BattleCruiser) | soundID: 31 => 20904 |
| 23352 - Dread Guristas Assassin (Asteroid Guristas Commander BattleCruiser) | soundID: 31 => 20904 |
| 23353 - Dread Guristas Death Dealer (Asteroid Guristas Commander BattleCruiser) | soundID: 31 => 20904 |
| 23354 - Dread Guristas Revolter (Asteroid Guristas Commander BattleCruiser) | soundID: 31 => 20904 |
| 23355 - Dread Guristas Destroyer (Asteroid Guristas Commander Battleship) | soundID: 31 => 20904 |
| 23356 - Dread Guristas Conquistador (Asteroid Guristas Commander Battleship) | soundID: 31 => 20904 |
| 23357 - Dread Guristas Massacrer (Asteroid Guristas Commander Battleship) | soundID: 31 => 20904 |
| 23358 - Dread Guristas Usurper (Asteroid Guristas Commander Battleship) | soundID: 31 => 20904 |
| 23360 - Sansha's Loyal Savage (Asteroid Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 23361 - Sansha's Loyal Slavehunter (Asteroid Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 23362 - Sansha's Loyal Enslaver (Asteroid Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 23363 - Sansha's Loyal Plague (Asteroid Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 23364 - Sansha's Loyal Manslayer (Asteroid Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 23365 - Sansha's Loyal Butcher (Asteroid Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 23366 - Sansha's Loyal Ravisher (Asteroid Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 23367 - Sansha's Loyal Ravager (Asteroid Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 23368 - Sansha's Loyal Mutilator (Asteroid Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 23369 - Sansha's Loyal Torturer (Asteroid Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 23370 - Sansha's Loyal Fiend (Asteroid Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 23371 - Sansha's Loyal Hellhound (Asteroid Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 23372 - Sansha's Plague Lord (Asteroid Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 23373 - Sansha's Beast Lord (Asteroid Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 23374 - Sansha's Overlord (Asteroid Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 23375 - Sansha's Dark Lord (Asteroid Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 23376 - Sansha's Dread Lord (Asteroid Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 23377 - Sansha's Tyrant (Asteroid Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 23378 - Sansha's Misshape (Asteroid Sansha's Nation Destroyer) | soundID: 31 => 20902 |
| 23379 - Sansha's Cannibal (Asteroid Sansha's Nation Destroyer) | soundID: 31 => 20902 |
| 23381 - Sansha's Fiend (Asteroid Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 23382 - Sansha's Hellhound (Asteroid Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 23383 - Sansha's Phantasm (Asteroid Sansha's Nation BattleCruiser) | soundID: 31 => 20902 |
| 23384 - Sansha's Specter (Asteroid Sansha's Nation BattleCruiser) | soundID: 31 => 20902 |
| 23385 - Sansha's Wraith (Asteroid Sansha's Nation BattleCruiser) | soundID: 31 => 20902 |
| 23386 - Sansha's Devil (Asteroid Sansha's Nation BattleCruiser) | soundID: 31 => 20902 |
| 23387 - Sansha's Daemon (Asteroid Sansha's Nation BattleCruiser) | soundID: 31 => 20902 |
| 23388 - Sansha's Behemoth (Asteroid Sansha's Nation BattleCruiser) | soundID: 31 => 20902 |
| 23391 - True Sansha's Misshape (Asteroid Sansha's Nation Commander Destroyer) | soundID: 31 => 20902 |
| 23392 - True Sansha's Cannibal (Asteroid Sansha's Nation Commander Destroyer) | soundID: 31 => 20902 |
| 23394 - True Sansha's Phantasm (Asteroid Sansha's Nation Commander BattleCruiser) | soundID: 31 => 20902 |
| 23395 - True Sansha's Specter (Asteroid Sansha's Nation Commander BattleCruiser) | soundID: 31 => 20902 |
| 23396 - True Sansha's Wraith (Asteroid Sansha's Nation Commander BattleCruiser) | soundID: 31 => 20902 |
| 23397 - True Sansha's Devil (Asteroid Sansha's Nation Commander BattleCruiser) | soundID: 31 => 20902 |
| 23398 - True Sansha's Daemon (Asteroid Sansha's Nation Commander BattleCruiser) | soundID: 31 => 20902 |
| 23399 - True Sansha's Behemoth (Asteroid Sansha's Nation Commander BattleCruiser) | soundID: 31 => 20902 |
| 23400 - True Sansha's Overlord (Asteroid Sansha's Nation Commander Battleship) | soundID: 31 => 20902 |
| 23401 - True Sansha's Dark Lord (Asteroid Sansha's Nation Commander Battleship) | soundID: 31 => 20902 |
| 23402 - True Sansha's Dread Lord (Asteroid Sansha's Nation Commander Battleship) | soundID: 31 => 20902 |
| 23403 - True Sansha's Tyrant (Asteroid Sansha's Nation Commander Battleship) | soundID: 31 => 20902 |
| 23405 - Sansha's Devourer (Asteroid Sansha's Nation Destroyer) | soundID: 31 => 20902 |
| 23406 - Sansha's Abomination (Asteroid Sansha's Nation Destroyer) | soundID: 31 => 20902 |
| 23407 - Sansha's Monster (Asteroid Sansha's Nation Destroyer) | soundID: 31 => 20902 |
| 23408 - Sansha's Horror (Asteroid Sansha's Nation Destroyer) | soundID: 31 => 20902 |
| 23409 - True Sansha's Devourer (Asteroid Sansha's Nation Commander Destroyer) | soundID: 31 => 20902 |
| 23410 - True Sansha's Abomination (Asteroid Sansha's Nation Commander Destroyer) | soundID: 31 => 20902 |
| 23411 - True Sansha's Monster (Asteroid Sansha's Nation Commander Destroyer) | soundID: 31 => 20902 |
| 23412 - True Sansha's Horror (Asteroid Sansha's Nation Commander Destroyer) | soundID: 31 => 20902 |
| 23423 - Serpentis Trooper (Asteroid Serpentis Destroyer) | soundID: 31 => 20903 |
| 23424 - Serpentis Soldier (Asteroid Serpentis Destroyer) | soundID: 31 => 20903 |
| 23425 - Serpentis Infantry (Asteroid Serpentis Destroyer) | soundID: 31 => 20903 |
| 23426 - Serpentis Sentinel (Asteroid Serpentis Destroyer) | soundID: 31 => 20903 |
| 23427 - Serpentis Cannoneer (Asteroid Serpentis Destroyer) | soundID: 31 => 20903 |
| 23428 - Serpentis Artillery (Asteroid Serpentis Destroyer) | soundID: 31 => 20903 |
| 23429 - Guardian Watchman (Asteroid Serpentis Frigate) | soundID: 31 => 20903 |
| 23430 - Guardian Patroller (Asteroid Serpentis Frigate) | soundID: 31 => 20903 |
| 23431 - Guardian Guard (Asteroid Serpentis Frigate) | soundID: 31 => 20903 |
| 23432 - Guardian Safeguard (Asteroid Serpentis Frigate) | soundID: 31 => 20903 |
| 23434 - Guardian Defender (Asteroid Serpentis Frigate) | soundID: 31 => 20903 |
| 23435 - Guardian Protector (Asteroid Serpentis Frigate) | soundID: 31 => 20903 |
| 23436 - Serpentis Chief Infantry (Asteroid Serpentis Cruiser) | soundID: 31 => 20903 |
| 23437 - Serpentis Chief Sentinel (Asteroid Serpentis Cruiser) | soundID: 31 => 20903 |
| 23438 - Serpentis Wing Leader (Asteroid Serpentis BattleCruiser) | soundID: 31 => 20903 |
| 23439 - Serpentis Squad Leader (Asteroid Serpentis BattleCruiser) | soundID: 31 => 20903 |
| 23440 - Serpentis Platoon Leader (Asteroid Serpentis BattleCruiser) | soundID: 31 => 20903 |
| 23441 - Serpentis Captain (Asteroid Serpentis BattleCruiser) | soundID: 31 => 20903 |
| 23442 - Serpentis Captain Sentry (Asteroid Serpentis BattleCruiser) | soundID: 31 => 20903 |
| 23443 - Serpentis High Captain (Asteroid Serpentis BattleCruiser) | soundID: 31 => 20903 |
| 23444 - Guardian Chief Scout (Asteroid Serpentis Cruiser) | soundID: 31 => 20903 |
| 23445 - Guardian Chief Spy (Asteroid Serpentis Cruiser) | soundID: 31 => 20903 |
| 23446 - Guardian Chief Defender (Asteroid Serpentis Cruiser) | soundID: 31 => 20903 |
| 23447 - Guardian Chief Protector (Asteroid Serpentis Cruiser) | soundID: 31 => 20903 |
| 23448 - Guardian Chief Infantry (Asteroid Serpentis Cruiser) | soundID: 31 => 20903 |
| 23449 - Guardian Chief Sentinel (Asteroid Serpentis Cruiser) | soundID: 31 => 20903 |
| 23450 - Serpentis Flotilla Admiral (Asteroid Serpentis Battleship) | soundID: 31 => 20903 |
| 23451 - Serpentis Vice Admiral (Asteroid Serpentis Battleship) | soundID: 31 => 20903 |
| 23452 - Serpentis Admiral (Asteroid Serpentis Battleship) | soundID: 31 => 20903 |
| 23453 - Serpentis High Admiral (Asteroid Serpentis Battleship) | soundID: 31 => 20903 |
| 23454 - Serpentis Grand Admiral (Asteroid Serpentis Battleship) | soundID: 31 => 20903 |
| 23455 - Serpentis Lord Admiral (Asteroid Serpentis Battleship) | soundID: 31 => 20903 |
| 23457 - Shadow Serpentis Trooper (Asteroid Serpentis Commander Destroyer) | soundID: 31 => 20903 |
| 23458 - Shadow Serpentis Soldier (Asteroid Serpentis Commander Destroyer) | soundID: 31 => 20903 |
| 23459 - Shadow Serpentis Infantry (Asteroid Serpentis Commander Destroyer) | soundID: 31 => 20903 |
| 23460 - Shadow Serpentis Sentinel (Asteroid Serpentis Commander Destroyer) | soundID: 31 => 20903 |
| 23461 - Shadow Serpentis Cannoneer (Asteroid Serpentis Commander Destroyer) | soundID: 31 => 20903 |
| 23462 - Shadow Serpentis Artillery (Asteroid Serpentis Commander Destroyer) | soundID: 31 => 20903 |
| 23463 - Shadow Serpentis Wing Leader (Asteroid Serpentis Commander BattleCruiser) | soundID: 31 => 20903 |
| 23464 - Shadow Serpentis Squad Leader (Asteroid Serpentis Commander BattleCruiser) | soundID: 31 => 20903 |
| 23465 - Shadow Serpentis Platoon Leader (Asteroid Serpentis Commander BattleCruiser) | soundID: 31 => 20903 |
| 23466 - Shadow Serpentis Captain (Asteroid Serpentis Commander BattleCruiser) | soundID: 31 => 20903 |
| 23467 - Shadow Serpentis Captain Sentry (Asteroid Serpentis Commander BattleCruiser) | soundID: 31 => 20903 |
| 23468 - Shadow Serpentis High Captain (Asteroid Serpentis Commander BattleCruiser) | soundID: 31 => 20903 |
| 23469 - Shadow Serpentis Admiral (Asteroid Serpentis Commander Battleship) | soundID: 31 => 20903 |
| 23470 - Shadow Serpentis High Admiral (Asteroid Serpentis Commander Battleship) | soundID: 31 => 20903 |
| 23471 - Shadow Serpentis Grand Admiral (Asteroid Serpentis Commander Battleship) | soundID: 31 => 20903 |
| 23472 - Shadow Serpentis Lord Admiral (Asteroid Serpentis Commander Battleship) | soundID: 31 => 20903 |
| 23526 - Curator I Blueprint (Combat Drone Blueprint) | graphicID: None => 2980 |
| 23536 - Berserker SW-900 (Stasis Webifying Drone) | isDynamicType: None => False marketGroupID: 843 (Combat Utility Drones) => 841 (Electronic Warfare Drones) |
| 23537 - Berserker SW-900 Blueprint (Stasis Webifying Drone Blueprint) | radius: 0.0 => 1.0 isDynamicType: None => False marketGroupID: 1586 (Combat Utility Drones) => 1029 (Electronic Warfare Drones) |
| 23560 - Warden I Blueprint (Combat Drone Blueprint) | graphicID: None => 2981 |
| 23562 - Garde I Blueprint (Combat Drone Blueprint) | graphicID: None => 20254 |
| 23564 - Bouncer I Blueprint (Combat Drone Blueprint) | graphicID: None => 2979 |
| 23638 - Arch Angel Smasher (Asteroid Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 23639 - Arch Angel Crusher (Asteroid Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 23640 - Arch Angel Breaker (Asteroid Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 23641 - Arch Angel Defeater (Asteroid Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 23643 - Elder Blood Arch Templar (Asteroid Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 23644 - Elder Blood Revenant (Asteroid Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 23645 - Elder Blood Sage (Asteroid Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 23646 - Elder Blood Priest (Asteroid Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 23647 - Dire Guristas Killer (Asteroid Guristas Cruiser) | soundID: 31 => 20904 |
| 23648 - Dire Guristas Murderer (Asteroid Guristas Cruiser) | soundID: 31 => 20904 |
| 23649 - Dire Guristas Annihilator (Asteroid Guristas Cruiser) | soundID: 31 => 20904 |
| 23650 - Dire Guristas Nullifier (Asteroid Guristas Cruiser) | soundID: 31 => 20904 |
| 23651 - Sansha's Loyal Beast (Asteroid Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 23652 - Sansha's Loyal Juggernaut (Asteroid Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 23653 - Sansha's Loyal Slaughterer (Asteroid Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 23654 - Sansha's Loyal Execrator (Asteroid Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 23655 - Guardian Chief Watchman (Asteroid Serpentis Cruiser) | soundID: 31 => 20903 |
| 23656 - Guardian Chief Patroller (Asteroid Serpentis Cruiser) | soundID: 31 => 20903 |
| 23657 - Guardian Chief Guard (Asteroid Serpentis Cruiser) | soundID: 31 => 20903 |
| 23658 - Guardian Chief Safeguard (Asteroid Serpentis Cruiser) | soundID: 31 => 20903 |
| 23729 - Valkyrie SW-600 (Stasis Webifying Drone) | Signature Radius: 110.0 => 52.0 isDynamicType: None => False marketGroupID: 843 (Combat Utility Drones) => 841 (Electronic Warfare Drones) |
| 23730 - Valkyrie SW-600 Blueprint (Stasis Webifying Drone Blueprint) | radius: 0.0 => 1.0 isDynamicType: None => False marketGroupID: 1586 (Combat Utility Drones) => 1029 (Electronic Warfare Drones) |
| 23731 - Warrior SW-300 (Stasis Webifying Drone) | Signature Radius: 110.0 => 26.0 isDynamicType: None => False marketGroupID: 843 (Combat Utility Drones) => 841 (Electronic Warfare Drones) |
| 23732 - Warrior SW-300 Blueprint (Stasis Webifying Drone Blueprint) | radius: 0.0 => 1.0 isDynamicType: None => False marketGroupID: 1586 (Combat Utility Drones) => 1029 (Electronic Warfare Drones) |
| 23740 - Custom-built Guidance System (Commodities) | radius: None => 1.0 isDynamicType: None => False |
| 23760 - FA-14 Templar Blueprint (Combat Drone Blueprint) | graphicID: None => 2899 |
| 23764 - Bartezo's Message (Commodities) | radius: None => 1.0 isDynamicType: None => False |
| 23939 - Deuce Murderer (Asteroid Guristas Commander Cruiser) | soundID: 31 => 20904 |
| 23940 - Vagrant Nihilist (Asteroid Guristas Destroyer) | soundID: 31 => 20904 |
| 23941 - Vagrant Anarchist (Asteroid Guristas Destroyer) | soundID: 31 => 20904 |
| 23942 - Desperado Nihilist (Asteroid Guristas Commander Destroyer) | soundID: 31 => 20904 |
| 23943 - Desperado Anarchist (Asteroid Guristas Commander Destroyer) | soundID: 31 => 20904 |
| 23969 - Gistior Shatterer (Deadspace Angel Cartel Destroyer) | soundID: 31 => 20900 |
| 23970 - Corpior Visionary (Deadspace Blood Raiders Destroyer) | soundID: 31 => 20901 |
| 23971 - Pithior Nihilist (Deadspace Guristas Destroyer) | soundID: 31 => 20904 |
| 23972 - Centior Misshape (Deadspace Sansha's Nation Destroyer) | soundID: 31 => 20902 |
| 23973 - Corelior Trooper (Deadspace Serpentis Destroyer) | soundID: 31 => 20903 |
| 23974 - Gistior Defacer (Deadspace Angel Cartel Destroyer) | soundID: 31 => 20900 |
| 23975 - Gistior Haunter (Deadspace Angel Cartel Destroyer) | soundID: 31 => 20900 |
| 23976 - Gistior Defiler (Deadspace Angel Cartel Destroyer) | soundID: 31 => 20900 |
| 23977 - Gistior Seizer (Deadspace Angel Cartel Destroyer) | soundID: 31 => 20900 |
| 23978 - Gistior Trasher (Deadspace Angel Cartel Destroyer) | soundID: 31 => 20900 |
| 23979 - Corpior Converter (Deadspace Blood Raiders Destroyer) | soundID: 31 => 20901 |
| 23980 - Corpior Templar (Deadspace Blood Raiders Destroyer) | soundID: 31 => 20901 |
| 23981 - Corpior Devoter (Deadspace Blood Raiders Destroyer) | soundID: 31 => 20901 |
| 23982 - Corpior Friar (Deadspace Blood Raiders Destroyer) | soundID: 31 => 20901 |
| 23983 - Corpior Cleric (Deadspace Blood Raiders Destroyer) | soundID: 31 => 20901 |
| 23984 - Pithior Anarchist (Deadspace Guristas Destroyer) | soundID: 31 => 20904 |
| 23985 - Pithior Renegade (Deadspace Guristas Destroyer) | soundID: 31 => 20904 |
| 23986 - Pithior Guerilla (Deadspace Guristas Destroyer) | soundID: 31 => 20904 |
| 23987 - Pithior Terrorist (Deadspace Guristas Destroyer) | soundID: 31 => 20904 |
| 23988 - Pithior Supremacist (Deadspace Guristas Destroyer) | soundID: 31 => 20904 |
| 23989 - Centior Cannibal (Deadspace Sansha's Nation Destroyer) | soundID: 31 => 20902 |
| 23990 - Centior Devourer (Deadspace Sansha's Nation Destroyer) | soundID: 31 => 20902 |
| 23991 - Centior Abomination (Deadspace Sansha's Nation Destroyer) | soundID: 31 => 20902 |
| 23992 - Centior Monster (Deadspace Sansha's Nation Destroyer) | soundID: 31 => 20902 |
| 23993 - Centior Horror (Deadspace Sansha's Nation Destroyer) | soundID: 31 => 20902 |
| 23994 - Corelior Soldier (Deadspace Serpentis Destroyer) | soundID: 31 => 20903 |
| 23995 - Corelior Infantry (Deadspace Serpentis Destroyer) | soundID: 31 => 20903 |
| 23996 - Corelior Sentinel (Deadspace Serpentis Destroyer) | soundID: 31 => 20903 |
| 23997 - Corelior Cannoneer (Deadspace Serpentis Destroyer) | soundID: 31 => 20903 |
| 23998 - Corelior Artillery (Deadspace Serpentis Destroyer) | soundID: 31 => 20903 |
| 24000 - Corpatis Bishop (Deadspace Blood Raiders BattleCruiser) | soundID: 31 => 20901 |
| 24001 - Pithatis Executor (Deadspace Guristas BattleCruiser) | soundID: 31 => 20904 |
| 24002 - Centatis Phantasm (Deadspace Sansha's Nation BattleCruiser) | soundID: 31 => 20902 |
| 24003 - Corelatis Wing Leader (Deadspace Serpentis BattleCruiser) | soundID: 31 => 20903 |
| 24009 - Corpatis Seer (Deadspace Blood Raiders BattleCruiser) | soundID: 31 => 20901 |
| 24010 - Corpatis Shade (Deadspace Blood Raiders BattleCruiser) | soundID: 31 => 20901 |
| 24011 - Corpatis Fanatic (Deadspace Blood Raiders BattleCruiser) | soundID: 31 => 20901 |
| 24012 - Corpatis Phantom (Deadspace Blood Raiders BattleCruiser) | soundID: 31 => 20901 |
| 24013 - Corpatis Exorcist (Deadspace Blood Raiders BattleCruiser) | soundID: 31 => 20901 |
| 24014 - Pithatis Enforcer (Deadspace Guristas BattleCruiser) | soundID: 31 => 20904 |
| 24015 - Pithatis Assaulter (Deadspace Guristas BattleCruiser) | soundID: 31 => 20904 |
| 24016 - Pithatis Assassin (Deadspace Guristas BattleCruiser) | soundID: 31 => 20904 |
| 24017 - Pithatis Death Dealer (Deadspace Guristas BattleCruiser) | soundID: 31 => 20904 |
| 24018 - Pithatis Revolter (Deadspace Guristas BattleCruiser) | soundID: 31 => 20904 |
| 24019 - Centatis Specter (Deadspace Sansha's Nation BattleCruiser) | soundID: 31 => 20902 |
| 24020 - Centatis Wraith (Deadspace Sansha's Nation BattleCruiser) | soundID: 31 => 20902 |
| 24021 - Centatis Devil (Deadspace Sansha's Nation BattleCruiser) | soundID: 31 => 20902 |
| 24022 - Centatis Daemon (Deadspace Sansha's Nation BattleCruiser) | soundID: 31 => 20902 |
| 24023 - Centatis Behemoth (Deadspace Sansha's Nation BattleCruiser) | soundID: 31 => 20902 |
| 24024 - Corelatis Squad Leader (Deadspace Serpentis BattleCruiser) | soundID: 31 => 20903 |
| 24025 - Corelatis Platoon Leader (Deadspace Serpentis BattleCruiser) | soundID: 31 => 20903 |
| 24026 - Corelatis Captain (Deadspace Serpentis BattleCruiser) | soundID: 31 => 20903 |
| 24027 - Corelatis Captain Sentry (Deadspace Serpentis BattleCruiser) | soundID: 31 => 20903 |
| 24028 - Corelatis High Captain (Deadspace Serpentis BattleCruiser) | soundID: 31 => 20903 |
| 24033 - Arch Gistii Ruffian (Deadspace Angel Cartel Frigate) | soundID: 31 => 20900 |
| 24034 - Arch Gistii Nomad (Deadspace Angel Cartel Frigate) | soundID: 31 => 20900 |
| 24035 - Arch Gistii Ambusher (Deadspace Angel Cartel Frigate) | soundID: 31 => 20900 |
| 24036 - Arch Gistii Raider (Deadspace Angel Cartel Frigate) | soundID: 31 => 20900 |
| 24037 - Arch Gistii Hunter (Deadspace Angel Cartel Frigate) | soundID: 31 => 20900 |
| 24038 - Arch Gistii Impaler (Deadspace Angel Cartel Frigate) | soundID: 31 => 20900 |
| 24039 - Elder Corpii Seeker (Deadspace Blood Raiders Frigate) | soundID: 31 => 20901 |
| 24040 - Elder Corpii Collector (Deadspace Blood Raiders Frigate) | soundID: 31 => 20901 |
| 24041 - Elder Corpii Raider (Deadspace Blood Raiders Frigate) | soundID: 31 => 20901 |
| 24042 - Elder Corpii Diviner (Deadspace Blood Raiders Frigate) | soundID: 31 => 20901 |
| 24043 - Elder Corpii Reaver (Deadspace Blood Raiders Frigate) | soundID: 31 => 20901 |
| 24044 - Elder Corpii Engraver (Deadspace Blood Raiders Frigate) | soundID: 31 => 20901 |
| 24045 - Dire Pithi Despoiler (Deadspace Guristas Frigate) | soundID: 31 => 20904 |
| 24046 - Dire Pithi Saboteur (Deadspace Guristas Frigate) | soundID: 31 => 20904 |
| 24047 - Dire Pithi Plunderer (Deadspace Guristas Frigate) | soundID: 31 => 20904 |
| 24048 - Dire Pithi Wrecker (Deadspace Guristas Frigate) | soundID: 31 => 20904 |
| 24049 - Dire Pithi Destructor (Deadspace Guristas Frigate) | soundID: 31 => 20904 |
| 24050 - Dire Pithi Demolisher (Deadspace Guristas Frigate) | soundID: 31 => 20904 |
| 24051 - Centii Loyal Savage (Deadspace Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 24052 - Centii Loyal Slavehunter (Deadspace Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 24053 - Centii Loyal Enslaver (Deadspace Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 24054 - Centii Loyal Plague (Deadspace Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 24055 - Centii Loyal Manslayer (Deadspace Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 24056 - Centii Loyal Butcher (Deadspace Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 24057 - Coreli Guardian Watchman (Deadspace Serpentis Frigate) | soundID: 31 => 20903 |
| 24058 - Coreli Guardian Patroller (Deadspace Serpentis Frigate) | soundID: 31 => 20903 |
| 24059 - Coreli Guardian Guard (Deadspace Serpentis Frigate) | soundID: 31 => 20903 |
| 24060 - Coreli Guardian Safeguard (Deadspace Serpentis Frigate) | soundID: 31 => 20903 |
| 24061 - Coreli Guardian Defender (Deadspace Serpentis Frigate) | soundID: 31 => 20903 |
| 24062 - Coreli Guardian Protector (Deadspace Serpentis Frigate) | soundID: 31 => 20903 |
| 24063 - Corelum Chief Infantry (Deadspace Serpentis Cruiser) | soundID: 31 => 20903 |
| 24064 - Corelum Chief Sentinel (Deadspace Serpentis Cruiser) | soundID: 31 => 20903 |
| 24065 - Corelum Guardian Chief Scout (Deadspace Serpentis Cruiser) | soundID: 31 => 20903 |
| 24066 - Corelum Guardian Chief Spy (Deadspace Serpentis Cruiser) | soundID: 31 => 20903 |
| 24067 - Corelum Guardian Chief Watchman (Deadspace Serpentis Cruiser) | soundID: 31 => 20903 |
| 24068 - Corelum Guardian Chief Patroller (Deadspace Serpentis Cruiser) | soundID: 31 => 20903 |
| 24069 - Corelum Guardian Chief Guard (Deadspace Serpentis Cruiser) | soundID: 31 => 20903 |
| 24070 - Corelum Guardian Chief SafeGuard (Deadspace Serpentis Cruiser) | soundID: 31 => 20903 |
| 24071 - Corelum Guardian Chief Defender (Deadspace Serpentis Cruiser) | soundID: 31 => 20903 |
| 24072 - Corelum Guardian Chief Protector (Deadspace Serpentis Cruiser) | soundID: 31 => 20903 |
| 24073 - Corelum Guardian Chief Infantry (Deadspace Serpentis Cruiser) | soundID: 31 => 20903 |
| 24074 - Corelum Guardian Chief Sentinel (Deadspace Serpentis Cruiser) | soundID: 31 => 20903 |
| 24075 - Centum Fiend (Deadspace Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 24076 - Centum Hellhound (Deadspace Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 24077 - Centum Loyal Ravisher (Deadspace Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 24078 - Centum Loyal Ravager (Deadspace Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 24079 - Centum Loyal Beast (Deadspace Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 24080 - Centum Loyal Juggernaut (Deadspace Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 24081 - Centum Loyal Slaughterer (Deadspace Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 24082 - Centum Loyal Execrator (Deadspace Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 24083 - Centum Loyal Mutilator (Deadspace Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 24084 - Centum Loyal Torturer (Deadspace Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 24085 - Centum Loyal Fiend (Deadspace Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 24086 - Centum Loyal Hellhound (Deadspace Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 24087 - Pithum Eraser (Deadspace Guristas Cruiser) | soundID: 31 => 20904 |
| 24088 - Pithum Abolisher (Deadspace Guristas Cruiser) | soundID: 31 => 20904 |
| 24089 - Dire Pithum Silencer (Deadspace Guristas Cruiser) | soundID: 31 => 20904 |
| 24090 - Dire Pithum Ascriber (Deadspace Guristas Cruiser) | soundID: 31 => 20904 |
| 24091 - Dire Pithum Killer (Deadspace Guristas Cruiser) | soundID: 31 => 20904 |
| 24092 - Dire Pithum Murderer (Deadspace Guristas Cruiser) | soundID: 31 => 20904 |
| 24093 - Dire Pithum Annihilator (Deadspace Guristas Cruiser) | soundID: 31 => 20904 |
| 24094 - Dire Pithum Nullifier (Deadspace Guristas Cruiser) | soundID: 31 => 20904 |
| 24095 - Dire Pithum Mortifier (Deadspace Guristas Cruiser) | soundID: 31 => 20904 |
| 24096 - Dire Pithum Inferno (Deadspace Guristas Cruiser) | soundID: 31 => 20904 |
| 24097 - Dire Pithum Eraser (Deadspace Guristas Cruiser) | soundID: 31 => 20904 |
| 24098 - Dire Pithum Abolisher (Deadspace Guristas Cruiser) | soundID: 31 => 20904 |
| 24099 - Corpum Shadow Sage (Deadspace Blood Raiders Cruiser) | soundID: 31 => 20903 |
| 24100 - Corpum Dark Priest (Deadspace Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 24101 - Elder Corpum Arch Reaver (Deadspace Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 24102 - Elder Corpum Arch Engraver (Deadspace Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 24103 - Elder Corpum Arch Templar (Deadspace Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 24104 - Elder Corpum Revenant (Deadspace Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 24105 - Elder Corpum Sage (Deadspace Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 24106 - Elder Corpum Priest (Deadspace Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 24107 - Elder Corpum Arch Sage (Deadspace Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 24108 - Elder Corpum Arch Priest (Deadspace Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 24109 - Elder Corpum Shadow Sage (Deadspace Blood Raiders Cruiser) | soundID: 31 => 20903 |
| 24110 - Elder Corpum Dark Priest (Deadspace Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 24111 - Gistum Phalanx (Deadspace Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 24112 - Gistum Centurion (Deadspace Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 24113 - Arch Gistum Depredator (Deadspace Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 24114 - Arch Gistum Predator (Deadspace Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 24115 - Arch Gistum Smasher (Deadspace Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 24116 - Arch Gistum Crusher (Deadspace Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 24117 - Arch Gistum Breaker (Deadspace Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 24118 - Arch Gistum Defeater (Deadspace Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 24119 - Arch Gistum Marauder (Deadspace Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 24120 - Arch Gistum Liquidator (Deadspace Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 24121 - Arch Gistum Phalanx (Deadspace Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 24122 - Arch Gistum Centurion (Deadspace Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 24125 - Gist Saint (Deadspace Angel Cartel Battleship) | soundID: 31 => 20900 |
| 24126 - Gist Nephilim (Deadspace Angel Cartel Battleship) | soundID: 31 => 20900 |
| 24127 - Gist Malakim (Deadspace Angel Cartel Battleship) | soundID: 31 => 20900 |
| 24128 - Gist Throne (Deadspace Angel Cartel Battleship) | soundID: 31 => 20900 |
| 24129 - Gist Cherubim (Deadspace Angel Cartel Battleship) | soundID: 31 => 20900 |
| 24130 - Gist Seraphim (Deadspace Angel Cartel Battleship) | soundID: 31 => 20900 |
| 24131 - Gist Domination Malakim (Deadspace Angel Cartel Battleship) | soundID: 31 => 20900 |
| 24132 - Gist Domination Throne (Deadspace Angel Cartel Battleship) | soundID: 31 => 20900 |
| 24133 - Gist Domination Cherubim (Deadspace Angel Cartel Battleship) | soundID: 31 => 20900 |
| 24134 - Gist Domination Seraphim (Deadspace Angel Cartel Battleship) | soundID: 31 => 20900 |
| 24135 - Corpus Archbishop (Deadspace Blood Raiders Battleship) | soundID: 31 => 20901 |
| 24136 - Corpus Harbinger (Deadspace Blood Raiders Battleship) | soundID: 31 => 20901 |
| 24137 - Corpus Monsignor (Deadspace Blood Raiders Battleship) | soundID: 31 => 20901 |
| 24138 - Corpus Cardinal (Deadspace Blood Raiders Battleship) | soundID: 31 => 20901 |
| 24139 - Corpus Patriarch (Deadspace Blood Raiders Battleship) | soundID: 31 => 20901 |
| 24140 - Corpus Pope (Deadspace Blood Raiders Battleship) | soundID: 31 => 20901 |
| 24141 - Dark Corpus Monsignor (Deadspace Blood Raiders Battleship) | soundID: 31 => 20901 |
| 24142 - Dark Corpus Cardinal (Deadspace Blood Raiders Battleship) | soundID: 31 => 20901 |
| 24143 - Dark Corpus Patriarch (Deadspace Blood Raiders Battleship) | soundID: 31 => 20901 |
| 24144 - Dark Corpus Pope (Deadspace Blood Raiders Battleship) | soundID: 31 => 20901 |
| 24145 - Pith Eliminator (Deadspace Guristas Battleship) | soundID: 31 => 20904 |
| 24146 - Pith Exterminator (Deadspace Guristas Battleship) | soundID: 31 => 20904 |
| 24147 - Pith Destroyer (Deadspace Guristas Battleship) | soundID: 31 => 20904 |
| 24148 - Pith Conquistador (Deadspace Guristas Battleship) | soundID: 31 => 20904 |
| 24149 - Pith Massacrer (Deadspace Guristas Battleship) | soundID: 31 => 20904 |
| 24150 - Pith Usurper (Deadspace Guristas Battleship) | soundID: 31 => 20904 |
| 24151 - Dread Pith Destroyer (Deadspace Guristas Battleship) | soundID: 31 => 20904 |
| 24152 - Dread Pith Conquistador (Deadspace Guristas Battleship) | soundID: 31 => 20904 |
| 24153 - Dread Pith Massacrer (Deadspace Guristas Battleship) | soundID: 31 => 20904 |
| 24154 - Dread Pith Usurper (Deadspace Guristas Battleship) | soundID: 31 => 20904 |
| 24155 - Centus Plague Lord (Deadspace Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 24156 - Centus Beast Lord (Deadspace Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 24157 - Centus Overlord (Deadspace Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 24158 - Centus Dark Lord (Deadspace Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 24159 - Centus Dread Lord (Deadspace Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 24160 - Centus Tyrant (Deadspace Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 24161 - True Centus Overlord (Deadspace Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 24162 - True Centus Dark Lord (Deadspace Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 24163 - True Centus Dread Lord (Deadspace Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 24164 - True Centus Tyrant (Deadspace Sansha's Nation Battleship) | soundID: 31 => 20902 |
| 24165 - Core Flotilla Admiral (Deadspace Serpentis Battleship) | soundID: 31 => 20903 |
| 24166 - Core Vice Admiral (Deadspace Serpentis Battleship) | soundID: 31 => 20903 |
| 24167 - Core Admiral (Deadspace Serpentis Battleship) | soundID: 31 => 20903 |
| 24168 - Core High Admiral (Deadspace Serpentis Battleship) | soundID: 31 => 20903 |
| 24169 - Core Grand Admiral (Deadspace Serpentis Battleship) | soundID: 31 => 20903 |
| 24170 - Core Lord Admiral (Deadspace Serpentis Battleship) | soundID: 31 => 20903 |
| 24171 - Shadow Core Admiral (Deadspace Serpentis Battleship) | soundID: 31 => 20903 |
| 24172 - Shadow Core High Admiral (Deadspace Serpentis Battleship) | soundID: 31 => 20903 |
| 24173 - Shadow Core Grand Admiral (Deadspace Serpentis Battleship) | soundID: 31 => 20903 |
| 24174 - Shadow Core Lord Admiral (Deadspace Serpentis Battleship) | soundID: 31 => 20903 |
| 24181 - Dark Corpatis Bishop (Deadspace Blood Raiders BattleCruiser) | soundID: 31 => 20901 |
| 24182 - Dark Corpatis Seer (Deadspace Blood Raiders BattleCruiser) | soundID: 31 => 20901 |
| 24183 - Dark Corpatis Shade (Deadspace Blood Raiders BattleCruiser) | soundID: 31 => 20901 |
| 24184 - Dark Corpatis Fanatic (Deadspace Blood Raiders BattleCruiser) | soundID: 31 => 20901 |
| 24185 - Dark Corpatis Phantom (Deadspace Blood Raiders BattleCruiser) | soundID: 31 => 20901 |
| 24186 - Dark Corpatis Exorcist (Deadspace Blood Raiders BattleCruiser) | soundID: 31 => 20901 |
| 24187 - Dread Pithatis Executor (Deadspace Guristas BattleCruiser) | soundID: 31 => 20904 |
| 24188 - Dread Pithatis Enforcer (Deadspace Guristas BattleCruiser) | soundID: 31 => 20904 |
| 24189 - Dread Pithatis Assaulter (Deadspace Guristas BattleCruiser) | soundID: 31 => 20904 |
| 24190 - Dread Pithatis Assassin (Deadspace Guristas BattleCruiser) | soundID: 31 => 20904 |
| 24191 - Dread Pithatis Death Dealer (Deadspace Guristas BattleCruiser) | soundID: 31 => 20904 |
| 24192 - Dread Pithatis Revolter (Deadspace Guristas BattleCruiser) | soundID: 31 => 20904 |
| 24193 - True Centatis Phantasm (Deadspace Sansha's Nation BattleCruiser) | soundID: 31 => 20902 |
| 24194 - True Centatis Specter (Deadspace Sansha's Nation BattleCruiser) | soundID: 31 => 20902 |
| 24195 - True Centatis Wraith (Deadspace Sansha's Nation BattleCruiser) | soundID: 31 => 20902 |
| 24196 - True Centatis Devil (Deadspace Sansha's Nation BattleCruiser) | soundID: 31 => 20902 |
| 24197 - True Centatis Daemon (Deadspace Sansha's Nation BattleCruiser) | soundID: 31 => 20902 |
| 24198 - True Centatis Behemoth (Deadspace Sansha's Nation BattleCruiser) | soundID: 31 => 20902 |
| 24199 - Shadow Corelatis Wing Leader (Deadspace Serpentis BattleCruiser) | soundID: 31 => 20903 |
| 24200 - Shadow Corelatis Squad Leader (Deadspace Serpentis BattleCruiser) | soundID: 31 => 20903 |
| 24201 - Shadow Corelatis Platoon Leader (Deadspace Serpentis BattleCruiser) | soundID: 31 => 20903 |
| 24202 - Shadow Corelatis Captain (Deadspace Serpentis BattleCruiser) | soundID: 31 => 20903 |
| 24203 - Shadow Corelatis Captain Sentry (Deadspace Serpentis BattleCruiser) | soundID: 31 => 20903 |
| 24204 - Shadow Corelatis High Captain (Deadspace Serpentis BattleCruiser) | soundID: 31 => 20903 |
| 24205 - Shadow Corelior Trooper (Deadspace Serpentis Destroyer) | soundID: 31 => 20903 |
| 24206 - Shadow Corelior Soldier (Deadspace Serpentis Destroyer) | soundID: 31 => 20903 |
| 24207 - Shadow Corelior Infantry (Deadspace Serpentis Destroyer) | soundID: 31 => 20903 |
| 24208 - Shadow Corelior Sentinel (Deadspace Serpentis Destroyer) | soundID: 31 => 20903 |
| 24209 - Shadow Corelior Cannoneer (Deadspace Serpentis Destroyer) | soundID: 31 => 20903 |
| 24210 - Shadow Corelior Artillery (Deadspace Serpentis Destroyer) | soundID: 31 => 20903 |
| 24211 - True Centior Misshape (Deadspace Sansha's Nation Destroyer) | soundID: 31 => 20902 |
| 24212 - True Centior Cannibal (Deadspace Sansha's Nation Destroyer) | soundID: 31 => 20902 |
| 24213 - True Centior Devourer (Deadspace Sansha's Nation Destroyer) | soundID: 31 => 20902 |
| 24214 - True Centior Abomination (Deadspace Sansha's Nation Destroyer) | soundID: 31 => 20902 |
| 24215 - True Centior Monster (Deadspace Sansha's Nation Destroyer) | soundID: 31 => 20902 |
| 24216 - True Centior Horror (Deadspace Sansha's Nation Destroyer) | soundID: 31 => 20902 |
| 24217 - Dread Pithior Nihilist (Deadspace Guristas Destroyer) | soundID: 31 => 20904 |
| 24218 - Dread Pithior Anarchist (Deadspace Guristas Destroyer) | soundID: 31 => 20904 |
| 24219 - Dread Pithior Renegade (Deadspace Guristas Destroyer) | soundID: 31 => 20904 |
| 24220 - Dread Pithior Guerilla (Deadspace Guristas Destroyer) | soundID: 31 => 20904 |
| 24221 - Dread Pithior Terrorist (Deadspace Guristas Destroyer) | soundID: 31 => 20904 |
| 24222 - Dread Pithior Supremacist (Deadspace Guristas Destroyer) | soundID: 31 => 20904 |
| 24223 - Dark Corpior Visioner (Deadspace Blood Raiders Destroyer) | soundID: 31 => 20901 |
| 24224 - Dark Corpior Converter (Deadspace Blood Raiders Destroyer) | soundID: 31 => 20901 |
| 24225 - Dark Corpior Templar (Deadspace Blood Raiders Destroyer) | soundID: 31 => 20901 |
| 24226 - Dark Corpior Devoter (Deadspace Blood Raiders Destroyer) | soundID: 31 => 20901 |
| 24227 - Dark Corpior Friar (Deadspace Blood Raiders Destroyer) | soundID: 31 => 20901 |
| 24228 - Dark Corpior Cleric (Deadspace Blood Raiders Destroyer) | soundID: 31 => 20901 |
| 24229 - Gistior Domination Shatterer (Deadspace Angel Cartel Destroyer) | soundID: 31 => 20900 |
| 24230 - Gistior Domination Defacer (Deadspace Angel Cartel Destroyer) | soundID: 31 => 20900 |
| 24231 - Gistior Domination Haunter (Deadspace Angel Cartel Destroyer) | soundID: 31 => 20900 |
| 24232 - Gistior Domination Defiler (Deadspace Angel Cartel Destroyer) | soundID: 31 => 20900 |
| 24233 - Gistior Domination Seizer (Deadspace Angel Cartel Destroyer) | soundID: 31 => 20900 |
| 24234 - Gistior Domination Trasher (Deadspace Angel Cartel Destroyer) | soundID: 31 => 20900 |
| 24256 - Generator Building (Deadspace Overseer's Structure) | soundID: 31 => 20901 |
| 24361 - Crook Spy (Asteroid Serpentis Frigate) | soundID: 31 => 20903 |
| 24362 - Crook Agent (Asteroid Serpentis Frigate) | soundID: 31 => 20903 |
| 24363 - Crook Watchman (Asteroid Serpentis Frigate) | soundID: 31 => 20903 |
| 24364 - Crook Patroller (Asteroid Serpentis Frigate) | soundID: 31 => 20903 |
| 24365 - Crook Guard (Asteroid Serpentis Frigate) | soundID: 31 => 20903 |
| 24366 - Crook Safeguard (Asteroid Serpentis Frigate) | soundID: 31 => 20903 |
| 24367 - Crook Defender (Asteroid Serpentis Frigate) | soundID: 31 => 20903 |
| 24368 - Crook Protector (Asteroid Serpentis Frigate) | soundID: 31 => 20903 |
| 24369 - Marauder Spy (Asteroid Serpentis Commander Frigate) | soundID: 31 => 20903 |
| 24370 - Marauder Agent (Asteroid Serpentis Commander Frigate) | soundID: 31 => 20903 |
| 24371 - Marauder Watchman (Asteroid Serpentis Commander Frigate) | soundID: 31 => 20903 |
| 24372 - Marauder Patroller (Asteroid Serpentis Commander Frigate) | soundID: 31 => 20903 |
| 24373 - Marauder Guard (Asteroid Serpentis Commander Frigate) | soundID: 31 => 20903 |
| 24374 - Marauder Safeguard (Asteroid Serpentis Commander Frigate) | soundID: 31 => 20903 |
| 24375 - Marauder Defender (Asteroid Serpentis Commander Frigate) | soundID: 31 => 20903 |
| 24376 - Marauder Protector (Asteroid Serpentis Commander Frigate) | soundID: 31 => 20903 |
| 24377 - Mule Harvester (Asteroid Serpentis Hauler) | soundID: 31 => 20903 |
| 24378 - Mule Gatherer (Asteroid Serpentis Hauler) | soundID: 31 => 20903 |
| 24379 - Mule Ferrier (Asteroid Serpentis Hauler) | soundID: 31 => 20903 |
| 24380 - Mule Loader (Asteroid Serpentis Hauler) | soundID: 31 => 20903 |
| 24381 - Barrow Harvester (Asteroid Blood Raiders Hauler) | soundID: 31 => 20901 |
| 24382 - Barrow Gatherer (Asteroid Blood Raiders Hauler) | soundID: 31 => 20901 |
| 24383 - Barrow Ferrier (Asteroid Blood Raiders Hauler) | soundID: 31 => 20901 |
| 24384 - Barrow Loader (Asteroid Blood Raiders Hauler) | soundID: 31 => 20901 |
| 24385 - Warrior Collector (Asteroid Blood Raiders Frigate) | soundID: 31 => 20901 |
| 24386 - Warrior Raider (Asteroid Blood Raiders Frigate) | soundID: 31 => 20901 |
| 24387 - Warrior Diviner (Asteroid Blood Raiders Frigate) | soundID: 31 => 20901 |
| 24388 - Warrior Reaver (Asteroid Blood Raiders Frigate) | soundID: 31 => 20901 |
| 24389 - Warrior Engraver (Asteroid Blood Raiders Frigate) | soundID: 31 => 20901 |
| 24390 - Sellsword Collector (Asteroid Blood Raiders Commander Frigate) | soundID: 31 => 20901 |
| 24391 - Sellsword Raider (Asteroid Blood Raiders Commander Frigate) | soundID: 31 => 20901 |
| 24392 - Sellsword Diviner (Asteroid Blood Raiders Commander Frigate) | soundID: 31 => 20901 |
| 24393 - Sellsword Reaver (Asteroid Blood Raiders Commander Frigate) | soundID: 31 => 20901 |
| 24394 - Sellsword Engraver (Asteroid Blood Raiders Commander Frigate) | soundID: 31 => 20901 |
| 24407 - Warrior Seeker (Asteroid Blood Raiders Frigate) | soundID: 31 => 20901 |
| 24408 - Sellsword Seeker (Asteroid Blood Raiders Commander Frigate) | soundID: 31 => 20901 |
| 24446 - Dorga Roes (Commodities) | radius: None => 1.0 isDynamicType: None => False |
| 24582 - The Negotiator (Deadspace Overseer Cruiser) | soundID: 31 => 20903 |
| 24583 - Arcana Patron (Storyline Mission Battleship) | Bounty: 380000.0 => 76000.0 |
| 24607 - TestScanRadar (Deadspace Sansha's Nation Frigate) | soundID: 31 => 20902 |
| 24630 - TEST DRAINER (Asteroid Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 24708 - Caldari Graduation Certificate (signed) (Commodities) | radius: None => 1.0 isDynamicType: None => False |
| 24771 - Overseer's Stash (Deadspace Overseer's Structure) | soundID: 31 => 20902 |
| 25215 - Apocalypse 125ms 2500m (Pirate Drone) | soundID: 31 => 20901 |
| 25306 - Pithatis Speaker (Deadspace Overseer Cruiser) | soundID: 31 => 20904 |
| 25407 - Akkeshu Karuan (Deadspace Overseer Battleship) | soundID: 31 => 20904 |
| 25549 - Security Overseer (Deadspace Overseer Battleship) | soundID: 31 => 20900 |
| 25550 - Freebooter's Key Alpha (Acceleration Gate Keys) | radius: None => 1.0 isDynamicType: None => False |
| 25578 - Security Maintenance Facility Overseer (Deadspace Overseer Battleship) | soundID: 31 => 20900 |
| 25581 - Security Mining Facility Overseer (Deadspace Overseer Battleship) | soundID: 31 => 20900 |
| 25734 - Pagera Manton (Deadspace Overseer's Structure) | soundID: 31 => 20901 |
| 25806 - TEST ATTACKER (Asteroid Guristas Frigate) | soundID: 31 => 20904 |
| 25808 - TestProphetBlood (Deadspace Overseer Battleship) | soundID: 31 => 20901 |
| 25822 - Gist_Defender Battleship (Deadspace Angel Cartel Battleship) | soundID: 31 => 20900 |
| 25823 - Gistii_Defender_Frigate (Deadspace Angel Cartel Frigate) | soundID: 31 => 20900 |
| 25824 - Pith Defender (Deadspace Guristas Battleship) | soundID: 31 => 20904 |
| 25825 - Pithi Defender (Deadspace Guristas Frigate) | soundID: 31 => 20904 |
| 25848 - Kalorr Makur (Deadspace Overseer Battleship) | soundID: 31 => 20901 |
| 25866 - Rakogh Citadel (Deadspace Overseer's Sentry) | soundID: 31 => 20902 |
| 25870 - Serpentis Procurer (Deadspace Overseer Battleship) | soundID: 31 => 20903 |
| 25873 - Piran Ketoisa (Deadspace Overseer Battleship) | soundID: 31 => 20904 |
| 25881 - Serpentis Thief (Deadspace Overseer Battleship) | soundID: 31 => 20903 |
| 25884 - Shadow Serpentis Thief (Deadspace Overseer Battleship) | soundID: 31 => 20903 |
| 25995 - Sansha's Slave Master (Deadspace Overseer Battleship) | soundID: 31 => 20902 |
| 26119 - Abufyr Joek (Deadspace Overseer Battleship) | soundID: 31 => 20902 |
| 26130 - Sansha Infiltrator (Deadspace Overseer Cruiser) | soundID: 31 => 20902 |
| 26250 - Serpentis Control Center (Deadspace Overseer's Structure) | soundID: 31 => 20903 |
| 26251 - Angel Control Center (Deadspace Overseer's Structure) | soundID: 31 => 20900 |
| 26264 - Lazron Kamon_ (Deadspace Overseer Battleship) | soundID: 31 => 20900 |
| 26661 - Gistii Domination Scavenger (Deadspace Overseer Frigate) | soundID: 31 => 20900 |
| 26679 - Gist Domination Murderer (Deadspace Overseer Battleship) | soundID: 31 => 20900 |
| 26680 - Corpii Monk (Deadspace Overseer Frigate) | soundID: 31 => 20901 |
| 26682 - Dark Corpum Believer (Deadspace Overseer Cruiser) | soundID: 31 => 20901 |
| 26683 - Dark Corpus Preacher (Deadspace Overseer Battleship) | soundID: 31 => 20901 |
| 26684 - Dread Pithi Terminator (Deadspace Overseer Frigate) | soundID: 31 => 20904 |
| 26686 - Dread Pithum Vindicator (Deadspace Overseer Cruiser) | soundID: 31 => 20904 |
| 26687 - True Centii Revelator (Deadspace Overseer Frigate) | soundID: 31 => 20902 |
| 26688 - Shadow Coreli Antagonist (Deadspace Overseer Frigate) | soundID: 31 => 20903 |
| 26689 - Dread Pith Protagonist (Deadspace Overseer Battleship) | soundID: 31 => 20904 |
| 26690 - True Centum General (Deadspace Overseer Cruiser) | soundID: 31 => 20902 |
| 26691 - Shadow Corelum Infantry (Deadspace Overseer Cruiser) | soundID: 31 => 20903 |
| 26692 - True Centus Preacher (Deadspace Overseer Battleship) | soundID: 31 => 20902 |
| 26694 - Shadow Grand Admiral (Deadspace Overseer Battleship) | soundID: 31 => 20903 |
| 26712 - Blood Phantom - Ectoplasm (Deadspace Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 26714 - Blood Factory Overseer (Deadspace Overseer Battleship) | soundID: 31 => 20901 |
| 26716 - Centus Colony General (Deadspace Overseer Battleship) | soundID: 31 => 20902 |
| 26745 - High Ritualist Padio Atour (Deadspace Overseer Battleship) | soundID: 31 => 20901 |
| 26749 - Terrorist Overlord Inzi Kika (Deadspace Overseer Battleship) | soundID: 31 => 20904 |
| 26750 - Sansha Miner (Deadspace Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 26752 - Angel Transport (Deadspace Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 26754 - Corpus Messiah (Deadspace Blood Raiders Battleship) | soundID: 31 => 20901 |
| 26755 - Gurista Guerilla Special Acquirement Division Captain (Deadspace Blood Raiders Cruiser) | soundID: 31 => 20904 |
| 26756 - Gurista Special Acquirement Captain (Deadspace Overseer Cruiser) | soundID: 31 => 20904 |
| 26757 - Sansha Shipyard Foreman (Deadspace Overseer Battleship) | soundID: 31 => 20902 |
| 26758 - Serpentis Drug Carrier (Deadspace Overseer Cruiser) | soundID: 31 => 20903 |
| 26793 - Colonial Master Diabolus Maytor (Deadspace Overseer Battleship) | soundID: 31 => 20902 |
| 26796 - Privateer Admiral Heysus Sarpati (Deadspace Overseer Battleship) | soundID: 31 => 20903 |
| 26797 - Black Caesar (Deadspace Overseer Battleship) | soundID: 31 => 20900 |
| 26798 - Naberius Marquis (Deadspace Overseer Battleship) | soundID: 31 => 20902 |
| 26799 - Dread Guristas Colonel (Deadspace Overseer Battleship) | soundID: 31 => 20904 |
| 26800 - Angel Colonel (Deadspace Overseer Battleship) | soundID: 31 => 20900 |
| 26801 - Shadow Serpentis Colonel (Deadspace Overseer Battleship) | soundID: 31 => 20903 |
| 26802 - True Sansha's Colonel (Deadspace Overseer Battleship) | soundID: 31 => 20902 |
| 26803 - Dark Blood Colonel (Deadspace Overseer Battleship) | soundID: 31 => 20901 |
| 26810 - Serpentis Tournament Host (Deadspace Overseer Battleship) | soundID: 31 => 20903 |
| 26812 - Sepentis Regional Baron Arain Percourt (Deadspace Overseer Battleship) | soundID: 31 => 20903 |
| 26818 - Serpentis Regional Baron - Arain Percourt (Deadspace Overseer Battleship) | soundID: 31 => 20903 |
| 26832 - Captain Blood Raven (Deadspace Overseer Battleship) | soundID: 31 => 20901 |
| 26833 - Serpentis Holder (Deadspace Overseer Battleship) | soundID: 31 => 20903 |
| 26844 - Rubin Sozar (Deadspace Overseer Battleship) | soundID: 31 => 20900 |
| 26862 - Jols Eytur (Deadspace Overseer Frigate) | soundID: 31 => 20900 |
| 26863 - Vlye Cadille (Deadspace Overseer Frigate) | soundID: 31 => 20901 |
| 26864 - Eha Hidaiki (Deadspace Overseer Frigate) | soundID: 31 => 20904 |
| 26865 - Gamat Hakoot (Deadspace Overseer Frigate) | soundID: 31 => 20902 |
| 26866 - Elgur Erinn (Deadspace Overseer Frigate) | soundID: 31 => 20903 |
| 26871 - Dini Mator (Asteroid Guristas Commander Cruiser) | soundID: 31 => 20904 |
| 26881 - Dark Templar Uthius (Deadspace Overseer Battleship) | soundID: 31 => 20901 |
| 26888 - Mobile Large Warp Disruptor II (Mobile Warp Disruptor) | isDynamicType: None => False |
| 26890 - Mobile Medium Warp Disruptor II (Mobile Warp Disruptor) | isDynamicType: None => False |
| 26892 - Mobile Small Warp Disruptor II (Mobile Warp Disruptor) | isDynamicType: None => False |
| 26971 - Blood Raider Slave Transport Ship (Deadspace Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 26973 - Domination Wang Chunger (Asteroid Angel Cartel Commander Frigate) | soundID: 31 => 20900 |
| 28073 - Bomb Deployment (Missiles) | Rate Of Fire Bonus: -10.0 => None Reactivation Delay Reduction: None => -10.0 |
| 28210 - Warden II Blueprint (Combat Drone Blueprint) | graphicID: None => 20259 |
| 28212 - Garde II Blueprint (Combat Drone Blueprint) | graphicID: None => 20255 |
| 28214 - Curator II Blueprint (Combat Drone Blueprint) | graphicID: None => 20257 |
| 28216 - Bouncer II Blueprint (Combat Drone Blueprint) | graphicID: None => 20268 |
| 28265 - 'Augmented' Acolyte Blueprint (Combat Drone Blueprint) | radius: 0.0 => 1.0 graphicID: None => 1084 isDynamicType: None => False |
| 28269 - 'Augmented' Berserker Blueprint (Combat Drone Blueprint) | radius: 0.0 => 1.0 graphicID: None => 1089 isDynamicType: None => False |
| 28271 - 'Integrated' Hammerhead Blueprint (Combat Drone Blueprint) | graphicID: None => 2774 |
| 28273 - 'Augmented' Hammerhead Blueprint (Combat Drone Blueprint) | radius: 0.0 => 1.0 graphicID: None => 2774 isDynamicType: None => False |
| 28275 - 'Integrated' Hobgoblin Blueprint (Combat Drone Blueprint) | graphicID: None => 1099 |
| 28277 - 'Augmented' Hobgoblin Blueprint (Combat Drone Blueprint) | radius: 0.0 => 1.0 graphicID: None => 1099 isDynamicType: None => False |
| 28279 - 'Integrated' Hornet Blueprint (Combat Drone Blueprint) | graphicID: None => 1104 |
| 28281 - 'Augmented' Hornet Blueprint (Combat Drone Blueprint) | radius: 0.0 => 1.0 graphicID: None => 1104 isDynamicType: None => False |
| 28283 - 'Integrated' Infiltrator Blueprint (Combat Drone Blueprint) | graphicID: None => 2778 |
| 28285 - 'Augmented' Infiltrator Blueprint (Combat Drone Blueprint) | radius: 0.0 => 1.0 graphicID: None => 2778 isDynamicType: None => False |
| 28287 - 'Integrated' Ogre Blueprint (Combat Drone Blueprint) | graphicID: None => 20250 |
| 28289 - 'Augmented' Ogre Blueprint (Combat Drone Blueprint) | radius: 0.0 => 1.0 graphicID: None => 20250 isDynamicType: None => False |
| 28291 - 'Integrated' Praetor Blueprint (Combat Drone Blueprint) | graphicID: None => 1119 |
| 28293 - 'Augmented' Praetor Blueprint (Combat Drone Blueprint) | radius: 0.0 => 1.0 graphicID: None => 1119 isDynamicType: None => False |
| 28295 - 'Integrated' Valkyrie Blueprint (Combat Drone Blueprint) | graphicID: None => 2780 |
| 28297 - 'Augmented' Valkyrie Blueprint (Combat Drone Blueprint) | radius: 0.0 => 1.0 graphicID: None => 2780 isDynamicType: None => False |
| 28299 - 'Integrated' Vespa Blueprint (Combat Drone Blueprint) | graphicID: None => 2776 |
| 28301 - 'Augmented' Vespa Blueprint (Combat Drone Blueprint) | radius: 0.0 => 1.0 graphicID: None => 2776 isDynamicType: None => False |
| 28303 - 'Integrated' Warrior Blueprint (Combat Drone Blueprint) | graphicID: None => 1124 |
| 28305 - 'Augmented' Warrior Blueprint (Combat Drone Blueprint) | radius: 0.0 => 1.0 graphicID: None => 1124 isDynamicType: None => False |
| 28307 - 'Integrated' Wasp Blueprint (Combat Drone Blueprint) | graphicID: None => 1079 |
| 28309 - 'Augmented' Wasp Blueprint (Combat Drone Blueprint) | radius: 0.0 => 1.0 graphicID: None => 1079 isDynamicType: None => False |
| 28385 - Compressed Crimson Arkonor (Arkonor) | isDynamicType: None => False |
| 28389 - Compressed Monoclinic Bistot (Bistot) | radius: 0.0 => 1.0 isDynamicType: None => False |
| 28390 - Compressed Triclinic Bistot (Bistot) | radius: 0.0 => 1.0 isDynamicType: None => False |
| 28393 - Compressed Sharp Crokite (Crokite) | radius: 0.0 => 1.0 isDynamicType: None => False |
| 28395 - Compressed Obsidian Ochre (Dark Ochre) | radius: 0.0 => 1.0 isDynamicType: None => False |
| 28396 - Compressed Onyx Ochre (Dark Ochre) | radius: 0.0 => 1.0 isDynamicType: None => False |
| 28398 - Compressed Iridescent Gneiss (Gneiss) | radius: 0.0 => 1.0 isDynamicType: None => False |
| 28408 - Compressed Pure Jaspet (Jaspet) | radius: 0.0 => 1.0 isDynamicType: None => False |
| 28417 - Compressed Silvery Omber (Omber) | radius: 0.0 => 1.0 isDynamicType: None => False |
| 28418 - Compressed Bright Spodumain (Spodumain) | radius: 0.0 => 1.0 isDynamicType: None => False |
| 28421 - Compressed Azure Plagioclase (Plagioclase) | radius: 0.0 => 1.0 isDynamicType: None => False |
| 28426 - Compressed Viscous Pyroxeres (Pyroxeres) | radius: 0.0 => 1.0 isDynamicType: None => False |
| 28428 - Compressed Massive Scordite (Scordite) | radius: 0.0 => 1.0 isDynamicType: None => False |
| 28430 - Compressed Concentrated Veldspar (Veldspar) | radius: 0.0 => 1.0 isDynamicType: None => False |
| 28583 - Industrial Core I (Siege Module) | isDynamicType: None => False |
| 28770 - Syndicate Mobile Large Warp Disruptor (Mobile Warp Disruptor) | isDynamicType: None => False |
| 28772 - Syndicate Mobile Medium Warp Disruptor (Mobile Warp Disruptor) | isDynamicType: None => False |
| 28774 - Syndicate Mobile Small Warp Disruptor (Mobile Warp Disruptor) | isDynamicType: None => False |
| 28838 - Armor of Rouvenor (Commodities) | radius: None => 1.0 isDynamicType: None => False |
| 28864 - Uehiro Katsen (Deadspace Overseer Battleship) | soundID: 31 => 20903 |
| 29472 - Ceremonial Brush (Commodities) | radius: None => 1.0 isDynamicType: None => False |
| 29908 - Lieutenant Kaura Triat (Mission Generic Cruisers) | soundID: 31 => 20903 |
| 29912 - Lieutenant Asitei Ohkunen (Mission Generic Cruisers) | soundID: 31 => 20904 |
| 29913 - Lieutenant Sukkenen Fusura (Mission Generic Cruisers) | soundID: 31 => 20904 |
| 29918 - Lieutenant Elois Ottin (Mission Generic Cruisers) | soundID: 31 => 20903 |
| 29919 - Lieutenant Rayle Melania (Mission Generic Cruisers) | soundID: 31 => 20903 |
| 29984 - Tengu (Strategic Cruiser) | metaGroupID: None => 14 isDynamicType: None => False |
| 29986 - Legion (Strategic Cruiser) | metaGroupID: None => 14 isDynamicType: None => False |
| 29988 - Proteus (Strategic Cruiser) | metaGroupID: None => 14 isDynamicType: None => False |
| 29990 - Loki (Strategic Cruiser) | metaGroupID: None => 14 isDynamicType: None => False |
| 30326 - Electronic Subsystem Technology (Science) | isDynamicType: None => False |
| 30536 - Amarr Electronic Systems (Subsystems) | isDynamicType: None => False |
| 30541 - Gallente Electronic Systems (Subsystems) | isDynamicType: None => False |
| 30542 - Caldari Electronic Systems (Subsystems) | isDynamicType: None => False |
| 30543 - Minmatar Electronic Systems (Subsystems) | isDynamicType: None => False |
| 30743 - Society of Conscious Thought Cruiser (Deadspace Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 31867 - Imperial Navy Infiltrator Blueprint (Combat Drone Blueprint) | graphicID: None => 2773 |
| 31869 - Imperial Navy Curator Blueprint (Combat Drone Blueprint) | graphicID: None => 20258 |
| 31871 - Imperial Navy Praetor Blueprint (Combat Drone Blueprint) | graphicID: None => 2824 |
| 31873 - Caldari Navy Hornet Blueprint (Combat Drone Blueprint) | graphicID: None => 2822 |
| 31875 - Caldari Navy Vespa Blueprint (Combat Drone Blueprint) | graphicID: None => 2770 |
| 31877 - Caldari Navy Wasp Blueprint (Combat Drone Blueprint) | graphicID: None => 2968 |
| 31879 - Caldari Navy Warden Blueprint (Combat Drone Blueprint) | graphicID: None => 20260 |
| 31881 - Federation Navy Hobgoblin Blueprint (Combat Drone Blueprint) | graphicID: None => 20246 |
| 31883 - Federation Navy Hammerhead Blueprint (Combat Drone Blueprint) | graphicID: None => 20248 |
| 31887 - Federation Navy Garde Blueprint (Combat Drone Blueprint) | graphicID: None => 20256 |
| 31891 - Republic Fleet Valkyrie Blueprint (Combat Drone Blueprint) | graphicID: None => 20266 |
| 31895 - Republic Fleet Bouncer Blueprint (Combat Drone Blueprint) | graphicID: None => 20269 |
| 31982 - Navy Cap Booster 100 (Capacitor Booster Charge) | Capacity: 100.0 => 0.0 radius: 0.0 => 1.0 isDynamicType: None => False |
| 31990 - Navy Cap Booster 150 (Capacitor Booster Charge) | Capacity: 100.0 => 0.0 radius: 0.0 => 1.0 isDynamicType: None => False |
| 31998 - Navy Cap Booster 200 (Capacitor Booster Charge) | Capacity: 100.0 => 0.0 radius: 0.0 => 1.0 isDynamicType: None => False |
| 32006 - Navy Cap Booster 400 (Capacitor Booster Charge) | Capacity: 100.0 => 0.0 radius: 0.0 => 1.0 Used with (Launcher Group): None => 2013.0 isDynamicType: None => False |
| 32014 - Navy Cap Booster 800 (Capacitor Booster Charge) | Capacity: 100.0 => 0.0 radius: 0.0 => 1.0 isDynamicType: None => False |
| 32192 - Underground Circus Ringmaster (Deadspace Serpentis Cruiser) | soundID: 31 => 20903 |
| 32298 - Karkoti Rend (Deadspace Angel Cartel Battleship) | soundID: 31 => 20900 |
| 32326 - Cyclops I Blueprint (Heavy Fighter Blueprint) | graphicID: None => 3818 |
| 32341 - Malleus I Blueprint (Heavy Fighter Blueprint) | graphicID: None => 3825 |
| 32343 - Tyrfing I Blueprint (Heavy Fighter Blueprint) | graphicID: None => 3831 |
| 32345 - Mantis I Blueprint (Heavy Fighter Blueprint) | graphicID: None => 3819 |
| 32385 - Guristas Battleship Vessel (Deadspace Guristas Battleship) | soundID: 31 => 20904 |
| 32391 - Yukiro Demense (Deadspace Guristas Frigate) | soundID: 31 => 20904 |
| 32400 - Angel Frigate Vessel (Deadspace Angel Cartel Frigate) | soundID: 31 => 20900 |
| 32401 - Angel Cruiser Vessel (Deadspace Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 32402 - Angel Battleship Vessel (Deadspace Angel Cartel Battleship) | soundID: 31 => 20900 |
| 32436 - Scourge XL Cruise Missile (XL Cruise Missile) | Used with (Launcher Group): 524.0 => 1674.0 |
| 32438 - Nova XL Cruise Missile (XL Cruise Missile) | Used with (Launcher Group): 524.0 => 1674.0 |
| 32440 - Inferno XL Cruise Missile (XL Cruise Missile) | Used with (Launcher Group): 524.0 => 1674.0 |
| 32442 - Mjolnir XL Cruise Missile (XL Cruise Missile) | Used with (Launcher Group): 524.0 => 1674.0 |
| 32982 - Salvage Drone I Blueprint (Salvage Drone Blueprint) | graphicID: None => 20129 |
| 33117 - Bronze Order of the Mountain (Miscellaneous) | radius: None => 1.0 isDynamicType: None => False |
| 33132 - Angel Clone Soldier Trainer (Asteroid Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 33134 - Guristas Clone Soldier Trainer (Asteroid Guristas Cruiser) | soundID: 31 => 20904 |
| 33135 - Blood Clone Soldier Trainer (Asteroid Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 33136 - Sansha Clone Soldier Trainer (Asteroid Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 33137 - Serpentis Clone Soldier Trainer (Asteroid Serpentis Cruiser) | soundID: 31 => 20903 |
| 33142 - Sansha Clone Soldier Recruiter (Asteroid Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 33143 - Angel Clone Soldier Recruiter (Asteroid Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 33144 - Blood Clone Soldier Recruiter (Asteroid Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 33145 - Guristas Clone Soldier Recruiter (Asteroid Guristas Cruiser) | soundID: 31 => 20904 |
| 33146 - Serpentis Clone Soldier Recruiter (Asteroid Serpentis Cruiser) | soundID: 31 => 20903 |
| 33150 - Personal Hangar Array Blueprint (Starbase Blueprint) | graphicID: None => 2301 |
| 33152 - Brutix Navy Issue Blueprint (Battlecruiser Blueprint) | graphicID: None => 20229 |
| 33154 - Drake Navy Issue Blueprint (Battlecruiser Blueprint) | graphicID: None => 20283 |
| 33156 - Harbinger Navy Issue Blueprint (Battlecruiser Blueprint) | graphicID: None => 20227 |
| 33158 - Hurricane Fleet Issue Blueprint (Battlecruiser Blueprint) | graphicID: None => 20230 |
| 33163 - Sansha Clone Soldier Transporter (Asteroid Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 33164 - Serpentis Clone Soldier Transporter (Asteroid Serpentis Cruiser) | soundID: 31 => 20903 |
| 33172 - Blood Clone Soldier Transporter (Asteroid Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 33173 - Angel Clone Soldier Transporter (Asteroid Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 33174 - Guristas Clone Soldier Transporter (Asteroid Guristas Cruiser) | soundID: 31 => 20904 |
| 33175 - Angel Clone Soldier Negotiator (Asteroid Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 33182 - Blood Clone Soldier Negotiator (Asteroid Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 33183 - Sansha Clone Soldier Negotiator (Asteroid Sansha's Nation Cruiser) | soundID: 31 => 20902 |
| 33185 - Serpentis Clone Soldier Negotiator (Asteroid Serpentis Cruiser) | soundID: 31 => 20903 |
| 33189 - Guristas Clone Soldier Negotiator (Asteroid Guristas Cruiser) | soundID: 31 => 20904 |
| 33191 - Tash-Murkon Magnate Blueprint (Frigate Blueprint) | graphicID: None => 20300 |
| 33327 - Gnosis Blueprint (Battlecruiser Blueprint) | graphicID: None => 1231 |
| 33330 - Navy Cap Booster 25 (Capacitor Booster Charge) | Capacity: 100.0 => 0.0 radius: 0.0 => 1.0 isDynamicType: None => False |
| 33332 - Navy Cap Booster 50 (Capacitor Booster Charge) | Capacity: 100.0 => 0.0 radius: 0.0 => 1.0 isDynamicType: None => False |
| 33334 - Navy Cap Booster 75 (Capacitor Booster Charge) | Capacity: 100.0 => 0.0 radius: 0.0 => 1.0 isDynamicType: None => False |
| 33352 - Serpentis Cruiser (Asteroid Serpentis Cruiser) | soundID: 31 => 20903 |
| 33491 - Angel Warden (Ghost Sites Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 33492 - Angel Lookout (Ghost Sites Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 33493 - Angel Watcher (Ghost Sites Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 33494 - Angel Sentry (Ghost Sites Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 33495 - Blood Warden (Ghost Sites Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 33496 - Blood Lookout (Ghost Sites Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 33497 - Blood Watcher (Ghost Sites Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 33498 - Blood Sentry (Ghost Sites Blood Raiders Cruiser) | soundID: 31 => 20901 |
| 33499 - Guristas Warden (Ghost Sites Guristas Cruiser) | soundID: 31 => 20904 |
| 33500 - Guristas Lookout (Ghost Sites Guristas Cruiser) | soundID: 31 => 20904 |
| 33501 - Guristas Watcher (Ghost Sites Guristas Cruiser) | soundID: 31 => 20904 |
| 33502 - Guristas Sentry (Ghost Sites Guristas Cruiser) | soundID: 31 => 20904 |
| 33503 - Sansha's Nation Warden (Ghost Sites Sanshas Cruiser) | soundID: 31 => 20902 |
| 33504 - Sansha's Nation Lookout (Ghost Sites Sanshas Cruiser) | soundID: 31 => 20902 |
| 33505 - Sansha's Nation Watcher (Ghost Sites Sanshas Cruiser) | soundID: 31 => 20902 |
| 33506 - Sansha's Nation Sentry (Ghost Sites Sanshas Cruiser) | soundID: 31 => 20902 |
| 33507 - Serpentis Warden (Ghost Sites Serpentis Cruiser) | soundID: 31 => 20903 |
| 33508 - Serpentis Lookout (Ghost Sites Serpentis Cruiser) | soundID: 31 => 20903 |
| 33509 - Serpentis Watcher (Ghost Sites Serpentis Cruiser) | soundID: 31 => 20903 |
| 33510 - Serpentis Sentry (Ghost Sites Serpentis Cruiser) | soundID: 31 => 20903 |
| 33515 - Small Mobile Siphon Unit Blueprint (Mobile Siphon Unit Blueprint) | graphicID: None => 20389 |
| 33517 - Mobile Depot Blueprint (Mobile Depot Blueprint) | graphicID: None => 20390 |
| 33518 - Mobile Cynosural Inhibitor Blueprint (Mobile Cynosural Inhibitor Blueprint) | graphicID: None => 20388 |
| 33519 - Mobile Tractor Unit Blueprint (Mobile Tractor Unit Blueprint) | graphicID: None => 20387 |
| 33521 - 'Wetu' Mobile Depot Blueprint (Mobile Depot Blueprint) | graphicID: None => 20390 |
| 33523 - 'Yurt' Mobile Depot Blueprint (Mobile Depot Blueprint) | graphicID: None => 20390 |
| 33543 - High-grade Ascendancy Beta Blueprint (Implant Blueprints) | Volume: 0.0 => 0.01 radius: 0.0 => 1.0 isDynamicType: None => False |
| 33545 - High-grade Ascendancy Gamma Blueprint (Implant Blueprints) | Volume: 0.0 => 0.01 radius: 0.0 => 1.0 isDynamicType: None => False |
| 33546 - High-grade Ascendancy Epsilon Blueprint (Implant Blueprints) | Volume: 0.0 => 0.01 radius: 0.0 => 1.0 isDynamicType: None => False |
| 33547 - High-grade Ascendancy Delta Blueprint (Implant Blueprints) | Volume: 0.0 => 0.01 radius: 0.0 => 1.0 isDynamicType: None => False |
| 33548 - High-grade Ascendancy Omega Blueprint (Implant Blueprints) | Volume: 0.0 => 0.01 radius: 0.0 => 1.0 isDynamicType: None => False |
| 33558 - Mid-grade Ascendancy Beta Blueprint (Implant Blueprints) | Volume: 0.0 => 0.01 radius: 0.0 => 1.0 isDynamicType: None => False |
| 33560 - Mid-grade Ascendancy Delta Blueprint (Implant Blueprints) | Volume: 0.0 => 0.01 radius: 0.0 => 1.0 isDynamicType: None => False |
| 33562 - Mid-grade Ascendancy Epsilon Blueprint (Implant Blueprints) | Volume: 0.0 => 0.01 radius: 0.0 => 1.0 isDynamicType: None => False |
| 33564 - Mid-grade Ascendancy Gamma Blueprint (Implant Blueprints) | Volume: 0.0 => 0.01 radius: 0.0 => 1.0 isDynamicType: None => False |
| 33566 - Mid-grade Ascendancy Omega Blueprint (Implant Blueprints) | Volume: 0.0 => 0.01 radius: 0.0 => 1.0 isDynamicType: None => False |
| 33582 - Small Mobile 'Hybrid' Siphon Unit Blueprint (Mobile Siphon Unit Blueprint) | graphicID: None => 20437 |
| 33584 - Small Mobile 'Rote' Siphon Unit Blueprint (Mobile Siphon Unit Blueprint) | graphicID: None => 20436 |
| 33586 - Amarr Encounter Surveillance System Blueprint (Encounter Surveillance System Blueprint) | graphicID: None => 20446 |
| 33588 - Mobile Decoy Unit Blueprint (Mobile Decoy Unit Blueprint) | graphicID: None => 20438 |
| 33590 - Mobile Scan Inhibitor Blueprint (Mobile Scan Inhibitor Blueprint) | graphicID: None => 20439 |
| 33592 - Mobile Micro Jump Unit Blueprint (Mobile Micro Jump Unit Blueprint) | graphicID: None => 20450 |
| 33596 - Caldari Encounter Surveillance System Blueprint (Encounter Surveillance System Blueprint) | graphicID: None => 20447 |
| 33609 - Gallente Encounter Surveillance System Blueprint (Encounter Surveillance System Blueprint) | graphicID: None => 20448 |
| 33611 - Minmatar Encounter Surveillance System Blueprint (Encounter Surveillance System Blueprint) | graphicID: None => 20449 |
| 33701 - 'Packrat' Mobile Tractor Unit Blueprint (Mobile Tractor Unit Blueprint) | graphicID: None => 20387 |
| 33703 - 'Magpie' Mobile Tractor Unit Blueprint (Mobile Tractor Unit Blueprint) | graphicID: None => 20387 |
| 33868 - Thukker Component Assembly Array Blueprint (Starbase Blueprint) | graphicID: None => 2377 |
| 34317 - Confessor (Tactical Destroyer) | metaGroupID: None => 14 isDynamicType: None => False |
| 34329 - Bowhead Blueprint (Freighter Blueprint) | graphicID: None => 20977 |
| 34458 - 末日沙场级YC117年特别版蓝图 (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
| 34460 - 地狱天使级YC117年特别版蓝图 (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
| 34462 - 马克瑞级YC117年特别版蓝图 (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
| 34464 - 响尾蛇级YC117年特别版蓝图 (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
| 34466 - 多米尼克斯级YC117年特别版蓝图 (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
| 34468 - 万王宝座级YC117年特别版蓝图 (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
| 34470 - 乌鸦级YC117年特别版蓝图 (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
| 34472 - 灾难级YC117年特别版蓝图 (Battleship Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
| 34474 - 幼龙级YC117年特别版蓝图 (Battlecruiser Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
| 34476 - 毒蜥级YC117年特别版蓝图 (Cruiser Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
| 34478 - 银鹰级YC117年特别版蓝图 (Cruiser Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
| 34480 - 伊什塔级YC117年特别版蓝图 (Cruiser Blueprint) | radius: 0.0 => 1.0 published: True => False isDynamicType: None => False |
| 34562 - Svipul (Tactical Destroyer) | metaGroupID: None => 14 isDynamicType: None => False |
| 34592 - Serpentis Burner Cruiser (Mission Generic Cruisers) | soundID: 31 => 20903 |
| 34783 - Burner Talos (Mission Generic Cruisers) | soundID: 31 => 20903 |
| 34785 - Burner Ashimmu (Mission Generic Cruisers) | soundID: 31 => 20901 |
| 34828 - Jackdaw (Tactical Destroyer) | metaGroupID: None => 14 isDynamicType: None => False |
| 34841 - Entrapment Array 2 Blueprint (Infrastructure Upgrade Blueprint) | iconID: None => 3947 |
| 34842 - Entrapment Array 3 Blueprint (Infrastructure Upgrade Blueprint) | iconID: None => 3947 |
| 34843 - Entrapment Array 4 Blueprint (Infrastructure Upgrade Blueprint) | iconID: None => 3947 |
| 34844 - Entrapment Array 5 Blueprint (Infrastructure Upgrade Blueprint) | iconID: None => 3947 |
| 34845 - Pirate Detection Array 1 Blueprint (Infrastructure Upgrade Blueprint) | iconID: None => 3951 |
| 34846 - Pirate Detection Array 2 Blueprint (Infrastructure Upgrade Blueprint) | iconID: None => 3951 |
| 34847 - Pirate Detection Array 3 Blueprint (Infrastructure Upgrade Blueprint) | iconID: None => 3951 |
| 34848 - Pirate Detection Array 4 Blueprint (Infrastructure Upgrade Blueprint) | iconID: None => 3951 |
| 34849 - Pirate Detection Array 5 Blueprint (Infrastructure Upgrade Blueprint) | iconID: None => 3951 |
| 34850 - Quantum Flux Generator 1 Blueprint (Infrastructure Upgrade Blueprint) | iconID: None => 3943 |
| 34851 - Quantum Flux Generator 2 Blueprint (Infrastructure Upgrade Blueprint) | iconID: None => 3943 |
| 34852 - Quantum Flux Generator 3 Blueprint (Infrastructure Upgrade Blueprint) | iconID: None => 3943 |
| 34853 - Quantum Flux Generator 4 Blueprint (Infrastructure Upgrade Blueprint) | iconID: None => 3943 |
| 34854 - Quantum Flux Generator 5 Blueprint (Infrastructure Upgrade Blueprint) | iconID: None => 3943 |
| 34855 - Ore Prospecting Array 1 Blueprint (Infrastructure Upgrade Blueprint) | iconID: None => 3948 |
| 34856 - Ore Prospecting Array 2 Blueprint (Infrastructure Upgrade Blueprint) | iconID: None => 3948 |
| 34857 - Ore Prospecting Array 3 Blueprint (Infrastructure Upgrade Blueprint) | iconID: None => 3948 |
| 34858 - Ore Prospecting Array 4 Blueprint (Infrastructure Upgrade Blueprint) | iconID: None => 3948 |
| 34859 - Ore Prospecting Array 5 Blueprint (Infrastructure Upgrade Blueprint) | iconID: None => 3948 |
| 34860 - Survey Networks 1 Blueprint (Infrastructure Upgrade Blueprint) | iconID: None => 3953 |
| 34861 - Survey Networks 2 Blueprint (Infrastructure Upgrade Blueprint) | iconID: None => 3953 |
| 34862 - Survey Networks 3 Blueprint (Infrastructure Upgrade Blueprint) | iconID: None => 3953 |
| 34863 - Survey Networks 4 Blueprint (Infrastructure Upgrade Blueprint) | iconID: None => 3953 |
| 34864 - Survey Networks 5 Blueprint (Infrastructure Upgrade Blueprint) | iconID: None => 3953 |
| 34865 - Advanced Logistics Network Blueprint (Infrastructure Upgrade Blueprint) | iconID: None => 3952 |
| 34866 - Cynosural Navigation Blueprint (Infrastructure Upgrade Blueprint) | iconID: None => 3946 |
| 34867 - Cynosural Suppression Blueprint (Infrastructure Upgrade Blueprint) | iconID: None => 3945 |
| 34868 - Supercapital Construction Facilities Blueprint (Infrastructure Upgrade Blueprint) | iconID: None => 3950 |
| 34869 - Entrapment Array 1 Blueprint (Infrastructure Upgrade Blueprint) | iconID: None => 3947 |
| 35683 - Hecate (Tactical Destroyer) | metaGroupID: None => 14 isDynamicType: None => False |
| 36939 - Blood Raider Frigate (Irregular Frigate) | soundID: 31 => 20901 |
| 36940 - Blood Raider Cruiser (Irregular Cruiser) | soundID: 31 => 20901 |
| 36941 - Blood Raider Battlecruiser (Irregular Battlecruiser) | soundID: 31 => 20901 |
| 36953 - Structure Electromagnetic Sensor Blueprint (Construction Component Blueprints) | iconID: None => 21532 |
| 36954 - Structure Acceleration Coils Blueprint (Construction Component Blueprints) | iconID: None => 21533 |
| 36955 - Structure Advertisement Nexus Blueprint (Construction Component Blueprints) | iconID: None => 21534 |
| 36960 - Pharolux Cyno Beacon Blueprint (Structure Blueprints) | graphicID: None => 22262 |
| 36961 - Ansiblex Jump Gate Blueprint (Structure Blueprints) | graphicID: None => 22269 |
| 36965 - Upwell Monument AM Blueprint (Structure Blueprints) | graphicID: None => 22298 |
| 36966 - Astrahus Blueprint (Structure Blueprints) | graphicID: None => 21137 |
| 36967 - Fortizar Blueprint (Structure Blueprints) | graphicID: None => 21138 |
| 36968 - Keepstar Blueprint (Structure Blueprints) | graphicID: None => 21139 |
| 36971 - Raitaru Blueprint (Structure Blueprints) | graphicID: None => 21344 |
| 36972 - Azbel Blueprint (Structure Blueprints) | graphicID: None => 21405 |
| 36973 - Sotiyo Blueprint (Structure Blueprints) | graphicID: None => 21406 |
| 36977 - Athanor Blueprint (Structure Blueprints) | graphicID: None => 21445 |
| 36978 - Tatara Blueprint (Structure Blueprints) | graphicID: None => 21451 |
| 36979 - X-Large Drilling Platform Blueprint (Structure Blueprints) | graphicID: None => 3465 |
| 37003 - Structure Armored Targeted Link Blueprint (Unpublished Structure Module and Rig Blueprints) | iconID: None => 20970 |
| 37004 - Structure Information Targeted Link Blueprint (Unpublished Structure Module and Rig Blueprints) | iconID: None => 20970 |
| 37005 - Structure Siege Targeted Link Blueprint (Unpublished Structure Module and Rig Blueprints) | iconID: None => 20970 |
| 37006 - Structure Skirmish Targeted Link Blueprint (Unpublished Structure Module and Rig Blueprints) | iconID: None => 20970 |
| 37007 - Structure Mining Targeted Link Blueprint (Unpublished Structure Module and Rig Blueprints) | iconID: None => 20970 |
| 37033 - Structure Compression Plant Blueprint (Unpublished Structure Module and Rig Blueprints) | iconID: None => 21598 |
| 37034 - Standup Moon Drill I Blueprint (Structure Module Blueprint) | iconID: None => 21774 |
| 37037 - Structure Drone Link Augmentor Blueprint (Unpublished Structure Module and Rig Blueprints) | iconID: None => 2989 |
| 37040 - Standup Fighter Tracking Enhancer I Blueprint (Unpublished Structure Module and Rig Blueprints) | iconID: None => 1640 |
| 37061 - Structure Remote Armor Repairer Blueprint (Unpublished Structure Module and Rig Blueprints) | iconID: None => 21426 |
| 37062 - Structure Remote Capacitor Transmitter Blueprint (Unpublished Structure Module and Rig Blueprints) | iconID: None => 1035 |
| 37063 - Structure Remote Hull Repairer Blueprint (Unpublished Structure Module and Rig Blueprints) | iconID: None => 21428 |
| 37067 - Structure Remote Shield Booster Blueprint (Unpublished Structure Module and Rig Blueprints) | iconID: None => 10913 |
| 37326 - Medium Consumable Manufacturing II Blueprint (Unpublished Structure Module and Rig Blueprints) | iconID: None => 21729 |
| 37461 - Angel Dreadnought (Asteroid Angel Cartel Dreadnought) | soundID: 31 => 20900 |
| 37462 - Domination Titan (Asteroid Angel Cartel Titan) | soundID: 31 => 20900 |
| 37463 - Blood Dreadnought (Asteroid Blood Raider Dreadnought) | soundID: 31 => 20901 |
| 37464 - Dark Blood Titan (Asteroid Blood Raider Titan) | soundID: 31 => 20901 |
| 37465 - Guristas Dreadnought (Asteroid Guristas Dreadnought) | soundID: 31 => 20904 |
| 37466 - Dread Guristas Titan (Asteroid Guristas Titan) | soundID: 31 => 20904 |
| 37467 - Sansha's Dreadnought (Asteroid Sansha's Nation Dreadnought) | soundID: 31 => 20902 |
| 37468 - Serpentis Dreadnought (Asteroid Serpentis Dreadnought) | soundID: 31 => 20903 |
| 37538 - Tenebrex Cyno Jammer Blueprint (Structure Blueprints) | graphicID: None => 22252 |
| 37539 - Medium Advertisement Center Blueprint (Structure Blueprints) | graphicID: None => 21137 |
| 37540 - Large Advertisement Center Blueprint (Structure Blueprints) | graphicID: None => 21137 |
| 37617 - Stork Blueprint (Command Destroyer Blueprint) | graphicID: None => 21221 |
| 37618 - Pontifex Blueprint (Command Destroyer Blueprint) | graphicID: None => 21222 |
| 37619 - Magus Blueprint (Command Destroyer Blueprint) | graphicID: None => 21223 |
| 37620 - Bifrost Blueprint (Command Destroyer Blueprint) | graphicID: None => 21224 |
| 37621 - Micro Jump Field Generator Blueprint (Micro Jump Field Generator Blueprint) | iconID: None => 20971 |
| 38657 - Serpentis Battlecruiser (Irregular Battlecruiser) | soundID: 31 => 20903 |
| 38658 - Serpentis Cruiser (Irregular Cruiser) | soundID: 31 => 20903 |
| 38659 - Serpentis Frigate (Irregular Frigate) | soundID: 31 => 20903 |
| 39580 - Deacon Blueprint (Frigate Blueprint) | graphicID: None => 21220 |
| 39581 - Kirin Blueprint (Frigate Blueprint) | graphicID: None => 21218 |
| 40301 - Thalia Blueprint (Frigate Blueprint) | graphicID: None => 21217 |
| 40302 - Scalpel Blueprint (Frigate Blueprint) | graphicID: None => 21219 |
| 40308 - Spectre Fleet's Modified Entosis Link (Entosis Link) | isDynamicType: None => False |
| 40312 - Spectre Fleet's Modified Entosis Link Blueprint (Entosis Link Blueprint) | isDynamicType: None => False |
| 40521 - Upwell Palatine Keepstar Blueprint (Structure Blueprints) | graphicID: None => 21315 |
| 40535 - Amarr Force Auxiliary (Spaceship Command) | isDynamicType: None => False |
| 40536 - Caldari Force Auxiliary (Spaceship Command) | isDynamicType: None => False |
| 40537 - Gallente Force Auxiliary (Spaceship Command) | isDynamicType: None => False |
| 40538 - Minmatar Force Auxiliary (Spaceship Command) | isDynamicType: None => False |
| 40637 - Shadow Serpentis Titan (Asteroid Serpentis Titan) | soundID: 31 => 20903 |
| 40725 - Guri Hivaa Killer (Irregular Frigate) | soundID: 31 => 20904 |
| 40726 - Guri Hivaa Assassin (Irregular Cruiser) | soundID: 31 => 20904 |
| 40727 - Guri Hivaa Rokosabai (Irregular Battleship) | soundID: 31 => 20904 |
| 40728 - Rakka's Rattlesnake (Irregular Battleship) | soundID: 31 => 20904 |
| 40729 - Kazue's Caiman (Irregular Dreadnought) | soundID: 31 => 20904 |
| 41286 - Inferno Precision XL Cruise Missile (Advanced XL Cruise Missile) | Used with (Launcher Group): 524.0 => 1674.0 |
| 41287 - Inferno Fury XL Cruise Missile (Advanced XL Cruise Missile) | Used with (Launcher Group): 524.0 => 1674.0 |
| 41290 - Scourge Precision XL Cruise Missile (Advanced XL Cruise Missile) | Used with (Launcher Group): 524.0 => 1674.0 |
| 41291 - Scourge Fury XL Cruise Missile (Advanced XL Cruise Missile) | Used with (Launcher Group): 524.0 => 1674.0 |
| 41294 - Nova Fury XL Cruise Missile (Advanced XL Cruise Missile) | Used with (Launcher Group): 524.0 => 1674.0 |
| 41295 - Nova Precision XL Cruise Missile (Advanced XL Cruise Missile) | Used with (Launcher Group): 524.0 => 1674.0 |
| 41298 - Mjolnir Precision XL Cruise Missile (Advanced XL Cruise Missile) | Used with (Launcher Group): 524.0 => 1674.0 |
| 41299 - Mjolnir Fury XL Cruise Missile (Advanced XL Cruise Missile) | Used with (Launcher Group): 524.0 => 1674.0 |
| 41351 - Cyclops II Blueprint (Heavy Fighter Blueprint) | graphicID: None => 3818 |
| 41352 - Malleus II Blueprint (Heavy Fighter Blueprint) | graphicID: None => 3825 |
| 41353 - Mantis II Blueprint (Heavy Fighter Blueprint) | graphicID: None => 3819 |
| 41354 - Tyrfing II Blueprint (Heavy Fighter Blueprint) | graphicID: None => 3831 |
| 41355 - Ametat I Blueprint (Heavy Fighter Blueprint) | graphicID: None => 3825 |
| 41356 - Ametat II Blueprint (Heavy Fighter Blueprint) | graphicID: None => 3825 |
| 41361 - Termite I Blueprint (Heavy Fighter Blueprint) | graphicID: None => 3819 |
| 41362 - Termite II Blueprint (Heavy Fighter Blueprint) | graphicID: None => 3819 |
| 41363 - Antaeus I Blueprint (Heavy Fighter Blueprint) | graphicID: None => 3818 |
| 41364 - Antaeus II Blueprint (Heavy Fighter Blueprint) | graphicID: None => 3818 |
| 41365 - Gungnir I Blueprint (Heavy Fighter Blueprint) | graphicID: None => 3831 |
| 41366 - Gungnir II Blueprint (Heavy Fighter Blueprint) | graphicID: None => 3831 |
| 41367 - Cenobite I Blueprint (Support Fighter Blueprint) | graphicID: None => 2899 |
| 41368 - Cenobite II Blueprint (Support Fighter Blueprint) | graphicID: None => 2899 |
| 41369 - Scarab I Blueprint (Support Fighter Blueprint) | graphicID: None => 2975 |
| 41370 - Scarab II Blueprint (Support Fighter Blueprint) | graphicID: None => 2975 |
| 41371 - Siren I Blueprint (Support Fighter Blueprint) | graphicID: None => 2972 |
| 41372 - Siren II Blueprint (Support Fighter Blueprint) | graphicID: None => 2972 |
| 41373 - Dromi I Blueprint (Support Fighter Blueprint) | graphicID: None => 2973 |
| 41374 - Dromi II Blueprint (Support Fighter Blueprint) | graphicID: None => 2973 |
| 41375 - Templar II Blueprint (Light Fighter Blueprint) | graphicID: None => 2899 |
| 41376 - Equite I Blueprint (Light Fighter Blueprint) | graphicID: None => 2899 |
| 41377 - Equite II Blueprint (Light Fighter Blueprint) | graphicID: None => 2899 |
| 41378 - Dragonfly II Blueprint (Light Fighter Blueprint) | graphicID: None => 2975 |
| 41379 - Locust I Blueprint (Light Fighter Blueprint) | graphicID: None => 2975 |
| 41380 - Locust II Blueprint (Light Fighter Blueprint) | graphicID: None => 2975 |
| 41381 - Firbolg II Blueprint (Light Fighter Blueprint) | graphicID: None => 2972 |
| 41382 - Satyr I Blueprint (Light Fighter Blueprint) | graphicID: None => 2972 |
| 41383 - Satyr II Blueprint (Light Fighter Blueprint) | graphicID: None => 2972 |
| 41384 - Einherji II Blueprint (Light Fighter Blueprint) | graphicID: None => 2973 |
| 41385 - Gram I Blueprint (Light Fighter Blueprint) | graphicID: None => 2973 |
| 41386 - Gram II Blueprint (Light Fighter Blueprint) | graphicID: None => 2973 |
| 41396 - Domination Dreadnought (Asteroid Angel Cartel Dreadnought) | soundID: 31 => 20900 |
| 41397 - Dark Blood Dreadnought (Asteroid Blood Raider Dreadnought) | soundID: 31 => 20901 |
| 41398 - Dread Guristas Dreadnought (Asteroid Guristas Dreadnought) | soundID: 31 => 20904 |
| 41399 - True Sansha's Dreadnought (Asteroid Sansha's Nation Dreadnought) | soundID: 31 => 20902 |
| 41400 - Shadow Serpentis Dreadnought (Asteroid Serpentis Dreadnought) | soundID: 31 => 20903 |
| 41489 - Cap Booster 3200 (Capacitor Booster Charge) | Capacity: 100.0 => 0.0 isDynamicType: None => False |
| 41490 - Navy Cap Booster 3200 (Capacitor Booster Charge) | Capacity: 100.0 => 0.0 isDynamicType: None => False |
| 42127 - Guardian Angels Jeremael (Irregular Frigate) | Structure Hitpoints: 500.0 => 525.0 Shield Capacity: 1000.0 => 1050.0 Armor Hitpoints: 500.0 => 525.0 soundID: 31 => 20900 |
| 42128 - Guardian Angels Jehoel (Irregular Cruiser) | Structure Hitpoints: 2000.0 => 2140.0 Explosive damage: 7.0 => 7.7 Kinetic damage: 3.0 => 3.3 Shield Capacity: 2000.0 => 2140.0 Armor Hitpoints: 1200.0 => 1284.0 soundID: 31 => 20900 |
| 42129 - Guardian Angels Hanael (Irregular Battlecruiser) | Bounty: 250000.0 => 0.0 |
| 42136 - Vehement Blueprint (Dreadnought Blueprint) | graphicID: None => 21282 |
| 42138 - Vanquisher Blueprint (Titan Blueprint) | graphicID: None => 21283 |
| 42139 - Serpentis Guard (Roaming Serpentis Battleship) | soundID: 31 => 20903 |
| 42140 - Serpentis Guard (Roaming Serpentis Cruiser) | soundID: 31 => 20903 |
| 42141 - Serpentis Guard (Roaming Serpentis Frigate) | soundID: 31 => 20903 |
| 42142 - Angel Cartel Guard (Roaming Angel Cartel Battleship) | soundID: 31 => 20900 |
| 42143 - Angel Cartel Guard (Roaming Angel Cartel Cruiser) | soundID: 31 => 20900 |
| 42144 - Angel Cartel Guard (Roaming Angel Cartel Frigate) | soundID: 31 => 20900 |
| 42235 - Blood Raider Patroller (Roaming Blood Raider Cruiser) | soundID: 31 => 20901 |
| 42236 - Blood Raider Patroller (Roaming Blood Raider Frigate) | soundID: 31 => 20901 |
| 42237 - Blood Raider Patroller (Roaming Blood Raider Battlecruiser) | soundID: 31 => 20901 |
| 42238 - Blood Raider Battleship (Irregular Battleship) | soundID: 31 => 20901 |
| 42239 - Blood Raider Patroller (Roaming Blood Raider Battleship) | soundID: 31 => 20901 |
| 42722 - Cap Female Guristas (Headwear) | published: False => True isDynamicType: None => False |
| 42743 - Cap Male Guristas (Headwear) | published: False => True isDynamicType: None => False |
| 42836 - Electronic Superiority Charge (Information Command Burst Charges) | isDynamicType: None => False |
| 42890 - Industrial Core II (Siege Module) | isDynamicType: None => False |
| 43544 - Mining Foreman Burst I Blueprint (Command Burst Blueprint) | iconID: None => 21695 |
| 43545 - Shield Command Burst I Blueprint (Command Burst Blueprint) | iconID: None => 21700 |
| 43546 - Skirmish Command Burst I Blueprint (Command Burst Blueprint) | iconID: None => 21704 |
| 43547 - Armor Command Burst I Blueprint (Command Burst Blueprint) | iconID: None => 21687 |
| 43548 - Information Command Burst I Blueprint (Command Burst Blueprint) | iconID: None => 21691 |
| 43607 - Armor Command Burst II Blueprint (Command Burst Blueprint) | iconID: None => 21687 |
| 43608 - Information Command Burst II Blueprint (Command Burst Blueprint) | iconID: None => 21691 |
| 43609 - Mining Foreman Burst II Blueprint (Command Burst Blueprint) | iconID: None => 21695 |
| 43610 - Shield Command Burst II Blueprint (Command Burst Blueprint) | iconID: None => 21700 |
| 43611 - Skirmish Command Burst II Blueprint (Command Burst Blueprint) | iconID: None => 21704 |
| 43642 - ♦ Ixion (♦ Cruiser) | soundID: 31 => 20900 |
| 43654 - ♦ Ravener (♦ Frigate) | soundID: 31 => 20902 |
| 43659 - Amarr Phenomena Generator Blueprint (Command Burst Blueprint) | iconID: None => 21683 |
| 43661 - Caldari Phenomena Generator Blueprint (Command Burst Blueprint) | iconID: None => 21684 |
| 43663 - Gallente Phenomena Generator Blueprint (Command Burst Blueprint) | iconID: None => 21685 |
| 43665 - Minmatar Phenomena Generator Blueprint (Command Burst Blueprint) | iconID: None => 21686 |
| 43680 - 250,000 Skill Points (Commodities) | metaGroupID: None => 19 isDynamicType: None => False |
| 43911 - Ice Harvesting Drone I Blueprint (Mining Drone Blueprint) | graphicID: None => 21421 |
| 43912 - Ice Harvesting Drone II Blueprint (Mining Drone Blueprint) | graphicID: None => 21420 |
| 43913 - 'Augmented' Ice Harvesting Drone Blueprint (Mining Drone Blueprint) | graphicID: None => 21420 |
| 43914 - 'Augmented' Mining Drone Blueprint (Mining Drone Blueprint) | graphicID: None => 20263 |
| 43915 - 'Excavator' Mining Drone Blueprint (Mining Drone Blueprint) | graphicID: None => 21322 |
| 43916 - 'Excavator' Ice Harvesting Drone Blueprint (Mining Drone Blueprint) | graphicID: None => 21419 |
| 43934 - Harvester Mining Drone Blueprint (Mining Drone Blueprint) | graphicID: None => 1009 |
| 44106 - Sunesis Blueprint (Destroyer Blueprint) | published: False => True graphicID: None => 1232 isDynamicType: None => False |
| 44134 - Crucifier Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44135 - Executioner Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44136 - Inquisitor Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44137 - Magnate Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44138 - Punisher Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44139 - Tormentor Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44140 - Coercer Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44141 - Dragoon Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44142 - Arbitrator Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44143 - Augoror Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44144 - Maller Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44145 - Omen Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44146 - Impairor Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44147 - Ibis Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44148 - Bantam Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44149 - Heron Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44150 - Kestrel Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44151 - Griffin Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44152 - Condor Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44153 - Merlin Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44154 - Cormorant Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44155 - Corax Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44156 - Osprey Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44157 - Blackbird Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44158 - Caracal Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44159 - Moa Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44160 - Reaper Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44161 - Burst Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44162 - Probe Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44163 - Slasher Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44164 - Breacher Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44165 - Vigil Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44166 - Rifter Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44167 - Thrasher Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44168 - Talwar Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44169 - Scythe Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44170 - Bellicose Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44171 - Stabber Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44172 - Rupture Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44173 - Velator Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44174 - Atron Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44175 - Imicus Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44176 - Incursus Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44177 - Maulus Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44178 - Navitas Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44179 - Tristan Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44180 - Catalyst Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44181 - Algos Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44182 - Exequror Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44183 - Celestis Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44184 - Vexor Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44185 - Thorax Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44186 - Venture Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 44993 - Pacifier (Covert Ops) | metaGroupID: None => 2 isDynamicType: None => False |
| 44995 - Enforcer (Force Recon Ship) | metaGroupID: None => 2 isDynamicType: None => False |
| 44996 - Marshal (Black Ops) | metaGroupID: None => 2 isDynamicType: None => False |
| 45043 - Dagon Blueprint (Force Auxiliary Blueprint) | graphicID: None => 21358 |
| 45044 - Chemosh Blueprint (Dreadnought Blueprint) | graphicID: None => 21277 |
| 45045 - Molok Blueprint (Titan Blueprint) | graphicID: None => 21278 |
| 45486 - Pacifier Blueprint (Frigate Blueprint) | graphicID: None => 21490 |
| 45487 - Enforcer Blueprint (Cruiser Blueprint) | graphicID: None => 21489 |
| 45528 - Marshal Blueprint (Battleship Blueprint) | graphicID: None => 21864 |
| 45532 - Victor Blueprint (Cruiser Blueprint) | graphicID: None => 21822 |
| 45533 - Virtuoso Blueprint (Frigate Blueprint) | graphicID: None => 21821 |
| 45534 - Monitor (Flag Cruiser) | metaGroupID: None => 2 isDynamicType: None => False |
| 45535 - Monitor Blueprint (Cruiser Blueprint) | graphicID: None => 22001 |
| 45599 - Legion Offensive - Assault Optimization (Offensive Systems) | metaGroupID: None => 14 isDynamicType: None => False |
| 45601 - Tengu Offensive - Accelerated Ejection Bay (Offensive Systems) | metaGroupID: None => 14 isDynamicType: None => False |
| 45605 - Proteus Offensive - Drone Synthesis Projector (Offensive Systems) | metaGroupID: None => 14 isDynamicType: None => False |
| 45608 - Loki Offensive - Launcher Efficiency Configuration (Offensive Systems) | metaGroupID: None => 14 isDynamicType: None => False |
| 45611 - Legion Propulsion - Intercalated Nanofibers (Propulsion Systems) | metaGroupID: None => 14 isDynamicType: None => False |
| 45614 - Tengu Propulsion - Chassis Optimization (Propulsion Systems) | metaGroupID: None => 14 isDynamicType: None => False |
| 45617 - Proteus Propulsion - Hyperspatial Optimization (Propulsion Systems) | metaGroupID: None => 14 isDynamicType: None => False |
| 45620 - Loki Propulsion - Intercalated Nanofibers (Propulsion Systems) | metaGroupID: None => 14 isDynamicType: None => False |
| 45623 - Legion Core - Augmented Antimatter Reactor (Core Systems) | metaGroupID: None => 14 isDynamicType: None => False |
| 45626 - Tengu Core - Augmented Graviton Reactor (Core Systems) | metaGroupID: None => 14 isDynamicType: None => False |
| 45632 - Loki Core - Augmented Nuclear Reactor (Core Systems) | metaGroupID: None => 14 isDynamicType: None => False |
| 45644 - Loggerhead Blueprint (Force Auxiliary Blueprint) | graphicID: None => 21493 |
| 45646 - Caiman Blueprint (Dreadnought Blueprint) | graphicID: None => 21279 |
| 45648 - Komodo Blueprint (Titan Blueprint) | graphicID: None => 21280 |
| 45656 - Superconducting Magnetometric Amplifier Blueprint (Hybrid Component Blueprints) | iconID: None => 3720 |
| 45657 - Superconducting Gravimetric Amplifier Blueprint (Hybrid Component Blueprints) | iconID: None => 3720 |
| 45658 - Superconducting Radar Amplifier Blueprint (Hybrid Component Blueprints) | iconID: None => 3720 |
| 45659 - Superconducting Ladar Amplifier Blueprint (Hybrid Component Blueprints) | iconID: None => 3720 |
| 45662 - Ancient Radar Decorrelator (Ancient Salvage) | isDynamicType: None => False |
| 45732 - Test Reaction Blueprint (Composite Reaction Formulas) | iconID: None => 2682 |
| 46157 - Methanofullerene Reaction Formula (Polymer Reaction Formulas) | iconID: None => 3745 |
| 46158 - Fulleroferrocene Reaction Formula (Polymer Reaction Formulas) | iconID: None => 3739 |
| 46159 - PPD Fullerene Fibers Reaction Formula (Polymer Reaction Formulas) | iconID: None => 3740 |
| 46160 - Fullerene Intercalated Graphite Reaction Formula (Polymer Reaction Formulas) | iconID: None => 3741 |
| 46161 - Lanthanum Metallofullerene Reaction Formula (Polymer Reaction Formulas) | iconID: None => 3746 |
| 46162 - Scandium Metallofullerene Reaction Formula (Polymer Reaction Formulas) | iconID: None => 3744 |
| 46163 - Graphene Nanoribbons Reaction Formula (Polymer Reaction Formulas) | iconID: None => 3753 |
| 46164 - Carbon-86 Epoxy Resin Reaction Formula (Polymer Reaction Formulas) | iconID: None => 3750 |
| 46165 - C3-FTM Acid Reaction Formula (Polymer Reaction Formulas) | iconID: None => 3751 |
| 46166 - Caesarium Cadmide Reaction Formula (Composite Reaction Formulas) | iconID: None => 2664 |
| 46167 - Carbon Polymers Reaction Formula (Composite Reaction Formulas) | iconID: None => 2664 |
| 46168 - Ceramic Powder Reaction Formula (Composite Reaction Formulas) | iconID: None => 2664 |
| 46169 - Crystallite Alloy Reaction Formula (Composite Reaction Formulas) | iconID: None => 2664 |
| 46170 - Dysporite Reaction Formula (Composite Reaction Formulas) | iconID: None => 2664 |
| 46171 - Fernite Alloy Reaction Formula (Composite Reaction Formulas) | iconID: None => 2664 |
| 46172 - Ferrofluid Reaction Formula (Composite Reaction Formulas) | iconID: None => 2664 |
| 46173 - Fluxed Condensates Reaction Formula (Composite Reaction Formulas) | iconID: None => 2664 |
| 46174 - Hexite Reaction Formula (Composite Reaction Formulas) | iconID: None => 2664 |
| 46175 - Hyperflurite Reaction Formula (Composite Reaction Formulas) | iconID: None => 2664 |
| 46176 - Neo Mercurite Reaction Formula (Composite Reaction Formulas) | iconID: None => 2664 |
| 46177 - Platinum Technite Reaction Formula (Composite Reaction Formulas) | iconID: None => 2664 |
| 46178 - Rolled Tungsten Alloy Reaction Formula (Composite Reaction Formulas) | iconID: None => 2664 |
| 46179 - Silicon Diborite Reaction Formula (Composite Reaction Formulas) | iconID: None => 2664 |
| 46180 - Solerium Reaction Formula (Composite Reaction Formulas) | iconID: None => 2664 |
| 46181 - Sulfuric Acid Reaction Formula (Composite Reaction Formulas) | iconID: None => 2664 |
| 46182 - Titanium Chromide Reaction Formula (Composite Reaction Formulas) | iconID: None => 2664 |
| 46183 - Vanadium Hafnite Reaction Formula (Composite Reaction Formulas) | iconID: None => 2664 |
| 46184 - Prometium Reaction Formula (Composite Reaction Formulas) | iconID: None => 2664 |
| 46185 - Thulium Hafnite Reaction Formula (Composite Reaction Formulas) | iconID: None => 2664 |
| 46186 - Promethium Mercurite Reaction Formula (Composite Reaction Formulas) | iconID: None => 2664 |
| 46187 - Unrefined Vanadium Hafnite Reaction Formula (Composite Reaction Formulas) | iconID: None => 2664 |
| 46188 - Unrefined Platinum Technite Reaction Formula (Composite Reaction Formulas) | iconID: None => 2664 |
| 46189 - Unrefined Solerium Reaction Formula (Composite Reaction Formulas) | iconID: None => 2664 |
| 46190 - Unrefined Caesarium Cadmide Reaction Formula (Composite Reaction Formulas) | iconID: None => 2664 |
| 46191 - Unrefined Hexite Reaction Formula (Composite Reaction Formulas) | iconID: None => 2664 |
| 46192 - Unrefined Rolled Tungsten Alloy Reaction Formula (Composite Reaction Formulas) | iconID: None => 2664 |
| 46193 - Unrefined Titanium Chromide Reaction Formula (Composite Reaction Formulas) | iconID: None => 2664 |
| 46194 - Unrefined Fernite Alloy Reaction Formula (Composite Reaction Formulas) | iconID: None => 2664 |
| 46195 - Unrefined Crystallite Alloy Reaction Formula (Composite Reaction Formulas) | iconID: None => 2664 |
| 46196 - Unrefined Hyperflurite Reaction Formula (Composite Reaction Formulas) | iconID: None => 2664 |
| 46197 - Unrefined Ferrofluid Reaction Formula (Composite Reaction Formulas) | iconID: None => 2664 |
| 46198 - Unrefined Prometium Reaction Formula (Composite Reaction Formulas) | iconID: None => 2664 |
| 46199 - Unrefined Neo Mercurite Reaction Formula (Composite Reaction Formulas) | iconID: None => 2664 |
| 46200 - Unrefined Dysporite Reaction Formula (Composite Reaction Formulas) | iconID: None => 2664 |
| 46201 - Unrefined Fluxed Condensates Reaction Formula (Composite Reaction Formulas) | iconID: None => 2664 |
| 46202 - Unrefined Thulium Hafnite Reaction Formula (Composite Reaction Formulas) | iconID: None => 2664 |
| 46203 - Unrefined Promethium Mercurite Reaction Formula (Composite Reaction Formulas) | iconID: None => 2664 |
| 46204 - Titanium Carbide Reaction Formula (Composite Reaction Formulas) | iconID: None => 2681 |
| 46205 - Crystalline Carbonide Reaction Formula (Composite Reaction Formulas) | iconID: None => 2679 |
| 46206 - Fernite Carbide Reaction Formula (Composite Reaction Formulas) | iconID: None => 2680 |
| 46207 - Tungsten Carbide Reaction Formula (Composite Reaction Formulas) | iconID: None => 2682 |
| 46208 - Sylramic Fibers Reaction Formula (Composite Reaction Formulas) | iconID: None => 2662 |
| 46209 - Fulleride Reaction Formula (Composite Reaction Formulas) | iconID: None => 2684 |
| 46210 - Phenolic Composites Reaction Formula (Composite Reaction Formulas) | iconID: None => 2661 |
| 46211 - Nanotransistors Reaction Formula (Composite Reaction Formulas) | iconID: None => 2686 |
| 46212 - Hypersynaptic Fibers Reaction Formula (Composite Reaction Formulas) | iconID: None => 2685 |
| 46213 - Ferrogel Reaction Formula (Composite Reaction Formulas) | iconID: None => 2678 |
| 46214 - Fermionic Condensates Reaction Formula (Composite Reaction Formulas) | iconID: None => 2683 |
| 46215 - Plasmonic Metamaterials Reaction Formula (Composite Reaction Formulas) | iconID: None => 2678 |
| 46216 - Terahertz Metamaterials Reaction Formula (Composite Reaction Formulas) | iconID: None => 2678 |
| 46217 - Photonic Metamaterials Reaction Formula (Composite Reaction Formulas) | iconID: None => 2678 |
| 46218 - Nonlinear Metamaterials Reaction Formula (Composite Reaction Formulas) | iconID: None => 2678 |
| 46219 - Synth Drop Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: None => 21829 |
| 46220 - Synth Exile Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: None => 21829 |
| 46221 - Synth Frentix Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: None => 21829 |
| 46222 - Standard Frentix Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: None => 21829 |
| 46223 - Standard Drop Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: None => 21829 |
| 46224 - Standard Exile Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: None => 21829 |
| 46225 - Standard Mindflood Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: None => 21829 |
| 46226 - Standard X-Instinct Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: None => 21829 |
| 46227 - Standard Sooth Sayer Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: None => 21829 |
| 46228 - Synth Mindflood Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: None => 21829 |
| 46229 - Synth Sooth Sayer Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: None => 21829 |
| 46230 - Standard Blue Pill Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: None => 21829 |
| 46231 - Standard Crash Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: None => 21829 |
| 46232 - Synth X-Instinct Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: None => 21829 |
| 46233 - Synth Blue Pill Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: None => 21829 |
| 46234 - Synth Crash Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: None => 21829 |
| 46235 - Strong Blue Pill Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: None => 21829 |
| 46236 - Improved Crash Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: None => 21829 |
| 46237 - Improved Drop Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: None => 21829 |
| 46238 - Improved Exile Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: None => 21829 |
| 46240 - Improved Mindflood Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: None => 21829 |
| 46241 - Improved Frentix Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: None => 21829 |
| 46242 - Improved X-Instinct Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: None => 21829 |
| 46243 - Improved Sooth Sayer Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: None => 21829 |
| 46244 - Strong Crash Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: None => 21829 |
| 46245 - Strong Drop Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: None => 21829 |
| 46246 - Strong Exile Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: None => 21829 |
| 46247 - Strong Mindflood Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: None => 21829 |
| 46248 - Strong Frentix Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: None => 21829 |
| 46249 - Strong X-Instinct Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: None => 21829 |
| 46250 - Strong Sooth Sayer Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: None => 21829 |
| 46251 - Improved Blue Pill Booster Reaction Formula (Biochemical Reaction Formulas) | iconID: None => 21829 |
| 46280 - Brimful Zeolites (Ubiquitous Moon Asteroids) | isDynamicType: None => False |
| 46281 - Glistening Zeolites (Ubiquitous Moon Asteroids) | isDynamicType: None => False |
| 46282 - Brimful Sylvite (Ubiquitous Moon Asteroids) | isDynamicType: None => False |
| 46283 - Glistening Sylvite (Ubiquitous Moon Asteroids) | isDynamicType: None => False |
| 46284 - Brimful Bitumens (Ubiquitous Moon Asteroids) | isDynamicType: None => False |
| 46285 - Glistening Bitumens (Ubiquitous Moon Asteroids) | isDynamicType: None => False |
| 46286 - Brimful Coesite (Ubiquitous Moon Asteroids) | isDynamicType: None => False |
| 46287 - Glistening Coesite (Ubiquitous Moon Asteroids) | isDynamicType: None => False |
| 46288 - Copious Cobaltite (Common Moon Asteroids) | isDynamicType: None => False |
| 46289 - Twinkling Cobaltite (Common Moon Asteroids) | isDynamicType: None => False |
| 46290 - Copious Euxenite (Common Moon Asteroids) | isDynamicType: None => False |
| 46291 - Twinkling Euxenite (Common Moon Asteroids) | isDynamicType: None => False |
| 46292 - Copious Titanite (Common Moon Asteroids) | isDynamicType: None => False |
| 46293 - Twinkling Titanite (Common Moon Asteroids) | isDynamicType: None => False |
| 46294 - Copious Scheelite (Common Moon Asteroids) | isDynamicType: None => False |
| 46295 - Twinkling Scheelite (Common Moon Asteroids) | isDynamicType: None => False |
| 46296 - Lavish Otavite (Uncommon Moon Asteroids) | isDynamicType: None => False |
| 46297 - Shimmering Otavite (Uncommon Moon Asteroids) | isDynamicType: None => False |
| 46298 - Lavish Sperrylite (Uncommon Moon Asteroids) | isDynamicType: None => False |
| 46299 - Shimmering Sperrylite (Uncommon Moon Asteroids) | isDynamicType: None => False |
| 46300 - Lavish Vanadinite (Uncommon Moon Asteroids) | isDynamicType: None => False |
| 46301 - Shimmering Vanadinite (Uncommon Moon Asteroids) | isDynamicType: None => False |
| 46302 - Lavish Chromite (Uncommon Moon Asteroids) | isDynamicType: None => False |
| 46303 - Shimmering Chromite (Uncommon Moon Asteroids) | isDynamicType: None => False |
| 46304 - Replete Carnotite (Rare Moon Asteroids) | isDynamicType: None => False |
| 46305 - Glowing Carnotite (Rare Moon Asteroids) | isDynamicType: None => False |
| 46306 - Replete Zircon (Rare Moon Asteroids) | isDynamicType: None => False |
| 46307 - Glowing Zircon (Rare Moon Asteroids) | isDynamicType: None => False |
| 46308 - Replete Pollucite (Rare Moon Asteroids) | isDynamicType: None => False |
| 46309 - Glowing Pollucite (Rare Moon Asteroids) | isDynamicType: None => False |
| 46310 - Replete Cinnabar (Rare Moon Asteroids) | isDynamicType: None => False |
| 46311 - Glowing Cinnabar (Rare Moon Asteroids) | isDynamicType: None => False |
| 46312 - Bountiful Xenotime (Exceptional Moon Asteroids) | isDynamicType: None => False |
| 46313 - Shining Xenotime (Exceptional Moon Asteroids) | isDynamicType: None => False |
| 46314 - Bountiful Monazite (Exceptional Moon Asteroids) | isDynamicType: None => False |
| 46315 - Shining Monazite (Exceptional Moon Asteroids) | isDynamicType: None => False |
| 46316 - Bountiful Loparite (Exceptional Moon Asteroids) | isDynamicType: None => False |
| 46317 - Shining Loparite (Exceptional Moon Asteroids) | isDynamicType: None => False |
| 46318 - Bountiful Ytterbite (Exceptional Moon Asteroids) | isDynamicType: None => False |
| 46319 - Shining Ytterbite (Exceptional Moon Asteroids) | isDynamicType: None => False |
| 46350 - Ubiquitous Moon Ore Mining Crystal I Blueprint (Mining Crystal Blueprint) | iconID: None => 2660 |
| 46351 - Ubiquitous Moon Ore Mining Crystal II Blueprint (Mining Crystal Blueprint) | iconID: None => 2660 |
| 46352 - Common Moon Ore Mining Crystal I Blueprint (Mining Crystal Blueprint) | iconID: None => 2660 |
| 46353 - Common Moon Ore Mining Crystal II Blueprint (Mining Crystal Blueprint) | iconID: None => 2660 |
| 46357 - Uncommon Moon Ore Mining Crystal I Blueprint (Mining Crystal Blueprint) | iconID: None => 2660 |
| 46358 - Uncommon Moon Ore Mining Crystal II Blueprint (Mining Crystal Blueprint) | iconID: None => 2660 |
| 46359 - Rare Moon Ore Mining Crystal I Blueprint (Mining Crystal Blueprint) | iconID: None => 2660 |
| 46360 - Rare Moon Ore Mining Crystal II Blueprint (Mining Crystal Blueprint) | iconID: None => 2660 |
| 46361 - Exceptional Moon Ore Mining Crystal I Blueprint (Mining Crystal Blueprint) | iconID: None => 2660 |
| 46362 - Exceptional Moon Ore Mining Crystal II Blueprint (Mining Crystal Blueprint) | iconID: None => 2660 |
| 46500 - Standup L-Set Moon Drilling Proficiency II Blueprint (Structure Rig Blueprint) | iconID: None => 21787 isDynamicType: None => False |
| 46501 - Standup L-Set Moon Drilling Proficiency I Blueprint (Structure Rig Blueprint) | iconID: None => 21787 |
| 46502 - Standup M-Set Moon Drilling Stability II Blueprint (Structure Rig Blueprint) | iconID: None => 21787 isDynamicType: None => False |
| 46503 - Standup M-Set Moon Drilling Stability I Blueprint (Structure Rig Blueprint) | iconID: None => 21787 |
| 46504 - Standup M-Set Moon Drilling Efficiency II Blueprint (Structure Rig Blueprint) | iconID: None => 21787 isDynamicType: None => False |
| 46505 - Standup M-Set Moon Drilling Efficiency I Blueprint (Structure Rig Blueprint) | iconID: None => 21787 |
| 46506 - Standup M-Set Composite Reactor Time Efficiency I Blueprint (Structure Rig Blueprint) | iconID: None => 21788 |
| 46507 - Standup M-Set Composite Reactor Time Efficiency II Blueprint (Structure Rig Blueprint) | iconID: None => 21788 isDynamicType: None => False |
| 46508 - Standup M-Set Composite Reactor Material Efficiency I Blueprint (Structure Rig Blueprint) | iconID: None => 21788 |
| 46509 - Standup M-Set Composite Reactor Material Efficiency II Blueprint (Structure Rig Blueprint) | iconID: None => 21788 isDynamicType: None => False |
| 46510 - Standup M-Set Hybrid Reactor Time Efficiency I Blueprint (Structure Rig Blueprint) | iconID: None => 21788 |
| 46511 - Standup M-Set Hybrid Reactor Time Efficiency II Blueprint (Structure Rig Blueprint) | iconID: None => 21788 isDynamicType: None => False |
| 46512 - Standup M-Set Hybrid Reactor Material Efficiency I Blueprint (Structure Rig Blueprint) | iconID: None => 21788 |
| 46513 - Standup M-Set Hybrid Reactor Material Efficiency II Blueprint (Structure Rig Blueprint) | iconID: None => 21788 isDynamicType: None => False |
| 46514 - Standup M-Set Biochemical Reactor Time Efficiency I Blueprint (Structure Rig Blueprint) | iconID: None => 21788 |
| 46515 - Standup M-Set Biochemical Reactor Time Efficiency II Blueprint (Structure Rig Blueprint) | iconID: None => 21788 isDynamicType: None => False |
| 46516 - Standup M-Set Biochemical Reactor Material Efficiency I Blueprint (Structure Rig Blueprint) | iconID: None => 21788 |
| 46517 - Standup M-Set Biochemical Reactor Material Efficiency II Blueprint (Structure Rig Blueprint) | iconID: None => 21788 isDynamicType: None => False |
| 46518 - Standup L-Set Reactor Efficiency I Blueprint (Structure Rig Blueprint) | iconID: None => 21788 |
| 46519 - Standup L-Set Reactor Efficiency II Blueprint (Structure Rig Blueprint) | iconID: None => 21788 isDynamicType: None => False |
| 46675 - Jet Ochre (Dark Ochre) | isDynamicType: None => False |
| 46676 - Cubic Bistot (Bistot) | isDynamicType: None => False |
| 46677 - Pellucid Crokite (Crokite) | isDynamicType: None => False |
| 46678 - Flawless Arkonor (Arkonor) | isDynamicType: None => False |
| 46679 - Brilliant Gneiss (Gneiss) | isDynamicType: None => False |
| 46680 - Lustrous Hedbergite (Hedbergite) | isDynamicType: None => False |
| 46681 - Scintillating Hemorphite (Hemorphite) | isDynamicType: None => False |
| 46682 - Immaculate Jaspet (Jaspet) | isDynamicType: None => False |
| 46683 - Resplendant Kernite (Kernite) | isDynamicType: None => False |
| 46684 - Platinoid Omber (Omber) | isDynamicType: None => False |
| 46685 - Sparkling Plagioclase (Plagioclase) | isDynamicType: None => False |
| 46686 - Opulent Pyroxeres (Pyroxeres) | isDynamicType: None => False |
| 46687 - Glossy Scordite (Scordite) | isDynamicType: None => False |
| 46688 - Dazzling Spodumain (Spodumain) | isDynamicType: None => False |
| 46689 - Stable Veldspar (Veldspar) | isDynamicType: None => False |
| 46691 - Compressed Flawless Arkonor (Arkonor) | isDynamicType: None => False |
| 46692 - Compressed Cubic Bistot (Bistot) | isDynamicType: None => False |
| 46693 - Compressed Pellucid Crokite (Crokite) | isDynamicType: None => False |
| 46694 - Compressed Jet Ochre (Dark Ochre) | isDynamicType: None => False |
| 46695 - Compressed Brilliant Gneiss (Gneiss) | isDynamicType: None => False |
| 46696 - Compressed Lustrous Hedbergite (Hedbergite) | isDynamicType: None => False |
| 46697 - Compressed Scintillating Hemorphite (Hemorphite) | isDynamicType: None => False |
| 46698 - Compressed Immaculate Jaspet (Jaspet) | isDynamicType: None => False |
| 46699 - Compressed Resplendant Kernite (Kernite) | isDynamicType: None => False |
| 46700 - Compressed Platinoid Omber (Omber) | isDynamicType: None => False |
| 46701 - Compressed Sparkling Plagioclase (Plagioclase) | isDynamicType: None => False |
| 46702 - Compressed Opulent Pyroxeres (Pyroxeres) | isDynamicType: None => False |
| 46703 - Compressed Glossy Scordite (Scordite) | isDynamicType: None => False |
| 46704 - Compressed Dazzling Spodumain (Spodumain) | isDynamicType: None => False |
| 46705 - Compressed Stable Veldspar (Veldspar) | isDynamicType: None => False |
| 46773 - Amarr Shuttle Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46774 - Retribution Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46775 - Vengeance Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46776 - Anathema Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46777 - Purifier Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46778 - Sentinel Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46779 - Crusader Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46780 - Malediction Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46781 - Deacon Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46782 - Imperial Navy Slicer Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46783 - Crucifier Navy Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46784 - Pontifex Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46785 - Heretic Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46786 - Confessor Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46787 - Sacrilege Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46788 - Zealot Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46789 - Devoter Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46790 - Guardian Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46791 - Curse Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46792 - Pilgrim Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46793 - Legion Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46794 - Augoror Navy Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46795 - Omen Navy Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46796 - Harbinger Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46797 - Oracle Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46798 - Prophecy Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46799 - Absolution Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46800 - Damnation Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46801 - Harbinger Navy Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46802 - Abaddon Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46803 - Apocalypse Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46804 - Armageddon Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46805 - Redeemer Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46806 - Paladin Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46807 - Apocalypse Navy Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46808 - Armageddon Navy Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46809 - Revelation Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46810 - Archon Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46811 - Aeon Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46812 - Avatar Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46813 - Bestower Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46814 - Sigil Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46815 - Prorator Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46816 - Impel Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46817 - Providence Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46818 - Ark Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46819 - Cruor Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46820 - Ashimmu Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46821 - Bhaalgorn Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46822 - Chemosh Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46823 - Dagon Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46824 - Molok Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46827 - Caldari Shuttle Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46828 - Harpy Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46829 - Hawk Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46830 - Buzzard Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46831 - Manticore Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46832 - Kitsune Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46833 - Crow Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46834 - Raptor Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46835 - Kirin Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46836 - Caldari Navy Hookbill Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46837 - Griffin Navy Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46838 - Stork Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46839 - Flycatcher Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46840 - Jackdaw Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46841 - Cerberus Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46842 - Eagle Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46843 - Onyx Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46844 - Basilisk Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46845 - Falcon Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46846 - Rook Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46847 - Tengu Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46848 - Caracal Navy Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46849 - Osprey Navy Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46850 - Drake Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46851 - Ferox Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46852 - Naga Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46853 - Nighthawk Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46854 - Vulture Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46855 - Drake Navy Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46856 - Raven Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46857 - Rokh Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46858 - Scorpion Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46859 - Widow Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46860 - Golem Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46861 - Raven Navy Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46862 - Scorpion Navy Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46863 - Phoenix Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46864 - Chimera Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46865 - Wyvern Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46866 - Leviathan Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46867 - Badger Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46868 - Tayra Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46869 - Crane Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46870 - Bustard Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46871 - Charon Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46872 - Rhea Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46873 - Worm Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46874 - Gila Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46875 - Rattlesnake Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46876 - Caiman Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46877 - Loggerhead Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46878 - Komodo Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46879 - Minmatar Shuttle Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46880 - Jaguar Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46881 - Wolf Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46882 - Cheetah Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46883 - Hound Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46884 - Hyena Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46885 - Claw Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46886 - Stiletto Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46887 - Scalpel Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46888 - Republic Fleet Firetail Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46889 - Vigil Fleet Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46890 - Bifrost Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46891 - Sabre Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46892 - Svipul Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46893 - Scythe Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46894 - Stabber Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46895 - Muninn Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46896 - Vagabond Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46897 - Broadsword Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46898 - Scimitar Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46899 - Huginn Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46900 - Rapier Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46901 - Loki Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46902 - Scythe Fleet Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46903 - Stabber Fleet Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46904 - Cyclone Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46905 - Hurricane Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46906 - Tornado Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46907 - Claymore Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46908 - Sleipnir Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46909 - Hurricane Fleet Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46910 - Maelstrom Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46911 - Tempest Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46912 - Typhoon Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46913 - Panther Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46914 - Vargur Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46915 - Tempest Fleet Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46916 - Typhoon Fleet Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46917 - Naglfar Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46918 - Nidhoggur Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46919 - Hel Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46920 - Ragnarok Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46921 - Hoarder Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46922 - Mammoth Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46923 - Wreathe Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46924 - Prowler Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46925 - Mastodon Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46926 - Fenrir Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46927 - Nomad Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46928 - Gallente Shuttle Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46929 - Enyo Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46930 - Ishkur Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46931 - Helios Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46932 - Nemesis Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46933 - Keres Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46934 - Ares Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46935 - Taranis Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46936 - Thalia Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46937 - Federation Navy Comet Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46938 - Maulus Navy Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46939 - Magus Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46940 - Eris Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46941 - Hecate Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46942 - Deimos Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46943 - Ishtar Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46944 - Phobos Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46945 - Oneiros Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46946 - Arazu Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46947 - Lachesis Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46948 - Proteus Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46949 - Exequror Navy Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46950 - Vexor Navy Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46951 - Brutix Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46952 - Myrmidon Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46953 - Talos Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46954 - Astarte Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46955 - Eos Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46956 - Brutix Navy Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46957 - Dominix Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46958 - Hyperion Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46959 - Megathron Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46960 - Sin Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46961 - Kronos Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46962 - Dominix Navy Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46963 - Megathron Navy Issue Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46964 - Moros Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46965 - Thanatos Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46966 - Nyx Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46967 - Erebus Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46968 - Epithal Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46969 - Iteron Mark V Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46970 - Kryos Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46971 - Miasmos Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46972 - Nereus Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46973 - Occator Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46974 - Obelisk Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46975 - Anshar Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46976 - Vigilant Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46977 - Vindicator Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46978 - Viator Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46979 - Vehement Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46980 - Vendetta Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46981 - Vanquisher Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46982 - Endurance Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46983 - Prospect Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46984 - Procurer Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46985 - Retriever Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46986 - Covetor Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46987 - Skiff Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46988 - Mackinaw Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46989 - Hulk Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46990 - Bowhead Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46991 - Orca Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46992 - Rorqual Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46993 - Primae Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46994 - Noctis Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46995 - Porpoise Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46996 - Daredevil Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46997 - Dramiel Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46998 - Cynabal Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 46999 - Machariel Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 47000 - Enforcer Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 47001 - Pacifier Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 47002 - Marshal Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 47003 - Garmur Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 47004 - Orthrus Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 47005 - Barghest Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 47006 - Succubus Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 47007 - Phantasm Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 47008 - Nightmare Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 47009 - Revenant Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 47010 - Gnosis Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 47011 - Apotheosis Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 47012 - Sunesis Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 47013 - Astero Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 47014 - Stratios Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 47015 - Nestor Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 47049 - Apostle Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 47050 - Minokawa Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 47051 - Ninazu Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 47052 - Lif Glacial Drift SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 19 |
| 47107 - Standup Target Illumination Burst Projector Blueprint (Structure Module Blueprint) | iconID: None => 21609 |
| 47109 - Standup Weapon Disruption Burst Projector Blueprint (Structure Module Blueprint) | iconID: None => 21610 |
| 47110 - Standup ECM Jammer Burst Projector Blueprint (Structure Module Blueprint) | iconID: None => 21604 |
| 47111 - Standup Sensor Dampening Burst Projector Blueprint (Structure Module Blueprint) | iconID: None => 21607 |
| 47112 - Standup Stasis Webification Burst Projector Blueprint (Structure Module Blueprint) | iconID: None => 21608 |
| 47113 - Standup Warp Disruption Burst Projector Blueprint (Structure Module Blueprint) | iconID: None => 21611 |
| 47114 - Standup Energy Neutralization Burst Projector Blueprint (Structure Module Blueprint) | iconID: None => 21605 |
| 47115 - Standup Gravitational Transportation Field Oscillator Blueprint (Structure Module Blueprint) | iconID: None => 2934 |
| 47180 - Khaitetha's Nidhoggur (Irregular Carrier) | Structure Hitpoints: 100000.0 => 80000.0 Optimal Range: 125000.0 => 0.0 Shield Capacity: 500000.0 => 400000.0 Armor Hitpoints: 100000.0 => 80000.0 entityEquipmentMin: 4.0 => 1.0 entityEquipmentMax: 7.0 => 2.0 Bounty: 2000000.0 => 0.0 |
| 47181 - Otuwiri's Thanatos (Irregular Carrier) | Structure Hitpoints: 100000.0 => 80000.0 Optimal Range: 125000.0 => 0.0 Shield Capacity: 100000.0 => 80000.0 Armor Hitpoints: 500000.0 => 400000.0 entityEquipmentMin: 4.0 => 1.0 entityEquipmentMax: 7.0 => 2.0 Bounty: 2000000.0 => 0.0 |
| 47208 - Standup Templar I Blueprint (Light Fighter Blueprint) | graphicID: None => 2899 |
| 47209 - Standup Dragonfly I Blueprint (Light Fighter Blueprint) | graphicID: None => 2975 |
| 47210 - Standup Firbolg I Blueprint (Light Fighter Blueprint) | graphicID: None => 2972 |
| 47211 - Standup Einherji I Blueprint (Light Fighter Blueprint) | graphicID: None => 2973 |
| 47212 - Standup Templar II Blueprint (Light Fighter Blueprint) | graphicID: None => 2899 |
| 47213 - Standup Equite I Blueprint (Light Fighter Blueprint) | graphicID: None => 2899 |
| 47214 - Standup Equite II Blueprint (Light Fighter Blueprint) | graphicID: None => 2899 |
| 47215 - Standup Dragonfly II Blueprint (Light Fighter Blueprint) | graphicID: None => 2975 |
| 47216 - Standup Locust I Blueprint (Light Fighter Blueprint) | graphicID: None => 2975 |
| 47217 - Standup Locust II Blueprint (Light Fighter Blueprint) | graphicID: None => 2975 |
| 47218 - Standup Firbolg II Blueprint (Light Fighter Blueprint) | graphicID: None => 2972 |
| 47219 - Standup Satyr I Blueprint (Light Fighter Blueprint) | graphicID: None => 2972 |
| 47220 - Standup Satyr II Blueprint (Light Fighter Blueprint) | graphicID: None => 2972 |
| 47221 - Standup Einherji II Blueprint (Light Fighter Blueprint) | graphicID: None => 2973 |
| 47222 - Standup Gram I Blueprint (Light Fighter Blueprint) | graphicID: None => 2973 |
| 47223 - Standup Gram II Blueprint (Light Fighter Blueprint) | graphicID: None => 2973 |
| 47224 - Standup Cenobite I Blueprint (Support Fighter Blueprint) | graphicID: None => 2899 |
| 47225 - Standup Cenobite II Blueprint (Support Fighter Blueprint) | graphicID: None => 2899 |
| 47226 - Standup Scarab I Blueprint (Support Fighter Blueprint) | graphicID: None => 2975 |
| 47227 - Standup Scarab II Blueprint (Support Fighter Blueprint) | graphicID: None => 2975 |
| 47228 - Standup Siren I Blueprint (Support Fighter Blueprint) | graphicID: None => 2972 |
| 47229 - Standup Siren II Blueprint (Support Fighter Blueprint) | graphicID: None => 2972 |
| 47230 - Standup Dromi I Blueprint (Support Fighter Blueprint) | graphicID: None => 2973 |
| 47231 - Standup Dromi II Blueprint (Support Fighter Blueprint) | graphicID: None => 2973 |
| 47232 - Standup Shadow Blueprint (Heavy Fighter Blueprint) | graphicID: None => 10039 |
| 47233 - Standup Cyclops I Blueprint (Heavy Fighter Blueprint) | graphicID: None => 3818 |
| 47234 - Standup Malleus I Blueprint (Heavy Fighter Blueprint) | graphicID: None => 3825 |
| 47235 - Standup Tyrfing I Blueprint (Heavy Fighter Blueprint) | graphicID: None => 3831 |
| 47236 - Standup Mantis I Blueprint (Heavy Fighter Blueprint) | graphicID: None => 3819 |
| 47237 - Standup Cyclops II Blueprint (Heavy Fighter Blueprint) | graphicID: None => 3818 |
| 47238 - Standup Malleus II Blueprint (Heavy Fighter Blueprint) | graphicID: None => 3825 |
| 47239 - Standup Mantis II Blueprint (Heavy Fighter Blueprint) | graphicID: None => 3819 |
| 47240 - Standup Tyrfing II Blueprint (Heavy Fighter Blueprint) | graphicID: None => 3831 |
| 47241 - Standup Ametat I Blueprint (Heavy Fighter Blueprint) | graphicID: None => 3825 |
| 47242 - Standup Ametat II Blueprint (Heavy Fighter Blueprint) | graphicID: None => 3825 |
| 47243 - Standup Termite I Blueprint (Heavy Fighter Blueprint) | graphicID: None => 3819 |
| 47244 - Standup Termite II Blueprint (Heavy Fighter Blueprint) | graphicID: None => 3819 |
| 47245 - Standup Antaeus I Blueprint (Heavy Fighter Blueprint) | graphicID: None => 3818 |
| 47246 - Standup Antaeus II Blueprint (Heavy Fighter Blueprint) | graphicID: None => 3818 |
| 47247 - Standup Gungnir I Blueprint (Heavy Fighter Blueprint) | graphicID: None => 3831 |
| 47248 - Standup Gungnir II Blueprint (Heavy Fighter Blueprint) | graphicID: None => 3831 |
| 47260 - Assault Damage Control II Blueprint (Damage Control Blueprint) | Tech Level: None => 2 isDynamicType: None => False |
| 47261 - Inquest 'Eros' Stasis Webifier MR-803 (Cyber Electronic Systems) | metaGroupID: None => 19 isDynamicType: None => False |
| 47262 - Inquest 'Eros' Stasis Webifier MR-805 (Cyber Electronic Systems) | metaGroupID: None => 19 isDynamicType: None => False |
| 47263 - Inquest 'Eros' Stasis Webifier MR-807 (Cyber Electronic Systems) | metaGroupID: None => 19 isDynamicType: None => False |
| 47275 - Guardian Angels Barachael (Irregular Battleship) | Rate of fire: 9000.0 => 11000.0 Bounty: 400000.0 => 0.0 |
| 47289 - Aeon Eros Blossom SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 17 isDynamicType: None => False |
| 47290 - Thanatos Eros Blossom SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 17 isDynamicType: None => False |
| 47291 - Wyvern Eros Blossom SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 17 isDynamicType: None => False |
| 47292 - Nidhoggur Eros Blossom SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 17 isDynamicType: None => False |
| 47293 - Dramiel Eros Blossom SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 17 isDynamicType: None => False |
| 47294 - Cynabal Eros Blossom SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 17 isDynamicType: None => False |
| 47295 - Machariel Eros Blossom SKIN (Permanent) (Permanent SKIN) | metaGroupID: None => 17 isDynamicType: None => False |
| 47302 - Yoiul Blizzard Firework (Festival Charges) | Used with (Launcher Group): 1974.0 => 56.0 groupID: 1976 => 500 isDynamicType: None => False |
| 47330 - Standup XL Energy Neutralizer II (Structure Energy Neutralizer) | isDynamicType: None => False |
| 47686 - Origin Conduit (Triglavian) (Warp Gate) | isDynamicType: None => False |
| 47716 - Praxis Blueprint (Battleship Blueprint) | graphicID: None => 22070 |
| 47727 - GFX Test Vargur 1/2 (Marauder) | graphicID: 22122 => 20951 isDynamicType: None => False |
| 47833 - Abyssal Trace (Abyssal Trace) | isDynamicType: None => False |
| 47834 - Abyssal Trace (Abyssal Trace) | isDynamicType: None => False |
| 47909 - Compact Entropic Radiation Sink (Entropic Radiation Sink) | metaGroupID: None => 1 isDynamicType: None => False |
| 48027 - Upwell A3FPL Outpost Rig (Outpost Conversion Rigs) | isDynamicType: None => False |
| 48044 - Upwell C2LF Outpost Rig (Outpost Conversion Rigs) | Material Reduction Bonus: 0.0 => -1.0 Bonus to Advanced Component Manufacturing Job Time Requirements: 0.0 => -40.0 isDynamicType: None => False |
| 48070 - Upwell A3FPR Outpost Rig (Outpost Conversion Rigs) | Material Reduction Bonus: 0.0 => -5.0 Bonus to T1 Ship Manufacturing Job Time Requirements: 0.0 => -60.0 Bonus to T2 Ship Manufacturing Job Time Requirements: 0.0 => -50.0 isDynamicType: None => False |
| 48613 - Expired Basic 'Brainfreeze' Cerebral Accelerator (Booster) | metaGroupID: None => 19 Expiry Date: 17560.4583333 => 17911.4583333 descriptionID: None => 544806 isDynamicType: None => False |
| 48614 - Expired Standard 'Brainfreeze' Cerebral Accelerator (Booster) | metaGroupID: None => 19 Expiry Date: 17560.4583333 => 17911.4583333 descriptionID: None => 544807 isDynamicType: None => False |
| 48615 - Expired Advanced 'Brainfreeze' Cerebral Accelerator (Booster) | metaGroupID: None => 19 Expiry Date: 17560.4583333 => 17911.4583333 descriptionID: None => 544808 |
| 48616 - Expired Extended 'Brainfreeze' Cerebral Accelerator (Booster) | metaGroupID: None => 19 Expiry Date: 17560.4583333 => 17911.4583333 descriptionID: None => 544809 isDynamicType: None => False |
| 48635 - Tiamat (Force Recon Ship) | Jump Harmonics: None => 5.0 |
| 48636 - Hydra (Covert Ops) | Jump Harmonics: None => 5.0 |
| 48648 - Citizen Venture (Citizen Ships) | Maximum Velocity: 100.0 => 150.0 Mining amount: 12.0 => 15.0 |
| 48916 - Cthonic Attar (Deadspace Asteroids) | marketGroupID: 1857 (Minerals) => 518 (Veldspar) |
| 48927 - Chromodynamic Tricarboxyls (Mineral) | iconID: 21784 => 398 marketGroupID: 1856 (Alloys & Compounds) => 1857 (Minerals) |
| 48928 - 'Subverted' JVN-UC49 Blueprint Crate (Special Edition Commodities) | marketGroupID: 2487 (Cerebral Accelerators) => 1661 (Special Edition Commodities) |
| 48944 - November Module (Stasis Nullifiers) | Tech Level: None => 1 Meta Level: None => 0 published: False => True |
| 48945 - Nov Imp B BPC (Booster Blueprints) | iconID: None => 10144 |
| 48946 - Nov Imp S BPC (Booster Blueprints) | iconID: None => 10144 |
| 48947 - Nov Imp E BPC (Booster Blueprints) | iconID: None => 10144 |
| 48948 - Nov Imp A BPC (Booster Blueprints) | iconID: None => 10144 |
| 48949 - Nov Mod BPC (ECCM Blueprint) | iconID: None => 21593 |
| 48950 - Log Fragment 1 (Gala YC121) (Special Edition Commodities) | metaGroupID: None => 19 published: False => True descriptionID: None => 545606 iconID: 2038 => 2335 marketGroupID: None => 1661 (Special Edition Commodities) |
| 48951 - Log Fragment 2 (Gala YC121) (Special Edition Commodities) | metaGroupID: None => 19 published: False => True descriptionID: None => 545607 iconID: 2038 => 2335 marketGroupID: None => 1661 (Special Edition Commodities) |
| 48952 - Log Fragment 3 (Gala YC121) (Special Edition Commodities) | metaGroupID: None => 19 published: False => True descriptionID: None => 545608 iconID: 2038 => 2335 marketGroupID: None => 1661 (Special Edition Commodities) |
| 48953 - Log Fragment 4 (Gala YC121) (Special Edition Commodities) | metaGroupID: None => 19 published: False => True descriptionID: None => 545609 iconID: 2038 => 2335 marketGroupID: None => 1661 (Special Edition Commodities) |
| 48954 - Log Fragment 5 (Gala YC121) (Special Edition Commodities) | metaGroupID: None => 19 published: False => True descriptionID: None => 545611 iconID: 2038 => 2335 marketGroupID: None => 1661 (Special Edition Commodities) |
| 48955 - Deathglow Bottomfeeder (Irregular Frigate) | soundID: 31 => 20901 |
| 48956 - Deathglow Filthraker (Irregular Cruiser) | soundID: 31 => 20901 |
| 48957 - Deathglow Scumlord (Irregular Battleship) | soundID: 31 => 20901 |
| 48958 - Deathglow Brainjuicer (Irregular Destroyer) | soundID: 31 => 20901 |
| 48959 - Deathglow Splendorcook (Irregular Battlecruiser) | soundID: 31 => 20901 |
| 49534 - Guristas Frigate (Irregular Frigate) | Click to toggle showing the 44 attributes.Structure Hitpoints: None => 500.0Maximum Velocity Bonus: None => 0.0 Maximum Velocity: None => 1760.0 Capacitor Recharge time: None => 500000.0 Inertia Modifier: None => 3.8 Maximum Locked Targets: None => 1.0 Gravimetric Sensor Strength: None => 20.0 gfxBoosterID: None => 395.0 Security Status Kill Amount: None => 0.0225 Shield Capacity: None => 1000.0 Armor Hitpoints: None => 500.0 Armor EM Damage Resistance: None => 0.4 Armor Explosive Damage Resistance: None => 0.5 Armor Kinetic Damage Resistance: None => 0.99 Armor Thermal Damage Resistance: None => 0.8 Shield EM Damage Resistance: None => 0.4 Shield Explosive Damage Resistance: None => 0.5 Shield Kinetic Damage Resistance: None => 0.99 Shield Thermal Damage Resistance: None => 0.8 entityEquipmentMin: None => 1.0 entityEquipmentMax: None => 2.0 entityAttackDelayMin: None => 7125.0 Shield recharge time: None => 2000000.0 Bounty: None => 67500.0 Capacitor Capacity: None => 120.0 entityDefenderChance: None => 0.0 Rate of fire: None => 9200.0 Missile Type: None => 2514.0 structureUniformity: None => 1.0 Signature Radius: None => 50.0 entityFactionLoss: None => 0.00225 entitySecurityMaxGain: None => 5.0 Scan Resolution: None => 400.0 Missile Velocity Bonus: None => 1.102 Missile Flight Time Bonus: None => 1.102 entityBracketColour: None => 1.0 Disallows Assistance: None => 1.0 Explosion Radius Bonus: None => 1.0 Explosion Velocity Bonus: None => 1.3 behaviorWebifierDuration: None => 5000.0 behaviorWebifierRange: None => 10000.0 behaviorWebifierFalloff: None => 0.0 behaviorWebifierDischarge: None => 7.0 soundID: 31 => 20904 |
| 49535 - Guristas Destroyer (Irregular Destroyer) | Click to toggle showing the 48 attributes.Structure Hitpoints: None => 800.0Maximum Velocity: None => 1600.0 Rate of fire: None => 2500.0 Optimal Range: None => 14063.0 Capacitor Recharge time: None => 500000.0 Damage Modifier: None => 5.020833333 Inertia Modifier: None => 3.2 Kinetic damage: None => 5.0 Thermal damage: None => 5.0 Accuracy falloff : None => 6250.0 Turret Tracking: None => 0.10625 Maximum Locked Targets: None => 2.0 RADAR Sensor Strength: None => 0.0 Magnetometric Sensor Strength: None => 0.0 Gravimetric Sensor Strength: None => 13.0 gfxTurretID: None => 565.0 gfxBoosterID: None => 395.0 Security Status Kill Amount: None => 0.035 Shield Capacity: None => 1100.0 Armor Hitpoints: None => 800.0 Armor EM Damage Resistance: None => 0.4 Armor Explosive Damage Resistance: None => 0.5 Armor Kinetic Damage Resistance: None => 0.99 Armor Thermal Damage Resistance: None => 0.8 Shield EM Damage Resistance: None => 0.4 Shield Explosive Damage Resistance: None => 0.5 Shield Kinetic Damage Resistance: None => 0.99 Shield Thermal Damage Resistance: None => 0.8 entityEquipmentMin: None => 2.0 entityEquipmentMax: None => 3.0 Shield recharge time: None => 2000000.0 Bounty: None => 112500.0 Capacitor Capacity: None => 170.0 Shield Uniformity: None => 0.75 entityDefenderChance: None => 0.0 Rate of fire: None => 1.0 armorUniformity: None => 0.75 Signature Radius: None => 89.0 entityFactionLoss: None => 0.00325 entitySecurityMaxGain: None => 5.0 Scan Resolution: None => 475.0 Signature Resolution: None => 40.0 Missile Velocity Bonus: None => 1.2045 Missile Flight Time Bonus: None => 1.2045 entityBracketColour: None => 1.0 Explosion Radius Bonus: None => 0.72 Explosion Velocity Bonus: None => 1.35 soundID: 31 => 20904 |
| 49536 - Guristas Cruiser (Irregular Cruiser) | Click to toggle showing the 49 attributes.Structure Hitpoints: None => 1000.0Maximum Velocity: None => 1440.0 Capacitor Recharge time: None => 1000000.0 Inertia Modifier: None => 0.4455 Maximum Locked Targets: None => 3.0 Gravimetric Sensor Strength: None => 18.0 Missile Damage Bonus: None => 3.0 Gravimetric ECM Jammer Strength: None => 3.25 Ladar ECM Jammer Strength: None => 3.25 Magnetometric ECM Jammer Strength: None => 3.25 RADAR ECM Jammer Strength: None => 3.25 gfxTurretID: None => 570.0 gfxBoosterID: None => 395.0 Security Status Kill Amount: None => 0.145 Shield Capacity: None => 4100.0 Armor Hitpoints: None => 1600.0 Armor EM Damage Resistance: None => 0.4 Armor Explosive Damage Resistance: None => 0.5 Armor Kinetic Damage Resistance: None => 0.99 Armor Thermal Damage Resistance: None => 0.8 Shield EM Damage Resistance: None => 0.4 Shield Explosive Damage Resistance: None => 0.5 Shield Kinetic Damage Resistance: None => 0.99 Shield Thermal Damage Resistance: None => 0.8 entityEquipmentMin: None => 4.0 entityEquipmentMax: None => 6.0 Shield recharge time: None => 1000000.0 Bounty: None => 881250.0 Capacitor Capacity: None => 825.0 Shield Uniformity: None => 0.75 entityDefenderChance: None => 0.03125 Rate of fire: None => 6200.0 Missile Type: None => 209.0 armorUniformity: None => 0.75 structureUniformity: None => 1.0 Signature Radius: None => 155.0 entityFactionLoss: None => 0.009 entitySecurityMaxGain: None => 5.0 Scan Resolution: None => 240.0 Missile Velocity Bonus: None => 1.717 Missile Flight Time Bonus: None => 1.717 entityBracketColour: None => 1.0 Explosion Radius Bonus: None => 0.64 Explosion Velocity Bonus: None => 1.61 behaviorECMDuration: None => 20000.0 behaviorECMRange: None => 31200.0 behaviorECMFalloff: None => 35100.0 behaviorECMDischarge: None => 63.75 soundID: 31 => 20904 |
| 49537 - Guristas Battlecruiser (Irregular Battlecruiser) | Click to toggle showing the 41 attributes.Structure Hitpoints: None => 1000.0Maximum Velocity: None => 1280.0 Rate of fire: None => 3500.0 Optimal Range: None => 20000.0 Capacitor Recharge time: None => 1000000.0 Damage Modifier: None => 3.75 Inertia Modifier: None => 0.68 EM damage: None => 0.0 Explosive damage: None => 0.0 Kinetic damage: None => 12.0 Thermal damage: None => 10.0 Accuracy falloff : None => 12000.0 Turret Tracking: None => 0.023 Maximum Locked Targets: None => 3.0 Gravimetric Sensor Strength: None => 22.0 gfxTurretID: None => 12344.0 gfxBoosterID: None => 395.0 Shield Capacity: None => 7000.0 Armor Hitpoints: None => 4500.0 Armor EM Damage Resistance: None => 0.4 Armor Explosive Damage Resistance: None => 0.5 Armor Kinetic Damage Resistance: None => 0.7 Armor Thermal Damage Resistance: None => 0.6 Shield EM Damage Resistance: None => 0.4 Shield Explosive Damage Resistance: None => 0.5 Shield Kinetic Damage Resistance: None => 0.7 Shield Thermal Damage Resistance: None => 0.6 entityEquipmentMin: None => 5.0 entityEquipmentMax: None => 8.0 Shield recharge time: None => 1000000.0 Bounty: None => 225000.0 Capacitor Capacity: None => 975.0 Shield Uniformity: None => 0.75 armorUniformity: None => 0.75 Signature Radius: None => 285.0 entityFactionLoss: None => 0.009 entitySecurityMaxGain: None => 5.0 Scan Resolution: None => 190.0 Signature Resolution: None => 125.0 entityBracketColour: None => 1.0 soundID: 31 => 20904 |
| 49538 - Basic Cerebral Accelerator (Booster) | Click to toggle showing the 12 attributes.Charisma Modifier: None => 6.0Intelligence Modifier: None => 6.0 Memory Modifier: None => 6.0 Perception Modifier: None => 6.0 Willpower Modifier: None => 6.0 Primary Skill required: None => 3402.0 requiredSkill1Level: None => 1.0 Booster Duration: None => 86400000.0 Booster Slot: None => 10.0 Non-Destructible: None => 1.0 Follows Jump Clones: None => 1.0 Expiry Date: None => 17792.4583333 |
| 49539 - Standard Cerebral Accelerator (Booster) | Click to toggle showing the 12 attributes.Charisma Modifier: None => 10.0Intelligence Modifier: None => 10.0 Memory Modifier: None => 10.0 Perception Modifier: None => 10.0 Willpower Modifier: None => 10.0 Primary Skill required: None => 3402.0 requiredSkill1Level: None => 1.0 Booster Duration: None => 86400000.0 Booster Slot: None => 10.0 Non-Destructible: None => 1.0 Follows Jump Clones: None => 1.0 Expiry Date: None => 17792.4583333 |
| 49540 - Advanced Cerebral Accelerator (Booster) | Click to toggle showing the 12 attributes.Charisma Modifier: None => 12.0Intelligence Modifier: None => 12.0 Memory Modifier: None => 12.0 Perception Modifier: None => 12.0 Willpower Modifier: None => 12.0 Primary Skill required: None => 3402.0 requiredSkill1Level: None => 1.0 Booster Duration: None => 86400000.0 Booster Slot: None => 10.0 Non-Destructible: None => 1.0 Follows Jump Clones: None => 1.0 Expiry Date: None => 17792.4583333 |
| 49541 - Extended Cerebral Accelerator (Booster) | Click to toggle showing the 12 attributes.Charisma Modifier: None => 10.0Intelligence Modifier: None => 10.0 Memory Modifier: None => 10.0 Perception Modifier: None => 10.0 Willpower Modifier: None => 10.0 Primary Skill required: None => 3402.0 requiredSkill1Level: None => 1.0 Booster Duration: None => 259200000.0 Booster Slot: None => 10.0 Non-Destructible: None => 1.0 Follows Jump Clones: None => 1.0 Expiry Date: None => 17792.4583333 |
| 49625 - Upwell Monument 1M Blueprint (Structure Blueprints) | graphicID: None => 22303 |
| 49626 - Upwell Monument 1F Blueprint (Structure Blueprints) | graphicID: None => 22304 |
| 49672 - Women's 'Eico Flamjaw' Facial Augmentation (Augmentations) | metaGroupID: None => 19 |
| 49673 - Women's 'Domino Turquoise' Facial Augmentation (Augmentations) | metaGroupID: None => 19 |
| 49681 - Men's 'Eico Flamjaw' Facial Augmentation (Augmentations) | metaGroupID: None => 19 |
| 49682 - Men's 'Domino Turquoise' Facial Augmentation (Augmentations) | metaGroupID: None => 19 |
| 49694 - Guristas Research Convoy (Irregular Freighter) | Click to toggle showing the 38 attributes.Structure Hitpoints: None => 11500.0Maximum Velocity: None => 115.0 Capacitor Recharge time: None => 346250.0 Inertia Modifier: None => 0.4 Targeting Speed: None => 9000.0 RADAR Sensor Strength: None => 0.0 Ladar Sensor Strength: None => 0.0 Magnetometric Sensor Strength: None => 0.0 Gravimetric Sensor Strength: None => 13.0 propulsionGraphicID: None => 395.0 gfxBoosterID: None => 395.0 entityAttackRange: None => 0.0 Security Status Kill Amount: None => 0.001 Shield Capacity: None => 18000.0 Armor Hitpoints: None => 11700.0 Armor EM Damage Resistance: None => 0.4 Armor Explosive Damage Resistance: None => 0.5 Armor Kinetic Damage Resistance: None => 0.99 Armor Thermal Damage Resistance: None => 0.8 Shield EM Damage Resistance: None => 0.4 Shield Explosive Damage Resistance: None => 0.5 Shield Kinetic Damage Resistance: None => 0.99 Shield Thermal Damage Resistance: None => 0.8 entityFlyRange: None => 70000.0 entityEquipmentMin: None => 1.0 entityEquipmentMax: None => 2.0 Shield recharge time: None => 2000000.0 Bounty: None => 0.0 Capacitor Capacity: None => 625.0 armorUniformity: None => 0.75 structureUniformity: None => 1.0 Signature Radius: None => 250.0 entityFactionLoss: None => 0.0 entitySecurityMaxGain: None => 5.0 entityChaseMaxDistance: None => 90000.0 Disallows Assistance: None => 1.0 groupID: 1895 => 1926 soundID: 31 => 20904 |
| 49695 - Guristas Research Convoy (Irregular Freighter) | Click to toggle showing the 38 attributes.Structure Hitpoints: None => 11500.0Maximum Velocity: None => 115.0 Capacitor Recharge time: None => 346250.0 Inertia Modifier: None => 0.4 Targeting Speed: None => 9000.0 RADAR Sensor Strength: None => 0.0 Ladar Sensor Strength: None => 0.0 Magnetometric Sensor Strength: None => 0.0 Gravimetric Sensor Strength: None => 13.0 propulsionGraphicID: None => 395.0 gfxBoosterID: None => 395.0 entityAttackRange: None => 0.0 Security Status Kill Amount: None => 0.001 Shield Capacity: None => 18000.0 Armor Hitpoints: None => 11700.0 Armor EM Damage Resistance: None => 0.4 Armor Explosive Damage Resistance: None => 0.5 Armor Kinetic Damage Resistance: None => 0.99 Armor Thermal Damage Resistance: None => 0.8 Shield EM Damage Resistance: None => 0.4 Shield Explosive Damage Resistance: None => 0.5 Shield Kinetic Damage Resistance: None => 0.99 Shield Thermal Damage Resistance: None => 0.8 entityFlyRange: None => 70000.0 entityEquipmentMin: None => 1.0 entityEquipmentMax: None => 2.0 Shield recharge time: None => 2000000.0 Bounty: None => 0.0 Capacitor Capacity: None => 625.0 armorUniformity: None => 0.75 structureUniformity: None => 1.0 Signature Radius: None => 250.0 entityFactionLoss: None => 0.0 entitySecurityMaxGain: None => 5.0 entityChaseMaxDistance: None => 90000.0 Disallows Assistance: None => 1.0 groupID: 1895 => 1926 soundID: 31 => 20904 |
| 49699 - Automated Frostline Condensate Separation Rig (Large Collidable Object) | descriptionID: None => 544810 groupID: 1927 => 226 soundID: None => 20869 |
| 49700 - Winter Event Foreground (MassiveEnvironments) | raceID: None => 128 groupID: 227 => 1882 |
| 49701 - Impetus Potency-75 Glamourex Booster (Booster) | marketGroupID: None => 2530 (Booster Slot 12) |
| 49702 - Mat Boost 2018.11 (Booster) | published: True => False marketGroupID: 2504 (Overclocker) => None |
| 49705 - 'Domino Turquoise' Augmentation Crate (Special Edition Commodities) | marketGroupID: None => 1661 (Special Edition Commodities) |
| 49708 - Calm Abyssal Filaments Crate (Special Edition Commodities) | marketGroupID: None => 1661 (Special Edition Commodities) |
| 49709 - Fierce Abyssal Filaments Crate (Special Edition Commodities) | marketGroupID: None => 1661 (Special Edition Commodities) |
| 49712 - Rodiva (Cruiser) | Click to toggle showing the 28 attributes.Mass: 9530000.0 => 10120000.0Structure Hitpoints: 2000.0 => 1600.0 Powergrid Output: 1170.0 => 750.0 High Slots: 4.0 => 3.0 Maximum Velocity: 240.0 => 236.0 Capacity: 533.0 => 435.0 CPU Output: 380.0 => 325.0 Capacitor Recharge time: 526000.0 => 405000.0 Inertia Modifier: 0.45 => 0.68 Maximum Targeting Range: 55000.0 => 60000.0 Turret Hardpoints: 1.0 => 3.0 warpCapacitorNeed: 8.13e-07 => 0.0 Maximum Locked Targets: 7.0 => 8.0 RADAR Sensor Strength: 20.0 => 18.0 Shield Capacity: 800.0 => 500.0 Armor Hitpoints: 3300.0 => 2200.0 Drone Capacity: 75.0 => 100.0 Capacitor Capacity: 1500.0 => 2150.0 Signature Radius: 110.0 => 100.0 Heat Attenuation: 0.71 => 0.707106781 heatAttenuationMed: 0.63 => 0.5 heatAttenuationMed: 0.76 => 0.707106781 published: False => True shipBonusRole3: 0.05 => 525.0 shipBonusRole4: 2.0 => None Special Ability Bonus: 10.0 => 12.5 Special Ability Bonus: 5.0 => -5.0 certificateTemplate: 235 => 251 |
| 49713 - Zarmazd (Logistics) | Click to toggle showing the 40 attributes.Mass: 9530000.0 => 10240000.0Structure Hitpoints: 2285.0 => 1850.0 Powergrid Output: 1050.0 => 950.0 Low Slots: 5.0 => 6.0 Maximum Velocity: 230.0 => 238.0 Capacity: 533.0 => 485.0 CPU Output: 370.0 => 365.0 Capacitor Recharge time: 430000.0 => 445000.0 Inertia Modifier: 0.615 => 0.72 Turret Hardpoints: 2.0 => 3.0 warpCapacitorNeed: 8.13e-07 => 0.0 Primary Skill required: 3332.0 => 47868.0 RADAR Sensor Strength: 0.0 => 22.0 Magnetometric Sensor Strength: 20.0 => 0.0 Shield Capacity: 1280.0 => 650.0 Armor Hitpoints: 1758.0 => 3200.0 Armor Explosive Damage Resistance: 0.9 => 0.2 Armor Kinetic Damage Resistance: 0.1625 => 0.375 Armor Thermal Damage Resistance: 0.325 => 0.65 Shield Explosive Damage Resistance: 0.5 => 0.125 Shield Kinetic Damage Resistance: 0.15 => 0.3 Shield Thermal Damage Resistance: 0.4 => 0.8 Drone Capacity: 50.0 => 125.0 Capacitor Capacity: 1925.0 => 2350.0 shipBonusGC: 60.0 => None Scan Resolution: 365.0 => 380.0 shipBonusGC2: 5.0 => None eliteBonusLogistics2: 10.0 => 20.0 Heat Attenuation: 0.63 => 0.629960525 heatAttenuationMed: 0.63 => 0.629960525 heatAttenuationMed: 0.71 => 0.707106781 Drone Bandwidth: 50.0 => 75.0 published: False => True shipBonusRole1: None => 100.0 shipBonusRole2: None => -50.0 shipBonusRole5: -65.0 => -50.0 Special Ability Bonus: None => 100.0 certificateTemplate: 235 => 251 graphicID: 22317 => 22325 marketGroupID: 2428 (Triglavian) => 2526 (Triglavian) |
| 49716 - Rodiva Blueprint (Cruiser Blueprint) | published: False => True graphicID: 21976 => 22317 |
| 49717 - Zarmazd Blueprint (Cruiser Blueprint) | published: False => True graphicID: 22317 => 22325 |
| 49719 - Medium Faction Ammunition Crate (Special Edition Commodities) | marketGroupID: None => 1661 (Special Edition Commodities) |
| 49720 - Structure EXERT Conduit Coupler (Structure Components) | iconID: 22075 => 21562 |
| 49721 - Structure EXERT Conduit Coupler Blueprint (Construction Component Blueprints) | iconID: None => 21562 |
| 49746 - Small Navy Ammunition Crate (Special Edition Commodities) | marketGroupID: None => 1661 (Special Edition Commodities) |
| 49748 - Large Faction Ammunition Crate (Special Edition Commodities) | marketGroupID: None => 1661 (Special Edition Commodities) |
| 49749 - Impetus Potency-50 Glamourex Booster (Booster) | marketGroupID: None => 2530 (Booster Slot 12) |
| 49756 - 25,000 Skill Points (Commodities) | metaGroupID: None => 19 |
| Mutator | Combines With | Produces | Mutations |
|---|
| Effect Name | Diff |
|---|---|
| 163 - rapidFiringSkillBoostRofBonus | modifierInfo: None => - domain: itemID func: ItemModifier modifiedAttributeID: 293 modifyingAttributeID: 280 operator: 0 |
| 2249 - shipBonusDroneMiningAmountAC2 | modifierInfo: None => - domain: charID func: OwnerRequiredSkillModifier modifiedAttributeID: 77 modifyingAttributeID: 656 operator: 6 skillTypeID: 3438 |
| 3036 - skillBombDeploymentModuleReactivationDelayBonus | guid: None => None modifierInfo: None => - domain: shipID func: LocationRequiredSkillModifier modifiedAttributeID: 669 modifyingAttributeID: 2807 operator: 6 skillTypeID: 28073 resistanceID: None => 0 sfxName: None => None |
| 6208 - microJumpPortalDrive | isOffensive: False => True resistanceID: None => 0 |
| 6995 - targetABCAttack | guid: effects.AtomicBeam,effects.SiegeMode => effects.TriglavianBeam,effects.SiegeMode |
| 7166 - ShipModuleRemoteArmorMutadaptiveRepairer | disallowAutoRepeat: None => False dischargeAttributeID: None => 6 displayName: None => distribution: None => 2 durationAttributeID: None => 73 effectCategory: None => 2 effectID: None => 7166 effectName: None => ShipModuleRemoteArmorMutadaptiveRepairer electronicChance: None => False guid: None => effects.TriglavianBeam,effects.SiegeMode isAssistance: None => True isOffensive: None => False isWarpSafe: None => False modifierInfo: None => postExpression: None => 59 preExpression: None => 59 propulsionChance: None => True published: None => True rangeAttributeID: None => 54 rangeChance: None => False resistanceID: None => 2116 |
| 7167 - shipBonusRemoteCapacitorTransferRangeRole1 | descriptionID: None => 318052 disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7167 effectName: None => shipBonusRemoteCapacitorTransferRangeRole1 electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19708 preExpression: None => 19707 propulsionChance: None => False published: None => False rangeChance: None => False |
| 7168 - shipBonusMutadaptiveRemoteRepairRangeRole3 | descriptionID: None => 318053 disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7168 effectName: None => shipBonusMutadaptiveRemoteRepairRangeRole3 electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19714 preExpression: None => 19713 propulsionChance: None => False published: None => False rangeChance: None => False |
| 7169 - shipBonusMutadaptiveRepAmountPC1 | descriptionID: None => 318054 disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7169 effectName: None => shipBonusMutadaptiveRepAmountPC1 electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19718 preExpression: None => 19717 propulsionChance: None => False published: None => False rangeChance: None => False |
| 7170 - shipBonusMutadaptiveRepCapNeedPC2 | descriptionID: None => 318055 disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7170 effectName: None => shipBonusMutadaptiveRepCapNeedPC2 electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19722 preExpression: None => 19721 propulsionChance: None => False published: None => False rangeChance: None => False |
| 7171 - shipBonusMutadaptiveRemoteRepRangePC1 | descriptionID: None => 318056 disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7171 effectName: None => shipBonusMutadaptiveRemoteRepRangePC1 electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19724 preExpression: None => 19723 propulsionChance: None => False published: None => False rangeChance: None => False |
| 7172 - shipBonusMutadaptiveRemoteRepCapNeedeliteBonusLogisitics1 | descriptionID: None => 318057 disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7172 effectName: None => shipBonusMutadaptiveRemoteRepCapNeedeliteBonusLogisitics1 electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19726 preExpression: None => 19725 propulsionChance: None => False published: None => False rangeChance: None => False |
| 7173 - shipBonusMutadaptiveRemoteRepAmounteliteBonusLogisitics2 | descriptionID: None => 318058 disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7173 effectName: None => shipBonusMutadaptiveRemoteRepAmounteliteBonusLogisitics2 electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19728 preExpression: None => 19727 propulsionChance: None => False published: None => False rangeChance: None => False |
| 7174 - shipBonusMutadaptiveRemoteRepPowerRequirementBonusRole2 | descriptionID: None => 318059 disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7174 effectName: None => shipBonusMutadaptiveRemoteRepPowerRequirementBonusRole2 electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19732 preExpression: None => 19731 propulsionChance: None => False published: None => False rangeChance: None => False |
| 7175 - shipBonusRemoteCapacitorTransferPowerRequirementBonusRole2 | descriptionID: None => 318060 disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7175 effectName: None => shipBonusRemoteCapacitorTransferPowerRequirementBonusRole2 electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19734 preExpression: None => 19733 propulsionChance: None => False published: None => False rangeChance: None => False |
| 7176 - skillBonusDroneInterfacingNotFighters | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7176 effectName: None => skillBonusDroneInterfacingNotFighters electronicChance: None => False guid: None => isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: charID func: OwnerRequiredSkillModifier modifiedAttributeID: 64 modifyingAttributeID: 292 operator: 6 skillTypeID: 3436 postExpression: None => 59 preExpression: None => 59 propulsionChance: None => False published: None => False rangeChance: None => False |
| 7177 - skillBonusDroneDurabilityNotFighters | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7177 effectName: None => skillBonusDroneDurabilityNotFighters electronicChance: None => False guid: None => isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => #Drone Shield Bonus - domain: charID func: OwnerRequiredSkillModifier modifiedAttributeID: 263 modifyingAttributeID: 337 operator: 6 skillTypeID: 3436 #Drone Armor Bonus - domain: charID func: OwnerRequiredSkillModifier modifiedAttributeID: 265 modifyingAttributeID: 335 operator: 6 skillTypeID: 3436 #Drone Hull Bonus - domain: charID func: OwnerRequiredSkillModifier modifiedAttributeID: 9 modifyingAttributeID: 327 operator: 6 skillTypeID: 3436 postExpression: None => 59 preExpression: None => 59 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 7178 - bombDeploymentSkillBoostReactivationBonus | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7178 effectName: None => bombDeploymentSkillBoostReactivationBonus electronicChance: None => False guid: None => iconID: None => 0 isAssistance: None => False isOffensive: None => False isWarpSafe: None => False modifierInfo: None => - domain: itemID func: ItemModifier modifiedAttributeID: 2807 modifyingAttributeID: 280 operator: 0 postExpression: None => 1218 preExpression: None => 1217 propulsionChance: None => False published: None => False rangeChance: None => False resistanceID: None => 0 |
| 7179 - stripMinerDurationMultiplier | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 4 effectID: None => 7179 effectName: None => stripMinerDurationMultiplier electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19738 preExpression: None => 19737 propulsionChance: None => False published: None => False rangeChance: None => False |
| 7180 - miningDurationMultiplierOnline | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 4 effectID: None => 7180 effectName: None => miningDurationMultiplierOnline electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19742 preExpression: None => 19741 propulsionChance: None => False published: None => False rangeChance: None => False |
| 7181 - implantWarpScrambleRange | disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7181 effectName: None => implantWarpScrambleRange electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19747 preExpression: None => 19746 propulsionChance: None => False published: None => False rangeChance: None => False |
| 7183 - implantWarpScrambleRangeBonus | descriptionID: None => 318075 disallowAutoRepeat: None => False displayName: None => effectCategory: None => 0 effectID: None => 7183 effectName: None => implantWarpScrambleRangeBonus electronicChance: None => False isAssistance: None => False isOffensive: None => False isWarpSafe: None => False postExpression: None => 19752 preExpression: None => 19751 propulsionChance: None => False published: None => False rangeChance: None => False |
| TypeID, Name, and Group | Effects Changes |
|---|---|
| 47513 - 'Draccous' Fortizar (Citadel) | Added Effects: engComplexServiceFuelBonus: None => False |
| 48044 - Upwell C2LF Outpost Rig (Outpost Conversion Rigs) | Added Effects: structureConversionRigManufacturingMaterialBonus: None => False structureConversionRigT2CompManTimeBonus: None => False |
| 48070 - Upwell A3FPR Outpost Rig (Outpost Conversion Rigs) | Added Effects: structureConversionRigManufacturingMaterialBonus: None => False structureConversionRigT1ShipManTimeBonus: None => False structureConversionRigT2ShipManTimeBonus: None => False |
| 48148 - CreoDron 'Yellowjacket' Drone Tuner D5-10T (Cyber Drones) | Added Effects: skillBonusDroneInterfacingNotFighters: None => False skillBonusDroneDurabilityNotFighters: None => False Removed Effects: skillBonusDroneInterfacing: False => None skillBonusDroneDurability: False => None |
| 48149 - CreoDron 'Bumblebee' Drone Tuner T10-5D (Cyber Drones) | Added Effects: skillBonusDroneInterfacingNotFighters: None => False skillBonusDroneDurabilityNotFighters: None => False Removed Effects: skillBonusDroneInterfacing: False => None skillBonusDroneDurability: False => None |
| 48746 - Overmind 'Goliath' Drone Tuner T25-10S (Cyber Drones) | Added Effects: skillBonusDroneDurabilityNotFighters: None => False Removed Effects: skillBonusDroneDurability: False => None |
| 48747 - Overmind 'Hawkmoth' Drone Tuner S10-25T (Cyber Drones) | Added Effects: skillBonusDroneDurabilityNotFighters: None => False Removed Effects: skillBonusDroneDurability: False => None |
| 49534 - Guristas Frigate (Irregular Frigate) | Added Effects: missileLaunchingForEntity: None => False npcBehaviorWebifier: None => False |
| 49535 - Guristas Destroyer (Irregular Destroyer) | Added Effects: targetAttack: None => True entityShieldBoostingSmall: None => False |
| 49536 - Guristas Cruiser (Irregular Cruiser) | Added Effects: targetAttack: None => True missileLaunchingForEntity: None => False entityShieldBoostingMedium: None => False |
| 49537 - Guristas Battlecruiser (Irregular Battlecruiser) | Added Effects: targetAttack: None => True missileLaunchingForEntity: None => False entityShieldBoostingMedium: None => False |
| 49538 - Basic Cerebral Accelerator (Booster) | Added Effects: empathyCharismaBonusModAddCharismaLocationChar: None => False instantRecallMemoryBonusModAddMemoryLocationChar: None => False analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False ironWillWillpowerBonusModAddWillpowerLocationChar: None => False spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False |
| 49539 - Standard Cerebral Accelerator (Booster) | Added Effects: empathyCharismaBonusModAddCharismaLocationChar: None => False instantRecallMemoryBonusModAddMemoryLocationChar: None => False analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False ironWillWillpowerBonusModAddWillpowerLocationChar: None => False spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False |
| 49540 - Advanced Cerebral Accelerator (Booster) | Added Effects: empathyCharismaBonusModAddCharismaLocationChar: None => False instantRecallMemoryBonusModAddMemoryLocationChar: None => False analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False ironWillWillpowerBonusModAddWillpowerLocationChar: None => False spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False |
| 49541 - Extended Cerebral Accelerator (Booster) | Added Effects: empathyCharismaBonusModAddCharismaLocationChar: None => False instantRecallMemoryBonusModAddMemoryLocationChar: None => False analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False ironWillWillpowerBonusModAddWillpowerLocationChar: None => False spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False |
| 49712 - Rodiva (Cruiser) | Click to toggle showing the 14 effects.Added Effects:shipBonusNosNeutCapNeedRoleBonus2: None => False shipBonusRemoteCapacitorTransferRangeRole1: None => False shipBonusMutadaptiveRemoteRepairRangeRole3: None => False shipBonusMutadaptiveRepAmountPC1: None => False shipBonusMutadaptiveRepCapNeedPC2: None => False Removed Effects: shipbonusPCTDamagePC1: False => None shipbonusPCTTrackingPC2: False => None shipBonusRemoteRepCapNeedRoleBonus2: False => None shipBonusRemoteRepMaxRangeRoleBonus1: False => None shipBonusNeutCapNeedRoleBonus2: False => None shipRole3RemoteRepMultPerCycle: False => None shipRole4RemoteRepMultMax: False => None |
| 49713 - Zarmazd (Logistics) | Click to toggle showing the 16 effects.Added Effects:shipBonusNosNeutCapNeedRoleBonus2: None => False shipBonusSmartbombCapNeedRoleBonus2: None => False shipBonusRemoteCapacitorTransferRangeRole1: None => False shipBonusMutadaptiveRemoteRepRangePC1: None => False shipBonusMutadaptiveRemoteRepCapNeedeliteBonusLogisitics1: None => False shipBonusMutadaptiveRemoteRepAmounteliteBonusLogisitics2: None => False Removed Effects: eliteBonusLogisticRemoteArmorRepairCapNeed1: False => None shipRemoteArmorRangeGC1: False => None shipBonusRemoteTrackingComputerFalloffGC2: False => None eliteBonusLogisticsTrackingLinkMaxRangeBonus2: False => None eliteBonusLogisticsTrackingLinkTrackingSpeedBonus2: False => None eliteBonusLogisticsTrackingLinkFalloffBonus2: False => None shipRemoteArmorFalloffGC1: False => None shipBonusRole5RemoteArmorRepairPowergridBonus: False => None |
| 49753 - Onslaught Accelerator (Booster) | Added Effects: empathyCharismaBonusModAddCharismaLocationChar: None => False instantRecallMemoryBonusModAddMemoryLocationChar: None => False analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False ironWillWillpowerBonusModAddWillpowerLocationChar: None => False spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False |
| 49763 - Mordu's Legionnaire (Irregular Frigate) | Added Effects: missileLaunchingForEntity: None => False |
| 49764 - Mordu's Decurion (Irregular Cruiser) | Added Effects: missileLaunchingForEntity: None => False |
| 49765 - Mordu's Centurion (Irregular Battleship) | Added Effects: missileLaunchingForEntity: None => False |
| 49770 - Heavy Mutadaptive Remote Armor Repairer I (Mutadaptive Remote Armor Repairer) | Added Effects: hiPower: None => False online: None => False overloadSelfDurationBonus: None => False ShipModuleRemoteArmorMutadaptiveRepairer: None => True |
| 49771 - Heavy Mutadaptive Scoped Remote Armor Repairer (Mutadaptive Remote Armor Repairer) | Added Effects: hiPower: None => False online: None => False overloadSelfDurationBonus: None => False ShipModuleRemoteArmorMutadaptiveRepairer: None => True |
| 49772 - Heavy Mutadaptive Compact Remote Armor Repairer (Mutadaptive Remote Armor Repairer) | Added Effects: hiPower: None => False online: None => False overloadSelfDurationBonus: None => False ShipModuleRemoteArmorMutadaptiveRepairer: None => True |
| 49773 - Heavy Mutadaptive Remote Armor Repairer II (Mutadaptive Remote Armor Repairer) | Added Effects: hiPower: None => False online: None => False overloadSelfDurationBonus: None => False ShipModuleRemoteArmorMutadaptiveRepairer: None => True |
| 49774 - Perun Heavy Mutadaptive Remote Armor Repairer (Mutadaptive Remote Armor Repairer) | Added Effects: hiPower: None => False online: None => False overloadSelfDurationBonus: None => False ShipModuleRemoteArmorMutadaptiveRepairer: None => True |
| 49790 - ML-EKP 'Polybolos' Ballistic Control System (Ballistic Control system) | Added Effects: loPower: None => False online: None => False missileDMGBonus: None => False missileLauncherSpeedMultiplier: None => False missileAOEVelocityBonusOnline: None => False |
| 49791 - Frostline 'Clavicula' Integrated Analyzer (Data Miners) | Added Effects: medPower: None => False online: None => False doHacking: None => True |
| 49792 - Frostline 'Omnivore' Harvester Upgrade (Mining Upgrade) | Added Effects: loPower: None => False online: None => False miningYieldMultiplyPercent: None => False minerCpuUsageMultiplyPercent2: None => False iceHarvestCycleTimeModulesRequiringIceHarvestingOnline: None => False stripMinerDurationMultiplier: None => False miningDurationMultiplierOnline: None => False |
| 49793 - Frostline Transporter (Irregular Industrial) | Added Effects: targetAttack: None => True missileLaunchingForEntity: None => False |
| 49807 - Mordu's Spatha (Irregular Frigate) | Added Effects: targetAttack: None => True missileLaunchingForEntity: None => False shieldBoostingForEntities: None => False |
| 49964 - Frostline Gatherer (♦ Mining Exhumer) | Added Effects: npcBehaviorMiningLaser: None => False |
| 49991 - Stargazer Lantern Firework (Festival Charges) | Added Effects: ammoSpeedMultiplier: None => False snowBallLaunching: None => True |
| 49992 - Cherubic Heartburst Firework (Festival Charges) | Added Effects: ammoSpeedMultiplier: None => False snowBallLaunching: None => True |
| 50007 - Basic 'Ardour' Cerebral Accelerator (Booster) | Added Effects: empathyCharismaBonusModAddCharismaLocationChar: None => False instantRecallMemoryBonusModAddMemoryLocationChar: None => False analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False ironWillWillpowerBonusModAddWillpowerLocationChar: None => False spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False |
| 50008 - Standard 'Ardour' Cerebral Accelerator (Booster) | Added Effects: empathyCharismaBonusModAddCharismaLocationChar: None => False instantRecallMemoryBonusModAddMemoryLocationChar: None => False analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False ironWillWillpowerBonusModAddWillpowerLocationChar: None => False spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False |
| 50009 - Advanced 'Ardour' Cerebral Accelerator (Booster) | Added Effects: empathyCharismaBonusModAddCharismaLocationChar: None => False instantRecallMemoryBonusModAddMemoryLocationChar: None => False analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False ironWillWillpowerBonusModAddWillpowerLocationChar: None => False spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False |
| 50010 - Extended 'Ardour' Cerebral Accelerator (Booster) | Added Effects: instantRecallMemoryBonusModAddMemoryLocationChar: None => False analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False ironWillWillpowerBonusModAddWillpowerLocationChar: None => False spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False |
| 50023 - Gala Missile Battery (Destructible Sentry Gun) | Added Effects: missileLaunchingForEntity: None => True |
| 50053 - Inquest 'Hedone' Entanglement Optimizer WS-802 (Cyber Electronic Systems) | Added Effects: remoteWebifierMaxRangeBonus: None => False implantWarpScrambleRangeBonus: None => False |
| 50066 - Inquest 'Hedone' Entanglement Optimizer WS-803 (Cyber Electronic Systems) | Added Effects: remoteWebifierMaxRangeBonus: None => False implantWarpScrambleRangeBonus: None => False |
| 50067 - Inquest 'Hedone' Entanglement Optimizer WS-804 (Cyber Electronic Systems) | Added Effects: remoteWebifierMaxRangeBonus: None => False implantWarpScrambleRangeBonus: None => False |
| 50089 - Seeker Boss (Seeker Scouts) | Added Effects: targetAttack: None => True missileLaunchingForEntity: None => False |
| 50090 - Seeker Drone (Seeker Scouts) | Added Effects: targetAttack: None => True missileLaunchingForEntity: None => False |
| 50138 - Easter Firework (Festival Charges) | Added Effects: ammoSpeedMultiplier: None => False snowBallLaunching: None => True |
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| Key | Duality_Previous | Duality_Next | Diff | Usage |
|---|---|---|---|---|
| 62681 | EVE Tutorials | |||
| 62682 | Error: Unknown tutorial requested; |
Unknown tutorial requested; |
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| 62699 | You have already received items from this tutorial page. | |||
| 62724 | This agent is in the same station you are currently in. | |||
| 62741 | Step {[numeric]num, decimalPlaces=0} of {[numeric]total, decimalPlaces=0} | |||
| 64061 | Cynosural Field | Cynosural Field Generator | Cynosural Field Generator | Group description for group ID 658 |
| 64265 | Covert Beacon | Covert Cynosural Field | Covert |
Group description for group ID 897 |
| 78000 | For displaying boolean flags | For displaying boolean flags 1=True 0=False | For displaying boolean flags 1=True 0=False | |
| 78038 | 1=small 2=medium 3=l | |||
| 78053 | 1=True 0=False | |||
| 78366 | Tutorials | |||
| 78384 | Open | |||
| 78387 | Must select one choice. | |||
| 80711 | Azure plagioclase was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago.
Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon. Available in <color='0xFF4DFFCC'>0.9</color> security status solar systems or lower. |
Azure plagioclase is an uncommon variant of plagioclase that enjoys a 5% improved mineral yield. It was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago.
Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon. Available in <color='0xFF4DFFCC'>0.9</color> security status solar systems or lower. |
Azure plagioclase is an uncommon variant of plagioclase that enjoys a 5% improved mineral yield. It was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago. Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon. Available in <color='0xFF4DFFCC'>0.9</color> security status solar systems or lower. |
Item description for "Azure Plagioclase" (typeID 17455) |
| 80714 | Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds considerable value to an already valuable mineral.
Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks. Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds approximately 5% more value to an already valuable mineral.
Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks. Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks. Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Item description for "Bright Spodumain" (typeID 17466) |
| 80804 | Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners.
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen. Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield.
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen. Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield. Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen. Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Item description for "Iridescent Gneiss" (typeID 17865) |
| 80806 | Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name.
Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. Available in <color='0xFF00FF00'>0.7</color> security status solar systems or lower. |
Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. It is still considered a lucky find by miners across New Eden due to a roughly 5% improved mineral yield compared to standard omber.
Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. Available in <color='0xFF00FF00'>0.7</color> security status solar systems or lower. |
Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. It is still considered a lucky find by miners across New Eden due to a roughly 5% improved mineral yield compared to standard omber. Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. Available in <color='0xFF00FF00'>0.7</color> security status solar systems or lower. |
Item description for "Silvery Omber" (typeID 17867) |
| 82097 | Your sensors show readings of the chart when you aim them at this peculiar phenomenon. From what little information you can gather you surmise that a stabling mechanism of some sort is needed for it to be safe to venture through the wormhole. But the readings also seem to indicate that this wormhole might not be a totally random natural phenomenon, but rather something that was created. When or by whom is impossible to tell and where it leads is an even bigger mystery. | Your sensors show readings off the chart when you aim them at this peculiar phenomenon. From what little information you can gather you surmise that a stabilizing mechanism of some sort is needed for it to be safe to venture through the wormhole. But the readings also seem to indicate that this wormhole might not be a totally random natural phenomenon, but rather something that was created. When or by whom is impossible to tell and where it leads is an even bigger mystery. | Your sensors show readings off the chart when you aim them at this peculiar phenomenon. From what little information you can gather you surmise that a stab |
Item description for "Unstable Wormhole" (typeID 26272) |
| 83083 | Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a slightly higher yield than its straightforward counterpart.
Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite. Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a 10% higher yield than its straightforward counterpart.
Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite. Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite. Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Item description for "Monoclinic Bistot" (typeID 17429) |
| 83084 | Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of the zydrine and megacyte minerals.
Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite. Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of the zydrine and megacyte minerals. Mineral yield from triclinic bistot is approximately 5% higher than from equivalent volumes of standard bistot.
Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite. Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of the zydrine and megacyte minerals. Mineral yield from triclinic bistot is approximately 5% higher than from equivalent volumes of standard bistot. Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite. Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Item description for "Triclinic Bistot" (typeID 17428) |
| 83085 | While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it.
One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium. Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. Miners who search for this diamond in the rough will be rewarded with mineral yields 5% higher than standard arkonor.
One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium. Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. Miners who search for this diamond in the rough will be rewarded with mineral yields 5% higher than standard arkonor. One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium. Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Item description for "Crimson Arkonor" (typeID 17425) |
| 83087 | Obsidian ochre, the most valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to absorb scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last.
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium. Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Obsidian ochre, the most valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to absorb scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. This ore's 10% higher mineral yield makes it more than worth the effort required to find it.
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium. Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Obsidian ochre, the most valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to absorb scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. This ore's 10% higher mineral yield makes it more than worth the effort required to find it. Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium. Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Item description for "Obsidian Ochre" (typeID 17437) |
| 83088 | Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the great amount of nocxium is what miners are really after. Like in all else, good looks are only an added bonus.
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium. Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the 5% higher mineral yield is what miners are really after. Like in all else, good looks are only an added bonus.
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium. Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium. Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Item description for "Onyx Ochre" (typeID 17436) |
| 83093 | Massive Scordite was the stuff of legend in the early days of space exploration. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners.
Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. Available in <color='0xFF33FFFF'>1.0</color> security status solar systems or lower. |
Massive Scordite was the stuff of legend in the early days of space exploration, due to a 10% higher mineral yield than standard scordite. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners.
Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. Available in <color='0xFF33FFFF'>1.0</color> security status solar systems or lower. |
Massive Scordite was the stuff of legend in the early days of space exploration, due to a 10% higher mineral yield than standard scordite. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners. Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. Available in <color='0xFF33FFFF'>1.0</color> security status solar systems or lower. |
Item description for "Massive Scordite" (typeID 17464) |
| 83095 | Clusters of veldspar, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance.
The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. Available in <color='0xFF33FFFF'>1.0</color> security status solar systems or lower. |
Clusters of veldspar with 5% higher yield, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance.
The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. Available in <color='0xFF33FFFF'>1.0</color> security status solar systems or lower. |
Clusters of veldspar with 5% higher yield, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance. The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. Available in <color='0xFF33FFFF'>1.0</color> security status solar systems or lower. |
Item description for "Concentrated Veldspar" (typeID 17470) |
| 84529 | A large deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. | A large deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp.
This disruptor can operate in space continuously for two days, after which it will automatically decay. |
A large deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. This disruptor can operate in space continuously for two days, after which it will automatically decay. |
Item description for "Mobile Large Warp Disruptor I" (typeID 12200) |
| 84530 | A large deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. | A large deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp.
This disruptor can operate in space continuously for seven days, after which it will automatically decay. |
A large deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. This disruptor can operate in space continuously for seven days, after which it will automatically decay. |
Item description for "Mobile Large Warp Disruptor II" (typeID 26888) |
| 84531 | A medium deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. | A medium deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp.
This disruptor can operate in space continuously for two days, after which it will automatically decay. |
A medium deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. This disruptor can operate in space continuously for two days, after which it will automatically decay. |
Item description for "Mobile Medium Warp Disruptor I" (typeID 12199) |
| 84532 | A medium deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. | A medium deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp.
This disruptor can operate in space continuously for seven days, after which it will automatically decay. |
A medium deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. This disruptor can operate in space continuously for seven days, after which it will automatically decay. |
Item description for "Mobile Medium Warp Disruptor II" (typeID 26890) |
| 84533 | A small deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. | A small deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp.
This disruptor can operate in space continuously for two days, after which it will automatically decay. |
A small deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. This disruptor can operate in space continuously for two days, after which it will automatically decay. |
Item description for "Mobile Small Warp Disruptor I" (typeID 12198) |
| 84534 | A small deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. | A small deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp.
This disruptor can operate in space continuously for seven days, after which it will automatically decay. |
A small deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. This disruptor can operate in space continuously for seven days, after which it will automatically decay. |
Item description for "Mobile Small Warp Disruptor II" (typeID 26892) |
| 84535 | A large deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. | A large deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp.
This disruptor can operate in space continuously for fourteen days, after which it will automatically decay. |
A large deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. This disruptor can operate in space continuously for fourteen days, after which it will automatically decay. |
Item description for "Syndicate Mobile Large Warp Disruptor" (typeID 28770) |
| 84536 | A medium deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. | A medium deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp.
This disruptor can operate in space continuously for fourteen days, after which it will automatically decay. |
A medium deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. This disruptor can operate in space continuously for fourteen days, after which it will automatically decay. |
Item description for "Syndicate Mobile Medium Warp Disruptor" (typeID 28772) |
| 84537 | A small deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. | A small deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp.
This disruptor can operate in space continuously for fourteen days, after which it will automatically decay. |
A small deployable self powered unit that creates a disruption field around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. This disruptor can operate in space continuously for fourteen days, after which it will automatically decay. |
Item description for "Syndicate Mobile Small Warp Disruptor" (typeID 28774) |
| 86562 | Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit.
Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine. Available primarily in <color='0xFFE58000'>0.4</color> security status solar systems or lower. |
Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. Pure Jaspet contains fewer waste compounds than most asteroids, allows for approximately 5% better mineral yield from the same volume of ore.
Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine. Available primarily in <color='0xFFE58000'>0.4</color> security status solar systems or lower. |
Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. Pure Jaspet contains fewer waste compounds than most asteroids, allows for approximately 5% better mineral yield from the same volume of ore. Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine. Available primarily in <color='0xFFE58000'>0.4</color> security status solar systems or lower. |
Item description for "Pure Jaspet" (typeID 17448) |
| 86731 | Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE.
Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. Available in <color='0xFF4DFFCC'>0.9</color> security status solar systems or lower. |
Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres and its 10% higher mineral yield still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE.
Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. Available in <color='0xFF4DFFCC'>0.9</color> security status solar systems or lower. |
Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres and its 10% higher mineral yield still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE. Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. Available in <color='0xFF4DFFCC'>0.9</color> security status solar systems or lower. |
Item description for "Viscous Pyroxeres" (typeID 17460) |
| 86896 | In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite.
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore. Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. The increased density of these formations leads to a 5% greater mineral yield than standard crokite.
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore. Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. The increased density of these formations leads to a 5% greater mineral yield than standard crokite. Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore. Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower. |
Item description for "Sharp Crokite" (typeID 17432) |
| 89203 | This security passkey allows access into the core area of sansha's command relay stations | This security passkey allows access into the core area of Sansha's command relay stations. | This security passkey allows access into the core area of |
Item description for "Command Relay Key" (typeID 17987) |
| 90418 | The data within this chip unlocks the acceleration gate leading to a deadspace area behind the infamous Cadaver Reef. The accesscards are singe-use. | The data within this chip unlocks the acceleration gate leading to a deadspace area behind the infamous Cadaver Reef. The access cards are single-use. | The data within this chip unlocks the acceleration gate leading to a deadspace area behind the infamous Cadaver Reef. The access cards are single-use. | Item description for "Drone Modified Passcard" (typeID 25378) |
| 90438 | This key allows you entrance into the Freebooter's Maintainance Facility | This key allows you entrance into the Freebooter's Maintenance Facility. | This key allows you entrance into the Freebooter's Maint |
Item description for "Freebooter's Key Alpha" (typeID 25550) |
| 90671 | Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners.
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen. This ore is a compressed and much more dense version of the original ore. |
Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield.
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen. This ore is a compressed and much more dense version of the original ore. |
Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield. Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen. This ore is a compressed and much more dense version of the original ore. |
Item description for "Compressed Iridescent Gneiss" (typeID 28398) |
| 90678 | Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name.
Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. This ore is a compressed and much more dense version of the original ore. |
Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. It is still considered a lucky find by miners across New Eden due to a roughly 5% improved mineral yield compared to standard omber.
Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. This ore is a compressed and much more dense version of the original ore. |
Silvery Omber was first discovered some fifty years ago in an asteroid belt close to a large moon. The luminescence from the moon made this uncommon cousin of normal Omber seem silvery in appearance, hence the name. It is still considered a lucky find by miners across New Eden due to a roughly 5% improved mineral yield compared to standard omber. Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. This ore is a compressed and much more dense version of the original ore. |
Item description for "Compressed Silvery Omber" (typeID 28417) |
| 90679 | Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds considerable value to an already valuable mineral.
Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks. This ore is a compressed and much more dense version of the original ore. |
Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds approximately 5% more value to an already valuable mineral.
Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks. This ore is a compressed and much more dense version of the original ore. |
Spodumain is occasionally found with crystalline traces in its outer surface. Known as bright spodumain, the crystal adds Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks. This ore is a compressed and much more dense version of the original ore. |
Item description for "Compressed Bright Spodumain" (typeID 28418) |
| 90682 | Azure plagioclase was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago.
Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon. This ore is a compressed and much more dense version of the original ore. |
Azure plagioclase is an uncommon variant of plagioclase that enjoys a 5% improved mineral yield. It was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago.
Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon. This ore is a compressed and much more dense version of the original ore. |
Azure plagioclase is an uncommon variant of plagioclase that enjoys a 5% improved mineral yield. It was made infamous in the melancholic song prose Miner Blues by the Gallentean folk singer Jaroud Dertier three decades ago. Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon. This ore is a compressed and much more dense version of the original ore. |
Item description for "Compressed Azure Plagioclase" (typeID 28421) |
| 90845 | An electronic interface designed to facilitate the deployment of the Rorqual into its industrial configuration. Whilst in the deployed configuration, energy from the Rorqual's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Rorquals also gain access to special assembly lines which can compress asteroid ore and ice. Note: Can only be fitted on the Rorqual ORE capital ship. |
An electronic interface designed to facilitate the deployment of the Rorqual into its industrial configuration. Whilst in the deployed configuration, energy from the Rorqual's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Rorquals also gain access to special assembly lines which can compress asteroid ore and ice.
Benefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns. Note: Can only be fitted on the Rorqual ORE capital ship. |
An electronic interface designed to facilitate the deployment of the Rorqual into its industrial configuration. Whilst in the deployed configuration, energy from the Rorqual's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Rorquals also gain access to special assembly lines which can compress asteroid ore and ice. \nBenefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns.\nNote: Can only be fitted on the Rorqual ORE capital ship. |
Item description for "Industrial Core I" (typeID 28583) |
| 91279 | Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a slightly higher yield than its straightforward counterpart.
Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite. This ore is a compressed and much more dense version of the original ore. |
Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a 10% higher yield than its straightforward counterpart.
Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite. This ore is a compressed and much more dense version of the original ore. |
Monoclinic bistot is a variant of bistot with a slightly different crystal structure. It is highly sought-after, as it gives a Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite. This ore is a compressed and much more dense version of the original ore. |
Item description for "Compressed Monoclinic Bistot" (typeID 28389) |
| 91280 | Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of the zydrine and megacyte minerals.
Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite. This ore is a compressed and much more dense version of the original ore. |
Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of the zydrine and megacyte minerals. Mineral yield from triclinic bistot is approximately 5% higher than from equivalent volumes of standard bistot.
Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite. This ore is a compressed and much more dense version of the original ore. |
Bistot with a triclinic crystal system occurs very rarely under natural conditions, but is highly popular with miners due to its extra-high concentrations of the zydrine and megacyte minerals. Mineral yield from triclinic bistot is approximately 5% higher than from equivalent volumes of standard bistot. Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite. This ore is a compressed and much more dense version of the original ore. |
Item description for "Compressed Triclinic Bistot" (typeID 28390) |
| 91282 | While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it.
One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium. This ore is a compressed and much more dense version of the original ore. |
While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. Miners who search for this diamond in the rough will be rewarded with mineral yields 5% higher than standard arkonor.
One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium. This ore is a compressed and much more dense version of the original ore. |
While fairly invisible to all but the most experienced miners, there are significant molecular differences between arkonor and its crimson counterpart, so-named because of the blood-red veins running through it. Miners who search for this diamond in the rough will be rewarded with mineral yields 5% higher than standard arkonor. One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium. This ore is a compressed and much more dense version of the original ore. |
Item description for "Compressed Crimson Arkonor" (typeID 28385) |
| 91284 | Obsidian ochre, the most valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to reflect scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last.
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium. This ore is a compressed and much more dense version of the original ore. |
Obsidian ochre, an extremely valuable member of the dark ochre family, was only first discovered a decade ago. The sleek black surface of this ore managed to reflect scanning waves, making obsidian ochre asteroids almost invisible. Advances in scanning technology revealed these beauties at last. This ore's 10% higher mineral yield makes it more than worth the effort required to find it.
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium. This ore is a compressed and much more dense version of the original ore. |
Obsidian ochre, Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium. This ore is a compressed and much more dense version of the original ore. |
Item description for "Compressed Obsidian Ochre" (typeID 28395) |
| 91285 | Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the great amount of isogen is what miners are really after. Like in all else, good looks are only an added bonus.
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium. This ore is a compressed and much more dense version of the original ore. |
Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the 5% higher mineral yield is what miners are really after. Like in all else, good looks are only an added bonus.
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium. This ore is a compressed and much more dense version of the original ore. |
Shiny black nuggets of onyx ochre look very nice and are occasionally used in ornaments. But the Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium. This ore is a compressed and much more dense version of the original ore. |
Item description for "Compressed Onyx Ochre" (typeID 28396) |
| 91290 | Massive Scordite was the stuff of legend in the early days of space exploration. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners.
Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. This ore is a compressed and much more dense version of the original ore. |
Massive Scordite was the stuff of legend in the early days of space exploration, due to a 10% higher mineral yield than standard scordite. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners.
Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. This ore is a compressed and much more dense version of the original ore. |
Massive Scordite was the stuff of legend in the early days of space exploration, due to a 10% higher mineral yield than standard scordite. Though it has long since been taken over in value by other ores it still has a special place in the hearts of veteran miners. Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. This ore is a compressed and much more dense version of the original ore. |
Item description for "Compressed Massive Scordite" (typeID 28428) |
| 91292 | Clusters of veldspar, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance.
The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. This ore is a compressed and much more dense version of the original ore. |
Clusters of veldspar with 5% higher yield, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance.
The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. This ore is a compressed and much more dense version of the original ore. |
Clusters of veldspar with 5% higher yield, called concentrated veldspar, are sometimes found in areas where normal veldspar is already in abundance. The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. This ore is a compressed and much more dense version of the original ore. |
Item description for "Compressed Concentrated Veldspar" (typeID 28430) |
| 92775 | Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit.
Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine. This ore is a compressed and much more dense version of the original ore. |
Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. Pure Jaspet contains fewer waste compounds than most asteroids, allows for approximately 5% better mineral yield from the same volume of ore.
Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine. This ore is a compressed and much more dense version of the original ore. |
Pure Jaspet is popular amongst corporate miners who are looking for various minerals for manufacturing, rather than mining purely for profit. Pure Jaspet contains fewer waste compounds than most asteroids, allows for approximately 5% better mineral yield from the same volume of ore. Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine. This ore is a compressed and much more dense version of the original ore. |
Item description for "Compressed Pure Jaspet" (typeID 28408) |
| 92825 | An exeptionally hard material created from crystallite alloys and carbon polymers, crystalline carbonite is a primary component in various forms of advanced Gallente technology, such as thrusters and armor plating. | An exceptionally hard material created from crystallite alloys and carbon polymers, crystalline carbonite is a primary component in various forms of advanced Gallente technology, such as thrusters and armor plating. | An exceptionally hard material created from crystallite alloys and carbon polymers, crystalline carbonite is a primary component in various forms of advanced Gallente technology, such as thrusters and armor plating. | Item description for "Crystalline Carbonide" (typeID 16670) |
| 92835 | Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE.
Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. This ore is a compressed and much more dense version of the original ore. |
Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres and its 10% higher mineral yield still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE.
Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. This ore is a compressed and much more dense version of the original ore. |
Viscous Pyroxeres is the secret behind the success of ORE in the early days. ORE has since then moved into more profitable minerals, but Viscous Pyroxeres and its 10% higher mineral yield still holds a special place in the hearts of all miners dreaming of becoming the next mining moguls of EVE. Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. This ore is a compressed and much more dense version of the original ore. |
Item description for "Compressed Viscous Pyroxeres" (typeID 28426) |
| 93011 | In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite.
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore. This ore is a compressed and much more dense version of the original ore. |
In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. The increased density of these formations leads to a 5% greater mineral yield than standard crokite.
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore. This ore is a compressed and much more dense version of the original ore. |
In certain belts, environmental conditions will carve sharp, jagged edges into crokite rocks, resulting in the formation of sharp crokite. The increased density of these formations leads to a 5% greater mineral yield than standard crokite. Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore. This ore is a compressed and much more dense version of the original ore. |
Item description for "Compressed Sharp Crokite" (typeID 28393) |
| 93577 | Gardan personally distributes keys to the acceleration gate near his Fantasy Complex. These unlock the acceleration gate behind it and the gate will remain open for a short period of time. The access cards are singe-use. | Gardan personally distributes keys to the acceleration gate near his Fantasy Complex. These unlock the acceleration gate behind it and the gate will remain open for a short period of time. The access cards are single-use. | Gardan personally distributes keys to the acceleration gate near his Fantasy Complex. These unlock the acceleration gate behind it and the gate will remain open for a short period of time. The access cards are single-use. | Item description for "Gardan's Private Key" (typeID 17988) |
| 94281 | Clones used in supplies | Clones used in supplies. | Clones used in supplies. | Item description for "Clones" (typeID 3923) |
| 95449 | This section used to be a small navy base specializing in plasma weapon research. The station's torn superstructure still floats around the swarming new inhabitants, emitting hazardous plasma leaks. The pocket's acceleration gate is frequently scrambled by the local drone force.
<P> Appendix:<BR> Old reports from the time the complex is thought to have been overtaken by the rogue drone strain say that at the time an infamous band of pirates were seen docking at the station, picking up a secret cargo into their industrial ships. Some have speculated that the pirates summoned the drones here, intending to wipe out the complex after they had stolen all it's valuable equipment. Whether that's truly the case remains uncertain, but what is certain is that a few derelict industrial ships remain within the pocket, cluttered with the frozen bodies of known criminals. |
This section used to be a small navy base specializing in plasma weapon research. The station's torn superstructure still floats around the swarming new inhabitants, emitting hazardous plasma leaks. The pocket's acceleration gate is frequently scrambled by the local drone force. <P> Appendix:<BR> Old reports from the time the complex is thought to have been overtaken by the rogue drone strain say that at the time an infamous band of pirates were seen docking at the station, picking up a secret cargo into their industrial ships. Some have speculated that the pirates summoned the drones here, intending to wipe out the complex after they had stolen all its valuable equipment. Whether that's truly the case remains uncertain, but what is certain is that a few derelict industrial ships remain within the pocket, cluttered with the frozen bodies of known criminals. |
This section used to be a small navy base specializing in plasma weapon research. The station's torn superstructure still floats around the swarming new inhabitants, emitting hazardous plasma leaks. The pocket's acceleration gate is frequently scrambled by the local drone force. <P> Appendix:<BR> Old reports from the time the complex is thought to have been overtaken by the rogue drone strain say that at the time an infamous band of pirates were seen docking at the station, picking up a secret cargo into their industrial ships. Some have speculated that the pirates summoned the drones here, intending to wipe out the complex after they had stolen all it |
|
| 95937 | This section used to be a small navy base specializing in plasma weapon research. The station's torn superstructure still floats around the swarming new inhabitants, emitting hazardous plasma leaks. The pocket's acceleration gate is frequently scrambled by the local drone force.
<P> Appendix:<BR> Old reports from the time the complex is thought to have been overtaken by the rogue drone strain say that at the time an infamous band of pirates were seen docking at the station, picking up a secret cargo into their industrial ships. Some have speculated that the pirates summoned the drones here, intending to wipe out the complex after they had stolen all it's valuable equipment. Whether that's truly the case remains uncertain, but what is certain is that a few derelict industrial ships remain within the pocket, cluttered with the frozen bodies of known criminals. |
This section used to be a small navy base specializing in plasma weapon research. The station's torn superstructure still floats around the swarming new inhabitants, emitting hazardous plasma leaks. The pocket's acceleration gate is frequently scrambled by the local drone force. <P> Appendix:<BR> Old reports from the time the complex is thought to have been overtaken by the rogue drone strain say that at the time an infamous band of pirates were seen docking at the station, picking up a secret cargo into their industrial ships. Some have speculated that the pirates summoned the drones here, intending to wipe out the complex after they had stolen all its valuable equipment. Whether that's truly the case remains uncertain, but what is certain is that a few derelict industrial ships remain within the pocket, cluttered with the frozen bodies of known criminals. |
This section used to be a small navy base specializing in plasma weapon research. The station's torn superstructure still floats around the swarming new inhabitants, emitting hazardous plasma leaks. The pocket's acceleration gate is frequently scrambled by the local drone force. <P> Appendix:<BR> Old reports from the time the complex is thought to have been overtaken by the rogue drone strain say that at the time an infamous band of pirates were seen docking at the station, picking up a secret cargo into their industrial ships. Some have speculated that the pirates summoned the drones here, intending to wipe out the complex after they had stolen all it |
|
| 96019 | This section used to be a small navy base specializing in plasma weapon research. The station's torn superstructure still floats around the swarming new inhabitants, emitting hazardous plasma leaks. The pocket's acceleration gate is frequently scrambled by the local drone force.
<P> Appendix:<BR> Old reports from the time the complex is thought to have been overtaken by the rogue drone strain say that at the time an infamous band of pirates were seen docking at the station, picking up a secret cargo into their industrial ships. Some have speculated that the pirates summoned the drones here, intending to wipe out the complex after they had stolen all it's valuable equipment. Whether that's truly the case remains uncertain, but what is certain is that a few derelict industrial ships remain within the pocket, cluttered with the frozen bodies of known criminals. |
This section used to be a small navy base specializing in plasma weapon research. The station's torn superstructure still floats around the swarming new inhabitants, emitting hazardous plasma leaks. The pocket's acceleration gate is frequently scrambled by the local drone force. <P> Appendix:<BR> Old reports from the time the complex is thought to have been overtaken by the rogue drone strain say that at the time an infamous band of pirates were seen docking at the station, picking up a secret cargo into their industrial ships. Some have speculated that the pirates summoned the drones here, intending to wipe out the complex after they had stolen all its valuable equipment. Whether that's truly the case remains uncertain, but what is certain is that a few derelict industrial ships remain within the pocket, cluttered with the frozen bodies of known criminals. |
This section used to be a small navy base specializing in plasma weapon research. The station's torn superstructure still floats around the swarming new inhabitants, emitting hazardous plasma leaks. The pocket's acceleration gate is frequently scrambled by the local drone force. <P> Appendix:<BR> Old reports from the time the complex is thought to have been overtaken by the rogue drone strain say that at the time an infamous band of pirates were seen docking at the station, picking up a secret cargo into their industrial ships. Some have speculated that the pirates summoned the drones here, intending to wipe out the complex after they had stolen all it |
|
| 99472 | The Amarr Empire claimed this deadspace area for cultural reasons. Amarrian theologists suspect the location of the complex might be important in a religious context and bluntly state that a higher power might be directly at work here. Security was outsourced to a renegade squadron of Corpus Blood Raiders.<p>Caution is advised. | The Amarr Empire claimed this deadspace area for cultural reasons. Amarrian theologists suspect the location of the complex might be important in a religious context and bluntly state that a higher power might be directly at work here. Security was outsourced to a renegade squadron of Corpus Blood Raiders. Caution is advised. |
The <a href=showinfo:30//500003>Amarr</a> Empire claimed this deadspace area for cultural reasons. Amarrian theologists suspect the location of the complex might be important in a religious context and bluntly state that a higher power might be directly at work here. Security was outsourced to a renegade squadron of Corpus Blood Raiders. Caution is advised. |
|
| 123262 | Steon has ejected in a capsule from the Stasis Tower, moments before its destruction! | The Devout has ejected in a capsule from the Stasis Tower, moments before its destruction! | ||
| 138215 | Enemy forces are building up for a major offensive in the sector, and coordination will be key for their attack. Reinforcements for our positions are already on their way, but it will still be some time before they arrive. We need you to slip past their front lines and hit the communications relay they are using to coordinate their attack. That should keep them off balance and buy our fleet enough time for reinforcements to arrive.
Fly to the given coordinates, find and eliminate the Gallente Tactical Relay, and return to your agent. |
Enemy forces are building up for a major offensive in the sector, and coordination will be key for their attack. Reinforcements for our positions are already on their way, but it will still be some time before they arrive. We need you to slip past their front lines and hit the communications relay they are using to coordinate their attack. That should keep them off balance and buy our fleet enough time for reinforcements to arrive. Fly to the given coordinates, find and eliminate the Gallente Tactical Support Center, and return to your agent. |
Enemy forces are building up for a major offensive in the sector, and coordination will be key for their attack. Reinforcements for our positions are already on their way, but it will still be some time before they arrive. We need you to slip past their front lines and hit the communications relay they are using to coordinate their attack. That should keep them off balance and buy our fleet enough time for reinforcements to arrive. Fly to the given coordinates, find and eliminate the Gallente Tactical |
|
| 138309 | Enemy forces are building up for a major offensive in the sector, and coordination will be key for their attack. Reinforcements for our positions are already on their way, but it will still be some time before they arrive. We need you to slip past their front lines and hit the communications relay they are using to coordinate their attack. That should keep them off balance and buy our fleet enough time for reinforcements to arrive. Fly to the given coordinates, find and eliminate the Caldari Tactical Relay, and return to your agent. |
Enemy forces are building up for a major offensive in the sector, and coordination will be key for their attack. Reinforcements for our positions are already on their way, but it will still be some time before they arrive. We need you to slip past their front lines and hit the communications relay they are using to coordinate their attack. That should keep them off balance and buy our fleet enough time for reinforcements to arrive. Fly to the given coordinates, find and eliminate the Caldari Tactical Support Center, and return to your agent. |
Enemy forces are building up for a major offensive in the sector, and coordination will be key for their attack. Reinforcements for our positions are already on their way, but it will still be some time before they arrive. We need you to slip past their front lines and hit the communications relay they are using to coordinate their attack. That should keep them off balance and buy our fleet enough time for reinforcements to arrive. Fly to the given coordinates, find and eliminate the Caldari Tactical |
|
| 138408 | Enemy forces are building up for a major offensive in the sector, and coordination will be key for their attack. Reinforcements for our positions are already on their way, but it will still be some time before they arrive. We need you to slip past their front lines and hit the communications relay they are using to coordinate their attack. That should keep them off balance and buy our fleet enough time for reinforcements to arrive.
Fly to the given coordinates, find and eliminate the Minmatar Tactical Relay, and return to your agent. |
Enemy forces are building up for a major offensive in the sector, and coordination will be key for their attack. Reinforcements for our positions are already on their way, but it will still be some time before they arrive. We need you to slip past their front lines and hit the communications relay they are using to coordinate their attack. That should keep them off balance and buy our fleet enough time for reinforcements to arrive. Fly to the given coordinates, find and eliminate the Minmatar Tactical Support Center, and return to your agent. |
Enemy forces are building up for a major offensive in the sector, and coordination will be key for their attack. Reinforcements for our positions are already on their way, but it will still be some time before they arrive. We need you to slip past their front lines and hit the communications relay they are using to coordinate their attack. That should keep them off balance and buy our fleet enough time for reinforcements to arrive. Fly to the given coordinates, find and eliminate the Minmatar Tactical |
|
| 138418 | Enemy forces are building up for a major offensive in the sector, and coordination will be key for their attack. Reinforcements for our positions are already on their way, but it will still be some time before they arrive. We need you to slip past their front lines and hit the communications relay they are using to coordinate their attack. That should keep them off balance and buy our fleet enough time for reinforcements to arrive.
Fly to the given coordinates, find and eliminate the Amarr Tactical Relay, and return to your agent. |
Enemy forces are building up for a major offensive in the sector, and coordination will be key for their attack. Reinforcements for our positions are already on their way, but it will still be some time before they arrive. We need you to slip past their front lines and hit the communications relay they are using to coordinate their attack. That should keep them off balance and buy our fleet enough time for reinforcements to arrive. Fly to the given coordinates, find and eliminate the Amarr Tactical Support Center, and return to your agent. |
Enemy forces are building up for a major offensive in the sector, and coordination will be key for their attack. Reinforcements for our positions are already on their way, but it will still be some time before they arrive. We need you to slip past their front lines and hit the communications relay they are using to coordinate their attack. That should keep them off balance and buy our fleet enough time for reinforcements to arrive. Fly to the given coordinates, find and eliminate the Amarr Tactical |
|
| 220734 | Help | |||
| 220736 | Show Tutorials | |||
| 220737 | Show Welcome Pages | |||
| 232177 | Reset Tutorial state | |||
| 233135 | Warp Scramble Range Bonus | Warp Scrambler Range Bonus | Warp Scrambler Range Bonus | |
| 234108 | My Corp Members Now in Space | My Corp Members | My Corp Members |
UI/Map/MapPallet/cbStarsCorpMembers |
| 234111 | My Colonies | My Planetary Production Colonies | My Planetary Production Colonies | UI/Map/MapPallet/cbStarsMyColonies |
| 234261 | The piercing options allow you to select a piercings to apply to multiple locations on your character's face. | The piercing options allow you to select a piercing to apply to multiple locations on your character's face. | The piercing options allow you to select a piercing |
UI/CharacterCreation/HelpTexts/Piercings |
| 237261 | Open Tutorials | |||
| 237695 | The shortcut {cmd} is already being used for {category}/{func}. | The shortcut {cmd} is already being used for {category}/{func}. | The shortcut {cmd} is already being used for <b>{category}/{func}</b>. | UI/Commands/ShortcutAlreadyUsedByCmd |
| 238570 | My Colonies | My Planetary Production Colonies | My Planetary Production Colonies | UI/Map/StarMap/MyColonies |
| 239731 | {[character]charid.name}, Tutorial Agent | |||
| 247949 | The socket was closed | Network communication between your computer and the EVE Online server has been interrupted. This may be caused by local internet connectivity issues, by a server reboot, or by a temporary network disruption between your location and the EVE Online data center. |
This may be caused by local internet connectivity issues, by a server reboot, or by a temporary network disruption between your location and the EVE Online data center. |
/Carbon/MachoNet/SocketWasClosed |
| 251098 | Warping to tutorial site | |||
| 251317 | This route is {[numeric]numJumps} jumps and you are paying {numISK} per jump. | This route is {[numeric]numJumps} jumps and you are paying {numISK}/jump. | This route is <b>{[numeric]numJumps}</b> jumps and you are paying <b>{numISK}</b> |
UI/Contracts/ContractsService/CourierHintManyJumps |
| 251928 | {[numeric]numJumps} jump route from current location - {jumpLink} | {[numeric]numJumps} jump route from current location | <b>{[numeric]numJumps}</b> jump route from current location |
UI/Contracts/ContractsService/RouteInfo |
| 251929 | {[numeric]numJumps} jump route from start location - {jumpLink} | {[numeric]numJumps} jump route from start location | <b>{[numeric]numJumps}</b> jump route from start location |
UI/Contracts/ContractsService/ShowRouteFromStart |
| 257171 | The training queue has not been uploaded yet | You need to buy that skill to unlock it for training. | UI/Messages/QueueSkillNotUploadedBody | |
| 257182 | If your modular ship is destroyed then you could lose skill points in one of the skills required by each of the ships subsystems. Are you sure you want to continue? |
If your modular ship is destroyed then you will lose skill points in one of the skills associated with the ship's subsystems.
Are you sure you want to continue? |
If your modular ship is destroyed then you Are you sure you want to continue? |
UI/Messages/AskActivateTech3ShipBody |
| 257384 | Wrong Location | |||
| 257385 | You are not in a rookie system, go to any of the following solar systems to run this tutorial: Kisogo, Amsen, Todaki, Emrayur, Hulm, Ammold, Bourynes, Ryddinjorn, Chaven, Duripant, Sehmy, Cistuvaert, | |||
| 257693 | Not enough space in cargo | |||
| 257694 | Some of the items in this tutorial were relocated to the station you were last in ({stationName}) because there was not enough space in your cargo hold. | |||
| 258315 | This fleet can support at most {num} members in the current configuration, so no new members can join at this time. | This fleet can support at most {num} member(s) in the current configuration, so no new members can join at this time. | This fleet can support at most <b>{num}</b> member |
UI/Messages/FleetTooManyMembersBody |
| 259630 | Invalid target, can only activate this on {groupName}. | Invalid target. This module can only target items within the {groupName} group. | Invalid target |
UI/Messages/InvalidTargetGroupBody |
| 259967 | You can not declare war against them. It might be that they have just disbanded or if it is a corporation, that they have just joined an alliance. | You can not declare war against this target at this time. This may be because either your organization or the target organization are ineligible for war declarations due to not owning a structure in space. This issue can also occur if the target has recently disbanded or joined a new alliance. | You can not declare war against th |
UI/Messages/CanNotDeclareWarAgainstThemBody |
| 264300 | Accessories | Utilities | UI/Neocom/GroupUtilities | |
| 264322 | Chat channels | Chat Channels | Chat |
UI/Neocom/ChatChannelsBtn |
| 279436 | Cancel Current Tutorial | |||
| 279437 | Opening a new tutorial will cancel the tutorial you're currently following. Are you sure you want to do this? | |||
| 279512 | Click on the double-arrow bracket to select the acceleration gate | |||
| 279513 | This is a Corvette | |||
| 279514 | You need to target and destroy this fuel depot | |||
| 279515 | This is the structure that you need to loot | |||
| 279526 | This is an enemy ship (not as good as yours) | |||
| 279628 | Resume tutorial | |||
| 279650 | Autoresize This Window | |||
| 279651 | Open Tutorials Menu | |||
| 280696 | Open Tutorial | |||
| 317101 | Guardians Gala Rendezvous Point | Guardians Gala | Guardians Gala |
|
| 317103 | Guardians Gala Rendezvous Point | Guardians Gala VIP | Guardians Gala |
|
| 317631 | Wave Spawner | Guardians Gala Spawner | ||
| 317685 | Maximum Range Bonus | Stasis Webifier Maximum Range Bonus | Stasis Webifier Maximum Range Bonus | |
| 318021 | Precursor Battlecruisers | Precursor Battlecruisers | ||
| 318022 | Precursor Battlecruisers | Precursor Battlecruisers | ||
| 318023 | Triglavian | Triglavian | ||
| 318024 | Triglavian Battlecruisers | Triglavian Battlecruisers | ||
| 318025 | Precursor Destroyers | Precursor Destroyers | ||
| 318026 | Precursor Destroyers | Precursor Destroyers | ||
| 318027 | Triglavian | Triglavian | ||
| 318028 | Triglavian Destroyers | Triglavian Destroyers | ||
| 318050 | Jump Drive Consumption Amount | Jump Drive Consumption Amount | ||
| 318051 | The amount of fuel consumed per light year when the jump drive is activated | The amount of fuel consumed per light year when the jump drive is activated | ||
| 318052 | Automatically generated effect | Automatically generated effect | ||
| 318053 | Automatically generated effect | Automatically generated effect | ||
| 318054 | Automatically generated effect | Automatically generated effect | ||
| 318055 | Automatically generated effect | Automatically generated effect | ||
| 318056 | Automatically generated effect | Automatically generated effect | ||
| 318057 | Automatically generated effect | Automatically generated effect | ||
| 318058 | Automatically generated effect | Automatically generated effect | ||
| 318059 | Automatically generated effect | Automatically generated effect | ||
| 318060 | Automatically generated effect | Automatically generated effect | ||
| 318061 | Medium | Medium | ||
| 318062 | Medium Mutadaptive Remote Armor Repairers | Medium Mutadaptive Remote Armor Repairers | ||
| 318063 | Penaltyless Skill Injections Allowed | Penaltyless Skill Injections Allowed | ||
| 318064 | Reactivation Delay Reduction | Reactivation Delay Reduction | ||
| 318067 | Mutadaptive Remote Armor Repairers | Mutadaptive Remote Armor Repairers | ||
| 318068 | Mutadaptive Remote Armor Repairers | Mutadaptive Remote Armor Repairers | ||
| 318069 | Mutadaptive Remote Armor Repairer | Mutadaptive Remote Armor Repairer | ||
| 318070 | Triglavian | Triglavian | ||
| 318071 | Triglavian Logistics Cruisers | Triglavian Logistics Cruisers | ||
| 318072 | Booster Slot 12 | Booster Slot 12 | ||
| 318073 | Booster Slot 14 | Booster Slot 14 | ||
| 318074 | 1=small 2=medium 3=large 4=x-large | 1=small 2=medium 3=large 4=x-large | ||
| 318075 | Automatically generated effect | Automatically generated effect | ||
| 502179 | Cancelling | Processing | UI/Insurance/QuoteWindow/InsuringCancelled | |
| 502472 | Access more Neocom options. | Access more Neocom options or add shortcuts to them | Access more Neocom options |
Tooltips/Neocom/NeocomMenu_description |
| 503431 | Ship Ambiance | Ship Ambience | Ship Ambi |
UI/SystemMenu/AudioAndChat/AudioEngine/InactiveClientShipsoundDampening |
| 508528 | Jump Cloak Timer Residual effects from your most recent jump have rendered your ship invisible. This effect dissipates after a limited time or if the ship moves. |
Jump Cloak Timer
Cause: Residual effects from your most recent gate jump. Consequence: Ship is cloaked and invulnerable. Effect dissipates immediately if ship moves. |
<b>Jump Cloak Timer</b> <b>Consequence:</b> Ship is cloaked and invulnerable. Effect dissipates immediately if ship moves. |
UI/Crimewatch/Timers/JumpCloakTooltip |
| 513521 | This Compact variation of the standard Entosis Link was developed by the research division of the Capsuleer organization Spectre Fleet. Spectre Fleet's forces were among the earliest to research the applications of Entosis technology and were able to optimize the standard Entosis Link for lower powergrid requirements. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections.
This mysterious device is the result of reverse-engineering salvaged Drifter technology. It appears to use ancient Jovian techniques and materials to allow more efficient mind-machine links than were thought possible in the past. The practical applications of this technology are still unclear. This module cannot be fitted to Interceptors. This module requires a full warm-up cycle before beginning to influence targeted structures. Ships fitted with an Entosis Link are unable to accelerate beyond 4000m/s using their normal sub-warp engines. Once activated, this module cannot be deactivated until it completes its current cycle. While an Entosis Link is active, the fitted ship cannot cloak, warp, jump, or dock. Capital ships cannot receive remote assistance while they have an Entosis Link active. Disclaimer: The Carthum Conglomerate, as well as its registered subsidiaries and partners, accepts absolutely no legal or ethical liability for any unforeseen consequences of connecting untested Drifter-derived technology directly to the user's mind. |
This Compact variation of the standard Entosis Link was developed by the research division of the Capsuleer organization <url=showinfo:16159//99006373>Spectre Fleet</url>. <url=showinfo:16159//99006373>Spectre Fleet's</url> forces were among the earliest to research the applications of Entosis technology and were able to optimize the standard Entosis Link for lower powergrid requirements. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections.
This mysterious device is the result of reverse-engineering salvaged Drifter technology. It appears to use ancient Jovian techniques and materials to allow more efficient mind-machine links than were thought possible in the past. The practical applications of this technology are still unclear. This module cannot be fitted to Interceptors. This module requires a full warm-up cycle before beginning to influence targeted structures. Ships fitted with an Entosis Link are unable to accelerate beyond 4000m/s using their normal sub-warp engines. Once activated, this module cannot be deactivated until it completes its current cycle. While an Entosis Link is active, the fitted ship cannot cloak, warp, jump, or dock. Capital ships cannot receive remote assistance while they have an Entosis Link active. Disclaimer: The Carthum Conglomerate, as well as its registered subsidiaries and partners, accepts absolutely no legal or ethical liability for any unforeseen consequences of connecting untested Drifter-derived technology directly to the user's mind. |
This Compact variation of the standard Entosis Link was developed by the research division of the Capsuleer organization This mysterious device is the result of reverse-engineering salvaged Drifter technology. It appears to use ancient Jovian techniques and materials to allow more efficient mind-machine links than were thought possible in the past. The practical applications of this technology are still unclear. This module cannot be fitted to Interceptors. This module requires a full warm-up cycle before beginning to influence targeted structures. Ships fitted with an Entosis Link are unable to accelerate beyond 4000m/s using their normal sub-warp engines. Once activated, this module cannot be deactivated until it completes its current cycle. While an Entosis Link is active, the fitted ship cannot cloak, warp, jump, or dock. Capital ships cannot receive remote assistance while they have an Entosis Link active. Disclaimer: The Carthum Conglomerate, as well as its registered subsidiaries and partners, accepts absolutely no legal or ethical liability for any unforeseen consequences of connecting untested Drifter-derived technology directly to the user's mind. |
Item description for "Spectre Fleet's Modified Entosis Link" (typeID 40308) |
| 513625 | This Compact variation of the standard Entosis Link was developed by the research division of the Capsuleer organization Spectre Fleet. Spectre Fleet's forces were among the earliest to research the applications of Entosis technology and were able to optimize the standard Entosis Link for lower powergrid requirements. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections. | This Compact variation of the standard Entosis Link was developed by the research division of the Capsuleer organization <url=showinfo:16159//99006373>Spectre Fleet</url>. <url=showinfo:16159//99006373>Spectre Fleet's</url> forces were among the earliest to research the applications of Entosis technology and were able to optimize the standard Entosis Link for lower powergrid requirements. Originally intended for internal use only, copies of the blueprint have slipped onto the black market and can now be found by those with the right underworld connections. | This Compact variation of the standard Entosis Link was developed by the research division of the Capsuleer organization |
Item description for "Spectre Fleet's Modified Entosis Link Blueprint" (typeID 40312) |
| 513919 | Show more tutorials | |||
| 514274 | Once a Structure has been anchored, you will not be able to change its location or rotation. Once anchored, the structure will have a 24 hour invulnerability window during which it cannot be attacked. |
Once a structure has been anchored, you will not be able to change its location or rotation. Once anchored, the structure will have a 24 hour invulnerability window during which it cannot be attacked. |
Once a Once anchored, the structure will have a 24 hour invulnerability window during which it cannot be attacked. |
UI/Structures/Deployment/AnchorHint |
| 516417 | Offlining the market service will disable the market and market orders cannot be fulfilled. Are you sure you want to do this? |
Offlining the market service will disable the market and market orders cannot be fulfilled. {extraWarningText}Are you sure you want to do this? |
Offlining the market service will disable the market and market orders cannot be fulfilled. {extraWarningText}Are you sure you want to do this? |
|
| 516419 | Offlining the clone service will make {[numeric]numClones} {[numeric]numClones-> "jump clone", "jump clones"} located in the structure inactive. Are you sure you want to do this? |
Offlining the clone service will make {[numeric]numClones} {[numeric]numClones-> "jump clone", "jump clones"} located in the structure inactive. {extraWarningText}Are you sure you want to do this? |
Offlining the clone service will make {[numeric]numClones} {[numeric]numClones-> "jump clone", "jump clones"} located in the structure inactive. {extraWarningText}Are you sure you want to do this? |
|
| 516421 | Offlining a structure service will disable the service. To online the service again, the onlining fuel cost will apply. Are you sure you want to offline this structure service? |
Offlining a structure service will disable the service. To online the service again, the onlining fuel cost will apply. {extraWarningText}Are you sure you want to offline this structure service? |
Offlining a structure service will disable the service. To online the service again, the onlining fuel cost will apply. {extraWarningText}Are you sure you want to offline this structure service? |
|
| 516783 | The Agency | Events | UI/Seasons/Title | |
| 516806 | Galactic News Network | Complete challenges to earn points and receive rewards. | UI/Seasons/Subcaption | |
| 517364 | The Agency: {points_awarded} Points Achieved | Event challenge completed: {points_awarded} points earned | Notifications/SeasonalChallengeCompletedSubject | |
| 518863 | Filter: Rig Slot | Filter: Rig & Subsystem Slots | Filter: Rig & Subsystem Slots | UI/Fitting/FittingWindow/FilterRigSlot |
| 519079 | Simulate My {[item]typeID.name} | |||
| 519126 | Simulated {[item]typeID.name} | Simulated {[item]typeID.name} Fitting | Simulated {[item]typeID.name} Fitting | UI/Fitting/FittingWindow/SimulatedShipName |
| 519265 | An electronic interface designed to facilitate the deployment of the Rorqual into its industrial configuration. Whilst in the deployed configuration, energy from the Rorqual's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Rorquals also gain access to special assembly lines which can compress asteroid ore and ice. Note: Can only be fitted on the Rorqual ORE capital ship. |
An electronic interface designed to facilitate the deployment of the Rorqual into its industrial configuration. Whilst in the deployed configuration, energy from the Rorqual's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Rorquals also gain access to special assembly lines which can compress asteroid ore and ice.
Benefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns. Note: Can only be fitted on the Rorqual ORE capital ship. |
An electronic interface designed to facilitate the deployment of the Rorqual into its industrial configuration. Whilst in the deployed configuration, energy from the Rorqual's engines is channeled into incredible shield defenses, improved mining foreman bursts and significantly enhanced mining drone coordination. Deployed Rorquals also gain access to special assembly lines which can compress asteroid ore and ice. \nBenefits of using this module alongside other modules that affect the same attributes will be subject to diminishing returns.\nNote: Can only be fitted on the Rorqual ORE capital ship. |
Item description for "Industrial Core II" (typeID 42890) |
| 519278 | This compact bundle of active nanites can be loaded into an Information Command Burst module and dispersed across allied ships to enhance the range and strength of their electronic warfare modules. | This compact bundle of active nanites can be loaded into an Information Command Burst module and dispersed across allied ships to enhance the range and strength of their sensor dampener, weapon disruptor, target painter, and targeted ECM modules. | This compact bundle of active nanites can be loaded into an <a href=showinfo:42527>Information Command Burst</a> module and dispersed across allied ships to enhance the range and strength of their |
Item description for "Electronic Superiority Charge" (typeID 42836) |
| 519344 | Simulate Fitting | Simulate Fit | Simulate Fit |
UI/Fitting/FittingWindow/SimulateShipFitting |
| 519349 | Simulate Ship | |||
| 520675 | Offlining a industry service will halt all assembly lines and research connected to that service. Are you sure you want to do this? |
Offlining a industry service will halt all assembly lines and research connected to that service. {extraWarningText}Are you sure you want to do this? |
Offlining a industry service will halt all assembly lines and research connected to that service. {extraWarningText}Are you sure you want to do this? |
|
| 522897 | Can fit a Phenomena Generator module | Can fit a Phenomena Generator module | Can fit a <a href=showinfo:43 |
|
| 522898 | Can fit a Phenomena Generator module | Can fit a Phenomena Generator module | Can fit a <a href=showinfo:43 |
|
| 522899 | Can fit a Phenomena Generator module | Can fit a Phenomena Generator module | Can fit a <a href=showinfo:43 |
|
| 522900 | Can fit a Phenomena Generator module | Can fit a Phenomena Generator module | Can fit a <a href=showinfo:43 |
|
| 523601 | Seasonal challenge completed | Event challenge completed | Notifications/NotificationNames/SeasonalChallengeCompleted | |
| 523852 | Import, export, and manage your personal and corporation ship fittings. | Import, export, and manage your personal and corporation ship fittings | Import, export, and manage your personal and corporation ship fittings |
Tooltips/Neocom/FittingManagementDescription |
| 527383 | I am Professor Michel Mayor, Chief Scientist of CONCORD's Deep Space Research Division.
In an effort to cooperate with capsuleers on the analysis of large amounts of light curve data, we at CONCORD have set up an exoplanets hunting program using Project Discovery. Even our supercomputers and advanced algorithms are unable to match the effectiveness of capsuleers, so we need your help. We will start you off with some simple samples to train you, and soon you'll be analyzing samples with your fellow capsuleers! Pilots that can accurately analyze the data will find that Project Discovery yields great rewards! |
I am Professor Michel Mayor, Chief Scientist of CONCORD's Deep Space Research Division. Wherever you are in New Eden, you can advance the cause of real world science through the Project Discovery mini-game. Aid scientists' search for real life exoplanets from within EVE, while achieving higher in-game ranks through your efforts and receiving unique rewards. We will start your career in analysis with training samples, before you tackle our vast array of unknown samples. Pilots that can accurately analyze the data will find that Project Discovery yields great rewards! |
I am Professor Michel Mayor, Chief Scientist of CONCORD's Deep Space Research Division. We will start you off with some simple samples to train you, and soon you'll be analyzing samples with your fellow capsuleers! We will start your career in analysis with training samples, before you tackle our vast array of unknown samples. Pilots that can accurately analyze the data will find that Project Discovery yields great rewards! |
UI/ProjectDiscovery/exoplanets/Tutorial/GreetingText |
| 529142 | When chunks of ore mined out of moons yield above-average densities of zeolites, the ore is called brimful zeolites and reprocessing returns slightly higher quantities of useful material.
A ubiquitous ore commercially mined from moons, zeolites are useful as they yield good quantities of trapped atmospheric gases used as basic elements of some advanced materials. Zeolites ores will also yield mexallon, pyerite, and tritanium. |
When chunks of ore mined out of moons yield above-average densities of zeolites, the ore is called brimful zeolites and reprocessing returns approximately 15% higher quantities of useful material.
A ubiquitous ore commercially mined from moons, zeolites are useful as they yield good quantities of trapped atmospheric gases used as basic elements of some advanced materials. Zeolites ores will also yield mexallon, pyerite, and tritanium. |
When chunks of ore mined out of moons yield above-average densities of zeolites, the ore is called brimful zeolites and reprocessing returns A ubiquitous ore commercially mined from moons, zeolites are useful as they yield good quantities of trapped atmospheric gases used as basic elements of some advanced materials. Zeolites ores will also yield mexallon, pyerite, and tritanium. |
Item description for "Brimful Zeolites" (typeID 46280) |
| 529144 | Zeolites ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening zeolites and reprocessing will yield much higher quantities of useful material.
A ubiquitous ore commercially mined from moons, zeolites are useful as they yield good quantities of trapped atmospheric gases used as basic elements of some advanced materials. Zeolites ores will also yield mexallon, pyerite, and tritanium. |
Zeolites ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening zeolites and reprocessing such ores will yield twice the normal volume of useful material.
A ubiquitous ore commercially mined from moons, zeolites are useful as they yield good quantities of trapped atmospheric gases used as basic elements of some advanced materials. Zeolites ores will also yield mexallon, pyerite, and tritanium. |
Zeolites ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening zeolites and reprocessing such ores will yield A ubiquitous ore commercially mined from moons, zeolites are useful as they yield good quantities of trapped atmospheric gases used as basic elements of some advanced materials. Zeolites ores will also yield mexallon, pyerite, and tritanium. |
Item description for "Glistening Zeolites" (typeID 46281) |
| 529146 | When chunks of ore mined out of moons yield above-average densities of sylvite, the ore is called brimful sylvite and reprocessing returns slightly higher quantities of useful material.
A ubiquitous ore commercially mined from moons, sylvite is very useful as it yields good quantities of evaporite deposits used as basic elements of some advanced materials. Sylvite ores will also yield mexallon, pyerite, and tritanium. |
When chunks of ore mined out of moons yield above-average densities of sylvite, the ore is called brimful sylvite and reprocessing returns approximately 15% higher quantities of useful material.
A ubiquitous ore commercially mined from moons, sylvite is very useful as it yields good quantities of evaporite deposits used as basic elements of some advanced materials. Sylvite ores will also yield mexallon, pyerite, and tritanium. |
When chunks of ore mined out of moons yield above-average densities of sylvite, the ore is called brimful sylvite and reprocessing returns A ubiquitous ore commercially mined from moons, sylvite is very useful as it yields good quantities of evaporite deposits used as basic elements of some advanced materials. Sylvite ores will also yield mexallon, pyerite, and tritanium. |
Item description for "Brimful Sylvite" (typeID 46282) |
| 529148 | Sylvite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening sylvite and reprocessing will yield much higher quantities of useful material.
A ubiquitous ore commercially mined from moons, sylvite is very useful as it yields good quantities of evaporite deposits used as basic elements of some advanced materials. Sylvite ores will also yield mexallon, pyerite, and tritanium. |
Sylvite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening sylvite and reprocessing such ores will yield twice the normal volume of useful material.
A ubiquitous ore commercially mined from moons, sylvite is very useful as it yields good quantities of evaporite deposits used as basic elements of some advanced materials. Sylvite ores will also yield mexallon, pyerite, and tritanium. |
Sylvite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening sylvite and reprocessing such ores will yield A ubiquitous ore commercially mined from moons, sylvite is very useful as it yields good quantities of evaporite deposits used as basic elements of some advanced materials. Sylvite ores will also yield mexallon, pyerite, and tritanium. |
Item description for "Glistening Sylvite" (typeID 46283) |
| 529150 | When chunks of ore mined out of moons yield above-average densities of bitumens, the ore is called brimful bitumens and reprocessing returns slightly higher quantities of useful material.
A ubiquitous ore commercially mined from moons, bitumens are very useful as they yield good quantities of hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield mexallon, pyerite, and tritanium. |
When chunks of ore mined out of moons yield above-average densities of bitumens, the ore is called brimful bitumens and reprocessing returns approximately 15% higher quantities of useful material.
A ubiquitous ore commercially mined from moons, bitumens are very useful as they yield good quantities of hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield mexallon, pyerite, and tritanium. |
When chunks of ore mined out of moons yield above-average densities of bitumens, the ore is called brimful bitumens and reprocessing returns A ubiquitous ore commercially mined from moons, bitumens are very useful as they yield good quantities of hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield mexallon, pyerite, and tritanium. |
Item description for "Brimful Bitumens" (typeID 46284) |
| 529152 | Bitumens ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening bitumens and reprocessing will yield much higher quantities of useful material.
A ubiquitous ore commercially mined from moons, bitumens are very useful as they yield good quantities of hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield mexallon, pyerite, and tritanium. |
Bitumens ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening bitumens and reprocessing such ores will yield twice the normal volume of useful material.
A ubiquitous ore commercially mined from moons, bitumens are very useful as they yield good quantities of hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield mexallon, pyerite, and tritanium. |
Bitumens ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening bitumens and reprocessing such ores will yield A ubiquitous ore commercially mined from moons, bitumens are very useful as they yield good quantities of hydrocarbons used as basic elements of some advanced materials. Bitumen ores will also yield mexallon, pyerite, and tritanium. |
Item description for "Glistening Bitumens" (typeID 46285) |
| 529154 | When chunks of ore mined out of moons yield above-average densities of coesite, the ore is called brimful coesite and reprocessing returns slightly higher quantities of useful material.
A ubiquitous ore commercially mined from moons, coesite is very useful as it yields good quantities of silicates used as basic elements of some advanced materials. Coesite ores will also yield mexallon, pyerite, and tritanium. |
When chunks of ore mined out of moons yield above-average densities of coesite, the ore is called brimful coesite and reprocessing returns approximately 15% higher quantities of useful material.
A ubiquitous ore commercially mined from moons, coesite is very useful as it yields good quantities of silicates used as basic elements of some advanced materials. Coesite ores will also yield mexallon, pyerite, and tritanium. |
When chunks of ore mined out of moons yield above-average densities of coesite, the ore is called brimful coesite and reprocessing returns A ubiquitous ore commercially mined from moons, coesite is very useful as it yields good quantities of silicates used as basic elements of some advanced materials. Coesite ores will also yield mexallon, pyerite, and tritanium. |
Item description for "Brimful Coesite" (typeID 46286) |
| 529156 | Coesite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening coesite and reprocessing will yield much higher quantities of useful material.
A ubiquitous ore commercially mined from moons, coesite is very useful as it yields good quantities of silicates used as basic elements of some advanced materials. Coesite ores will also yield mexallon, pyerite, and tritanium. |
Coesite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening coesite and reprocessing such ores will yield twice the normal volume of useful material.
A ubiquitous ore commercially mined from moons, coesite is very useful as it yields good quantities of silicates used as basic elements of some advanced materials. Coesite ores will also yield mexallon, pyerite, and tritanium. |
Coesite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glistening coesite and reprocessing such ores will yield A ubiquitous ore commercially mined from moons, coesite is very useful as it yields good quantities of silicates used as basic elements of some advanced materials. Coesite ores will also yield mexallon, pyerite, and tritanium. |
Item description for "Glistening Coesite" (typeID 46287) |
| 529158 | When chunks of ore mined out of moons yield above-average densities of cobaltite, the ore is called copious cobaltite and reprocessing returns slightly higher quantities of useful material.
A common ore commercially mined from moons, cobaltite is very useful as it yields good quantities of cobalt, a significant element of many advanced materials. Cobaltite ores will also yield mexallon, pyerite, and tritanium. |
When chunks of ore mined out of moons yield above-average densities of cobaltite, the ore is called copious cobaltite and reprocessing returns approximately 15% higher quantities of useful material.
A common ore commercially mined from moons, cobaltite is very useful as it yields good quantities of cobalt, a significant element of many advanced materials. Cobaltite ores will also yield mexallon, pyerite, and tritanium. |
When chunks of ore mined out of moons yield above-average densities of cobaltite, the ore is called copious cobaltite and reprocessing returns A common ore commercially mined from moons, cobaltite is very useful as it yields good quantities of cobalt, a significant element of many advanced materials. Cobaltite ores will also yield mexallon, pyerite, and tritanium. |
Item description for "Copious Cobaltite" (typeID 46288) |
| 529160 | Cobaltite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling cobaltite and reprocessing will yield much higher quantities of useful material.
A common ore commercially mined from moons, cobaltite is very useful as it yields good quantities of cobalt, a significant element of many advanced materials. Cobaltite ores will also yield mexallon, pyerite, and tritanium. |
Cobaltite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling cobaltite and reprocessing such ores will yield twice the normal volume of useful material.
A common ore commercially mined from moons, cobaltite is very useful as it yields good quantities of cobalt, a significant element of many advanced materials. Cobaltite ores will also yield mexallon, pyerite, and tritanium. |
Cobaltite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling cobaltite and reprocessing such ores will yield A common ore commercially mined from moons, cobaltite is very useful as it yields good quantities of cobalt, a significant element of many advanced materials. Cobaltite ores will also yield mexallon, pyerite, and tritanium. |
Item description for "Twinkling Cobaltite" (typeID 46289) |
| 529162 | When chunks of ore mined out of moons yield above-average densities of euxenite, the ore is called copious euxenite and reprocessing returns slightly higher quantities of useful material.
A common ore commercially mined from moons, euxenite is very useful as it yields good quantities of scandium, a significant element of many advanced materials. Euxenite ores will also yield mexallon, pyerite, and tritanium. |
When chunks of ore mined out of moons yield above-average densities of euxenite, the ore is called copious euxenite and reprocessing returns approximately 15% higher quantities of useful material.
A common ore commercially mined from moons, euxenite is very useful as it yields good quantities of scandium, a significant element of many advanced materials. Euxenite ores will also yield mexallon, pyerite, and tritanium. |
When chunks of ore mined out of moons yield above-average densities of euxenite, the ore is called copious euxenite and reprocessing returns A common ore commercially mined from moons, euxenite is very useful as it yields good quantities of scandium, a significant element of many advanced materials. Euxenite ores will also yield mexallon, pyerite, and tritanium. |
Item description for "Copious Euxenite" (typeID 46290) |
| 529164 | Euxenite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling euxenite and reprocessing will yield much higher quantities of useful material.
A common ore commercially mined from moons, euxenite is very useful as it yields good quantities of scandium, a significant element of many advanced materials. Euxenite ores will also yield mexallon, pyerite, and tritanium. |
Euxenite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling euxenite and reprocessing such ores will yield twice the normal volume of useful material.
A common ore commercially mined from moons, euxenite is very useful as it yields good quantities of scandium, a significant element of many advanced materials. Euxenite ores will also yield mexallon, pyerite, and tritanium. |
Euxenite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling euxenite and reprocessing such ores will yield A common ore commercially mined from moons, euxenite is very useful as it yields good quantities of scandium, a significant element of many advanced materials. Euxenite ores will also yield mexallon, pyerite, and tritanium. |
Item description for "Twinkling Euxenite" (typeID 46291) |
| 529166 | When chunks of ore mined out of moons yield above-average densities of titanite, the ore is called copious titanite and reprocessing returns slightly higher quantities of useful material.
A common ore commercially mined from moons, titanite is very useful as it yields good quantities of titanium, a significant element of many advanced materials. Titanite ores will also yield mexallon, pyerite, and tritanium. |
When chunks of ore mined out of moons yield above-average densities of titanite, the ore is called copious titanite and reprocessing returns approximately 15% higher quantities of useful material.
A common ore commercially mined from moons, titanite is very useful as it yields good quantities of titanium, a significant element of many advanced materials. Titanite ores will also yield mexallon, pyerite, and tritanium. |
When chunks of ore mined out of moons yield above-average densities of titanite, the ore is called copious titanite and reprocessing returns A common ore commercially mined from moons, titanite is very useful as it yields good quantities of titanium, a significant element of many advanced materials. Titanite ores will also yield mexallon, pyerite, and tritanium. |
Item description for "Copious Titanite" (typeID 46292) |
| 529168 | Titanite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling titanite and reprocessing will yield much higher quantities of useful material. This material was often used to manufacture high-status weapons in ancient times.
A common ore commercially mined from moons, titanite is very useful as it yields good quantities of titanium, a significant element of many advanced materials. Titanite ores will also yield mexallon, pyerite, and tritanium. |
Titanite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling titanite and reprocessing such ores will yield twice the normal volume of useful material. This material was often used to manufacture high-status weapons in ancient times.
A common ore commercially mined from moons, titanite is very useful as it yields good quantities of titanium, a significant element of many advanced materials. Titanite ores will also yield mexallon, pyerite, and tritanium. |
Titanite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling titanite and reprocessing such ores will yield A common ore commercially mined from moons, titanite is very useful as it yields good quantities of titanium, a significant element of many advanced materials. Titanite ores will also yield mexallon, pyerite, and tritanium. |
Item description for "Twinkling Titanite" (typeID 46293) |
| 529170 | When chunks of ore mined out of moons yield above-average densities of scheelite, the ore is called copious scheelite and reprocessing returns slightly higher quantities of useful material.
A common ore commercially mined from moons, scheelite is very useful as it yields good quantities of tungsten, a significant element of many advanced materials. Scheelite ores will also yield mexallon, pyerite, and tritanium. |
When chunks of ore mined out of moons yield above-average densities of scheelite, the ore is called copious scheelite and reprocessing returns approximately 15% higher quantities of useful material.
A common ore commercially mined from moons, scheelite is very useful as it yields good quantities of tungsten, a significant element of many advanced materials. Scheelite ores will also yield mexallon, pyerite, and tritanium. |
When chunks of ore mined out of moons yield above-average densities of scheelite, the ore is called copious scheelite and reprocessing returns A common ore commercially mined from moons, scheelite is very useful as it yields good quantities of tungsten, a significant element of many advanced materials. Scheelite ores will also yield mexallon, pyerite, and tritanium. |
Item description for "Copious Scheelite" (typeID 46294) |
| 529172 | Scheelite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling scheelite and reprocessing will yield much higher quantities of useful material.
A common ore commercially mined from moons, scheelite is very useful as it yields good quantities of tungsten, a significant element of many advanced materials. Scheelite ores will also yield mexallon, pyerite, and tritanium. |
Scheelite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling scheelite and reprocessing such ores will yield twice the normal volume of useful material.
A common ore commercially mined from moons, scheelite is very useful as it yields good quantities of tungsten, a significant element of many advanced materials. Scheelite ores will also yield mexallon, pyerite, and tritanium. |
Scheelite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called twinkling scheelite and reprocessing such ores will yield A common ore commercially mined from moons, scheelite is very useful as it yields good quantities of tungsten, a significant element of many advanced materials. Scheelite ores will also yield mexallon, pyerite, and tritanium. |
Item description for "Twinkling Scheelite" (typeID 46295) |
| 529174 | When chunks of ore mined out of moons yield above-average densities of otavite, the ore is called lavish otavite and reprocessing returns slightly higher quantities of useful material.
An uncommon ore commercially mined from moons, otavite is quite valuable as it yields good quantities of cadmium, an important element of many advanced materials. Otavite ores will also yield atmospheric gases, nocxium, isogen, mexallon, and tritanium. |
When chunks of ore mined out of moons yield above-average densities of otavite, the ore is called lavish otavite and reprocessing returns approximately 15% higher quantities of useful material.
An uncommon ore commercially mined from moons, otavite is quite valuable as it yields good quantities of cadmium, an important element of many advanced materials. Otavite ores will also yield atmospheric gases, nocxium, isogen, mexallon, and tritanium. |
When chunks of ore mined out of moons yield above-average densities of otavite, the ore is called lavish otavite and reprocessing returns An uncommon ore commercially mined from moons, otavite is quite valuable as it yields good quantities of cadmium, an important element of many advanced materials. Otavite ores will also yield atmospheric gases, nocxium, isogen, mexallon, and tritanium. |
Item description for "Lavish Otavite" (typeID 46296) |
| 529176 | Otavite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering otavite and reprocessing will yield much higher quantities of useful material.
An uncommon ore commercially mined from moons, otavite is quite valuable as it yields good quantities of cadmium, an important element of many advanced materials. Otavite ores will also yield atmospheric gases, nocxium, isogen, mexallon, and tritanium. |
Otavite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering otavite and reprocessing such ores will yield twice the normal volume of useful material.
An uncommon ore commercially mined from moons, otavite is quite valuable as it yields good quantities of cadmium, an important element of many advanced materials. Otavite ores will also yield atmospheric gases, nocxium, isogen, mexallon, and tritanium. |
Otavite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering otavite and reprocessing such ores will yield An uncommon ore commercially mined from moons, otavite is quite valuable as it yields good quantities of cadmium, an important element of many advanced materials. Otavite ores will also yield atmospheric gases, nocxium, isogen, mexallon, and tritanium. |
Item description for "Shimmering Otavite" (typeID 46297) |
| 529178 | When chunks of ore mined out of moons yield above-average densities of sperrylite, the ore is called lavish sperrylite and reprocessing returns slightly higher quantities of useful material.
An uncommon ore commercially mined from moons, sperrylite is quite valuable as it yields good quantities of platinum, an important element of many advanced materials. Sperrylite ores will also yield evaporite deposits, zydrine, isogen, mexallon, and tritanium. |
When chunks of ore mined out of moons yield above-average densities of sperrylite, the ore is called lavish sperrylite and reprocessing returns approximately 15% higher quantities of useful material.
An uncommon ore commercially mined from moons, sperrylite is quite valuable as it yields good quantities of platinum, an important element of many advanced materials. Sperrylite ores will also yield evaporite deposits, zydrine, isogen, mexallon, and tritanium. |
When chunks of ore mined out of moons yield above-average densities of sperrylite, the ore is called lavish sperrylite and reprocessing returns An uncommon ore commercially mined from moons, sperrylite is quite valuable as it yields good quantities of platinum, an important element of many advanced materials. Sperrylite ores will also yield evaporite deposits, zydrine, isogen, mexallon, and tritanium. |
Item description for "Lavish Sperrylite" (typeID 46298) |
| 529180 | Sperrylite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering sperrylite and reprocessing will yield much higher quantities of useful material.
An uncommon ore commercially mined from moons, sperrylite is quite valuable as it yields good quantities of platinum, an important element of many advanced materials. Sperrylite ores will also yield evaporite deposits, zydrine, isogen, mexallon, and tritanium. |
Sperrylite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering sperrylite and reprocessing such ores will yield twice the normal volume of useful material.
An uncommon ore commercially mined from moons, sperrylite is quite valuable as it yields good quantities of platinum, an important element of many advanced materials. Sperrylite ores will also yield evaporite deposits, zydrine, isogen, mexallon, and tritanium. |
Sperrylite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering sperrylite and reprocessing such ores will yield An uncommon ore commercially mined from moons, sperrylite is quite valuable as it yields good quantities of platinum, an important element of many advanced materials. Sperrylite ores will also yield evaporite deposits, zydrine, isogen, mexallon, and tritanium. |
Item description for "Shimmering Sperrylite" (typeID 46299) |
| 529182 | When chunks of ore mined out of moons yield above-average densities of vanadinite, the ore is called lavish vanadinite and reprocessing returns slightly higher quantities of useful material.
An uncommon ore commercially mined from moons, vanadinite is quite valuable as it yields good quantities of vanadium, an important element of many advanced materials. Vanadinite ores will also yield silicates, zydrine, isogen, mexallon, and pyerite. |
When chunks of ore mined out of moons yield above-average densities of vanadinite, the ore is called lavish vanadinite and reprocessing returns approximately 15% higher quantities of useful material.
An uncommon ore commercially mined from moons, vanadinite is quite valuable as it yields good quantities of vanadium, an important element of many advanced materials. Vanadinite ores will also yield silicates, zydrine, isogen, mexallon, and pyerite. |
When chunks of ore mined out of moons yield above-average densities of vanadinite, the ore is called lavish vanadinite and reprocessing returns An uncommon ore commercially mined from moons, vanadinite is quite valuable as it yields good quantities of vanadium, an important element of many advanced materials. Vanadinite ores will also yield silicates, zydrine, isogen, mexallon, and pyerite. |
Item description for "Lavish Vanadinite" (typeID 46300) |
| 529184 | Vanadinite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering vanadinite and reprocessing will yield much higher quantities of useful material.
An uncommon ore commercially mined from moons, vanadinite is quite valuable as it yields good quantities of vanadium, an important element of many advanced materials. Vanadinite ores will also yield silicates, zydrine, isogen, mexallon, and pyerite. |
Vanadinite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering vanadinite and reprocessing such ores will yield twice the normal volume of useful material.
An uncommon ore commercially mined from moons, vanadinite is quite valuable as it yields good quantities of vanadium, an important element of many advanced materials. Vanadinite ores will also yield silicates, zydrine, isogen, mexallon, and pyerite. |
Vanadinite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering vanadinite and reprocessing such ores will yield An uncommon ore commercially mined from moons, vanadinite is quite valuable as it yields good quantities of vanadium, an important element of many advanced materials. Vanadinite ores will also yield silicates, zydrine, isogen, mexallon, and pyerite. |
Item description for "Shimmering Vanadinite" (typeID 46301) |
| 529186 | When chunks of ore mined out of moons yield above-average densities of chromite, the ore is called lavish chromite and reprocessing returns slightly higher quantities of useful material.
An uncommon ore commercially mined from moons, chromite is quite valuable as it yields good quantities of chromium, an important element of many advanced materials. Chromite ores will also yield hydrocarbons, noxcium, isogen, mexallon, and pyerite. |
When chunks of ore mined out of moons yield above-average densities of chromite, the ore is called lavish chromite and reprocessing returns approximately 15% higher quantities of useful material.
An uncommon ore commercially mined from moons, chromite is quite valuable as it yields good quantities of chromium, an important element of many advanced materials. Chromite ores will also yield hydrocarbons, noxcium, isogen, mexallon, and pyerite. |
When chunks of ore mined out of moons yield above-average densities of chromite, the ore is called lavish chromite and reprocessing returns An uncommon ore commercially mined from moons, chromite is quite valuable as it yields good quantities of chromium, an important element of many advanced materials. Chromite ores will also yield hydrocarbons, noxcium, isogen, mexallon, and pyerite. |
Item description for "Lavish Chromite" (typeID 46302) |
| 529188 | Chromite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering chromite and reprocessing will yield much higher quantities of useful material.
An uncommon ore commercially mined from moons, chromite is quite valuable as it yields good quantities of chromium, an important element of many advanced materials. Chromite ores will also yield hydrocarbons, noxcium, isogen, mexallon, and pyerite. |
Chromite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering chromite and reprocessing such ores will yield twice the normal volume of useful material.
An uncommon ore commercially mined from moons, chromite is quite valuable as it yields good quantities of chromium, an important element of many advanced materials. Chromite ores will also yield hydrocarbons, noxcium, isogen, mexallon, and pyerite. |
Chromite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shimmering chromite and reprocessing such ores will yield An uncommon ore commercially mined from moons, chromite is quite valuable as it yields good quantities of chromium, an important element of many advanced materials. Chromite ores will also yield hydrocarbons, noxcium, isogen, mexallon, and pyerite. |
Item description for "Shimmering Chromite" (typeID 46303) |
| 529190 | When chunks of ore mined out of moons yield above-average densities of carnotite, the ore is called replete carnotite and reprocessing returns slightly higher quantities of useful material.
A rare ore commercially mined from moons, carnotite is valuable as it yields good quantities of technetium, a key element of many advanced materials. Carnotite ores will also yield cobalt, atmospheric gases, zydrine, isogen, and mexallon. |
When chunks of ore mined out of moons yield above-average densities of carnotite, the ore is called replete carnotite and reprocessing returns approximately 15% higher quantities of useful material.
A rare ore commercially mined from moons, carnotite is valuable as it yields good quantities of technetium, a key element of many advanced materials. Carnotite ores will also yield cobalt, atmospheric gases, zydrine, isogen, and mexallon. |
When chunks of ore mined out of moons yield above-average densities of carnotite, the ore is called replete carnotite and reprocessing returns A rare ore commercially mined from moons, carnotite is valuable as it yields good quantities of technetium, a key element of many advanced materials. Carnotite ores will also yield cobalt, atmospheric gases, zydrine, isogen, and mexallon. |
Item description for "Replete Carnotite" (typeID 46304) |
| 529192 | Carnotite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing carnotite and reprocessing will yield much higher quantities of useful material.
A rare ore commercially mined from moons, carnotite is valuable as it yields good quantities of technetium, a key element of many advanced materials. Carnotite ores will also yield cobalt, atmospheric gases, zydrine, isogen, and mexallon. |
Carnotite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing carnotite and reprocessing such ores will yield twice the normal volume of useful material.
A rare ore commercially mined from moons, carnotite is valuable as it yields good quantities of technetium, a key element of many advanced materials. Carnotite ores will also yield cobalt, atmospheric gases, zydrine, isogen, and mexallon. |
Carnotite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing carnotite and reprocessing such ores will yield A rare ore commercially mined from moons, carnotite is valuable as it yields good quantities of technetium, a key element of many advanced materials. Carnotite ores will also yield cobalt, atmospheric gases, zydrine, isogen, and mexallon. |
Item description for "Glowing Carnotite" (typeID 46305) |
| 529194 | When chunks of ore mined out of moons yield above-average densities of zircon, the ore is called replete zircon and reprocessing returns slightly higher quantities of useful material.
A rare ore commercially mined from moons, zircon is valuable as it yields good quantities of hafnium, a key element of many advanced materials. Zircon ores will also yield titanium, silicates, megacyte, isogen, and mexallon. |
When chunks of ore mined out of moons yield above-average densities of zircon, the ore is called replete zircon and reprocessing returns approximately 15% higher quantities of useful material.
A rare ore commercially mined from moons, zircon is valuable as it yields good quantities of hafnium, a key element of many advanced materials. Zircon ores will also yield titanium, silicates, megacyte, isogen, and mexallon. |
When chunks of ore mined out of moons yield above-average densities of zircon, the ore is called replete zircon and reprocessing returns A rare ore commercially mined from moons, zircon is valuable as it yields good quantities of hafnium, a key element of many advanced materials. Zircon ores will also yield titanium, silicates, megacyte, isogen, and mexallon. |
Item description for "Replete Zircon" (typeID 46306) |
| 529196 | Zircon ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing zircon and reprocessing will yield much higher quantities of useful material.
A rare ore commercially mined from moons, zircon is valuable as it yields good quantities of hafnium, a key element of many advanced materials. Zircon ores will also yield titanium, silicates, megacyte, isogen, and mexallon. |
Zircon ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing zircon and reprocessing such ores will yield twice the normal volume of useful material.
A rare ore commercially mined from moons, zircon is valuable as it yields good quantities of hafnium, a key element of many advanced materials. Zircon ores will also yield titanium, silicates, megacyte, isogen, and mexallon. |
Zircon ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing zircon and reprocessing such ores will yield A rare ore commercially mined from moons, zircon is valuable as it yields good quantities of hafnium, a key element of many advanced materials. Zircon ores will also yield titanium, silicates, megacyte, isogen, and mexallon. |
Item description for "Glowing Zircon" (typeID 46307) |
| 529198 | When chunks of ore mined out of moons yield above-average densities of pollucite, the ore is called replete pollucite and reprocessing returns slightly higher quantities of useful material.
A rare ore commercially mined from moons, pollucite is valuable as it yields good quantities of caesium, a key element of many advanced materials. Pollucite ores will also yield scandium, hydrocarbons, zydrine, isogen, and mexallon. |
When chunks of ore mined out of moons yield above-average densities of pollucite, the ore is called replete pollucite and reprocessing returns approximately 15% higher quantities of useful material.
A rare ore commercially mined from moons, pollucite is valuable as it yields good quantities of caesium, a key element of many advanced materials. Pollucite ores will also yield scandium, hydrocarbons, zydrine, isogen, and mexallon. |
When chunks of ore mined out of moons yield above-average densities of pollucite, the ore is called replete pollucite and reprocessing returns A rare ore commercially mined from moons, pollucite is valuable as it yields good quantities of caesium, a key element of many advanced materials. Pollucite ores will also yield scandium, hydrocarbons, zydrine, isogen, and mexallon. |
Item description for "Replete Pollucite" (typeID 46308) |
| 529200 | Pollucite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing pollucite and reprocessing will yield much higher quantities of useful material.
A rare ore commercially mined from moons, pollucite is valuable as it yields good quantities of caesium, a key element of many advanced materials. Pollucite ores will also yield scandium, hydrocarbons, zydrine, isogen, and mexallon. |
Pollucite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing pollucite and reprocessing such ores will yield twice the normal volume of useful material.
A rare ore commercially mined from moons, pollucite is valuable as it yields good quantities of caesium, a key element of many advanced materials. Pollucite ores will also yield scandium, hydrocarbons, zydrine, isogen, and mexallon. |
Pollucite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing pollucite and reprocessing such ores will yield A rare ore commercially mined from moons, pollucite is valuable as it yields good quantities of caesium, a key element of many advanced materials. Pollucite ores will also yield scandium, hydrocarbons, zydrine, isogen, and mexallon. |
Item description for "Glowing Pollucite" (typeID 46309) |
| 529202 | When chunks of ore mined out of moons yield above-average densities of cinnabar, the ore is called replete cinnabar and reprocessing returns slightly higher quantities of useful material.
A rare ore commercially mined from moons, cinnabar is valuable as it yields good quantities of mercury, a key element of many advanced materials. Cinnabar ores will also yield tungsten, evaporite deposits, megacyte, isogen, and mexallon. |
When chunks of ore mined out of moons yield above-average densities of cinnabar, the ore is called replete cinnabar and reprocessing returns approximately 15% higher quantities of useful material.
A rare ore commercially mined from moons, cinnabar is valuable as it yields good quantities of mercury, a key element of many advanced materials. Cinnabar ores will also yield tungsten, evaporite deposits, megacyte, isogen, and mexallon. |
When chunks of ore mined out of moons yield above-average densities of cinnabar, the ore is called replete cinnabar and reprocessing returns A rare ore commercially mined from moons, cinnabar is valuable as it yields good quantities of mercury, a key element of many advanced materials. Cinnabar ores will also yield tungsten, evaporite deposits, megacyte, isogen, and mexallon. |
Item description for "Replete Cinnabar" (typeID 46310) |
| 529204 | Cinnabar ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing cinnabar and reprocessing will yield much higher quantities of useful material.
A rare ore commercially mined from moons, cinnabar is valuable as it yields good quantities of mercury, a key element of many advanced materials. Cinnabar ores will also yield tungsten, evaporite deposits, megacyte, isogen, and mexallon. |
Cinnabar ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing cinnabar and reprocessing such ores will yield twice the normal volume of useful material.
A rare ore commercially mined from moons, cinnabar is valuable as it yields good quantities of mercury, a key element of many advanced materials. Cinnabar ores will also yield tungsten, evaporite deposits, megacyte, isogen, and mexallon. |
Cinnabar ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called glowing cinnabar and reprocessing such ores will yield A rare ore commercially mined from moons, cinnabar is valuable as it yields good quantities of mercury, a key element of many advanced materials. Cinnabar ores will also yield tungsten, evaporite deposits, megacyte, isogen, and mexallon. |
Item description for "Glowing Cinnabar" (typeID 46311) |
| 529206 | When chunks of ore mined out of moons yield above-average densities of xenotime, the ore is called bountiful xenotime and reprocessing returns slightly higher quantities of useful material.
An exceptional ore commercially mined from moons, xenotime is highly valuable as it yields good quantities of dysprosium, a vital element of many advanced materials. Xenotime ores will also yield vanadium, cobalt, atmospheric gases, megacyte, zydrine, and nocxium. |
When chunks of ore mined out of moons yield above-average densities of xenotime, the ore is called bountiful xenotime and reprocessing returns approximately 15% higher quantities of useful material.
An exceptional ore commercially mined from moons, xenotime is highly valuable as it yields good quantities of dysprosium, a vital element of many advanced materials. Xenotime ores will also yield vanadium, cobalt, atmospheric gases, megacyte, zydrine, and nocxium. |
When chunks of ore mined out of moons yield above-average densities of xenotime, the ore is called bountiful xenotime and reprocessing returns An exceptional ore commercially mined from moons, xenotime is highly valuable as it yields good quantities of dysprosium, a vital element of many advanced materials. Xenotime ores will also yield vanadium, cobalt, atmospheric gases, megacyte, zydrine, and nocxium. |
Item description for "Bountiful Xenotime" (typeID 46312) |
| 529208 | Xenotime ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining xenotime and reprocessing will yield much higher quantities of useful material.
An exceptional ore commercially mined from moons, xenotime is highly valuable as it yields good quantities of dysprosium, a vital element of many advanced materials. Xenotime ores will also yield vanadium, cobalt, atmospheric gases, megacyte, zydrine, and nocxium. |
Xenotime ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining xenotime and reprocessing such ores will yield twice the normal volume of useful material.
An exceptional ore commercially mined from moons, xenotime is highly valuable as it yields good quantities of dysprosium, a vital element of many advanced materials. Xenotime ores will also yield vanadium, cobalt, atmospheric gases, megacyte, zydrine, and nocxium. |
Xenotime ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining xenotime and reprocessing such ores will yield An exceptional ore commercially mined from moons, xenotime is highly valuable as it yields good quantities of dysprosium, a vital element of many advanced materials. Xenotime ores will also yield vanadium, cobalt, atmospheric gases, megacyte, zydrine, and nocxium. |
Item description for "Shining Xenotime" (typeID 46313) |
| 529210 | When chunks of ore mined out of moons yield above-average densities of monazite, the ore is called bountiful monazite and reprocessing returns slightly higher quantities of useful material.
An exceptional ore commercially mined from moons, monazite is highly valuable as it yields good quantities of neodymium, a vital element of many advanced materials. Monazite ores will also yield chromium, tungsten, evaporite deposits, megacyte, zydrine, and nocxium. |
When chunks of ore mined out of moons yield above-average densities of monazite, the ore is called bountiful monazite and reprocessing returns approximately 15% higher quantities of useful material.
An exceptional ore commercially mined from moons, monazite is highly valuable as it yields good quantities of neodymium, a vital element of many advanced materials. Monazite ores will also yield chromium, tungsten, evaporite deposits, megacyte, zydrine, and nocxium. |
When chunks of ore mined out of moons yield above-average densities of monazite, the ore is called bountiful monazite and reprocessing returns An exceptional ore commercially mined from moons, monazite is highly valuable as it yields good quantities of neodymium, a vital element of many advanced materials. Monazite ores will also yield chromium, tungsten, evaporite deposits, megacyte, zydrine, and nocxium. |
Item description for "Bountiful Monazite" (typeID 46314) |
| 529212 | Monazite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining monazite and reprocessing will yield much higher quantities of useful material.
An exceptional ore commercially mined from moons, monazite is highly valuable as it yields good quantities of neodymium, a vital element of many advanced materials. Monazite ores will also yield chromium, tungsten, evaporite deposits, megacyte, zydrine, and nocxium. |
Monazite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining monazite and reprocessing such ores will yield twice the normal volume of useful material.
An exceptional ore commercially mined from moons, monazite is highly valuable as it yields good quantities of neodymium, a vital element of many advanced materials. Monazite ores will also yield chromium, tungsten, evaporite deposits, megacyte, zydrine, and nocxium. |
Monazite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining monazite and reprocessing such ores will yield An exceptional ore commercially mined from moons, monazite is highly valuable as it yields good quantities of neodymium, a vital element of many advanced materials. Monazite ores will also yield chromium, tungsten, evaporite deposits, megacyte, zydrine, and nocxium. |
Item description for "Shining Monazite" (typeID 46315) |
| 529214 | When chunks of ore mined out of moons yield above-average densities of loparite, the ore is called bountiful loparite and reprocessing returns slightly higher quantities of useful material.
An exceptional ore commercially mined from moons, loparite is highly valuable as it yields good quantities of promethium, a vital element of many advanced materials. Loparite ores will also yield platinum, scandium, hydrocarbons, megacyte, zydrine, and nocxium. |
When chunks of ore mined out of moons yield above-average densities of loparite, the ore is called bountiful loparite and reprocessing returns approximately 15% higher quantities of useful material.
An exceptional ore commercially mined from moons, loparite is highly valuable as it yields good quantities of promethium, a vital element of many advanced materials. Loparite ores will also yield platinum, scandium, hydrocarbons, megacyte, zydrine, and nocxium. |
When chunks of ore mined out of moons yield above-average densities of loparite, the ore is called bountiful loparite and reprocessing returns An exceptional ore commercially mined from moons, loparite is highly valuable as it yields good quantities of promethium, a vital element of many advanced materials. Loparite ores will also yield platinum, scandium, hydrocarbons, megacyte, zydrine, and nocxium. |
Item description for "Bountiful Loparite" (typeID 46316) |
| 529216 | Loparite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining loparite and reprocessing will yield much higher quantities of useful material.
An exceptional ore commercially mined from moons, loparite is highly valuable as it yields good quantities of promethium, a vital element of many advanced materials. Loparite ores will also yield platinum, scandium, hydrocarbons, megacyte, zydrine, and nocxium. |
Loparite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining loparite and reprocessing such ores will yield twice the normal volume of useful material.
An exceptional ore commercially mined from moons, loparite is highly valuable as it yields good quantities of promethium, a vital element of many advanced materials. Loparite ores will also yield platinum, scandium, hydrocarbons, megacyte, zydrine, and nocxium. |
Loparite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining loparite and reprocessing such ores will yield An exceptional ore commercially mined from moons, loparite is highly valuable as it yields good quantities of promethium, a vital element of many advanced materials. Loparite ores will also yield platinum, scandium, hydrocarbons, megacyte, zydrine, and nocxium. |
Item description for "Shining Loparite" (typeID 46317) |
| 529218 | When chunks of ore mined out of moons yield above-average densities of ytterbite, the ore is called bountiful ytterbite and reprocessing returns slightly higher quantities of useful material.
An exceptional ore commercially mined from moons, ytterbite is highly valuable as it yields good quantities of thulium, a vital element of many advanced materials. Ytterbite ores will also yield cadmium, titanium, silicates, megacyte, zydrine, and nocxium. |
When chunks of ore mined out of moons yield above-average densities of ytterbite, the ore is called bountiful ytterbite and reprocessing returns approximately 15% higher quantities of useful material.
An exceptional ore commercially mined from moons, ytterbite is highly valuable as it yields good quantities of thulium, a vital element of many advanced materials. Ytterbite ores will also yield cadmium, titanium, silicates, megacyte, zydrine, and nocxium. |
When chunks of ore mined out of moons yield above-average densities of ytterbite, the ore is called bountiful ytterbite and reprocessing returns An exceptional ore commercially mined from moons, ytterbite is highly valuable as it yields good quantities of thulium, a vital element of many advanced materials. Ytterbite ores will also yield cadmium, titanium, silicates, megacyte, zydrine, and nocxium. |
Item description for "Bountiful Ytterbite" (typeID 46318) |
| 529220 | Ytterbite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining ytterbite and reprocessing will yield much higher quantities of useful material.
An exceptional ore commercially mined from moons, ytterbite is highly valuable as it yields good quantities of thulium, a vital element of many advanced materials. Ytterbite ores will also yield cadmium, titanium, silicates, megacyte, zydrine, and nocxium. |
Ytterbite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining ytterbite and reprocessing such ores will yield twice the normal volume of useful material.
An exceptional ore commercially mined from moons, ytterbite is highly valuable as it yields good quantities of thulium, a vital element of many advanced materials. Ytterbite ores will also yield cadmium, titanium, silicates, megacyte, zydrine, and nocxium. |
Ytterbite ores carved out of moons can occasionally yield very high densities of the valuable minerals. When this happens the ore is called shining ytterbite and reprocessing such ores will yield An exceptional ore commercially mined from moons, ytterbite is highly valuable as it yields good quantities of thulium, a vital element of many advanced materials. Ytterbite ores will also yield cadmium, titanium, silicates, megacyte, zydrine, and nocxium. |
Item description for "Shining Ytterbite" (typeID 46319) |
| 529271 | <Description for the moon mining window> | Manage, view, and schedule moon mining extractions | Tooltips/Neocom/MoonMiningScheduling_description | |
| 530256 | Moonmining Fracture Started | Moon Mining Fracture Started | Moon |
UI/Moonmining/ExtractionFracturingStatus |
| 530589 | This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology.
One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium. Available primarily through moon mining. |
This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. This moon ore produces 15% more minerals than standard arkonor when reprocessed.
One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium. Available primarily through moon mining. |
This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. This moon ore produces 15% more minerals than standard arkonor when reprocessed. One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium. Available primarily through moon mining. |
Item description for "Flawless Arkonor" (typeID 46678) |
| 530590 | This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology.
One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard arkonor when reprocessed.
One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard arkonor when reprocessed. One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium. This ore is a compressed and much more dense version of the original ore. |
Item description for "Compressed Flawless Arkonor" (typeID 46691) |
| 530591 | This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology.
Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite. Available primarily through moon mining. |
This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed.
Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite. Available primarily through moon mining. |
This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed. Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite. Available primarily through moon mining. |
Item description for "Cubic Bistot" (typeID 46676) |
| 530592 | This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology.
Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed.
Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed. Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite. This ore is a compressed and much more dense version of the original ore. |
Item description for "Compressed Cubic Bistot" (typeID 46692) |
| 530593 | This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore. Available primarily through moon mining. |
This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed.
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore. Available primarily through moon mining. |
This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed. Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore. Available primarily through moon mining. |
Item description for "Pellucid Crokite" (typeID 46677) |
| 530594 | This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed.
Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed. Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore. This ore is a compressed and much more dense version of the original ore. |
Item description for "Compressed Pellucid Crokite" (typeID 46693) |
| 530595 | This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology.
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium. Available primarily through moon mining. |
This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed.
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium. Available primarily through moon mining. |
This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed. Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium. Available primarily through moon mining. |
Item description for "Jet Ochre" (typeID 46675) |
| 530596 | This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology.
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed.
Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed. Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium. This ore is a compressed and much more dense version of the original ore. |
Item description for "Compressed Jet Ochre" (typeID 46694) |
| 530597 | This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology.
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen. Available primarily through moon mining. |
This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed.
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen. Available primarily through moon mining. |
This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed. Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen. Available primarily through moon mining. |
Item description for "Brilliant Gneiss" (typeID 46679) |
| 530598 | This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology.
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed.
Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed. Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has a quite a bit of mexallon as well as some pyerite and isogen. This ore is a compressed and much more dense version of the original ore. |
Item description for "Compressed Brilliant Gneiss" (typeID 46695) |
| 530599 | This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.
Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine. Available primarily through moon mining. |
This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed.
Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine. Available primarily through moon mining. |
This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed. Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine. Available primarily through moon mining. |
Item description for "Lustrous Hedbergite" (typeID 46680) |
| 530600 | This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.
Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed.
Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed. Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine. This ore is a compressed and much more dense version of the original ore. |
Item description for "Compressed Lustrous Hedbergite" (typeID 46696) |
| 530601 | This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.
With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine. Available primarily through moon mining. |
This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed.
With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine. Available primarily through moon mining. |
This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed. With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine. Available primarily through moon mining. |
Item description for "Scintillating Hemorphite" (typeID 46681) |
| 530602 | This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.
With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed.
With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed. With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine. This ore is a compressed and much more dense version of the original ore. |
Item description for "Compressed Scintillating Hemorphite" (typeID 46697) |
| 530603 | This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology.
Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine. Available primarily through moon mining. |
This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed.
Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine. Available primarily through moon mining. |
This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed. Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine. Available primarily through moon mining. |
Item description for "Immaculate Jaspet" (typeID 46682) |
| 530604 | This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology.
Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed.
Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed. Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine. This ore is a compressed and much more dense version of the original ore. |
Item description for "Compressed Immaculate Jaspet" (typeID 46698) |
| 530605 | This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.
Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen. Available primarily through moon mining. |
This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed.
Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen. Available primarily through moon mining. |
This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed. Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen. Available primarily through moon mining. |
Item description for "Resplendant Kernite" (typeID 46683) |
| 530606 | This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.
Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed.
Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed. Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen. This ore is a compressed and much more dense version of the original ore. |
Item description for "Compressed Resplendant Kernite" (typeID 46699) |
| 530607 | This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology.
Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. Available primarily through moon mining. |
This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed.
Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. Available primarily through moon mining. |
This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed. Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. Available primarily through moon mining. |
Item description for "Platinoid Omber" (typeID 46684) |
| 530608 | This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology.
Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed.
Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed. Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status. This ore is a compressed and much more dense version of the original ore. |
Item description for "Compressed Platinoid Omber" (typeID 46700) |
| 530609 | This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology.
Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon. Available primarily through moon mining. |
This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed.
Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon. Available primarily through moon mining. |
This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed. Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon. Available primarily through moon mining. |
Item description for "Sparkling Plagioclase" (typeID 46685) |
| 530610 | This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology.
Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed.
Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed. Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon. This ore is a compressed and much more dense version of the original ore. |
Item description for "Compressed Sparkling Plagioclase" (typeID 46701) |
| 530611 | This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology.
Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. Available primarily through moon mining. |
This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed.
Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. Available primarily through moon mining. |
This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed. Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. Available primarily through moon mining. |
Item description for "Opulent Pyroxeres" (typeID 46686) |
| 530612 | This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology.
Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed.
Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed. Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon. This ore is a compressed and much more dense version of the original ore. |
Item description for "Compressed Opulent Pyroxeres" (typeID 46702) |
| 530613 | This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.
Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. Available primarily through moon mining. |
This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed.
Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. Available primarily through moon mining. |
This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed. Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. Available primarily through moon mining. |
Item description for "Glossy Scordite" (typeID 46687) |
| 530614 | This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology.
Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed.
Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed. Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers. This ore is a compressed and much more dense version of the original ore. |
Item description for "Compressed Glossy Scordite" (typeID 46703) |
| 530615 | This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology.
Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks. Available primarily through moon mining. |
This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed.
Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks. Available primarily through moon mining. |
This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed. Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks. Available primarily through moon mining. |
Item description for "Dazzling Spodumain" (typeID 46688) |
| 530616 | This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology.
Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed.
Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed. Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks. This ore is a compressed and much more dense version of the original ore. |
Item description for "Compressed Dazzling Spodumain" (typeID 46704) |
| 530617 | This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology.
The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. Available primarily through moon mining. |
This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed.
The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. Available primarily through moon mining. |
This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed. The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. Available primarily through moon mining. |
Item description for "Stable Veldspar" (typeID 46689) |
| 530618 | This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology.
The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed.
The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. This ore is a compressed and much more dense version of the original ore. |
This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed. The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral. This ore is a compressed and much more dense version of the original ore. |
Item description for "Compressed Stable Veldspar" (typeID 46705) |
| 532400 | Yoiul Blizzard Firework (Large) | Yoiul Blizzard Firework | Yoiul Blizzard Firework |
Item name for typeID 47302 (Festival Charges) |
| 532665 | Structure Reinforcement Time Chamged | Structure Reinforcement Time Changed | Structure Reinforcement Time Cha |
Notifications/NotificationNames/StructuresReinforcementChanged |
| 532811 | The Monitor was initially developed by the CONCORD Directive Intelligence Agency as an observation ship that could survive extremely hostile areas of space for observation and data collection missions against pirate, capsuleer, and emergent threats. To serve in this role the Monitor was developed with defensive technology inspired by the venerable "Polaris" line of frigates. After initial field testing demonstrated the incredible durability of this new vessel, CONCORD Aerospace realized that a civilian version would potentially prove valuable to capsuleer fleet commanders and the Inner Circle approved the distribution of blueprint copies directly to worthy capsuleers through the "loyalty point" program.
Flag Cruisers like the Monitor are specialized in survivability and observation at the expense of virtually all other functions. Powerful shield generators and thick armor plating combine with the smallest signature radius of any cruiser to create one of the most durable ships ever seen in New Eden. The Monitor also enjoys impressive sensor capabilities and digital systems hardened against hostile electronic warfare. In exchange for these benefits the Monitor gives up virtually all offensive capabilities and utility. The Monitor is only able to fit propulsion modules, low-power target painters, and probe launchers. This ship is the ultimate specialist, useful for fleet commanders who serve as a stable presence on a chaotic battlefield. |
The Monitor was initially developed by the CONCORD Directive Intelligence Agency as an observation ship that could survive extremely hostile areas of space for observation and data collection missions against pirate, capsuleer, and emergent threats. To serve in this role the Monitor was developed with defensive technology inspired by the venerable "Polaris" line of frigates. After initial field testing demonstrated the incredible durability of this new vessel, CONCORD Aerospace realized that a civilian version would potentially prove valuable to capsuleer fleet commanders and the Inner Circle approved the distribution of blueprint copies directly to worthy capsuleers through the "loyalty point" program.
Flag Cruisers like the Monitor are specialized in survivability and observation at the expense of virtually all other functions. Powerful shield generators and thick armor plating combine with the smallest signature radius of any cruiser to create one of the most durable ships ever seen in New Eden. The Monitor also enjoys impressive sensor capabilities and digital systems hardened against hostile electronic warfare. In exchange for these benefits the Monitor gives up virtually all offensive capabilities and utility. The Monitor is only able to use propulsion modules, low-power target painters, and probe launchers. This ship is the ultimate specialist, useful for fleet commanders who serve as a stable presence on a chaotic battlefield. |
The Monitor was initially developed by the CONCORD Directive Intelligence Agency as an observation ship that could survive extremely hostile areas of space for observation and data collection missions against pirate, capsuleer, and emergent threats. To serve in this role the Monitor was developed with defensive technology inspired by the venerable "Polaris" line of frigates. After initial field testing demonstrated the incredible durability of this new vessel, CONCORD Aerospace realized that a civilian version would potentially prove valuable to capsuleer fleet commanders and the Inner Circle approved the distribution of blueprint copies directly to worthy capsuleers through the "loyalty point" program. Flag Cruisers like the Monitor are specialized in survivability and observation at the expense of virtually all other functions. Powerful shield generators and thick armor plating combine with the smallest signature radius of any cruiser to create one of the most durable ships ever seen in New Eden. The Monitor also enjoys impressive sensor capabilities and digital systems hardened against hostile electronic warfare. In exchange for these benefits the Monitor gives up virtually all offensive capabilities and utility. The Monitor is only able to |
Item description for "Monitor" (typeID 45534) |
| 532893 | Due to a recent change in location, your ship is temporarily invulnerable.
This invulnerability period will end early if you lock any target, activate any module, or take action to move your ship. |
Location Change Timer
Cause: A recent change in location. Consequence: Ship is invulnerable. Invulnerability period will end early if a target is locked, a module is activated, or ship is moved. |
<b>Cause:</b> A recent change in location. <b>Consequence:</b> Ship is invulnerable. This i |
UI/Crimewatch/Timers/InvulTooltip |
| 533133 | The Yoiul Blizzard firework is in truth an "icework" as it is a unique explosive charge that creates a storm of icy crystals in space, mimicking a wintry blizzard.
The fragmentary scraps of data that the empires used to construct the New Eden Standard Calendar provide a hint that a winter festival had some importance in the later months of the year for the legendary forbears of humanity. Not all inhabited worlds of New Eden have seasons but those that do mark the increased snow and wind of their winter equivalents in various ways. Note: this firework is designed for use in Standup Large Festival Launchers equipped to Upwell Structures. |
The Yoiul Blizzard firework is in truth an "icework" as it is a unique explosive charge that creates a storm of icy crystals in space, mimicking a wintry blizzard.
The fragmentary scraps of data that the empires used to construct the New Eden Standard Calendar provide a hint that a winter festival had some importance in the later months of the year for the legendary forebears of humanity. Not all inhabited worlds of New Eden have seasons but those that do mark the increased snow and wind of their winter equivalents in various ways. |
The Yoiul Blizzard firework is in truth an "icework" as it is a unique explosive charge that creates a storm of icy crystals in space, mimicking a wintry blizzard. The fragmentary scraps of data that the empires used to construct the New Eden Standard Calendar provide a hint that a winter festival had some importance in the later months of the year for the legendary forebears of humanity. Not all inhabited worlds of New Eden have seasons but those that do mark the increased snow and wind of their winter equivalents in various ways. Note: this firework is designed for use in Standup Large Festival Launchers equipped to Upwell Structures. |
Item description for "Yoiul Blizzard Firework" (typeID 47302) |
| 534303 | Triglavian Transfer Conduit | Transfer Conduit (Triglavian) | Item name for typeID 47685 (Warp Gate) | |
| 534304 | Triglavian Origin Conduit | Origin Conduit (Triglavian) | Item name for typeID 47686 (Warp Gate) | |
| 534348 | Great work! Time to go home, Captain. I need you to dock at your home station where I will transfer the recovered data to CONCORD.
Locate your home station in space, or in your Overview, then right-click on it and select 'Dock'. |
Great work! Time to go home, Captain. I need you to dock at your home station where I will transfer the recovered data to CONCORD. | Great work! Time to go home, Captain. I need you to dock at your home station where I will transfer the recovered data to CONCORD. Locate your home station in space, or in your Overview, then right-click on it and select <b>'Dock'</b>. |
|
| 534363 | The Agency is the primary tool used by capsuleers to discover opportunities available in New Eden.
Open the Agency from your NeoCom by clicking on the icon. |
The Agency is the primary tool used by capsuleers to discover opportunities available in New Eden. | The Agency is the primary tool used by capsuleers to discover opportunities available in New Eden. Open the Agency from your NeoCom by clicking on the icon. |
|
| 535449 | <color=ORANGE>{completedTasks}/{totalTasks}</color> Tasks Completed | |||
| 536556 | This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement. This rig provides the following bonuses: 25% bonus to all hitpoints and capacitor capacity 18% bonus to maximum targeting range 180% bonus to scan resolution +5 to maximum locked targets 42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries 5% reduction in material requirements for manufacturing jobs 60% reduction in time requirements for tech one ship manufacturing 50% reduction in time requirements for tech two ship manufacturing 15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs 40% reduction in time requirements for TE research jobs |
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement. This rig provides the following bonuses: 25% bonus to all hitpoints and capacitor capacity 18% bonus to maximum targeting range 180% bonus to scan resolution +5 to maximum locked targets 42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries 5% reduction in material requirements for manufacturing jobs 60% reduction in time requirements for tech one ship manufacturing 50% reduction in time requirements for tech two ship manufacturing 15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs 40% reduction in time requirements for TE research jobs The bonuses from this rig do not scale with system security status The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. |
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement. <b>This rig provides the following bonuses:</b> 25% bonus to all hitpoints and capacitor capacity 18% bonus to maximum targeting range 180% bonus to scan resolution +5 to maximum locked targets 42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries 5% reduction in material requirements for manufacturing jobs 60% reduction in time requirements for tech one ship manufacturing 50% reduction in time requirements for tech two ship manufacturing 15% reduction in isk requirements for ME research, TE research, and blueprint copy jobs 40% reduction in time requirements for TE research jobs The bonuses from this rig do not scale with system security status <b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b> |
Item description for "Upwell A3FPL Outpost Rig" (typeID 48027) |
| 536573 | This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement. This rig provides the following bonuses: 20% bonus to all hitpoints and capacitor capacity 18% bonus to maximum targeting range 180% bonus to scan resolution +5 to maximum locked targets 42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries 23% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs 50% reduction in time requirements for ME research, TE research, and blueprint copy jobs The bonuses from this rig do not scale with system security status The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. |
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement. This rig provides the following bonuses: 20% bonus to all hitpoints and capacitor capacity 18% bonus to maximum targeting range 180% bonus to scan resolution +5 to maximum locked targets 42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries 1% reduction in material requirements for manufacturing jobs 40% reduction in time requirements for tech two component manufacturing 23% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs 50% reduction in time requirements for ME research, TE research, and blueprint copy jobs The bonuses from this rig do not scale with system security status The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. |
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement. <b>This rig provides the following bonuses:</b> 20% bonus to all hitpoints and capacitor capacity 18% bonus to maximum targeting range 180% bonus to scan resolution +5 to maximum locked targets 42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries\n1% reduction in material requirements for manufacturing jobs 40% reduction in time requirements for tech two component manufacturing\n23% reduction in isk requirements for ME research, TE research, invention, and blueprint copy jobs 50% reduction in time requirements for ME research, TE research, and blueprint copy jobs The bonuses from this rig do not scale with system security status <b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b> |
Item description for "Upwell C2LF Outpost Rig" (typeID 48044) |
| 536599 | This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement. This rig provides the following bonuses: 25% bonus to all hitpoints and capacitor capacity 18% bonus to maximum targeting range 180% bonus to scan resolution +5 to maximum locked targets 42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries 10% bonus to reprocessing yield of all ice and ores The bonuses from this rig do not scale with system security status The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. |
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement. This rig provides the following bonuses: 25% bonus to all hitpoints and capacitor capacity 18% bonus to maximum targeting range 180% bonus to scan resolution +5 to maximum locked targets 42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries 5% reduction in material requirements for manufacturing jobs 60% reduction in time requirements for tech one ship manufacturing 50% reduction in time requirements for tech two ship manufacturing 10% bonus to reprocessing yield of all ice and ores The bonuses from this rig do not scale with system security status The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs. |
This special edition Standup rig has been installed by Upwell on this upgraded faction Fortizar. The Upwell Outpost Rigs represent the latest in structure technology, and have only been made available in limited quantities through the Upwell Outpost Upgrade Program of YC120. If this structure is destroyed or unanchored this rig will be lost forever without any chance of replacement. <b>This rig provides the following bonuses:</b> 25% bonus to all hitpoints and capacitor capacity 18% bonus to maximum targeting range 180% bonus to scan resolution +5 to maximum locked targets 42% reduction in capacitor use and 720% bonus to optimal range for Point Defense Batteries\n5% reduction in material requirements for manufacturing jobs 60% reduction in time requirements for tech one ship manufacturing 50% reduction in time requirements for tech two ship manufacturing\n10% bonus to reprocessing yield of all ice and ores The bonuses from this rig do not scale with system security status <b>The bonuses from this special edition rig override any similar bonuses from other Standup L-Set rigs.</b> |
Item description for "Upwell A3FPR Outpost Rig" (typeID 48070) |
| 536641 | This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Something has entered Abyssal Deadspace from this location and, presuming it survives the experience, will return here before too long. | This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Abyssal Deadspace can be entered from this location and, presuming they survive the experience, any ships inside will return here before long. | This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. |
Item description for "Abyssal Trace" (typeID 47833) |
| 536642 | This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Abyssal Deadspace can be entered from this location and, presuming it survives the experience, will return here before too long. | This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Abyssal Deadspace can be entered from this location and, presuming they survive the experience, any ships inside will return here before long. | This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Abyssal Deadspace can be entered from this location and, presuming |
Item description for "Abyssal Trace" (typeID 47458) |
| 536643 | This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Something has entered Abyssal Deadspace from this location and, presuming it survives the experience, will return here before too long. | This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Abyssal Deadspace can be entered from this location and, presuming they survive the experience, any ships inside will return here before long. | This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. |
Item description for "Abyssal Trace" (typeID 47834) |
| 537506 | We've decided to reward you for your efforts so far. A new ship and upgraded weapons are being made available. We hope you will find them useful, particularly in the coming tasks! | We've decided to reward you for your efforts so far. New ugraded weapons are being made available. We hope you will find them useful, particularly in the coming tasks! | We've decided to reward you for your efforts so far. |
|
| 537554 | EVE/UI/Operations/Tasks/Notifications:537554 | |||
| 538188 | You'll need to undock to begin, Captain. | |||
| 538209 | Fitting | |||
| 538210 | New ship, better guns | |||
| 538232 | When in space, click here to warp to the site | |||
| 538332 | Shared Item Filter | Load Shared Item Filter | Load Shared Item Filter | UI/Inventory/Filters/SharedItemFilter |
| 538356 | When you are ready to begin your mission, warp to the investigation site by clicking 'Warp To' on the Info Panel under the Investigation tab. | When you are ready to begin your mission, warp to the investigation site. | When you are ready to begin your mission, warp to the investigation site |
|
| 538371 | Warp to the investigation site by using the 'Warp To' button on the Info Panel. | |||
| 538439 | Open the Redeem Items window by clicking on the menu button at the top of the NeoCom, selecting Inventory, and clicking on 'Redeem Items'. | |||
| 538440 | You will find a frigate class vessel and new turrets in your Inventory. | |||
| 538458 | Fit your new turrets to the ship by clicking on the highlighted 'Fitting' button to open the fitting window, and dragging them onto your ship. The fitting window is where you change and view the weapons and modules on your ship.
Once the turrets have been fitted to your ship, drag the ammo onto your ship in the fitting window to load it into the turrets. If you have any excess, place it in the ship's cargo hold - you might need reserves in combat. |
Once the turrets have been fitted to your ship, drag the ammo onto your ship in the fitting window to load it into the turrets. If you have any excess, place it in the ship's cargo hold - you might need reserves in combat. |
||
| 538770 | Upwell Cargo Deposit description | Deposit cargo from your ship into an Upwell Structure while undocked directly outside the structure | Tooltips/Neocom/HangarTransfer_description | |
| 539156 | Boosters | Boosters & Implants | Boosters & Implants | |
| 539234 | You can see your afterburner underneath your weapons in the ship's HUD.
While active, the afterburner increases your ship's velocity. Click on the module to activate it. |
You can see your afterburner underneath your weapons in the ship's HUD.
While active, the afterburner increases your ship's velocity. |
You can see your afterburner underneath your weapons in the ship's HUD. While active, the afterburner increases your ship's velocity. |
|
| 539258 | B12 | Expired Basic 'Brainfreeze' Cerebral Accelerator | Item name for typeID 48613 (Booster) | |
| 539259 | S12 | Expired Standard 'Brainfreeze' Cerebral Accelerator | Item name for typeID 48614 (Booster) | |
| 539260 | A12 | Expired Advanced 'Brainfreeze' Cerebral Accelerator | Item name for typeID 48615 (Booster) | |
| 539261 | E12 | Expired Extended 'Brainfreeze' Cerebral Accelerator | E |
Item name for typeID 48616 (Booster) |
| 539358 | Next, warp to the investigation site using the 'Warp To' button in the Info Panel. | |||
| 539359 | Captain, recovered data points to a cloud formation as the site of a hidden Sleeper enclave.
Go there and scout it out. Warp to the site using 'Warp To' on the Info Panel. |
Captain, recovered data points to a cloud formation as the site of a hidden Sleeper enclave.
Go there and scout it out. |
Captain, recovered data points to a cloud formation as the site of a hidden Sleeper enclave. Go there and scout it out. |
|
| 539461 | We have another serious threat to deal with. We believe the Seekers are attempting bring more Sleeper drones here through a spatial conduit. Eliminate the Seekers so we can send in an assault team. | We have another serious threat to deal with. We believe the Seekers are attempting to bring more Sleeper drones here through a spatial conduit. Eliminate the Seekers so we can send in an assault team. | We have another serious threat to deal with. We believe the Seekers are attempting to bring more Sleeper drones here through a spatial conduit. Eliminate the Seekers so we can send in an assault team. | |
| 539574 | Boosters | Boosters & Implants | Boosters & Implants | |
| 539631 | To activate the Acceleration Gate, right-click on it in your Overview and select 'Activate Gate'. | |||
| 539707 | Congratulations, Captain! You successfully completed the first investigation mission.
Open the Agency, and click on the Seekers Investigation to select and activate another mission. |
Congratulations, Captain! You successfully completed the first investigation mission. | Congratulations, Captain! You successfully completed the first investigation mission. Open the Agency, and click on the Seekers Investigation to select and activate another mission. |
|
| 539712 | Excellent, Captain!
Before we proceed with the next mission, let's start skill training to acquire the skills needed to upgrade your ship. |
Excellent, Captain!
Before we proceed with the next mission, let's start skill training. |
Excellent, Captain! Before we proceed with the next mission, let's start skill training |
|
| 539715 | After your new turrets are fitted, you will be ready to test run your new and improved ship fitting by opening the Agency, clicking on 'The Seekers Investigation' and selecting and activating the next mission. | |||
| 539840 | Skill training is vital for your progression in New Eden, and the skills you choose will prepare you for your path in the stars.
You have been gifted with some skillbooks. To claim them you first need to dock at a station. Locate a station in the Overview, then right-click and select 'Dock'. |
Skill training is vital for your progression in New Eden, and the skills you choose will prepare you for your path in the stars. Please dock in your home station when you are ready to begin skill training. | Skill training is vital for your progression in New Eden, and the skills you choose will prepare you for your path in the stars. You have been gifted with some skillbooks. To claim them you first need to dock at a station. Locate a station in the Overview, then right-click and select <b>'Dock'</b> |
|
| 539966 | Placeholder 4 | Operation Permafrost | ||
| 539967 | Winter 2018 Event | Winter 2018 Event | ||
| 539969 | Placeholder 5 | Guardian's Gala | ||
| 539970 | Valentine's 2019 | Valentine's 2019 | ||
| 539971 | Feb 12-25, 2019 | Feb 12-25, 2019 | ||
| 540278 | Make sure to remember the names of the skillbooks then right-click on both skillbooks individually and click 'Inject Skill'.
Next, open your 'Character Sheet' by clicking on your character portrait in the Neocom. Under the 'Skills' tab, click in the category 'Spaceship Command' and locate your empire's frigate skill. Alternatively you can use the search field and type the skill name. |
Open your 'Character Sheet' by clicking on your character portrait in the Neocom. | Next, open your 'Character Sheet' by clicking on your character portrait in the Neocom. Under the 'Skills' tab, click in the category 'Spaceship Command' and locate your empire's frigate skill. Alternatively you can use the search field and type the skill name |
|
| 540279 | Locate the skill for your empire's frigate type and select 'Add Level 1 to queue'
Repeat these step with the second skill located under 'Gunnery'. |
Under the 'Skills' tab, click a category and select the skill you wish to train. I would recommend selecting the category 'Spaceship Command' and locate the skill also called 'Spaceship Command'. Double-click on the skill you wish to train to add it to the queue. | Repeat these step with the second skill located under 'Gunnery' |
|
| 540280 | Your skills are now training and once completed they will enable you to fly an upgraded ship. I will notify you when the skill training has completed.
To proceed with the combat missions open the Agency and click on the Combat Career Path to select and activate the next mission. |
Your skill is now training, I will notify you when the skill training has completed.
To proceed with the combat missions open the Agency and click on The Seekers Investigation to select and activate the next mission. |
Your skill To proceed with the combat missions open the Agency and click on |
|
| 540404 | Boosters manufactured. | Boosters & Implants manufactured. | Boosters & Implants manufactured. | |
| 540405 | Manufacturing of Boosters used to augment a pilot's abilities. | Manufacturing of Boosters & Implants used to augment a pilot's abilities. | Manufacturing of Boosters & Implants used to augment a pilot's abilities. | |
| 540847 | Login to receive rewards and have them delivered to your Redeeming Queue. | Login and claim rewards to have them delivered to your Redeeming Queue. | Login |
UI/LoginRewards/BottomText |
| 540885 | Our machinery cannot keep up with you!
Maybe you should take a little more time to analyze these delicate samples. Please allow a few minutes for our machines too cool down. |
Our machinery cannot keep up with you! Maybe you should take a little more time to analyze these delicate samples. Please allow a few minutes for our machines to cool down. |
Our machinery cannot keep up with you! Maybe you should take a little more time to analyze these delicate samples. Please allow a few minutes for our machines to |
UI/ProjectDiscovery/SpammingErrorBody |
| 541040 | Nov Ship Log 1 | Log Fragment 1 (Gala YC121) | Item name for typeID 48950 (Special Edition Commodities) | |
| 541045 | Nov Ship Log 2 | Log Fragment 2 (Gala YC121) | Item name for typeID 48951 (Special Edition Commodities) | |
| 541046 | Nov Ship Log 5 | Log Fragment 5 (Gala YC121) | Item name for typeID 48954 (Special Edition Commodities) | |
| 541047 | Nov Ship Log 3 | Log Fragment 3 (Gala YC121) | Item name for typeID 48952 (Special Edition Commodities) | |
| 541052 | Nov Ship Log 4 | Log Fragment 4 (Gala YC121) | Item name for typeID 48953 (Special Edition Commodities) | |
| 541375 | This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Abyssal Deadspace can be entered from this location and, presuming it survives the experience, will return here before too long. | This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Abyssal Deadspace can be entered from this location and, presuming they survive the experience, any ships inside will return here before long. | This infinitesimal but highly energetic tear in space-time is the trace left by a recently used Abyssal Filament. Abyssal Deadspace can be entered from this location and, presuming |
Item description for "Abyssal Trace" (typeID 48964) |
| 541474 | Captain, I was able to download some data into my memory core. Wait, there's an incoming enemy drone!
The ship's Overview will be useful here. The ship's Overview is a summary of objects of interest in space. The Overview is customizable and you can interact with items listed in it. Captain, approach the Seeker to get into engagement range. |
Captain, I was able to download some data into my memory core. Wait, there's an incoming enemy drone!
The ship's Overview will be useful here. The ship's Overview is a summary of objects of interest in space. The Overview is customizable and you can interact with items listed in it. |
Captain, I was able to download some data into my memory core. Wait, there's an incoming enemy drone! The ship's <b>Overview</b> will be useful here. The ship's Overview is a summary of objects of interest in space. The Overview is customizable and you can interact with items listed in it. Captain, <b>approach</b> the Seeker to get into engagement range. |
|
| 541475 | One way to maintain range from an enemy is to orbit it, Captain. You should do this before opening fire.
Right-click on the Seeker and select 'Orbit at 500m' to begin circling it. |
One way to maintain range from an enemy is to orbit it, Captain. You should do this before opening fire. | One way to maintain range from an enemy is to <b>orbit</b> it, Captain. You should do this before opening fire. Right-click on the Seeker and select <b>'Orbit at 500m'</b> to begin circling it. |
|
| 541476 | Captain, try and establish a sensor lock on the Seeker. This is necessary for your weapons to target it.
Right-click on the Seeker and select 'Lock Target'. |
Captain, try and establish a sensor lock on the Seeker. This is necessary for your weapons to target it. | Captain, try and establish a sensor <b>lock</b> on the Seeker. This is necessary for your weapons to target it. Right-click on the Seeker and select <b>'Lock Target'</b>. |
|
| 541843 | You should now undock to begin your journey to the Career Agent. | |||
| 541844 | Captain, the next stargate in your route will always have a yellow icon. Find this gate in the overview, right-click and select 'Jump' to begin travelling to your destination.
The agent may be many systems away, you can continue to jump through each stargates that has a yellow icon until you reach your destination. You can also activate the autopilot to automatically warp and jump your ship towards your destination. While useful, the autopilot is not as fast as manually travelling from gate to gate. |
Captain, the next stargate in your route will always have a yellow icon. | Captain, the next stargate in your route will always have a yellow icon. The agent may be many systems away, you can continue to <b>jump</b> through each stargates that has a yellow icon until you reach your destination. You can also activate the <b>autopilot</b> to automatically warp and jump your ship towards your destination. While useful, the autopilot is not as fast as manually travelling from gate to gate. |
|
| 541947 | Too late, Captain! The ship has been destroyed but we may be able to recover the data they mentioned.
First, let's try finding the wreck in space. To do this hold down the left mouse button and move your mouse around to rotate the camera. |
Too late, Captain! The ship has been destroyed but we may be able to recover the data they mentioned.
First, let's try finding the wreck in space. |
Too late, Captain! The ship has been destroyed but we may be able to recover the data they mentioned. First, let's try finding the wreck in space. To do this <b>hold down</b> the <b>left mouse button</b> and move your mouse around to rotate the camera. |
|
| 542052 | Use fitting to equip a new ship | Use fitting to equip new weapons | Use fitting to equip |
|
| 542106 | EVE/UI/Operations/Tasks/Notifications:542106 | |||
| 542623 | Warp to Site | |||
| 542707 | Triglavian Proving Conduit | Proving Conduit (Triglavian) | Item name for typeID 49563 (Warp Gate) | |
| 542820 | No Valid Options | No Valid Options | UI/Fleet/NoValidOptions | |
| 542840 | A chemical flux in strangely distorted mineral form produced by the subtle, yet profound effects of the intermediate deadspace environment, Chromodynamic Tricarboxyls are principally obtained by mining and reprocessing certain rare ores to be found in deadspace, such as the weirdly glowing Cthonic Attar asteroids.
Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. A darker use is the refinement of the strange material into "Deathglow", a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden. |
A chemical flux in strangely distorted mineral form produced by the subtle, yet profound effects of the intermediate deadspace environment, Chromodynamic Tricarboxyls are principally obtained by mining and reprocessing certain rare ores to be found in deadspace, such as the weirdly glowing Cthonic Attar and Amethystic Crystallite asteroids.
With increasing interest in the useful properties of these compounds, other sources have been discovered, typically in extreme or isolated space environments where gravitational effects may vary unpredictably. Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. A darker use is the refinement of the strange material into "Deathglow", a deeply mind-altering illegal booster that has recently found its way into the underground markets of New Eden. |
A chemical flux in strangely distorted mineral form produced by the subtle, yet profound effects of the intermediate deadspace environment, Chromodynamic Tricarboxyls are principally obtained by mining and reprocessing certain rare ores to be found in deadspace, such as the weirdly glowing Cthonic Attar a With increasing interest in the useful properties of these compounds, other sources have been discovered, typically in extreme or isolated space environments where gravitational effects may vary unpredictably. Chromodynamic Tricarboxyls may be unstable but they have many uses, including use as a catalyzing material in synaptic acceleration implants and boosters. |
Item description for "Chromodynamic Tricarboxyls" (typeID 48927) |
| 542946 | Women's 'Domino Turqoise' Facial Augmentation | Women's 'Domino Turquoise' Facial Augmentation | Women's 'Domino Turquoise' Facial Augmentation | Item name for typeID 49673 (Augmentations) |
| 542954 | The {groupName} > {[item]typeID.name} skill has been injected and is read to train given that its skill prerequisites have been met | The {groupName} > {[item]typeID.name} skill has been injected and is ready to train given that its skill prerequisites have been met | The <b>{groupName} > {[item]typeID.name}</b> skill has been injected and is ready to train given that its skill prerequisites have been met | Notifications/SkillInjected |
| 542965 | Men's 'Domino Turqoise' Facial Augmentation | Men's 'Domino Turquoise' Facial Augmentation | Men's 'Domino Turquoise' Facial Augmentation | Item name for typeID 49682 (Augmentations) |
| 543028 | This package is {volume} m³ and you are paying {numISK}/m³ | This package is <b>{volume} m³</b> and you are paying <b>{numISK}</b>/m³ | UI/Contracts/ContractsService/CourierHintIskM3 | |
| 543034 | Winter Event Structure | Automated Frostline Condensate Separation Rig | Item name for typeID 49699 (Large Collidable Object) | |
| 543064 | Turn Off History Visablity for '{settingName}' | Turn off history visibility for '{settingName}' | Turn |
Notifications/NotificationWidget/TurnHistoryVisibilityOff |
| 543065 | Turn On History Visablity for '{settingName}' | Turn on history visibility for '{settingName}' | Turn |
Notifications/NotificationWidget/TurnHistoryVisibilityOn |
| 543066 | Turn Off Popup for '{settingName}' | Turn off popup for '{settingName}' | Turn |
Notifications/NotificationWidget/TurnPopupOff |
| 543067 | Turn On Popup for '{settingName}' | Turn on popup for '{settingName}' | Turn |
Notifications/NotificationWidget/TurnPopupOn |
| 543102 | 'Domino Turqoise' Augmentation Crate | 'Domino Turquoise' Augmentation Crate | 'Domino Turquoise' Augmentation Crate | Item name for typeID 49705 (Special Edition Commodities) |
| 543193 | Guristas Lab Rats | Guristas Lab Rats | ||
| 543194 | Defeat Guristas | Defeat Guristas | ||
| 543195 | Defeat any ships defending Guristas research and development sites. | Defeat any ships defending Guristas research and development sites. | ||
| 543196 | Guristas Lab Rats | Guristas Lab Rats | ||
| 543197 | Defeat Guristas | Defeat Guristas | ||
| 543198 | Defeat any ships defending Guristas research and development sites. | Defeat any ships defending Guristas research and development sites. | ||
| 543199 | Guristas Lab Rats | Guristas Lab Rats | ||
| 543200 | Defeat Guristas | Defeat Guristas | ||
| 543202 | Guristas Lab Rats | Guristas Lab Rats | ||
| 543203 | Defeat Guristas | Defeat Guristas | ||
| 543204 | Defeat any ships defending Guristas research and development sites. | Defeat any ships defending Guristas research and development sites. | ||
| 543205 | Guristas Lab Rats | Guristas Lab Rats | ||
| 543208 | Guristas Lab Rats | Guristas Lab Rats | ||
| 543209 | Defeat Guristas | Defeat Guristas | ||
| 543211 | Guristas Lab Rats | Guristas Lab Rats | ||
| 543212 | Defeat Guristas | Defeat Guristas | ||
| 543213 | Defeat any ships defending Guristas research and development sites. | Defeat any ships defending Guristas research and development sites. | ||
| 543214 | Guristas Lab Rats | Guristas Lab Rats | ||
| 543215 | Defeat Guristas | Defeat Guristas | ||
| 543216 | Defeat any ships defending Guristas research and development sites. | Defeat any ships defending Guristas research and development sites. | ||
| 543217 | Guristas Lab Rats | Guristas Lab Rats | ||
| 543218 | Defeat Guristas | Defeat Guristas | ||
| 543220 | Guristas Lab Rats | Guristas Lab Rats | ||
| 543223 | Guristas Lab Rats | Guristas Lab Rats | ||
| 543224 | Defeat Guristas | Defeat Guristas | ||
| 543225 | Defeat any ships defending Guristas research and development sites. | Defeat any ships defending Guristas research and development sites. | ||
| 543226 | Mad Scientists | Mad Scientists | ||
| 543227 | Destroy Guristas Research Convoys | Destroy Guristas Research Convoys | ||
| 543231 | Destroy any research ships attempting to escape Guristas research and development sites. | Destroy any research ships attempting to escape Guristas research and development sites. | ||
| 543232 | Mad Scientists | Mad Scientists | ||
| 543235 | Mad Scientistss | Mad Scientistss | ||
| 543236 | Destroy Guristas Research Convoys | Destroy Guristas Research Convoys | ||
| 543237 | Destroy any research ships attempting to escape Guristas research and development sites. | Destroy any research ships attempting to escape Guristas research and development sites. | ||
| 543241 | Mad Scientists | Mad Scientists | ||
| 543242 | Destroy Guristas Research Convoys | Destroy Guristas Research Convoys | ||
| 543243 | Destroy any research ships attempting to escape Guristas research and development sites. | Destroy any research ships attempting to escape Guristas research and development sites. | ||
| 543244 | Mad Scientists | Mad Scientists | ||
| 543245 | Destroy Guristas Research Convoys | Destroy Guristas Research Convoys | ||
| 543246 | Destroy any research ships attempting to escape Guristas research and development sites. | Destroy any research ships attempting to escape Guristas research and development sites. | ||
| 543250 | Mad Scientist | Mad Scientist | ||
| 543253 | Mad Scientists | Mad Scientists | ||
| 543254 | Destroy Guristas Research Convoys | Destroy Guristas Research Convoys | ||
| 543256 | Mad Scientists | Mad Scientists | ||
| 543259 | Mad Scientists | Mad Scientists | ||
| 543260 | Destroy Guristas Research Convoys | Destroy Guristas Research Convoys | ||
| 543261 | Destroy any research ships attempting to escape Guristas research and development sites. | Destroy any research ships attempting to escape Guristas research and development sites. | ||
| 543265 | Mad Scientists | Mad Scientists | ||
| 543266 | Destroy Guristas Research Convoys | Destroy Guristas Research Convoys | ||
| 543267 | Destroy any research ships attempting to escape Guristas research and development sites. | Destroy any research ships attempting to escape Guristas research and development sites. | ||
| 543268 | Mad Scientists | Mad Scientists | ||
| 543269 | Destroy Guristas Research Convoys | Destroy Guristas Research Convoys | ||
| 543271 | Mad Scientists | Mad Scientists | ||
| 543272 | Destroy Guristas Research Convoys | Destroy Guristas Research Convoys | ||
| 543274 | Mad Scientists | Mad Scientists | ||
| 543275 | Destroy Guristas Research Convoys | Destroy Guristas Research Convoys | ||
| 543276 | Destroy any research ships attempting to escape Guristas research and development sites. | Destroy any research ships attempting to escape Guristas research and development sites. | ||
| 543277 | Mad Scientists | Mad Scientists | ||
| 543278 | Destroy Guristas Research Convoys | Destroy Guristas Research Convoys | ||
| 543280 | Mad Scientists | Mad Scientists | ||
| 543281 | Destroy Guristas Research Convoys | Destroy Guristas Research Convoys | ||
| 543282 | Destroy any research ships attempting to escape Guristas research and development sites. | Destroy any research ships attempting to escape Guristas research and development sites. | ||
| 543283 | Mad Scientists | Mad Scientists | ||
| 543284 | Destroy Guristas Research Convoys | Destroy Guristas Research Convoys | ||
| 543285 | Destroy any research ships attempting to escape Guristas research and development sites. | Destroy any research ships attempting to escape Guristas research and development sites. | ||
| 543286 | Mad Scientists | Mad Scientists | ||
| 543287 | Destroy Guristas Research Convoys | Destroy Guristas Research Convoys | ||
| 543288 | Destroy any research ships attempting to escape Guristas research and development sites. | Destroy any research ships attempting to escape Guristas research and development sites. | ||
| 543289 | Mad Scientists | Mad Scientists | ||
| 543290 | Destroy Guristas Research Convoys | Destroy Guristas Research Convoys | ||
| 543291 | Destroy any research ships attempting to escape Guristas research and development sites. | Destroy any research ships attempting to escape Guristas research and development sites. | ||
| 543292 | Mad Scientists | Mad Scientists | ||
| 543295 | Mad Scientists | Mad Scientists | ||
| 543296 | Destroy Guristas Research Convoys | Destroy Guristas Research Convoys | ||
| 543297 | Destroy any research ships attempting to escape Guristas research and development sites. | Destroy any research ships attempting to escape Guristas research and development sites. | ||
| 543324 | {ownerName} contols the destination system | {ownerName} controls the destination system | {ownerName} controls the destination system | UI/GateIcons/DestSystemOwner |
| 543365 | Winter Test | Ice Dwarf | ||
| 543378 | bonus to Medium Precursor Turret optimal range | bonus to Heavy Entropic Disintegrator optimal range | bonus to <a href=showinfo:47871> |
|
| 543380 | bonus to Medium Precursor Turret damage | bonus to Heavy Entropic Disintegrator damage | bonus to <a href=showinfo:47871> |
|
| 543386 | bonus to Small Precursor Weapon optimal range | bonus to Light Entropic Disintegrator optimal range | bonus to <a href=showinfo:47870> |
|
| 543391 | bonus to Small Precursor Weapon damage | bonus to Light Entropic Disintegrator damage | bonus to <a href=showinfo:47870> |
|
| 543392 | bonus to Small Precursor Weapon optimal range | bonus to Light Entropic Disintegrator optimal range | bonus to <a href=showinfo:47870> |
|
| 543399 | Ice Dwarf Planet | Ice Dwarf Planet | Item name for typeID 49747 (Non-Interactable Object) | |
| 543475 | Onslaught Accelerator | Onslaught Accelerator | Item name for typeID 49753 (Booster) | |
| 543476 | The compounds are only guaranteed to function until YC 120-11-19.
Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid uptake of skill-related neural data. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 144 hours. |
The compounds are only guaranteed to function until YC 120-11-19. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid uptake of skill-related neural data. It will cease to function after 72 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. Heightened knowledge of Biology will increase this time up to 144 hours. |
Item description for "Onslaught Accelerator" (typeID 49753) | |
| 543546 | A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace.
The Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. |
A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace.
The Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva |
A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace. The Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. <i>By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle.</i> – partial translation of data included in recovered design schematics of the Rodiva |
Item description for "Rodiva" (typeID 49712) |
| 543547 | The first modification of Triglavian ship design using the methods of Tech II invention and construction, the Zarmazd builds on the Collective's Rodiva-class support cruiser to create a logistics cruiser adapted for capsuleer use. The Zarmazd's design combines elements of the Amarr Guardian-class armor logistics cruiser's technology with the Triglavian ship frame, energy system and signature adaptive mutaplasmid repair system.
The Zarmazd's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. |
The first modification of Triglavian ship design using the methods of Tech II invention and construction, the Zarmazd builds on the Collective's Rodiva-class support cruiser to create a logistics cruiser adapted for capsuleer use. The Zarmazd's design combines elements of the Amarr Guardian-class armor logistics cruiser's technology with the Triglavian ship frame, energy system and signature adaptive mutaplasmid repair system.
The Zarmazd's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. "It proved possible to adapt the ship specifications provided to incorporate some of the improvements found in our own advanced logistics cruisers. The Guardian's high-output nanofabbers were readily altered to support the production of armor-repair mutaplasmids and, while the engineering challenges were novel, the increased flow and unusual nanotopography were ultimately incorporated without great difficulty. It should be noted that any competent nanotech engineer could reproduce these adaptations using the Rodiva's specifications as a basis." – excerpt from a report from the Office of the Fabricator-General of the Imperial Navy |
The first modification of Triglavian ship design using the methods of Tech II invention and construction, the Zarmazd builds on the Collective's <i>Rodiva</i>-class support cruiser to create a logistics cruiser adapted for capsuleer use. The Zarmazd's design combines elements of the Amarr <i>Guardian</i>-class armor logistics cruiser's technology with the Triglavian ship frame, energy system and signature adaptive mutaplasmid repair system. The Zarmazd's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. As the armor-repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor-repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. "It proved possible to adapt the ship specifications provided to incorporate some of the improvements found in our own advanced logistics cruisers. The Guardian's high-output nanofabbers were readily altered to support the production of armor-repair mutaplasmids and, while the engineering challenges were novel, the increased flow and unusual nanotopography were ultimately incorporated without great difficulty. It should be noted that any competent nanotech engineer could reproduce these adaptations using the Rodiva's specifications as a basis." – excerpt from a report from the Office of the Fabricator-General of the Imperial Navy |
Item description for "Zarmazd" (typeID 49713) |
| 543552 | This Triglavian structure is designed to function as a transfer conduit between stable zones within Abyssal Deadspace pockets. The zones this type of conduit leads to seem to be more secure and are either waystations of some kind, or perhaps have a social or ritual purpose for the Triglavian Collective. As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable. | Warning: CONCORD has established that conduits of this type lead to areas of Abyssal Deadspace where combat with other capsuleers will ensue!
This Triglavian structure is designed to function as a transfer conduit between stable zones within Abyssal Deadspace pockets. The zones this type of conduit leads to seem to be more secure and are either waystations of some kind, or perhaps have a social or ritual purpose for the Triglavian Collective. As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable. |
<b>Warning: CONCORD has established that conduits of this type lead to areas of Abyssal Deadspace where combat with other capsuleers will ensue!</b> This Triglavian structure is designed to function as a transfer conduit between stable zones within Abyssal Deadspace pockets. The zones this type of conduit leads to seem to be more secure and are either waystations of some kind, or perhaps have a social or ritual purpose for the Triglavian Collective. As with most Triglavian technology, the power for this device is drawn from harnessed space-time singularities. As the conduit clearly uses an array of three such singularities, the energy requirements must be considerable. |
Item description for "Proving Conduit (Triglavian)" (typeID 49563) |
| 543567 | Winter_ENV_S1_01a | Winter_ENV_S1_01a | Item name for typeID 49754 (Cloud) | |
| 543568 | Winter_Cloud_R2 | Winter_Cloud_R2 | Item name for typeID 49755 (Non-Interactable Object) | |
| 543585 | This container contains a special gift set of female and male versions of the 'Domino Turqoise' Facial Augmentation. | This container contains a special gift set of female and male versions of the 'Domino Turquoise' Facial Augmentation. | This container contains a special gift set of female and male versions of the 'Domino Turquoise' Facial Augmentation. | Item description for "'Domino Turquoise' Augmentation Crate" (typeID 49705) |
| 543627 | Frostline Industrial Warehouse Unit | Frostline Industrial Warehouse Unit | Item name for typeID 49759 (Irregular Container) | |
| 543641 | Mordu's Legionnaire | Mordu's Legionnaire | Item name for typeID 49763 (Irregular Frigate) | |
| 543642 | Mordu's Decurion | Mordu's Decurion | Item name for typeID 49764 (Irregular Cruiser) | |
| 543643 | Mordu's Centurion | Mordu's Centurion | Item name for typeID 49765 (Irregular Battleship) | |
| 543648 | Test Dungeon | Test Dungeon | ||
| 543649 | To do this hold down the left mouse button and move your mouse around to rotate the camera. | To do this <b>hold down</b> the <b>left mouse button</b> and move your mouse around to rotate the camera. | ||
| 543650 | Captain, approach the Seeker to get into engagement range. | Captain, <b>approach</b> the Seeker to get into engagement range. | ||
| 543651 | Right-click on the Seeker and select 'Orbit at 500m' to begin circling it. | Right-click on the Seeker and select <b>'Orbit at 500m'</b> to begin circling it. | ||
| 543652 | Right-click on the Seeker and select 'Lock Target'. | Right-click on the Seeker and select <b>'Lock Target'</b>. | ||
| 543653 | {name1} purchased a skill ({[item]arg1.name}) | {name1} purchased a skill ({[item]arg1.name}) | UI/Generic/FormatReference/SkillPurchaseDescription | |
| 543654 | Locate your home station in space, or in your Overview, then right-click on it and select 'Dock'. | Locate your home station in space, or in your Overview, then right-click on it and select <b>'Dock'</b>. | ||
| 543655 | Click on this icon in your Neocom to open The Agency. | Click on this icon in your Neocom to open The Agency. | ||
| 543656 | Structure Transfers | Structure Transfers | UI/Corporations/CorpUIHome/AcceptsTransferredStructures | |
| 543657 | Accepts Structure Transfers | Accepts Structure Transfers | UI/Corporations/CorpUIHome/AcceptsTransferredStructuresYes | |
| 543658 | Rejects Structure Transfers | Rejects Structure Transfers | UI/Corporations/CorpUIHome/AcceptsTransferredStructuresNo | |
| 543659 | Change to Reject | Change to Reject | UI/Corporations/CorpUIHome/ChangeAcceptStructureToReject | |
| 543660 | Change to Accept | Change to Accept | UI/Corporations/CorpUIHome/ChangeAcceptStructureToAccept | |
| 543661 | When a corporation is set to accept structure transfers, other corporations may freely donate structures to the corporation. Be aware that owning at least one structure makes a corporation or alliance eligible to declare formal wars and to have formal wars declared against them.
When a corporation is set to not accept structure transfers, any attempts to donate a structure to the corporation will be automatically rejected. A corporation's CEO/directors may change this setting as they wish, with no delay before the change takes effect. |
When a corporation is set to accept structure transfers, other corporations may freely donate structures to the corporation. Be aware that owning at least one structure makes a corporation or alliance eligible to declare formal wars and to have formal wars declared against them. When a corporation is set to not accept structure transfers, any attempts to donate a structure to the corporation will be automatically rejected. A corporation's CEO/directors may change this setting as they wish, with no delay before the change takes effect. |
UI/Corporations/CorpUIHome/AcceptTransferredStructureExplanation | |
| 543665 | Heavy Mutadaptive Remote Armor Repairer I | Heavy Mutadaptive Remote Armor Repairer I | Item name for typeID 49770 (Mutadaptive Remote Armor Repairer) | |
| 543666 | Heavy Mutadaptive Scoped Remote Armor Repairer | Heavy Mutadaptive Scoped Remote Armor Repairer | Item name for typeID 49771 (Mutadaptive Remote Armor Repairer) | |
| 543667 | Heavy Mutadaptive Compact Remote Armor Repairer | Heavy Mutadaptive Compact Remote Armor Repairer | Item name for typeID 49772 (Mutadaptive Remote Armor Repairer) | |
| 543668 | Heavy Mutadaptive Remote Armor Repairer II | Heavy Mutadaptive Remote Armor Repairer II | Item name for typeID 49773 (Mutadaptive Remote Armor Repairer) | |
| 543669 | Perun Heavy Mutadaptive Remote Armor Repairer | Perun Heavy Mutadaptive Remote Armor Repairer | Item name for typeID 49774 (Mutadaptive Remote Armor Repairer) | |
| 543670 | Heavy Mutadaptive Remote Armor Repairer I Blueprint | Heavy Mutadaptive Remote Armor Repairer I Blueprint | Item name for typeID 49775 (Mutadaptive Remote Armor Repairer Blueprint) | |
| 543671 | Heavy Mutadaptive Scoped Remote Armor Repairer Blueprint | Heavy Mutadaptive Scoped Remote Armor Repairer Blueprint | Item name for typeID 49776 (Mutadaptive Remote Armor Repairer Blueprint) | |
| 543672 | Heavy Mutadaptive Compact Remote Armor Repairer Blueprint | Heavy Mutadaptive Compact Remote Armor Repairer Blueprint | Item name for typeID 49777 (Mutadaptive Remote Armor Repairer Blueprint) | |
| 543673 | Heavy Mutadaptive Remote Armor Repairer II Blueprint | Heavy Mutadaptive Remote Armor Repairer II Blueprint | Item name for typeID 49778 (Mutadaptive Remote Armor Repairer Blueprint) | |
| 543674 | Perun Heavy Mutadaptive Remote Armor Repairer Blueprint | Perun Heavy Mutadaptive Remote Armor Repairer Blueprint | Item name for typeID 49779 (Mutadaptive Remote Armor Repairer Blueprint) | |
| 543675 | Copy Contract - Division: {divisionName} | Copy Contract - Division: {divisionName} | UI/Contracts/ContractsWindow/CopyContractDivisionName | |
| 543676 | Copy Contract from Division | Copy Contract from Division | UI/Contracts/ContractsWindow/CopyContractFromDivision | |
| 543677 | Previously Viewed Contracts | Previously Viewed Contracts | UI/Contracts/ContractsWindow/PreviouslyViewedContracts | |
| 543678 | Are you sure you wish to accept structures that are transferred to your corporation? Owning at least one structure makes a corporation or alliance eligible to declare formal wars and to have formal wars declared against them. | Are you sure you wish to accept structures that are transferred to your corporation? Owning at least one structure makes a corporation or alliance eligible to declare formal wars and to have formal wars declared against them. | ||
| 543679 | Accept Transferred Structures? | Accept Transferred Structures? | ||
| 543680 | Are you sure you wish to decline any structures that are transferred to your corporation? | Are you sure you wish to decline any structures that are transferred to your corporation? | ||
| 543681 | Decline Transferred Structures? | Decline Transferred Structures? | ||
| 543682 | Approach the wreck | Approach the wreck | ||
| 543689 | This will be the first structure controlled by your corporation or alliance. Owning at least one structure makes a corporation or alliance eligible to declare formal wars and to have formal wars declared against them. | This will be the first structure controlled by your corporation or alliance. Owning at least one structure makes a corporation or alliance eligible to declare formal wars and to have formal wars declared against them. | UI/Structures/Deployment/FirstStructureWarning | |
| 543690 | This will be the first structure controlled by your corporation or alliance. Owning at least one structure makes a corporation or alliance eligible to declare formal wars and to have formal wars declared against them.
Do you wish to continue launching this structure for your corporation? |
This will be the first structure controlled by your corporation or alliance. Owning at least one structure makes a corporation or alliance eligible to declare formal wars and to have formal wars declared against them. Do you wish to continue launching this structure for your corporation? |
||
| 543691 | Become Eligible for the War Declaration System? | Become Eligible for the War Declaration System? | ||
| 543713 | Winter Event Camera Lock | Winter Event Camera Lock | Item name for typeID 49782 (#System) | |
| 543714 | Camera pitch locking for winter planet dungeon | Camera pitch locking for winter planet dungeon | Item description for "Winter Event Camera Lock" (typeID 49782) | |
| 543721 | Click "Warp to Location" on the Info Panel under the Investigation tab. | Click "Warp to Location" on the Info Panel under the Investigation tab. | ||
| 543722 | Please try again later. Alternatively, you can also find and purchase skill books on the regional market. | Please try again later. Alternatively, you can also find and purchase skill books on the regional market. | ||
| 543723 | Unable to purchase skill | Unable to purchase skill | ||
| 543727 | Click on this icon in your NEOCOM to open The Agency, then select The Seekers Investigation and activate another mission. | Click on this icon in your NEOCOM to open The Agency, then select The Seekers Investigation and activate another mission. | ||
| 543728 | War Eligible | War Eligible | UI/WarPermit/CorpStatusWarAllowed | |
| 543729 | Not War Eligible | Not War Eligible | UI/WarPermit/CorpStatusWarNotAllowed | |
| 543730 | War Eligibility Unknown | War Eligibility Unknown | UI/WarPermit/CorpStatusWarPermitUnknown | |
| 543731 | Corporations and Alliances that control at least one structure in space become eligible to participate in the formal war declaration system as attackers, defenders, and allies.
If the final structure owned by one of the sides of a current war is removed from space, the war will become invalid and end approximately 24 hours later. |
Corporations and Alliances that control at least one structure in space become eligible to participate in the formal war declaration system as attackers, defenders, and allies. If the final structure owned by one of the sides of a current war is removed from space, the war will become invalid and end approximately 24 hours later. |
UI/WarPermit/WarPermitExplanation | |
| 543732 | War Eligibility | War Eligibility | UI/WarPermit/WarPermitStatus | |
| 543733 | War Eligibility: {warPermitStatus} | War Eligibility: {warPermitStatus} | UI/WarPermit/WarPermitWithStatus | |
| 543737 | Skill Purchase | Skill Purchase | UI/Generic/FormatReference/SkillPurchaseName | |
| 543741 | Warp to the investigation site by using the 'Warp To' button on the Info Panel. | Warp to the investigation site by using the 'Warp To' button on the Info Panel. | ||
| 543742 | Locate a station in the Overview, then right-click and select 'Dock'. | Locate a station in the Overview, then right-click and select <b>'Dock'</b>. | ||
| 543743 | To activate it, click on the module in your ship's HUD. | To activate it, click on the module in your ship's HUD. | ||
| 543744 | The agent may be many systems away, you can continue to jump through each stargate that has a yellow icon until you reach your destination. | The agent may be many systems away, you can continue to <b>jump</b> through each stargate that has a yellow icon until you reach your destination. | ||
| 543745 | Find this gate in the overview, right-click and select 'Jump' to begin travelling to your destination. | Find this gate in the overview, right-click and select <b>'Jump'</b> to begin travelling to your destination. | ||
| 543746 | You can also activate the autopilot to automatically warp and jump your ship towards your destination.
While useful, the autopilot is not as fast as manually travelling from gate to gate. |
You can also activate the <b>autopilot</b> to automatically warp and jump your ship towards your destination. While useful, the autopilot is not as fast as manually travelling from gate to gate. |
||
| 543747 | Your corporation is now eligible to declare a formal war or have war declared on you. This could be because your corporation and/or one of the corporations in your alliance owns a structure deployed in space. |
Your corporation is now eligible to declare a formal war or have war declared on you. This could be because your corporation and/or one of the corporations in your alliance owns a structure deployed in space. |
Notifications/bodyCorpBecameWarEligible | |
| 543748 | Your corporation is now eligible for formal war declarations | Your corporation is now eligible for formal war declarations | Notifications/subjCorpBecameWarEligible | |
| 543749 | Your corporation is no longer eligible to declare a formal war or have war declared on it. Neither your corporation nor any of the corporations in your alliance own a structure deployed in space at this time. If your corporation or alliance is currently involved in a formal war, that war will end in 24 hours. |
Your corporation is no longer eligible to declare a formal war or have war declared on it. Neither your corporation nor any of the corporations in your alliance own a structure deployed in space at this time. If your corporation or alliance is currently involved in a formal war, that war will end in 24 hours. |
Notifications/bodyCorpNoLongerWarEligible | |
| 543750 | Your corporation is no longer eligible for formal war declarations | Your corporation is no longer eligible for formal war declarations | Notifications/subjCorpNoLongerWarEligible | |
| 543751 | Corporation Now War Eligible | Corporation Now War Eligible | Notifications/NotificationNames/CorpBecameWarEligible | |
| 543752 | Corporation No Longer War Eligible | Corporation No Longer War Eligible | Notifications/NotificationNames/CorpNoLongerWarEligible | |
| 543753 | Next, warp to the investigation site using the 'Warp to Location' button in the Info Panel. | Next, warp to the investigation site using the 'Warp to Location' button in the Info Panel. | ||
| 543754 | Warp to the site using 'Warp To' on the Info Panel. | Warp to the site using 'Warp To' on the Info Panel. | ||
| 543755 | To activate the Acceleration Gate, right-click on it in your Overview and select 'Activate Gate'. | To activate the Acceleration Gate, right-click on it in your Overview and select <b>'Activate Gate'</b>. | ||
| 543756 | Polar Gate North | Polar Gate North | Item name for typeID 49784 (Warp Gate) | |
| 543757 | Polar Gate West | Polar Gate West | Item name for typeID 49785 (Warp Gate) | |
| 543758 | Polar Gate East | Polar Gate East | Item name for typeID 49786 (Warp Gate) | |
| 543759 | Hiemal Tricarboxyl Vapor | Hiemal Tricarboxyl Vapor | Item name for typeID 49787 (Harvestable Cloud) | |
| 543760 | Event NPCS | Event NPCS | ||
| 543761 | Defeat Mordus Legion | Defeat Mordus Legion | ||
| 543762 | Defeat any Mordus ships defending the event site | Defeat any Mordus ships defending the event site | ||
| 543763 | Spectrographic analyses of this vapor cloud's composition indicates the presence of trace amounts of sublimed chromodynamic tricarboxyl compounds.
Processing these gases at an appropriate facility should yield usable quantities of chromodynamic tricarboxyls. |
Spectrographic analyses of this vapor cloud's composition indicates the presence of trace amounts of sublimed chromodynamic tricarboxyl compounds. Processing these gases at an appropriate facility should yield usable quantities of chromodynamic tricarboxyls. |
Item description for "Hiemal Tricarboxyl Vapor" (typeID 49787) | |
| 543764 | Event NPCs w Med | Event NPCs w Med | ||
| 543765 | Defeat Mordus Legion | Defeat Mordus Legion | ||
| 543766 | While using medium-sized weapons, defeat any Mordus ships defending the event site. | While using medium-sized weapons, defeat any Mordus ships defending the event site. | ||
| 543770 | Frostline Logistics Node | Frostline Logistics Node | Item name for typeID 49788 (Scatter Container) | |
| 543771 | Hiemal Tricarboxyl Condensate | Hiemal Tricarboxyl Condensate | Item name for typeID 49789 (Temporal Resources) | |
| 543772 | Mutadaptive Remote Armor Repairer | Mutadaptive Remote Armor Repairer | Group description for group ID 2018 | |
| 543773 | Mutadaptive Remote Armor Repairer Blueprint | Mutadaptive Remote Armor Repairer Blueprint | Group description for group ID 2019 | |
| 543781 | ML-EKP 'Polybolos' Ballistic Control System | ML-EKP 'Polybolos' Ballistic Control System | Item name for typeID 49790 (Ballistic Control system) | |
| 543782 | A computer system designed for monitoring and guiding missiles in flight, modified by Mordu's Legion to enhance kill probability of missiles against faster targets. | A computer system designed for monitoring and guiding missiles in flight, modified by Mordu's Legion to enhance kill probability of missiles against faster targets. | Item description for "ML-EKP 'Polybolos' Ballistic Control System" (typeID 49790) | |
| 543783 | Engage the Legion | Engage the Legion | ||
| 543784 | Defeat Mordu's Legion ships | Defeat Mordu's Legion ships | ||
| 543785 | Defeat any Mordu's Legion ships defending the Ice Dwarf. | Defeat any Mordu's Legion ships defending the Ice Dwarf. | ||
| 543786 | Frostline 'Clavicula' Integrated Analyzer | Frostline 'Clavicula' Integrated Analyzer | Item name for typeID 49791 (Data Miners) | |
| 543787 | As this multi-use analyzer has both fully integrated archaeology and hacking systems, it can be used to both analyze ancient ruins and bypass electronic security systems.
Whilst comparatively weaker than its more specialized counterparts, its combined functionality provides the user with an increased flexibility when it comes to fitting. Note: Due to recently discovered branch prediction vulnerabilities in certain Upwell Consortium Recursive Computing Modules this analyzer may also be used to collect sensitive information concerning reinforcement periods of Upwell Structures. |
As this multi-use analyzer has both fully integrated archaeology and hacking systems, it can be used to both analyze ancient ruins and bypass electronic security systems. Whilst comparatively weaker than its more specialized counterparts, its combined functionality provides the user with an increased flexibility when it comes to fitting. Note: Due to recently discovered branch prediction vulnerabilities in certain Upwell Consortium Recursive Computing Modules this analyzer may also be used to collect sensitive information concerning reinforcement periods of Upwell Structures. |
Item description for "Frostline 'Clavicula' Integrated Analyzer" (typeID 49791) | |
| 543788 | Frostline 'Omnivore' Harvester Upgrade | Frostline 'Omnivore' Harvester Upgrade | Item name for typeID 49792 (Mining Upgrade) | |
| 543789 | Developed by the industrious engineers of ORE's Frostline division, this harvester upgrade is able to increase the efficiency of modules designed to harvest ore and ice materials but at the expense of the higher efficiency that can be achieved by material specific harvester upgrades. | Developed by the industrious engineers of ORE's Frostline division, this harvester upgrade is able to increase the efficiency of modules designed to harvest ore and ice materials but at the expense of the higher efficiency that can be achieved by material specific harvester upgrades. | Item description for "Frostline 'Omnivore' Harvester Upgrade" (typeID 49792) | |
| 543790 | Event NPCs w Med | Event NPCs w Med | ||
| 543793 | Engage the Legion | Engage the Legion | ||
| 543794 | Defeat Mordu's ships with M Weapons | Defeat Mordu's ships with M Weapons | ||
| 543795 | While using medium-sized weapons, defeat any Mordu's ships defending the Ice Dwarf. | While using medium-sized weapons, defeat any Mordu's ships defending the Ice Dwarf. | ||
| 543796 | Event NPCs w Med | Event NPCs w Med | ||
| 543799 | Event NPCs w Med | Event NPCs w Med | ||
| 543800 | Defeat Mordus Legion | Defeat Mordus Legion | ||
| 543802 | Event Cruisers | Event Cruisers | ||
| 543803 | Defeat Mordus Legion | Defeat Mordus Legion | ||
| 543808 | Event Cruisers | Event Cruisers | ||
| 543809 | Defeat Mordus Cruisers | Defeat Mordus Cruisers | ||
| 543811 | Event Cruisers | Event Cruisers | ||
| 543812 | Defeat Mordus Cruisers | Defeat Mordus Cruisers | ||
| 543813 | Defeat any Mordus cruisers defending the event site | Defeat any Mordus cruisers defending the event site | ||
| 543814 | Engage Mordu's Legion Decurions | Engage Mordu's Legion Decurions | ||
| 543815 | Defeat Mordu's Decurions | Defeat Mordu's Decurions | ||
| 543816 | Defeat any Mordu's Decurions defending the Ice Dwarf. | Defeat any Mordu's Decurions defending the Ice Dwarf. | ||
| 543817 | Engage Centurions with M Weapons | Engage Centurions with M Weapons | ||
| 543818 | Defeat Mordu's Centurions with M Weapons | Defeat Mordu's Centurions with M Weapons | ||
| 543819 | While using medium-sized weapons, defeat any Mordu's Centurions defending the Ice Dwarf. | While using medium-sized weapons, defeat any Mordu's Centurions defending the Ice Dwarf. | ||
| 543820 | Trawling For Treasure | Trawling For Treasure | ||
| 543821 | Salvage Wrecks | Salvage Wrecks | ||
| 543823 | Trawling For Treasure | Trawling For Treasure | ||
| 543824 | Salvage Wrecks | Salvage Wrecks | ||
| 543826 | Trawling For Treasure | Trawling For Treasure | ||
| 543827 | Salvage Wrecks | Salvage Wrecks | ||
| 543828 | Salvage wrecks while in the event dungeon | Salvage wrecks while in the event dungeon | ||
| 543853 | Engage Centurions with S Weapons | Engage Centurions with S Weapons | ||
| 543854 | Defeat Mordu's Centurions with S Weapons | Defeat Mordu's Centurions with S Weapons | ||
| 543855 | While using small-sized weapons, defeat any Mordu's Centurions defending the Ice Dwarf. | While using small-sized weapons, defeat any Mordu's Centurions defending the Ice Dwarf. | ||
| 543856 | Frostline Transporter | Frostline Transporter | Item name for typeID 49793 (Irregular Industrial) | |
| 543857 | Engage the Legion with small weapons | Engage the Legion with small weapons | ||
| 543858 | Defeat Mordu's ships with S Weapons | Defeat Mordu's ships with S Weapons | ||
| 543859 | While using small-sized weapons, defeat any Mordu's ships defending the Ice Dwarf. | While using small-sized weapons, defeat any Mordu's ships defending the Ice Dwarf. | ||
| 543860 | This structure transfer cannot be completed because the destination corporation has chosen to automatically decline all structure transfers at this time. | This structure transfer cannot be completed because the destination corporation has chosen to automatically decline all structure transfers at this time. | ||
| 543861 | Unable to transfer structure | Unable to transfer structure | ||
| 543862 | Engage the Legion | Engage the Legion | ||
| 543863 | Defeat Mordu's Legion ships | Defeat Mordu's Legion ships | ||
| 543864 | Defeat any Mordu's Legion ships defending the Ice Dwarf. | Defeat any Mordu's Legion ships defending the Ice Dwarf. | ||
| 543865 | Please confirm your purchase of {[item]typeID.name} for a cost of {[numeric]cost.isk} | Please confirm your purchase of {[item]typeID.name} for a cost of <b>{[numeric]cost.isk}</b> | ||
| 543866 | Confirm skill purchase | Confirm skill purchase | ||
| 543867 | Trawling For Treasure | Trawling For Treasure | ||
| 543868 | Salvage Wrecks | Salvage Wrecks | ||
| 543869 | Salvage wrecks while in the event dungeon | Salvage wrecks while in the event dungeon | ||
| 543870 | Mordus Legion Commanders | Mordus Legion Commanders | ||
| 543871 | Defeat Mordus Commanders | Defeat Mordus Commanders | ||
| 543873 | Engage Mordu's Legion Centurions | Engage Mordu's Legion Centurions | ||
| 543874 | Defeat Mordu's Centurions | Defeat Mordu's Centurions | ||
| 543875 | Defeat any Mordu's Centurions defending the Ice Dwarf. | Defeat any Mordu's Centurions defending the Ice Dwarf. | ||
| 543876 | The Legionnaire Challenge pt. 1 | The Legionnaire Challenge pt. 1 | ||
| 543877 | Activate the North Polar Gate | Activate the North Polar Gate | ||
| 543878 | Activate the North Polar Gate, and prepare for combat! | Activate the North Polar Gate, and prepare for combat! | ||
| 543879 | The Legionnaire's Challenge pt. 1 | The Legionnaire's Challenge pt. 1 | ||
| 543880 | Defeat Mordus ships | Defeat Mordus ships | ||
| 543882 | The Legionnaire Challenge pt. 1 | The Legionnaire Challenge pt. 1 | ||
| 543883 | Defeat Mordu's ships within 15 minutes | Defeat Mordu's ships within 15 minutes | ||
| 543884 | Defeat any Mordu's ships defending the Ice Dwarf within 15 minutes. | Defeat any Mordu's ships defending the Ice Dwarf within 15 minutes. | ||
| 543885 | The Legionnaire's Challenge pt. 2 | The Legionnaire's Challenge pt. 2 | ||
| 543888 | The Legionnaire Challenge pt. 2 | The Legionnaire Challenge pt. 2 | ||
| 543889 | Activate the North Polar Gate | Activate the North Polar Gate | ||
| 543890 | Activate the North Polar Gate, and prepare for combat! | Activate the North Polar Gate, and prepare for combat! | ||
| 543891 | The Legionnaire Challenge pt. 2 | The Legionnaire Challenge pt. 2 | ||
| 543892 | Defeat Mordu's ships within 10 minutes | Defeat Mordu's ships within 10 minutes | ||
| 543893 | Defeat any Mordu's ships defending the Ice Dwarf within 10 minutes. | Defeat any Mordu's ships defending the Ice Dwarf within 10 minutes. | ||
| 543894 | The Legionnaire's Challenge pt. 2 | The Legionnaire's Challenge pt. 2 | ||
| 543900 | The Legionnaire's Challenge pt. 3 | The Legionnaire's Challenge pt. 3 | ||
| 543901 | Activate Polar Gate North | Activate Polar Gate North | ||
| 543903 | The Legionnaire Challenge pt. 3 | The Legionnaire Challenge pt. 3 | ||
| 543904 | Activate the North Polar Gate | Activate the North Polar Gate | ||
| 543905 | Activate the North Polar Gate, and prepare for combat! | Activate the North Polar Gate, and prepare for combat! | ||
| 543906 | The Legionnaire's Challenge pt. 3 | The Legionnaire's Challenge pt. 3 | ||
| 543909 | The Legionnaire Challenge pt. 3 | The Legionnaire Challenge pt. 3 | ||
| 543910 | Defeat Mordu's ships within 7 minutes | Defeat Mordu's ships within 7 minutes | ||
| 543911 | Defeat any Mordu's ships defending the Ice Dwarf within 7 minutes. | Defeat any Mordu's ships defending the Ice Dwarf within 7 minutes. | ||
| 543912 | The Legionnaire's Challenge pt. 4 | The Legionnaire's Challenge pt. 4 | ||
| 543915 | The Legionnaire Challenge pt. 4 | The Legionnaire Challenge pt. 4 | ||
| 543916 | Activate the North Polar Gate | Activate the North Polar Gate | ||
| 543917 | Activate the North Polar Gate, and prepare for combat! | Activate the North Polar Gate, and prepare for combat! | ||
| 543918 | The Legionnaire's Challenge pt. 4 | The Legionnaire's Challenge pt. 4 | ||
| 543921 | The Legionnaire's Challenge pt. 4 | The Legionnaire's Challenge pt. 4 | ||
| 543922 | Defeat Mordus Legion | Defeat Mordus Legion | ||
| 543924 | The Legionnaire Challenge pt. 4 | The Legionnaire Challenge pt. 4 | ||
| 543925 | Defeat Mordu's ships within 5 minutes | Defeat Mordu's ships within 5 minutes | ||
| 543926 | Defeat any Mordu's ships defending the Ice Dwarf within 5 minutes. | Defeat any Mordu's ships defending the Ice Dwarf within 5 minutes. | ||
| 543927 | Engage Mordu's Legion Centurions | Engage Mordu's Legion Centurions | ||
| 543928 | Defeat Mordu's Centurions | Defeat Mordu's Centurions | ||
| 543929 | Defeat any Mordu's Centurions defending the Ice Dwarf. | Defeat any Mordu's Centurions defending the Ice Dwarf. | ||
| 543930 | Engage the Legion | Engage the Legion | ||
| 543933 | Engage the Legion | Engage the Legion | ||
| 543934 | Defeat Mordu's Legion ships | Defeat Mordu's Legion ships | ||
| 543935 | Defeat any Mordu's Legion ships defending the Ice Dwarf. | Defeat any Mordu's Legion ships defending the Ice Dwarf. | ||
| 543936 | Tracking the Legion | Tracking the Legion | ||
| 543937 | Activate Polar Gate North | Activate Polar Gate North | ||
| 543939 | Tracking the Legion | Tracking the Legion | ||
| 543940 | Activate Polar Gate North | Activate Polar Gate North | ||
| 543945 | Visit the Northern Legion | Visit the Northern Legion | ||
| 543946 | Activate the North Polar Gate | Activate the North Polar Gate | ||
| 543947 | Activate the North Polar Gate, and prepare for combat! | Activate the North Polar Gate, and prepare for combat! | ||
| 543948 | Tracking the Northern Legion | Tracking the Northern Legion | ||
| 543949 | Examine the North Polar Gate | Examine the North Polar Gate | ||
| 543950 | Track down Mordu's Legion at the Ice Dwarf, examine the North Polar Gate. | Track down Mordu's Legion at the Ice Dwarf, examine the North Polar Gate. | ||
| 543951 | Cynosural Fields | Cynosural Fields | Group description for group ID 2020 | |
| 543952 | Test | Test | ||
| 543953 | Defeat Guristas | Defeat Guristas | ||
| 543955 | Test | Test | ||
| 543956 | Defeat Guristas | Defeat Guristas | ||
| 543958 | Apotheosis Icecloud Investigators SKIN (Permanent) | Apotheosis Icecloud Investigators SKIN (Permanent) | Item name for typeID 49794 (Permanent SKIN) | |
| 543959 | Gnosis Icecloud Investigators SKIN (Permanent) | Gnosis Icecloud Investigators SKIN (Permanent) | Item name for typeID 49795 (Permanent SKIN) | |
| 543960 | Praxis Icecloud Investigators SKIN (Permanent) | Praxis Icecloud Investigators SKIN (Permanent) | Item name for typeID 49796 (Permanent SKIN) | |
| 543961 | Sunesis Icecloud Investigators SKIN (Permanent) | Sunesis Icecloud Investigators SKIN (Permanent) | Item name for typeID 49797 (Permanent SKIN) | |
| 543962 | Punisher Chromodynamic Candy SKIN (Permanent) | Punisher Chromodynamic Candy SKIN (Permanent) | Item name for typeID 49798 (Permanent SKIN) | |
| 543963 | Tristan Chromodynamic Candy SKIN (Permanent) | Tristan Chromodynamic Candy SKIN (Permanent) | Item name for typeID 49799 (Permanent SKIN) | |
| 543964 | Drake Chromodynamic Candy SKIN (Permanent) | Drake Chromodynamic Candy SKIN (Permanent) | Item name for typeID 49800 (Permanent SKIN) | |
| 543965 | Rupture Chromodynamic Candy SKIN (Permanent) | Rupture Chromodynamic Candy SKIN (Permanent) | Item name for typeID 49801 (Permanent SKIN) | |
| 543966 | Gnosis & Punisher SKIN Crate | Gnosis & Punisher SKIN Crate | Item name for typeID 49802 (Special Edition Commodities) | |
| 543967 | Men's & Women's Frostline Exploration Suit | Men's & Women's Frostline Exploration Suit | Item name for typeID 49803 (Special Edition Commodities) | |
| 543968 | 'Bitwave Glacier' Augmentation Crate | 'Bitwave Glacier' Augmentation Crate | Item name for typeID 49804 (Special Edition Commodities) | |
| 543969 | Drake & Rupture SKIN Crate | Drake & Rupture SKIN Crate | Item name for typeID 49805 (Special Edition Commodities) | |
| 543970 | 'Mistborne Rime' Augmentation Crate | 'Mistborne Rime' Augmentation Crate | Item name for typeID 49806 (Special Edition Commodities) | |
| 543971 | 13 Days of EVE | 13 Days of EVE | ||
| 543972 | Mordu's Spatha | Mordu's Spatha | Item name for typeID 49807 (Irregular Frigate) | |
| 543973 | Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors.
As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. |
Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors. As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. |
Item description for "Heavy Mutadaptive Compact Remote Armor Repairer" (typeID 49772) | |
| 543974 | Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors.
As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. |
Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors. As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. |
Item description for "Heavy Mutadaptive Remote Armor Repairer I" (typeID 49770) | |
| 543975 | Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors.
As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. |
Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors. As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. |
Item description for "Heavy Mutadaptive Remote Armor Repairer II" (typeID 49773) | |
| 543976 | Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors.
As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. |
Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors. As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. |
Item description for "Heavy Mutadaptive Scoped Remote Armor Repairer" (typeID 49771) | |
| 543977 | Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors.
As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. |
Triglavian remote armor repair equipment use mutadaptive technology to restore lost material with escalating effect over time. This is achieved using specialized armor repair mutaplasmids as nanite feedstock for the remote repair projectors. As the armor repair mutaplasmid stream is able to adapt itself in real-time to specific target ship conditions far more efficiently than standard armor repair nanites, the efficiency of armor repairing performed by the nanite stream on a given target increases over time towards a maximal repair output. |
Item description for "Perun Heavy Mutadaptive Remote Armor Repairer" (typeID 49774) | |
| 543979 | Click the undock button in your station services panel to begin. | Click the undock button in your station services panel to begin. | ||
| 543980 | Click the undock button in your station services panel to begin. | Click the undock button in your station services panel to begin. | ||
| 543981 | The agent may be many systems away, you can continue to jump through each stargate that has a yellow icon until you reach your destination. | The agent may be many systems away, you can continue to <b>jump</b> through each stargate that has a yellow icon until you reach your destination. | ||
| 543982 | You can also activate the autopilot to automatically warp and jump your ship towards your destination.
While useful, the autopilot is not as fast as manually travelling from gate to gate. |
You can also activate the <b>autopilot</b> to automatically warp and jump your ship towards your destination. While useful, the autopilot is not as fast as manually travelling from gate to gate. |
||
| 543983 | Reach Destination | Reach Destination | ||
| 543987 | 50,000 Skillpoints | 50,000 Skillpoints | Item name for typeID 49809 (Commodities) | |
| 543988 | 100,000 Skillpoints | 100,000 Skillpoints | Item name for typeID 49810 (Commodities) | |
| 543989 | Hurricane Operation Permafrost SKIN (Permanent) | Hurricane Operation Permafrost SKIN (Permanent) | Item name for typeID 49811 (Permanent SKIN) | |
| 543990 | Merlin Operation Permafrost SKIN (Permanent) | Merlin Operation Permafrost SKIN (Permanent) | Item name for typeID 49812 (Permanent SKIN) | |
| 543991 | Omen Operation Permafrost SKIN (Permanent) | Omen Operation Permafrost SKIN (Permanent) | Item name for typeID 49813 (Permanent SKIN) | |
| 543992 | Megathron Operation Permafrost SKIN (Permanent) | Megathron Operation Permafrost SKIN (Permanent) | Item name for typeID 49814 (Permanent SKIN) | |
| 543993 | Lavacore Imperial | Lavacore Imperial | ||
| 543994 | The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.
Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
||
| 543995 | Confessor Lavacore Imperial SKIN (Permanent) | Confessor Lavacore Imperial SKIN (Permanent) | Item name for typeID 49816 (Permanent SKIN) | |
| 543996 | The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.
Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
Item description for "Confessor Lavacore Imperial SKIN (Permanent)" (typeID 49816) | |
| 543997 | The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.
Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
||
| 543998 | Apocalypse Lavacore Imperial SKIN (Permanent) | Apocalypse Lavacore Imperial SKIN (Permanent) | Item name for typeID 49817 (Permanent SKIN) | |
| 543999 | The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.
Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
Item description for "Apocalypse Lavacore Imperial SKIN (Permanent)" (typeID 49817) | |
| 544000 | The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.
Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
||
| 544001 | Armageddon Lavacore Imperial SKIN (Permanent) | Armageddon Lavacore Imperial SKIN (Permanent) | Item name for typeID 49818 (Permanent SKIN) | |
| 544002 | The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.
Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
Item description for "Armageddon Lavacore Imperial SKIN (Permanent)" (typeID 49818) | |
| 544003 | The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.
Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
||
| 544004 | Redeemer Lavacore Imperial SKIN (Permanent) | Redeemer Lavacore Imperial SKIN (Permanent) | Item name for typeID 49819 (Permanent SKIN) | |
| 544005 | The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.
Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
Item description for "Redeemer Lavacore Imperial SKIN (Permanent)" (typeID 49819) | |
| 544006 | The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.
Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
||
| 544007 | Apocalypse Navy Issue Lavacore Imperial SKIN (Permanent) | Apocalypse Navy Issue Lavacore Imperial SKIN (Permanent) | Item name for typeID 49820 (Permanent SKIN) | |
| 544008 | The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.
Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
Item description for "Apocalypse Navy Issue Lavacore Imperial SKIN (Permanent)" (typeID 49820) | |
| 544009 | The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.
Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
||
| 544010 | Armageddon Navy Issue Lavacore Imperial SKIN (Permanent) | Armageddon Navy Issue Lavacore Imperial SKIN (Permanent) | Item name for typeID 49821 (Permanent SKIN) | |
| 544011 | The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.
Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
Item description for "Armageddon Navy Issue Lavacore Imperial SKIN (Permanent)" (typeID 49821) | |
| 544012 | The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.
Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
||
| 544013 | Revelation Lavacore Imperial SKIN (Permanent) | Revelation Lavacore Imperial SKIN (Permanent) | Item name for typeID 49822 (Permanent SKIN) | |
| 544014 | The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.
Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
Item description for "Revelation Lavacore Imperial SKIN (Permanent)" (typeID 49822) | |
| 544015 | The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.
Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
||
| 544016 | Aeon Lavacore Imperial SKIN (Permanent) | Aeon Lavacore Imperial SKIN (Permanent) | Item name for typeID 49823 (Permanent SKIN) | |
| 544017 | The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.
Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
Item description for "Aeon Lavacore Imperial SKIN (Permanent)" (typeID 49823) | |
| 544018 | The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.
Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
||
| 544019 | Avatar Lavacore Imperial SKIN (Permanent) | Avatar Lavacore Imperial SKIN (Permanent) | Item name for typeID 49824 (Permanent SKIN) | |
| 544020 | The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.
Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
Item description for "Avatar Lavacore Imperial SKIN (Permanent)" (typeID 49824) | |
| 544021 | The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.
Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
||
| 544022 | Apostle Lavacore Imperial SKIN (Permanent) | Apostle Lavacore Imperial SKIN (Permanent) | Item name for typeID 49825 (Permanent SKIN) | |
| 544023 | The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden.
Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
The Amarr Empire has been exploiting lava planets for the rich resources to be had from the constant churn of magma for ages past. The vast territories controlled by the Amarr contain hundreds of such planets and the expertise of their planetary extraction engineers in the field of lava planet mining is well known across New Eden. Empress Catiz I's own family, House Tash-Murkon, has considerable interests in the mining industries and is noted for its extensive harvesting of resources from the many lava planets it directly controls through its regional fief. The "Lavacore Imperial" nanocoating is testament to the flaming riches of the Amarr Empire's lava planets and the vast wealth that the Empress herself has derived from such worlds. |
Item description for "Apostle Lavacore Imperial SKIN (Permanent)" (typeID 49825) | |
| 544024 | Operation Permafrost | Operation Permafrost | ||
| 544025 | Icecloud Investigators | Icecloud Investigators | ||
| 544026 | Chromodynamic Candy | Chromodynamic Candy | ||
| 544027 | Ship fitting is organised by high, mid and low slots and modules also use this convention. You can see the high, mid or low slot represented on any module icon. | Ship fitting is organised by high, mid and low slots and modules also use this convention. You can see the high, mid or low slot represented on any module icon. | ||
| 544030 | reduced Energy Neutralizer capacitor need | reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need | ||
| 544031 | reduced Smart Bomb capacitor need | reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need | ||
| 544032 | reduced Remote Capacitor Transfer capacitor need | reduced <a href=showinfo:3423>Remote Capacitor Transfer</a> capacitor need | ||
| 544033 | bonus to Remote Capacitor Transfer range | bonus to <a href=showinfo:3423>Remote Capacitor Transfer</a> range | ||
| 544034 | bonus to Mutadaptive Remote Armor Repairer range | bonus to <a href=showinfo:49770>Mutadaptive Remote Armor Repairer</a> range | ||
| 544035 | bonus to Mutadaptive Remote Armor Repairer amount | bonus to <a href=showinfo:49770>Mutadaptive Remote Armor Repairer</a> amount | ||
| 544036 | reduced Mutadaptive Remote Armor Repairer capacitor need | reduced <a href=showinfo:49770>Mutadaptive Remote Armor Repairer</a> capacitor need | ||
| 544037 | bonus Remote Capacitor Transfer range | bonus <a href=showinfo:3423>Remote Capacitor Transfer</a> range | ||
| 544038 | reduced Remote Capacitor Transfer capacitor need | reduced <a href=showinfo:3423>Remote Capacitor Transfer</a> capacitor need | ||
| 544039 | reduced Smart Bomb capacitor need | reduced <a href=showinfo:3421>Smart Bomb</a> capacitor need | ||
| 544040 | reduced Energy Neutralizer capacitor need | reduced <a href=showinfo:3423>Energy Neutralizer</a> capacitor need | ||
| 544041 | reduced Mutadaptive Remote Armor Repairer power need | reduced <a href=showinfo:49770>Mutadaptive Remote Armor Repairer</a> power need | ||
| 544042 | reduced Remote Capacitor Transfer power need | reduced <a href=showinfo:3423>Remote Capacitor Transfer</a> power need | ||
| 544043 | bonus to Logistic Drone transfer amount | bonus to <a href=showinfo:3439>Logistic Drone</a> transfer amount | ||
| 544044 | bonus to Mutadaptive Remote Armor Repairer range | bonus to <a href=showinfo:49770>Mutadaptive Remote Armor Repairer</a> range | ||
| 544045 | reduced Mutadaptive Remote Armor Repairer capacitor need | reduced <a href=showinfo:49770>Mutadaptive Remote Armor Repairer</a> capacitor need | ||
| 544046 | bonus to Mutadaptive Remote Armor Repairer amount | bonus to <a href=showinfo:49770>Mutadaptive Remote Armor Repairer</a> amount | ||
| 544047 | reduced Mutadaptive Remote Armor Repairer capacitor need | reduced <a href=showinfo:49770>Mutadaptive Remote Armor Repairer</a> capacitor need | ||
| 544048 | bonus to Mutadaptive Remote Armor Repairer amount | bonus to <a href=showinfo:49770>Mutadaptive Remote Armor Repairer</a> amount | ||
| 544049 | bonus to Mutadaptive Remote Armor Repairer amount | bonus to <a href=showinfo:49770>Mutadaptive Remote Armor Repairer</a> amount | ||
| 544050 | reduced Mutadaptive Remote Armor Repairer capacitor need | reduced <a href=showinfo:49770>Mutadaptive Remote Armor Repairer</a> capacitor need | ||
| 544062 | Chromodynamic Candy | Chromodynamic Candy | ||
| 544063 | Chromodynamic Candy | Chromodynamic Candy | ||
| 544064 | Chromodynamic Candy | Chromodynamic Candy | ||
| 544257 | Blackfire Steel | Blackfire Steel | ||
| 544258 | The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. | The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. | ||
| 544259 | Damavik Blackfire Steel SKIN (Permanent) | Damavik Blackfire Steel SKIN (Permanent) | Item name for typeID 49922 (Permanent SKIN) | |
| 544260 | The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. | The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. | Item description for "Damavik Blackfire Steel SKIN (Permanent)" (typeID 49922) | |
| 544261 | The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. | The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. | ||
| 544262 | Kikimora Blackfire Steel SKIN (Permanent) | Kikimora Blackfire Steel SKIN (Permanent) | Item name for typeID 49923 (Permanent SKIN) | |
| 544263 | The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. | The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. | Item description for "Kikimora Blackfire Steel SKIN (Permanent)" (typeID 49923) | |
| 544264 | The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. | The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. | ||
| 544265 | Vedmak Blackfire Steel SKIN (Permanent) | Vedmak Blackfire Steel SKIN (Permanent) | Item name for typeID 49924 (Permanent SKIN) | |
| 544266 | The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. | The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. | Item description for "Vedmak Blackfire Steel SKIN (Permanent)" (typeID 49924) | |
| 544267 | The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. | The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. | ||
| 544268 | Rodiva Blackfire Steel SKIN (Permanent) | Rodiva Blackfire Steel SKIN (Permanent) | Item name for typeID 49925 (Permanent SKIN) | |
| 544269 | The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. | The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. | Item description for "Rodiva Blackfire Steel SKIN (Permanent)" (typeID 49925) | |
| 544270 | The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. | The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. | ||
| 544271 | Zarmazd Blackfire Steel SKIN (Permanent) | Zarmazd Blackfire Steel SKIN (Permanent) | Item name for typeID 49926 (Permanent SKIN) | |
| 544272 | The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. | The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. | Item description for "Zarmazd Blackfire Steel SKIN (Permanent)" (typeID 49926) | |
| 544273 | The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. | The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. | ||
| 544274 | Drekavac Blackfire Steel SKIN (Permanent) | Drekavac Blackfire Steel SKIN (Permanent) | Item name for typeID 49927 (Permanent SKIN) | |
| 544275 | The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. | The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. | Item description for "Drekavac Blackfire Steel SKIN (Permanent)" (typeID 49927) | |
| 544276 | The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. | The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. | ||
| 544277 | Leshak Blackfire Steel SKIN (Permanent) | Leshak Blackfire Steel SKIN (Permanent) | Item name for typeID 49928 (Permanent SKIN) | |
| 544278 | The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. | The strangely fiery black heart of the Triglavian Collective's ships is echoed in the dark steel hull and red highlights of this nanocoating for the ship designs of the Abyssal civilization. | Item description for "Leshak Blackfire Steel SKIN (Permanent)" (typeID 49928) | |
| 544286 | Kikimora Hadean Horror SKIN (Permanent) | Kikimora Hadean Horror SKIN (Permanent) | Item name for typeID 49933 (Permanent SKIN) | |
| 544287 | Rodiva Hadean Horror SKIN (Permanent) | Rodiva Hadean Horror SKIN (Permanent) | Item name for typeID 49934 (Permanent SKIN) | |
| 544288 | Zarmazd Hadean Horror SKIN (Permanent) | Zarmazd Hadean Horror SKIN (Permanent) | Item name for typeID 49935 (Permanent SKIN) | |
| 544289 | Drekavac Hadean Horror SKIN (Permanent) | Drekavac Hadean Horror SKIN (Permanent) | Item name for typeID 49936 (Permanent SKIN) | |
| 544290 | Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus.
Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels. |
Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus. Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels. |
Item description for "Kikimora Hadean Horror SKIN (Permanent)" (typeID 49933) | |
| 544291 | Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus.
Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels. |
Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus. Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels. |
Item description for "Rodiva Hadean Horror SKIN (Permanent)" (typeID 49934) | |
| 544292 | Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus.
Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels. |
Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus. Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels. |
Item description for "Zarmazd Hadean Horror SKIN (Permanent)" (typeID 49935) | |
| 544293 | Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus.
Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels. |
Entertainment corporations across New Eden have been quick to rush out new holoreel productions focusing on the Triglavians and Abyssal Deadspace. Be it Echelon Entertainment's patriotic "Abyssal Intruders", the Leisure Group's lurid "Triglavian Tryst", or the wildly popular "Hadean Horrors" from Impetus. Using the special effects from "Hadean Horrors" as a template, a nanocoating and holographic package for the capsuleer market was developed for those pilots who have adopted Triglavian ship designs. This monstrous design lends a somewhat alien menace to ships it is applied to, enhancing the intimidating and aggressive look of Triglavian vessels. |
Item description for "Drekavac Hadean Horror SKIN (Permanent)" (typeID 49936) | |
| 544294 | The Chromodynamic Candy Company was a shortlived attempt by a group of Intaki and Ni-Kunni confectionary businesses to leverage the interest in chromodynamic tricarboxyls into a marketing scheme for their new range of festival candies. The intent of selling a range of candies to celebrate the Yoiul Festival, and a variety of local holidays and festivals, fell apart after rumors spread that the candies were laced with the notorious "Deathglow", a hallucinogenic drug manufactured using certain types of chromodynamic tricarboxyls.
While the candies were an abject failure, the striking and colourful livery produced for the promotional campaign still found its way into the hands of capsuleers as a nanocoating that could be used on a variety of popular ships. |
The Chromodynamic Candy Company was a shortlived attempt by a group of Intaki and Ni-Kunni confectionary businesses to leverage the interest in chromodynamic tricarboxyls into a marketing scheme for their new range of festival candies. The intent of selling a range of candies to celebrate the Yoiul Festival, and a variety of local holidays and festivals, fell apart after rumors spread that the candies were laced with the notorious "Deathglow", a hallucinogenic drug manufactured using certain types of chromodynamic tricarboxyls. While the candies were an abject failure, the striking and colourful livery produced for the promotional campaign still found its way into the hands of capsuleers as a nanocoating that could be used on a variety of popular ships. |
Item description for "Drake Chromodynamic Candy SKIN (Permanent)" (typeID 49800) | |
| 544295 | The Chromodynamic Candy Company was a shortlived attempt by a group of Intaki and Ni-Kunni confectionary businesses to leverage the interest in chromodynamic tricarboxyls into a marketing scheme for their new range of festival candies. The intent of selling a range of candies to celebrate the Yoiul Festival, and a variety of local holidays and festivals, fell apart after rumors spread that the candies were laced with the notorious "Deathglow", a hallucinogenic drug manufactured using certain types of chromodynamic tricarboxyls.
While the candies were an abject failure, the striking and colourful livery produced for the promotional campaign still found its way into the hands of capsuleers as a nanocoating that could be used on a variety of popular ships. |
The Chromodynamic Candy Company was a shortlived attempt by a group of Intaki and Ni-Kunni confectionary businesses to leverage the interest in chromodynamic tricarboxyls into a marketing scheme for their new range of festival candies. The intent of selling a range of candies to celebrate the Yoiul Festival, and a variety of local holidays and festivals, fell apart after rumors spread that the candies were laced with the notorious "Deathglow", a hallucinogenic drug manufactured using certain types of chromodynamic tricarboxyls. While the candies were an abject failure, the striking and colourful livery produced for the promotional campaign still found its way into the hands of capsuleers as a nanocoating that could be used on a variety of popular ships. |
Item description for "Punisher Chromodynamic Candy SKIN (Permanent)" (typeID 49798) | |
| 544296 | The Chromodynamic Candy Company was a shortlived attempt by a group of Intaki and Ni-Kunni confectionary businesses to leverage the interest in chromodynamic tricarboxyls into a marketing scheme for their new range of festival candies. The intent of selling a range of candies to celebrate the Yoiul Festival, and a variety of local holidays and festivals, fell apart after rumors spread that the candies were laced with the notorious "Deathglow", a hallucinogenic drug manufactured using certain types of chromodynamic tricarboxyls.
While the candies were an abject failure, the striking and colourful livery produced for the promotional campaign still found its way into the hands of capsuleers as a nanocoating that could be used on a variety of popular ships. |
The Chromodynamic Candy Company was a shortlived attempt by a group of Intaki and Ni-Kunni confectionary businesses to leverage the interest in chromodynamic tricarboxyls into a marketing scheme for their new range of festival candies. The intent of selling a range of candies to celebrate the Yoiul Festival, and a variety of local holidays and festivals, fell apart after rumors spread that the candies were laced with the notorious "Deathglow", a hallucinogenic drug manufactured using certain types of chromodynamic tricarboxyls. While the candies were an abject failure, the striking and colourful livery produced for the promotional campaign still found its way into the hands of capsuleers as a nanocoating that could be used on a variety of popular ships. |
Item description for "Rupture Chromodynamic Candy SKIN (Permanent)" (typeID 49801) | |
| 544297 | The Chromodynamic Candy Company was a shortlived attempt by a group of Intaki and Ni-Kunni confectionary businesses to leverage the interest in chromodynamic tricarboxyls into a marketing scheme for their new range of festival candies. The intent of selling a range of candies to celebrate the Yoiul Festival, and a variety of local holidays and festivals, fell apart after rumors spread that the candies were laced with the notorious "Deathglow", a hallucinogenic drug manufactured using certain types of chromodynamic tricarboxyls.
While the candies were an abject failure, the striking and colourful livery produced for the promotional campaign still found its way into the hands of capsuleers as a nanocoating that could be used on a variety of popular ships. |
The Chromodynamic Candy Company was a shortlived attempt by a group of Intaki and Ni-Kunni confectionary businesses to leverage the interest in chromodynamic tricarboxyls into a marketing scheme for their new range of festival candies. The intent of selling a range of candies to celebrate the Yoiul Festival, and a variety of local holidays and festivals, fell apart after rumors spread that the candies were laced with the notorious "Deathglow", a hallucinogenic drug manufactured using certain types of chromodynamic tricarboxyls. While the candies were an abject failure, the striking and colourful livery produced for the promotional campaign still found its way into the hands of capsuleers as a nanocoating that could be used on a variety of popular ships. |
Item description for "Tristan Chromodynamic Candy SKIN (Permanent)" (typeID 49799) | |
| 544298 | The Society of Conscious Thought was among several groups that took a keen interest in the discovery of trace amounts of chromodynamic tricarboxyls in ice and vapor clouds associated with the formation of the so-called "ice dwarf" planets in certain star systems. The SoCT's investigators were apparently keen to understand the processes by which the valuable material could be extracted and refined in useful quantities from the wisps of icy vapor cloaking the icy dwarf planets.
As with much SoCT technology and associated equipment, the icecloud nanocoating was released into the hands of capsuleers, perhaps if only to see what they would do with it. |
The Society of Conscious Thought was among several groups that took a keen interest in the discovery of trace amounts of chromodynamic tricarboxyls in ice and vapor clouds associated with the formation of the so-called "ice dwarf" planets in certain star systems. The SoCT's investigators were apparently keen to understand the processes by which the valuable material could be extracted and refined in useful quantities from the wisps of icy vapor cloaking the icy dwarf planets. As with much SoCT technology and associated equipment, the icecloud nanocoating was released into the hands of capsuleers, perhaps if only to see what they would do with it. |
Item description for "Apotheosis Icecloud Investigators SKIN (Permanent)" (typeID 49794) | |
| 544300 | The Society of Conscious Thought was among several groups that took a keen interest in the discovery of trace amounts of chromodynamic tricarboxyls in ice and vapor clouds associated with the formation of the so-called "ice dwarf" planets in certain star systems. The SoCT's investigators were apparently keen to understand the processes by which the valuable material could be extracted and refined in useful quantities from the wisps of icy vapor cloaking the icy dwarf planets.
As with much SoCT technology and associated equipment, the icecloud nanocoating was released into the hands of capsuleers, perhaps if only to see what they would do with it. |
The Society of Conscious Thought was among several groups that took a keen interest in the discovery of trace amounts of chromodynamic tricarboxyls in ice and vapor clouds associated with the formation of the so-called "ice dwarf" planets in certain star systems. The SoCT's investigators were apparently keen to understand the processes by which the valuable material could be extracted and refined in useful quantities from the wisps of icy vapor cloaking the icy dwarf planets. As with much SoCT technology and associated equipment, the icecloud nanocoating was released into the hands of capsuleers, perhaps if only to see what they would do with it. |
Item description for "Praxis Icecloud Investigators SKIN (Permanent)" (typeID 49796) | |
| 544301 | The Society of Conscious Thought was among several groups that took a keen interest in the discovery of trace amounts of chromodynamic tricarboxyls in ice and vapor clouds associated with the formation of the so-called "ice dwarf" planets in certain star systems. The SoCT's investigators were apparently keen to understand the processes by which the valuable material could be extracted and refined in useful quantities from the wisps of icy vapor cloaking the icy dwarf planets.
As with much SoCT technology and associated equipment, the icecloud nanocoating was released into the hands of capsuleers, perhaps if only to see what they would do with it. |
The Society of Conscious Thought was among several groups that took a keen interest in the discovery of trace amounts of chromodynamic tricarboxyls in ice and vapor clouds associated with the formation of the so-called "ice dwarf" planets in certain star systems. The SoCT's investigators were apparently keen to understand the processes by which the valuable material could be extracted and refined in useful quantities from the wisps of icy vapor cloaking the icy dwarf planets. As with much SoCT technology and associated equipment, the icecloud nanocoating was released into the hands of capsuleers, perhaps if only to see what they would do with it. |
Item description for "Sunesis Icecloud Investigators SKIN (Permanent)" (typeID 49797) | |
| 544302 | As a leading part of the Upwell Consortium's expanding efforts in space colonization and resource extraction, the ORE Frostline division spearheaded the exploitation of icy dwarf planets in orbits far from the ecliptic plane upon discovering trace deposits of valuable chromodynamic tricarboxyls in the ices and vapors of such minor orbital bodies.
Frostline's Operation Permafrost teams encountered many challenges in close orbit of the ice dwarfs and this nanocoating marks their efforts on behalf of the Upwell family of corporations. |
As a leading part of the Upwell Consortium's expanding efforts in space colonization and resource extraction, the ORE Frostline division spearheaded the exploitation of icy dwarf planets in orbits far from the ecliptic plane upon discovering trace deposits of valuable chromodynamic tricarboxyls in the ices and vapors of such minor orbital bodies. Frostline's Operation Permafrost teams encountered many challenges in close orbit of the ice dwarfs and this nanocoating marks their efforts on behalf of the Upwell family of corporations. |
Item description for "Hurricane Operation Permafrost SKIN (Permanent)" (typeID 49811) | |
| 544303 | As a leading part of the Upwell Consortium's expanding efforts in space colonization and resource extraction, the ORE Frostline division spearheaded the exploitation of icy dwarf planets in orbits far from the ecliptic plane upon discovering trace deposits of valuable chromodynamic tricarboxyls in the ices and vapors of such minor orbital bodies.
Frostline's Operation Permafrost teams encountered many challenges in close orbit of the ice dwarfs and this nanocoating marks their efforts on behalf of the Upwell family of corporations. |
As a leading part of the Upwell Consortium's expanding efforts in space colonization and resource extraction, the ORE Frostline division spearheaded the exploitation of icy dwarf planets in orbits far from the ecliptic plane upon discovering trace deposits of valuable chromodynamic tricarboxyls in the ices and vapors of such minor orbital bodies. Frostline's Operation Permafrost teams encountered many challenges in close orbit of the ice dwarfs and this nanocoating marks their efforts on behalf of the Upwell family of corporations. |
Item description for "Megathron Operation Permafrost SKIN (Permanent)" (typeID 49814) | |
| 544304 | As a leading part of the Upwell Consortium's expanding efforts in space colonization and resource extraction, the ORE Frostline division spearheaded the exploitation of icy dwarf planets in orbits far from the ecliptic plane upon discovering trace deposits of valuable chromodynamic tricarboxyls in the ices and vapors of such minor orbital bodies.
Frostline's Operation Permafrost teams encountered many challenges in close orbit of the ice dwarfs and this nanocoating marks their efforts on behalf of the Upwell family of corporations. |
As a leading part of the Upwell Consortium's expanding efforts in space colonization and resource extraction, the ORE Frostline division spearheaded the exploitation of icy dwarf planets in orbits far from the ecliptic plane upon discovering trace deposits of valuable chromodynamic tricarboxyls in the ices and vapors of such minor orbital bodies. Frostline's Operation Permafrost teams encountered many challenges in close orbit of the ice dwarfs and this nanocoating marks their efforts on behalf of the Upwell family of corporations. |
Item description for "Merlin Operation Permafrost SKIN (Permanent)" (typeID 49812) | |
| 544305 | As a leading part of the Upwell Consortium's expanding efforts in space colonization and resource extraction, the ORE Frostline division spearheaded the exploitation of icy dwarf planets in orbits far from the ecliptic plane upon discovering trace deposits of valuable chromodynamic tricarboxyls in the ices and vapors of such minor orbital bodies.
Frostline's Operation Permafrost teams encountered many challenges in close orbit of the ice dwarfs and this nanocoating marks their efforts on behalf of the Upwell family of corporations. |
As a leading part of the Upwell Consortium's expanding efforts in space colonization and resource extraction, the ORE Frostline division spearheaded the exploitation of icy dwarf planets in orbits far from the ecliptic plane upon discovering trace deposits of valuable chromodynamic tricarboxyls in the ices and vapors of such minor orbital bodies. Frostline's Operation Permafrost teams encountered many challenges in close orbit of the ice dwarfs and this nanocoating marks their efforts on behalf of the Upwell family of corporations. |
Item description for "Omen Operation Permafrost SKIN (Permanent)" (typeID 49813) | |
| 544306 | EVE/UI/Crate/Descriptions:544306 | EVE/UI/Crate/Descriptions:544306 | ||
| 544307 | Chromodynamic Candy SKIN Package | Chromodynamic Candy SKIN Package | ||
| 544309 | Contains a Permanent Chromodynamic Candy SKIN license for the Punisher and a Permanent Icecloud Investigator SKIN license for the Gnosis | Contains a Permanent Chromodynamic Candy SKIN license for the Punisher and a Permanent Icecloud Investigator SKIN license for the Gnosis | ||
| 544310 | Holiday SKIN Package | Holiday SKIN Package | ||
| 544343 | Yoiul Festival YC121 | Yoiul Festival YC121 | ||
| 544344 | Yoiul Festival YC121 | Yoiul Festival YC121 | ||
| 544345 | Yoiul Festival YC121 | Yoiul Festival YC121 | ||
| 544346 | Yoiul Festival YC121 | Yoiul Festival YC121 | ||
| 544347 | Yoiul Festival YC121 | Yoiul Festival YC121 | ||
| 544348 | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | ||
| 544349 | Oracle Yoiul Festival YC121 SKIN (Permanent) | Oracle Yoiul Festival YC121 SKIN (Permanent) | Item name for typeID 49946 (Permanent SKIN) | |
| 544350 | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | Item description for "Oracle Yoiul Festival YC121 SKIN (Permanent)" (typeID 49946) | |
| 544351 | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | ||
| 544352 | Paladin Yoiul Festival YC121 SKIN (Permanent) | Paladin Yoiul Festival YC121 SKIN (Permanent) | Item name for typeID 49947 (Permanent SKIN) | |
| 544353 | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | Item description for "Paladin Yoiul Festival YC121 SKIN (Permanent)" (typeID 49947) | |
| 544354 | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | ||
| 544355 | Ark Yoiul Festival YC121 SKIN (Permanent) | Ark Yoiul Festival YC121 SKIN (Permanent) | Item name for typeID 49948 (Permanent SKIN) | |
| 544356 | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | Item description for "Ark Yoiul Festival YC121 SKIN (Permanent)" (typeID 49948) | |
| 544357 | Spectrographic analyses of ice asteroids of this type have indicated the presence of trace condensates of chromodynamic tricarboxyls trapped in the frozen material.
Processing this ice material at an appropriate facility should yield usable quantities of chromodynamic tricarboxyls. |
Spectrographic analyses of ice asteroids of this type have indicated the presence of trace condensates of chromodynamic tricarboxyls trapped in the frozen material. Processing this ice material at an appropriate facility should yield usable quantities of chromodynamic tricarboxyls. |
Item description for "Hiemal Tricarboxyl Condensate" (typeID 49789) | |
| 544367 | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | ||
| 544368 | Jackdaw Yoiul Festival YC121 SKIN (Permanent) | Jackdaw Yoiul Festival YC121 SKIN (Permanent) | Item name for typeID 49952 (Permanent SKIN) | |
| 544369 | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | Item description for "Jackdaw Yoiul Festival YC121 SKIN (Permanent)" (typeID 49952) | |
| 544370 | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | ||
| 544371 | Cerberus Yoiul Festival YC121 SKIN (Permanent) | Cerberus Yoiul Festival YC121 SKIN (Permanent) | Item name for typeID 49953 (Permanent SKIN) | |
| 544372 | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | Item description for "Cerberus Yoiul Festival YC121 SKIN (Permanent)" (typeID 49953) | |
| 544373 | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | ||
| 544374 | Minokawa Yoiul Festival YC121 SKIN (Permanent) | Minokawa Yoiul Festival YC121 SKIN (Permanent) | Item name for typeID 49954 (Permanent SKIN) | |
| 544375 | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | Item description for "Minokawa Yoiul Festival YC121 SKIN (Permanent)" (typeID 49954) | |
| 544376 | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | ||
| 544377 | Vexor Navy Issue Yoiul Festival YC121 SKIN (Permanent) | Vexor Navy Issue Yoiul Festival YC121 SKIN (Permanent) | Item name for typeID 49955 (Permanent SKIN) | |
| 544378 | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | Item description for "Vexor Navy Issue Yoiul Festival YC121 SKIN (Permanent)" (typeID 49955) | |
| 544379 | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | ||
| 544380 | Talos Yoiul Festival YC121 SKIN (Permanent) | Talos Yoiul Festival YC121 SKIN (Permanent) | Item name for typeID 49956 (Permanent SKIN) | |
| 544381 | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | Item description for "Talos Yoiul Festival YC121 SKIN (Permanent)" (typeID 49956) | |
| 544382 | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | ||
| 544383 | Dominix Yoiul Festival YC121 SKIN (Permanent) | Dominix Yoiul Festival YC121 SKIN (Permanent) | Item name for typeID 49957 (Permanent SKIN) | |
| 544384 | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | Item description for "Dominix Yoiul Festival YC121 SKIN (Permanent)" (typeID 49957) | |
| 544385 | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | ||
| 544386 | Sleipnir Yoiul Festival YC121 SKIN (Permanent) | Sleipnir Yoiul Festival YC121 SKIN (Permanent) | Item name for typeID 49958 (Permanent SKIN) | |
| 544387 | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | Item description for "Sleipnir Yoiul Festival YC121 SKIN (Permanent)" (typeID 49958) | |
| 544388 | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | ||
| 544389 | Typhoon Yoiul Festival YC121 SKIN (Permanent) | Typhoon Yoiul Festival YC121 SKIN (Permanent) | Item name for typeID 49959 (Permanent SKIN) | |
| 544390 | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | Item description for "Typhoon Yoiul Festival YC121 SKIN (Permanent)" (typeID 49959) | |
| 544391 | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | ||
| 544392 | Panther Yoiul Festival YC121 SKIN (Permanent) | Panther Yoiul Festival YC121 SKIN (Permanent) | Item name for typeID 49960 (Permanent SKIN) | |
| 544393 | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | Item description for "Panther Yoiul Festival YC121 SKIN (Permanent)" (typeID 49960) | |
| 544394 | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | ||
| 544395 | Astero Yoiul Festival YC121 SKIN (Permanent) | Astero Yoiul Festival YC121 SKIN (Permanent) | Item name for typeID 49961 (Permanent SKIN) | |
| 544396 | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | Item description for "Astero Yoiul Festival YC121 SKIN (Permanent)" (typeID 49961) | |
| 544397 | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | ||
| 544398 | Stratios Yoiul Festival YC121 SKIN (Permanent) | Stratios Yoiul Festival YC121 SKIN (Permanent) | Item name for typeID 49962 (Permanent SKIN) | |
| 544399 | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | Item description for "Stratios Yoiul Festival YC121 SKIN (Permanent)" (typeID 49962) | |
| 544400 | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | ||
| 544401 | Nestor Yoiul Festival YC121 SKIN (Permanent) | Nestor Yoiul Festival YC121 SKIN (Permanent) | Item name for typeID 49963 (Permanent SKIN) | |
| 544402 | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | The annual Yoiul Festival celebrates the closing of one year and the start of another in New Eden's universal calendar, as adopted by all the empires 121 years ago at the Yoiul Conference. CONCORD has long sponsored and celebrated the Yoiul Festival and over time it has been adopted and marked as a holiday across the four empires. It is particularly significant for those who make their living in space, whether aboard a spaceship or the many space installations of New Eden. | Item description for "Nestor Yoiul Festival YC121 SKIN (Permanent)" (typeID 49963) | |
| 544403 | Frostline Gatherer | Frostline Gatherer | Item name for typeID 49964 (♦ Mining Exhumer) | |
| 544404 | Tracking the Eastern Legion | Tracking the Eastern Legion | ||
| 544405 | Examine the East Polar Gate | Examine the East Polar Gate | ||
| 544406 | Track down Mordu's Legion at the Ice Dwarf, examine the East Polar Gate. | Track down Mordu's Legion at the Ice Dwarf, examine the East Polar Gate. | ||
| 544407 | Frostline Logistics Center | Frostline Logistics Center | ||
| 544408 | East Gate Activated | East Gate Activated | ||
| 544416 | Visit the Frostline Logistics Center | Visit the Frostline Logistics Center | ||
| 544417 | Activate the East Polar Gate | Activate the East Polar Gate | ||
| 544418 | Activate the East Polar Gate leading to the Frostline Logistics Center. | Activate the East Polar Gate leading to the Frostline Logistics Center. | ||
| 544419 | Winterference | Winterference | ||
| 544420 | Frostline Logistics Node Hacked | Frostline Logistics Node Hacked | ||
| 544422 | Winterference | Winterference | ||
| 544423 | Frostline Logistics Node Hacked | Frostline Logistics Node Hacked | ||
| 544425 | Winterference | Winterference | ||
| 544426 | Frostline Logistics Node Hacked | Frostline Logistics Node Hacked | ||
| 544428 | Winterference | Winterference | ||
| 544429 | Frostline Logistics Node Hacked | Frostline Logistics Node Hacked | ||
| 544431 | Winterference | Winterference | ||
| 544432 | Hack a Frostline Logistics Node | Hack a Frostline Logistics Node | ||
| 544433 | Gain access to a Frostline Logistics Node and see what's inside. | Gain access to a Frostline Logistics Node and see what's inside. | ||
| 544434 | Frosty Reception | Frosty Reception | ||
| 544435 | Frostline Hauler Destroyed | Frostline Hauler Destroyed | ||
| 544437 | Frosty Reception | Frosty Reception | ||
| 544438 | Destroy a Frostline Transporter | Destroy a Frostline Transporter | ||
| 544439 | Hack Frostline Logistics Nodes to summon and destroy a Frostline Transporter. | Hack Frostline Logistics Nodes to summon and destroy a Frostline Transporter. | ||
| 544440 | Automated Frostline Vapor Condensation Rig | Automated Frostline Vapor Condensation Rig | Item name for typeID 49965 (Large Collidable Object) | |
| 544441 | This automated facility is geared towards condensing the wispy vapors surrounding this Ice Dwarf into useful resources. | This automated facility is geared towards condensing the wispy vapors surrounding this Ice Dwarf into useful resources. | Item description for "Automated Frostline Vapor Condensation Rig" (typeID 49965) | |
| 544442 | Icebreaking | Icebreaking | ||
| 544443 | Receive Chromodynamic Tricarboxyls | Receive Chromodynamic Tricarboxyls | ||
| 544444 | Process Hiemal Tricarboxyls at the Automated Frostline Rigs. | Process Hiemal Tricarboxyls at the Automated Frostline Rigs. | ||
| 544445 | West Gate | West Gate | ||
| 544446 | West Gate Investigated | West Gate Investigated | ||
| 544448 | West Gate | West Gate | ||
| 544451 | West Gate | West Gate | ||
| 544454 | West Gate | West Gate | ||
| 544455 | West Gate Investigated | West Gate Investigated | ||
| 544456 | Take a look at the West gate. | Take a look at the West gate. | ||
| 544457 | West Gate | West Gate | ||
| 544460 | West Gate | West Gate | ||
| 544463 | West Gate | West Gate | ||
| 544464 | West Gate Investigated | West Gate Investigated | ||
| 544465 | Take a look at the West gate. | Take a look at the West gate. | ||
| 544469 | Tracking the Western Legion | Tracking the Western Legion | ||
| 544470 | Examine the West Polar Gate | Examine the West Polar Gate | ||
| 544471 | Track down Mordu's Legion at the Ice Dwarf, examine the West Polar Gate. | Track down Mordu's Legion at the Ice Dwarf, examine the West Polar Gate. | ||
| 544472 | Carboxyl Condesation Field | Carboxyl Condesation Field | ||
| 544473 | West Gate Activated | West Gate Activated | ||
| 544474 | Activate the gate leading to the Carboxyl Condensation Field | Activate the gate leading to the Carboxyl Condensation Field | ||
| 544478 | Carboxyl Condesation Field | Carboxyl Condesation Field | ||
| 544479 | West Gate Activated | West Gate Activated | ||
| 544484 | Visit the Tricarboxyl Condensation Field | Visit the Tricarboxyl Condensation Field | ||
| 544485 | Activate the West Polar Gate | Activate the West Polar Gate | ||
| 544486 | Activate the West Polar Gate leading to the Tricarboxyl Condensation Field. | Activate the West Polar Gate leading to the Tricarboxyl Condensation Field. | ||
| 544487 | Hiemal Harvesting | Hiemal Harvesting | ||
| 544488 | Harvest Vapor and Condensate | Harvest Vapor and Condensate | ||
| 544489 | Harvest Hiemal Tricarboxyl Vapor and Condensate in the Condensation Field. | Harvest Hiemal Tricarboxyl Vapor and Condensate in the Condensation Field. | ||
| 544490 | Crisis | Crisis | ||
| 544491 | Mordu's Attacker Destroyed | Mordu's Attacker Destroyed | ||
| 544492 | Defend your ship from the Mordu's Legion! | Defend your ship from the Mordu's Legion! | ||
| 544493 | Expired Basic 'Brainfreeze' Cerebral Accelerator Blueprint | Expired Basic 'Brainfreeze' Cerebral Accelerator Blueprint | Item name for typeID 49967 (Booster Blueprints) | |
| 544494 | Expired Standard 'Brainfreeze' Cerebral Accelerator Blueprint | Expired Standard 'Brainfreeze' Cerebral Accelerator Blueprint | Item name for typeID 49968 (Booster Blueprints) | |
| 544495 | Expired Advanced 'Brainfreeze' Cerebral Accelerator Blueprint | Expired Advanced 'Brainfreeze' Cerebral Accelerator Blueprint | Item name for typeID 49969 (Booster Blueprints) | |
| 544496 | Expired Extended 'Brainfreeze' Cerebral Accelerator Blueprint | Expired Extended 'Brainfreeze' Cerebral Accelerator Blueprint | Item name for typeID 49970 (Booster Blueprints) | |
| 544497 | ML-EKP 'Polybolos' Ballistic Control System Blueprint | ML-EKP 'Polybolos' Ballistic Control System Blueprint | Item name for typeID 49971 (Ballistic Control System Blueprint) | |
| 544498 | Frostline 'Clavicula' Integrated Analyzer Blueprint | Frostline 'Clavicula' Integrated Analyzer Blueprint | Item name for typeID 49972 (Data Miner Blueprint) | |
| 544499 | Frostline 'Omnivore' Harvester Upgrade Blueprint | Frostline 'Omnivore' Harvester Upgrade Blueprint | Item name for typeID 49973 (Mining Laser Upgrade Blueprint) | |
| 544500 | ML-EKP 'Polybolos' Ballistic Control System Blueprint Crate | ML-EKP 'Polybolos' Ballistic Control System Blueprint Crate | Item name for typeID 49974 (Special Edition Commodities) | |
| 544501 | This crate contains a three-run blueprint copy for the ML-EKP 'Polybolos' Ballistic Control System. | This crate contains a three-run blueprint copy for the ML-EKP 'Polybolos' Ballistic Control System. | UI/Crate/Descriptions/Polybolos | |
| 544502 | ML-EKP 'Polybolos' Ballistic Control System Blueprint | ML-EKP 'Polybolos' Ballistic Control System Blueprint | ||
| 544503 | This crate contains a three-run BPC for the ML-EKP 'Polybolos' Ballistic Control System | This crate contains a three-run BPC for the ML-EKP 'Polybolos' Ballistic Control System | ||
| 544504 | Frostline 'Clavicula' Integrated Analyzer Blueprint Crate | Frostline 'Clavicula' Integrated Analyzer Blueprint Crate | Item name for typeID 49975 (Special Edition Commodities) | |
| 544505 | Frostline 'Omnivore' Harvester Upgrade Blueprint Crate | Frostline 'Omnivore' Harvester Upgrade Blueprint Crate | Item name for typeID 49981 (Special Edition Commodities) | |
| 544506 | This crate contains a three-run blueprint copy for the Frostline 'Clavicula' Integrated Analyzer | This crate contains a three-run blueprint copy for the <a href=showinfo:49791>Frostline 'Clavicula' Integrated Analyzer</a> | ||
| 544507 | Clavicula Crate | Clavicula Crate | ||
| 544508 | This crate contains a three-run blueprint for the Frostline 'Clavicula' Integrated Analyzer | This crate contains a three-run blueprint for the Frostline 'Clavicula' Integrated Analyzer | ||
| 544512 | Debris | Debris | Item name for typeID 49976 (Large Collidable Object) | |
| 544513 | Jump Gate Wreckage | Jump Gate Wreckage | Item name for typeID 49977 (Large Collidable Object) | |
| 544514 | Men's Frostline Exploration Suit | Men's Frostline Exploration Suit | Item name for typeID 49978 (Outer) | |
| 544515 | Expired 'Absolute' Injection Augmentor | Expired 'Absolute' Injection Augmentor | Item name for typeID 49979 (Booster) | |
| 544516 | This modified booster removes the diminishing Skill Point returns experienced by veteran Capsuleers when using Skill Injectors of any size. However, the complex cocktail of narcotics and neurotransmitters used to achieve this effect loses potency after just 3 such injections.
Rumors that the booster is one of the fruits of the mysterious 'Hyperconsciousness' project attributed to renegade Society of Conscious Thought scientists are surely exaggerated. Users will be unable to consume another of these boosters while under the influence of the hangover effects, which may last up to 32 hours after consuming the booster. This booster will cease to be consumable after YC121.01.07. |
This modified booster removes the diminishing Skill Point returns experienced by veteran Capsuleers when using Skill Injectors of any size. However, the complex cocktail of narcotics and neurotransmitters used to achieve this effect loses potency after just 3 such injections. Rumors that the booster is one of the fruits of the mysterious 'Hyperconsciousness' project attributed to renegade Society of Conscious Thought scientists are surely exaggerated. Users will be unable to consume another of these boosters while under the influence of the hangover effects, which may last up to 32 hours after consuming the booster. This booster will cease to be consumable after YC121.01.07. |
Item description for "Expired 'Absolute' Injection Augmentor" (typeID 49979) | |
| 544517 | Women's Frostline Exploration Suit | Women's Frostline Exploration Suit | Item name for typeID 49980 (Outer) | |
| 544518 | Abyssal Depths | Abyssal Depths | UI/Abyss/AbyssalDepths | |
| 544519 | Trace signal processing indicates a great deal of information being transmitted towards this area from vessels above the planet.
You will need a Data Analyzer in order to crack these signals. The packet size of these transmissions matches that of a set of Azimuthal coordinates. These might be in use by Frostline for navigation around the planetary body. Caution is advised, disrupting these signals may confuse the navigation of Frostline operatives. |
Trace signal processing indicates a great deal of information being transmitted towards this area from vessels above the planet. You will need a Data Analyzer in order to crack these signals. The packet size of these transmissions matches that of a set of Azimuthal coordinates. These might be in use by Frostline for navigation around the planetary body. Caution is advised, disrupting these signals may confuse the navigation of Frostline operatives. |
||
| 544520 | Gravimetric and Spectrographic sensors are detecting a condensing field of carboxyl compounds.
I recommend equipping at least one Gas Cloud Harvester, this will allow you to take advantage of the carboxyl vapors in the upper thermosphere of the planet. An Ore Harvester will also be required to separate the carboxyls from their frozen condensates. I am currently unable to confirm the presence of hostile ships in this area; be prepared to defend yourself. |
Gravimetric and Spectrographic sensors are detecting a condensing field of carboxyl compounds. I recommend equipping at least one Gas Cloud Harvester, this will allow you to take advantage of the carboxyl vapors in the upper thermosphere of the planet. An Ore Harvester will also be required to separate the carboxyls from their frozen condensates. I am currently unable to confirm the presence of hostile ships in this area; be prepared to defend yourself. |
||
| 544521 | Sensors indicate amassing Mordu's forces executing combat exercises above the North Pole. There appears to be five focal points of activity where enemy forces are gathering. I recommend that you be in a suitably powerful combat vessel if you wish to enter this orbit. | Sensors indicate amassing Mordu's forces executing combat exercises above the North Pole. There appears to be five focal points of activity where enemy forces are gathering. I recommend that you be in a suitably powerful combat vessel if you wish to enter this orbit. | ||
| 544523 | This crate contains a three-run blueprint copy for the Frostline 'Omnivore' Harvester Upgrade | This crate contains a three-run blueprint copy for the <a href=showinfo:49792>Frostline 'Omnivore' Harvester Upgrade</a> | ||
| 544524 | Omnivore Crate | Omnivore Crate | ||
| 544525 | This crate contains a three-run Blueprint for the Frostline 'Omnivore' Harvester Upgrade. | This crate contains a three-run Blueprint for the Frostline 'Omnivore' Harvester Upgrade. | ||
| 544528 | Women's 'Bitwave Glacier' Augmentation | Women's 'Bitwave Glacier' Augmentation | Item name for typeID 49984 (Augmentations) | |
| 544529 | Women's 'Mistborne Rime' Augmentation | Women's 'Mistborne Rime' Augmentation | Item name for typeID 49985 (Augmentations) | |
| 544530 | Men's 'Mistborne Rime' Augmentation | Men's 'Mistborne Rime' Augmentation | Item name for typeID 49986 (Augmentations) | |
| 544531 | Men's 'Bitwave Glacier' Augmentation | Men's 'Bitwave Glacier' Augmentation | Item name for typeID 49987 (Augmentations) | |
| 544533 | Get the highest possible number of skill points out of up to {[numeric]injections} skill injectors while this booster is active. | Get the highest possible number of skill points out of up to {[numeric]injections} skill injectors while this booster is active. | UI/Skills/TotalNonDiminishingInjectionsForBooster | |
| 544534 | {[numeric]timesRemaining} more skill injectors can be used without diminishing returns. | <b>{[numeric]timesRemaining}</b> more skill injectors can be used without diminishing returns. | UI/Skills/NonDiminishingInjectionsRemainingForBooster | |
| 544535 | Settings | Settings | UI/Commands/CmdToggleSystemMenu | |
| 544536 | EVE/UI/Crate/Descriptions:544536 | EVE/UI/Crate/Descriptions:544536 | ||
| 544537 | Winter Suits | Winter Suits | ||
| 544538 | This crate contains Male and Female variants of the Frostline Exploration Suit. | This crate contains Male and Female variants of the Frostline Exploration Suit. | ||
| 544539 | Facial Augmentations for Alphas, Winter'18 | Facial Augmentations for Alphas, Winter'18 | ||
| 544540 | Winter Alpha Facial Augmentations | Winter Alpha Facial Augmentations | ||
| 544542 | Crate containing a Chromodynamic Candy/Icecloud Investigator SKIN for Punisher/Gnosis resp. | Crate containing a Chromodynamic Candy/Icecloud Investigator SKIN for Punisher/Gnosis resp. | ||
| 544543 | Omega Gnosis/Punisher SKINs Winter'18 | Omega Gnosis/Punisher SKINs Winter'18 | ||
| 544544 | This crate contains a Chromodynamic Candy SKIN License for the Punisher and an Icecloud Investigator SKIN License for the Gnosis. | This crate contains a Chromodynamic Candy SKIN License for the Punisher and an Icecloud Investigator SKIN License for the Gnosis. | ||
| 544545 | A crate that contains Chromodynamic Candy SKINs for the Drake and the Rupture. | A crate that contains Chromodynamic Candy SKINs for the Drake and the Rupture. | ||
| 544546 | Omega Drake/Rupture SKINs Winter'18 | Omega Drake/Rupture SKINs Winter'18 | ||
| 544547 | This crate contains a Chromodynamic Candy SKIN License for the Drake and for the Rupture. | This crate contains a Chromodynamic Candy SKIN License for the Drake and for the Rupture. | ||
| 544548 | Serenity CBT Items Supply | Serenity CBT Items Supply | ||
| 544549 | Ice Dwarf | Ice Dwarf | ||
| 544550 | Items in Ship | Items in Ship | UI/Menusvc/ItemsInShipHint | |
| 544551 | This ship ({containerName}) contains the following item types | This ship ({containerName}) contains the following item types | UI/Menusvc/ItemsInShipHint2 | |
| 544552 | Little Fish | Little Fish | ||
| 544553 | In a Frigate, defeat Mordu's ships | In a Frigate, defeat Mordu's ships | ||
| 544554 | While in a Frigate, defeat any Mordu's ships defending the Ice Dwarf. | While in a Frigate, defeat any Mordu's ships defending the Ice Dwarf. | ||
| 544555 | Little Fish Centurions | Little Fish Centurions | ||
| 544556 | In a Frigate, defeat Mordu's Centurions | In a Frigate, defeat Mordu's Centurions | ||
| 544557 | While in a Frigate, defeat any Mordu's Centurions defending the Ice Dwarf. | While in a Frigate, defeat any Mordu's Centurions defending the Ice Dwarf. | ||
| 544558 | Salt Collector | Salt Collector | ||
| 544559 | Defeat a player in a Mining Vessel | Defeat a player in a Mining Vessel | ||
| 544560 | Defeat other Capsuleers while they are flying Mining Vessels. | Defeat other Capsuleers while they are flying Mining Vessels. | ||
| 544561 | The Miner's Revenge | The Miner's Revenge | ||
| 544562 | In a Mining Frigate, defeat a player | In a Mining Frigate, defeat a player | ||
| 544563 | Defeat another Capsuleer while you are piloting a Mining Frigate. | Defeat another Capsuleer while you are piloting a Mining Frigate. | ||
| 544564 | Turning the Tables | Turning the Tables | ||
| 544565 | In a Barge or Exhumer, defeat a player | In a Barge or Exhumer, defeat a player | ||
| 544566 | Defeat another Capsuleer while you are piloting a Mining Barge or Exhumer. | Defeat another Capsuleer while you are piloting a Mining Barge or Exhumer. | ||
| 544567 | Bait | Bait | ||
| 544570 | Bait | Bait | ||
| 544571 | Defeat Capsuleers | Defeat Capsuleers | ||
| 544576 | Bait | Bait | ||
| 544577 | In a Rorqual or Orca, defeat a player | In a Rorqual or Orca, defeat a player | ||
| 544578 | Defeat another Capsuleer while you are piloting a Rorqual or Orca. | Defeat another Capsuleer while you are piloting a Rorqual or Orca. | ||
| 544579 | The Entrepreneur | The Entrepreneur | ||
| 544582 | The Entrepreneur | The Entrepreneur | ||
| 544583 | Sell Ballistic Control System | Sell Ballistic Control System | ||
| 544584 | Sell one ML-EKP 'Polybolos' Ballistic Control System | Sell one ML-EKP 'Polybolos' Ballistic Control System | ||
| 544591 | The Entrepreneur | The Entrepreneur | ||
| 544592 | Sell Ballistic Control System | Sell Ballistic Control System | ||
| 544597 | The Ballistic Entrepreneur | The Ballistic Entrepreneur | ||
| 544598 | Sell an ML-EKP Ballistic Control System | Sell an ML-EKP Ballistic Control System | ||
| 544599 | Sell an ML-EKP 'Polybolos' Ballistic Control System. | Sell an ML-EKP 'Polybolos' Ballistic Control System. | ||
| 544600 | The Entrepreneur | The Entrepreneur | ||
| 544601 | Sell Integrated Analyzer | Sell Integrated Analyzer | ||
| 544606 | The Analyzer Entrepreneur | The Analyzer Entrepreneur | ||
| 544607 | Sell a Frostline Integrated Analyzer | Sell a Frostline Integrated Analyzer | ||
| 544608 | Sell a Frostline 'Clavicula' Integrated Analyzer. | Sell a Frostline 'Clavicula' Integrated Analyzer. | ||
| 544609 | The Harvester Entrepreneur | The Harvester Entrepreneur | ||
| 544610 | Sell a Frostline Harvester Upgrade | Sell a Frostline Harvester Upgrade | ||
| 544611 | Sell a Frostline 'Omnivore' Harvester Upgrade. | Sell a Frostline 'Omnivore' Harvester Upgrade. | ||
| 544612 | Competitive Hacking pt. 1 | Competitive Hacking pt. 1 | ||
| 544613 | Activate the East Polar Gate | Activate the East Polar Gate | ||
| 544614 | Activate the East Polar Gate leading to the Frostline Logistics Center. | Activate the East Polar Gate leading to the Frostline Logistics Center. | ||
| 544615 | Competitive Hacking pt. 1 | Competitive Hacking pt. 1 | ||
| 544618 | Competitive Hacking pt. 1 | Competitive Hacking pt. 1 | ||
| 544621 | Competitive Hacking pt. 1 | Competitive Hacking pt. 1 | ||
| 544624 | Competitive Hacking pt. 1 | Competitive Hacking pt. 1 | ||
| 544625 | Frostline Logistics Node Hacked | Frostline Logistics Node Hacked | ||
| 544630 | Competitive Hacking pt. 1 | Competitive Hacking pt. 1 | ||
| 544631 | Hack 10 Frostline Nodes in 17 minutes | Hack 10 Frostline Nodes in 17 minutes | ||
| 544632 | Hack 10 Frostline Logistics Nodes within 17 minutes. | Hack 10 Frostline Logistics Nodes within 17 minutes. | ||
| 544633 | Competitive Hacking pt. 2 | Competitive Hacking pt. 2 | ||
| 544634 | Activate Polar Gate East | Activate Polar Gate East | ||
| 544639 | Competitive Hacking pt. 2 | Competitive Hacking pt. 2 | ||
| 544640 | Activate Polar Gate East | Activate Polar Gate East | ||
| 544648 | Competitive Hacking pt. 2 | Competitive Hacking pt. 2 | ||
| 544649 | Activate Polar Gate East | Activate Polar Gate East | ||
| 544651 | Competitive Hacking pt. 2 | Competitive Hacking pt. 2 | ||
| 544652 | Activate the East Polar Gate | Activate the East Polar Gate | ||
| 544653 | Activate the East Polar Gate leading to the Frostline Logistics Center. | Activate the East Polar Gate leading to the Frostline Logistics Center. | ||
| 544654 | Competitive Hacking pt. 2 | Competitive Hacking pt. 2 | ||
| 544655 | Frostline Logistics Node Hacked | Frostline Logistics Node Hacked | ||
| 544660 | Competitive Hacking pt. 2 | Competitive Hacking pt. 2 | ||
| 544661 | Frostline Logistics Node Hacked | Frostline Logistics Node Hacked | ||
| 544669 | Competitive Hacking pt. 2 | Competitive Hacking pt. 2 | ||
| 544672 | Competitive Hacking pt. 2 | Competitive Hacking pt. 2 | ||
| 544675 | Competitive Hacking pt. 2 | Competitive Hacking pt. 2 | ||
| 544678 | Competitive Hacking pt. 2 | Competitive Hacking pt. 2 | ||
| 544679 | Hack 8 Frostline Nodes in 10 minutes | Hack 8 Frostline Nodes in 10 minutes | ||
| 544680 | Hack 8 Frostline Logistics Nodes within 10 minutes. | Hack 8 Frostline Logistics Nodes within 10 minutes. | ||
| 544681 | Competitive Hacking pt. 3 | Competitive Hacking pt. 3 | ||
| 544682 | Activate Polar Gate East | Activate Polar Gate East | ||
| 544687 | Competitive Hacking pt. 3 | Competitive Hacking pt. 3 | ||
| 544688 | Activate the East Polar Gate | Activate the East Polar Gate | ||
| 544689 | Activate the East Polar Gate leading to the Frostline Logistics Center. | Activate the East Polar Gate leading to the Frostline Logistics Center. | ||
| 544690 | Competitive Hacking pt. 3 | Competitive Hacking pt. 3 | ||
| 544693 | Competitive Hacking pt. 3 | Competitive Hacking pt. 3 | ||
| 544696 | Competitive Hacking pt. 3 | Competitive Hacking pt. 3 | ||
| 544699 | Competitive Hacking pt. 3 | Competitive Hacking pt. 3 | ||
| 544702 | Competitive Hacking pt. 3 | Competitive Hacking pt. 3 | ||
| 544703 | Hack 6 Frostline Nodes in 5 minutes | Hack 6 Frostline Nodes in 5 minutes | ||
| 544704 | Hack 6 Frostline Logistics Nodes within 5 minutes. | Hack 6 Frostline Logistics Nodes within 5 minutes. | ||
| 544705 | Competitive Hacking pt. 4 | Competitive Hacking pt. 4 | ||
| 544706 | Activate Polar Gate East | Activate Polar Gate East | ||
| 544711 | Competitive Hacking pt. 4 | Competitive Hacking pt. 4 | ||
| 544712 | Activate the East Polar Gate | Activate the East Polar Gate | ||
| 544713 | Activate the East Polar Gate leading to the Frostline Logistics Center. | Activate the East Polar Gate leading to the Frostline Logistics Center. | ||
| 544714 | Competitive Hacking pt. 4 | Competitive Hacking pt. 4 | ||
| 544715 | Frostline Logistics Node Hacked | Frostline Logistics Node Hacked | ||
| 544720 | Competitive Hacking pt. 4 | Competitive Hacking pt. 4 | ||
| 544723 | Competitive Hacking pt. 4 | Competitive Hacking pt. 4 | ||
| 544724 | Frostline Logistics Node Hacked | Frostline Logistics Node Hacked | ||
| 544732 | Competitive Hacking pt. 4 | Competitive Hacking pt. 4 | ||
| 544733 | Hack 5 Frostline Nodes in 3 minutes | Hack 5 Frostline Nodes in 3 minutes | ||
| 544734 | Hack 5 Frostline Logistics Nodes in 3 minutes. | Hack 5 Frostline Logistics Nodes in 3 minutes. | ||
| 544735 | This crate contains Male and Female variants of Mistborne Rest Facial Augmentation | This crate contains Male and Female variants of Mistborne Rest Facial Augmentation | ||
| 544736 | Facial Augmentations for Omegas, Winter'18 | Facial Augmentations for Omegas, Winter'18 | ||
| 544738 | This container contains a special gift set of female and male versions of the 'Mistborne Rime' Facial Augmentation. | This container contains a special gift set of female and male versions of the 'Mistborne Rime' Facial Augmentation. | Item description for "'Mistborne Rime' Augmentation Crate" (typeID 49806) | |
| 544739 | This container contains a special gift set of female and male versions of the 'Bitwave Glacier' Facial Augmentation. | This container contains a special gift set of female and male versions of the 'Bitwave Glacier' Facial Augmentation. | Item description for "'Bitwave Glacier' Augmentation Crate" (typeID 49804) | |
| 544740 | This crate contains an Icecloud Investigator SKIN License for the Gnosis and a Chromodynamic Candy SKIN for the Punisher. | This crate contains an Icecloud Investigator SKIN License for the Gnosis and a Chromodynamic Candy SKIN for the Punisher. | Item description for "Gnosis & Punisher SKIN Crate" (typeID 49802) | |
| 544741 | This crate contains Chromodynamic Candy SKIN Licenses for the Drake and Rupture. | This crate contains Chromodynamic Candy SKIN Licenses for the Drake and Rupture. | Item description for "Drake & Rupture SKIN Crate" (typeID 49805) | |
| 544745 | Ship upgrades completed, open the Agency and click on the Seeker Investigation to select and activate the next mission. | Ship upgrades completed, open the Agency and click on the Seeker Investigation to select and activate the next mission. | ||
| 544748 | Dock | Dock | ||
| 544749 | Dock at a station to proceed | Dock at a station to proceed | ||
| 544750 | CONCORD has declared this pending war invalid as it breaches one or more articles in the Yulai Convention. The war will start at {[datetime]timeStarted, date=short, time=short} and will end approximately 24 hours later. | CONCORD has declared this pending war invalid as it breaches one or more articles in the Yulai Convention. The war will start at {[datetime]timeStarted, date=short, time=short} and will end approximately 24 hours later. | Notifications/bodyWarConcordInvalidatesNotStarted | |
| 544751 | Open the Fitting Window | Open the Fitting Window | ||
| 544753 | Unfit turrets | Unfit turrets | ||
| 544755 | - Ends at {[datetime]timeFinished, date=short, time=short} | - Ends at {[datetime]timeFinished, date=short, time=short} | UI/Corporations/Wars/WarEndsAt | |
| 544756 | Open Item Hangar | Open Item Hangar | ||
| 544758 | Open Item Hangar | Open Item Hangar | ||
| 544760 | Fit new weapons | Fit new weapons | ||
| 544762 | Load ammo | Load ammo | ||
| 544764 | Load ammo | Load ammo | ||
| 544766 | Fitting Complete | Fitting Complete | ||
| 544768 | To continue you will need to be docked in a station. | To continue you will need to be docked in a station. | ||
| 544769 | Open the highlighted Fitting window in the station services panel. The Fitting window is where you view and change the weapons and modules on your ship. | Open the highlighted Fitting window in the station services panel. The Fitting window is where you view and change the weapons and modules on your ship. | ||
| 544770 | In the Fitting window locate your primary weapon in your high slot. Right-click it and select Unfit. This will remove the turret from your ship so it can be replaced by an upgraded weapon. Repeat this step with a second module located in your high slots. Do not remove the modules from your mid or low slots. | In the Fitting window locate your primary weapon in your high slot. Right-click it and select Unfit. This will remove the turret from your ship so it can be replaced by an upgraded weapon. Repeat this step with a second module located in your high slots. Do not remove the modules from your mid or low slots. | ||
| 544771 | With the fitting window open, click the highlighted 'Inventory' icon in your NEOCOM. The Inventory is where your items are stored. Click on 'Item Hangar' to view your available items and modules. | With the fitting window open, click the highlighted 'Inventory' icon in your NEOCOM. The Inventory is where your items are stored. Click on 'Item Hangar' to view your available items and modules. | ||
| 544772 | Temporal Resources | Temporal Resources | Group description for group ID 2022 | |
| 544773 | Weapon module | Weapon module | ||
| 544774 | This is your new weapon module | This is your new weapon module | ||
| 544775 | Weapon module | Weapon module | ||
| 544776 | This is your new weapon module | This is your new weapon module | ||
| 544777 | Weapon module | Weapon module | ||
| 544778 | This is your new weapon module | This is your new weapon module | ||
| 544779 | Weapon module | Weapon module | ||
| 544780 | This is your new weapon module | This is your new weapon module | ||
| 544781 | Inside the Item Hangar tab of your Inventory window select the highlighted turrets individually and drag them onto the Fitting window. This will fit them to your ship. Once completed you will be able to view both fitted weapons in your Fitting window. | Inside the Item Hangar tab of your Inventory window select the highlighted turrets individually and drag them onto the Fitting window. This will fit them to your ship. Once completed you will be able to view both fitted weapons in your Fitting window. | ||
| 544782 | Locate the ammo in your Inventory and drag the ammo onto your ship in the fitting window to load it into the turrets. If you have any excess, place it in the ship's highlighted Cargo Hold tab within the Inventory as you might need reserves in combat. | Locate the ammo in your Inventory and drag the ammo onto your ship in the fitting window to load it into the turrets. If you have any excess, place it in the ship's highlighted Cargo Hold tab within the Inventory as you might need reserves in combat. | ||
| 544783 | Ammo | Ammo | ||
| 544784 | Here's some ammo | Here's some ammo | ||
| 544785 | Ammo | Ammo | ||
| 544786 | Here's some ammo | Here's some ammo | ||
| 544787 | Ammo | Ammo | ||
| 544788 | Here's some ammo | Here's some ammo | ||
| 544789 | After your new turrets are fitted, you will be ready to test run your new and improved ship fitting by opening the Agency, clicking on 'The Seekers Investigation' and selecting and activating the next mission. | After your new turrets are fitted, you will be ready to test run your new and improved ship fitting by opening the Agency, clicking on <b>'The Seekers Investigation'</b> and selecting and activating the next mission. | ||
| 544790 | After your new turrets are fitted, you will be ready to test run your new and improved ship fitting by opening the Agency, clicking on 'The Seekers Investigation' and selecting and activating the next mission. | After your new turrets are fitted, you will be ready to test run your new and improved ship fitting by opening the Agency, clicking on <b>'The Seekers Investigation'</b> and selecting and activating the next mission. | ||
| 544791 | This crate contains a three-run blueprint copy for the ML-EKP 'Polybolos' Ballistic Control System | This crate contains a three-run blueprint copy for the <a href=showinfo:49790>ML-EKP 'Polybolos' Ballistic Control System</a> | Item description for "ML-EKP 'Polybolos' Ballistic Control System Blueprint Crate" (typeID 49974) | |
| 544792 | This crate contains a three-run blueprint copy for the Frostline 'Clavicula' Integrated Analyzer | This crate contains a three-run blueprint copy for the <a href=showinfo:49791>Frostline 'Clavicula' Integrated Analyzer</a> | Item description for "Frostline 'Clavicula' Integrated Analyzer Blueprint Crate" (typeID 49975) | |
| 544793 | This crate contains a three-run blueprint copy for the Frostline 'Omnivore' Harvester Upgrade | This crate contains a three-run blueprint copy for the <a href=showinfo:49792>Frostline 'Omnivore' Harvester Upgrade</a> | Item description for "Frostline 'Omnivore' Harvester Upgrade Blueprint Crate" (typeID 49981) | |
| 544798 | Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.
Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Item description for "Men's 'Bitwave Glacier' Augmentation" (typeID 49987) | |
| 544799 | Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.
Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Item description for "Men's 'Mistborne Rime' Augmentation" (typeID 49986) | |
| 544800 | Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.
Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Item description for "Women's 'Mistborne Rime' Augmentation" (typeID 49985) | |
| 544801 | Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.
Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Item description for "Women's 'Bitwave Glacier' Augmentation" (typeID 49984) | |
| 544802 | Adapted for Frostline's resource exploration work, this suit features a Frostline Laboratories color scheme and a number of modifications particular to the needs of Frostline's field teams.
Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden. |
Adapted for Frostline's resource exploration work, this suit features a Frostline Laboratories color scheme and a number of modifications particular to the needs of Frostline's field teams. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden. |
Item description for "Women's Frostline Exploration Suit" (typeID 49980) | |
| 544804 | Adapted for Frostline's resource exploration work, this suit features a Frostline Laboratories color scheme and a number of modifications particular to the needs of Frostline's field teams.
Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden. |
Adapted for Frostline's resource exploration work, this suit features a Frostline Laboratories color scheme and a number of modifications particular to the needs of Frostline's field teams. Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden. |
Item description for "Men's Frostline Exploration Suit" (typeID 49978) | |
| 544805 | The Society of Conscious Thought was among several groups that took a keen interest in the discovery of trace amounts of chromodynamic tricarboxyls in ice and vapor clouds associated with the formation of the so-called "ice dwarf" planets in certain star systems. The SoCT's investigators were apparently keen to understand the processes by which the valuable material could be extracted and refined in useful quantities from the wisps of icy vapor cloaking the icy dwarf planets.
As with much SoCT technology and associated equipment, the icecloud nanocoating was released into the hands of capsuleers, perhaps if only to see what they would do with it. |
The Society of Conscious Thought was among several groups that took a keen interest in the discovery of trace amounts of chromodynamic tricarboxyls in ice and vapor clouds associated with the formation of the so-called "ice dwarf" planets in certain star systems. The SoCT's investigators were apparently keen to understand the processes by which the valuable material could be extracted and refined in useful quantities from the wisps of icy vapor cloaking the icy dwarf planets. As with much SoCT technology and associated equipment, the icecloud nanocoating was released into the hands of capsuleers, perhaps if only to see what they would do with it. |
Item description for "Gnosis Icecloud Investigators SKIN (Permanent)" (typeID 49795) | |
| 544806 | The 'Brainfreeze' cerebral accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.
Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. |
The 'Brainfreeze' cerebral accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. |
Item description for "Expired Basic 'Brainfreeze' Cerebral Accelerator" (typeID 48613) | |
| 544807 | The 'Brainfreeze' cerebral accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.
Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. |
The 'Brainfreeze' cerebral accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. |
Item description for "Expired Standard 'Brainfreeze' Cerebral Accelerator" (typeID 48614) | |
| 544808 | The 'Brainfreeze' cerebral accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.
Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. |
The 'Brainfreeze' cerebral accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. |
Item description for "Expired Advanced 'Brainfreeze' Cerebral Accelerator" (typeID 48615) | |
| 544809 | The 'Brainfreeze' cerebral accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.
Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. |
The 'Brainfreeze' cerebral accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. |
Item description for "Expired Extended 'Brainfreeze' Cerebral Accelerator" (typeID 48616) | |
| 544810 | This automated facility is geared towards separating resources collected from the Ice Dwarf's environs into usable chemical fractions. | This automated facility is geared towards separating resources collected from the Ice Dwarf's environs into usable chemical fractions. | Item description for "Automated Frostline Condensate Separation Rig" (typeID 49699) | |
| 544811 | A transport ship used by Frostline Laboratories for various tasks related to exploitation of ice dwarfs at its exploratory facilities. | A transport ship used by Frostline Laboratories for various tasks related to exploitation of ice dwarfs at its exploratory facilities. | Item description for "Frostline Transporter" (typeID 49793) | |
| 544812 | An advanced exhumer-class mining ship used by Frostline Laboratories for various tasks related to exploitation of ice dwarfs at its exploratory facilities. | An advanced exhumer-class mining ship used by Frostline Laboratories for various tasks related to exploitation of ice dwarfs at its exploratory facilities. | Item description for "Frostline Gatherer" (typeID 49964) | |
| 544813 | A logistics node used by Frostline Laboratories to co-ordinate and supply its operations in the vicinity of the ice dwarf. | A logistics node used by Frostline Laboratories to co-ordinate and supply its operations in the vicinity of the ice dwarf. | Item description for "Frostline Logistics Node" (typeID 49788) | |
| 544814 | Extensive warehousing has been established by Frostline Laboratories at the sites of its exploration and exploitation of ice dwarfs. | Extensive warehousing has been established by Frostline Laboratories at the sites of its exploration and exploitation of ice dwarfs. | Item description for "Frostline Industrial Warehouse Unit" (typeID 49759) | |
| 544816 | Data Retrieval | Data Retrieval | ||
| 544817 | Hack Frostline Logistics Nodes | Hack Frostline Logistics Nodes | ||
| 544818 | Hack Frostline Logistics Nodes surrounding the Ice Dwarf. | Hack Frostline Logistics Nodes surrounding the Ice Dwarf. | ||
| 544819 | The Frostline Virus | The Frostline Virus | ||
| 544820 | In a Hacking Frigate, defeat Mordu's ships | In a Hacking Frigate, defeat Mordu's ships | ||
| 544821 | Defeat any Mordu's ships defending the Ice Dwarf while piloting a Hacking-Bonused Frigate. | Defeat any Mordu's ships defending the Ice Dwarf while piloting a Hacking-Bonused Frigate. | ||
| 544822 | Data Retrieval | Data Retrieval | ||
| 544823 | Frostline Logistics Nodes Hacked | Frostline Logistics Nodes Hacked | ||
| 544828 | Data Retrieval | Data Retrieval | ||
| 544829 | Hack Frostline Logistics Nodes | Hack Frostline Logistics Nodes | ||
| 544830 | Hack Frostline Logistics Nodes surrounding the Ice Dwarf. | Hack Frostline Logistics Nodes surrounding the Ice Dwarf. | ||
| 544831 | Data Retrieval | Data Retrieval | ||
| 544834 | Data Retrieval | Data Retrieval | ||
| 544835 | Hack Frostline Logistics Nodes | Hack Frostline Logistics Nodes | ||
| 544836 | Hack Frostline Logistics Nodes surrounding the Ice Dwarf. | Hack Frostline Logistics Nodes surrounding the Ice Dwarf. | ||
| 544837 | The Frostline Virus | The Frostline Virus | ||
| 544838 | In a Hacking Frigate, defeat Mordu's ships | In a Hacking Frigate, defeat Mordu's ships | ||
| 544839 | Defeat any Mordu's ships defending the Ice Dwarf while piloting a Hacking-Bonused Frigate. | Defeat any Mordu's ships defending the Ice Dwarf while piloting a Hacking-Bonused Frigate. | ||
| 544840 | Data Retrieval | Data Retrieval | ||
| 544841 | Frostline Logistics Nodes Hacked | Frostline Logistics Nodes Hacked | ||
| 544849 | Data Retrieval | Data Retrieval | ||
| 544850 | Frostline Logistics Nodes Hacked | Frostline Logistics Nodes Hacked | ||
| 544855 | Data Retrieval | Data Retrieval | ||
| 544856 | Hack Frostline Logistics Nodes | Hack Frostline Logistics Nodes | ||
| 544857 | Hack Frostline Logistics Nodes surrounding the Ice Dwarf. | Hack Frostline Logistics Nodes surrounding the Ice Dwarf. | ||
| 544858 | Data Retrieval | Data Retrieval | ||
| 544859 | Frostline Logistics Node Hacked | Frostline Logistics Node Hacked | ||
| 544861 | Data Retrieval | Data Retrieval | ||
| 544862 | Hack Frostline Logistics Nodes | Hack Frostline Logistics Nodes | ||
| 544863 | Hack Frostline Logistics Nodes surrounding the Ice Dwarf. | Hack Frostline Logistics Nodes surrounding the Ice Dwarf. | ||
| 544864 | Data Retrieval | Data Retrieval | ||
| 544867 | Data Retrieval | Data Retrieval | ||
| 544868 | Hack Frostline Logistics Nodes | Hack Frostline Logistics Nodes | ||
| 544869 | Hack Frostline Logistics Nodes surrounding the Ice Dwarf. | Hack Frostline Logistics Nodes surrounding the Ice Dwarf. | ||
| 544877 | You can not perform that action without being a Director of your corporation | You can not perform that action without being a <b>Director</b> of your corporation | ||
| 544878 | Process Hiemal Tricarboxyl Vapor using the Automated Frostline Vapor Condensation Rig. | Process Hiemal Tricarboxyl Vapor using the Automated Frostline Vapor Condensation Rig. | ||
| 544879 | Separate Vapor at Automated Rig | Separate Vapor at Automated Rig | ||
| 544880 | Convenient Location | Convenient Location | ||
| 544881 | Silver Lining | Silver Lining | ||
| 544882 | Hiemal Carboxyl Vapor Harvested | Hiemal Carboxyl Vapor Harvested | ||
| 544883 | Silver Lining | Silver Lining | ||
| 544884 | Silver Lining | Silver Lining | ||
| 544885 | Hiemal Carboxyl Vapor Harvested | Hiemal Carboxyl Vapor Harvested | ||
| 544886 | Silver Lining | Silver Lining | ||
| 544887 | Hiemal Carboxyl Vapor Harvested | Hiemal Carboxyl Vapor Harvested | ||
| 544888 | Harvest Hiemal Carboxyl Vapor from event sites | Harvest Hiemal Carboxyl Vapor from event sites | ||
| 544889 | Silver Lining | Silver Lining | ||
| 544890 | Harvest Hiemal Tricarboxyl Vapor | Harvest Hiemal Tricarboxyl Vapor | ||
| 544891 | Harvest Hiemal Tricarboxyl Vapor from the Ice Dwarf. | Harvest Hiemal Tricarboxyl Vapor from the Ice Dwarf. | ||
| 544892 | Mordu's Ships killed with mining ship | Mordu's Ships killed with mining ship | ||
| 544893 | Defeat any Mordus ships defending the event site while piloting a mining vessel | Defeat any Mordus ships defending the event site while piloting a mining vessel | ||
| 544897 | Interruption of Service | Interruption of Service | ||
| 544898 | Mordu's Ships killed with mining ship | Mordu's Ships killed with mining ship | ||
| 544902 | Interruption of Service | Interruption of Service | ||
| 544903 | Defeat any Mordu's ships defending the Ice Dwarf while piloting a Mining Vessel. | Defeat any Mordu's ships defending the Ice Dwarf while piloting a Mining Vessel. | ||
| 544904 | In a Mining Vessel, defeat Mordu's ships | In a Mining Vessel, defeat Mordu's ships | ||
| 544905 | Hiemal Carboxyl Vapor Harvested | Hiemal Carboxyl Vapor Harvested | ||
| 544906 | Silver Lining | Silver Lining | ||
| 544909 | Silver Lining | Silver Lining | ||
| 544910 | Hiemal Carboxyl Vapor Harvested | Hiemal Carboxyl Vapor Harvested | ||
| 544917 | Silver Lining | Silver Lining | ||
| 544918 | Harvest Hiemal Tricarboxyl Vapor | Harvest Hiemal Tricarboxyl Vapor | ||
| 544919 | Harvest Hiemal Tricarboxyl Vapor from the Ice Dwarf. | Harvest Hiemal Tricarboxyl Vapor from the Ice Dwarf. | ||
| 544920 | Brief Respite | Brief Respite | ||
| 544922 | Process Hiemal Tricarboxyl Vapor | Process Hiemal Tricarboxyl Vapor | ||
| 544923 | Process Hiemal Tricarboxyl Vapor at a station. | Process Hiemal Tricarboxyl Vapor at a station. | ||
| 544924 | Brief Respite | Brief Respite | ||
| 544925 | Interruption of Service | Interruption of Service | ||
| 544926 | In a Mining Vessel, defeat Mordu's ships | In a Mining Vessel, defeat Mordu's ships | ||
| 544927 | Defeat any Mordu's ships defending the Ice Dwarf while piloting a Mining Vessel. | Defeat any Mordu's ships defending the Ice Dwarf while piloting a Mining Vessel. | ||
| 544928 | Silver Lining | Silver Lining | ||
| 544929 | Harvest Hiemal Tricarboxyl Vapor | Harvest Hiemal Tricarboxyl Vapor | ||
| 544930 | Harvest Hiemal Tricarboxyl Vapor from the Ice Dwarf. | Harvest Hiemal Tricarboxyl Vapor from the Ice Dwarf. | ||
| 544931 | Silver Lining | Silver Lining | ||
| 544932 | Harvest Hiemal Tricarboxyl Vapor | Harvest Hiemal Tricarboxyl Vapor | ||
| 544933 | Harvest Hiemal Tricarboxyl Vapor from the Ice Dwarf. | Harvest Hiemal Tricarboxyl Vapor from the Ice Dwarf. | ||
| 544934 | Convenient Location | Convenient Location | ||
| 544935 | Condensate Separated at Automated Rig | Condensate Separated at Automated Rig | ||
| 544936 | Process Hiemal Carboxyl Condensate using the Automated Frostline Condensate Separation Rig | Process Hiemal Carboxyl Condensate using the Automated Frostline Condensate Separation Rig | ||
| 544937 | Convenient Location | Convenient Location | ||
| 544938 | Process Condensate at the Automated Rig | Process Condensate at the Automated Rig | ||
| 544939 | Process Hiemal Tricarboxyl Condensate using the Automated Frostline Condensate Separation Rig. | Process Hiemal Tricarboxyl Condensate using the Automated Frostline Condensate Separation Rig. | ||
| 544940 | Hydration Excavation | Hydration Excavation | ||
| 544941 | Hiemal Carboxyl Condensate Harvested | Hiemal Carboxyl Condensate Harvested | ||
| 544949 | Hydration Excavation | Hydration Excavation | ||
| 544950 | Harvest Hiemal Tricarboxyl Condensate | Harvest Hiemal Tricarboxyl Condensate | ||
| 544951 | Harvest Hiemal Tricarboxyl Condensate from the Ice Dwarf. | Harvest Hiemal Tricarboxyl Condensate from the Ice Dwarf. | ||
| 544952 | Interruption of Service | Interruption of Service | ||
| 544953 | Mordu's defeated with mining frigate | Mordu's defeated with mining frigate | ||
| 544954 | Defeat any Mordus ships defending the event site while piloting a mining vessel | Defeat any Mordus ships defending the event site while piloting a mining vessel | ||
| 544964 | Interruption of Service | Interruption of Service | ||
| 544965 | In a Mining Vessel, defeat Mordu's ships | In a Mining Vessel, defeat Mordu's ships | ||
| 544966 | Defeat any Mordu's ships defending the Ice Dwarf while piloting a Mining Vessel. | Defeat any Mordu's ships defending the Ice Dwarf while piloting a Mining Vessel. | ||
| 544967 | Hydration Excavation | Hydration Excavation | ||
| 544968 | Hiemal Carboxyl Condensate Harvested | Hiemal Carboxyl Condensate Harvested | ||
| 544969 | Harvest Hiemal Carboxyl Condensate from event sites | Harvest Hiemal Carboxyl Condensate from event sites | ||
| 544979 | Hydration Excavation | Hydration Excavation | ||
| 544982 | Hydration Excavation | Hydration Excavation | ||
| 544985 | Hydration Excavation | Hydration Excavation | ||
| 544988 | Hydration Excavation | Hydration Excavation | ||
| 544989 | Harvest Hiemal Tricarboxyl Condensate | Harvest Hiemal Tricarboxyl Condensate | ||
| 544990 | Harvest Hiemal Tricarboxyl Condensate from the Ice Dwarf. | Harvest Hiemal Tricarboxyl Condensate from the Ice Dwarf. | ||
| 544991 | Brief Respite | Brief Respite | ||
| 544992 | Hiemal Carboxyl Condensate Processed | Hiemal Carboxyl Condensate Processed | ||
| 544994 | Brief Respite | Brief Respite | ||
| 544995 | Process Hiemal Tricarboxyl Condensate | Process Hiemal Tricarboxyl Condensate | ||
| 544996 | Process Hiemal Tricarboxyl Condensate at a station. | Process Hiemal Tricarboxyl Condensate at a station. | ||
| 544997 | Interruption of Service | Interruption of Service | ||
| 544998 | In a Mining Vessel, defeat Mordu's ships | In a Mining Vessel, defeat Mordu's ships | ||
| 544999 | Defeat any Mordu's ships defending the Ice Dwarf while piloting a Mining Vessel. | Defeat any Mordu's ships defending the Ice Dwarf while piloting a Mining Vessel. | ||
| 545000 | Hydration Excavation | Hydration Excavation | ||
| 545003 | Hydration Excavation | Hydration Excavation | ||
| 545004 | Hiemal Carboxyl Condensate Harvested | Hiemal Carboxyl Condensate Harvested | ||
| 545005 | Harvest Hiemal Carboxyl Condensate from event sites | Harvest Hiemal Carboxyl Condensate from event sites | ||
| 545012 | Hydration Excavation | Hydration Excavation | ||
| 545013 | Hiemal Carboxyl Condensate Harvested | Hiemal Carboxyl Condensate Harvested | ||
| 545021 | Hydration Excavation | Hydration Excavation | ||
| 545024 | Hydration Excavation | Hydration Excavation | ||
| 545027 | Hydration Excavation | Hydration Excavation | ||
| 545028 | Harvest Hiemal Tricarboxyl Condensate | Harvest Hiemal Tricarboxyl Condensate | ||
| 545029 | Harvest Hiemal Tricarboxyl Condensate from the Ice Dwarf. | Harvest Hiemal Tricarboxyl Condensate from the Ice Dwarf. | ||
| 545030 | Hydration Excavation | Hydration Excavation | ||
| 545031 | Hiemal Carboxyl Condensate Harvested | Hiemal Carboxyl Condensate Harvested | ||
| 545036 | Hydration Excavation | Hydration Excavation | ||
| 545037 | Hiemal Carboxyl Condensate Harvested | Hiemal Carboxyl Condensate Harvested | ||
| 545042 | Hydration Excavation | Hydration Excavation | ||
| 545043 | Harvest Hiemal Tricarboxyl Condensate | Harvest Hiemal Tricarboxyl Condensate | ||
| 545044 | Harvest Hiemal Tricarboxyl Condensate from the Ice Dwarf. | Harvest Hiemal Tricarboxyl Condensate from the Ice Dwarf. | ||
| 545054 | This is the only online service module. Offlining it will drop the structure into low power mode, reducing its defenses significantly. | This is the only online service module. <b>Offlining it will drop the structure into low power mode, reducing its defenses significantly.</b> | UI/Structures/OfflineLastServiceModuleWarning | |
| 545055 | triggered | triggered | ||
| 545056 | Overview | Overview | ||
| 545058 | Overview Settings | Overview Settings | ||
| 545060 | Atmospheric Instabilities | Atmospheric Instabilities | ||
| 545061 | Atmospheric Instabilities | Atmospheric Instabilities | ||
| 545062 | TEst | TEst | ||
| 545063 | trigger | trigger | ||
| 545064 | Capacitor | Capacitor | ||
| 545066 | Module Slots | Module Slots | ||
| 545068 | Stop Ship | Stop Ship | ||
| 545070 | Undock Button | Undock Button | ||
| 545072 | Info Panel | Info Panel | ||
| 545074 | Neocom Menu | Neocom Menu | ||
| 545076 | Neocom | Neocom | ||
| 545078 | Chat | Chat | ||
| 545080 | Station Services | Station Services | ||
| 545082 | Autopilot | Autopilot | ||
| 545084 | Autopilot Settings | Autopilot Settings | ||
| 545086 | Scanners | Scanners | ||
| 545088 | Tactical Overlay | Tactical Overlay | ||
| 545090 | Cargo Hold Button | Cargo Hold Button | ||
| 545092 | Tactical Camera | Tactical Camera | ||
| 545094 | Orbit Camera | Orbit Camera | ||
| 545096 | First Person Camera | First Person Camera | ||
| 545098 | HUD Settings | HUD Settings | ||
| 545100 | Safety | Safety | ||
| 545102 | Notification Feed | Notification Feed | ||
| 545104 | Fleet Settings | Fleet Settings | ||
| 545107 | Invalid Range | Invalid Range | UI/Common/InvalidRange | |
| 545109 | Simulate the effects of different hardware configurations on ship attributes. Use the Hardware Tab to select modules. | Simulate the effects of different hardware configurations on ship attributes. Use the Hardware Tab to select modules. | Tooltips/FittingWindow/SimulateShipFittingDescription | |
| 545110 | Unsaved changes will be lost | Unsaved changes will be lost | Tooltips/FittingWindow/ExitSimulationModeDescription | |
| 545111 | Stargazer Lantern Firework | Stargazer Lantern Firework | Item name for typeID 49991 (Festival Charges) | |
| 545112 | Cherubic Heartburst Firework | Cherubic Heartburst Firework | Item name for typeID 49992 (Festival Charges) | |
| 545113 | Simulate Fitting | Simulate Fitting | UI/Fitting/FittingWindow/SimulateFitting | |
| 545115 | Upwell Standard Services | Upwell Standard Services | UI/Structures/UpwellStandardServices | |
| 545119 | Are you sure you want to accept the duel? | Are you sure you want to accept the duel? | ||
| 545120 | Confirm Duel | Confirm Duel | ||
| 545123 | Find in Personal Assets | Find in Personal Assets | UI/Inventory/ItemActions/FindPersonalAssets | |
| 545124 | typeExact | typeExact | UI/Inventory/AssetSearch/KeywordTypeExact | |
| 545125 | exact item type names | exact item type names | UI/Inventory/AssetSearch/DescriptionTypeExact | |
| 545126 | Dragon's Test Playground (Do not translate) | Dragon's Test Playground (Do not translate) | ||
| 545131 | {missionName} Objectives Failed | {missionName} Objectives Failed | UI/Agents/StandardMission/MissionObjectivesFailed | |
| 545136 | Retrieve items from {item} | Retrieve items from {item} | UI/Agents/MissionTracker/RetrieveContentsFromContainer | |
| 545137 | Vexor Police SKIN (Permanent) | Vexor Police SKIN (Permanent) | Item name for typeID 50002 (Permanent SKIN) | |
| 545138 | Ishtar Police SKIN (Permanent) | Ishtar Police SKIN (Permanent) | Item name for typeID 50003 (Permanent SKIN) | |
| 545139 | Nyx Police SKIN (Permanent) | Nyx Police SKIN (Permanent) | Item name for typeID 50004 (Permanent SKIN) | |
| 545141 | Add Shortcut | Add Shortcut | UI/Neocom/AddShortcut | |
| 545142 | Remove Shortcut | Remove Shortcut | UI/Neocom/RemoveShortcut | |
| 545144 | Activities | Activities | UI/Neocom/GroupActivities | |
| 545145 | Finance | Finance | UI/Neocom/GroupFinance | |
| 545146 | Personal | Personal | UI/Neocom/GroupPersonal | |
| 545147 | Ship | Ship | UI/Neocom/GroupShip | |
| 545149 | Item Trade | Item Trade | UI/Generic/FormatReference/itemTraderPaymentName | |
| 545150 | Payment for use of {itemTraderTypeID}. | Payment for use of {itemTraderTypeID}. | UI/Generic/FormatReference/itemTraderPaymentDescription | |
| 545151 | Cannot proceed due to lack of ISK in your wallet. | Cannot proceed due to lack of ISK in your wallet. | UI/Inflight/SpaceComponents/ItemTrader/MissingISK | |
| 545158 | Basic 'Ardour' Cerebral Accelerator | Basic 'Ardour' Cerebral Accelerator | Item name for typeID 50007 (Booster) | |
| 545159 | The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.
Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. |
The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. |
Item description for "Basic 'Ardour' Cerebral Accelerator" (typeID 50007) | |
| 545160 | Standard 'Ardour' Cerebral Accelerator | Standard 'Ardour' Cerebral Accelerator | Item name for typeID 50008 (Booster) | |
| 545161 | The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.
Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. |
The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. |
Item description for "Standard 'Ardour' Cerebral Accelerator" (typeID 50008) | |
| 545162 | Advanced 'Ardour' Cerebral Accelerator | Advanced 'Ardour' Cerebral Accelerator | Item name for typeID 50009 (Booster) | |
| 545164 | Extended 'Ardour' Cerebral Accelerator | Extended 'Ardour' Cerebral Accelerator | Item name for typeID 50010 (Booster) | |
| 545165 | The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.
Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. |
The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. |
Item description for "Extended 'Ardour' Cerebral Accelerator" (typeID 50010) | |
| 545166 | Basic 'Ardour' Cerebral Accelerator Blueprint | Basic 'Ardour' Cerebral Accelerator Blueprint | Item name for typeID 50011 (Booster Blueprints) | |
| 545167 | Standard 'Ardour' Cerebral Accelerator Blueprint | Standard 'Ardour' Cerebral Accelerator Blueprint | Item name for typeID 50012 (Booster Blueprints) | |
| 545168 | Advanced 'Ardour' Cerebral Accelerator Blueprint | Advanced 'Ardour' Cerebral Accelerator Blueprint | Item name for typeID 50013 (Booster Blueprints) | |
| 545169 | Extended 'Ardour' Cerebral Accelerator Blueprint | Extended 'Ardour' Cerebral Accelerator Blueprint | Item name for typeID 50014 (Booster Blueprints) | |
| 545172 | Amethystic Crystallite | Amethystic Crystallite | Item name for typeID 50015 (Fluorite) | |
| 545173 | The violet hues of this glassy fluorite crystal formation appear to be particularly emboldened by the presence of trace amounts of Chromodynamic Tricarboxyls compared to other specimens of this stratum.
Though the concentration of these compounds is markedly less than that found in previous observations of similar examples, enterprising individuals may be able to exploit this limited resource. |
The violet hues of this glassy fluorite crystal formation appear to be particularly emboldened by the presence of trace amounts of <a href=showinfo:48927>Chromodynamic Tricarboxyls</a> compared to other specimens of this stratum. Though the concentration of these compounds is markedly less than that found in previous observations of similar examples, enterprising individuals may be able to exploit this limited resource. |
Item description for "Amethystic Crystallite" (typeID 50015) | |
| 545174 | Guardian's Gala YC121 Nebula | Guardian's Gala YC121 Nebula | Item name for typeID 50016 (Cloud) | |
| 545175 | Paradise Club | Paradise Club | Item name for typeID 50017 (Large Collidable Object) | |
| 545176 | Note: Gala patrons should present their ticket and deposit at check in to receive their Gala Surprise Gift from the Angel Cartel.
The Paradise Club is the center of the Guardian's Gala YC121 celebrations. As elite attendees you will be pampered and entertained by a legion of servants, dancers, chefs, sommeliers, pharma-vendors, gladiators, robot comedians (a big hit in the Syndicate this year), performing loons, hired ranters, poets, fighting bantam cocks and so many, many more dazzling delights. The Serpentis Corporation spares no expense in welcoming partners and clients, one and all, to the Guardian's Gala! WARNING: Anyone found on station without an invitation will be made to run the cyber-slaver hound gauntlet. (Hounds provided by kind donation of Zashev Human Resources Extraction Services.) |
<b>Note: Gala patrons should present their ticket and deposit at check in to receive their Gala Surprise Gift from the Angel Cartel.</b> The Paradise Club is the center of the Guardian's Gala YC121 celebrations. As elite attendees you will be pampered and entertained by a legion of servants, dancers, chefs, sommeliers, pharma-vendors, gladiators, robot comedians (a big hit in the Syndicate this year), performing loons, hired ranters, poets, fighting bantam cocks and so many, many more dazzling delights. The Serpentis Corporation spares no expense in welcoming partners and clients, one and all, to the Guardian's Gala! <b>WARNING: Anyone found on station without an invitation will be made to run the cyber-slaver hound gauntlet. (Hounds provided by kind donation of Zashev Human Resources Extraction Services.)</b> |
Item description for "Paradise Club" (typeID 50017) | |
| 545177 | Paradise Club | Paradise Club | Item name for typeID 50018 (Large Collidable Object) | |
| 545179 | Gala Bunker | Gala Bunker | Item name for typeID 50019 (Large Collidable Object) | |
| 545180 | Gala Elevator | Gala Elevator | Item name for typeID 50020 (Large Collidable Object) | |
| 545181 | Gala Junction | Gala Junction | Item name for typeID 50021 (Large Collidable Object) | |
| 545182 | Gala Lookout | Gala Lookout | Item name for typeID 50022 (Large Collidable Object) | |
| 545183 | Gala Missile Battery | Gala Missile Battery | Item name for typeID 50023 (Destructible Sentry Gun) | |
| 545184 | Gala Wall | Gala Wall | Item name for typeID 50024 (Large Collidable Object) | |
| 545185 | Gala Barricade | Gala Barricade | Item name for typeID 50025 (Large Collidable Object) | |
| 545186 | Gala Fence | Gala Fence | Item name for typeID 50026 (Large Collidable Object) | |
| 545187 | Gala Barrier | Gala Barrier | Item name for typeID 50027 (Large Collidable Object) | |
| 545188 | Gala Coatroom | Gala Coatroom | Item name for typeID 50028 (Large Collidable Object) | |
| 545211 | Basic 'Ardour' Cerebral Accelerator Blueprint Crate | Basic 'Ardour' Cerebral Accelerator Blueprint Crate | Item name for typeID 50029 (Special Edition Commodities) | |
| 545212 | This crate contains a 5-run Blueprint Copy for the Basic 'Ardour' Cerebral Accelerator. | This crate contains a 5-run Blueprint Copy for the <a href=showinfo:50007>Basic 'Ardour' Cerebral Accelerator</a>. | Item description for "Basic 'Ardour' Cerebral Accelerator Blueprint Crate" (typeID 50029) | |
| 545213 | Standard 'Ardour' Cerebral Accelerator Blueprint Crate | Standard 'Ardour' Cerebral Accelerator Blueprint Crate | Item name for typeID 50030 (Special Edition Commodities) | |
| 545214 | This crate contains a 4-run Blueprint Copy for the Standard 'Ardour' Cerebral Accelerator. | This crate contains a 4-run Blueprint Copy for the <a href=showinfo:50008>Standard 'Ardour' Cerebral Accelerator</a>. | Item description for "Standard 'Ardour' Cerebral Accelerator Blueprint Crate" (typeID 50030) | |
| 545215 | This crate contains a 5-run Blueprint Copy for the Basic 'Ardour' Cerebral Accelerator. | This crate contains a 5-run Blueprint Copy for the <a href=showinfo:50007>Basic 'Ardour' Cerebral Accelerator</a>. | ||
| 545216 | Basic 'Ardour' Cerebral Accelerator BPC | Basic 'Ardour' Cerebral Accelerator BPC | ||
| 545217 | This crate contains a 5-run Blueprint Copy for the Basic 'Ardour' Cerebral Accelerator | This crate contains a 5-run Blueprint Copy for the <a href=showinfo:50007>Basic 'Ardour' Cerebral Accelerator</a> | ||
| 545218 | This crate contains a 4-run Blueprint Copy for the Standard 'Ardour' Cerebral Accelerator | This crate contains a 4-run Blueprint Copy for the <a href=showinfo:50008>Standard 'Ardour' Cerebral Accelerator</a> | ||
| 545219 | Standard 'Ardour' Cerebral Accelerator Blueprint Crate | Standard 'Ardour' Cerebral Accelerator Blueprint Crate | ||
| 545220 | This crate contains a 4-run Blueprint Copy for the Standard 'Ardour' Cerebral Accelerator | This crate contains a 4-run Blueprint Copy for the <a href=showinfo:50008>Standard 'Ardour' Cerebral Accelerator</a> | ||
| 545221 | Guardians Gala | Guardians Gala | ||
| 545222 | Guardians Gala Spawner | Guardians Gala Spawner | ||
| 545223 | Guardian's Gala | Guardian's Gala | ||
| 545224 | VIP Guardians Gala | VIP Guardians Gala | ||
| 545225 | Guardians Gala Spawner | Guardians Gala Spawner | ||
| 545226 | VIP Guardian's Gala | VIP Guardian's Gala | ||
| 545227 | Talos Amaranthine Mantle SKIN (Permanent) | Talos Amaranthine Mantle SKIN (Permanent) | Item name for typeID 50031 (Permanent SKIN) | |
| 545228 | Tornado Amaranthine Mantle SKIN (Permanent) | Tornado Amaranthine Mantle SKIN (Permanent) | Item name for typeID 50033 (Permanent SKIN) | |
| 545229 | Vindicator Amaranthine Mantle SKIN (Permanent) | Vindicator Amaranthine Mantle SKIN (Permanent) | Item name for typeID 50034 (Permanent SKIN) | |
| 545230 | Machariel Amaranthine Mantle SKIN (Permanent) | Machariel Amaranthine Mantle SKIN (Permanent) | Item name for typeID 50035 (Permanent SKIN) | |
| 545231 | Amaranthine Divide Facial Augmentation Package | Amaranthine Divide Facial Augmentation Package | Item name for typeID 50036 (Special Edition Commodities) | |
| 545235 | GalaFacAugM | GalaFacAugM | Item name for typeID 50037 (Augmentations) | |
| 545236 | GalaFacAugF | GalaFacAugF | Item name for typeID 50038 (Augmentations) | |
| 545237 | This package contains Male and Female variants of the 'Amaranthine Divide' Facial Augmentation. | This package contains Male and Female variants of the 'Amaranthine Divide' Facial Augmentation. | ||
| 545238 | Gala Facial Augmentations | Gala Facial Augmentations | ||
| 545239 | This crate contains one of each: | This crate contains one of each: | ||
| 545240 | YC121 Guardian's Gala Ticket | YC121 Guardian's Gala Ticket | Item name for typeID 50039 (Special Edition Commodities) | |
| 545241 | Try your luck at the Paradise Club!
Redeem this ticket at the Guardian's Gala Paradise Club, along with a deposit of Chromodynamic Tricarboxyls and ISK to receive an item from the following categories: Boosters 'Spirit' SKINs 'Ardour' Cerebral Accelerators 'Eros' Implants 'Hedone' Implants Domination Modules Shadow Serpentis Modules Overseer Effects Deadspace Modules |
Try your luck at the Paradise Club! Redeem this ticket at the Guardian's Gala <b>Paradise Club</b>, along with a deposit of <a href=showinfo:48927>Chromodynamic Tricarboxyls</a> and ISK to receive an item from the following categories: Boosters 'Spirit' SKINs 'Ardour' Cerebral Accelerators 'Eros' Implants 'Hedone' Implants Domination Modules Shadow Serpentis Modules Overseer Effects Deadspace Modules |
Item description for "YC121 Guardian's Gala Ticket" (typeID 50039) | |
| 545242 | Log Fragment 6 (Gala YC121) | Log Fragment 6 (Gala YC121) | Item name for typeID 50040 (Special Edition Commodities) | |
| 545243 | Log Fragment 7 (Gala YC121) | Log Fragment 7 (Gala YC121) | Item name for typeID 50041 (Special Edition Commodities) | |
| 545244 | Log Fragment 8 (Gala YC121) | Log Fragment 8 (Gala YC121) | Item name for typeID 50042 (Special Edition Commodities) | |
| 545245 | {usedText} Would you like to reassign the shortcut {cmd} to {newFunc}? |
{usedText} Would you like to reassign the shortcut {cmd} to <b>{newFunc}</b>? |
UI/Commands/ShortcutAlreadyUsedReassign | |
| 545246 | Reassign Shortcut? | Reassign Shortcut? | UI/Commands/ShortcutAlreadyUsedReassignHeader | |
| 545247 | Reassign | Reassign | UI/Commands/ReassingCmd | |
| 545250 | 50043_Female_Makeup_Augmentations_Face_Paint_F01_Types_Face_Paint_F01_V30_ChOper.png | 50043_Female_Makeup_Augmentations_Face_Paint_F01_Types_Face_Paint_F01_V30_ChOper.png | Item name for typeID 50043 (Augmentations) | |
| 545251 | The Forge | The Forge | ||
| 545264 | Guardian's Gala Complete Sites 1/6 | Guardian's Gala Complete Sites 1/6 | ||
| 545265 | Gala Parties Crashed | Gala Parties Crashed | ||
| 545266 | Complete Guardian's Gala event sites. | Complete Guardian's Gala event sites. | ||
| 545267 | Guardian's Gala Defeat Bosses 1/5 | Guardian's Gala Defeat Bosses 1/5 | ||
| 545268 | Gala Bosses Defeated | Gala Bosses Defeated | ||
| 545269 | Defeat Guardian Angels Hanael, Barachael, or carriers at Gala sites. | Defeat Guardian Angels Hanael, Barachael, or carriers at Gala sites. | ||
| 545270 | Guardian's Gala Defeat Bosses 6/9 | Guardian's Gala Defeat Bosses 6/9 | ||
| 545271 | Gala Bosses Defeated | Gala Bosses Defeated | ||
| 545272 | Defeat Guardian Angels Hanael, Barachael, or carriers at Gala sites. | Defeat Guardian Angels Hanael, Barachael, or carriers at Gala sites. | ||
| 545273 | Guardian's Gala Complete Sites 2/6 | Guardian's Gala Complete Sites 2/6 | ||
| 545274 | Gala Parties Crashed | Gala Parties Crashed | ||
| 545275 | Complete Guardian's Gala event sites. | Complete Guardian's Gala event sites. | ||
| 545276 | Guardian's Gala Defeat Bosses 2/5 | Guardian's Gala Defeat Bosses 2/5 | ||
| 545277 | Gala Bosses Defeated | Gala Bosses Defeated | ||
| 545278 | Defeat Guardian Angels Hanael, Barachael, or carriers at Gala sites. | Defeat Guardian Angels Hanael, Barachael, or carriers at Gala sites. | ||
| 545279 | PLACEHOLDER Defeat Bosses 3/5 | PLACEHOLDER Defeat Bosses 3/5 | ||
| 545282 | Guardian's Gala Defeat Bosses 3/5 | Guardian's Gala Defeat Bosses 3/5 | ||
| 545283 | Gala Bosses Defeated | Gala Bosses Defeated | ||
| 545284 | Defeat Guardian Angels Hanael, Barachael, or carriers at Gala sites. | Defeat Guardian Angels Hanael, Barachael, or carriers at Gala sites. | ||
| 545285 | Guardian's Gala Complete Sites 3/6 | Guardian's Gala Complete Sites 3/6 | ||
| 545286 | Gala Parties Crashed | Gala Parties Crashed | ||
| 545287 | Complete Guardian's Gala event sites. | Complete Guardian's Gala event sites. | ||
| 545288 | PLACEHOLDER Defeat Bosses 4/5 | PLACEHOLDER Defeat Bosses 4/5 | ||
| 545289 | Gala Bosses Defeated | Gala Bosses Defeated | ||
| 545291 | PLACEHOLDER Defeat Bosses 4/5 | PLACEHOLDER Defeat Bosses 4/5 | ||
| 545292 | Gala Bosses Defeated | Gala Bosses Defeated | ||
| 545297 | Guardian's Gala Defeat Bosses 4/5 | Guardian's Gala Defeat Bosses 4/5 | ||
| 545298 | Gala Bosses Defeated | Gala Bosses Defeated | ||
| 545299 | Defeat Guardian Angels Hanael, Barachael, or carriers at Gala sites. | Defeat Guardian Angels Hanael, Barachael, or carriers at Gala sites. | ||
| 545300 | Guardian's Gala Complete Sites 4/8 | Guardian's Gala Complete Sites 4/8 | ||
| 545301 | Gala Parties Crashed | Gala Parties Crashed | ||
| 545302 | Complete Guardian's Gala event sites. | Complete Guardian's Gala event sites. | ||
| 545303 | Guardian's Defeat Bosses 7/9 | Guardian's Defeat Bosses 7/9 | ||
| 545304 | Gala Bosses Defeated | Gala Bosses Defeated | ||
| 545305 | Defeat Guardian Angels Hanael, Barachael, or carriers at Gala sites. | Defeat Guardian Angels Hanael, Barachael, or carriers at Gala sites. | ||
| 545306 | PLACEHOLDER Complete Sites 5/8 | PLACEHOLDER Complete Sites 5/8 | ||
| 545307 | Gala Parties Crashed | Gala Parties Crashed | ||
| 545315 | Guardian's Gala Complete Sites 5/8 | Guardian's Gala Complete Sites 5/8 | ||
| 545316 | Gala Parties Crashed | Gala Parties Crashed | ||
| 545317 | Complete Guardian's Gala event sites. | Complete Guardian's Gala event sites. | ||
| 545318 | PLACEHOLDER Collect Logs 3/4 | PLACEHOLDER Collect Logs 3/4 | ||
| 545321 | Guardian's Defeat Bosses 8/9 | Guardian's Defeat Bosses 8/9 | ||
| 545322 | Gala Bosses Defeated | Gala Bosses Defeated | ||
| 545323 | Defeat Guardian Angels Hanael, Barachael, or carriers at Gala sites. | Defeat Guardian Angels Hanael, Barachael, or carriers at Gala sites. | ||
| 545324 | PLACEHOLDER Complete Sites 6/8 | PLACEHOLDER Complete Sites 6/8 | ||
| 545325 | Gala Parties Crashed | Gala Parties Crashed | ||
| 545330 | Guardian's Gala Defeat Bosses 5/5 | Guardian's Gala Defeat Bosses 5/5 | ||
| 545331 | Gala Bosses Defeated | Gala Bosses Defeated | ||
| 545332 | Defeat Guardian Angels Hanael, Barachael, or carriers at Gala sites. | Defeat Guardian Angels Hanael, Barachael, or carriers at Gala sites. | ||
| 545333 | PLACEHOLDER Complete Sites 6/8 | PLACEHOLDER Complete Sites 6/8 | ||
| 545334 | Gala Parties Crashed | Gala Parties Crashed | ||
| 545340 | Gala Parties Crashed | Gala Parties Crashed | ||
| 545342 | PLACEHOLDER Complete Sites 6/8 | PLACEHOLDER Complete Sites 6/8 | ||
| 545343 | Gala Parties Crashed | Gala Parties Crashed | ||
| 545351 | Guardian's Gala Complete Sites 6/8 | Guardian's Gala Complete Sites 6/8 | ||
| 545352 | Gala Parties Crashed | Gala Parties Crashed | ||
| 545353 | Complete Guardian's Gala event sites. | Complete Guardian's Gala event sites. | ||
| 545354 | Guardian's Defeat Bosses 9/9 | Guardian's Defeat Bosses 9/9 | ||
| 545355 | Gala Bosses Defeated | Gala Bosses Defeated | ||
| 545356 | Defeat Guardian Angels Hanael, Barachael, or Carriers at Gala sites. | Defeat Guardian Angels Hanael, Barachael, or Carriers at Gala sites. | ||
| 545357 | PLACEHOLDER Defeat NPCs 1/6 | PLACEHOLDER Defeat NPCs 1/6 | ||
| 545358 | Gala Attendees Defeated | Gala Attendees Defeated | ||
| 545359 | Defeat any ships defending Guardian's Gala sites. | Defeat any ships defending Guardian's Gala sites. | ||
| 545360 | Guardian's Gala Defeat NPCs 1/6 | Guardian's Gala Defeat NPCs 1/6 | ||
| 545361 | Gala Guests Defeated | Gala Guests Defeated | ||
| 545362 | Defeat any ships defending Guardian's Gala sites. | Defeat any ships defending Guardian's Gala sites. | ||
| 545363 | PLACEHOLDER Collect Tickets 1/4 | PLACEHOLDER Collect Tickets 1/4 | ||
| 545364 | Gala Tickets Collected | Gala Tickets Collected | ||
| 545372 | Guardian's Gala Defeat NPCs 7/10 | Guardian's Gala Defeat NPCs 7/10 | ||
| 545373 | Gala Guests Defeated | Gala Guests Defeated | ||
| 545374 | Defeat any ships defending Guardian's Gala sites. | Defeat any ships defending Guardian's Gala sites. | ||
| 545375 | PLACEHOLDER Defeat NPCs 2/6 | PLACEHOLDER Defeat NPCs 2/6 | ||
| 545376 | Gala Attendees Defeated | Gala Attendees Defeated | ||
| 545384 | PLACEHOLDER Defeat NPCs 2/6 | PLACEHOLDER Defeat NPCs 2/6 | ||
| 545385 | Gala Attendees Defeated | Gala Attendees Defeated | ||
| 545393 | PLACEHOLDER Defeat NPCs 2/6 | PLACEHOLDER Defeat NPCs 2/6 | ||
| 545396 | PLACEHOLDER Defeat NPCs 2/6 | PLACEHOLDER Defeat NPCs 2/6 | ||
| 545397 | Gala Attendees Defeated | Gala Attendees Defeated | ||
| 545402 | PLACEHOLDER Defeat NPCs 2/6 | PLACEHOLDER Defeat NPCs 2/6 | ||
| 545405 | Guardian's Gala Defeat NPCs 2/6 | Guardian's Gala Defeat NPCs 2/6 | ||
| 545406 | Gala Guests Defeated | Gala Guests Defeated | ||
| 545407 | Defeat any ships defending Guardian's Gala sites. | Defeat any ships defending Guardian's Gala sites. | ||
| 545408 | PLACEHOLDER Collect Tickets 2/4 | PLACEHOLDER Collect Tickets 2/4 | ||
| 545411 | Guardian's Gala Defeat NPCs 8/10 | Guardian's Gala Defeat NPCs 8/10 | ||
| 545412 | Gala Guests Defeated | Gala Guests Defeated | ||
| 545413 | Defeat any ships defending Guardian's Gala sites. | Defeat any ships defending Guardian's Gala sites. | ||
| 545414 | PLACEHOLDER Complete Sites 7/8 | PLACEHOLDER Complete Sites 7/8 | ||
| 545417 | Guardian's Gala Complete Sites 7/8 | Guardian's Gala Complete Sites 7/8 | ||
| 545418 | Gala Parties Crashed | Gala Parties Crashed | ||
| 545419 | Complete Guardian's Gala event sites. | Complete Guardian's Gala event sites. | ||
| 545420 | Guardian's Gala Defeat NPCs 3/6 | Guardian's Gala Defeat NPCs 3/6 | ||
| 545421 | Gala Guests Defeated | Gala Guests Defeated | ||
| 545422 | Defeat any ships defending Guardian's Gala sites. | Defeat any ships defending Guardian's Gala sites. | ||
| 545423 | PLACEHOLDER Collect Tickets 3/4 | PLACEHOLDER Collect Tickets 3/4 | ||
| 545426 | Guardian's Gala Defeat NPCs 9/10 | Guardian's Gala Defeat NPCs 9/10 | ||
| 545427 | Gala Guests Defeated | Gala Guests Defeated | ||
| 545428 | Defeat any ships defending Guardian's Gala sites. | Defeat any ships defending Guardian's Gala sites. | ||
| 545429 | PLACEHOLDER Defeat NPCs 4/6 | PLACEHOLDER Defeat NPCs 4/6 | ||
| 545430 | Gala Attendees Defeated | Gala Attendees Defeated | ||
| 545435 | Guardian's Gala Defeat NPCs 4/6 | Guardian's Gala Defeat NPCs 4/6 | ||
| 545436 | Gala Guests Defeated | Gala Guests Defeated | ||
| 545437 | Defeat any ships defending Guardian's Gala sites. | Defeat any ships defending Guardian's Gala sites. | ||
| 545438 | Guardian's Gala Complete Sites 8/8 | Guardian's Gala Complete Sites 8/8 | ||
| 545439 | Gala Parties Crashed | Gala Parties Crashed | ||
| 545440 | Complete Guardian's Gala event sites. | Complete Guardian's Gala event sites. | ||
| 545441 | PLACEHOLDER Defeat NPCs 5/6 | PLACEHOLDER Defeat NPCs 5/6 | ||
| 545442 | Gala Attendees Defeated | Gala Attendees Defeated | ||
| 545453 | Guardian's Gala Defeat NPCs 5/6 | Guardian's Gala Defeat NPCs 5/6 | ||
| 545454 | Gala Guests Defeated | Gala Guests Defeated | ||
| 545455 | Defeat any ships defending Guardian's Gala sites. | Defeat any ships defending Guardian's Gala sites. | ||
| 545456 | Guardian's Gala Defeat NPCs 6/6 | Guardian's Gala Defeat NPCs 6/6 | ||
| 545457 | Gala Guests Defeated | Gala Guests Defeated | ||
| 545458 | Defeat any ships defending Guardian's Gala sites. | Defeat any ships defending Guardian's Gala sites. | ||
| 545459 | PLACEHOLDER Collect Tickets 4/4 | PLACEHOLDER Collect Tickets 4/4 | ||
| 545460 | Gala Tickets Collected | Gala Tickets Collected | ||
| 545468 | Guardian's Gala Defeat NPCs 10/10 | Guardian's Gala Defeat NPCs 10/10 | ||
| 545469 | Gala Guests Defeated | Gala Guests Defeated | ||
| 545470 | Defeat any ships defending Guardian's Gala sites. | Defeat any ships defending Guardian's Gala sites. | ||
| 545475 | 50044_Male_Makeup_Augmentations_Face_Paint_M01_Types_Face_Paint_M01_V5_Purple.png | 50044_Male_Makeup_Augmentations_Face_Paint_M01_Types_Face_Paint_M01_V5_Purple.png | Item name for typeID 50044 (Augmentations) | |
| 545477 | Guardian's Gala Surprise Gift | Guardian's Gala Surprise Gift | Item name for typeID 50045 (Special Edition Commodities) | |
| 545478 | Guardian's Gala VIP Surprise Gift | Guardian's Gala VIP Surprise Gift | Item name for typeID 50046 (Special Edition Commodities) | |
| 545479 | Guardian's Gala Surprise Gift, Damaged | Guardian's Gala Surprise Gift, Damaged | Item name for typeID 50047 (Special Edition Commodities) | |
| 545480 | Guardian's Gala VIP Surprise Gift, Damaged | Guardian's Gala VIP Surprise Gift, Damaged | Item name for typeID 50048 (Special Edition Commodities) | |
| 545481 | 50049_Female_Makeup_Augmentations_Face_Paint_F01_Types_Face_Paint_F01_V5_Purple.png | 50049_Female_Makeup_Augmentations_Face_Paint_F01_Types_Face_Paint_F01_V5_Purple.png | Item name for typeID 50049 (Augmentations) | |
| 545482 | Handed to all invited attendees of the YC121 Guardian's Gala, this crate contains a random gift from the Angel Cartel. It purportedly contains items of immense value but, in reality, who can trust a pirate to leave all such things unmolested? | Handed to all invited attendees of the YC121 Guardian's Gala, this crate contains a random gift from the Angel Cartel. It purportedly contains items of immense value but, in reality, who can trust a pirate to leave all such things unmolested? | ||
| 545483 | Guardian's Gala Surprise Gift | Guardian's Gala Surprise Gift | ||
| 545485 | As special treatment for all invited VIP attendees of the YC121 Guardian's Gala, this crate contains an extra special, random gift from the Angel Cartel. It purportedly contains items of immense value but, in reality, who can trust a pirate to leave all such things unmolested? | As special treatment for all invited VIP attendees of the YC121 Guardian's Gala, this crate contains an extra special, random gift from the Angel Cartel. It purportedly contains items of immense value but, in reality, who can trust a pirate to leave all such things unmolested? | ||
| 545486 | Guardian's Gala VIP Surprise Gift | Guardian's Gala VIP Surprise Gift | ||
| 545488 | Handed to all invited attendees of the YC121 Guardian's Gala, this crate contains a random gift from the Angel Cartel. It purportedly contains items of immense value but, in reality, who can trust a pirate to leave all such things unmolested? | Handed to all invited attendees of the YC121 Guardian's Gala, this crate contains a random gift from the Angel Cartel. It purportedly contains items of immense value but, in reality, who can trust a pirate to leave all such things unmolested? | ||
| 545489 | Guardian's Gala Surprise Gift, Damaged | Guardian's Gala Surprise Gift, Damaged | ||
| 545490 | As special treatment for all invited VIP attendees of the YC121 Guardian's Gala, this crate contains an extra special, random gift from the Angel Cartel. It purportedly contains items of immense value but, in reality, who can trust a pirate to leave all such things unmolested? | As special treatment for all invited VIP attendees of the YC121 Guardian's Gala, this crate contains an extra special, random gift from the Angel Cartel. It purportedly contains items of immense value but, in reality, who can trust a pirate to leave all such things unmolested? | ||
| 545491 | Guardian's Gala VIP Surprise Gift, Damaged | Guardian's Gala VIP Surprise Gift, Damaged | ||
| 545494 | 50050_Male_Makeup_Augmentations_Face_Paint_M01_Types_Face_Paint_M01_V30_ChOper.png | 50050_Male_Makeup_Augmentations_Face_Paint_M01_Types_Face_Paint_M01_V30_ChOper.png | Item name for typeID 50050 (Augmentations) | |
| 545495 | Mutadaptive Armor Repair | Mutadaptive Armor Repair | UI/Inflight/EwarHints/RemoteMutadaptiveArmorRepair | |
| 545496 | Men's Amaranthine Divide Facial Augmentation | Men's Amaranthine Divide Facial Augmentation | Item name for typeID 50051 (Augmentations) | |
| 545497 | Women's Amaranthine Divide Facial Augmentation | Women's Amaranthine Divide Facial Augmentation | Item name for typeID 50052 (Augmentations) | |
| 545498 | Presented to all invited attendees of the YC121 Guardian's Gala, this crate contains a surprise gift from the Angel Cartel.
The gift box purportedly contains items of immense value but, in reality, can the Cartel really be trusted to leave such things unmolested? |
Presented to all invited attendees of the YC121 Guardian's Gala, this crate contains a surprise gift from the Angel Cartel. The gift box purportedly contains items of immense value but, in reality, can the Cartel really be trusted to leave such things unmolested? |
Item description for "Guardian's Gala Surprise Gift" (typeID 50045) | |
| 545499 | As VIP treatment for ultra elite attendees of the YC121 Guardian's Gala, this crate contains an extra-special surprise gift from the Angel Cartel.
The gift box purportedly contains items of immense value but, in reality, can the Cartel really be trusted to leave such things unmolested? |
As VIP treatment for ultra elite attendees of the YC121 Guardian's Gala, this crate contains an extra-special surprise gift from the Angel Cartel. The gift box purportedly contains items of immense value but, in reality, can the Cartel really be trusted to leave such things unmolested? |
Item description for "Guardian's Gala VIP Surprise Gift" (typeID 50046) | |
| 545500 | Handed to all invited attendees of the YC121 Guardian's Gala, this gift box contains a surprise gift from the Angel Cartel.
It purportedly contains items of immense value but, in reality, who can trust the Cartel to leave such things unmolested? This gift box seems to have suffered some damage in transit. |
Handed to all invited attendees of the YC121 Guardian's Gala, this gift box contains a surprise gift from the Angel Cartel. It purportedly contains items of immense value but, in reality, who can trust the Cartel to leave such things unmolested? This gift box seems to have suffered some damage in transit. |
Item description for "Guardian's Gala Surprise Gift, Damaged" (typeID 50047) | |
| 545501 | As VIP treatment for ultra elite attendees of the YC121 Guardian's Gala, this gift box contains an extra-special surprise gift from the Angel Cartel.
It purportedly contains items of immense value but, in reality, can the Cartel really be trusted to leave such things unmolested? This gift box seems to have suffered some damage in transit. |
As VIP treatment for ultra elite attendees of the YC121 Guardian's Gala, this gift box contains an extra-special surprise gift from the Angel Cartel. It purportedly contains items of immense value but, in reality, can the Cartel really be trusted to leave such things unmolested? This gift box seems to have suffered some damage in transit. |
Item description for "Guardian's Gala VIP Surprise Gift, Damaged" (typeID 50048) | |
| 545515 | Amaranthine Mantle | Amaranthine Mantle | ||
| 545516 | Amaranthine Mantle | Amaranthine Mantle | ||
| 545517 | Amaranthine Mantle | Amaranthine Mantle | ||
| 545518 | Inquest 'Hedone' Entanglement Optimizer WS-802 | Inquest 'Hedone' Entanglement Optimizer WS-802 | Item name for typeID 50053 (Cyber Electronic Systems) | |
| 545552 | A neural interface upgrade that increases the maximum range of Stasis Webifiers and Warp Scramblers by 2%.
Serpentis Inquest is an offshoot of the Serpentis Corporation that specializes in cutting-edge cybernetic and clone research. The corporation makes its black cyber implants available to both Serpentis operatives and the forces of the allied Angel Cartel. |
A neural interface upgrade that increases the maximum range of Stasis Webifiers and Warp Scramblers by 2%. Serpentis Inquest is an offshoot of the Serpentis Corporation that specializes in cutting-edge cybernetic and clone research. The corporation makes its black cyber implants available to both Serpentis operatives and the forces of the allied Angel Cartel. |
Item description for "Inquest 'Hedone' Entanglement Optimizer WS-802" (typeID 50053) | |
| 545566 | Inquest 'Hedone' Entanglement Optimizer WS-803 | Inquest 'Hedone' Entanglement Optimizer WS-803 | Item name for typeID 50066 (Cyber Electronic Systems) | |
| 545567 | A neural interface upgrade that increases the maximum range of Stasis Webifiers and Warp Scramblers by 3%.
Serpentis Inquest is an offshoot of the Serpentis Corporation that specializes in cutting-edge cybernetic and clone research. The corporation makes its black cyber implants available to both Serpentis operatives and the forces of the allied Angel Cartel. |
A neural interface upgrade that increases the maximum range of Stasis Webifiers and Warp Scramblers by 3%. Serpentis Inquest is an offshoot of the Serpentis Corporation that specializes in cutting-edge cybernetic and clone research. The corporation makes its black cyber implants available to both Serpentis operatives and the forces of the allied Angel Cartel. |
Item description for "Inquest 'Hedone' Entanglement Optimizer WS-803" (typeID 50066) | |
| 545568 | Inquest 'Hedone' Entanglement Optimizer WS-804 | Inquest 'Hedone' Entanglement Optimizer WS-804 | Item name for typeID 50067 (Cyber Electronic Systems) | |
| 545569 | A neural interface upgrade that increases the maximum range of Stasis Webifiers and Warp Scramblers by 4%.
Serpentis Inquest is an offshoot of the Serpentis Corporation that specializes in cutting-edge cybernetic and clone research. The corporation makes its black cyber implants available to both Serpentis operatives and the forces of the allied Angel Cartel. |
A neural interface upgrade that increases the maximum range of Stasis Webifiers and Warp Scramblers by 4%. Serpentis Inquest is an offshoot of the Serpentis Corporation that specializes in cutting-edge cybernetic and clone research. The corporation makes its black cyber implants available to both Serpentis operatives and the forces of the allied Angel Cartel. |
Item description for "Inquest 'Hedone' Entanglement Optimizer WS-804" (typeID 50067) | |
| 545574 | Confessor Eros Blossom SKIN (Permanent) | Confessor Eros Blossom SKIN (Permanent) | Item name for typeID 50069 (Permanent SKIN) | |
| 545575 | Redeemer Eros Blossom SKIN (Permanent) | Redeemer Eros Blossom SKIN (Permanent) | Item name for typeID 50070 (Permanent SKIN) | |
| 545576 | Avatar Eros Blossom SKIN (Permanent) | Avatar Eros Blossom SKIN (Permanent) | Item name for typeID 50071 (Permanent SKIN) | |
| 545577 | Cyber Electronics Implant Blueprints | Cyber Electronics Implant Blueprints | Group description for group ID 2023 | |
| 545578 | Inquest 'Hedone' Entanglement Optimizer WS-802 Blueprint | Inquest 'Hedone' Entanglement Optimizer WS-802 Blueprint | Item name for typeID 50068 (Cyber Electronics Implant Blueprints) | |
| 545579 | Inquest 'Hedone' Entanglement Optimizer WS-803 Blueprint | Inquest 'Hedone' Entanglement Optimizer WS-803 Blueprint | Item name for typeID 50072 (Cyber Electronics Implant Blueprints) | |
| 545580 | Inquest 'Hedone' Entanglement Optimizer WS-804 Blueprint | Inquest 'Hedone' Entanglement Optimizer WS-804 Blueprint | Item name for typeID 50073 (Cyber Electronics Implant Blueprints) | |
| 545581 | Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. | Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. | Item description for "Confessor Eros Blossom SKIN (Permanent)" (typeID 50069) | |
| 545582 | Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. | Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. | Item description for "Avatar Eros Blossom SKIN (Permanent)" (typeID 50071) | |
| 545583 | Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. | Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. | Item description for "Redeemer Eros Blossom SKIN (Permanent)" (typeID 50070) | |
| 545584 | Eagle Eros Blossom SKIN (Permanent) | Eagle Eros Blossom SKIN (Permanent) | Item name for typeID 50074 (Permanent SKIN) | |
| 545585 | Basilisk Eros Blossom SKIN (Permanent) | Basilisk Eros Blossom SKIN (Permanent) | Item name for typeID 50075 (Permanent SKIN) | |
| 545586 | Leviathan Eros Blossom SKIN (Permanent) | Leviathan Eros Blossom SKIN (Permanent) | Item name for typeID 50076 (Permanent SKIN) | |
| 545587 | Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. | Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. | Item description for "Basilisk Eros Blossom SKIN (Permanent)" (typeID 50075) | |
| 545588 | Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. | Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. | Item description for "Eagle Eros Blossom SKIN (Permanent)" (typeID 50074) | |
| 545589 | Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. | Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. | Item description for "Leviathan Eros Blossom SKIN (Permanent)" (typeID 50076) | |
| 545590 | Deimos Eros Blossom SKIN (Permanent) | Deimos Eros Blossom SKIN (Permanent) | Item name for typeID 50077 (Permanent SKIN) | |
| 545591 | Nyx Eros Blossom SKIN (Permanent) | Nyx Eros Blossom SKIN (Permanent) | Item name for typeID 50078 (Permanent SKIN) | |
| 545592 | Erebus Eros Blossom SKIN (Permanent) | Erebus Eros Blossom SKIN (Permanent) | Item name for typeID 50079 (Permanent SKIN) | |
| 545593 | Achur spiritualism takes many forms, and influences many aspects of their culture, but aside from the monastic orders of Achura (Saisio III), it rarely approaches the level of organized religion. The Stargazers are an example of a particular form of popular Achur spiritualism that eschews supernatural revelation in favor of a philosophy that aims to understand the world through observation and contemplation of the stars. Using visionary interpretations based on a kind of "as above, so below" thinking, the Stargazers emphasize awareness of the surrounding universe and understanding of the living world beyond the self.
Stargazer festivals are held wherever the viewing is good and for obvious reasons are conducted in darkness. By ancient rule, only shrouded red-light lanterns are permitted, and then only for safe movement to and from the viewing fields or vantage points. At the end of a Stargazer gathering, it is traditional to unshroud the lanterns and send them aloft by various means to symbolize the insights the Stargazers have garnered being sent out to the wider universe. The Stargazer Lantern pyrotechnic is a spectacular means of celebrating Achur festivals, or similar celebrations among other peoples of New Eden, and is popular among those living and working in space. |
Achur spiritualism takes many forms, and influences many aspects of their culture, but aside from the monastic orders of Achura (Saisio III), it rarely approaches the level of organized religion. The Stargazers are an example of a particular form of popular Achur spiritualism that eschews supernatural revelation in favor of a philosophy that aims to understand the world through observation and contemplation of the stars. Using visionary interpretations based on a kind of "as above, so below" thinking, the Stargazers emphasize awareness of the surrounding universe and understanding of the living world beyond the self. Stargazer festivals are held wherever the viewing is good and for obvious reasons are conducted in darkness. By ancient rule, only shrouded red-light lanterns are permitted, and then only for safe movement to and from the viewing fields or vantage points. At the end of a Stargazer gathering, it is traditional to unshroud the lanterns and send them aloft by various means to symbolize the insights the Stargazers have garnered being sent out to the wider universe. The Stargazer Lantern pyrotechnic is a spectacular means of celebrating Achur festivals, or similar celebrations among other peoples of New Eden, and is popular among those living and working in space. |
Item description for "Stargazer Lantern Firework" (typeID 49991) | |
| 545594 | Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. | Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. | Item description for "Deimos Eros Blossom SKIN (Permanent)" (typeID 50077) | |
| 545595 | Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. | Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. | Item description for "Erebus Eros Blossom SKIN (Permanent)" (typeID 50079) | |
| 545596 | Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. | Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. | Item description for "Nyx Eros Blossom SKIN (Permanent)" (typeID 50078) | |
| 545600 | Sabre Eros Blossom SKIN (Permanent) | Sabre Eros Blossom SKIN (Permanent) | Item name for typeID 50083 (Permanent SKIN) | |
| 545601 | Panther Eros Blossom SKIN (Permanent) | Panther Eros Blossom SKIN (Permanent) | Item name for typeID 50084 (Permanent SKIN) | |
| 545602 | Ragnarok Eros Blossom SKIN (Permanent) | Ragnarok Eros Blossom SKIN (Permanent) | Item name for typeID 50085 (Permanent SKIN) | |
| 545603 | Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. | Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. | Item description for "Sabre Eros Blossom SKIN (Permanent)" (typeID 50083) | |
| 545604 | Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. | Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. | Item description for "Panther Eros Blossom SKIN (Permanent)" (typeID 50084) | |
| 545605 | Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. | Traditional imagery of the petals of a blossom long associated with love and desire adorn the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. Whether those choosing to display this tribute to the Eros Blossom are celebrating a love held close or are seeking another to receive their devotion is left to the observer to decide. | Item description for "Ragnarok Eros Blossom SKIN (Permanent)" (typeID 50085) | |
| 545606 | 121.02.07 09:06.12
To: global.faction It has come to my attention that many of you are understandably concerned about the potential for a repeat of last year's interruptions. I would like to assure everyone that we have taken every possible precaution to ensure the sanctity of the event. The Gala has an increased security complement and has been relocated to more discreet pockets of space. This year promises to be our most secure, and dare I say most fun, event ever. For those of you whose fears have not been allayed, I offer you my personal guarantee that I will not allow for a repeat of last year’s debacle. I would also like to remind you of our standard biomass policy regarding dissent. Your grateful host, O.H |
121.02.07 09:06.12 To: global.faction It has come to my attention that many of you are understandably concerned about the potential for a repeat of last year's interruptions. I would like to assure everyone that we have taken every possible precaution to ensure the sanctity of the event. The Gala has an increased security complement and has been relocated to more discreet pockets of space. This year promises to be our most secure, and dare I say most fun, event ever. For those of you whose fears have not been allayed, I offer you my personal guarantee that I will not allow for a repeat of last year’s debacle. I would also like to remind you of our standard biomass policy regarding dissent. Your grateful host, O.H |
Item description for "Log Fragment 1 (Gala YC121)" (typeID 48950) | |
| 545607 | Recovering fragment...
Audio record 121.02.07 19:11.48 Playing media... Worried? WORRIED? I WANT them to come. I can’t WAIT for them to come! Hell, I’m BEGGING for them to come! These so-called immortals are an itch waiting to get scratched out. Screw the party, I’m gonna make my own nebula out of frozen corpse chunks and capsuleer tears. I’m gonna remind this whole damned cluster that when you step to the Angels, you get stomped. |
Recovering fragment... Audio record 121.02.07 19:11.48 Playing media... Worried? WORRIED? I WANT them to come. I can’t WAIT for them to come! Hell, I’m BEGGING for them to come! These so-called immortals are an itch waiting to get scratched out. Screw the party, I’m gonna make my own nebula out of frozen corpse chunks and capsuleer tears. I’m gonna remind this whole damned cluster that when you step to the Angels, you get stomped. |
Item description for "Log Fragment 2 (Gala YC121)" (typeID 48951) | |
| 545608 | [PvtChat joined, visible:false]
[121.02.11 10:45.25] plt4929: - dying because the bigwigs wanted to throw a party? [121.02.11 10:45.36] plt5102: Got to love that hazard pay though. [systems access granted] [121.02.11 10:45.41] plt4929: So? I’d rather be planetside raking dirt than up here getting spaced by some egger. [Vent(ventOpen:true)] [121.02.11 10:45.43] plt4929: Weird [121.02.11 10:45.57] plt5102: What? [121.02.11 10:46.01] plt4929: I think there's a hissing sound in my headset or something. [system: initiate(purge)] [121.02.11 10:46.15] plt5102: Probably a loose wire. [121.02.11 10:49.21] plt5102: Terry? |
[PvtChat joined, visible:false] [121.02.11 10:45.25] plt4929: - dying because the bigwigs wanted to throw a party? [121.02.11 10:45.36] plt5102: Got to love that hazard pay though. [systems access granted] [121.02.11 10:45.41] plt4929: So? I’d rather be planetside raking dirt than up here getting spaced by some egger. [Vent(ventOpen:true)] [121.02.11 10:45.43] plt4929: Weird [121.02.11 10:45.57] plt5102: What? [121.02.11 10:46.01] plt4929: I think there's a hissing sound in my headset or something. [system: initiate(purge)] [121.02.11 10:46.15] plt5102: Probably a loose wire. [121.02.11 10:49.21] plt5102: Terry? |
Item description for "Log Fragment 3 (Gala YC121)" (typeID 48952) | |
| 545609 | Additional Supplies Requisition Request:
10,000 gallons of shrimp 9,000kg of glacial mass (crushed and cubed) 13 additional serving slaves (previous catering experience preferred) Capsule pinata Fog machine (booster compatible) Purple bear costume Pilots killed scoreboard (a live counter would be great, accuracy not necessary) Multi-frequency personal security field projector |
Additional Supplies Requisition Request: 10,000 gallons of shrimp 9,000kg of glacial mass (crushed and cubed) 13 additional serving slaves (previous catering experience preferred) Capsule pinata Fog machine (booster compatible) Purple bear costume Pilots killed scoreboard (a live counter would be great, accuracy not necessary) Multi-frequency personal security field projector |
Item description for "Log Fragment 4 (Gala YC121)" (typeID 48953) | |
| 545610 | 120.02.23 11:31.09
To: s.network Dear Editor, Your publication’s bias against any entrepreneur working beyond the almighty CONCORD’s limits is well known, but your recent coverage has been outrageous even by your standards. A gathering of like-minded innovators was attacked by individuals who consider themselves above the rest of humanity. By failing to condemn these attacks you are as good as endorsing terrorism. Despite your anti-business attitude, the free thinkers of New Eden will not be intimidated by these terrorists. I promise you if they are foolish enough to return next year you will find yourself telling a very different story. |
120.02.23 11:31.09 To: s.network Dear Editor, Your publication’s bias against any entrepreneur working beyond the almighty CONCORD’s limits is well known, but your recent coverage has been outrageous even by your standards. A gathering of like-minded innovators was attacked by individuals who consider themselves above the rest of humanity. By failing to condemn these attacks you are as good as endorsing terrorism. Despite your anti-business attitude, the free thinkers of New Eden will not be intimidated by these terrorists. I promise you if they are foolish enough to return next year you will find yourself telling a very different story. |
Item description for "Log Fragment 6 (Gala YC121)" (typeID 50040) | |
| 545611 | Recovering Fragment…
Last Update [121.02.11 20:56.31] Title: Speech notes For 46 years we’ve been bound not just by contract, but by friendship. A lot has changed in that time; the Sansha incursions, the discovery of new areas of space, the rise of the capsuleer scourge. But some things have stayed the same; people still love our products, we’re all still making a lot of ISK, and we can all still trust in the prosperity brought to us by the Angel-Serpentis pact. So let's not dwell on the death and destruction of the past. Instead, this February remember your brother and sister entrepreneur. Send them some love, and save the hostile fire for those who would oppose us. Together we can make this our greatest year yet - and crush anyone who stands in our way. |
Recovering Fragment… Last Update [121.02.11 20:56.31] Title: Speech notes For 46 years we’ve been bound not just by contract, but by friendship. A lot has changed in that time; the Sansha incursions, the discovery of new areas of space, the rise of the capsuleer scourge. But some things have stayed the same; people still love our products, we’re all still making a lot of ISK, and we can all still trust in the prosperity brought to us by the Angel-Serpentis pact. So let's not dwell on the death and destruction of the past. Instead, this February remember your brother and sister entrepreneur. Send them some love, and save the hostile fire for those who would oppose us. Together we can make this our greatest year yet - and crush anyone who stands in our way. |
Item description for "Log Fragment 5 (Gala YC121)" (typeID 48954) | |
| 545612 | Dear Sir/Madam,
Thank you for your inquiry. The reasons for the rejection of your initial insurance application were as follows: * Failed blood test * Failed urine test * Failed neuro-conditioning test * Presence of unsanctioned cybernetics * Threatening correspondence * Planned attendance at the YC121 Guardians Gala However, thanks to the enthusiastic advocacy of this case made by your associates upon visiting our offices, we are happy to inform you that your request has now been approved. Regards, [Staff name redacted for security reasons] Applications Officer, Pend Insurance |
Dear Sir/Madam, Thank you for your inquiry. The reasons for the rejection of your initial insurance application were as follows: * Failed blood test * Failed urine test * Failed neuro-conditioning test * Presence of unsanctioned cybernetics * Threatening correspondence * Planned attendance at the YC121 Guardians Gala However, thanks to the enthusiastic advocacy of this case made by your associates upon visiting our offices, we are happy to inform you that your request has now been approved. Regards, [Staff name redacted for security reasons] Applications Officer, Pend Insurance |
Item description for "Log Fragment 7 (Gala YC121)" (typeID 50041) | |
| 545613 | 121.01.07 15:01.49
To: instructors.fleet Command understands the desire to prepare recruits for the upcoming event, but all references to “the immortal threat” must cease. Now. Our enemies die the same as anyone else. The only difference is that when you watch a capsuleer die, you might get the pleasure of a repeat performance. |
121.01.07 15:01.49 To: instructors.fleet Command understands the desire to prepare recruits for the upcoming event, but all references to “the immortal threat” must cease. Now. Our enemies die the same as anyone else. The only difference is that when you watch a capsuleer die, you might get the pleasure of a repeat performance. |
Item description for "Log Fragment 8 (Gala YC121)" (typeID 50042) | |
| 545621 | Fluorite | Fluorite | Group description for group ID 2024 | |
| 545624 | Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.
Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Item description for "Men's Amaranthine Divide Facial Augmentation" (typeID 50051) | |
| 545625 | Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.
Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems. Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs. Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever. |
Item description for "Women's Amaranthine Divide Facial Augmentation" (typeID 50052) | |
| 545626 | This package contains Male and Female variants of the 'Amaranthine Divide' Facial Augmentation. | This package contains Male and Female variants of the 'Amaranthine Divide' Facial Augmentation. | Item description for "Amaranthine Divide Facial Augmentation Package" (typeID 50036) | |
| 545629 | (Repairing) | (Repairing) | UI/Inflight/ModuleRacks/Tooltips/ModuleRepairing | |
| 545631 | Repair Time | Repair Time | UI/Inflight/ModuleRacks/Tooltips/RepairTimeLeft | |
| 545653 | This special pyrotechnic display charge celebrates love and desire in dramatic fashion with multiple fireworks tracing symbolic paths to a final explosive burst. The romantic side of the notorious Guardian Angels is shown off once again in an impressive use of micro-rockets and pyrotechnic charges. | This special pyrotechnic display charge celebrates love and desire in dramatic fashion with multiple fireworks tracing symbolic paths to a final explosive burst. The romantic side of the notorious Guardian Angels is shown off once again in an impressive use of micro-rockets and pyrotechnic charges. | Item description for "Cherubic Heartburst Firework" (typeID 49992) | |
| 545654 | Note: Gala patrons should present their ticket and deposit at check in to receive their Gala Surprise Gift from the Angel Cartel.
The Paradise Club is the center of the Guardian's Gala YC121 celebrations. As elite attendees you will be pampered and entertained by a legion of servants, dancers, chefs, sommeliers, pharma-vendors, gladiators, robot comedians (a big hit in the Syndicate this year), performing loons, hired ranters, poets, fighting bantam cocks and so many, many more dazzling delights. The Serpentis Corporation spares no expense in welcoming partners and clients, one and all, to the Guardian's Gala! WARNING: Anyone found on station without an invitation will be made to run the cyber-slaver hound gauntlet. (Hounds provided by kind donation of Zashev Human Resources Extraction Services.) |
<b>Note: Gala patrons should present their ticket and deposit at check in to receive their Gala Surprise Gift from the Angel Cartel.</b> The Paradise Club is the center of the Guardian's Gala YC121 celebrations. As elite attendees you will be pampered and entertained by a legion of servants, dancers, chefs, sommeliers, pharma-vendors, gladiators, robot comedians (a big hit in the Syndicate this year), performing loons, hired ranters, poets, fighting bantam cocks and so many, many more dazzling delights. The Serpentis Corporation spares no expense in welcoming partners and clients, one and all, to the Guardian's Gala! <b>WARNING: Anyone found on station without an invitation will be made to run the cyber-slaver hound gauntlet. (Hounds provided by kind donation of Zashev Human Resources Extraction Services.)</b> |
Item description for "Paradise Club" (typeID 50018) | |
| 545656 | Defeat NPCs Shipped 1/3 | Defeat NPCs Shipped 1/3 | ||
| 545657 | Guests Defeated in Serpentis/Angel Ships | Guests Defeated in Serpentis/Angel Ships | ||
| 545658 | While flying a Serpentis or Angel ship, defeat any ships defending Gala sites. | While flying a Serpentis or Angel ship, defeat any ships defending Gala sites. | ||
| 545661 | Defeat NPCs Shipped 2/3 | Defeat NPCs Shipped 2/3 | ||
| 545662 | Guests Defeated in Serpentis/Angel Ships | Guests Defeated in Serpentis/Angel Ships | ||
| 545663 | While flying a Serpentis or Angel ship, defeat any ships defending Gala sites. | While flying a Serpentis or Angel ship, defeat any ships defending Gala sites. | ||
| 545664 | Defeat NPCs Shipped 3/3 | Defeat NPCs Shipped 3/3 | ||
| 545665 | Guests Defeated in Serpentis/Angel Ships | Guests Defeated in Serpentis/Angel Ships | ||
| 545666 | While flying a Serpentis or Angel ship, defeat any ships defending Gala sites. | While flying a Serpentis or Angel ship, defeat any ships defending Gala sites. | ||
| 545670 | Defeat Angels Hanael | Defeat Angels Hanael | ||
| 545671 | Defeat Angels Hanael | Defeat Angels Hanael | ||
| 545672 | Defeat an Angels Hanael at a Guardian's Gala event site. | Defeat an Angels Hanael at a Guardian's Gala event site. | ||
| 545673 | Defeat Angels Barachael | Defeat Angels Barachael | ||
| 545674 | Defeat Angels Barachael | Defeat Angels Barachael | ||
| 545675 | Defeat an Angels Barachael at a Guardian's Gala event site. | Defeat an Angels Barachael at a Guardian's Gala event site. | ||
| 545676 | Defeat Khaitetha | Defeat Khaitetha | ||
| 545679 | Defeat Khaitetha | Defeat Khaitetha | ||
| 545680 | Khaitetha Defeated | Khaitetha Defeated | ||
| 545688 | Defeat Khaitetha | Defeat Khaitetha | ||
| 545689 | Khaitetha Defeated | Khaitetha Defeated | ||
| 545691 | Defeat Khaitetha | Defeat Khaitetha | ||
| 545692 | Khaitetha Defeated | Khaitetha Defeated | ||
| 545700 | Defeat Khaitetha | Defeat Khaitetha | ||
| 545703 | Defeat Khaitetha | Defeat Khaitetha | ||
| 545706 | Defeat The Lovers | Defeat The Lovers | ||
| 545707 | Defeat Khaitetha and Otuwiri | Defeat Khaitetha and Otuwiri | ||
| 545708 | Defeat Khaitetha and Otuwiri at a VIP Guardian's Gala event sites. | Defeat Khaitetha and Otuwiri at a VIP Guardian's Gala event sites. | ||
| 545709 | Defeat Otuwiri | Defeat Otuwiri | ||
| 545710 | Otuwiri Defeated | Otuwiri Defeated | ||
| 545721 | Mine Carbs 1/3 | Mine Carbs 1/3 | ||
| 545722 | Amethystic Crystallite Mined | Amethystic Crystallite Mined | ||
| 545727 | Mine Carbs 1/3 | Mine Carbs 1/3 | ||
| 545728 | Amethystic Crystallite Mined | Amethystic Crystallite Mined | ||
| 545729 | Mine 200 units of Amethystic Crystallite. | Mine 200 units of Amethystic Crystallite. | ||
| 545730 | Mine Carbs 1/3 | Mine Carbs 1/3 | ||
| 545731 | Amethystic Crystallite Mined | Amethystic Crystallite Mined | ||
| 545739 | Mine Carbs 2/3 | Mine Carbs 2/3 | ||
| 545740 | Amethystic Crystallite Mined | Amethystic Crystallite Mined | ||
| 545741 | Mine 500 units of Amethystic Crystallite. | Mine 500 units of Amethystic Crystallite. | ||
| 545742 | Mine Carbs 1/3 | Mine Carbs 1/3 | ||
| 545743 | Amethystic Crystallite Mined | Amethystic Crystallite Mined | ||
| 545745 | Mine Carbs 1/3 | Mine Carbs 1/3 | ||
| 545746 | Amethystic Crystallite Mined | Amethystic Crystallite Mined | ||
| 545751 | Mine Carbs 3/3 | Mine Carbs 3/3 | ||
| 545752 | Amethystic Crystallite Mined | Amethystic Crystallite Mined | ||
| 545753 | Mine 1,000 units of Amethystic Crystallite. | Mine 1,000 units of Amethystic Crystallite. | ||
| 545754 | Kill Players Flying Event Ships #1 | Kill Players Flying Event Ships #1 | ||
| 545755 | Defeat Capsuleers in Serpentis/Angel Ships | Defeat Capsuleers in Serpentis/Angel Ships | ||
| 545756 | Defeat Capsuleers who are piloting Serpentis or Angel ships. | Defeat Capsuleers who are piloting Serpentis or Angel ships. | ||
| 545757 | Kill Players Flying Event Ships #2 | Kill Players Flying Event Ships #2 | ||
| 545758 | Defeat Capsuleers in Serpentis/Angel Ships | Defeat Capsuleers in Serpentis/Angel Ships | ||
| 545759 | Defeat Capsuleers who are piloting Serpentis or Angel ships. | Defeat Capsuleers who are piloting Serpentis or Angel ships. | ||
| 545760 | Kill Players Flying Event Ships #3 | Kill Players Flying Event Ships #3 | ||
| 545761 | Defeat Capsuleers in Serpentis/Angel Ships | Defeat Capsuleers in Serpentis/Angel Ships | ||
| 545762 | Defeat Capsuleers who are piloting Serpentis or Angel ships. | Defeat Capsuleers who are piloting Serpentis or Angel ships. | ||
| 545763 | Get Crates From Trader | Get Crates From Trader | ||
| 545764 | Gala Gifts Collected | Gala Gifts Collected | ||
| 545765 | Collect two Gala gifts from the Paradise Club. | Collect two Gala gifts from the Paradise Club. | ||
| 545766 | Buy Carbs #1 | Buy Carbs #1 | ||
| 545767 | Chromodynamic Tricarboxyls Bought | Chromodynamic Tricarboxyls Bought | ||
| 545768 | Purchase Chromodynamic Tricarboxyls from the market. | Purchase Chromodynamic Tricarboxyls from the market. | ||
| 545769 | Buy Carbs #2 | Buy Carbs #2 | ||
| 545770 | Chromodynamic Tricarboxyls Bought | Chromodynamic Tricarboxyls Bought | ||
| 545771 | Purchase Chromodynamic Tricarboxyls from the market. | Purchase Chromodynamic Tricarboxyls from the market. | ||
| 545772 | Buy Carbs #3 | Buy Carbs #3 | ||
| 545773 | Chromodynamic Tricarboxyls Bought | Chromodynamic Tricarboxyls Bought | ||
| 545774 | Purchase Chromodynamic Tricarboxyls from the market. | Purchase Chromodynamic Tricarboxyls from the market. | ||
| 545775 | Amarr Simulation | Amarr Simulation | ||
| 545776 | The structure is vulnerable whilst deploying and can be attacked | The structure is vulnerable whilst deploying and can be attacked | UI/StructureBrowser/StateDeployVulnerable | |
| 545777 | The structure is vulnerable whilst deploying and is currently under attack | The structure is vulnerable whilst deploying and is currently under attack | UI/StructureBrowser/StateDeployVulnerableAttack | |
| 545778 | Guardian's Intro Chain 1/4 | Guardian's Intro Chain 1/4 | ||
| 545779 | Gala Site Entered | Gala Site Entered | ||
| 545780 | Warp to a Guardian's Gala site. | Warp to a Guardian's Gala site. | ||
| 545781 | Guardian's Intro Chain 2/4 | Guardian's Intro Chain 2/4 | ||
| 545782 | Gala Parties Crashed | Gala Parties Crashed | ||
| 545783 | Complete Guardian's Gala event sites. | Complete Guardian's Gala event sites. | ||
| 545784 | Guardian's Intro Chain 3/4 | Guardian's Intro Chain 3/4 | ||
| 545787 | Guardian's Intro Chain 3/4 | Guardian's Intro Chain 3/4 | ||
| 545788 | Amethystic Crystallite Mined | Amethystic Crystallite Mined | ||
| 545789 | Mine 1,000 units of Amethystic Crystallite. | Mine 1,000 units of Amethystic Crystallite. | ||
| 545790 | Guardian's Intro Chain 4/4 | Guardian's Intro Chain 4/4 | ||
| 545791 | Surprise Gift Received | Surprise Gift Received | ||
| 545792 | Access the Paradise Club to get your gift! | Access the Paradise Club to get your gift! | ||
| 545821 | Jamyls End | Jamyls End | ||
| 545831 | The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce.
Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. |
The 'Ardour' Cerebral Accelerator is a further adaptation of illicit booster technology to the needs of capsuleers. Using unstable Chromodynamic Tricarboxyls as a catalyzing agent, these boosters successfully accelerate the formation of neurosynaptic pathways. Understanding the premium put on capsuleer skill training, CONCORD authorities have nevertheless warned against the use of illegal booster technologies due to the unpredictable and dangerous effects they can produce. Cerebral accelerators are military grade boosters that significantly increase a pilot's skill development for a given window of time. This is achieved by priming the user's brain and neural pathways for increased data bandwidth during knowledge transfer. Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs. |
Item description for "Advanced 'Ardour' Cerebral Accelerator" (typeID 50009) | |
| 545832 | This nanocoating is a prestige livery designed for the elite attendees of the Guardian's Gala and is a companion piece to the 'Amaranthine Divide' facial augmentation.
A mantle of amaranthine desire adorns the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. |
This nanocoating is a prestige livery designed for the elite attendees of the Guardian's Gala and is a companion piece to the 'Amaranthine Divide' facial augmentation. A mantle of amaranthine desire adorns the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. |
Item description for "Talos Amaranthine Mantle SKIN (Permanent)" (typeID 50031) | |
| 545833 | This nanocoating is a prestige livery designed for the elite attendees of the Guardian's Gala and is a companion piece to the 'Amaranthine Divide' facial augmentation.
A mantle of amaranthine desire adorns the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. |
This nanocoating is a prestige livery designed for the elite attendees of the Guardian's Gala and is a companion piece to the 'Amaranthine Divide' facial augmentation. A mantle of amaranthine desire adorns the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. |
Item description for "Machariel Amaranthine Mantle SKIN (Permanent)" (typeID 50035) | |
| 545834 | This nanocoating is a prestige livery designed for the elite attendees of the Guardian's Gala and is a companion piece to the 'Amaranthine Divide' facial augmentation.
A mantle of amaranthine desire adorns the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. |
This nanocoating is a prestige livery designed for the elite attendees of the Guardian's Gala and is a companion piece to the 'Amaranthine Divide' facial augmentation. A mantle of amaranthine desire adorns the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. |
Item description for "Tornado Amaranthine Mantle SKIN (Permanent)" (typeID 50033) | |
| 545835 | This nanocoating is a prestige livery designed for the elite attendees of the Guardian's Gala and is a companion piece to the 'Amaranthine Divide' facial augmentation.
A mantle of amaranthine desire adorns the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. |
This nanocoating is a prestige livery designed for the elite attendees of the Guardian's Gala and is a companion piece to the 'Amaranthine Divide' facial augmentation. A mantle of amaranthine desire adorns the flanks of any ship using this romantically charged nanocoating from the Guardian Angels. |
Item description for "Vindicator Amaranthine Mantle SKIN (Permanent)" (typeID 50034) | |
| 545836 | You are not the director of {corpName}. | You are not the director of {corpName}. | UI/Corporations/AccessRestrictions/NotDirectorOfCorp | |
| 545850 | Load Shared Fleet Broadcast Settings | Load Shared Fleet Broadcast Settings | UI/Fleet/FleetBroadcast/LoadSharedBroadcastSettings | |
| 545855 | McGuffin | McGuffin | Item name for typeID 50088 (Commodities) | |
| 545856 | Seeker Boss | Seeker Boss | Item name for typeID 50089 (Seeker Scouts) | |
| 545857 | Seeker Drone | Seeker Drone | Item name for typeID 50090 (Seeker Scouts) | |
| 545858 | Cerebral Accelerator | Cerebral Accelerator | Item name for typeID 50091 (Booster) | |
| 545859 | ({costPerM3} / m³) | ({costPerM3} / m³) | UI/Contracts/ContractsService/ISKPerM3 | |
| 545860 | Circadian Seeker | Circadian Seeker | Item name for typeID 50092 (Seeker Scouts) | |
| 545861 | Drifter Battleship | Drifter Battleship | Item name for typeID 50093 (Drifter Battleship) | |
| 545866 | Particle Cloud Thunder 01a | Particle Cloud Thunder 01a | Item name for typeID 50094 (Non-Interactable Object) | |
| 545867 | Construction Dungeon Cloud 6463 | Construction Dungeon Cloud 6463 | Item name for typeID 50095 (Non-Scalable Clouds) | |
| 545868 | ENV_Triglavian_Construction_01a | ENV_Triglavian_Construction_01a | Item name for typeID 50096 (Non-Interactable Object) | |
| 545869 | Avatar Wreck | Avatar Wreck | Item name for typeID 50098 (Large Collidable Object) | |
| 545870 | Avatar | Avatar | Item name for typeID 50097 (Hidden Zenith Amarr Capital) | |
| 545871 | Starting Op | Starting Op | ||
| 545872 | Approach the asteroid | Approach the asteroid | ||
| 545873 | Killed Boss | Killed Boss | ||
| 545874 | Kill the Seekers and collect the loot | Kill the Seekers and collect the loot | ||
| 545875 | Dock In Station | Dock In Station | ||
| 545876 | Dock in any station | Dock in any station | ||
| 545877 | Seekers | Seekers | ||
| 545878 | Investigate the site, kill any enemies and collect any loot | Investigate the site, kill any enemies and collect any loot | ||
| 545879 | Brain Food | Brain Food | ||
| 545880 | Use this to grow your mind | Use this to grow your mind | ||
| 545881 | Amarr Station | Amarr Station | Item name for typeID 50099 (Large Collidable Object) | |
| 545882 | Aeon | Aeon | Item name for typeID 50100 (Amarr Navy Roaming Capital) | |
| 545883 | Amarr Cruiser | Amarr Cruiser | Item name for typeID 50105 (Hidden Zenith Amarr Cruiser) | |
| 545884 | Amarr Frigate | Amarr Frigate | Item name for typeID 50104 (Hidden Zenith Amarr Frigate) | |
| 545885 | Dungeon | Dungeon | ||
| 545892 | Corporation Mission | Corporation Mission | ||
| 545896 | Corporation Mission | Corporation Mission | ||
| 545899 | Aeon | Aeon | Item name for typeID 50106 (Hidden Zenith Amarr Capital) | |
| 545900 | Amarr Apoc | Amarr Apoc | Item name for typeID 50107 (Hidden Zenith Amarr Battleship) | |
| 545901 | Amarr Armageddon | Amarr Armageddon | Item name for typeID 50108 (Hidden Zenith Amarr Battleship) | |
| 545902 | Amarr Providence | Amarr Providence | Item name for typeID 50109 (Irregular Freighter) | |
| 545903 | Amarr Oracle | Amarr Oracle | Item name for typeID 50111 (Mission Amarr Empire Battlecruiser) | |
| 545904 | Amarr Prophecy | Amarr Prophecy | Item name for typeID 50110 (Mission Amarr Empire Battlecruiser) | |
| 545905 | Amarr Cruiser 2 | Amarr Cruiser 2 | Item name for typeID 50117 (Hidden Zenith Amarr Cruiser) | |
| 545906 | Environment Moon 3D | Environment Moon 3D | Item name for typeID 50118 (Non-Interactable Object) | |
| 545907 | Placeholder TG construction phase 1 | Placeholder TG construction phase 1 | Item name for typeID 50119 (Non-Interactable Object) | |
| 545908 | Placeholder TG construction phase 2 | Placeholder TG construction phase 2 | Item name for typeID 50120 (Non-Interactable Object) | |
| 545909 | Placeholder TG construction phase 3 | Placeholder TG construction phase 3 | Item name for typeID 50121 (Non-Interactable Object) | |
| 545910 | Placeholder TG site 1 | Placeholder TG site 1 | Item name for typeID 50122 (Non-Interactable Object) | |
| 545911 | Placeholder TG site 2 | Placeholder TG site 2 | Item name for typeID 50123 (Non-Interactable Object) | |
| 545912 | Placeholder TG site 3 | Placeholder TG site 3 | Item name for typeID 50124 (Non-Interactable Object) | |
| 545913 | ENV_Amarr_01a | ENV_Amarr_01a | Item name for typeID 50125 (Non-Interactable Object) | |
| 545931 | Particle cloud 01a | Particle cloud 01a | Item name for typeID 50126 (Non-Interactable Object) | |
| 545943 | This is an introduction to how basic missions work | This is an introduction to how basic missions work | ||
| 545944 | {allianceName} has declared war against {warTargetName}, and {warTargetName} has declared war against you. You cannot join the alliance whilst both of these wars exist. | {allianceName} has declared war against {warTargetName}, and {warTargetName} has declared war against you. You cannot join the alliance whilst both of these wars exist. | ||
| 545945 | Cannot apply to join alliance due to conflicting wars | Cannot apply to join alliance due to conflicting wars | ||
| 545952 | Triglavian storage facility | Triglavian storage facility | Item name for typeID 50127 (Non-Interactable Object) | |
| 545953 | Triglavian storage transfer facility | Triglavian storage transfer facility | Item name for typeID 50128 (Non-Interactable Object) | |
| 545955 | 50130_Female_TopMiddle_TshirtF01_Types_TshirtF01_PWT.png | 50130_Female_TopMiddle_TshirtF01_Types_TshirtF01_PWT.png | Item name for typeID 50130 (Tops) | |
| 545956 | 50131_Male_topMiddle_TshirtM01_Types_TshirtM01_PWT.png | 50131_Male_topMiddle_TshirtM01_Types_TshirtM01_PWT.png | Item name for typeID 50131 (Tops) | |
| 545969 | 50132_Female_hair_HeadWear_Cap_F01_Types_HeadWear_Cap_F01_PWT.png | 50132_Female_hair_HeadWear_Cap_F01_Types_HeadWear_Cap_F01_PWT.png | Item name for typeID 50132 (Headwear) | |
| 545970 | 50133_Male_hair_HeadWear_Cap_M01_Types_HeadWear_Cap_M01_PWT.png | 50133_Male_hair_HeadWear_Cap_M01_Types_HeadWear_Cap_M01_PWT.png | Item name for typeID 50133 (Headwear) | |
| 545978 | Selected Item: {actionName} | Selected Item: {actionName} | UI/Help/PointerWndSelectedItemAction | |
| 545979 | Show Highlighs | Show Highlighs | UI/Help/PointerWndShowHighlights | |
| 545980 | Hold down CTRL while mousing over any of the highlighted items in the UI to find their link in this window. | Hold down CTRL while mousing over any of the highlighted items in the UI to find their link in this window. | UI/Help/PointerWndShowHighlightsDesc | |
| 545981 | Selected Item: | Selected Item: | UI/Help/PointerWndSelectedItemPrefix | |
| 545982 | Selected Item | Selected Item | UI/Help/PointerWndSelectedItemHeader | |
| 545983 | Neocom: {neocomBtnName} | Neocom: {neocomBtnName} | UI/Help/PointerWndNeocomText | |
| 545984 | This element ({elementName}) doesn't appear to be on your screen right now | This element ({elementName}) doesn't appear to be on your screen right now | UI/Help/PointerWndNotOnScreen | |
| 545985 | The pointer you are trying to activate is invalid | The pointer you are trying to activate is invalid | UI/Help/PointerWndInvalidPointer | |
| 545986 | Neocom | Neocom | UI/Help/PointerWndNeocomHeader | |
| 545987 | User Interface Elements | User Interface Elements | UI/Help/PointerWndUiElements | |
| 545988 | Pointer Window | Pointer Window | UI/Help/PointerWndName | |
| 545989 | This window helps you find User Interface elements. By dragging them from this window to chat, you can point other pilots to certain elements. | This window helps you find User Interface elements. By dragging them from this window to chat, you can point other pilots to certain elements. | UI/Help/PointerWndText | |
| 545990 | User Interface Elements | User Interface Elements | UI/Help/PointerWndUiElementsSearch | |
| 545991 | Point to {elementName} | Point to {elementName} | UI/Help/PointerWndPointTo | |
| 545992 | Drone Window | Drone Window | ||
| 545994 | Drone Settings | Drone Settings | ||
| 545996 | Fleet Broadcasting Icons | Fleet Broadcasting Icons | ||
| 545998 | Effects Bar | Effects Bar | ||
| 546000 | loot_structure_locator | loot_structure_locator | Item name for typeID 50135 (Locators) | |
| 546003 | npc_spawn_locator | npc_spawn_locator | Item name for typeID 50137 (Locators) | |
| 546019 | Please confirm your purchase of the following skills for a total cost of {[numeric]cost.isk}: {skills} |
Please confirm your purchase of the following skills for a total cost of <b>{[numeric]cost.isk}</b>: {skills} |
||
| 546020 | Confirm skill purchase | Confirm skill purchase | ||
| 546022 | Serenity Close Beta 2 Login Campaign | Serenity Close Beta 2 Login Campaign | ||
| 546029 | Training to level {level} | Training to level {level} | UI/Skills/TrainingToLevel | |
| 546030 | Time until trained | Time until trained | UI/Skills/TimeUntilTrained | |
| 546031 | You need to train this skill's requirements | You need to train this skill's requirements | UI/Skills/UntrainedRequirements | |
| 546032 | <color={color}>Total training time</color> {[timeinterval]time.shortWrittenForm, from=day, to=minute} |
<color={color}>Total training time</color> {[timeinterval]time.shortWrittenForm, from=day, to=minute} |
UI/Skills/TotalTrainingTimeField | |
| 546033 | View Required Skills | View Required Skills | UI/Skills/ViewRequiredSkills | |
| 546034 | Buy this skill to unlock it for training | Buy this skill to unlock it for training | UI/Skills/NeedToBuySkill | |
| 546035 | <color={color}>Skill price</color> {[numeric]price, useGrouping, decimalPlaces=0} ISK |
<color={color}>Skill price</color> {[numeric]price, useGrouping, decimalPlaces=0} ISK |
UI/Skills/SkillPriceField | |
| 546036 | <color={color}>Est. price</color> {[numeric]price, useGrouping, decimalPlaces=0} ISK |
<color={color}>Est. price</color> {[numeric]price, useGrouping, decimalPlaces=0} ISK |
UI/Skills/SkillEstimatedPrice | |
| 546037 | Buy Skill | Buy Skill | UI/Skills/BuySkill | |
| 546038 | This skill and some of its requirements are not available for direct purchase. Please check the regional market. | This skill and some of its requirements are not available for direct purchase. Please check the regional market. | UI/Skills/ErrorRareSkillAndRequirements | |
| 546039 | This skill is not available for direct purchase. Please check the regional market. | This skill is not available for direct purchase. Please check the regional market. | UI/Skills/ErrorRareSkill | |
| 546040 | Some of this skill's requirements are not available for direct purchase. Please check the regional market. | Some of this skill's requirements are not available for direct purchase. Please check the regional market. | UI/Skills/ErrorRareRequirements | |
| 546041 | Buy and train | Buy and train | UI/Skills/BuyAndTrain | |
| 546042 | Train level {level} | Train level {level} | UI/Skills/TrainLevel | |
| 546070 | Welcome to The Agency - Serenity | Welcome to The Agency - Serenity | ||
| 546071 | A Capsuleer Network | A Capsuleer Network | ||
| 546072 | WELCOME TO THE AGENCY // FAKE NEWS REPORTS THE SCOPE NETWORK ACQUIRED BY UNKNOWN ENTITY // IT'S A GOVERNMENT CONSPIRACY // IT'S ALL FALSE // I CAN'T EXPLAIN MYSELF, SIR, BECAUSE I AM NOT MYSELF, YOU KNOW? // RUMORS OF MY DEATH HAVE BEEN GREATLY EXAGGERATED | WELCOME TO THE AGENCY // FAKE NEWS REPORTS THE SCOPE NETWORK ACQUIRED BY UNKNOWN ENTITY // IT'S A GOVERNMENT CONSPIRACY // IT'S ALL FALSE // I CAN'T EXPLAIN MYSELF, SIR, BECAUSE I AM NOT MYSELF, YOU KNOW? // RUMORS OF MY DEATH HAVE BEEN GREATLY EXAGGERATED | ||
| 546073 | Easter Firework | Easter Firework | Item name for typeID 50138 (Festival Charges) | |
| 546084 | Metamateria Exotica | Metamateria Exotica | ||
| 546085 | Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.
One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms. |
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms. |
||
| 546086 | Damavik Metamateria Exotica SKIN (Permanent) | Damavik Metamateria Exotica SKIN (Permanent) | Item name for typeID 50139 (Permanent SKIN) | |
| 546087 | Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.
One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms. |
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms. |
Item description for "Damavik Metamateria Exotica SKIN (Permanent)" (typeID 50139) | |
| 546088 | Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.
One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms. |
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms. |
||
| 546089 | Kikimora Metamateria Exotica SKIN (Permanent) | Kikimora Metamateria Exotica SKIN (Permanent) | Item name for typeID 50140 (Permanent SKIN) | |
| 546090 | Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.
One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms. |
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms. |
Item description for "Kikimora Metamateria Exotica SKIN (Permanent)" (typeID 50140) | |
| 546091 | Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.
One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms. |
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms. |
||
| 546092 | Vedmak Metamateria Exotica SKIN (Permanent) | Vedmak Metamateria Exotica SKIN (Permanent) | Item name for typeID 50141 (Permanent SKIN) | |
| 546093 | Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.
One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms. |
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms. |
Item description for "Vedmak Metamateria Exotica SKIN (Permanent)" (typeID 50141) | |
| 546094 | Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.
One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms. |
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms. |
||
| 546095 | Rodiva Metamateria Exotica SKIN (Permanent) | Rodiva Metamateria Exotica SKIN (Permanent) | Item name for typeID 50142 (Permanent SKIN) | |
| 546096 | Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.
One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms. |
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms. |
Item description for "Rodiva Metamateria Exotica SKIN (Permanent)" (typeID 50142) | |
| 546097 | Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.
One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms. |
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms. |
||
| 546098 | Zarmazd Metamateria Exotica SKIN (Permanent) | Zarmazd Metamateria Exotica SKIN (Permanent) | Item name for typeID 50143 (Permanent SKIN) | |
| 546099 | Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.
One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms. |
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms. |
Item description for "Zarmazd Metamateria Exotica SKIN (Permanent)" (typeID 50143) | |
| 546100 | Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.
One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms. |
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms. |
||
| 546101 | Drekavac Metamateria Exotica SKIN (Permanent) | Drekavac Metamateria Exotica SKIN (Permanent) | Item name for typeID 50144 (Permanent SKIN) | |
| 546102 | Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.
One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms. |
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms. |
Item description for "Drekavac Metamateria Exotica SKIN (Permanent)" (typeID 50144) | |
| 546103 | Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.
One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms. |
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms. |
||
| 546104 | Leshak Metamateria Exotica SKIN (Permanent) | Leshak Metamateria Exotica SKIN (Permanent) | Item name for typeID 50145 (Permanent SKIN) | |
| 546105 | Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments.
One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms. |
Experiments with Triglavian ship technology have included focus on the various metamaterials used in their construction. Taking advantage of the similarity of Triglavian hull coatings to the nanocoatings used with New Eden ship technology, a number of tests have been carried out aimed at achieving stealth effects in Abyssal Deadspace environments. One attempt at achieving a disruptive, stealth camouflage effect involved using exotic metamaterials to achieve a similarity to the exotic particle fields that can be found in certain abyssal environments. While the resultant nanocoating pattern is very striking, it is of very limited use as camouflage, with detection systems being quite capable of picking out ships using it even against the background of heavy exotic particle storms. |
Item description for "Leshak Metamateria Exotica SKIN (Permanent)" (typeID 50145) | |
| 546106 | Caille Neon | Caille Neon | ||
| 546107 | The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.
The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships. |
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships. |
||
| 546108 | Hecate Caille Neon SKIN (Permanent) | Hecate Caille Neon SKIN (Permanent) | Item name for typeID 50146 (Permanent SKIN) | |
| 546109 | The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.
The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships. |
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships. |
Item description for "Hecate Caille Neon SKIN (Permanent)" (typeID 50146) | |
| 546110 | The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.
The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships. |
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships. |
||
| 546111 | Deimos Caille Neon SKIN (Permanent) | Deimos Caille Neon SKIN (Permanent) | Item name for typeID 50147 (Permanent SKIN) | |
| 546112 | The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.
The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships. |
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships. |
Item description for "Deimos Caille Neon SKIN (Permanent)" (typeID 50147) | |
| 546113 | The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.
The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships. |
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships. |
||
| 546114 | Ishtar Caille Neon SKIN (Permanent) | Ishtar Caille Neon SKIN (Permanent) | Item name for typeID 50148 (Permanent SKIN) | |
| 546115 | The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.
The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships. |
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships. |
Item description for "Ishtar Caille Neon SKIN (Permanent)" (typeID 50148) | |
| 546116 | The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.
The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships. |
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships. |
||
| 546117 | Kronos Caille Neon SKIN (Permanent) | Kronos Caille Neon SKIN (Permanent) | Item name for typeID 50149 (Permanent SKIN) | |
| 546118 | The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.
The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships. |
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships. |
Item description for "Kronos Caille Neon SKIN (Permanent)" (typeID 50149) | |
| 546119 | The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.
The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships. |
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships. |
||
| 546120 | Thanatos Caille Neon SKIN (Permanent) | Thanatos Caille Neon SKIN (Permanent) | Item name for typeID 50150 (Permanent SKIN) | |
| 546121 | The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.
The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships. |
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships. |
Item description for "Thanatos Caille Neon SKIN (Permanent)" (typeID 50150) | |
| 546122 | The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.
The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships. |
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships. |
||
| 546123 | Nyx Caille Neon SKIN (Permanent) | Nyx Caille Neon SKIN (Permanent) | Item name for typeID 50151 (Permanent SKIN) | |
| 546124 | The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.
The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships. |
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships. |
Item description for "Nyx Caille Neon SKIN (Permanent)" (typeID 50151) | |
| 546125 | The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.
The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships. |
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships. |
||
| 546126 | Erebus Caille Neon SKIN (Permanent) | Erebus Caille Neon SKIN (Permanent) | Item name for typeID 50152 (Permanent SKIN) | |
| 546127 | The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation.
The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships. |
The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. The Caille Neon nanocoating echoes and celebrates the glowing vibrancy of Federation streetlife, providing a striking livery option for pilots of Gallente ships. |
Item description for "Erebus Caille Neon SKIN (Permanent)" (typeID 50152) | |
| 546128 | The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. | The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. | ||
| 546129 | Nemesis Caille Neon SKIN (Permanent) | Nemesis Caille Neon SKIN (Permanent) | Item name for typeID 50153 (Permanent SKIN) | |
| 546130 | The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. | The permanently crowded streets of Caille are lit by uncounted kilometers of neon lighting by night. Indeed, some sections of the cultural capital of the Gallente Federation are so deep within the canyon-like avenues of the Caille megalopolis that they are streaked through with neon colours at every hour of the day. This pattern is seen in many Gallente cities but Caille remains the most astonishing example in the Federation. | Item description for "Nemesis Caille Neon SKIN (Permanent)" (typeID 50153) | |
| 546158 | Serenity - Bounty Hunter | Serenity - Bounty Hunter | ||
| 546159 | ISK earned | ISK earned | ||
| 546160 | Collect 100,000 ISK worth of bounties. | Collect 100,000 ISK worth of bounties. | ||
| 546161 | Serenity - Delve into the Abyss | Serenity - Delve into the Abyss | ||
| 546162 | Abyssal Deadspace Completed | Abyssal Deadspace Completed | ||
| 546163 | Successfully complete an Abyssal Deadspace using any Filament. | Successfully complete an Abyssal Deadspace using any Filament. | ||
| 546176 | You do not have {[item]skill.name} unlocked for training. Would you like to buy it for {[numeric]price, useGrouping, decimalPlaces=0} ISK? | You do not have {[item]skill.name} unlocked for training. Would you like to buy it for {[numeric]price, useGrouping, decimalPlaces=0} ISK? | UI/SkillQueue/ConfirmSkillPurchase | |
| 546177 | You do not have {[item]skill.name} unlocked for training. This skill is not available for direct purchase. Please check the regional market. | You do not have {[item]skill.name} unlocked for training. This skill is not available for direct purchase. Please check the regional market. | UI/SkillQueue/ErrorSkillIsRare | |
| 546180 | Unfortunately something went wrong and we failed to complete your skill purchase. Please try again later. | Unfortunately something went wrong and we failed to complete your skill purchase. Please try again later. | ||
| 546181 | Skill Purchase Failed | Skill Purchase Failed |
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